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Key words: Repetition, Association between pain and fear, Intensity, Fear evoking stimuli, Fear provoking qualities, Patterns, Strength. From reading Rachman’s theory it became evident that repetition was a key part in both acquiring and overcoming fear. This immediately gave me two possible meaning for my game. 1) Traveling through a world to overcome a fear, 2) traveling through a world running away from a fear. With this in mind I started to look at how the game would work, what style would it take and how spiders would be used within my designs. Rachman’s fear acquisition theory Functionality: It’s a game, What is the aim of the game? How do you die? How do you win? How would it be played? <

Adaptation B Crit Presentation

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Key words:

Repetition, Association between pain and fear,Intensity,Fear evoking stimuli,Fear provoking qualities,Patterns,Strength.

From reading Rachman’s theory it became evident that repetition was a key part inboth acquiring and overcoming fear. This immediately gave me two possible meaningfor my game. 1) Traveling through a world to overcome a fear, 2) traveling through aworld running away from a fear.

With this in mind I started to look at how the game would work, what style would ittake and how spiders would be used within my designs.

Rachman’s fear acquisition theory

Functionality:

It’s a game,What is the aim of the game?How do you die?How do you win?How would it be played?<

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Depth of field:

The idea behind using depth of field was to bring the action from the background to the foreground.

Looking at Rachman’s theory, one of the characteristics of acquiring fear is patterns, by using the layers in my game and the depth of field switch this would break the rhythm of the game, heightening the fear.

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