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A global program that encourages teenage teams to collaborate and create, monetize and launch their own hi-tech projects that address the need for social change
MISSION
To create a community for upcoming generations to collaborate on technology initiatives that will help solve global challenges
VALUES
• Empower Today’s Youth
• Encourage Partnerships
• Inspire Social Change
Educate, inspire, and encourage our world’s youth to pursue their interest in technology
VISION
Change the Global Perception of Our Youth
OUR WHY
Hi-tech Industry Change
Creation of Fresh Geeks “Subculture”
1. A teenager (12-18 years) can be a key player in creating an innovative economy
2. Main Competitive Advantages: unlimited creativity and ability to quickly absorb knowledge
3. The value of providing practical skills and hands-on-experience is greater than simply relying on standard quality education
OUR WHAT
Change the Global Perception of Our Youth
Hi-tech Industry Change
Creation of Fresh Geeks “Subculture”
1. Reduce average age of Young Innovators
2. Adult and adolescent collaboration
3. Promote international partnerships over competition
4. Encourage Hi-tech projects to address global social challenges
OUR HOW
Change the Global Perception of Our Youth
Hi-tech Industry Change
Creation of Fresh Geeks “Subculture”
1. Young Innovators
2. Parents
3. Successful Professionals
4. Community Leaders
Hackathons
Community
Educational Platform
Projects
Network
Webinars
STRUCTURE
Global network of educational and business partners
Communication with the most advanced and talented Young Innovators
Exchange of ideas and knowledge
Participation in international events
Collaboration with community members from different countries
COMMUNITY
EDUCATIONAL PLATFORMOnly relevant knowledge
WebinarsVideoLessons
Recommended Books & Courses
Knowledge Base(Helpful Links)
HACKATHONS
IDEA
Innovative Social
Lucrative
Software & ApplicationsIoT & RoboticsWeb-projects
CATEGORY
SDG 3. Good Health & Well-BeingSDG 4. Quality EducationSDG 8. Decent Work & Economic GrowthSDG 10. Reduced InequalitiesSDG 12. Responsible Consumption & Production
SOCIAL CHALLENGES (SDGs*)
03/01 - 06/01
freshgeeks.org
APPLICATION
TEAM
Participants: ≥ 2
Age: 12-18 y.o.
Coaches: ≥ 1COACHES
Education IT
Business
CRITERIA
1. Innovation & Creativity2. Use of Technology3. Business Model4. Marketing5. Social Impact
* Sustainable Development Goals
Criteria
Community
Webinars
Video Pitch: 5 min
Due Date: 07/15
SUBMISSION
PREPARATION
Finalists: 08/01
Webinars:08/01 - 10/31
Presentations
GLOBAL HACKATHONNovember 2020
1. Software / Hardware 2. Finances3. Marketing4. Presentation Skills5. Social Impact
BUSINESS AREAS
One team member per workshop
PARTICIPANTS
HACKATHON
Implementation of new skills and knowledge
Coaches
COLLABORATION EXPO
Networking
Showcase of teams and projects
NETWORKING
Experts
Participants
Coaches
Business Leaders
WORKSHOPS
Using competing projects as examples
Business areas
Participants
Online Streaming
PRESENTATIONS
Experts
Judgement of projects and improvements
Participants
WHERE ARE WE GOING?Global Hackathon Contenders
Silicon Valley
Moscow DubaiTel Aviv
HannoverAbuja
GET INVOLVED!
1. Ambassador
2. Webinar Author
3. Coach
4. Judge
5. Investor
INDIVIDUAL
1. Program Partner
2. Team Sponsor
3. Special Award Grantor
4. Event Sponsor
ORGANIZATION
Maria Olshanskaya, CEOElizabeth Wendorf, COO