14
1 © Copyright 2008 Flying Buffalo Inc NUCLEAR WAR CARD GAME: A comical cataclysmic card game for 2-6 players of all ages. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 45 minutes to play. Invented by Doug Malewicki in 1965, this game has remained popular for over 35 years. Anyone who ever had to participate in a "civil defense drill" by hiding under his or her desk in grade school, or ever had a bomb shelter in the back yard should play this game. One of the few games where it is possible to have NO WINNERS (often everybody loses!). You have to play it to believe it. This game's a blast! It was choosen for Games Magazine's "Games 100" for 1984. And in 1998, at the Origins Game convention in Columbus Ohio, Nuclear War won the Origins Hall of Fame award for one of the best games of all time! "The quintessential 'beer-and- pretzels' game: simple, fast, easy to learn, and loads of fun. Minimal prep time: shuffle the decks and deal." - Tim Kask, Adventure Gaming Magazine. $29.95 NUCLEAR ESCALATION CARD GAME: intended as the 'expansion set' for Nuclear War, this game can be played separately or shuffled in with Nuclear War to make a bigger game. It brings the devastation up to date with cruise missiles, MX mis- siles, new Special cards, sneaky Spies, and Space Platforms. (And don't for- get 'Skippy' the feared Su- HAVE A BLAST WITH NUCLEAR WAR - THE CARD GAME! per Virus). This game won the HG Wells Award for best SF Boardgame of 1983 awarded at Origins 1984 even though it is a card game! (Boxed, 148 cards plus our special "radioactive" nuclear misfunction die). $29.95 misfunction die separately - $2 (unfortunately Nuclear Escalation is currently out of print - see our webpage to find out if it is available again.) NUCLEAR PROLIFERATION the second 'expansion set' for Nuclear War, this explosively funny card game is for 2-6 players of all ages. Choose which world power you’ll play; Little Bittyland, Bananaland, Bermuda Triangland, Bagmad, or one of many oth- ers included. Use your country's Spe- cial Power, se- crets, secrets, & propaganda to gain control of , or eliminate your enemy's population. When that fails, all- out war breaks out as players launch stealth bombers, subma- rines, scud missiles, and fire atomic cannons at each other. Nuclear Proliferation adds special trading sessions, new secret and other special cards. A humorous look at the futility of Atomic Warfare in the post-cold war 1990’s & can be played alone, or combined with Nuclear War, Nuclear Escalation, or both! $29.95 SHIPPING & HANDLING FEE: for each order, add $3 for shipping/ handling, (per order, not per item) if shipped to any USA address. For outside USA add $11 for Canada, $19 for Europe, $27 for Asia or Australia.

A Color copy of Our Blade or Printed Materials catalog

Embed Size (px)

Citation preview

Page 1: A Color copy of Our Blade or Printed Materials catalog

1

© Copyright 2008 Flying Buffalo Inc

NUCLEAR WAR CARD GAME: A comical cataclysmic cardgame for 2-6 players of all ages. A humorous confrontationbetween touchy world powers as each player attempts to swayhis opponents' populations with diplomacy, propaganda, andfinally nuclear weaponry. Little old ladies defect in electric carsand the dread SUPERGERM spreads devastation! Takes about10 minutes to learn and about 45 minutes to play. Invented byDoug Malewicki in 1965, this game has remained popular for over35 years. Anyone who ever had to participate in a "civil defensedrill" by hiding under his or her desk in grade school, or ever hada bomb shelter in the back yard should play this game. One ofthe few games where it is possible to have NO WINNERS (ofteneverybody loses!). You have to play it to believe it. This game'sa blast! It was choosen for Games Magazine's "Games 100" for1984. And in 1998, at the Origins Game convention in ColumbusOhio, Nuclear War won the Origins Hall of Fame award for oneof the best games of all time! "The quintessential 'beer-and-pretzels' game: simple, fast, easy to learn, and loads of fun.Minimal prep time: shuffle the decks and deal." - Tim Kask,Adventure Gaming Magazine. $29.95NUCLEAR ESCALATION CARD GAME: intended as the

'expansion set' for NuclearWar, this game can be playedseparately or shuffled inwith Nuclear War to make abigger game. It brings thedevastation up to date withcruise missiles, MX mis-siles, new Special cards,sneaky Spies, and SpacePlatforms. (And don't for-get 'Skippy' the feared Su-

HAVE A BLAST WITH NUCLEAR WAR - THE CARD GAME!

per Virus). This game won the HG Wells Award for best SFBoardgame of 1983 awarded at Origins 1984 even though it isa card game! (Boxed, 148 cards plus our special "radioactive"nuclear misfunction die). $29.95 misfunction die separately - $2(unfortunately Nuclear Escalation is currently out of print - seeour webpage to find out if it is available again.)

NUCLEAR PROLIFERATION the second 'expansion set' forNuclear War, this explosively funny card game is for 2-6 playersof all ages. Choose which world power you’ll play; Little

B i t t y l a n d ,Bananaland,B e r m u d aTr iangland,Bagmad, or oneof many oth-ers included.Use yourcountry's Spe-cial Power, se-crets, secrets,& propagandato gain control

of , or eliminate your enemy's population. When that fails, all-out war breaks out as players launch stealth bombers, subma-rines, scud missiles, and fire atomic cannons at each other.Nuclear Proliferation adds special trading sessions, new secretand other special cards. A humorous look at the futility ofAtomic Warfare in the post-cold war 1990’s & can be playedalone, or combined with Nuclear War, Nuclear Escalation, orboth! $29.95

SHIPPING & HANDLING FEE: for each order, add $3 for shipping/ handling, (per order, not per item) if shipped toany USA address. For outside USA add $11 for Canada, $19 for Europe, $27 for Asia or Australia.

Page 2: A Color copy of Our Blade or Printed Materials catalog

2

NUCLEAR WAR: THE COMPUTER GAME New WorldComputing released this one player computer version of theNuclear War card game. In this game you play against 4 computeropponents, all of whom are parodies of famous world leaders. It’sa funny, fast-paced game that you can play in about an hour and willwant to play again and again. Nuclear War is available in the IBMformat on 3 1/2" disk Comes in a zip lock bag. Note that this waswritten for a 386 computer and if you have a fast computer theanimations may go by too quickly to enjoy. Price only $14.95. Alsoavailable on CD for $10.NUCLEAR WAR BOOSTER PACKS: All-new set of full colorNuclear war cards, same backs, same size as the other Nuclear War

cards. Each boosterpack comes with 8new, full-color ran-domly selected bo-nus cards to add toyour Nuclear Warset. New secrets,new specials newsizes of warheads,including the incred-ible 200-megatonbomb & the horrify-ing Doomsday de-vice. (Not availablein every pack.)(Sadly these cards

are sold out.)

