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Game Premise • Home Life • Communal Living Room • Fight for Space

5thingsinlife presentation

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5 things in my life that could be a game

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Page 1: 5thingsinlife presentation

Game Premise

• Home Life• Communal Living Room• Fight for Space

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RTS

• Real Time / Turn Based Strategy

• Proposed Game World Scenario:– Fight for Living Room Control

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Gameplay

PLAYER 1PLAYER 1

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Game Details

• Extra players added easily• Terrain editing options• Start from “bases” i.e. sofa, TV, etc.• “Units” used are items of clothing/dirty plates

etc.• Units rated in terms of ‘disgust factor’. More

disgusting units will fend off lesser units.• Objective is to capture all territory.

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Game Premise

• Drinking Night Out• Need to get home• Not in full control of faculties

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RPG

• Role Playing Game

• Proposed Game Scenario– Pub World

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Gameplay

• Dude, where’s my car?• Feck! Drink!• *sway gently then fall down*

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Game Details

• Character is Drunk• Player is required to find a bed for the

character.• Player starts with limited resources, unable to

get a taxi/hostel• Player must interact and complete ‘quests’

which are made difficult due to drunken state in order to obtain resources.

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Game Premise

• Tournament Paintball• All rules following Millennium Series Rules

2011

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FPS

• First Person Shooter• Proposed Game Scenario – Millennium field.

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Gameplay

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Game Details

• Game may be single player or cooperative.• Game mechanics based on real paintball

players, with buttons linked to moves.• 3rd person view during movement with first

person/over the shoulder aiming mechanic• Player progresses through tournament to try

and win.

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Game Premise

• Domestic Argument• Fight between domestic partners

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Arcade

• Typical Sidescrolling, 2 player game, a-la Street Fighter style.

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Gameplay

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Game Details

• Interactive world – objects can be utilised as weapons/distractions.

• E.g. Pot may be thrown, flowers may reduce opponent’s effectiveness.

• Aim is to remove life-bar of opposing player

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Game Premise

• Lateness/Procrastination• Snooze button on Alarm Clock

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Indie

• Indie game – Low budget, low graphics, low requirements

• Proposed Game World – Inside an Alarm Clock

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Gameplay

3: 15Dreamer’s Dream

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Game Details

• Player is an imp inside an alarm clock trying to keep a sleeper sleeping.

• Similar to Scribblenauts – words typed into game spawn objects that are placed into the dream of the sleeper

• The objects must help the dreamer continue dreaming (e.g. if dreaming of falling, spawn a parachute)

• Successful dream continuation increases points.