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ADMISSIONS GUIDE 2020
The Admissions Guide will give you useful information to help you prepare for the selection tests.
01 - Admissions Process
02 - 3D Animation Cinema
06 - 3D Film
09 - Game Art
13 - Tech. Game Art
16 - 3D Cinema FX
19 - Game Design
21 - Game Programming
23 - Game Creator
25 - Music & Sound Design
27 - Producer
29 - Game Data Analyst
01 ACCOUNT CREATION & PRE-REGISTRATIONOn www.isart.com to create your personal portal and choose your course
02 CONTACT Montreal from 04th November 2019 Paris from 12th November 2019
The school will contact you by telephone to confirm the date for your tests (written and interview)
03 TEST PERIOD Montreal from 17th until 21th February 2020 Paris from 2nd until 6th March 2020
04 TEST RESULTSResults will be available on your my.isart.com portal
Montreal on 27th February 2020 from 4pm Paris on 12th March 2020 from 4pm
05 REGISTRATIONThe registration form is available in your my.isart.com portal
06 FINAL REGISTRATION The candidate sends their completed registration contract to the school by registered letter with acknowledgment of receipt
ADMISSIONS PROCESS 2020
11
ADMISSIONS 20203D Animation Cinema
3D Animation Cinema
3D Animation Cinema3D Animation CinemaDigital Art
2nd
year
CV with photo Cover letter
TESTS1
45 min max. INTERVIEW
BACHELOR’S MASTER’S
Possible formats Images in 150 DPIFor each PDF:
date, caption, contextfor production, commentary
Required portfolio (Please read the next pages carefully)
possible points for admission
3rd
year2nd
year1st
year
Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.
Grade split Project at home 50% of grade / Interview 50% of grade
From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)
PROJECT
1st
year
at home
APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)
2
For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.
2
ADMISSIONS 20203D Animation Cinema
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read specialized press (3D animation).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
References for 1st year Bachelor’s
Required portfolio for 1st year Bachelor’s
GRAPHIC NOVEL
ARTIST VIDEO GAME
FILM
Là où vont nos pèresShaun Tan
CupheadChad - JaredMoldenhauer - Studio MDHR
TronSteven Lisberger
Ronald Searle
Environments (3 minimum)
Characters (3 minimum)
Objects (3 minimum)
Works in color (3 minimum)
3
References for 2nd, 3rd years Bachelor’s and 1st year Master's
Required portfolio for 2nd year Bachelor’s
OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]20 images max. (at least 3 per category)
Environments Objects Characters (live model) Animals
LIGHTING & VOLUME EXPERIMENTS [DIGITAL AND/OR TRADITIONAL]3 works max.
WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]5 works max.
3D WORKS [OPTIONAL]:5 works max. (any type of work)
SKETCHES15 sketches maximum (at least 5 per category)
Posing Landscapes
DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (at least 2 per category)
Environments with characters Objects Vehicles Characters in dynamic poses Illustrations (your choice of technique)
ADMISSIONS 20203D Animation Cinema
BOOKS
FILMS ARTISTS
GRAPHIC NOVELS
Dream WorldsHans Bacher
Hector Guimard
Les Murailles de SamarisBenoît Peeters - François Schuiten
Toy StoryJohn Lasseter
The Great DictatorCharlie Chaplin
The Animator’s Survival Kit Richard Williams
Salvador Dali
Idées NoiresAndré Franquin
4
ADMISSIONS 20203D Animation Cinema
Required portfolio for 3rd year Bachelor’s
OBSERVATIONAL & MORPHOLOGY DRAWINGS [DIGITAL AND/OR TRADITIONAL]12 images max. (3 per category)
Environments Objects Character (live model) Animals
WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]10 works max.
CHARACTER DESIGN10 works max. (minimum 3 per category)
Turn Posing Expressions
2D ANIMATION2 animations minimum (format h264)
2D STORYBOARD 2 storyboards minimum
3D MODELLING [WIREFRAME]6 works max. (minimum 2 per category) / Maya Software
Props Environments
3D LIGHTING / SHADING / 3D TEXTURING 10 completed images max. / MAYA Software
Props Environments (minimum 2)
SKETCHES15 sketches max. (minimum 5 per category)
Posing Landscapes
DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (minimum 2 per category)
Environments with characters Characters interacting
Required portfolio for 1st year Master’s
OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]12 images max. (3 per category)
Environments Objects Characters (live model) Animals
WORKS IN COLOR[DIGITAL AND/OR TRADITIONAL]10 works max.