BOOSTER PACK SPECIAL DEAL: Get most of the 47 cardsfrom the booster packs, plus extras, in this hand-assembled set.Not available in stores: $30 (You only get 4 of the 10 super rarecards.)

INDIVIDUAL NUCLEAR WAR CARDS AVAILABLE:200 Megaton Warhead, UFO Technology, Mad Scientist, Fold InSpace, all $3 each.

WEAPONS OFMASS DE-STRUCTION:The newest expan-sion for NuclearWar. Includes newmissiles, new war-heads, and somecards that can beEITHER a war-head or a missile,whichever youneed at the mo-ment. Also in-cludes deluxepopulation cards.$19.95

DELUXE POPU-LATION CARDDECK: fromabove. $10.

NUCLEAR WAR BLANK CARDS: These are identical to thecards in the game, except the fronts are blank for you to write or drawyour own secrets, specials, or odd-sized warheads. Only $10 fora deck of 56 cards.NUCLEAR WAR BONUS PACKS:Bonus Pack #1 includes 9 new "countries" not provided in NuclearProliferation, plus a bumper sticker, an extra population set, & somewarhead cards. Only $5.Bonus Pack #2: "The India/Pakistan War". This is rules forcombining Nuclear War with India Rails from Mayfair games. Youare playing India Rails, but when your opponent gets close towinning, you Nuke his railroad! Includes actual India Rail cards thatcan be shuffled into the draw deck, plus an orange crayon for drawingthe radioactive areas on the India Rails map! You must have IndiaRails to use Bonus Pack #2. Only $5.Nuclear War Online: You can play our game online atwww.gametableonline.com - for a low monthly fee you can playour cardgame, plus lots of other popular boardgames and cardgames with opponents from all over the world.

Nuclear War 40th Anniversary Edition, signed and numbered,limited to 1000 copies. Includes Nuclear War plus the deluxepopulation deck, plus some of the booster cards. Sold out.

SUPERGERM TEMPORARY TATOO: in color 75 cents.

Page 3: A Color copy of Our Blade or Printed Materials catalog

3

TUNNELS & TROLLSthe fantasy role-playing game for solo or group play

Have you ever dreamed of being a bold and fear-less adventurer, a warrior-king, or a cunning and powerfulmagician? You can be all these when you play TUNNELS& TROLLS - the worlds you explore and great quests youpursue are limited only by your imagination!

You’ll find that T&T is easy to learn and easy to play.You can adventure through the T&T solitaire adventures byyourself - or play with your friends in our Game Masteradventures (Or design your own gamemaster adventure foryour friends). We have a complete line of T&T gaming aidsto keep you going.

T&T is also an ideal starter game for someone'sfirst role playing game.

Rulebook contains:The Basic Game, Creating Characters, Equipping Char-

acters, Provisions and Equipment, General Supplies, WeaponsCharts (includes over 100 different weapons, including such thingsas a Shotel, Bec de Corbin, Guisarme, Assegai, Misericorde,Chakram, Ankus, and even a sword cane. ), Armor and Shields,Creating Monsters, Combat, Saving Rolls, Adventure Points, Char-acter Types, Character Kindreds, Height & Weight Charts, Charac-ter Levels, The Logic of Magic, The Spell Book (20 levels of spells),Sequence of Events (Combat turn Sequence, Magic In Combat),Missile Weapons, Unarmed Combat, Too Heavy Weapons, Speedand Movement, Unusual Combat Situations, More about Monsters,Personalizing Monsters (w/ 36 sample monsters), WanderingMonsters, How to be a GM, Do This When You Get Out, a sampleadventure (Trollstone Caverns), and a solitaire adventure (BuffaloCastle).

Plus: More about City, World, and Dungeon building,

Treasure Generator, Miniatures in T&T, Languages, CharismaEffects, Alternate Humanoid Characters, Auxiliary Characters,Berserker Fighting, Time & Ageing, Gunnes, Marksmanship, and anextensive weapons glossary (want to know what a Shotel is?)(Now includes the 5.5 rulebook which contains the com-plete Buffalo Castle solo adventure, plus the Chronology ofTrollworld plus much more.)

TUNNELS & TROLLS BOXED SETContains everything you’ll need to play, and more:

T&T Rulebook: easy to understand, filled with in-depthexamples. Everything you’ll need to know to play T&T, includingCombat, Magic, Weapons & Armor Charts, and Monsters, plusElaborations, Weapons Glossary, Index, and Trollstone Caverns(an introductory game master adventure).

The pocket version of City of Terrors: A T&T adventurethat you can play by yourself- because in place of a game master,the BOOK directs you through the adventure by offering writtenoptions.

Castle Ward: a gamemaster adventure, easy for a newGM to moderate. A nearly deserted castle guards the entrance toa monster stronghold.

Player Character Pack: 10 T&T characters to get youstarted, all completely attributed and equipped.

Three six-sided dice (games sold outside the US do notcontain dice).

Boxed set: (Includes all the above) - $24.95T&T 5.5 Rulebook - $19.95 (If bought separately)Pocket-sized City of Terrors - $3.00 (If bought separately)

T&T FICTIONMage’s Blood & Old Bones. An anthology of shortstories (not a game) about the T&T world, written by thevarious people who created it: Ken St Andre, MikeStackpole, Liz Danforth, Bear Peters, & others. $7.95

SORCERER’S APPRENTICE:Although this fantasy role-playing andfiction magazine is no longer being published, we have several backissues available. Each issue has either a short gamemasteradventure or a mini-solo adventure for T&T. Each issue also hasfiction by authors like: C.J.Cherryh, Karl Edward Wagner, RogerZelazny, etc. We have 2 back issues (No. 11, 12) available. Youcan order one single issue for $2

Issue #11: fiction by Manly Wade Wellman, "Monsters ofthe Cthulu Mythos" article by Glenn & Phillip Rahman, T&T GMadventure by Mike Stackpole

Issue #12: fiction by Charles de Lint, articles by ManlyWade Wellman, Larry DiTillio, and Lee Duigon, T&T Mini-solo.

