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8/6/2019 52 North World Guide v1.4
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52 North
The young boy stared out at the dark outline of the forest, the tops of the pine trees jutting upagainst the moonlight like a distant range of mountains. He started out into the darkness, thesilence surrounding him as the adults all froze and waited, nervous hands sliding to weapons
on belts or checking the precious few rounds in the chamber of a gun. After a few momentspeople began to move again, if they dont come when the frenzied screaming stops then theydont usually come at all. The young boy looked up into the face of the oldest man in thevillage who was standing beside him, a hand resting on his shoulder. What makes themcrazy? he asked.The old man smiled and knelt down, his joints creaking with the effort. He looked into theboys eyes and grunted a laugh, Something from the old world, long forgotten that was causedby the actions of a few.What do you mean?They are afflicted with an illness from the world before the collapse, an illness that we can nolonger treat. There is no hope for them. Its ironic really, we used to be the country that had thefewest cases of it and now were overrun. The old man laughed bitterly and shook his head.
He gently tapped the side of the young boys face, Dont worry, youre safe in here.The young boy looked around at the fence, the men guarding it, the spears and wooden stavesthey carried and the bits of scrap armour that adorned them. He turned back to the old manand asked; What was the world like when you were young? You were alive before thecollapse, werent you?The old man nodded. It was different but it wasnt the paradise you youngsters seem to thinkit was. There was war, famine, violence, all of these things, just as there is now. We had moneyand the internet, a place where you could talk to people on the other side of the world and evenbuy things on the other side of the world.The young boy snorted in derision, You couldnt talk to people on the other side of the world,thats silly.The old man smiled, You could, believe me.Whats buying?Buying is like barter only we used paper with words on it and the person selling it to you toldyou how much of the paper he wanted and you either agreed or you didnt get what he wasselling most of the time.Why paper? Its not very useful.It was then. It was more than useful, it was powerful. The world revolved around it and thatis why the world devoured itself when the collapse happened. A man, called Keith James,released a self perpetuating virus onto the internet. Thats like a sickness for these machines wehad called computers that did all of our hard thinking for us and told us how much our paperwas worth. Anyway, it infected a computer and then produced more copies of itself and theywent off and infected other computers. Within an hour the internet was overloaded and all the
computers connected to it turned off, even the special ones that governments had. Thecomputers didnt just tell us how much our paper was worth but also they helped us speak topeople far away, to control things that we had grown too lazy to control and to help look afterthe sick. With them turned off none of this could happen and since our society neededcomputers to tell us these things we were lost, like a small child alone in the woods without agrown up to show them how to get home.Sounds like it was scary.
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It was, I wasnt much older than you are now. The society we lived in collapsed under its ownweight and chaos reigned. It looked like the government would rally and bring order to chaosbut they were simply overwhelmed with the demand on their time and services. Wow! The childs eyes were wide with awe, Thats a lot of people. How did the Lawkeepersmanage to keep them all safe?Well, said the old man, They had a lot of them. They were called the Police and they wereallowed to arrest you and put you in a holding cell for ever if youd been really bad, like if youkilled someone.But they must have put a lot of people in holding cells forever then.No, back then, people didnt kill as often, there wasnt the need to. There was plenty of cleanwater and food. Anyway, as I was saying, the government collapsed and the world went to hellvery quickly. The paper was useless and so people started to swap things for other things thatthey wanted which is what led to the bartering we use now to get things. People were scaredand alone and so if someone who was stronger or who knew how to talk to people came alongthey rallied round them, hoping they could save them or keep them alive, maybe even leadthem to a better life.Some people held onto crackpot ideas and
formed cults and sects, others flocked to safelooking, fortified towns and hamlets, likeours.Yeah but if someone wanted to take ourtown from us, could they? Why would theydo it?Were a good community kid, water andfood are available and were mostly safe fromthe Lost and bandits around here. TheresLawkeepers in the town and the surroundingarea so it would be hard for someone to takeit but you can see why theyd want to.Because its safe?Yes, not much is these days.Are things going to get better? Will it be like it was when you were young?The old man stared out into the night and shook his head, Ive heard that a group of people aretrying to form a government and are spreading the word but theyve got a massive fight ontheir hands. Theyll need to get rid of the bandits, the Lost, makes sure everyone toes the lineand.... The man stopped and shook his head again. Sorry kid, I think its like this for sometime to come.The child seemed to mull this over for a moment before speaking again. Couldnt theMechanists run things? They know how to make machines work and they keep us safe with theChimera, surely theyd be good at running things?
The old man laughed, Remnants of the military with delusions of grandeur running thecountry! No thank you, wed be reopening the tunnel and marching to France before you knewit!Whats France?You know the old man with the strange accent that comes here from time to time? The onethat says he has a boat?Henry? Yes, hes nice. He gave me toys and they worked and everything.
