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ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01 - Admissions Process 02 - 3D Animation Cinema 06 - 3D Film 09 - Game Art 13 - Tech. Game Art 16 - 3D Cinema FX 19 - Game Design 21 - Game Programming 23 - Game Creator 25 - Music & Sound Design 27 - Producer 29 - Game Data Analyst

ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

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Page 1: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS GUIDE 2020

The Admissions Guide will give you useful information to help you prepare for the selection tests.

01 - Admissions Process

02 - 3D Animation Cinema

06 - 3D Film

09 - Game Art

13 - Tech. Game Art

16 - 3D Cinema FX

19 - Game Design

21 - Game Programming

23 - Game Creator

25 - Music & Sound Design

27 - Producer

29 - Game Data Analyst

Page 2: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

01 ACCOUNT CREATION & PRE-REGISTRATIONOn www.isart.com to create your personal portal and choose your course

02 CONTACT Montreal from 04th November 2019 Paris from 12th November 2019

The school will contact you by telephone to confirm the date for your tests (written and interview)

03 TEST PERIOD Montreal from 17th until 21th February 2020 Paris from 2nd until 6th March 2020

04 TEST RESULTSResults will be available on your my.isart.com portal

Montreal on 27th February 2020 from 4pm Paris on 12th March 2020 from 4pm

05 REGISTRATIONThe registration form is available in your my.isart.com portal

06 FINAL REGISTRATION The candidate sends their completed registration contract to the school by registered letter with acknowledgment of receipt

ADMISSIONS PROCESS 2020

11

Page 3: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Animation Cinema

3D Animation Cinema

3D Animation Cinema3D Animation CinemaDigital Art

2nd

year

CV with photo Cover letter

TESTS1

45 min max. INTERVIEW

BACHELOR’S MASTER’S

Possible formats Images in 150 DPIFor each PDF:

date, caption, contextfor production, commentary

Required portfolio (Please read the next pages carefully)

possible points for admission

3rd

year2nd

year1st

year

Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.

Grade split Project at home 50% of grade / Interview 50% of grade

From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)

PROJECT

1st

year

at home

APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)

2

For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.

2

Page 4: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Animation Cinema

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read specialized press (3D animation).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

References for 1st year Bachelor’s

Required portfolio for 1st year Bachelor’s

GRAPHIC NOVEL

ARTIST VIDEO GAME

FILM

Là où vont nos pèresShaun Tan

CupheadChad - JaredMoldenhauer - Studio MDHR

TronSteven Lisberger

Ronald Searle

Environments (3 minimum)

Characters (3 minimum)

Objects (3 minimum)

Works in color (3 minimum)

3

Page 5: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

References for 2nd, 3rd years Bachelor’s and 1st year Master's

Required portfolio for 2nd year Bachelor’s

OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]20 images max. (at least 3 per category)

Environments Objects Characters (live model) Animals

LIGHTING & VOLUME EXPERIMENTS [DIGITAL AND/OR TRADITIONAL]3 works max.

WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]5 works max.

3D WORKS [OPTIONAL]:5 works max. (any type of work)

SKETCHES15 sketches maximum (at least 5 per category)

Posing Landscapes

DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (at least 2 per category)

Environments with characters Objects Vehicles Characters in dynamic poses Illustrations (your choice of technique)

ADMISSIONS 20203D Animation Cinema

BOOKS

FILMS ARTISTS

GRAPHIC NOVELS

Dream WorldsHans Bacher

Hector Guimard

Les Murailles de SamarisBenoît Peeters - François Schuiten

Toy StoryJohn Lasseter

The Great DictatorCharlie Chaplin

The Animator’s Survival Kit Richard Williams

Salvador Dali

Idées NoiresAndré Franquin

4

Page 6: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Animation Cinema

Required portfolio for 3rd year Bachelor’s

OBSERVATIONAL & MORPHOLOGY DRAWINGS [DIGITAL AND/OR TRADITIONAL]12 images max. (3 per category)

Environments Objects Character (live model) Animals

WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]10 works max.