GAMEMASTER ADVENTURESFOR TUNNELS & TROLLS:

Map, key and room descriptions for the game master to use. Usethese books to take your friends on an adventure. Easy to use.

The Isle of Darksmoke: by Larry DiTillio. Part 1, TheNameless Village and the Dome Level. Journey to the fabled land ofZind, to the enchanted Isle of the mighty warrior-wizard Darksmoke,and ancient and subtle master of arcane arts and fell toxins. Onlythe clever, the stout of heart, and the strong-willed ones pass theSwirling Forest to reach the Dome of Darksmoke - and fewer yetreturn...! 14 Cardboard Heroes (tm) included. $9.95

Catacombs of the Bear Cult: by Jim "Bear" Peters. TheCult of the Great Bear has become a deadly menace, and a specialreward has been promised for the person who captures Bjorni oso-

Page 4: A Color copy of Our Blade or Printed Materials catalog

4

Medved, the Cult leader. Your group of characters has entered Cultterritory. Their fame and fortune - and their lives - depend upon howwell they deal with the shape-shifting highwaymen of the GreatRoad! - $3.95

TUNNELS & TROLLS COMPUTER GAME:New World Computing's computer game based on the T&Tuniverse. This game is true to the original RPG & the solos.Liz Danforth, the editor of the T&T rules worked on thecomputer game, which is quite extensive. IBM format on aCD with the color map and book scanned $10.Note that you need to be able to run a DOS program on yourcomputer to use this game.

SOLITAIRE ADVENTURESFOR USE WITH TUNNELS & TROLLS

All on your lonesome and you want to play T&T? Well, how abouta couple of T&T Solitaire Adventures? The book is the gamemaster,and each can be played many times. The solo adventures listedhere are coded for difficulty, number & type of characters permittedwithin. "War" means warrior; "Wiz" means magic-user; "any"means any character class allowed (warrior, wizard, or rogue)."L1-3" means it is for 1st through 3rd level characters. "MM" meansMagic Matrix is included. [Note: Missing numbers are out of print.Please don’t ask us for them.]#1: Buffalo Castle by Rick Loomis. Good basic training forwarriors. 1 War, Level 1-2. Available on the internet at:www.flyingbuffalo.com/bcintro.htm and in the 5.5 rules.#2: Deathtrap Equalizer by Ken St Andre. Adventure on theincredible Trip of the Lion - or for the fainthearted, the Trip of theFrog. 1 Any, L1-4 (up to 70 adds recommended.) Out of Print.#3 Labyrinth by Lee Russell Only damaged or shopword copiesavailable. Please specify "damaged". $4.55#4 Naked Doom by Ken St Andre. They caught you...and now youmust go on a forced march through the Royal Khazan Gauntlet ofCriminal Retribution and Rehabilitation. 1 War, L1-2. - $4.95.#8 Beyond the Silvered Pane by James and Steven Marciniak.Step into the mirror worlds of Marcelanius the Fair - if you’re luckyyou’ll step out again! 1 War, L1-4 up to 70 adds. -$5.95.#9 City of Terrors by Michael Stackpole. The deluxe outdooradventure in the city of Gull, on the sun-baked isle of Phoron. 1 Any,up to 275 adds. - $7.95. Also available in the "Pocket Sized"editionfor $3 (you miss out on some of the great art.)#12 Arena of Khazan by Ken St Andre. Blood-lust on the gorysands of the Arena...Fight for your freedom - or fight for your life.1 Any, MM. - $5.95.#13 Sewers of Oblivion by Michael Stackpole. Takes placebeneath the City of Terrors. 1 Any, up to 7th level, up to 425 combatadds. All we have remaining are some slightly shopworn copies(slightly scuffed covers). Please specify shopworn ok. $5.95#14 Sea of Mystery by G. Arthur Rahman. Shoulder your bag andmarch toward the port, to take ship on the Sea of Mystery! 1 Any,up to 45 adds, MM. - $5.95#17 Gamesmen of Kasar by Roy Cram. Are you bold enoughto face the challenge of the Gamesmen? 1 Any, up to 110 combatadds. - $5.95#18 Beyond the Wall of Tears by K Martin Aul. Lost in nightmaresof terror, can you rescue your little sister from the cruel lord of IronCantahf? 1 Any, no restrictions, MM. - $7.95.#19 Captif d’Yvoire by Steven Estvanik You were surprised,captured by your master’s foe, the evil Duc de Binaire. Escapeseems impossible, but you must! 1 Any, L1-4, up to 80 adds. MM.- $5.95.#20 The Amulet of the Salkti by David Steven Moskowitz. Youmust find the lost amulet and save the city of Freegore from the evildemon Sxelba and his armies of orcs. 1 Any, L1-8, up to 33 adds.MM. - $6.95.#21 Red Circle by Michael Stackpole. with cover by Liz Danforth.

