Aeroplane Game

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    1

    Lean Games

    AEROPLANE GAME

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    2

    Introduction

    Objectives

    Format

    Simulation

    The company

    Initial roles

    Stage 1 Stage 2 Stage 3 Stage 4

    Just in Time (JIT) Simulation

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    3

    To demonstrate the key elements and

    benefits of JIT manufacturing

    To show how JIT differs from Traditional

    Manufacturing

    To learn together by doing

    Traditional

    Manufacturing

    Teamwork

    Practical

    Enjoyable

    Just in Time

    Manufacturing

    Objectives

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    At each stage we will:

    The exercise is a simulation of a multi-stage, manual

    assembly process. The simulation is broken down into 4 stages of

    evolution.

    Format

    Makeproducts1

    Record theoutcomes

    2Discusslearning points

    3

    Design thenext stage 4

    The simulation lasts about 2 hours.

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    Just in Time (JIT) Simulation Introduction

    Practice round

    Round 1: Traditional Production (5 minutes) Analysis/learning/redesign

    Round 2: Continuous flow Production (5 minutes) Analysis/learning/redesign

    Round 3: Takt time Production (5 minutes) Analysis/learning/redesign

    Round 4: Pull Production (5 minutes) Analysis

    Summary

    Time/minutes15

    5

    20

    20

    25

    20

    10

    2 hrs

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    Introduction

    Objectives

    Format

    Simulation

    The company

    Initial roles

    Stage 1 Stage 2 Stage 3 Stage 4

    Just in Time (JIT) Simulation

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    Airplanes Inc.

    Recent proprietary technology hasallowed company to manufactureaircraft from a complex paper-like

    composite material

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    You work for this successful, small company

    The main product is an airplane

    Your order books are full, but you struggle to fulfil these orders

    The company is currently unable to deliver the quality, cost, and

    delivery promises made to its customers. Your customers arelosing patience with the long lead times and may soon take their

    business elsewhere

    Airplanes Inc.

    There is acompelling

    need for

    change

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    Initial rolesMust meet original design

    standards

    Logos right-side up

    Flight test passed

    Customer may spot check airplanes after flight test . . .deviations from specifications result in a 4 plane loss from

    production (cost)

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    Initial roles

    1 2

    Stamping

    (Timekeeper) (Leader)

    G H

    A B

    OK NG

    Flight testOK line

    for

    certification

    8 feet

    A . . H: Line team members

    I . . 11: Process steps

    3 - 6 7 - 9

    Assembly

    C D

    10

    Paint

    E

    Customer

    11

    Flight test

    F

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    aeroplane folding steps

    5. 6.

    7..8.9.

    3.

    Crease

    sheet

    in half

    4.

    Turn

    overTurnover

    Fold down

    both sides

    Apply logo

    Visible lines/edges

    Former shape before folding

    Hidden lines/edges on back side

    Folded areas

    1. 2.

    81/2 x 11

    10.

    Flight test

    11.

    0.

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    Task descriptionsWorker

    A

    B

    C

    D

    E

    F

    G

    H

    Process

    1

    2

    3 - 6

    7 - 9

    10

    11

    Timekeeper

    Team Leader

    Description

    Draw lines marking paper into 4 equal quarters

    Cut quarters

    Fold (Base)

    Fold (Final)

    Cut and paste logo THEN gauging

    8 feet flight test

    Check cycle and lead times - 4 times and average

    Process organization sheets

    Plant score sheet

    Summarize

    Stamping

    Assembly

    Paint

    Test

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    Traditional

    Manufacturing

    1

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    Traditional Manufacturing Set Up1

    Operator A B C D E F

    Process 1 2 3 - 6 7 - 9 10 11

    Batch size 4 4 2 2 2 2

    Check that you have the right work instructions, and

    know your batch size for material handling.

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    Traditional Manufacturing: Ground Rules1 Assembly workers are responsible for following their own

    instructions:

    No pre-assembly (only the parts for the current piece)

    No rework

    No material transfer

    $ Payment is by piece work - make more, earn more.

    Follow batch manufacturing procedure:

    make the whole batch quantity before requesting the

    material. wait for parts from the previous process before beginning

    work.

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    Customer demand is 12 planes every 5 minutes shift

    The process is arranged in 4 departments and is split across 3 sites:

    Traditional Manufacturing: System1

    1 2 3 4 5 6

    Key outputs will be measured at each stage to monitor improvement

    You have 2 minutes to familiarise yourself

    with your work content

    Stamping Assembly

    7

    Flight TestPaint

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    Traditional

    ManufacturingOperator A B C D E FProcess 1 2 3 - 6 7 - 9 10 11Batch size 4 4 2 2 2 2

    1

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    How can performance be improved?

    What went well?

    What were the most significant problems?

    WIP levels

    Bottlenecks

    Waiting time

    Worker stress/boredom

    Team interaction

    Defect rate

    What were the root causes of these problems?

    How can these be resolved?