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Henri, not Henry. Hes from France. He sails his boat from there and he comes here withthings to trade.What, across the sea? Thats impossible, its too far away!Not as far as youd think and anyway, yes, thats exactly what he does.The young boy looked doubtful for a moment but then, accepting what the old man had said,he began to get excited as he thought about a whole new country somewhere that can only bereached by boat.You see, us old folk are very resourceful. The old man patted the young boy on the shoulder.Off to your parents with you, its late. What time do you have? asked the boyNine thirty by my watch by the clock of crows in Raymonds Rest.Oh, that is late. Thanks for the stories Mister Roberts. With that the young boy ran offtowards his home, always keeping to the light of the watch fires in the town square.
Introduction
Welcometo52North,agameaboutpost-collapsesocietyintheUK.Thisguideisintendedtogiveyoua
feelforthegameworldandexplainthesystem.Thisdocumentisanongoingprojectandassuchwillbe
revisedovertime.Thedocumentversionislistedatthefront.Alistofchangescanbefoundinthe
appendixatthebackforeaseofreferencealongwiththedatesofrevision.Anewversioncanbeobtain
bye-mailfromGeeatanytime.Ifyouwouldlikeaprintedandspiralboundversionthiscanalsobe
arranged.
A(very)briefhistoryoftheworld.
Sometimeintheearly21stCenturyahackercalledKeithJamesreleasedaviruscalledUnaBombaonto
theinternet.Itwassupposedtoinfectmachines,replicateandspread.Onceithadspreadfromthe
hostmachineitcausedittoenteraninfiniteloopofcircularlogicwhichmadeitcrashandnotreboot.
Theideawasthatthehackerwasexposingthedangersofhavingeverythingconnectedthroughoutthe
worldandtheensuringthatcompaniesbecamebetterprepared,perhapsevenemployinghimto
upgradetheirsecuritytoavoidsuchthreats.
Unfortunatelyitworkedlikeadream.Everysinglecomputerconnectedtotheinternetwasinfected
withinhoursandshutdown.Stockmarkets,militarycommunications,mobilephonenetworks,air
trafficguidance,bankingsystems,anythingthatusedacomputergroundtoahalt.Within24hours
moneywasntworththepaperitwasprintedon.Rioting,looting,allthehorriblethingsthathuman
beingsdointhesesituationsrosetotheforeandsocietyteeteredontheknifeedge.
Governmentstriedtorestoreorderbutwithpoliceforcesandthemilitaryhavingtooperatewithoutup
todateordersandinformationtheywerestretched,toostretched.Withinafewweeksthingshadgone
frombadtoworseandslowlysocietybegantotopple.
Itdidnttakeallthatlongforthingstofall,draggeddownbyhubrisandrelianceonmachinesand
technology.
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PeopleintheUKfoundthemselvescutofffromtherestoftheworldbarringseatravelacrossthe
channeltoFranceorriskingwalkingtheChannelTunnelbutthecontinentdidntreallyfareanybetterit
seemed.TheremnantsofthepolicearoundDoversecuredtheTunnelagainstincursionsfromthe
continentandtheGendarmerieNationalesecureditontheFrenchside,nobodywasgettingthroughin
eitherdirection.
Somepressuregroupstookthisastheopportunitytoperformactsofsabotageagainstaweaksystem.
Onesuchgroupbrokeintovivisectionlabsandreleasedalloftheanimalsintothewild.Thisincluded
animalsthatwerediseasedandsick,infectedwithAids,Rabiesandfarworse.Thiscausedamassive
surgeindiseaseacrossthesurvivingpopulationandwipedoutswathesofpeople.Thosethatdidntdie
butbecameinfectedwereculledquicklyandtheirbodiesburnedbyquickthinkinggroupsbutsomeof
themfled,fearfulfortheirlives,makingthesituationevenworse.
Within2years,halfofthepopulationwasdead,5%ofitappearedtohavegoneferalandnativeandthe
restwasclingingoningroupsranginginsizefromahandfultoasmalltownfullofpeople.Peoplethat
hadexperiencedistillingwereabletomakesmallamountsoffuelforvehiclesiftheycouldscavengethe
partstoconvertthem.Thelargerandboldergroupsofbanditsinthecountryseizedthesequicklyto
makesuretheyhadtheedgeovereveryonebutsomeoftheremaininggovernmentgroupsdidthe
same,theoddpoliceforcemanagingtomaintainacoupleofworkingvansorcars.Themilitarybases
becameinsular,relativelysafebehindtheirfencesandwallsandarmedtotheteeth.Whenitbecameclearthatthegovernmentwasntgoingtobeabletore-establishitselfinanyusefulfashionthemilitary
groupsbecameindependent.Somebecamenobetterthanbandits,prayingonthesurrounding
countryside,othersbecamelikeapoliceforce,maintainingasemblanceoforderintheareaaround
theirbaseandsomeretreatedbehindtheirbarricadesandrarelyemerged.