Page 5: A Color copy of Our Blade or Printed Materials catalog

5

1 Any, up to 60 personal adds. - $5.95#22 Caravan to Tiern by Andrea Mills. Tiern sounds like theperfect place to travel toward, but you’ll have to pass through thePlain where the Rararadin have begun raiding. So you join a caravanfor safety! 1 Humanoid, any level, up to 72 personal adds, MM. -Sorry Sold out.#23 Dark Temple by Stefan Jones. Are the followers of Krestocksimple pilgrims, victimized by lies, or an evil cult seeking the magicalPhoenix scroll to give their foul leader power over the land? Theanswer to your quest lies in the Dark Temple. 1 Humanoid up to 75adds, limited magic allowed - $8.95#24 When the Cat’s Away by Catherine DeMott, also includesNew Sorcerer Solitaire revised by James Walker, and Solo For TheIntellectually Challenged by Rick Loomis. 3 solos in one 80-pagebook. In 2 of them, you are a young wizard out on a quest. The 3rdsolo is a hilarious parody! 1 humanoid, lower level, up to 45 adds,MM. - $8.95Goblin Lake, Abyss, and Circle of Ice are T&T mini-soloadventures which are now out of print.Pocket-book sized double solo adventures:Naked Doom & Deathtrap Equalizer sorry out of printAmulet of the Salkti & Arena of Khazan sorry out of printCaptif d’Yvoire/Beyond Silvered Pane as above. $5.95.Sword for Hire & Blue Frog Tavern by James Wilson. Hireout to explore the dark recesses of a wizard’s tower. 1, any,L1-3; & Team up with Quartz the rock demon to recover themagic Blue Frog Amulet. 1, any, up to 15 adds. $5.95.Gamesmen of Kasar & Mistywood, Gamesmen of Kasaras above. Mistywood by Roy Cram. What horrors lurk inMistywood? With Duke Bronzo’s men hot on your heels, youmust find out! 1 Any, up to 110 adds. $5.95.TUNNELS & TROLLS SUMMER SPECIAL #1: Package includes the T&T box set, (which includes the soloadventure City of Terror and the GM adventure CASTLEWARD, plus the complete rules), plus two GM adventures:Catacombs of the Bear Cult, and Isle of Darksmoke, plussolo adventure Caravan to Tiern, plus the "Missed My VitalSpots" bumper sticker (the one with the ogre with an arrowsticking out of his forehead.) Plus Mage's Blood & OldBones (book of short stories about T&T) Retail value $57.75only $39.95.TUNNELS & TROLLS SUMMER SPECIAL #2:Solo Adventure Set. Includes 8 solo adventures: Two"double adventure" books, Gamesmen of Kasar/Mistywoodand Sword for Hire/Blue Frog Tavern, plus 5 regular soloadventuers: Beyond the Silvered Pane, Beyond the Wall ofTears, Amulet of the Salkti, and Dark Temple,plus the "Orcs aren’t all bad if you use lots of ketchup"bumper sticker. Retail value over $40 only $19.95.TUNNELS & TROLLS BONUS PACK #1: This packagecontains a reprint of the long out of print solo adventureABYSS by Paul Creelman (a solo adventure that will let youget a dead character back to life), plus the "Survival Kit" fromthe old (also long out of print) T&T Gamemasters screen(charts for the gamemaster), plus a NEW short gamemasteradventure by James Walker "Tomb of the Mummy King",plus an expanded treasure generater chart, a randommonster encounter chart AND a pack of T&T charactersheets. All this for only $9.95MERCENARIES, SPIES & PRIVATE EYES:Designed by Michael Stackpole, this is contemporary role-playingat its best. The name says it all: the adventurers are flintymercenaries, suave spies, gumshoe detectives, and more. Thesystem is easy to handle and complete, with nearly 100 skills forcharacter development, an extensive weapons list, and a detailedsection about how to run mystery & crime scenarios. MSPE basic

Page 6: A Color copy of Our Blade or Printed Materials catalog

6

rulebook is just $10.00Adventure of the JADE JAGUAR by Michael

Stackpole Solo adventure for MSPE. Revolutionaries stalkyou through the steamy jungle, but you slip by. Suddenly youare facing a jaguer so huge it would dwarf a Bengal tiger,and its a brilliant shade of Green! Sorry, sold out.

MUGSHOTS 1: Case of the Pacific Clipper by DaveArneson It's 1937 & you've been hired to find out what hasbeen happening to the clipper plane fleet. Is it sabotage,revenge or worse? Suspects include the Japanese, amadman, aliens & secret organizations with hidden bases.Includes characters, places & situations that can be usedas a GM adventure after the solo adventure is over. $8.95

MUGSHOTS 2: Taking Care of Business by MichaelStackpole & Deb Wykle. A book of numerous ContemporaryCharacters and 30 detailed maps of places for any modernrole-playing game. Also includes a short solo adventure forMSPE. $9.95

STORMHAVEN: Gamemaster materials for con-temporary role playing game adventures set on SavageIsland in Lake Champlain. Contains two booklets: onedescribing the buildings, people, procedures and adven-tures, the other of maps and floor plans. Statistics to allowuse in both MSPE and Espionage! campaigns included,plus 23 Cardboard Heroes (tm) created for this package.Stormhaven won the HG Wells/Origins Award for Best RolePlaying Adventure $7.95

RAID ON RAJALLAPOR: gamemaster adventurefor 4-6 players. $4.95

MSPE CHARACTER FOLDERS: Package of 20, $3.95

Mercenaries, Spies & Private Eyes SPECIAL: The rules,Mugshots 1 & 2, Stormhaven, and two sets of charactersheets/folders, everything available for MSPE, retail valueover $49 for only $35

Also by Michael Stackpole: The "Fiddleback" Trilogy; Thesetechno-horror novels by New York Times bestselling authorMichael A Stackpole are finally available in one set. Thesenovels, originally written to support GDW's 'Dark Con-spiracy' game, have aptly been described as "the books thatPhil Dick and H. P. Lovecraft would have produced from acollaboration" because of the combination of a darkfuturewith terrifying monsters. Packed with action andspiced with a touch of humor, these novels can be readalone or combined into one long pulse-pounding saga ofa handful of stalwart individuals fighting against ancienthorrors intent on the conquest of the Earth. A Gathering Evil; Evil Ascending; and Evil Triumphant(what a set of names, yes?). Originally sold by GDW for $5each, Flying Buffalo is offering all three for $10. We're notgoing to reprint these, so get them before we sell out.

OTHER ASSORTED ITEMSThe Complete Brigadier: How to set up and fight miniaturebattles of the blackpowder era. The game can be playedwith 150 miniatures of any scale (or with cardboard countersprovided). The stand organization is compatible with manyother games. Fast game system averages four turns anhour, four hours a game. Different types of weapons & units

Page 7: A Color copy of Our Blade or Printed Materials catalog

7

represent four tactical periods: 1680-1740; 1740-1800;1800-1850; 1850-1880. One rule system applies to all fourperiods. Rules emphasize command control, morale &maneuver over fire & melee. Maneuvers require historiccommands & formations. Boxed:$19.95

FAMOUS GAME DESIGNER TRADING CARDS: game de-signers deserve their own trading cards too! These are theold version, some in B&W and some in color. All four originalsets for $3.50.

TOM: The Origins Metagame. A card game about gamecompanies. Find the rules and a complete cardlist of the110 different games, game designers, and game compa-nies at www.flyingbuffalo.com/ogamer.htm (and yes, I gotthe idea from the famous game designer trading cards).You can buy a complete set for $25, or any individual card

for 50 cents.

