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AD&D 3e - Arms & Equipment Guide

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Arms & Equipment guide

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  • CoverTable of contentsIntroductionChapter one: Weapons and armorLarger and smaller weaponsNew weaponsWeapons and technologyWeapon materialsNew armor typesArmor and technologyNew armor materials

    Chapter two: Adventuring gearNew equipmentSpecial and superior itemsTrade goods

    Chapter three: VehiclesA quick tour of your vehicleManeuverability, PropulsionControlling vehicles, Vehicle combatCollisionsAttacking a vehicleVehicle augmentationsThe vehicle statistics blockWater vehiclesAir vehiclesLand vehiclesSpecial vehicles

    Chapter four: Hirelings and creaturesFinding hirelings, guildsCost of hirelingsMercenariesCompanions, Pets and mountsGuard creaturesMounts

    Chapter five: Magic itemsArmorWeaponsPotionsRingsRodsStaffsWondrous items

    Chapter six: Special magic itemsIntelligent itemsCursed magic itemsArtifacts

    Appendix: Treasure tables