CHARACTER DESIGN10 works max. (minimum 3 per category)

Turn Posing Expressions

2D ANIMATION2 animations minimum (format h264)

2D STORYBOARD 2 storyboards minimum

3D MODELLING [WIREFRAME]6 works max. (minimum 2 per category) / Maya Software

Props Environments

3D LIGHTING / SHADING / 3D TEXTURING 10 completed images max. / MAYA Software

Props Environments (minimum 2)

SKETCHES15 sketches max. (minimum 5 per category)

Posing Landscapes

DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (minimum 2 per category)

Environments with characters Characters interacting

Required portfolio for 1st year Master’s

OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]12 images max. (3 per category)

Environments Objects Characters (live model) Animals

WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]10 works max.

CHARACTER DESIGN & MORPHOLOGY10 works max. (minimum 3 per category)

Turn Posing Expressions

2D STORYBOARD Minimum 2 storyboards

2D/3D ANIMATIONMinimum 4 animations 2 of which at least are in 3D (format h264) / Fundamentals, posing and acting

RIGGING [OPTIONAL]1 rigged character or creature

3D MODELLING [WIREFRAME]6 works max. (minimum 2 per category) MAYA Software

Props Environments Characters

3D LIGHTING / SHADING / 3D TEXTURING 10 completed images max. / MAYA Software

Props Interior settings Exterior settings

SKETCHES15 sketches max. (minimum 5 per category)

Posing Landscape

DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (minimum 2 per category)

Environments with characters Characters interacting

5

Page 7: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Film

possible points for admission

Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.

Spe. Film 3D

Spe. Film 3D

Spe. Tech Game Art

Spe. Tech Game Art

3D Art

2nd

year1st

year4th

year3rd

year

TESTS1

45 min max. INTERVIEW

CV with photo Cover letter Required portfolio (Please read the next page carefully)

Grade split Project at home 50% of grade / Interview 50% of grade

PROJECTat home

From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)

APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)

2

For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.

6

Page 8: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read specialized press (3D animation).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

References for 1st and 2nd years

Required portfolio for 1st and 2nd years

GRAPHIC NOVEL

ARTIST VIDEO GAME

FILM

Là où vont nos pèresShaun Tan

CupheadChad - JaredMoldenhauer - Studio MDHR

TronSteven Lisberger

Ronald Searle

Environments (3 minimum)

Characters (3 minimum)

Objects (3 minimum)

Works in color (3 minimum)

ADMISSIONS 20203D Film

7

Page 9: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Film

BOOKS

FILMS ARTISTS

GRAPHIC NOVELS

Dream WorldsHans Bacher

Hector Guimard

Les Murailles de SamarisBenoît Peeters - François Schuiten

Toy StoryJohn Lasseter

The Great DictatorCharlie Chaplin

The Animator’s Survival Kit Richard Williams

Salvador Dali

Idées NoiresAndré Franquin

A well-organized PDF or a PowerPoint [a folder with appropriately named files is also acceptable] You can provide a link to a personal website or a dedicated portfolio site A link to a generic site [Facebook, Instagram, etc.] will be refused

YOUR PORTFOLIO CAN INCLUDE 40 WORKS AT MOST.It should show a mastery of the following techniques:

Concept Art (5 designs max.) Hard surface modelling [Maya] (3 objects max.) Organic sculpting [Zbrush] (2 objects max.) Textures (3 textured objects max.) Rigging [Maya] (1 character and 1 object max.) 3D Animation (3 animations max.) Compositing [Nuke] (3 composited shots max.)

Matte painting (2 matte paintings max.) Lighting and lookdev for precalculated rendering [Arnold]

(5 images max.) Other related techniques that have been mastered also

welcome [photogrammetry, colorimetry, mocap, programming, etc.] (5 projects max.)

In the case where all the techniques have not been mastered, you may be asked to bring yourself up to speed before the start of the course

Required Portfolio for 3rd year

References for 3rd year

8

Page 10: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Art r

Game Art Game ArtGame ArtDigital Art

2nd

year1st

year

CV with photo Cover letter

TESTS1

45 min max. INTERVIEW

BACHELOR’S MASTER’S

Possible formats Images in 150 DPIFor each PDF:

date, caption, contextfor production, commentary

Required portfolio (Please read the next pages carefully)

possible points for admission

3rd

year2nd

year1st

year

Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.

Grade split Project at home 50% of grade / Interview 50% of grade

PROJECTat home

From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)

APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)

2

For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.