BERSERKER: man against ma-chine in a race for survival! Thisboard game for two players is atactical space conflict gamebased on the novels & stories byrenowned SF and fantasy authorFred Saberhagen. The fearsomerobotic dreadnoughts from deepspace race toward Earth in theirattempt to destroy the birthplaceof mankind. Fighting againstextinction is a hastily gatheredforce of much smaller human

ships. Includes full-color die-cut counters, optional rules,campaign rules. (Boxed) $6.95

T-SHIRTS: It's difficult to keep allsizes and styles in stock at thesame time, so please tell us ifwe are allowed to substitute ei-ther size or type, and if not, beprepared to wait up to 10-12weeks if necessary. (If you don’twant to wait or substitute, justsay so & we will return yourmoney instead, if your shirt is notavailable.) Sizes are mens'sizes, please specify Large, orExtra Large (Extra Extra Large available for an extra $2).Styles: The FLYING BUFFALO shirt has our buffalo in his bi-plane in black ink on a blue shirt. The SUPERGERM shirthas the Supergerm character from Nuclear War in severalcolors. The TUNNELS & TROLLS shirt has the ugly ogre withthe arrow through his head saying “Nyahh, you missed myvital spots.” in black ink on a tan shirt. The GRIMTOOTH shirtmay be available in several variations, but always featuresour lovable troll. The LOST WORLDS shirt has FlamingCherry and Praxides in black ink on a red shirt. $14.95 each.

OFFICIAL PBM COLLECTABLE PHONE CARD: Once valid forphone calls, now expired card just to collect: $3.

ORIGINS POKER DECK: In 2008 we created a commemora-tive poker deck. The four kings are Gary Gygax, Dave Arneson,Jim Dunnigan, and Redmond Simonsen; four famousgame designers. The rest of the cards have ads fromvarious game companies and game conventions. We hopeto create a new deck every year, to be released at the OriginsGame Convention. While they last, you can still get the 2008deck for only $5.

Missed all my vital spots!

Page 8: A Color copy of Our Blade or Printed Materials catalog

8

CATALYSTGAME-MASTER'S AIDS FOR ALL

ROLE-PLAYING SYSTEMS

All Catalyst products are presented without game mechanics of any kind; the nature of things, their causes and effects, NPC (non-playercharacter) personalities, and everything else vital to good gaming are fully described. Game Masters need only supply the appropriate gamestatistics to the people, places, or devices described to adapt them easily into their games. Please note that these are NOT books that arereally intended for some particular game that "can be adapted" to other systems. These are genuinely for ANY fantasy or medieval role-playing game system. Look for the "Catalyst" trademark. ("A catalyst for your imagination")

There are now seven books in theGrimtooth line. These are some ofour best selling books and are notonly useful, but are hilarious to boot!As I print this catalog, we are out ofall the Grimtooth books except TrapsToo.. We plan to reprint them withadded material in the summer of

2007. The titles are: Grimtooth's Traps, Grimtooth's Traps Too,Grimtooth's Traps Fore, Grimtooth's Traps Ate, Grimtooth's TrapsLite (kinder, gentler traps and introducing Grimtina, Grimtooth's littlesister), Grimtooth's Traps Bazaar (trapped items), and Grimtooth'sDungeon of Doom, a guided tour of the nastiest dungeon yourplayers can imagine. A fully mapped dungeon full of traps. The firstone we will have available again is: GRIMTOOTHS TRAPS TOO$14.95 Also Available now: The Wurst of Grimtooth, a hard-cover compilation of traps from all 7 books, by NecromancerGames, only $35.

CITYBOOK V: Sideshow: This has 19 Non-Human City-basedestablishments in the city’s exotics quarter! Edited by Jaquays.Written by Danforth, Nephew, Stackpole, Bear Peters, LawrenceWatt-Evans. Art by Jaquays, Danforth, Susan Van Camp. $11.95

CITYBOOK VI: Up Town; 17richly filled establishments and ad-ditional chance encounters all ca-tering to the tastes of the city’s rich& famous. Citybook VI is cur-rently out of print. We expect toreprint it in March 2008.

CITYBOOK VII: King's RiverBridge: Cross over the great stonebridge and visit 25 frp locations,including "The Corner-stone Ghost","Sweeney's Pie Shop",and "The Rivor Rap-tors". Includes over 70NPCs. Edited byDeborah Kerr, Cartogra-phy by StevenCrompton, Art by LizDanforth. $14.95OTHER CATALYST

BOOKSMAPS:The Book ofCities. Usable with anyRole-Playing system,this book contains mapsof cities (over 20) whichcan be used anywhere inyour campaign. Each cityis fully mapped, withmajor points of interest & the backround of the city described.Adventure ideas for gaming are includedin this 96 page book. (Sadlythis book is also out of print - we hope to reprint in May 2009.)MAPS 2: Places of Legend.Provides maps, details & Adventure ideas for such legendary placesas Camelot, Atlantis,King Soloman's Mine, Capt. Nemo's subma-rine base, Lemuria, The 13th floor, Bermuda Triangle OZ & others.More art, adventure ideas for every place & crossover scenariosincluded. 96 pages.

CITYBOOKSCitybooks describe all sorts of places that one might find in a fantasyor medieval city. All these books include maps, descriptions,scenario suggestions, and character descriptions.CITYBOOK I: Butcher, Baker, Candlestick Maker. 25 detailedbusinesses, many colorful NPC's and over 70 supplemental adven-tures for city-based scenarios. This book won an H.G Wells Awardfor best Role-playing supplement. Edited by Larry Ditillio. Art byStephan Peregrin, Liz Danforth, & Steven Crompton. $14.95CITYBOOK II: Port O' Call.22 businesses and services for seaportcities. Establishments are complete with detailed maps, fullydeveloped NPC personalities & over 60 scenarios. Edited byDanforth and Michael Stackpole. Art by Danforth, Crompton,Dave Helber. Written by Stackpole, Helber, Dave Arneson, Charlesde Lint, Janrae Frank. CB2 is currently out of print. We hope toreprint in late 2007.CITYBOOK III: Deadly Nightside. 18 businesses & establish-

ments in the part of townwhere you're most likely tobe caught dead! 36 scenarios& over 60 NPC personali-ties. Edited by Stackpole,art by Danforth. $11.95CITYBOOK IV: On theRoad.13 travel related busi-nesses and over 72 NPCsand scenarios. Edited by PaulJaquays & Stackpole. Au-thors Danforth, DennisMcKiernan, John Nephew,Lisa Stevens, Dennis Sustare.$11.95

Page 9: A Color copy of Our Blade or Printed Materials catalog

9

The infamous 4-way rubber band! This seemingly ordinaryproduct wraps around your game box or stack of books, bothhorizontally and vertically, to hold all the parts safely inside.$1 each or $10 per dozen. Three sizes available, small, regular, andlarge. Small are perfect for two-deck card boxes like WMD. Regularare good for games the size of Nuclear War. Large will go aroundboxes like Settlers of Catan or even bigger. You can ask for anassortment.

