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Lean Games
AEROPLANE GAME
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Introduction
Objectives
Format
Simulation
The company
Initial roles
Stage 1 Stage 2 Stage 3 Stage 4
Just in Time (JIT) Simulation
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To demonstrate the key elements and
benefits of JIT manufacturing
To show how JIT differs from Traditional
Manufacturing
To learn together by doing
Traditional
Manufacturing
Teamwork
Practical
Enjoyable
Just in Time
Manufacturing
Objectives
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At each stage we will:
The exercise is a simulation of a multi-stage, manual
assembly process. The simulation is broken down into 4 stages of
evolution.
Format
Makeproducts1
Record theoutcomes
2Discusslearning points
3
Design thenext stage 4
The simulation lasts about 2 hours.
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Just in Time (JIT) Simulation Introduction
Practice round
Round 1: Traditional Production (5 minutes) Analysis/learning/redesign
Round 2: Continuous flow Production (5 minutes) Analysis/learning/redesign
Round 3: Takt time Production (5 minutes) Analysis/learning/redesign
Round 4: Pull Production (5 minutes) Analysis
Summary
Time/minutes15
5
20
20
25
20
10
2 hrs
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Introduction
Objectives
Format
Simulation
The company
Initial roles
Stage 1 Stage 2 Stage 3 Stage 4
Just in Time (JIT) Simulation
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Airplanes Inc.
Recent proprietary technology hasallowed company to manufactureaircraft from a complex paper-like
composite material
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You work for this successful, small company
The main product is an airplane
Your order books are full, but you struggle to fulfil these orders
The company is currently unable to deliver the quality, cost, and
delivery promises made to its customers. Your customers arelosing patience with the long lead times and may soon take their
business elsewhere
Airplanes Inc.
There is acompelling
need for
change
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Initial rolesMust meet original design
standards
Logos right-side up
Flight test passed
Customer may spot check airplanes after flight test . . .deviations from specifications result in a 4 plane loss from
production (cost)
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Initial roles
1 2
Stamping
(Timekeeper) (Leader)
G H
A B
OK NG
Flight testOK line
for
certification
8 feet
A . . H: Line team members
I . . 11: Process steps
3 - 6 7 - 9
Assembly
C D
10
Paint
E
Customer
11
Flight test
F
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aeroplane folding steps
5. 6.
7..8.9.
3.
Crease
sheet
in half
4.
Turn
overTurnover
Fold down
both sides
Apply logo
Visible lines/edges
Former shape before folding
Hidden lines/edges on back side
Folded areas
1. 2.
81/2 x 11
10.
Flight test
11.
0.
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Task descriptionsWorker
A
B
C
D
E
F
G
H
Process
1
2
3 - 6
7 - 9
10
11
Timekeeper
Team Leader
Description
Draw lines marking paper into 4 equal quarters
Cut quarters
Fold (Base)
Fold (Final)
Cut and paste logo THEN gauging
8 feet flight test
Check cycle and lead times - 4 times and average
Process organization sheets
Plant score sheet
Summarize
Stamping
Assembly
Paint
Test
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Traditional
Manufacturing
1
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Traditional Manufacturing Set Up1
Operator A B C D E F
Process 1 2 3 - 6 7 - 9 10 11
Batch size 4 4 2 2 2 2
Check that you have the right work instructions, and
know your batch size for material handling.
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Traditional Manufacturing: Ground Rules1 Assembly workers are responsible for following their own
instructions:
No pre-assembly (only the parts for the current piece)
No rework
No material transfer
$ Payment is by piece work - make more, earn more.
Follow batch manufacturing procedure:
make the whole batch quantity before requesting the
material. wait for parts from the previous process before beginning
work.
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Customer demand is 12 planes every 5 minutes shift
The process is arranged in 4 departments and is split across 3 sites:
Traditional Manufacturing: System1
1 2 3 4 5 6
Key outputs will be measured at each stage to monitor improvement
You have 2 minutes to familiarise yourself
with your work content
Stamping Assembly
7
Flight TestPaint
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Traditional
ManufacturingOperator A B C D E FProcess 1 2 3 - 6 7 - 9 10 11Batch size 4 4 2 2 2 2
1
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How can performance be improved?
What went well?
What were the most significant problems?
WIP levels
Bottlenecks
Waiting time
Worker stress/boredom
Team interaction
Defect rate
What were the root causes of these problems?
How can these be resolved?
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Traditional
Manufacturing
1
Learning points
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The layout is poor:
does not support this product prevents people understanding the system
hinders communication
Operators often have nothing to do:
batch manufacture waiting for material
system empty at start of shift
High levels of WIP tie up cash and create a quality risk
Despite a lot of activity, the customer demand has not been met
It is a frustrating system to work in!
Typical learning points1
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Continuous Flow
Processing
2
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Continuous Flow Processing is the first step in improving material
flow.
Process3
Process1
Process2
Process3
Process1
Process2
Traditional Manufacturing inhibits material flow and creates WIP.
Continuous Flow Processing2
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Layout by process
Batch production
Layout by product
One piece at a time
Operators
move parts in single units
are now responsible for quality (pass back any defective material)
start with one part-built assembly between each station
are now paid a standard daily rate (rather than piecework
Customer demand remains 12 planes in 5 minutes
Continuous Flow Processing2
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Flexible Line Design Examples2A
INV
B
C
D
INV
INV
INV
E
INVF
Batch
Production
Isolated
A
B
C
D
E
F
Continuous
Flow
A F
Linear U-Shaped Parallel
A
B
C
D
E
F
Maximized Flexibility & Motion Economy
Feedback Reduced
Inventory Reduced
floor space
Clear production status(short/full)
Reduced floor space Increased operator
flexibility across steps
Reduced floor space Good for pair-product
production
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Continuous Flow
Processing
2
Product Demand Layout People Batch size Run time
Plane 12 By product 6 1 5 minutes
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Continuous Flow
Processing
2
Learning Points
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A better way to work:
logical
visible
communication
A vast improvement in measured performance
Material flows much better through the process
Still a certain amount of waiting due to imbalance inwork content
Typical Learning Points2
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Takttime
3
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Analyzing the prob lem of wai ting3
13 12
5
11
19
33
Line is clearly
imbalanced
What should bedone?
