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MIT OpenCourseWare http://ocw.mit.edu
4.500 Introduction to Design Computing Fall 2008
For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.
4.500
Computing Rendering
21. Why do Architects Render
2. Technical Components of Rendering
3. Illuminating a Model
Rendering in Architecture
3
• Test Design Quality & Performance
• Test Quantitative Performance
• Present Information
• Renderings have different purposes
4
Purpose of Rendering
• Providers of Light to Models Constructed of Lines
• Present Design Possibilities
• Software: Most are Rendering and Modeling Packages are Bundled Together
5
[ Quality Vs Quantity ]
6
7
8
[Designing Colors ]
14
[ Designing Artificial Lights ]
15
16
17
18
19
[ Designing Natural Light ]
21
22
23
Summary of Rendering Qualities 24
• Capturing Light & Shadow
• Find the right balance of color and depth
• Scaling - Texture
25Technical Components of a Rendering
• Lighting Algorithm
• Surface Treatment – Texture Maps
• Image Manipulation – (Photoshop)
26Model Representations
Surface Models Ruled Surface Solid Modeling NURB Surface Modeling
Parametric Modeling
27Model Representations
Surface Models Ruled Surface Solid Modeling NURB Surface Parametric Modeling Modeling
28Rendered Representation
Geometrical Hidden Line Representation
Render Raytrace Radiosity
Shading
29
Axonometric Projections
90o 90o
90o
Trimetric Isometric Dimetric 3 axes, no equal angles 3 axes with equal angles 3 axes, but only two of these have
equal angles
Figure by MIT OpenCourseWare.
30 Rendering Components
1 - Modeling
2 - Rendering Lights
Spots General Day lighting
Cameras Lens Manipulation Change in Location
Operations on Surfaces Shading Ray Tracing Textures Maps
3 - Animation
31Rendering Scene
Illumination
Virtual Camera
Geometry CAD Model
32Surfaces - Wire Frame
33Surfaces - Shading
34Surfaces - Color
35Surfaces – Ray Tracing
36Surfaces - Radiosity
37Surface - Textures And Maps
38Image Manipulation
39
Illumination
• Import a Model
• Setting up Lights
• Setting up Cameras
• Creating an Image
40Rendering Process
Mono Chromatic Model
41
Mono Chromatic Model
42
Color and Light Model
43
Surface and Light
44
Color and Light
45
Color and Light
46
Light & External Textures
47
Texture Maps
48
Final Camera Views
49
50
52