Lejentia Campaign BooksIf you're tired of the same old fantasy world where everyone knowsall the races, all the monsters, and all the magics, then these books arewhat you've been looking for! All fully described in Citybook style.Discover the world of Lejentia.LEJENTIA CAMPAIGNS BOOK I: Skully's Harbor contains a fullydescribed and mapped town, world map, over 50 NPCs, & 75 differentscenarios. Plus the first 40 pages of the book describe new races, magicspells, and a detailed description of the culture and religions of thisunique world. 160 packed pages - $14.95.LEJENTIA CAMPAIGNS BOOK 2: Fort Bevits. Filled with villains,dark elves, and insectoid alien creatures called Novilles, Fort Bevits isa fully described fortress and caverns with over 50 illustrated NPCs,71 detailed scenarios, and over 20 maps of the fort and surroundingterritory. Plus a 40-page intro section which details the politics,powers and culture of the Tarin Tor army. 160 pages. $14.95LEJENTIA STANZA ADVENTURE PACK S1: A gamemasters guideto the Lejentia graphic series, the stanza pack details the creatures,characters, and places from the Lejentia comic which is included in thepack. Also has an 11 x 17 city map, full color map of the world ofLejentia & a 24-page book detailing places and scenarios. $9.95.SPECIAL LEJENTIA OFFER:Skully's Harbor $14.95Fort Bevits $14.95Stanza Pack #1 $9.95Issue #3 of the Comic $2.95Regular Price $42.95Special Offer: $35.00

Page 10: A Color copy of Our Blade or Printed Materials catalog

10

Pizza Dice!Use these when your gaming group can't decide what flavor of pizzato order. The green die is the vegetable toppings, (olives, mush-rooms, onions, pineapple, green peppers, & extra ingredient), thered die is the meat toppings (sausage, ham, bacon, pepperoni,

hamburger & extra cheese). Spe-cial Quantity discounts availablefor pizza chains! $2 for a pair.

HIT LOCATION DICE:5/8" six sided dice in full color,with "head", "torso", "left arm","right arm", "left leg" and "rightleg". $2.00 each.

KNIGHTS OF THE DINNERTABLE DICE- 5/8" six sideddice in FULL COLOR with theuntouchable trio plus one, and

BA and "Hoody Hoo" on the six sides.The color on these dice is not justpainted or silkscreened onto the die.The artwork is sublimated into thesurface of the plastic. $2

(Knights of the Dinner Table, KODT,Dice of Wrath, Teflon Billy, Knuckles,El Ravager, Thorina, BA, and all promi-

nent characters and likenessesthereof are exclusively trade-marks and Copyright 2003Kenzer and Company used hereunder license.www.KenzerCo.com)

DICE, DICE & DICE!

DEATH DICEtm: Regular 5/8" 6 sided die with a special skull designinstead of a “1”. Great for “Squad Leader” or rolling for dire events.Colors usually available: Black w/white spots, Black w/red spots,Black w/yellow spots, White, White w/red spots, Red, Green, Blue,Yellow, Ivory, Orange, Purple, Violet, Transparent or "Gem"Green, Gem Yellow, Gem Blue, Gem Pink, Gem Orange, GemPurple, Clear, and Smoke. Not all colors may be in stock at any onetime - if your color is unavailable a different color will be substitutedunless you specify otherwise. $1.50 per pair, or $4.50 for a tbe of5 assorted colors in a reusable tube with the rules to the game"Skulls".

SPECIAL DEATHDICEtm: "Lightning" Death Dice where thespots and the skull glow in the dark: Gem Green, Gem Blue, GemYellow, Gem Purple, $1 each. Jungle Camo, Desert Camo, $1 each.

ADVENTURE DICE - This set includes 5 six-sided dice that areperfect for ANY role-playing adventures. Door die: the wordsopen , locked, stuck, trapped & magically locked on the sides. Greatwhen you are running a game & the adventurers want to check a dooror chest . Treasure die: picture on each side of gold coin, silvercoin, gem, scroll, weapon & magic weapon. Corridor die: Differentdirections you might find in a dungeon. Turn-right, turn-left,straight ahead, stairs, t-intersection & door. Create your owndungeon as you go! Traps die: 6 different types of traps! Poisongas, arrow trap, trapdoor, spiked pit, falling objects, & guillotinetrap on each side. Weather die: 6 types of weather conditions.Sunny, partly cloudy, thunderstorm, wind, rain & snow. Foroverland adventuring! With instructions & reusable tube. $7.50

MONSTERDICE - The dice of random encounters. A totally newway to generate monster encounters. The five dice set will includethree dice (each in a different color) of eighteen different creaturesranging from bats to dragons. The monsters are divided into easy,tough & dangerous. One die rolls to see what type of monsters yourplayers meet. Another die allows the GM to see how the monstersreact to the adventurers (scared, friendly, neutral, suspicious,hostile, berserk attack) Comes with instructions in a reusable tube.$7.50

Page 11: A Color copy of Our Blade or Printed Materials catalog

11

Many of you may remember the lost worlds books by Nova Gamesfrom years ago. These books are a DICELESS fantasy combatsystem. Each player has a book, and you play by giving your bookto your opponent, who reciprocates. You each pick a maneuverfrom your list of options, and tell the other player a page number(simultaneously). You cross reference the page numbers at theeasy chart at the bottom of the page, and turn to the page showingwhat the other person is doing. For instance, you may choose tolunge at me, while I choose a side swing. When I turn to your page,I see you lunging at me, and when you turn to my page, you seeyourself getting a hit on me. After I take a specified number of hits,you have won the combat. It’s very easy (the complete rules areincluded on each book) and very quick. Note that you must have atleast TWO BOOKS to be able to play this game. You and youropponent must each have one.

