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AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

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Page 1: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

AccessGrid Archeological Dig Visualisation

Yifan Luu4146926

Supervised by Rhys Hawkins,Dr. Henry Gardner

Page 2: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

Structure of presentation

1. Overview of entire project

2. Essential components of project

3. Blueprint of project

4. Issues and problems

5. Time schedule

6. References

Page 3: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

1.Overview

More than just new version of Virtual Excavation The project continues the

Virtual Excavation which had involved several escience students

The project will still follow the terms of archaeological dig, but it will bring several approaches to stimulate and present the archaeological dig, for instance Augmented Reality.

Page 4: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

1. Overview

Collaborative, augmented, data-presentable archaeological Visualization

1. Constructing shared and collaborative virtual environment through AGJuggler that takes advantages of VRJuggler and integrates it with the Access Grid which is considered as a fairly mature collaborative design platform.

2. Employing the chroma key technique to wave real users and archaeological site together and create an highly immersive simulation.

Page 5: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

1.Overview

3. Creating a new approach allows the users to present the well-detailed 3D artefacts model using Augmented Reality.(3D artefacts are modeled according to the photos from archaeological spot, that should offer the reasonable details. )

4. Establishing the highly immersive virtual excavation enabling the walk through presentation displayed on the wedge.

Page 6: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

1. Access Grid Is a large scale group to

group collaborative communication environment

Is "designed space" that explicitly contains the high-end audio and visual technology needed to provide a high-quality compelling user experience

Is ideal interactive and networked application base supporting distant visualization with multicasting

Page 7: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

2. Augmented Reality Chroma key extracts

user from video stream and allows substitution of a virtual background through alpha channel.

Page 8: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

2. Augmented Reality ARToolkit provides a ta

ngible augmented Reality interface using accurate vision-based tracking approach and defines a new style for user to manipulate and present virtual data.

Page 9: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

3. AGJuggler & VRJuggler VRJuggler is an ideal virtual

reality application developing environment with cross-platform, run-time flexibility, locally distributed applications & environment and performance monitoring features.

AGJuggler takes the advantages of functionalities of VRJuggler and integrates with shared collaborative environment provided by Access Grid. Finally, it contributes to the richer collaborative experience to geographically distributed users.

Page 10: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

4. Immersive interaction through Wedge The display is ported into the escience’s

tracked interactive wedge As powerful utilities offered by wedge( e.g.

Ultrasound head tracker,3D mouse), hopefully we can bring presenter into the virtual dig enabling walk through type presentations.

Page 11: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

2.Essential components of project

5. Reconstructing the archaeological data Image based 3D modeler

PhotoModeler and ImageModeler interactive reassemble artefacts from pieces

of shreds general site location.

Page 12: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

3. Blueprint of project

Page 13: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

4.Issues and problems

1. Broad topic and limited time 2. Access Grid node capability3. Interface between AGJuggler and Wedge4. Archaeological reconstruction from shreds5. Video resolution vs archaeological details6. Distributed virtual reality application’s synchron

ization7. Adaptation between 2D human figure captured

by chroma-key and 3D archaeological virtual site

Page 14: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

5.Time schedule

Page 15: AccessGrid Archeological Dig Visualisation Yifan Lu u4146926 Supervised by Rhys Hawkins, Dr. Henry Gardner

6. References

[1] L. Childers, T. Disz, R. Olson, M. E. Papka, R. Stevens,and T. Udeshi, Access Grid: Immersive Group-to-Group Collaborative Visualization,4th International Immersive Projection Technology Workshop, 2000.

[2]. Carolina Cruz-Neira, Allen Bierbaum, Patrick Hartling, Christopher Just, and Kevin Meinert. VR Juggler – An Open Source Platform for Virtual Reality Applications. In 40th AIAA Aerospace Sciences Meeting and Exhibit 2002, Reno, Nevada, January 2002.

[3] AGJuggler: An architecture for virtual reality within a collaboration environment. Master's thesis, Purdue University, 2005

[4] Michael Ashikhmin, High Quality Chroma Key http://www.cs.utah.edu/~michael/chroma/

[5] AccessGrid website http://www.accessgrid.org/ [6] ARToolkit. http://www.hitl.washington.edu/research/ shared_space/

[7] Benko, H., Ishak, E., Feiner, S. "Collaborative Visualization of an Archaeological Excavation". Workshop on Collaborative Virtual Reality and Visualization (CVRV

2003). Lake Tahoe, CA. October 26–28, 2003