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Project website imld.de/bodyhub Andreas Peetz, Konstantin Klamka, Raimund Dachselt [email protected] Contact information BodyHub A Reconfigurable Wearable System for Clothing Andreas Peetz 1,2 , Konstantin Klamka 1 , Raimund Dachselt 1,2 Motivation Concept Processing Socket System Application Examples Functional Modules Often expensive individual soltions Limited to specific applications Lack of customization Modular wearable approach Integrated 3D-printed sockets system Easy & fast setup of various I/O modules Simple (re-)configuration via smartphone Enable a promising set of new applications Foster sustainability Enable washability Easy (re-)configuration Robust integration Change notification settings Mobility Presentation Gaming Shopping Get vibro-tactile feedback Control presentation slides Build custom controllers Recognize allergens Handle shopping lists Miniaturization Use of conductive yarns and smart materials Evaluate further applications Extend the IFTTT principle Conduct field studies All modules are interconnected with an integrated four-wire I²C bus Input Modules Output Modules Decorative Tiles While mobile technologies are moving closer to our body and novel wearable gadgets and smart textile interfaces emerge, current wearable solutions are often expensive individual solutions for specific applications and lack re-configuration possibilities. The first two authors contributed equally to this work. Current solutions We introduce BodyHub, a reconfigurable wearable system, which allows to combine various functional I/O modules to create individual wearables. To provide easily attachable and detachable modules, we propose a connector system, which is directly 3D-printed into garments and interconnects the modules with integrated conductors. BodyHub uses a central processing unit that handles all data communication: Slide-joystick Gesture recognizer OLED- & RGB-displays Vibro-tactile output Cover unused sockets Aesthetic purpose Companion App Select corresponding actions and behavior Define and configure trigger events To accomplish a simple specification of user-defined functions, we developed an app according to the If This Then That principle (IFTTT): Future Work To illustrate the versatility, we developed a prototype that implements this concept and enables the user to realize a number of application examples including context-aware, tangible and remote interaction. 3D-printed on fabric e.g., e.g., e.g., A Bluetooth Low Engery microcontroller is used for smartphone connectivity Our concept in a nutshell: 1 Interactive Media Lab, Technische Universität Dresden 2 Centre for Tactile Internet with Human-in-the-Loop (CeTI) Mobility Presentation Gaming Shopping

A Recon˜gurable Wearable System for Clothing · Control presentation slides Build custom controllers Recognize allergens Handle shopping lists Miniaturization Use of conductive yarns

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Page 1: A Recon˜gurable Wearable System for Clothing · Control presentation slides Build custom controllers Recognize allergens Handle shopping lists Miniaturization Use of conductive yarns

Project websiteimld.de/bodyhub

Andreas Peetz, Konstantin Klamka, Raimund [email protected]

Contact information

BodyHubA Recon�gurable Wearable System for ClothingAndreas Peetz1,2, Konstantin Klamka1, Raimund Dachselt1,2

Motivation Concept

Processing

Socket System

Application Examples

Functional Modules

Often expensive individual soltions

Limited to speci�c applications

Lack of customization

Modular wearable approach

Integrated 3D-printed sockets system

Easy & fast setup of various I/O modules

Simple (re-)con�guration via smartphone

Enable a promising set of new applications

Foster sustainability

Enable washability

Easy (re-)con�guration

Robust integration

Change noti�cation settings

Mobility

Presentation

Gaming

Shopping

Get vibro-tactile feedback

Control presentation slides

Build custom controllers

Recognize allergens

Handle shopping lists

MiniaturizationUse of conductive yarns and smart materials

Evaluate further applicationsExtend the IFTTT principle

Conduct �eld studies

All modules are interconnected with an integrated four-wire I²C bus

Input Modules Output Modules Decorative Tiles

While mobile technologies are moving closer to our body and novel wearable gadgets and smart textile interfaces emerge, current wearable solutions are often expensive individual solutions for speci�c applications and lack re-con�guration possibilities.

The first two authors contributed equally to this work.

Current solutions We introduce BodyHub, a recon�gurable wearable system, which allows to combine various functional I/O modules to create individual wearables. To provide easily attachable and detachable modules, we propose a connector system, which is directly 3D-printed into garments and interconnects the modules with integrated conductors.

BodyHub uses a central processing unit that handles all data communication:

Slide-joystick

Gesture recognizer

OLED- & RGB-displays

Vibro-tactile output

Cover unused sockets

Aesthetic purpose

Companion App

Select corresponding actions and behavior

De�ne and con�gure trigger events

To accomplish a simple speci�cation of user-de�ned functions, we developed an app according to the If This Then That principle (IFTTT):

Future Work

To illustrate the versatility, we developed a prototype that implements this concept and enables the user to realize a number of application examples including context-aware, tangible and remote interaction.

3D-printed on fabric

e.g., e.g., e.g.,

A Bluetooth Low Engery microcontroller is used for smartphone connectivity

Our concept in a nutshell:

1 Interactive Media Lab, Technische Universität Dresden 2 Centre for Tactile Internet with Human-in-the-Loop (CeTI)

Mobility Presentation

Gaming Shopping