We at Flying Buffalo were licensed to produce LostWorlds books based on favorite characters from TUNNELS &TROLLS, so they say TUNNELS & TROLLS on the cover, and 4 LostWorlds books based on the Knights of the Dinner Table characters.However, these are LOST WORLDS books, fully compatible withall the other Lost Worlds books. There are nearly 100 different LostWorlds fantasy books that have been published, each with it's ownspecial advantages & disadvantages. Although the combat systemis deceptively simple, if you haven't played all of the books againstall of the others, you still have more to learn!FLYING BUFFALO/TUNNELS & TROLLS Lost Worlds Books:Umslopagaas of the shiny teeth; scorpion/man wizardwith mage’s staff. From the famed Deathtrap EqualizerDungeon solo adventure. Magic user: 17 body, 14 red spellpoints, scorpion tail sting, "entrancing" smile. . $5.95Flaming Cherry; barbarian beauty with falchion and shield.

C a l l e dF l a m i n gCherry forthe exoticcolor of herhair, she isone of KenSt Andre'sf a v o r i t ec h a r a c -ters. 12body, 8" l u c kp o i n t s " ,d a g g e rthrow, trip.$5.95Kharis; theR o y a lM u m m ywith mace.U n d e a d :12 body, 3" l u c kp o i n t s " ,s h r i e k ,give dis-e a s e ,

head butt. $5.95Chiron; Centaur Guard with short axe & shield in chainmail. Magic user: 20 body, 6 red spell points, kick, trample.$5.95Praxides; female flying gargoyle with spear. Magic user:

15 body, 12 purple spell points, flying. $5.95Macaber; highland warrior with Claymore. 12 body, 4"tactics points", javelin throw, fearless.. $5.95Lost World with Photographs instead of art: $8.95 eachAmara Wintersword. Woman in chainmail with axe. (Alsoknown as "Chainmail Girl")Meresin, Dwarf with warhammer (Also known as"Michael Stackpole")Mischa Redblur, Ultra Sorceress (Doug Malewicki'sdaughter)Zocchi, Magician with dice bag

Chessex Lost Worlds Books:Brimstone, the Fire Giant, $5.95Cimeree, Elfin Maid $7.50Othere, Djinn of Distinction, $5.95Sir Percival, Mounted Knight, $5.95Lost Worlds Fantasy CardsThe above books come with four semi-random fantasycards, (spells, items, tactics, luck). If you don’t like the cardsthat come with your book, you can buy extra cards. Each setis the same as others of the same letter, except for onerandom chase card. Some cards are only available astournament prizes.Set A: 9 Red Spells & 8 Items (18 cards) $5

LOST WORLDS COMBAT PICTURE BOOKS

Page 12: A Color copy of Our Blade or Printed Materials catalog

12

Set B: 9 Luckand 8 Weap-ons (18cards) $5Set C: 10Weapons &5 Luck (16cards) $5Set D: 9P u r p l eSpells and 6Tactics (16cards) $5Set E: 6 Yel-low Spells &7 Red Spells(13 cards) $5Set F: 7A m a r aCards (4items, 1 tac-tic, 2 yellowspells) plus6 assorted

other cards. $5

Old Lost Worlds Books Published by Nova Games:$5.95 each = Man in Chainmail, Man w/short sword &

dagger, Manticore, Skeleton, Winged Gargoyle, Woman w/quarterstaff.The Runesword Set: Cal, fighter hero; Bith, Female Mage;Endril, Elf Bowman; Hathor, Troll. Set of 4 books, plus extratwo extra red spell cards and two ninja gimmick cards, $14.(Or you can buy the 4 individual books for $4 each). Reprints: $7.50 each. Arafael the Angel, Arcanthus theSage, Cold Drake, Eilee the Sprite, Felina the Tiger Lady,Halfling w/sword & shield, Hill Troll w/club, Sylvestra WoodElf, Unicorn, Woman in Scale w/sword & shield, Wraith.

We also have an oddball item billed as a “Scenario Set”called “Treasure Hoard of the Cold Drake” which containsa scenario for play with Lost Worlds books, plus a plasticplaying field on which you could use miniatures. Does notcontain any of the lost worlds books. $4.

Battle Tech:The Lost Worlds system was also used for a licensed BattleTech edition. 6 books were originally printed. You can getthree of them (Locust, Rifleman, & Wasp) for only $4 each.A very few Warhammers are left for $10. The 5th and 6th areno longer available. (Griffin and Shadowhawk). Thesecannot be reprinted when they are sold out.Ace of Aces:This is the game that started all the “Combat Picture Books”.These are sets of two books, so if you buy only one, you canplay it. We don't have any at present, but plan to reprint theentire line when finances permit.

KNIGHTS OF THE DINNER TABLE (© 2000 Kenzer andCompany. All rights reserved.) Lost World books.Available now: $8.95 each.Teflon Billy - magic user with fireball (Brian)El Ravager - fighter with +12 Hackmaster Sword (Dave)Thorina - female barbarian with double-bladed axe (Sara)Knuckles - thief with crossbow (Bob)Covers by the same artist who does the comic covers.

Note: Knights of the Dinner Table, Brian , Bob, Dave, Sara,Thorina, El Ravager,Knuckles, and TeflonBilly and all prominantcharacters and like-nesses thereof aretrademarks of Kenzerand Company, usedhere under license.

GOLD PIECES: Sev-eral of the Lost Worldsproducts contain ex-tra cards called "goldpieces", plus you canwin extra gold piecesin tournaments and atconventions. Theseare redeemable forextra cards and otherprizes. Once youhave saved up a few,write and ask for the"gold piece list". Orcheck our webpagefor the current list ofprizes available freefor gold pieces.

Page 13: A Color copy of Our Blade or Printed Materials catalog

13

TO BE USED IN A GAME STORE ORAT A CONVENTION

A) Players may use any Lost Worlds book printed byNova games, Chessex, Greysea or Flying Buffalo, with thefollowing exceptions/modifications: 1) COLD DRAKE: Sorry...prohibited from play. 2)TROLLS: reduce BODY POINTS to 18. 3) SKELETON: increase BODY POINTS to 10 and add +1 toORANGE ATTACKS. 4) UNICORN: Reduce BODY POINTS to 12. 5) MANTICORE: reduce BODY POINTS to 12.(Note for the Manticore: Undead characters are not affected byvenom.) 6) CHIRON: reduce BODY POINTS to 12.