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    Traditional

    Manufacturing

    1

    Learning points

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    The layout is poor:

    does not support this product prevents people understanding the system

    hinders communication

    Operators often have nothing to do:

    batch manufacture waiting for material

    system empty at start of shift

    High levels of WIP tie up cash and create a quality risk

    Despite a lot of activity, the customer demand has not been met

    It is a frustrating system to work in!

    Typical learning points1

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    Continuous Flow

    Processing

    2

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    Continuous Flow Processing is the first step in improving material

    flow.

    Process3

    Process1

    Process2

    Process3

    Process1

    Process2

    Traditional Manufacturing inhibits material flow and creates WIP.

    Continuous Flow Processing2

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    Layout by process

    Batch production

    Layout by product

    One piece at a time

    Operators

    move parts in single units

    are now responsible for quality (pass back any defective material)

    start with one part-built assembly between each station

    are now paid a standard daily rate (rather than piecework

    Customer demand remains 12 planes in 5 minutes

    Continuous Flow Processing2

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    Flexible Line Design Examples2A

    INV

    B

    C

    D

    INV

    INV

    INV

    E

    INVF

    Batch

    Production

    Isolated

    A

    B

    C

    D

    E

    F

    Continuous

    Flow

    A F

    Linear U-Shaped Parallel

    A

    B

    C

    D

    E

    F

    Maximized Flexibility & Motion Economy

    Feedback Reduced

    Inventory Reduced

    floor space

    Clear production status(short/full)

    Reduced floor space Increased operator

    flexibility across steps

    Reduced floor space Good for pair-product

    production

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    Continuous Flow

    Processing

    2

    Product Demand Layout People Batch size Run time

    Plane 12 By product 6 1 5 minutes

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    Continuous Flow

    Processing

    2

    Learning Points

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    A better way to work:

    logical

    visible

    communication

    A vast improvement in measured performance

    Material flows much better through the process

    Still a certain amount of waiting due to imbalance inwork content

    Typical Learning Points2

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    Takttime

    3

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    Analyzing the prob lem of wai ting3

    13 12

    5

    11

    19

    33

    Line is clearly

    imbalanced

    What should bedone?

    How much workshould each

    person have?

    Time per planeSeconds

    A* B* C D E FWorker

    * Assume these processes must remain batch operations

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    Takttime is used to:

    determine the rate at which the customer requires products:

    Takt= total time available = 5 x 60 = 300 = 25 seconds

    customer demand 12 12

    enable us to allocate the correct level of manpower for this

    demand

    provide the basis for the work balance table

    Takttime: definition3

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    Having assessed the manpower requirement for a product,

    takttime matches the rate of production to customer demand.

    1. Manpower calculation

    Target Manpower = Total Cycle Time

    Takt time

    1 2 3 4 5

    time

    Operator

    19 21 16

    3327

    Takttime (25s) : method

    You have 10 minutes for this task

    3

    11

    6seconds

    5

    4

    3

    1

    2

    25

    sec1

    25

    sec

    25

    sec

    25

    sec

    16

    sec

    2

    3

    4

    5

    2. Work Balance Table

    time

    Operator

    25

    16

    takt

    1 2 3 4 5

    252525

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    Analyzing the prob lem of w ai ting3

    13 12

    5

    11

    19

    33

    Time per planeSeconds

    A* B* C D E FWorker

    * Assume these processes must remain batch operations

    For a balanced line withminimal waste, each processmust be completed at a pace thatexactly achieves customerdemand within the production timeavailable: the takttime

    Takt time is the rhythm to

    produce 1 part based on customerdemand

    Takt time= Available timeCustomer demand

    = 5 minutes * 60 seconds

    12 planes

    = 25 seconds per plane

    Takt time = 25s

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    Takttime is used to manufacture at the rate

    the customer requires.

    Manpower has been allocated according to

    customer demand.

    Only build once the product has been taken

    by the next operator.

    Work content

    allocated byconvenience

    Work content

    balanced totakttime

    Takttime3

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    Takttime25s

    3

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    Takttime

    Learning Points

    3

    T i l l i i t

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    Much less waiting due to improved work

    balance.

    Need for training when work is reassigned

    to different operators.

    Improved performance

    Satisfied customer?

    Typical learning points3

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    Pull

    System

    4

    P ll S t

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    The customer will pull one product every 25

    seconds, which initiates a series of pulls back

    through the line.

    At the start of the day the shop stocks are

    filled with one plane.

    Push systemPull system(customer)

    Pull System4

    Sh t k

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    The Customer triggers the production

    Shop stock4

    Operator Operator Operator

    Shop stock Shop stock

    Customer

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    Pull

    system

    4

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    Pull System

    4

    Learning Points

    T i l l i i t4

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    Customer orders determines the sequence

    and pace of production.

    Full understanding of customer requirements

    throughout the site.

    Most of the waste has been eliminated.

    The customer likes it!