9

Page 11: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Art

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read specialized press (3D animation).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

References for 1st year Bachelor’s

GRAPHIC NOVEL

ARTIST VIDEO GAME

FILM

Là où vont nos pèresShaun Tan

CupheadChad - JaredMoldenhauer - Studio MDHR

TronSteven Lisberger

Ronald Searle

Required portfolio for 1st year Bachelor’s

Environments (3 minimum)

Characters (3 minimum)

Objects (3 minimum)

Works in color (3 minimum)

10

Page 12: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Art

Required portfolio for 2nd year Bachelor’s

References for 2nd, 3rd years Bachelor’s and 1st year Master's

OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)

Environments / Objects Characters (live models) / Animal drawings

ILLUSTRATED STILL 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum

OPTIONAL – RENDERED 3D IMAGE1 image minimum(rendered images only exported in .jpg or .png or .tiff formats)

OPTIONAL – ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc.

RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.

SKETCHES15 sketches minimum (or sketchbook)

Character posing / Landscapes

DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works

Characters within an environment Characters interacting (poses in action)

VIDEO GAMES

FILMS ARTISTS

Sky Thatgamecompany

Thomas MoranThe Homesman Tommy Lee Jones

Gerald Brom

GRAPHIC NOVELS

White Knight Sean Gordon Murphy

Ces jours qui disparaissent Timothée Le Boucher

Metro Exodus 4A Games

Spiderman : into the spider-verse Peter Ramsey

11

Page 13: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Art

Required portfolio for 3rd year Bachelor’s

OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)

Environments Objects: buildings, cars, furniture, accessories, etc. Characters (live models) Animals

ILLUSTRATED STILL 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum

MODELLING WITH WIREFRAME [GRIDS]4 images minimum

Simple objects (with Maya, 3Ds max, or any other)

3D RENDERED IMAGES1 image minimumOPTIONAL - LIGHTING / SHADING1 image minimum

OPTIONAL - PHOTO EDITING1 image minimum

OPTIONAL - ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc

RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.

2D ANIMATIONSYour choice of software and techniquesSKETCHES

15 sketches Character poses Landscapes Anatomical studies: hands, feet, etc.

DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]10 works max. (minimum 3 per category)

Characters with settings Characters interacting (action poses) Robots, vehicles, creatures

Required portfolio for 1st year Master’s

OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)

Environments Objects: buildings, cars, furniture, accessories, etc. Characters (live models) Animals

ILLUSTRATED 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]5 images minimum

MODELLING WITH WIREFRAME [GRID]4 images minimum

Simple objects (with Maya, 3Ds max, or any other)

MATTE PAINTING [PHOTO BASHING]1 image minimum

OPTIONAL - ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc.

RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.

2D DIGITAL ANIMATION3 images minimum

Characters (walking, running, attacking)

LIGHTING / SHADING3 images minimum

3D RENDERED IMAGES [SCREENSHOTS IN YOUR CHOICE OF GAME ENGINE e.g. Unity] 5 images minimum

SKETCHES15 sketches max. (minimum 5 per category)

Character poses Landscapes Anatomical studies: hands, feet, etc. Animals/creatures

DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works

Characters with settings Characters interacting (action poses) Speed Paint / Color studies Robots, vehicles Accessories / Props: weapons, plants, furniture, etc.

MUTUAL GAME ART 2D / GAME ART 3D

SPE. GAME ART 2D SPE. GAME ART 3D OROR

12

Page 14: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Tech. Game Art

possible points for admission

Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.

Spe. Film 3D

Spe. Film 3D

Spe. Tech Game Art

Spe. Tech Game Art

4th

year3rd

year

TESTS1

45 min max. INTERVIEW

2

CV with photo Cover letter

Possible formats Images in 150 DPIFor each PDF:

date, caption, contextfor production, commentary

Required portfolio (Please read the next pages carefully)

Grade split Project at home 50% of grade / Interview 50% of grade

PROJECTat home

3D Art

2nd

year1st

year

From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)

APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)

2

For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.