Timehasmovedonandthingshavestabilised
inthecountry,insofarastheycanfollowingthe
collapseofmeaningfulsociety.Ithasbeen
somewherebetween60and70yearssincethe
daythatthevirusdestroyedtheoldworldand
gaverisetothenewone.Therearesome
areasoftheIslandthatarenogoareas.Theoldnuclearpowerstationshavenotbeentaken
careofandtheareasurroundingthemistoxic,
nothinglivesformilesaroundthembutsome
younggangmembersusetheareasasinitiationgroundsforcomingofageceremonieswheretheysend
teenagersintoretrievesomethingandprovetheirmanhood(andgettinghorrificradiationpoisoningin
theprocess).Itsawonderanyofthemactuallysurvive.
Someofthewoodsandforests,especiallynearoldzoositestendtobeabitriskytoventureintoas
youreneverquitesurewhatlivesinthemandafewofthebigcitiesarederelictwastelands,runby
viciousgangsandpsychopathsorprimehuntinggroundfortheinevitableslavedriversthatappeared
afterthesocietytoppled.
Peoplegetby,mosthamletsandvillagesarefencedorwalledandmostfolksaresuspiciousofstrangers
untiltheyveprovedtheirnotouttokill/thievefromorenslavethem.Thebartersystemistheonly
recognisedformorexchangeandtradeforgoodsorservicesandasaresulttheworthofthingsvaries
fromplacetoplacebutsomethings,sealedwetwipes,ammunitionforfirearms,cleanwaterandfood,
workingbatteriesandfuelforvehiclesorgeneratorsusuallyfetchahighpriceinmostplaces.
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water.IthasbeentriedinthepastbutthelocalLawkeepersandacompanyofTheMechanistsSect
repelledthebanditswithsuchmercilessforcethatno-onehaseverfanciedtryingagain.
SeveralZonewalkersmaketheirtradeinthearea,oftenfulfillingrequestsofthelocalsforcertainthings
andtheybringwiththemstoriesofthewiderworld,storiesofhope,ofrestorationbutalsostoriesof
despairandincreasingbanditryandmaraudinggangsoftheLost.
Thetownisfaringreasonablywellandeveryonethatlivesinitismostlydiseasefreeandhasenoughto
eatanddrinkonadailybasis.Asitisthelargerofthetownshipsintheimmediateareaitisusuallythe
onethatannualcelebrationsarearrangedat.Harvest,Xmas,MidsummerandDeepwinterareall
celebratedatthetownandeachnearbycommunitysendsatleastacoupleofpeopletorepresentthem.
Agoodtimeisusuallyhadbyallandthelocaltavern/innhelpstoputupsomewhatdrunkenrevellers
fromthenearbytowns.
Organisations
TheGuildofFairTrade
Theguildoperatesacrossthecountry,mostlyincaravansandpacks,barteringinsettlementsandtowns
astheyroamaround.Theyusuallyhavetheniceststufftotradeandfrequentlyofferrechargingand
rearmingservicesforbatteriesandammunition.Allguildmembersareidentifiedtothepublicbyared
armbandwiththeguildsymbolonit.GuildMasters,membersthathaveproventheirworthtotheguild
andnowruntheirowncaravans,canconfirmtheauthenticityofsomeonewearingaguildarmbandjust
bytalkingtothem.Itisrumouredthatthereisasecrethandshakethatisonlyknowntoguildmembers
thatidentifythemandhelppreventfraudsters.
Theguildisgenerallygivensanctuarywhereveritgoesasitisalifelinebetweenisolatedcommunities
andalsoinpossessionofusefulgoods.Thepresenceofaguildcaravanalsoaffordssomeprotectionto
thecommunitythatsheltersitasmostfolkswontattacktheguildforfearofendingupontheirblacklist
ofpeopleorplacesnottotradewith.
Theguildcanalsobehiredtotakemessages,missivesormailbetweencommunities.
TheMechanists
ThesesomewhatmilitantfolkaretheonesresponsibleforcreatingtheChimerasystemthatfitsinmost
currentfirearms.Withthecollapsecametheinabilitytocreatecomplexmachineryandasmallmilitary
outpostrealisedthattheyhadplentyofammobuttheweaponstouseitwerefailing.Thesoldiersand
techsdesignedandcreatedtheChimerasystem,aseriesofgaskets,camsandselfadjustingclockwork
thatfitsinsidethebarrelandchamberofmostfirearms.Whentheweaponiscockedthesystemlatches
ontotheroundthatentersthechamberandcreatesaserviceablebutpoorgassealthatmeanstheroundwillfireprovidingthebarrelisbigenoughtothrowitoutoftheotherend.Ofcourseaccuracyis
horrible,rangenotmuchbetterandthethingisinconstantneedofadjustmentandtighteningbutits
betterthannothavingaweaponwhenyouneedone.
