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A Globally Shaken and Fractured Asteroid
with Brazilian Nut Effect
G.Tancredi, S.Bruzzone, S.Roland, S. Favre, A. Maciel
Depto. Astronomía, Fac. CienciasObservatorio Astronómico Los Molinos
URUGUAY
Gaspra (Galileo - ’91)
En color verdadero y color resaltando las variaciones de albedo superficial
Eros (NEAR - ’00)
Eros (NEAR - ’00)
MUSES – C / Hayabusa (eagle)
Itokawa
Asteroid structures
Solid with surface craters
Solid with big cracks
Rubble-piles covered by dust
Agglomerate of boulders
“Standard” Model for the formation of Itokawa
(Fujiwara et al. 2006)
A little bit of impact seismology
Richardson et al. (2005)
A little bit of dynamics …NEA and Mars crosserVery low inclination (i=1.6°)
Yoshikawa (2007)
Origin of Itokawa
A little bit of dynamics + collisions …
Collision probability Arbitrary
unitsCollision probability
Computed with a method similar to “Cube” (Liou 2006) but developed independently
Consequences of collisions:after a few equations …P
roje
ctil
e
Based on Richardson et al.
(2005), with corrections by
R. Gil-Hutton
Itokawa
GLOBAL SHAKING
Assuming a cumulative size distribution of projectiles with exp. -2.6:There would be 107 global shaking collisions before a catastrophic disruptive one.
Mean time between collisions:
Shaking (~cm projectile) Catastrophic (~10m proj.)At present: 80 yr 800 MyrDuring the Inner MB stage: 1 yr 10 Myr
The non-catastrophic collisions would fracture the asteroid and they would produce a frequent shaking of the entire body.
Brazilian Nut effect
Well known phenomenon in the physics of granular media and rock mechanics.
Kudrolli (2004)
Brazilian nut effect in asteroidsIt was proposed by Ausphaug et al. (2001) to explain the size-sorting of
Eros’ regolith; motions driven by surface gravitational slopes.
Global shaking could produce a Brazilian Nut effect in Itokawa’s entire body.
¿How do we calculate the total potential of an irregular body?
V
Gravitational Potential
Total Potential CentrifugGravTotal
Centrifugal Rotacional Potencial
Computation: Monte Carlo integration over Gaskell faceted shape model
What do we observe?
Regions of LOW POTENTIAL – SMALL BOULDERS
Regions of HIGH POTENTIAL – LARGE BOULDERS
ALETERNATIVE SCENARIO
Due to the past collisional evolution, the global shaking induced by impacts is the main reshaping and boulders relocation mechanism in Itokawa.
The size distribution should then be correlated with the total potential.
Where do we count boulders?
Counting boulders (1) The minimum size for detectable boulders was of apox. 5 px ~ 10 cm (in close-up images).
Head Bottom Body highlands
Counting boulders (2)Number of boulders counted per image
# 128 1688 47 482 434
# 192 / 2182 7 120
Transition zone Muses Sea
Over 5000 boulders were visually counted !!!
Thanks Santiago and Sebastián !!
Cumulative
Cumulative
Correlation between potential and size distribution
RegionPotential
(10-2 m2/s2) Slope
Head -1.08 -3.84
Bottom -1.23 -3.76
Body highlands -1.33 -3.73
Transition zone 1 -1.41 -3.99
Transition zone 2 -1.43 -4.45
Muses Sea -1.52 -5.62
Conclusions• The high frequency of collision regime experienced
by Itokawa could induce global shaking associated phenomena, like the Brazilian nut effect.
Thanks to Dr. M. Yoshikawa for introducing us the Hayabusa archive.
Potential high low
Size of boulders
large small
Slope of the distribution shallow steep
A numerical simulation is needed to study this effect.
Numerical methods applied to the study of granular media
• Asteroids are modelled as agglomerate of small pieces:
rubble-piles
• Three methods can be considered:
• Smoothed Particle Hydrodynamics (SPH)
• Interacting ellipsoids
• Granular Physics
Smoothed Particle Hydrodynamics(SPH)
Computational method to model a flux of particles. The evolution of each particle is given from the properties of the near by particles. The properties of the particles are smoothed with a characteristic “smoothing length”.
SPH simulation of the formation of asteroids families (Michel et al. 2002)
Interacting ellipsoids(Roig et al. 2003)
• Rigidi ellipsoids interacting with an artificial repulsive potential and disipative function
Granular Physics Granular materials reveal very different behavior under different
circumstances:
Excited (fluidized) granular material often resembles a liquid. It flows through pipes.
In other situations it behaves more like a solid (a heap of sand)
The numerical simulation of the evolution granular materials has been done recently with the Discrete Element Method (DEM).
DEM is a family of numerical methods for computing the motion of a large number of particles like molecules or grains under given physical laws.
Molecular Dynamics (MD), is a particular case of a DEM, when the particles are spherical molecules.
Interaction scheme
Normal direction Tangential direction
Linear Dashpot Force
Alternative force models: Viscoelastic Spheres
Main Limitations (I)Computer efficiency
“Bottle neck” of the method: Computation of the interacting forces for each particle at each timestep.
Simple approach: N(N-1)/2 operations per time step. But if the particles are equal spheres, each one interact
with at most 6. The number of operations should be 3N
Efficient methods to reduce the number of pairs to compute
Verlet Lists Method Link Cells Algorithm Lattice algorithm
Main Limitations (II)Timestep
The timestep should be:
t << duration of collisions
(typically 1/10-1/20 of duration of collisions)
Based on the Hertzian elastic contact theory the duration time of contact is v-1/5
Typically ~ 10-5 sec t~10-6 sec !!
Some experimentsfrom Computational Granular Dynamics
(Pöschel and Schwager 2005)
First experiment using DEM in impact process(Wada et al. 2006)
Vertical impacts on a target made of a large number of spherical particles under Earth gravity.
Our experiments Code from Computational Granular Dynamics
(Pöschel and Schwager 2005)
2D shaking box with 1800 small spherical particles of radius 4mm and one large particle of 25mm.
Floor and walls of spherical particles of radius 5mm
The elastic and physical parameters of the particles were chosen of typical rocks, and some of them are fixed by simulating a particle bouncing on the floor.
Simulating a seism The floor and the walls are vertically displaced
according to a predefined function of the form:
The process is repeated after a fixed number of seconds, depending on the settling time given by the gravity regime.
The simulations typically takes 1 day of CPU time for 100sec in PC 2.4GHz 8Gb RAM.
Earthg=9.8 m/s2
Max amp=3cmMoving floor
Beating Freq. = 30 HzTime between seism = 10s
Earthg=9.8 m/s2
Max amp=3cmMoving floor
Beating Freq. = 30 HzTime between seism = 10s
Erosg=6.1x10-3 m/s2
Max amp=3mmShaking box
Beating Freq. = 14 HzTime between seism = 30s
Erosg=6.1x10-3 m/s2
Max amp=3mmShaking box
Beating Freq. = 14 HzTime between seism = 30s
Itokawa g=9.1x10-5 m/s2
Max amp=0.5mmShaking box
Beating Freq. = 14 HzTime between seism = 60s
Itokawa g=9.1x10-5 m/s2
Max amp=0.5mmShaking box
Beating Freq. = 14 HzTime between seism = 60s
Preliminary conclusions of the DEM experiments
The Brazil nut effect does work in low-gravity regimes
Further work is needed to simulate the evolution of a rubble-pile due to frequent impact seismic events.