CHARACTER DESIGN & MORPHOLOGY10 works max. (minimum 3 per category)
Turn Posing Expressions
2D STORYBOARD Minimum 2 storyboards
2D/3D ANIMATIONMinimum 4 animations 2 of which at least are in 3D (format h264) / Fundamentals, posing and acting
RIGGING [OPTIONAL]1 rigged character or creature
3D MODELLING [WIREFRAME]6 works max. (minimum 2 per category) MAYA Software
Props Environments Characters
3D LIGHTING / SHADING / 3D TEXTURING 10 completed images max. / MAYA Software
Props Interior settings Exterior settings
SKETCHES15 sketches max. (minimum 5 per category)
Posing Landscape
DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]12 images max. (minimum 2 per category)
Environments with characters Characters interacting
5
ADMISSIONS 20203D Film
possible points for admission
Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.
Spe. Film 3D
Spe. Film 3D
Spe. Tech Game Art
Spe. Tech Game Art
3D Art
2nd
year1st
year4th
year3rd
year
TESTS1
45 min max. INTERVIEW
CV with photo Cover letter Required portfolio (Please read the next page carefully)
Grade split Project at home 50% of grade / Interview 50% of grade
PROJECTat home
From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)
APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)
2
For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.
6
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read specialized press (3D animation).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
References for 1st and 2nd years
Required portfolio for 1st and 2nd years
GRAPHIC NOVEL
ARTIST VIDEO GAME
FILM
Là où vont nos pèresShaun Tan
CupheadChad - JaredMoldenhauer - Studio MDHR
TronSteven Lisberger
Ronald Searle
Environments (3 minimum)
Characters (3 minimum)
Objects (3 minimum)
Works in color (3 minimum)
ADMISSIONS 20203D Film
7
ADMISSIONS 20203D Film
BOOKS
FILMS ARTISTS
GRAPHIC NOVELS
Dream WorldsHans Bacher
Hector Guimard
Les Murailles de SamarisBenoît Peeters - François Schuiten
Toy StoryJohn Lasseter
The Great DictatorCharlie Chaplin
The Animator’s Survival Kit Richard Williams
Salvador Dali
Idées NoiresAndré Franquin
A well-organized PDF or a PowerPoint [a folder with appropriately named files is also acceptable] You can provide a link to a personal website or a dedicated portfolio site A link to a generic site [Facebook, Instagram, etc.] will be refused
YOUR PORTFOLIO CAN INCLUDE 40 WORKS AT MOST.It should show a mastery of the following techniques:
Concept Art (5 designs max.) Hard surface modelling [Maya] (3 objects max.) Organic sculpting [Zbrush] (2 objects max.) Textures (3 textured objects max.) Rigging [Maya] (1 character and 1 object max.) 3D Animation (3 animations max.) Compositing [Nuke] (3 composited shots max.)
Matte painting (2 matte paintings max.) Lighting and lookdev for precalculated rendering [Arnold]
(5 images max.) Other related techniques that have been mastered also
welcome [photogrammetry, colorimetry, mocap, programming, etc.] (5 projects max.)
In the case where all the techniques have not been mastered, you may be asked to bring yourself up to speed before the start of the course
Required Portfolio for 3rd year
References for 3rd year
8
ADMISSIONS 2020Game Art r
Game Art Game ArtGame ArtDigital Art
2nd
year1st
year
CV with photo Cover letter
TESTS1
45 min max. INTERVIEW
BACHELOR’S MASTER’S
Possible formats Images in 150 DPIFor each PDF:
date, caption, contextfor production, commentary
Required portfolio (Please read the next pages carefully)
possible points for admission
3rd
year2nd
year1st
year
Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.
Grade split Project at home 50% of grade / Interview 50% of grade
PROJECTat home
From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)
APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)
2
For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.
9
ADMISSIONS 2020Game Art
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read specialized press (3D animation).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
References for 1st year Bachelor’s
GRAPHIC NOVEL
ARTIST VIDEO GAME
FILM
Là où vont nos pèresShaun Tan
CupheadChad - JaredMoldenhauer - Studio MDHR
TronSteven Lisberger
Ronald Searle
Required portfolio for 1st year Bachelor’s
Environments (3 minimum)
Characters (3 minimum)
Objects (3 minimum)
Works in color (3 minimum)
10
ADMISSIONS 2020Game Art
Required portfolio for 2nd year Bachelor’s
References for 2nd, 3rd years Bachelor’s and 1st year Master's
OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)
Environments / Objects Characters (live models) / Animal drawings
ILLUSTRATED STILL 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum
OPTIONAL – RENDERED 3D IMAGE1 image minimum(rendered images only exported in .jpg or .png or .tiff formats)
OPTIONAL – ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc.
RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.
SKETCHES15 sketches minimum (or sketchbook)
Character posing / Landscapes
DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works
Characters within an environment Characters interacting (poses in action)
VIDEO GAMES
FILMS ARTISTS
Sky Thatgamecompany
Thomas MoranThe Homesman Tommy Lee Jones
Gerald Brom
GRAPHIC NOVELS
White Knight Sean Gordon Murphy
Ces jours qui disparaissent Timothée Le Boucher
Metro Exodus 4A Games
Spiderman : into the spider-verse Peter Ramsey
11
ADMISSIONS 2020Game Art
Required portfolio for 3rd year Bachelor’s
OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)
Environments Objects: buildings, cars, furniture, accessories, etc. Characters (live models) Animals
ILLUSTRATED STILL 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum
MODELLING WITH WIREFRAME [GRIDS]4 images minimum
Simple objects (with Maya, 3Ds max, or any other)
3D RENDERED IMAGES1 image minimumOPTIONAL - LIGHTING / SHADING1 image minimum
OPTIONAL - PHOTO EDITING1 image minimum
OPTIONAL - ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc
RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.
2D ANIMATIONSYour choice of software and techniquesSKETCHES
15 sketches Character poses Landscapes Anatomical studies: hands, feet, etc.
DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]10 works max. (minimum 3 per category)
Characters with settings Characters interacting (action poses) Robots, vehicles, creatures
Required portfolio for 1st year Master’s
OBSERVATIONAL DRAWINGS[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)
Environments Objects: buildings, cars, furniture, accessories, etc. Characters (live models) Animals
ILLUSTRATED 2D SETTINGS[VEHICLE OR BUILDING IN A LANDSCAPE]5 images minimum
MODELLING WITH WIREFRAME [GRID]4 images minimum
Simple objects (with Maya, 3Ds max, or any other)
MATTE PAINTING [PHOTO BASHING]1 image minimum
OPTIONAL - ANY OTHER FORMS OF CREATIONExamples: photos, sculptures, music, game design, etc.
RECENT CULTURAL SELF-IMPROVEMENTExamples: visiting exhibitions, museums, festivals, etc.
2D DIGITAL ANIMATION3 images minimum
Characters (walking, running, attacking)
LIGHTING / SHADING3 images minimum
3D RENDERED IMAGES [SCREENSHOTS IN YOUR CHOICE OF GAME ENGINE e.g. Unity] 5 images minimum
SKETCHES15 sketches max. (minimum 5 per category)
Character poses Landscapes Anatomical studies: hands, feet, etc. Animals/creatures
DRAWINGS FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works
Characters with settings Characters interacting (action poses) Speed Paint / Color studies Robots, vehicles Accessories / Props: weapons, plants, furniture, etc.
MUTUAL GAME ART 2D / GAME ART 3D
SPE. GAME ART 2D SPE. GAME ART 3D OROR
12
ADMISSIONS 2020Tech. Game Art
possible points for admission
Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.
Spe. Film 3D
Spe. Film 3D
Spe. Tech Game Art
Spe. Tech Game Art
4th
year3rd
year
TESTS1
45 min max. INTERVIEW
2
CV with photo Cover letter
Possible formats Images in 150 DPIFor each PDF:
date, caption, contextfor production, commentary
Required portfolio (Please read the next pages carefully)
Grade split Project at home 50% of grade / Interview 50% of grade
PROJECTat home
3D Art
2nd
year1st
year
From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)
APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)
2
For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.
13
ADMISSIONS 2020Tech. Game Art
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read specialized press (3D animation).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
References for 1st and 2nd years
Required portfolio for 1st and 2nd years
GRAPHIC NOVEL
ARTIST VIDEO GAME
FILM
Là où vont nos pèresShaun Tan
CupheadChad - JaredMoldenhauer - Studio MDHR
TronSteven Lisberger
Ronald Searle
Environments (3 minimum)
Characters (3 minimum)
Objects (3 minimum)
Works in color (3 minimum)
14
ADMISSIONS 2020Tech. Game Art
VIDEO GAMES
FILMS ARTISTS
Sky Thatgamecompany
Thomas MoranThe Homesman Tommy Lee Jones
Gerald Brom
GRAPHIC NOVELS
White Knight Sean Gordon Murphy
Ces jours qui disparaissent Timothée Le Boucher
Metro Exodus 4A Games
Spiderman : into the spider-verse Peter Ramsey
OBSERVATIONAL DRAWING[DIGITAL AND/OR TRADITIONAL]Around 20 images (in black & white and/or color)
Environments / Objects Characters (live model) / Animal drawing
ILLUSTRATED 2D LANDSCAPE[VEHICLE OR BUILDING IN A LANDSCAPE]2 images minimum
OPTIONAL - 3D RENDERED IMAGE1 image minimum(rendered images exported only in .jpg or .png or .tiff formats)
OPTIONAL - ANY OTHER FORM OF CREATIONExamples: photos, sculptures, video games, game design, etc.