Thecreatorsofthesystemevolvedintoanautonomousmilitarygroupthattravelsthelandservicing
theirinventionandtradingandbarteringforthethingsthattheyneed.Thoughanyonewithdecent
mechanicalknowledgecouldprobablymakeaChimeratheMechanistswillonlyserviceonestheymake
themselvessofewpeoplebothertrying.
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AswellastheChimeratheMechanistsfixbrokenmachineryandbarterheavilyforwrittentextsrelating
toanythingmechanicalordiscussesskirmishtactics.Theyaremoreorlesswelcomedeverywherebut
someseethemasslightlyaloofandarrogantwhileothersmayperceivethemashelpingperpetuatea
cycleofviolence.Whatevertheiroutlook,mostfolksrunintoagroupofthematsomepointand
inevitablyhaveneedfortheirservices.
TheMechanistsallbearapatchorbannerwiththeMechanistlogosoareeasilyrecognised.They
apparentlyhavesecretritualsandritesthatensuretheycantestifsomeoneisgenuinelyamemberof
theirsectornotthoughwhetherthisistruehasneverreallybeentestedopenly.
TheLawkeepers
PeoplethatchoosetoenforcethelocallawsarecalledLawkeepers.Theyareauniversalgroupofnoble
folkthattryandkeepmurderandrapeatbaythroughouttheland.Theyhaveaheadquartersina
fortifiedstockadeinwhatremainsofLondonaccordingtorumourandtheirordersaredispatchedby
plainclothesrunnerswhocarrythemupanddownthecountry,relayingintelligenceandwanted
postersaswellasneworderorlawsfromtheLawgiver,theirreveredmaster.EachLawkeeperhasa
badgeofofficethatisbestoweduponthembytheLawgiverandtheyusethistobothinstilfearand
commandrespectaswellasameansofidentitybetweentheirownbrotherhood.
Lawkeepersareawelcomesightinthelandastheyhelpprotecttheweak,atleastintheory,andwilloftenexchangefoodanda
roofovertheirheadforpatrollingatownorvillageforaperiod
oftime.Therearestoriesofgroupsofcorrupt,marauding
LawkeepersintheWildPlaceslikeintheheartsofdarkforests
andthehillsandmountainsinwhatusedtobeWalesbutthese
storiesarealwaystoldbythefriendofafriendwhoknew
someonewhosurvivedandsoareoftentakenwithapinchof
salt.
SometownsandvillagesuseLawkeepersmuchlikeatown
watchorguardthathelpmaintainorderpermanently.These
folkstendtobelocalsthathaveswornanoathtoaroaminggroupofLawkeepersthathashadaSergeantamongthemfor
onlyamanofrankcanswearinnewones.Thoughtheywill
likelyspendmostoftheirtimeinthattownthereisalwaysthe
concernthattheycouldbesummonedawayifacallisputout
forallLawkeeperstogathertofacesomehugethreat.
TheChurch
ThereligiousanddevoutweatheredthecollapsethroughfaithandhidinginChurchesandotherplaces.
ThosethatmadeitthroughbelievedthattheywerechosenbyGodtoleadtheflockthatremained
throughthedarkdaysthatlayaheadandintothelightoftheKingdomofHeavenwhentheRapture
came.TheChurchbelievethatthecollapsewasmerelythebeginningoftheendofdaysandthatthe
Raptureisliterallyuponus.Theyareprophetsofdoomandheraldsofsermonsanddepressingdogma.
ThepriestsoftheChurchareChosenandtherearethose
devoutsoulsthatdevotethemselvestoensuringthat
theyareabletogoabouttheirmissionofpreachingand
savingunhinderedbyguardingthem,protectingthem
andaidingtheminwhateverwaytheycanasserviceto
oneofthechosenPriestsoftheChurchisasurewayinto
theKingdomofHeaven.ThePriestsareoftenseenwith
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Vocabulary
Languagehasmostlyremainedthesameotherthanafewcolloquialsayingsandphrasesthatare
explainedhere.
