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Atlantica is a secret city submerged deep in the Atlantic Ocean. It is not a
human city but a city of Mer people. Atlantica is essentially a feudal society
ruled by a royal class. At the top of this system is King Gills. King Gills is a
technological genius having an understanding of technology bordering on the
supernatural. Only two things rival King Gills’ intelligence - his ambition and
insatiable lust for power.
Far beneath the ocean, King Gills’ and his mermen legions laboured to bring
forth war machines and armies with which to conqueror the surface or the
earth. However combined Valiant and Democracy forces forced him back to
the depths. Unable to match the versatility and brute force in close quarters
of the allied forces King Gills’ bided his time. Then a meteor fell from space
and landed right in the Atlantic. This meteor was a ship containing a sentient
being much more technologically advanced than King Gills’ could even have
imagined. It was like nothing on planet earth and King Gills’ moved quickly to
study this creature and learn all he could. It wasn’t long before the Kings’
intellect fully understood all there was to know about this new technology. He
rebuilt the sentient being, a bot called Omen, who in turned pledged service
to the Kings’ conquest as repayment for his new life and body. The King then
created from scratch a lieutenant, to support his warriors in battle. He named
this new bot Stingray. In addition, by studying Omen, the King was able to
create a new deadly weapon called the magnetic disruption gun.
Now with bots by his side and new technologically advanced weaponry King
Gills is ready to challenge the surface once again……
*The units below are intended to be used as individual choices and should not
be doubled up.
Efficient, Inspiring Presence, Magnetic Disruption Gun, Force Field, Sharp Shooter, Obscure
6 5 4 3 2 1
Efficient, Magnetic Disruption Gun, Scout, Sharp Shooter, Obscure
5 4 3 2 1
Efficient, Magnetic Disruption Gun, Obscure
5 4 3 2 1
Efficient, Magnetic Disruption Gun, Obscure
4 3 2 1
Efficient, Focus Fire, Insignificant, Obscure
3 2 1
Efficient, Focus Fire, Insignificant, Obscure
3 2 1
Efficient, Obscure
Focus Fire
4 3 2 1
Efficient, Obscure Focus Fire
4 3 2 1
Efficient, Obscure, Focus Fire.
6 5 4 3 2 1
Dedicated Flyer, Surge
5 4 3 2 1
Blast
6 5 4 3 2 1
Bully
6 5 4 3 2 1
Combat Scimitar
6 5 4 3 2 1
Ground to Air Missile, Bully
5 4 3 2 1
Blast, Ironskin, Pugilist, Martial Warrior, Titanium Shell,
8 7 6 5 4 3 2 1
Core Combiner Class: Mud Warrior
6 5 4 3 2 1
Pugilist Class: Mud Warrior
4 3 2 1
Ground to Air Missile
Titanium Shell – any models with Combat Maces, Axes or Scimitars attacking
this model loses the special rule and transfer it to
this model
7 6 5 4 3 2 1
Magnetic Disruption Gun Class: Mud Warrior
4 3 2 1
Magnetic Disruption Gun Sharp Shooter Class: Mud Warrior
4 3 2 1
Pugilist Combat Shield Class: Mud Warrior
4 3 2 1
Blast, Iron Skin
7 6 5 4 3 2 1
Blast, Ground to Air MissileMagnetic Disruption Gun, Iron skin
7 6 5 4 3 2 1
Blast, Ground to Air Missile, Iron Skin
6 5 4 3 2 1
Transport - Platoon
6 5 4 3 2 1
Magnetic Disruption Gun
4 3 2 1
Combat Mace Inspiring Presence Force Field
8 7 6 5 4 3 2 1
This model has the Magnetic
Disruption Gun Special Rule.
Dedicated flyer,
Strafing Run – This model may
boost ranged attacks once per remaining damage point.
3 2 1
Advanced Deployment Combat Scimitar Loose Circuit
5 4 3 2 1
The model with this upgrade
may reroll 1 of its shield dice
per turn.
The model with this upgrade
has the Scout Special Rule