RECENT CULTURAL SELF-IMPROVEMENTExamples: exhibition visits, museums, festivals, etc.
SKETCHES15 sketches minimum (or sketchbook)
Character poses / Landscapes
DRAWING FROM IMAGINATION[DIGITAL AND/OR TRADITIONAL]Around 10 works
Characters with environment Characters interacting (action poses)
Required portfolio for 3rd year
References for 3rd year
15
ADMISSIONS 20203D Cinema FX
3D Cinema FX3D CinemaFX
3D CinemaFX
2nd
year1st
year
APPLICATION FILE For all applications: your application file must be sent to the school by the day before your appointment at the latest via my.isart.com (your personal application portal)
2
CV with photo Cover letter
TESTS1
For all applications: The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide. The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the special effect industry.
45 min max. INTERVIEW
BACHELOR’S MASTER’S
Required portfolio (Please read the next pages carefully)
possible points for admission
3rd
year2nd
year1st
year
Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.
3D CinemaFX
Grade split Project at home 50% of grade / Interview 50% of grade
PROJECTat home
From the 2nd year of admissions onwards: a project consisting of various works based on a specific theme (the theme and instructions will be sent to you once you have a date for your tests)
16
ADMISSIONS 20203D Cinema FX
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read specialized press (special effects).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
Required portfolio for 1st year Bachelor’s
Your portfolio can contain: digital creations conceived by you (not the result of tutorials): 20 images and/or 10 videos max. artistic photos (photos with some care paid towards the framing, lighting, subject, etc.): 20 photos max. live-action short films (not edits of video game clips) in MP4 format: 5 videos max. digital sculptures, no matter what software is used: 5 images or videos max. photos of models or sculptures: 5 photos max.
BOOKS GRAPHIC NOVELS
FILMS
WEBSITES
ARTISTS
MetropolisFritz Lang
1984George Orwell
Ray Harryhausen
www.videocopilot.net
La trilogie NikopolEnki Bilal
www.cgsociety.org
Effets Speciaux :deux siècles d’histoirePascal Pinteau
Terminator 2James Cameron
Stan Winston
BlacksadJuan Diaz Canales- Juanjo Guarnido
17
ADMISSIONS 20203D Cinema FX
Required portfolio for 2nd year Bachelor’s
Your portfolio should contain: digital creations conceived by you (not the result of tutorials): 20 images and/or 10 videos max.
These images should contain at least one object with a complex shape and a textured object artistic photos (photos with some care paid towards framing, lighting, subject, etc.): 20 photos max.,
some of which should be retouched (please provide before/after) matte paintings conceived by you: 5 images max. live-action short films (not edits of video games clips) in MP4 format: 5 videos max. motion graphics animations, in MP4 format: 5 videos max.
Required portfolio for 3rd year Bachelor’s
Your portfolio should contain: 3D models conceived by you (objects, sets, cars) created with Maya:
20 images with ambient occlusion + wireframe and/or 10 video clips max. textured, shaded and lit 3D renders conceived by you: 20 images and/or 5 videos max. 3D animations conceived by you, in MP4 format: 10 videos max. artistic photos (photos with some care paid towards framing, lighting, subject, etc.): 20 photos max.
some of which should be retouched (please provide before/after) matte paintings conceived by you: 5 images max. live-action short films (not edits of video games clips) in MP4 format: 5 videos max. motion graphics animations, in MP4 format: 5 videos max. scripts conceived by you, programmed in Python, and presented in video form: 5 max.
Required portfolio for 1st year Master’s
Your portfolio should contain: short film mixing live-action and 3D animated characters, in which you have used some or all of the following techniques:
(filming, modelling, textures, materials, rigging, animation, lighting, rendering, compositing, integration).The main 3D software used to create this short film should be Maya
3D sculptures conceived by you (creatures, characters): 20 images and/or 10 video clips max. green-screen chroma key compositing: 10 images and/or 5 video clips max. (please provide before/after) scripts conceived by you, programmed in Python, and presented in video form: 5 max.