Asthereisnocentralisedtimefromatomicclocksanymoreeveryonehasaslightlydifferentideaofwhatthecurrenttimeis.Itiscustomaryforpeopletosynchtheirworkingtimepiecewithalocalonein
theareatheymostlyresidein,bethisaclockinthetownsquareorthewatchofthetownmayor.Asa
resultwhenaskedforthetimepeoplerespondwithnotjustthetimebuttheyclarifythatitisthetime
accordingtothemwhichinturnissynchedwithsomethingelse.So,aresidentof52Northwould
usuallysay9pmbysaying9oclockbymywatch,bytheclockintheNorth52Tavern.
Thishelpspeopletosettheirtimepiecetothelocaltime.Mostplacesarewithinanhourorsoofeach
otherbutyoucangetplacesthathaveafewhoursdifference.
System (v1.4)
Firstly,awordoncombat.LRPsafemeleeweaponsaretousedformeleecombat,thatsagiven,asis
slow,non-contact,telegraphedblowsforhandtohandfistfighting.
Rangedcombat,suchasbowsmustbephysreppedusingLRPsafearrows.Guncombatwillbephys
reppedbyNerfguns.Nerfguns?WTF?
Nerfgunseliminatetheneedfordamagecalls,theyalsoremovethedoubtastowhetheryouwereshot
ornotandsincethisisapostcollapsesocietyyouareusingeitherwelloutofdateammoorhand
reloadssotherangewillbecompromisedandsomeofthemmightnotwork.ThiswillberepresentedbythefactthattherefwillloadALLNerfgunsatthestartoftheeventandsomeroundsmaybe
sabotagedtonotfire.Therefwill
supplyallNerfammo.Sinceitis
unlikelythateverymemberof
theplayerbasewillhavea
firearmitshouldntbeanissue.
Ifyoudontliketheideaofusing
aNerfgunthendonthavea
firearmingame.Firearmsare
rareenoughanywaysodont
expecttheeventtobeagunfight
asyoullprobablyberather
disappointed.
Nerf ammoAllammoforingamegunswillbe
suppliedbytheref.Pleasedonot
bringyourownnerfammoto
supplementyoursupplywith.
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Onceanerfdartisfireditisusedup.Pleasedonotcollectdartsfromthegroundandkeepthem,please
returnthemtotheref.Bearinmindthatduetothecollapseofsocietyammoisscarce.Wewillusea
randomsystemtodecidehowmuchammoyoustartwith.ThisWILLbeasinglefigure.
ArrowsAllarrowsandcrossbowboltsaretobeLRPsafephysreps.
DAMAGE AND HEALINGIMPORTANTNOTE:Allfirearmsdo2hitsofdamageperhitthatlands.Ifyouarewearingarmour,1
pointalwaysgoesthroughUNLESSyouarewearingaphysreppedflackjacket/bulletproofvestorare
toldotherwisebytheref.
Dependingonwhatyouelectedtodowithyourpointsatcharactercreationyouwillhavebetween1
and5hits.Onceyouhavetakenyourhits+1inasingleCOMBATSCENEyoufallover.Everyonewill
haveaHITBAG.Thisisapouchcontainingdifferentcolouredbeads.Ontheflooryoutakeabead
fromyourHITBAGanditwilldenotewhathashappenedtoyouintermsofwounds.
Ifyouhavenot takensufficient hitstoknockyoudownyouare justWOUNDED. Ifyouareknocked
downanddrawaCLEARbeadyouareINJURED.IfyouareknockeddownanddrawaGREENbeadyou
areSERIOUSLYINJURED.IfyouareknockeddownanddrawaREDbeadyouareMORTALLYINJURED.
Onceyouhavetakenabeadouttoseewhathashappenedtoyoupleaseputitbackinthehitbagfor
later.
Theuseofbeadsshouldmakemostcombatselfreffingshouldtherefbeelsewhere.
Allphysreppedweapons,betheynerfguns,arrows,swords,sticks,etc.doLETHALdamage.Youcanuse
ameleeweapontocallSUBDUEshouldyousowish.
Handtohandfightingdoessubdualdamage.Youcantakeasmanysubdualhitsasyouhavebody
regardlessofwhetheryouhavetakenanylethaldamageornot.Ifyoufalloverbecauseofsubdual
damageexceedingyourhitsyoudonottakeawoundbeadout,youareconsideredtobetemporarily
knockedsenselessandittakes10secondsforyoutoclearyourhead.Duringthistimeyoucannotdo
anythingotherthanroleplaytryingtoregainyoursenses.Ifduringthattimesomeonecontinuesto
assaultyoucanwithstandanother10blowsandthenyoumusttakeabeadoutandapplytheeffects.If
someoneassaultsyouwhileyouaretryingtoregainyoursensesyoustallyour10secondcountdown
untiltheyeitherstoporyoutakeanother10blows.Ifyoutakeanother10blowsyouhavetotakea
woundbeadoutandapplythewoundeffects.Everytensubdualblowstakenafterthebeadreduces
youtothenextwoundleveldown,ie.youdrawaclearbeadbutyourassailantcontinuestokickand
punchyou.Afteranother10blowsyoumovetoGREEN.Afteranother10blowsyoumovetoRED.Any
furtherdamageatthispointhasnoeffectandyouare5minutesfromdeath.
