A Teacher 39 s Guide to Fitness Games K-7 Ph - Rho

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    MOVE BETTER...

    ...PERFORM BET

    AY TO IMPROVE PERFORMANCE IN THE CLASSROOM

    search on the positive benefits of fitness continues to grow. With such wide spread informailable on the health benefits, it is no wonder more people are starting to take the time to learnout the topic. Fitness is vital to a healthy lifestyle, and making fitness a habit for our youth sha priority. Thank you for taking the time to read this ebook, and for your desire to learn more w you can help make fitness fun, and start the positive habit of fitness!

    achers have the incredible job of educating our children, the next generation of future leaders. ties are paramount, and their impact on children can be astounding. Teachers are often role mour children. For this reason, it is so important that teachers use their position as a mentordel/authority figure, to encourage a healthy lifestyle for our youth. Unfortunately, with

    owing pressure on academic results, the importance of physical health can fall by the waysidchers, one must find creative and inspiring ways to make physical fitness part of the every

    utine.

    ysical activity in itself has many benefits, many of which can cross over to the classroom. A he

    nd and body will increase focus, attention, mood and more! Refreshing the mind and alloldren to expend excess energy by incorporating fitness into the classroom can result in a sitive academic environment.

    ness does not have to be hard work, nor a struggle for kids who do not enjoy it! This ebookve you several great ideas on how to incorporate fun fitness in the classroom or gymnasium.

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    HE ALPHABET GAME

    rget Group:

    is game is great for grades k-7 (and is also fun for adults). Delivery of this game requires a en space.

    eps for Facilitation:

    . Separate the class into groups. Bigger groups are better in order to make a letter or num

    with bodies.. A home base should be established for each group at opposite ends of the gymnasium. The

    base should be soft, such as a mat on the floor. Each individual in the group is to stand aopposite end of the gymnasium from their home base. They are to face AWAY from their hbase.

    . The instructor calls out a letter from the alphabet. The instructor should clarify if the letcapitalized, or a lower case letter.

    . When the letter is called out, each team must turn and run to their home base.

    . Once at their home base, the individuals are to lie on the ground and work as a group to mak

    letter with their bodies.

    ample: If the letter is a T, each team member would lay down and position their bodies alongir team so that ALL bodies together make the letter T.

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    ROP-N-STOP

    is game is great for mobility and flexibility, as well as balance and co-ordination. This game cyed by groups of students, or by individuals. Participants will need soft tools, such as beanbag

    rget Group:

    is game is great for grades k-7, and can be played in either small or large spaces.

    eps for Facilitation:

    . Each child receives one beanbag. The goal of the game is to move the beanbag around to difbody parts without using ones hands to pick it up. The back of the hand is allowed but the cannot grab the beanbag.

    . Start the game with the beanbag anywhere on the body, such as the top of the head, knee,

    back of the hand.. The child must move the beanbag to another body part without dropping it on the floo

    example of this would be placing it on top of the head, then bending forward so it drops and on top of the thigh or the foot.

    . See how many different body parts a child can move the beanbag to without it dropping floor.

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    IND BENDER

    is is a great game for flexibility, mobility and balance. The goal of this game is to encourageld to lengthen and strengthen; stretching their body in different positions by rea

    d balancing.

    rget Group:

    is game is great for grades k-7, and is best when played in small spaces.

    eps for Facilitation:

    . Each participant positions themselves on their hands and knees.

    . The facilitator instructs the participants on which move they will do.

    . Firstly, instruct the participants to balance on both knees.

    . Instruct the participants to lay flat on their stomachs, and stretch themselves so that thelengthening their bodies.

    . Tell the participants to reach their bottoms to the sky as they put pressure into the floor withhands and feet (like a downward dog in yoga). This action will form an inverted v shapethe body.

    . Instruct the participants to maintain this position while they lift the same side or opphand/foot off the floor.

    . Instruct the participants to bend over and touch their toes.

    . Instruct the participants to stand on one foot, reach down and touch their toes.

    . The positions are up to the imagination of the teacher. Get the kids involved too! Ask themthe next position!

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    OLOUR TAG

    is is a great game for cardiovascular conditioning, quickness, agility and strength. You could erchase the Twister game that includes the round coloured piece you place on the ground, ould make your own from coloured paper. You dont have to cut a circle. Just use the coloured pmake it simple.

    rget Group:

    is game is great for grades 3-7, and needs to be played in larger spaces.

    eps for Facilitation:

    . You can use the twister spinner, or the teacher can draw from a bucket with pieces of colopaper in it.

    . All the children run/walk/crawl around a designated area. When the teacher calls out the cthe kids must run and place their foot onto the same coloured paper block as the teacher cout. Only one child per coloured square.

    . Whatever child does not find the designated coloured square must perform a move, susquats, jumps or whatever the teacher decides.

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    HAKE-N-BAKE

    is is a great game for cardiovascular conditioning, and is a spin on the traditional game Muairs.

    rget Group:

    is is a great game for grades k-4, and needs to be played in large spaces.

    eps for Facilitation:

    . Play music and encourage the children to dance to their hearts content. Encourage a variedance styles including ballet, hip-hop, whatever is fun and energetic for the participants.