    Typical learning points4

    K l i i t f JIT i l ti

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    Process3

    Process1

    Process2

    Production

    Continuous flow Optimise Layout

    Batch size of one

    Pull principle Customer order determines

    production program

    1 2 3 4 5

    time

    Operator

    1921

    16

    33

    27

    time

    Operator

    43

    30takt43

    Source: McKinsey

    Key learning points from JIT simulation

    Takt Produce at exactly the rate

    the customer orders

    Rebalance work content

    K l i i t f JIT i l ti

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    Key learning points from JIT simulation Bad layout

    Batch

    Unbalanced

    work

    Uncontrolled

    inventory

    Improved layout

    Single piece flow

    Unbalanced work

    Uncontrolled

    inventory

    Improved layout

    Single piece flow

    Balanced work

    Uncontrolled

    inventory

    Improved layout

    Single piece flow

    Balanced work

    Standard in-

    process stock

    Continuous

    flow processingTakt

    time

    Pull

    1 432

    Traditional

    Manufacturing

    Summary of JIT simulation

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    Customer driven

    The customer dictates what we build, when we build and the build

    rate itself (takt).

    Material is always flowing through the process, to flow value to the

    customer.

    All employees are aware of being part of a customer-driven

    system.

    High performance

    Quality

    Cost (productivity, space, WIP)

    Delivery (output, lead time)

    Waste is eliminated

    Summary of JIT simulation

    Detailed process knowledge

    Proven system design

    Successful,

    sustainabletransformation

    Client

    AEROPLANE GAME

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    Supporting Documents ToGuide The Team

    Before Start The Game

    Please print pages 48 ~ 58 for eachteam.

    AEROPLANE GAME

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    aeroplane FOLDING STEPS

    5. 6.

    7.8.9.10.

    3.

    1/2 sheet crease

    4.

    Turnover

    Turnover

    Foldline

    Go to logomark process

    Visible lines/edges

    Former shape before folding

    Hidden lines/edges on back side

    Folded areas

    1. 2.

    81/2 x 11

    0.

    A4

    11.

    Flight Test

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    TASK DESCRIPTIONS

    Worker

    A

    B

    C

    D

    E

    F

    G

    H

    Process

    1

    2

    3 - 6

    7 - 9

    10

    11

    Timekeeper

    Team Leader

    Description

    Draw lines marking paper into 4 equal quarters

    Cut quarters

    Fold (Base)

    Fold (Final)

    Cut and paste logo THEN gauging

    8 feet flight test

    Check cycle and lead times - 4 times and average

    Process organization sheets

    Plant score sheet

    Summarize

    Stamping

    Assembly

    Paint

    Test

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    FINISHED AIRPLANE

    Side view left Front view Side view right

    Top view

    Bottom view

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    88mm

    82mm

    55mm

    50mm

    Note: Pleaseresize toindicated

    measuremen

    ts.

    aeroplane GAUGE A 4 PAPER

    l GAUGE U S LETTER PAPER

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    aeroplane GAUGE U.S. LETTER PAPER

    62.9mm

    56.9mm

    80.9mm

    74.9mm

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    TIME KEEPER SCORECARD

    * Time for entire batch of 4 needs to be divided by 4 in System A* large lot push

    Team ___________________

    System _________________

    Average

    Total certified ___________

    Total defects _____ / ____%WIP ___________________

    Productivity _____________

    Total Lead Time (Sum)

    A*

    B*

    C

    D

    E

    F

    Process time

    Wait timeProcess time

    Wait timeProcess time

    Wait time

    Process timeWait timeProcess time

    Wait time

    Process time

    Wait time

    PUSH / PULLSystem*

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    PLANT PERFORMANCE SHEET

    Items Team 1

    Completed

    products

    NG parts

    OK parts

    W.I.P. stock

    Lead time

    Productivity

    (pcs/opera./min)

    Team 2 Team 3 Team 4 Team 5 Average

    A

    B

    C

    D

    *

    A

    B

    C

    D

    A

    BC

    D

    A

    B

    C

    D

    A

    B

    C

    D

    A

    B

    C

    D

    A B / C / DSystem*

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    SYSTEM D: IMPROVED PROCESS STEP PLAN

    Step

    A

    B

    C

    D

    E

    F

    G

    New process description Explanation

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    TEAM EVALUATION CHART

    50

    40

    30

    20

    10

    60

    50

    100

    150

    200

    Finished

    productsPieces

    W.I.P.Pieces

    ProductivityPieces/minute

    2.0

    1.5

    1.0

    0.5 5

    10

    15

    20

    Lead timeMinutes

    A B C DPush and

    large lot

    Push and

    small lot

    Push with

    Takt Time

    Pull

    System

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    Work-In-Process

    (WIP)

    Storage space

    Work-In-Process

    (WIP)

    Storage space

    Work-In-Process(WIP)

    Storage space

    Work-In-Process(WIP)

    Storage space

    WORK STATIONS MARKING

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    LOGO

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    Pls use attached excel sheet to capture team progress

    SCORE CARD

    Preparation needed

    Please provide each team with listed item before the game..

    1.0) 2 pairs of scissor

    2.0) 1 unit Stop watch

    3.0) 1 unit 12-inch ruler

    4.0) Pen & Pencil5.0) Glue 1 tube

    5.0) A4 paper: 30 pieces

    6.0) 1 table ( Minimum 4 feet X 2 feet )

    Note: Maximum 4 teams ( Above preparation times by Four )