Upload
christal-paul
View
220
Download
3
Tags:
Embed Size (px)
Citation preview
A Collectable Card GameDavid Lam
Stanford SPLASH! November 3, 2012
History of Magic: the Gathering
• Founded by Richard Garfield, a math professor, back in 1993.
• First expansion had 295 cards. • Nearly twenty years later, over
10,000 cards!
General Rules of Magic• There are five colors of Magic.• – Black: Decay, Death, Amorality, Selfishness
• Creature kill spells, powerful cards with drawbacks, discard
– Green: Life, Nature, Harmony, Instinct• Large creatures, trample effects, evasion
– Red: Fury, Chaos, Expression, Freedom• Aggressive creatures, random cards, direct damage
– White: Protection, Order, Harmony, Perfection• Balance, combat superiority, protection
– Blue: Deceit, Intellect, Opportunist, Understanding• Counterspells, drawing cards, control effects
General Rules of Magic: Continued
• Game starts with:– 20 Life– 7 Cards in your hand (if you have more at the end
of your turn, you have to discard down to 7)• If you don’t like your hand, you can mulligan (shuffle
your old hand back into your deck and draw one less)
• You can play one land a turn.• You draw a card when it’s your turn unless
you’re going first and it’s your first turn.• You lose when you can’t draw a card from
your deck or when you don’t have any life left.
Magic Cards!
Creature Cards: Aven Squire
•Mana Cost: 1W•Type: Creature•Subtype: Bird Soldier•Power: 1•Toughness: 1•Special Abilities:• Flying• Exalted
•Flavor Text
Creature Cards: Bond Beetle
•Mana Cost: G•Type: Creature•Subtype: Insect•Power: 0•Toughness: 1•Special Abilities:• When it enters the
battlefield, put a +1/+1 counter on target creature.• What’s a +1/+1
counter?•Flavor Text
Creature Cards: Duty-Bound Dead
•Mana Cost: B•Type: Creature•Subtype: Skeleton•Power: 0•Toughness: 2•Special Abilities:• Exalted• Regenerate
Rules about creatures
• Can only play on your turn, during the main phase (more on this later).
• Has something called summoning sickness:– Can’t tap it unless you’ve controlled it since
the beginning of your turn.• Can’t use tap abilities• Can‘t attack
• Otherwise, abilities can be used at any time if you can pay the cost!
Enchantments: Volcanic Strength
•Mana Cost: 1R•Type: Enchantment•Subtype: Aura•Enchant Creature•Effect
Rules about enchantments
• Can only play on your turn, during the main phase (more on this later).
• If it’s an aura, you have to “equip” it on a creature.
Sorceries: Captain’s Call•Mana Cost: 3W•Type: Sorcery•Effect• What’s a token?• Kind of like a creature,
but you don’t cast it. • You need a
token/marker to signify that it’s there.
Rules about sorceries
• Can only play on your turn, during the main phase (more on this later).
• After the ability resolves, it goes into the graveyard.
Instants: Essence Scatter
•Mana Cost: 1U•Type: Instant•Effect• What does it mean to
counter spells?
Rules about instants
• Can play any time (even on the opponent’s turn!)
• After the ability resolves, it goes into the graveyard.
Lands: Plains
•Type: Basic Land•Subtype: Plains•Effect• Add one white mana to
your mana pool.
Rules about lands
• Can only play on your turn, during the main phase (more on this later).
• Can only play one a turn. • Tap (turn sideways) to get mana from
it.
Break Time!
• I’ve been chatting for a long time, so let’s take a break!
• Try to find one of each card:– Creature– Enchantment– Sorcery– Instant– Land
Casting spells!
Casting spells!
The Playzone
Library/DeckHand Battlefie
ldGraveyard
Gameplay• Untap • Draw• Main Phase 1• Combat (!!!)– Declare Attackers– Declare Blockers– Damage Dealt
• Main Phase 2• End Phase
Combat
To attack, tap the creature during combat
Combat
Tapped creatures can’t block.
Combat: No Blockers
When a creature isn’t blocked, the player loses life equal to the amount of damage.
RAWR!
Player 1:2016
Combat: 1 Aven Squire Blocks
Combat: 3 Aven Squire Block
Play time!
• Go make a deck!– 60 cards. I suggest grabbing 22 lands that match
the color of the deck you’re making.– Get a good mix of cheap and expensive cards!– Have creatures!– Pick a “cool” color that you like and think fits you.– Have a max of 4 of each card, except basic lands.
• Remember to be nice! Everyone is learning how to play. – Grab pens and paper to write down your life on
the table.
Thoughts? Questions?
• Answer questions you may still have.• See what you all want me to review.• What do you guys want to learn now?– The full version of a turn.– All the different types of cards. – The other parts of the gamezone. – Decision Trees– Statistics and Deck Construction
Gameplay: Take II• Untap • Upkeep• Draw• Main Phase 1• Combat
– Precombat– Declare Attackers– Declare Blockers– Damage Dealt
• Main Phase 2• End Phase
– Discard
Even More Cards!
Types of CardsPermanents
(stay on battlefield)
• Lands• Creatures• Enchantments• Artifacts• Planeswalkers
Non-permanents (go to graveyard)
• Instants• Sorceries
The Playzone: Revisited
Library/DeckHand Battlefie
ldGraveyard
Removed from Game
The Stack• Before spells you cast resolve, they
go onto the stack. – Think about it as an dogpile: whoever
gets on top last gets off first (or resolves first).
– Really useful way to understand what’s happening with spells that counter or spells that are done in response to something.
The Stack: Example 1
The Stack: Example 2
Decision Trees• Probably figured out that you should
have done something earlier or held onto a really good card. – How can we figure that out? – Let’s learn a few lessons.
Lesson 1: Element of Surprise
Lesson 2: Beware the Combat Trick!
Lesson 3: Sooner isn’t Always Better
• If we play it in the first main phase, he’ll be forced to attack.
• What if we played him the second main phase?
Lesson 4: Watch Your Resources
• Resist urge to kill cards immediately.
• What if they play something worse?
Easy Statistics• Why do we
suggest making 60 card decks?–Make 60 card decks
because you want your best cards in the deck.• While 100 card
decks are cool, a 1/60 chance of finding that card you really need to win is much better
than a 1/100 chance.
• Why do we suggest 22 lands?– Long story short,
on average:• Turn 1: 2.57 lands.• Turn 2: 2.93 lands.• Turn 3: 3.30 lands• Turn 4: 3.67 lands• Turn 5: 4.03 lands
Easy Statistics: The Curve
So Why Should I Care?
• Remember when I said that you want a good mix of expensive and cheap creatures?– You want your curve to be good so you can
play spells every turn.– Every turn you CAN’T use your mana is a
turn wasted. –Make sure once you have a lot of mana, you
can play spells.
• Be aware of curve when making decks!
In Closing
• Art- Pictures of Awesome Cards• Storyline- Magic has a really good storyline
and flavor text that puts it in a different world.• Gameplay- It’s fun!– You can be competitive– Or you can be creative
• Friends- I hope you all made lots of friends.• Lots of education (math)- not just a game.• Creative process- tons of cards to do
whatever you want.
Acknowledgements
• ChannelFireball- They donated the pens, notepads, and most importantly, the cards!– Please send a thank-you to
• SPLASH!- They make this happen every year.
• Wizards of the Coast for making a great game.
• Everyone around you for being awesome!