13

Page 15: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Tech. Game Art

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read specialized press (3D animation).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

References for 1st and 2nd years

Required portfolio for 1st and 2nd years

GRAPHIC NOVEL

ARTIST VIDEO GAME

FILM

Là où vont nos pèresShaun Tan

CupheadChad - JaredMoldenhauer - Studio MDHR

TronSteven Lisberger

Ronald Searle

Environments (3 minimum)

Characters (3 minimum)

Objects (3 minimum)

Works in color (3 minimum)

14

Page 16: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Tech. Game Art

VIDEO GAMES

FILMS ARTISTS

Sky Thatgamecompany

Thomas MoranThe Homesman Tommy Lee Jones

Gerald Brom

GRAPHIC NOVELS

White Knight Sean Gordon Murphy

Ces jours qui disparaissent Timothée Le Boucher

Metro Exodus 4A Games

Spiderman : into the spider-verse Peter Ramsey

OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)

Environments / Objects Characters (live model) / Animal drawing

ILLUSTRATED 2D LANDSCAPE[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum

OPTIONAL - 3D RENDERED IMAGE1 image minimum(rendered images exported only in .jpg or .png or .tiff formats)

OPTIONAL - ANY OTHER FORM OF CREATIONExamples: photos, sculptures, video games, game design, etc.

RECENT CULTURAL SELF-IMPROVEMENTExamples: exhibition visits, museums, festivals, etc.

SKETCHES15 sketches minimum (or sketchbook)

Character poses / Landscapes

DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works

Characters with environment Characters interacting (action poses)

Required portfolio for 3rd year

References for 3rd year

15

Page 17: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Cinema FX

3D Cinema FX3D CinemaFX

3D CinemaFX

2nd

year1st

year

APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)

2

CV with photo Cover letter

TESTS1

For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.

45 min max. INTERVIEW

BACHELOR’S MASTER’S

Required portfolio (Please read the next pages carefully)

possible points for admission

3rd

year2nd

year1st

year

Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.

3D CinemaFX

Grade split Project at home 50% of grade / Interview 50% of grade

PROJECTat home

From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)

16

Page 18: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Cinema FX

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read specialized press (special effects).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

Required portfolio for 1st year Bachelor’s

Your portfolio can contain: digital creations conceived by you (not the result of tutorials): 20 images and/or 10 videos max. artistic photos (photos with some care paid towards the framing, lighting, subject, etc.): 20 photos max. live-action short films (not edits of video game clips) in MP4 format: 5 videos max. digital sculptures, no matter what software is used: 5 images or videos max. photos of models or sculptures: 5 photos max.

BOOKS GRAPHIC NOVELS

FILMS

WEBSITES

ARTISTS

MetropolisFritz Lang

1984George Orwell

Ray Harryhausen

www.videocopilot.net

La trilogie NikopolEnki Bilal

www.cgsociety.org

Effets Speciaux :deux siècles d’histoirePascal Pinteau

Terminator 2James Cameron

Stan Winston

BlacksadJuan Diaz Canales- Juanjo Guarnido

17

Page 19: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 20203D Cinema FX

Required portfolio for 2nd year Bachelor’s

Your portfolio should contain: digital creations conceived by you (not the result of tutorials): 20 images and/or 10 videos max.

These images should contain at least one object with a complex shape and a textured object artistic photos (photos with some care paid towards framing, lighting, subject, etc.): 20 photos max.,

some of which should be retouched (please provide before/after) matte paintings conceived by you: 5 images max. live-action short films (not edits of video games clips) in MP4 format: 5 videos max. motion graphics animations, in MP4 format: 5 videos max.

Required portfolio for 3rd year Bachelor’s

Your portfolio should contain: 3D models conceived by you (objects, sets, cars) created with Maya:

20 images with ambient occlusion + wireframe and/or 10 video clips max. textured, shaded and lit 3D renders conceived by you: 20 images and/or 5 videos max. 3D animations conceived by you, in MP4 format: 10 videos max. artistic photos (photos with some care paid towards framing, lighting, subject, etc.): 20 photos max.

some of which should be retouched (please provide before/after) matte paintings conceived by you: 5 images max. live-action short films (not edits of video games clips) in MP4 format: 5 videos max. motion graphics animations, in MP4 format: 5 videos max. scripts conceived by you, programmed in Python, and presented in video form: 5 max.