    . When the music stops, the child must freeze in one position. Down on the floor, laying flhands and knees. Standing tall! Position doesnt matter.

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    OY RIDE

    is is a great game for cardiovascular conditioning and full body awareness because this mics the Train Game.

    rget Group:

    is is a great game for grades k-5 and needs to be played in larger spaces.

    eps for Facilitation:

    . Have one student start the ride by walking or running around the gymnasium.

    . Ask the children to think about a drive to somewhere they are familiar with. Think aboucorners of the road, the hills and the bumps.

    . The first driver can tag or bump additional children who then have to join the ride. The

    follow behind or keep one hand on the shoulder of the person in front.. Have the children make tight corners, roll on the floor, jump up to mimic dips in the road,

    to mimic driving under a bridge. Imagination is endless. The goal is to get the entire class jtogether and trying to follow the lead of the driver. Get ready for some great laughs.

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    UNCTION JUNCTION

    is is a great game for mobility and is a great game to play when you feel that the children are lus in class. Take a 10 minute mobility break! Take your class through the circuit 1-3 times.

    rget Group:

    is game is great for grades 3-7 (but anyone can benefit!), and can be played in small spaces.

    eps for Facilitation:

    1. Chicken Wing

    . Each child goes on their hands and their knees, and places one hand on the back of their Their elbow points out to the side.

    . Have them rotate the elbow down toward their hand that is on the ground. Then rotate the eup back up toward the ceiling.

    . Make sure that the movement happens from the upper back and that the participants are noflapping their bent arms up and down.

    2. Squat to stand

    . Have the children bend over and grab their toes or their ankles.

    . Ask them to pull on their toes and drop their bum downward so they are in a low squat positi

    . The childrens arms should be inside their knees while they are still holding onto their toes.

    . Instruct the children to put slight pressure with their arms on the inside of their knees, andtheir chests up while slightly pulling the head back.

    . Have the children raise up and out of the squat position. The children will continue to keep

    hands under their toes (or holding ankles if range is an issue).

    3. Flag pole

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    . Have the children stand on one leg with the knees slightly bent.

    . Have them rotate the opposite leg to their left and right as far as they can maintain balance.

    . The stance leg should stay as quiet as possible. The rotating leg should not performmovement; it should be hanging lifeless

    . The rotation happens from the stance hip. Ask them to perform without their shoes on, aslightly lift the inside of the foot off the ground so contact is on the heel, the outside of arcthe big toe.

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    TRENGTH BY NUMBERS

    is is a fun game that focuses on counting. You may want each child to use a mat if possible sor is softer for those highly energetic and speedy kids. Higher grades can also take part, all become more about fitness and less about counting.

    rget Group:

    is game is great for grades k-3 and can be played in a moderately sized space.

    eps for Facilitation:

    . Ensure each child has enough space around them that they dont bump into the person bthem.

    . Pick a movement that applies to a number from 1-10

    . You must perform the movement that applies to each number.

    ample:

    E = One jump

    O = 2 toe touches

    REE = 3 drops to the ground (drop down to hands and knees and stand up quick)

    UR = 4 jumps

    E = five rolls to left, 5 rolls back (arms outstretched as they lay on the floor)

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    ALLOON PLAY

    t only is this a great game of laughs, but it also promotes cardiovascular conditioning, quicd agility.

    rget Group:

    is game is great for grades 3-7, and is best when played in larger spaces. Please note that eachll be responsible to blow up his/her own balloon.

    eps for Facilitation:

    . Each child receives a balloon. Instruct them to blow it up, but NOT tie it.

    . Children should be spaced out from one another to allow some room for movement, but pthe game is to be agile enough to NOT run into other classmates

    . Ask the children to hold the balloon HIGH above their heads, and release the balloon. Theycatch the balloon before it lands on the ground. As the air releases from the balloon, the bawill fly all over the place!

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    OVEMENT FLOW IMAGINATION PLAY

    is is a great game for promoting co-ordination, flexibility, mobility, and strength. It is great ingame encourages imagination and thought.

    rget Group:

    is game is great for grades k-3, and can be played in small or big spaces depending on how teacher asks the children to move around.

    eps for Facilitation:

    . Ask the children to perform a movement related to a specific topic. It is a great idea activity in with the class curriculum, for example, if the class is studying nature, the facilcan ask the class to mimic a growing flower or a tree. In this example, the children could cu

    like a seed, and slowly open themselves up by stretch their bodies into positions that migrowing flower.

    . Another example could be to have the children mimic water in a stream; the children coulddown on the floor and wiggle and splash around.

    . If the class is studying animals, children could be instructed to walk like a gorilla or cat. Iexample, children could also be encouraged to include animal sounds.

    . One of the activities could be to mimic something motorized, for example running around car or motorbike.

    . Another day could mimic sports; they must perform like a basketball player, hockey playsoccer player!

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    TREME FUN

    rget Group:

    is game is great for grades k-7, and is ideally played in a gymnasium our outdoors.

    eps for Facilitation:

    . Have the class split up into four groups (which should be even) and stand in the center ogym.