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Thereare4woundstates
NOT KNOCKED DOWN =WOUNDED youre not seriously hurt although armour may have been
damagedandneedrepair.Youhaveafewcutsandbruises.WhentheCOMBATSCENEisdeclaredover
youregainallyourhits.
CLEAR=INJURED -startcountingdownfrom300,whenyoureach0youareatGREENwoundstate.
Youhavetaken somedamage,andarebleeding, but itsrelatively superficialsofar. BeingINJURED
meansyoucantengageinfurthercombat,allyoucandoiswalkawayfromdangerandseekmedical
aid.
FirstAid thewounded character stops counting and the first aider counts to 300. When theyre
finishedyouareWOUNDEDwith0hits.Ifthefirstaiderisinterruptedyourestartyourcountdown.
Medicinelevel1asabovewiththemediccountingto300
Medicinelevel2asabove,butthemediccountsto150
Medicinelevel3asabove,butthemediccountsto100
Surgicalskillhalvesallthesecounts
GREEN=SERIOUSLYINJUREDstartcountingdownfrom300,whenyoureach0youareatREDwound
state.Youhavetakenafewseriousblowsandaredamagedtothepointwhereallyoucandoiscrawl
awayfromdangerandseekmedicalattention.
FirstAid thewounded character stops counting and the first aider counts to 300. When theyre
finishedyou are stillGREEN/ SERIOUSLY INJURED,but stabilised i.e. you dontneed to resume you
count.Ifthefirstaiderisinterruptedyourestartyourcountdown.
Medicinelevel1themedicmustspend30minutesworkingonyouandthenyoureWOUNDEDwith0
hits.Aslongasthemedichasworkedonyoucontinuouslyfor5minutesyourestabilisedasperfirst
aid.
Medicinelevel2asabove,butthemedicmustspend15minutesworkingonyou
Medicinelevel3asabove,butthemedicmustspend10minutesworkingonyou
Surgicalskillhalvesallthesetimes
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RED/MORTALLYWOUNDEDstartcountingdownfrom300,whenyoureach0youaredead.You
havereceivedatleastone,possiblymore,mortalinjuriesandareunconsciousunlessyouhaveaspecial
abilitytoremainconsciousthroughseverepain,inwhichcaseyoumaycrawlawayfromcombatand
seekmedicalattention
FirstAidthismustbeperformedcontinuouslyonsomeoneinaRED/MORTALLYWOUNDEDstatetopausetheirdeathcount.ItneverstabilisesaRED/MORTALLYWOUNDEDcharacterandifthefirstaider
isinterruptedthedeathcountresumeswhereitleftoff.
Medicine level 1 the medic must spend 30 minutes working on you and then youre GREEN /
SERIOUSLYINJUREDandstabilised,iftheyreinterruptedyoucontinueyourdeathcount
Medicinelevel2 asabove,but themedicmustspend15minutesworkingon you and thenyoure
GREEN/SERIOUSLYINJUREDandstabilised,iftheyreinterruptedyoucontinueyourdeathcount
Medicinelevel3 asabove,but themedicmustspend10minutesworkingon you and thenyoure
GREEN/SERIOUSLYINJUREDandstabilised,iftheyreinterruptedyoucontinueyourdeathcount
Surgicalskillhalvesallthesetimes
You may use First Aid, Medicine or Surgery to heal yourself if your wound state means you are
conscious,UNLESSthelastblowyoureceivedthatknockedyoudownandcausedyoutodrawabead
wasinanareathatisinaccessibletoyoue.g.onyourback,etc.Noteventhemostskilledsurgeoncan
sewtheirownbackup!
ArmourArmourislocationalandallowsyoutoignoreacertainamountofdamageonahitforpointbasis.For
example,2pointarmourallowsyoutoignorethefirst2hitsoflethaldamageyoutaketothatlocation.
Subdualdamagehasnoeffectifappliedagainstanarmouredlocation.
Armourwillbegivenpointsbytherefatthestartoftheeventandwilldependonthephysrep.Ifyou
arewearingAmericanfootballarmouryouwillhavemorepointsthanaleathertop.
Onceyourarmourhasabsorbeditsvalueinhitstheremainingdamageforthecombatsceneisapplied
directlytoyouandyourbody/wounds.Acombatscenelastsuntiltherefstatesithasended.