Required portfolio for 1st year Master’s

Your portfolio should contain: short film mixing live-action and 3D animated characters, in which you have used some or all of the following techniques:

(filming, modelling, textures, materials, rigging, animation, lighting, rendering, compositing, integration).The main 3D software used to create this short film should be Maya

3D sculptures conceived by you (creatures, characters): 20 images and/or 10 video clips max. green-screen chroma key compositing: 10 images and/or 5 video clips max. (please provide before/after) scripts conceived by you, programmed in Python, and presented in video form: 5 max.

18

Page 20: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Design

GDGame DesignGD

3rd

year2nd

year1st

year1

year

BACHELOR'S MASTER'S

possible points for admission

INTERVIEW1

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

45 min max. INTERVIEW

Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter Required portfolio (Please read the next pages carefully)

19

Page 21: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Design

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read video game press.

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

VIDEO GAMES

ARTICLES

VIDEOS

Clash Royale SuperCell

Game Design Deep Dive: Re-imagining the double-jump in The Messenger Thierry Boulanger Gamasutra

“Are Games Art?” Brenda Romero TEDxGalway TedX

Baba Is You Hempuli Oy

The Year In Numbers 2018 James BatchelorGamesIndustry.biz

“Level Design Workshop: Invisible Intuition: Blockmesh and Lighting Tips to Guide Players and Set the Mood”GDC Vault

“Fail faster”Extra Credits

No Man’s Sky Hello Games

7 successful Early Access games that all developers should study Holly Green Gamasutra

ApexRespawn Entertainment

Required portfolio

Your portfolio should contain : At least one document describing the gameplay of an innovative project

Explain your ideas using images and diagrams. Concentrate on the gameplay: don’t focus on the game world, the storyline, technique or design

Ideally a prototype game (your choice of medium: video game, card or dice game) A prototype can be simple, in very early stages, and very schematic, as long as it at least partly shows what is interesting about the gameplay

if possible, other forms of analytic or creative works maps / levels / campaigns / mods / strategic guides / gameplay analysis of a game, etc.

N.B.: please only use PDF files and videos (compatible with VLC Media Player). To show a prototype, make a video of it.

20

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ADMISSIONS 2020Game Programming

possible points for admission

GP GPGPGPGP

3rd

year2nd

year1st

year1st

year2nd

year

BACHELOR'S MASTER'S

TESTS1

1 h 30

3 h 30

WRITTEN TESTS

WRITTEN TESTS

Specialized tests: Mathematics / Logic / Interview preparationWe advise you to revise concepts mathematics, geometry, algebra and analysis (trigonometry, vectors, scalar product, derivations, tangents)

Specialized tests: Mathematics / ProgrammingWe strongly advise you to revise C++, C, the basics of graphic rendering (OpenGL or DirectX) and mathematics (2D/3D geometry, algebra, analysis)

GP1

GP2

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

45 min max. INTERVIEW

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter Portfolio (Please read the next page carefully)

Grade split Written tests 50% of grade / Interview 50% of grade

Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm

21

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ADMISSIONS 2020Game Programming

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read video game press.

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

SOFTWARE

WEBSITEVIDEO GAMES

Unity 3D Lumberyard

www.fr.khanacademy.orgForniteEpic Games - People Can Fly

Unreal Engine 4 Visual Studio

God of WarSony Interactive Entertainment

Zelda breath to the wild Nintendo

Optional portfolio for 1st year Bachelor’s

Required portfolio for 2nd year Bachelor’s

Programming projects Programs in C

Programmming projects Programs in C Programs in C++

22

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ADMISSIONS 2020Game Creator

GDPGame Desgin& Prog.GDP

3rd

year2nd

year1st

year1

year

BACHELOR'S MASTER'S

possible points for admission

TESTS1

1 h 30 WRITTEN TESTSSpecialized tests: Mathematics / Logic / Interview preparation

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

45 min max. INTERVIEW

Grade split Written tests 50% of grade / Interview 50% of grade

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter Optional portfolio (Please read the next page carefully)

Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm

23

Page 25: ADMISSIONS GUIDE 2020 - ISART Digital€¦ · ADMISSIONS GUIDE 2020 The Admissions Guide will give you useful information to help you prepare for the selection tests. 01-Admissions

ADMISSIONS 2020Game Creator

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read video game press.