B) Store may set up either DOUBLE ELIMINATION, ROUNDROBIN, or ONGOING CHALLENGE type tournament.

1) For Double Elimination, use a standard double elimina-tion tree. (Any store may receive a sample for 16 players by sendinga postal request, or email to [email protected] ) If you havefewer than 16 players, fill in names in every other space, startingfrom the top, and fill in the unused spaces with "Bye". Anytime aplayer is scheduled to play "Bye", he automatically wins. Playersplay until they have two losses. The last player left is the winner,and the last person he defeated is second place, and the loser ofthe final "losers round" game is 3rd place.

2) For Round Robin, use any round robin match setupwhere everyone plays everyone else. (A sample of this for 8players may also be obtained from Flying Buffalo) The winner is theplayer with the most victories, second is second most, and third isthird most.

3) For Ongoing Challenge, set a period of time that thetournament will take place. The tournament master will assign eachplayer a number and give him or her a badge to wear, indicating hischaracter and player #. Players can sign up at any time during thetournament. We suggest one free entry for buying a lost worldsbook, or $1 entry fee for those who already have their books. Eachentry gets you one character with 3 lives. If you lose three matches,you can join again. Players can play each other anywhere theymeet; in the store, at home, etc. A player can challenge any otherplayer wearing a tournament badge to play one game. The chal-lenged player must accept the challenge or suffer a 1/2 point loss.

Note the following three exceptions: Exception I: A player only has to accept one challenge from anyother player. A second challenge, using the same characters, maybe refused with no victory or loss recorded. Exception II: A player may refuse a challenge for good reason (i.e.a doctor's appointment in 10 minutes). (Tournament master'sdecision on what is a good reason, is final.) Exception III: Players may always refuse challenges from charac-ters who have at least 10 victories more than the challengedcharacter, with no penalty.

To record a victory, either player must report the resultto the Tournament Master, who will post the results on a publicboard. Players must remember to get their opponents' characternumber. No victories can be credited without both the winning andlosing players' numbers.

The winner is the character with the greatest number ofvictories without three losses. Second place is the second greatestnumber of victories without three losses. Third place, or consola-tion prize, is the character with the greatest number of wins withthree losses.

(Note: this can be run as an all-day event with the players

hanging around the store for one day, or can be spread out overa week or more with players reporting results, which are recordedon a large board for everyone to see.)

C) Reporting official results: The Tournament Master mustreport the following information to Flying Buffalo Inc. as soon aspossible after the tournament is over: The name and address, or the name and Flying Buffalo Accountnumber of everyone who participated in the tournament; (If some-one does not want his or her address reported to us, that persondoes not count as a participant in the tournament, for purposes ofawarding points.) the names of the winners; the name, address,account number, and phone number of the Tournament Master; thename, address,and phone number of the store or convention wherethe tournament was run; the name and signature of the storemanager or convention; and the date that the tournament happened.(You can download a reporting form from our webpage or write &ask us for one. Or just put all the information in an email or fax.)

Anyone who doesn't have an account number alreadywill be assigned one, and given a "membership card" to the ranksof Lost Worlds tournament players. Victory Points will be awardedon the following basis: everyone who participates in the tournamentwill get at least one point just for playing. The winner of thetournament gets two points for each player in the tournament. Thesecond place player gets one point for each participant. The thirdplace player gets 1/2 point per participant, rounded up to the nextpoint. The Tournament Master also gets one point for each partici-pant, for his trouble. Points are permanent. Players will be givenprizes for reaching various levels of points, plus the names ofwinners and players with large numbers of points will be listed inthe newsletter. (When a player gets to ten points for the first time,he is awarded a year's subscription to the newsletter for free).

(Note to the Tournament Master: everyone whose name & addressis reported to us, will receive something from us in the mail. If wefind you have reported people who do not exist, or did not play inthe tournament, we reserve the right to cancel points awarded,deduct an equal number of points from your previous total, and/orban you from being a tournament master. If we get any returns atall, we will be checking with the store or convention. This systemis set up to encourage you to get as many players in the tournamentas possible, and we realize it will also encourage a small numberof people to cheat. Please don't. This is supposed to be fun foreveryone. Please try to make sure all participants give you genuineaddresses, and just don't report anyone who seems suspicious orwants to report a pseudonym. If someone wants to play, but doesn'twant to give an address, allow them to play; they just don't countfor scoring. If one of these people should happen to win, award themthe local prize, tell them what they would win if you send their scoreto us, and give them one more chance to give you an address to sendin. If they still don't want to get their name on our mailing list, whenyou make the report, just say the winner didn't want his name listed.We will still award points to the other places, and the one point forparticipating to everyone else.)

(If you tell us about your tournament in advance, we willannounce it in the newsletter and on our website.)

LOST WORLDS TOURNAMENT RULES

www.flyingbuffalo.com

Flying Buffalo IncPO Box 8467

Scottsdale AZ 85252email: [email protected]

shipping is $3 per order to be shippedanywhere in the USA. Shipping to countries

outside the USA = $11 to Canada, $19 to Eu-rope, $27 to Japan or Australia.

Page 14: A Color copy of Our Blade or Printed Materials catalog

14

FORM FOR REPORTING LOST WORLDS TOURNAMENT RESULTS

Name of Store or Convention:_________________________________________________________

Location/Address:____________________________________________________________________

__________________________________________________________________________________

Phone number of store, or convention manager: __________________________________(with area code)Printed name of store manager or convention manager: ______________________________"I certify that all of the information is true and that all ofthese people participated in the Lost Worlds tournament."Signature of store manager or convention manager: ________________________________________

Name of Tournament Master: ___________________________________________________________

Phone number __________________________ Date of Tournament ______________________

Address or account number: __________________________________________________________

__________________________________________________________________________________

Name of First Place Winner: ______________________________________

Name of Second Place Winner:____________________________________

Name of Third Place Winner: _____________________________________

Total number of players: _____

Please list the names & account numbers, or names & addresses of all the participants on a separate paper.Anyone whose FULL name and address or name & account number is not given, will not count towards playerratings. PLEASE print neatly. If we can't read the name or address, we won't count them either. We will acceptthis form by email to [email protected] to: Flying Buffalo Inc or fax to: 480-994-1170

PO Box 8467 Scottsdale, AZ 85252