18
ADMISSIONS 2020Game Design
GDGame DesignGD
3rd
year2nd
year1st
year1
year
BACHELOR'S MASTER'S
possible points for admission
INTERVIEW1
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
45 min max. INTERVIEW
Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter Required portfolio (Please read the next pages carefully)
19
ADMISSIONS 2020Game Design
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read video game press.
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
VIDEO GAMES
ARTICLES
VIDEOS
Clash Royale SuperCell
Game Design Deep Dive: Re-imagining the double-jump in The Messenger Thierry Boulanger Gamasutra
“Are Games Art?” Brenda Romero TEDxGalway TedX
Baba Is You Hempuli Oy
The Year In Numbers 2018 James BatchelorGamesIndustry.biz
“Level Design Workshop: Invisible Intuition: Blockmesh and Lighting Tips to Guide Players and Set the Mood”GDC Vault
“Fail faster”Extra Credits
No Man’s Sky Hello Games
7 successful Early Access games that all developers should study Holly Green Gamasutra
ApexRespawn Entertainment
Required portfolio
Your portfolio should contain : At least one document describing the gameplay of an innovative project
Explain your ideas using images and diagrams. Concentrate on the gameplay: don’t focus on the game world, the storyline, technique or design
Ideally a prototype game (your choice of medium: video game, card or dice game) A prototype can be simple, in very early stages, and very schematic, as long as it at least partly shows what is interesting about the gameplay
if possible, other forms of analytic or creative works maps / levels / campaigns / mods / strategic guides / gameplay analysis of a game, etc.
N.B.: please only use PDF files and videos (compatible with VLC Media Player). To show a prototype, make a video of it.
20
ADMISSIONS 2020Game Programming
possible points for admission
GP GPGPGPGP
3rd
year2nd
year1st
year1st
year2nd
year
BACHELOR'S MASTER'S
TESTS1
1 h 30
3 h 30
WRITTEN TESTS
WRITTEN TESTS
Specialized tests: Mathematics / Logic / Interview preparationWe advise you to revise concepts mathematics, geometry, algebra and analysis (trigonometry, vectors, scalar product, derivations, tangents)
Specialized tests: Mathematics / ProgrammingWe strongly advise you to revise C++, C, the basics of graphic rendering (OpenGL or DirectX) and mathematics (2D/3D geometry, algebra, analysis)
GP1
GP2
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
45 min max. INTERVIEW
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter Portfolio (Please read the next page carefully)
Grade split Written tests 50% of grade / Interview 50% of grade
Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm
21
ADMISSIONS 2020Game Programming
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read video game press.
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
SOFTWARE
WEBSITEVIDEO GAMES
Unity 3D Lumberyard
www.fr.khanacademy.orgForniteEpic Games - People Can Fly
Unreal Engine 4 Visual Studio
God of WarSony Interactive Entertainment
Zelda breath to the wild Nintendo
Optional portfolio for 1st year Bachelor’s
Required portfolio for 2nd year Bachelor’s
Programming projects Programs in C
Programmming projects Programs in C Programs in C++
22
ADMISSIONS 2020Game Creator
GDPGame Desgin& Prog.GDP
3rd
year2nd
year1st
year1
year
BACHELOR'S MASTER'S
possible points for admission
TESTS1
1 h 30 WRITTEN TESTSSpecialized tests: Mathematics / Logic / Interview preparation
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
45 min max. INTERVIEW
Grade split Written tests 50% of grade / Interview 50% of grade
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter Optional portfolio (Please read the next page carefully)
Results will be available on your my.isart.com portal Paris on 12th March 2020 from 4pm Montreal on 27th February 2020 form 4pm
23
ADMISSIONS 2020Game Creator
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read video game press.
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
TOOLS
VIDEO GAMES
RESOURCES
Adobe Animate
God of War Sony Interactive Entertainment
Comment Zelda Breath of the Wild nous parle de liberté (Game Spectrum)
How to Prototype a Game in Under 7 Days Gamasutra
Unity 3D
Dead cellsMotion Twin
Untitled Goose GameHouse House
Doing Free to Play Wrong How Bad Monetization Harms F2P GamesExtra Credits
Holedown Grapefrukt games
Unreal Engine 4
Optional portfolio
A game, app or website prototype A game concept Any creation considered relevant
24
ADMISSIONS 2020Music & Sound Design
possible points for admission
Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.