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

TOOLS

VIDEO GAMES

RESOURCES

Adobe Animate

God of War Sony Interactive Entertainment

Comment Zelda Breath of the Wild nous parle de liberté (Game Spectrum)

How to Prototype a Game in Under 7 Days Gamasutra

Unity 3D

Dead cellsMotion Twin

Untitled Goose GameHouse House

Doing Free to Play Wrong How Bad Monetization Harms F2P GamesExtra Credits

Holedown Grapefrukt games

Unreal Engine 4

Optional portfolio

A game, app or website prototype A game concept Any creation considered relevant

24

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ADMISSIONS 2020Music & Sound Design

possible points for admission

Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.

MSMSMS

3rd

year2nd

year1st

year

BACHELOR

INTERVIEW1

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

45 min max. INTERVIEW

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter Required portfolio (Please read the next page carefully)

25

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ADMISSIONS 2020Music & Sound Design

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read press (video game & 3D animation).

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

VIDEO GAMES

FILMS BOOKS

COMPOSERS

SkyThatGameCompany

Toy Story 4Josh Cooley

L’audionumériqueCurtis Roads

Austin WintoryApe outDevolver

The Dark KnightChristopher Nolan

Making musicDennis deSantis

Olivier Derivière

You will attach the image/photo and your soundtrack, with a length of: 1st year Bachelor's minimum 30s in .WAV format 2nd year Bachelor's 1min30s in .WAV format

Please use the following structure for file titles: SURNAME_FIRSTNAME_POSTCARD_TEST_ISART2020.WAV

You will justify your choice of video and your composition work at the interview

You will attach your composition (with the original video) : 1st year Bachelor's minimum 30s in .WAV format 2nd year Bachelor's 1min30s in .WAV format

Please use the following structure for file titles: SURNAME_FIRSTNAME_COMPOSITION_TEST_ISART2020.WAV

A musical composition synced with a video of your choice (a film extract, from an animated film, short film or an advert).

A sonic postcard based on an image or photo of your choice, recreate a sonic atmosphere composed only of sound effects corres-ponding to the place or event that the image (or photo) represents.

Required portfolio

26

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ADMISSIONS 2020Producer

Producer

MASTER'S

Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.

1

year

INTERVIEW1

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.

The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

Be prepared to talk about your professional experiences and what you learned from them.

45 min max. INTERVIEW

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter Optional portfolio Any creations considered relevant

27

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ADMISSIONS 2020Producer

PREPARING YOURSELF3

1. We recommend that you stay up to date with current events and read video game press.

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

VIDEO GAMES

VIDEOS

ARTICLES

God of WarSony Interactive Entertainment

ApexRespawn Entertainment

Homescapes Playrix Entertainment

Making Release Day Just Another MondayGDC

Stadia GDC 2019 Gaming AnnouncementGoogle

The 7 Steps to Successfully Greenlight a Game with an IP Deconstructor of fun

Fortnite UX Designer Breaks Down Fortnite’s UI / UX Ars Technica

So You Want To Be a Producer - How to Lead a Development Team Extra Credits

What Makes a Good Game Producer? Part 1 Gamasutra

SOFTWARE

Trello

28

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ADMISSIONS 2020Game Data Analyst

Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.

APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com

(your personal application portal)

2

CV with photo Cover letter

INTERVIEW1

The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.

45 min max. INTERVIEW

29

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VIDEO GAMES

VIDEOS

HearthstoneBlizzard Entertainment

Clash of ClansSupercell

Game of WarMachine Zone

Clash RoyaleSupercell

League of LegendsRiot Games

Star Wars : Galaxy of HeroesElectronic Arts

“Monetize : the Seven Deadly Sins of Game Monetization”

“Metaphysics of game design”Will WrightGDC Vault

“Free-to-play is currently broken - How high costs drive player away from F2P Games”Extra Credits

“Free-to-play’s MECHANICS are Great - The min-GameRevolution”Extra Credits

“Monetizing F2P without «The Pinch»”Scott RigbyGDC Vault

“Designing journey”Jenova ChenGDC Vault

ARTICLES [www.gamasutra.com]

The Chemistry of game designDaniel Cook

The Design of Free-to-play Games / Part 2Pascal Luban

The Design of Free-to-play Games / Part 1Pascal Luban

ADMISSIONS 2020Game Data Analyst

PREPARING YOURSELF3

1. It is recommended that you keep up to date with current events and read video game press.

2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.

30