    . On each corner of the gym place an object (it doesnt matter what the object is, but it shouDIFFERENT in each corner)

    . Each group faces their chosen corner looking at their object.

    . On GO, one person from each group runs towards their object, picks it up, and runs clocalong the end line towards the NEXT corner.

    . The participant will drop the object in a bucket or on the floor, and run towards the CENTRTHAT corner (the participant should be moving from corner to corner). Make sure to havparticipant run on the opposite side of the students who are running toward the corner to rethe objects.

    . The goal is to get the objects BACK to their original corner, which means that the studentsfour corners to retrieve objects from. This is a longer game depending on how fast the stuare and how many students are participating.

    . While the students are waiting in the centre, this can either be a rest time, or depending onsize, the teacher could have them perform a movement or task while they wait.

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    OWEL POWER

    is is a great game for general strength, core strength and stability. It also challengediovascular system. Each student will need a small towel. Paper towel will work, but wont la

    ry long. When games ask for reps or you are working one side at a time, the facilitator canamount of reps. A suggestion would be to start off with 10 repetitions per side.

    rget Group:

    is game is designed for grades 3-7, and can be played in either small or large spaces.

    eps for Facilitation:1. There are several exercises you can use with only the use of a towel on a gyclassroom floor:

    wel pushes Place the towel on the floor. Have the student put their hands on the towel, and poss the classroom or to a desired location. The student will be pushing with their feet in awl position. Remind the children to be careful to not lose focus as they may fall forward.

    mmando or bear crawls Place toes on the towel. Students must crawl across the floor onows or hands while pulling the towel with them. Having the hands on floor and toes on tow

    only body contact with the ground. This is a very challenging drill, and should be modifiedmmando to a bear crawl pull if students cannot perform properly.

    aters Have each student put one foot on a towel. Get into a hockey skater position and puswel leg backwards at a 45-degree angle. The standing leg should stay bent with chest up and

    king forward. The participant pulls his/her leg back into the starting position, and repeattion. Try to incorporate arm movement as well. When the leg is pushed back, the same sideends forward. This is very challenging for the balancing leg, so make sure to instruc

    rticipants not to pop up and down, but to hold the low skating position for the entire drill.

    el digs Have the students lay on their backs with their legs bent and towel under each heel.

    vement is easier with 2 towels, one under each heel and more advanced with one towel underels.

    th two towels, have the students lift their bums off the floor and alternate legs by pulling oneo the bum while the other leg extends outward. Alternate legs, or pull both legs into the bum ame time and straighten them both out at the same time. Try some reps without resting the bu

    ground.

    rub the floor Students move into position on their hands and their knees. Place one towel uth hands and direct students to place more weight on the arms. Ask the students to push the t

    t to different angles one arm at a time, always returning the towel back to the start positionves the workload to the core and upper body. Keep the stable arm slightly bent, and as

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    dents to keep their hips in a straight position without dropping them downwards.

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    PS FOR FITNESS FUN

    e Outdoor Playground Equipment

    wings can be great stability tools. Have the children place their forearms into the swing seatir legs outstretched behind them. Ask them to stay strong and long with their elbows dirderneath their shoulders. Do not let them collapse forward so that their upper arms are restinir forearms.

    nd/Pebbles

    ost playgrounds are surrounded with sand or pebbles. You can use the surrounding sand and pebrun drills. Running in sand or rocks (pebbles) can be very challenging.

    seball diamonds

    e the diamonds as stations. A great activity is having the participants run around the bases, stopeach base to perform an exercise.

    uipment

    lls can be used for throwing, kicking and more!

    gger balls can be used to sit on and balance with feet off the floor. Basketball and soccer ballused to place hands on and try to hold a strong and long body position with feet on flooding bodyweight on ball. Be sure to make sure the child stable enough to control motion so

    nt fall over.

    ddy up! Do shadow drills as much as possible. Partners face each other and must mimic thrson. One child must be the shadow while the other child copies each movement. This is a eral agility drills (moving side to side) as it encourages balance, jumps, and turns.

    t children moving as much as possible! Unstructured play is still the best way to encovement! Encourage 30-60 minutes of activity per day to reap the rewards of happy children!

    l games have a recommended grade range but it is always up to the instructor to detertability of activities. Games can be played indoor or outdoor.

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    xcel Fitness Inc. Training Centre

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    ATT Conditioning Performance Centre

    dden inside Excel Fitness is The CATT Performance Centre. This area features forward thinletic training for youth to pros. Functional Movement Screening, Agility, Power, Speed, Endu

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    Table of Contents

    CK AND THE BEAN-STOCKHE ALPHABET GAMEROP-N-STOPND BENDER

    NIMAL FARM

    OLOUR TAG

    AKE-N-BAKEY RIDENCTION JUNCTIONRENGTH BY NUMBERS

    ALLOON PLAYOVEMENT FLOW IMAGINATION PLAYTREME FUN

    OWEL POWERPS FOR FITNESS FUN

    cel Fitness Inc. Training CentreATT Conditioning Performance Centre