Foreveryhityourarmourtakesitneedsapointofrepairbeforeitbecomeseffectiveagainandregains
thathit.Seetheskillslistfordetailsofhowtodothisusingthearmourerskill.
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Character Creation.Everyone will get a small, laminated character sheet at the start of the game. This will beroughly the size of a playing card and will contain all of your skills and stats data in a handy,wipe clean form.
Everybody has 2 sets of stats, attributes and skills. Attributes are your natural abilities such asyour strength etc. Skills are things you have learned.Everybody also gets a perk. This is a small tweak that gives you an ability or quirk in game.
Stats are rated from 1 to 5
At character creation your stats are all 1 and you have no skills and no perks. You have a poolof 5 points to spend on your three attributes.You then have 10 skill points to spend.You may then choose 1 perk.
Attributes.Strength Your physical strength, this dictates how capable you are of lifting heavy items andcan be used in direct contests with other people.Body This translates directly into how well you can handle pain and physical trauma. Eachpoint translates directly into 1 hit.Aptitude This is an abstract way of lumping intelligence, learning, manual dexterity and suchlike into a catch all number for system effects like lock picking and such like.
Skills.This list is by no means exhaustive. If you would like a certain skill that isnt listed, e-mail meand Ill get back to you with a yes or no and if its a yes Ill tell you how it works in-game. If its ano then its a no, sorry. I will also assign a points cost to it.
First a note on combat skills. Everyone is able to pick up a basic, single handed melee weaponand hit someone with it. This requires no in game skill. Skills that are listed here for specificweapons mean that you must have that skill on your character sheet in order to use thatweapon. Without the skill you do NO damage. This is so people that wish to play combatorientated characters have skills to set them apart from the regular folk of the game world.
2 Handed Weapons (requires a Strength score of at least 2) allows you wield a 2 handedweapon and cause damage. Staffs, halberds etc. Costs 1 point
Bows (requires an aptitude of at least 2) allows you to use bows and crossbows and causedamage with them. Costs 1 point
Firearms (requires an aptitude of at least 2) allows you to use any firearm and cause damagewith it. Due to the added complexity of the Chimera system and the jury rigged and unreliablenature of firearms in the game world you cannot use one without this skill. Costs 3 points
Armourer (requires an aptitude of at least 2) allows you to repair and create armour. It doesntallow you to tinker with anything else, just armour. You can repair 1 point of armour by usingsome tools and scraps of material/armour every 15 minutes. Costs 2 points
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First Aid (requires an aptitude of at least 2) allows you to stabilise wounded people. In orderto do so you must phys rep the fact that you are giving them first aid and you must apply someform of bandage, poultice or tourniquet for the skill to affect anyone who is injured or worse.Stabilising someone takes at least 5 minutes of uninterrupted attention. If you are interrupted,i.e. you stop treating the patient, then they restart their injury count. If you return to stabilisingthem it still takes at least 5 minutes. You cannot stabilise a mortally wounded character but you
can work on them continuously to stall their countdown. As long as you continue to work onthem they get no worse. If you stop then they resume their count from where it last stopped.You can hand over treatment to someone with the medicine skill so that they can stabilise them.Costs 1 point
Medicine (requires an aptitude of at least 3) allows you to create herbal poultices andremedies and mix poisons. You can make basic herbal poultices at level 1 that can be used tohalve the time to stabilise someone who is CLEAR / INJURED. Level 2 allows you to makepoultices that can be used to halve the time to stabilise someone who is GREEN / SERIOULSYINJURED . Level 3 allows you to make poisons. This skill also means that you have somelimited experience or skill with trauma, more so than someone trained in first aid. This is detailedin the damage and healing system above. Making a level 1 poultice takes 2 hours. Making a
level 2 poultice takes 4 hours. If you have the ability to make these the referees will assign youa quantity at the start of each game that you have already prepared. Creating a poison requiresadvanced and prolonged discussion with the refs. Costs 2 points per level
Surgery (requires an aptitude of at least 4 and Medicine of at least 2) Halves all of the timesrequired for treatment using the medicine skill. See the damage and healing system above. Costs 4 points
Lock picking (requires an aptitude of at least 2) allows you to attempt to pick locks. You needthis skill to attempt to open any mechanical lock without the correct key. Can be purchased atlevels 1, 2 or 3. Lockable containers in the game will be phys repped with combinationpadlocks. If you have lock picking you will get a sheet of possible combinations for the event.