MSMSMS
3rd
year2nd
year1st
year
BACHELOR
INTERVIEW1
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
45 min max. INTERVIEW
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter Required portfolio (Please read the next page carefully)
25
ADMISSIONS 2020Music & Sound Design
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read press (video game & 3D animation).
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
VIDEO GAMES
FILMS BOOKS
COMPOSERS
SkyThatGameCompany
Toy Story 4Josh Cooley
L’audionumériqueCurtis Roads
Austin WintoryApe outDevolver
The Dark KnightChristopher Nolan
Making musicDennis deSantis
Olivier Derivière
You will attach the image/photo and your soundtrack, with a length of: 1st year Bachelor's minimum 30s in .WAV format 2nd year Bachelor's 1min30s in .WAV format
Please use the following structure for file titles: SURNAME_FIRSTNAME_POSTCARD_TEST_ISART2020.WAV
You will justify your choice of video and your composition work at the interview
You will attach your composition (with the original video) : 1st year Bachelor's minimum 30s in .WAV format 2nd year Bachelor's 1min30s in .WAV format
Please use the following structure for file titles: SURNAME_FIRSTNAME_COMPOSITION_TEST_ISART2020.WAV
A musical composition synced with a video of your choice (a film extract, from an animated film, short film or an advert).
A sonic postcard based on an image or photo of your choice, recreate a sonic atmosphere composed only of sound effects corres-ponding to the place or event that the image (or photo) represents.
Required portfolio
26
ADMISSIONS 2020Producer
Producer
MASTER'S
Results will be available on your my.isart.com portal on 12th March 2020 from 4pm.
1
year
INTERVIEW1
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.
The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
Be prepared to talk about your professional experiences and what you learned from them.
45 min max. INTERVIEW
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter Optional portfolio Any creations considered relevant
27
ADMISSIONS 2020Producer
PREPARING YOURSELF3
1. We recommend that you stay up to date with current events and read video game press.
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
VIDEO GAMES
VIDEOS
ARTICLES
God of WarSony Interactive Entertainment
ApexRespawn Entertainment
Homescapes Playrix Entertainment
Making Release Day Just Another MondayGDC
Stadia GDC 2019 Gaming AnnouncementGoogle
The 7 Steps to Successfully Greenlight a Game with an IP Deconstructor of fun
Fortnite UX Designer Breaks Down Fortnite’s UI / UX Ars Technica
So You Want To Be a Producer - How to Lead a Development Team Extra Credits
What Makes a Good Game Producer? Part 1 Gamasutra
SOFTWARE
Trello
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ADMISSIONS 2020Game Data Analyst
Results will be available on your my.isart.com portal on 27th February 2020 from 4pm.
APPLICATION FILE Your application file must be sent to the school by the day before your appointment at the latest via my.isart.com
(your personal application portal)
2
CV with photo Cover letter
INTERVIEW1
The interview will take place in front of a panel and will last 45 minutes at most. The interview will include questions based on the references provided in the Admissions Guide.The goal of this interview is to evaluate your creative potential, your motivation, as well as your knowledge about the course offered by ISART and about the video game industry.
45 min max. INTERVIEW
29
VIDEO GAMES
VIDEOS
HearthstoneBlizzard Entertainment
Clash of ClansSupercell
Game of WarMachine Zone
Clash RoyaleSupercell
League of LegendsRiot Games
Star Wars : Galaxy of HeroesElectronic Arts
“Monetize : the Seven Deadly Sins of Game Monetization”
“Metaphysics of game design”Will WrightGDC Vault
“Free-to-play is currently broken - How high costs drive player away from F2P Games”Extra Credits
“Free-to-play’s MECHANICS are Great - The min-GameRevolution”Extra Credits
“Monetizing F2P without «The Pinch»”Scott RigbyGDC Vault
“Designing journey”Jenova ChenGDC Vault
ARTICLES [www.gamasutra.com]
The Chemistry of game designDaniel Cook
The Design of Free-to-play Games / Part 2Pascal Luban
The Design of Free-to-play Games / Part 1Pascal Luban
ADMISSIONS 2020Game Data Analyst
PREPARING YOURSELF3
1. It is recommended that you keep up to date with current events and read video game press.
2. The teaching staff has offered you a selection of references below. Some will be the topic of discussion with the panel (by MCQ during the written tests or during the interview). We ask that you do some research on the subjects, not buy them.
30