A Serious View on Cultural Diversity Opportunities of Virtual Environments to teach Cultural...
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A Serious View on Cultural Diversity Opportunities of Virtual Environments to teach Cultural Awareness and Art History Josef Froschauer [email protected]
A Serious View on Cultural Diversity Opportunities of Virtual
Environments to teach Cultural Awareness and Art History Josef
Froschauer [email protected] Electronic Commerce Group VSEM The
Virtual 3D Social Experience Museum
Slide 2
What I did so far 2 REEL Summer 2008 As a part of my diploma
thesis January 2009 April 2010 Operngasse 20B Since May 2010
Slide 3
A Research Exhibition & Experience Landsacpe 3 Josef
Froschauer, Ingo Seidel, Markus Grtner, Helmut Berger, and Dieter
Merkl. New Directions in Science Communication: A Virtual Research
& Experience Landscape. In Proceedings of the World Conference
on E-Learning in Corporate, Government, Healthcare & Higher
Education (E-LEARN 2009), Vancouver, BC Canada, October 26-30 2009.
Virtual Island in Second Life Tool for Science Communication
Exhibits and explains prototypically implemented applications of
the Itchy Feet project
Slide 4
A 3D e-Tourism Environment 4 Game-like e-Business application
that enables interaction between participants including trading of
tourism products. Design of 3D Virtual Environment (Torque Game
Engine) Some additional content...
Slide 5
5 Serious Games... A mental contest, played with a computer in
accordance with specific rules, that uses entertainment to further
government or corporate training, education, health, public policy,
and strategic communication objectives.
Slide 6
ICURA 6 Immersive Cultural Training Serious Game that is
targeted at understanding contemporary Japanese culture and
etiquette. 3D adventure game that teaches cultural awareness in a
safe environment Learner plays an active role in the learning
process (Constructivist learning theory) www.itchy-feet.org
Slide 7
In-game Movie 7
Slide 8
Evaluation of ICURA How much information does the game
communicate? Comparison of pre- and post-test results Associations
with the term Serious Game Does ICURA spark the interest in
Japanese culture? Questionnaires 8 5 Steps: pre-questionnaire,
pre-test, playing ICURA, post-test, post questionnaire.
Slide 9
Results 20 participants, 16 male, 4 female Average age: 29,
heavy computer users, but only 3.15 hours a week playing computer
games. 9 people have never heard the term Serious Game before, the
rest associates it with learning and education. ICURA is Fun to
play (4.2 out of 5) Did spark interest in the Japanese culture
(3.55 out of 5) 9
Slide 10
10 You are going to talk to a senior person named Shotaro and
you want to show high respect for him. Which salutation is the best
to choose in this situation? o Shotaro-san o Shotaro-sensei o
Chan-Shotaro o Chin-Shotaro o Cho-Shotaro