The higher the skill level, the smaller number of combinations you will have and therefore theeasier it will be to find the correct one. Costs 2 points per level
Tracking means you are a skilled tracker. You can recognise animal tracks and are able totrack animals or people through the undergrowth and woods. Costs 1 point
Forager you know where to forage for food in the wilderness and know what is edible andwhat isnt. You need medicine at 1 to be able to forage for herbs that help withhealing/disease/poison etc Costs 1 point
Literate (requires an aptitude of at least 3) you can read and write. Without this skill you havethe reading and writing ability of a 4 year old so you can probably read simple 1 or 2 syllable
words if you concentrate and read aloud very slowly and scrawl big, scruffy letters but have nocomprehension of spelling or grammar. Costs 2 points
Mechanic (requires an aptitude of at least 3) you have been trained to fix mechanical devices.You can repair broken mechanical items with access to the correct tools. You are also able to
jury rig temporary solutions together for mechanical problems. Any mechanical devices in gamewill have sticker on them denoting the minimum level of mechanic needed to fix/repair or tamperwith the device. A mechanic skill of 1 also allows you to repair armour at a rate of 20 minutes
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per point. A skill of 2 allows you to repair Chimera systems. Costs 3 points per level to amax of 3
Ancient Technology (requires an aptitude of at least 3, literacy and Mechanic of at least 1) youhave experience with ancient technology (computers and such things). You have a very basicknowledge of how pre-collapse technology works and could probably use a computer terminal
after a lot of fudging about with it. Costs 4 points
Scavenge (requires an aptitude of at least 2) you are adept at scrounging bits and pieces fromthe crumbling ruins of the world around you. If you are a zonewalker or similar you may startthe game with some higher value articles for trading than someone without this skill. You canalso use the skill during the game should you wish to try and find something. You will need tosee a ref and they will decide if you know of anywhere that you can acquire what you seek.This will mean going out into the wilderness to get it. This will take some time (potentiallyseveral hours) as it will require you to travel to the location, find what you are after and comeback. Costs 2 points
Herbalism (requires an aptitude of at least 2) you are knowledgeable about herbs, locating
them and growing them. You know how to prepare herbs and plants properly to make remediesand poultices. If you use this skill in combination with Medicine to make a poultice it reducesthe time to create it by 30 minutes. You can also use this skill with Medicine level 3 to makeparticularly potent poisons that are very hard to counter with antidote. You can also use the skillwith Medicine level 3 in order to create effective antidotes to a poison once you have figured outwhat it is. Costs 1 point
PerksPerks are a small addition to your character that makes you a little different to most otherplayers in game system terms.
Hardy You gain 1 additional hit but not an additional point of body.
Escape artist You are able to slip out of bonds or cuffs after 2 minutes of squirming around.
Lucky - You gain 2 additional clear beads in your hit bag.
High pain threshold you can choose to remain conscious regardless of the severity of yourwounds (unless you are dead of course).
It winged me When you draw a bead for a wound you can choose to draw an extra one andchoose the lesser effect. If they are the same, hard luck. You may do this ONCE per day only.
Extra rounds If you have a firearm you start each event with 2 extra rounds of ammo that areboth live.
Cast iron gut you dont get poisoned by dirty or irradiated water and food and can in factsurvive off them if needs be.
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Starting kit.Ask and ye shall possibly receive. Send me a list of your possessions when you create yourcharacter. I dont want everything you own but things that are pertinent to the game world, i.e.weapons, surgical tools etc. If you have a bow then you have whatever arrows you can phys
rep that are LRP safe. If you have a firearm I will determine how many rounds of ammo youhave prior to each event. This will be done using some dice and adding them to a certainnumber so its fairly random and without bias.
Final WordsRefs decisions are final.The aim is for everyone on the events to have fun and enjoy themselves, if you have a problemplease come and see a ref and we will do what we can for you.
Gee & Dan
Change log
V1.1Amended character creation to include skill points. All skills given a points value.
V1.2Added armour to the rulesAdded Armourer as a skill
V1.21Amended cost of Medicine from 3 to 2 points per level
V1.3Amended firearms so they do 2 points per hit and 1 point always penetrates armour regardless of armour valueAdded ability to self-treat with first aid and medicine skill at any would state provided you are conscious
V1.4Say hello to my little friend (said in a Tony Montaa voice) Dan Hume joins the 1 man band making it a duetOverhaul of healing system, streamlined timings and amended descriptions of wound statesChange to First Aid, Medicine and Surgery skill descriptions. All healing skills now have specific timings based onwound level being treated.Added rules for making healing poultices in game and amended in game effect of poultices to reduce the magichealing poultice factor.Amended rules for armour to simplify degrading armour that has taken damage.Amended subdual damage rules to make it easier to keep track of.Updated a little bit of formattingEnjoyed a nice Chilean merlot
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Mocked Selwyn on the phoneAdded fact that you will have a small amount of ammo if you have a firearm (single digit amounts of ammo).Added Herbalism and Scavenge skills.Reduced uses of It Winged Me Perk to once per day only.