How much workshould each
person have?
Time per planeSeconds
A* B* C D E FWorker
* Assume these processes must remain batch operations
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Takttime is used to:
determine the rate at which the customer requires products:
Takt= total time available = 5 x 60 = 300 = 25 seconds
customer demand 12 12
enable us to allocate the correct level of manpower for this
demand
provide the basis for the work balance table
Takttime: definition3
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Having assessed the manpower requirement for a product,
takttime matches the rate of production to customer demand.
1. Manpower calculation
Target Manpower = Total Cycle Time
Takt time
1 2 3 4 5
time
Operator
19 21 16
3327
Takttime (25s) : method
You have 10 minutes for this task
3
11
6seconds
5
4
3
1
2
25
sec1
25
sec
25
sec
25
sec
16
sec
2
3
4
5
2. Work Balance Table
time
Operator
25
16
takt
1 2 3 4 5
252525
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Analyzing the prob lem of w ai ting3
13 12
5
11
19
33
Time per planeSeconds
A* B* C D E FWorker
* Assume these processes must remain batch operations
For a balanced line withminimal waste, each processmust be completed at a pace thatexactly achieves customerdemand within the production timeavailable: the takttime
Takt time is the rhythm to
produce 1 part based on customerdemand
Takt time= Available timeCustomer demand
= 5 minutes * 60 seconds
12 planes
= 25 seconds per plane
Takt time = 25s
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Takttime is used to manufacture at the rate
the customer requires.
Manpower has been allocated according to
customer demand.
Only build once the product has been taken
by the next operator.
Work content
allocated byconvenience
Work content
balanced totakttime
Takttime3
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Takttime25s
3
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Takttime
Learning Points
3
T i l l i i t
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Much less waiting due to improved work
balance.
Need for training when work is reassigned
to different operators.
Improved performance
Satisfied customer?
Typical learning points3
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Pull
System
4
P ll S t
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The customer will pull one product every 25
seconds, which initiates a series of pulls back
through the line.
At the start of the day the shop stocks are
filled with one plane.
Push systemPull system(customer)
Pull System4
Sh t k
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The Customer triggers the production
Shop stock4
Operator Operator Operator
Shop stock Shop stock
Customer
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Pull
system
4
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Pull System
4
Learning Points
T i l l i i t4
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Customer orders determines the sequence
and pace of production.
Full understanding of customer requirements
throughout the site.
Most of the waste has been eliminated.
The customer likes it!
Typical learning points4
K l i i t f JIT i l ti
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Process3
Process1
Process2
Production
Continuous flow Optimise Layout
Batch size of one
Pull principle Customer order determines
production program
1 2 3 4 5
time
Operator
1921
16
33
27
time
Operator
43
30takt43
Source: McKinsey
Key learning points from JIT simulation
Takt Produce at exactly the rate
the customer orders
Rebalance work content
K l i i t f JIT i l ti
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Key learning points from JIT simulation Bad layout
Batch
Unbalanced
work
Uncontrolled
inventory
Improved layout
Single piece flow
Unbalanced work
Uncontrolled
inventory
Improved layout
Single piece flow
Balanced work
Uncontrolled
inventory
Improved layout
Single piece flow
Balanced work
Standard in-
process stock
Continuous
flow processingTakt
time
Pull
1 432
Traditional
Manufacturing
Summary of JIT simulation
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Customer driven
The customer dictates what we build, when we build and the build
rate itself (takt).
Material is always flowing through the process, to flow value to the
customer.
All employees are aware of being part of a customer-driven
system.
High performance
Quality
Cost (productivity, space, WIP)
Delivery (output, lead time)
Waste is eliminated
Summary of JIT simulation
Detailed process knowledge
Proven system design
Successful,
sustainabletransformation
Client
AEROPLANE GAME
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Supporting Documents ToGuide The Team
Before Start The Game
Please print pages 48 ~ 58 for eachteam.
AEROPLANE GAME
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aeroplane FOLDING STEPS
5. 6.
7.8.9.10.
3.
1/2 sheet crease
4.
Turnover
Turnover
Foldline
Go to logomark process
Visible lines/edges
Former shape before folding
Hidden lines/edges on back side
Folded areas
1. 2.
81/2 x 11
0.
A4
11.
Flight Test
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TASK DESCRIPTIONS
Worker
A
B
C
D
E
F
G
H
Process
1
2
3 - 6
7 - 9
10
11
Timekeeper
Team Leader
Description
Draw lines marking paper into 4 equal quarters
Cut quarters
Fold (Base)
Fold (Final)
Cut and paste logo THEN gauging
8 feet flight test
Check cycle and lead times - 4 times and average
Process organization sheets
Plant score sheet
Summarize
Stamping
Assembly
Paint
Test
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FINISHED AIRPLANE
Side view left Front view Side view right
Top view
Bottom view
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88mm
82mm
55mm
50mm
Note: Pleaseresize toindicated
measuremen
ts.
aeroplane GAUGE A 4 PAPER
l GAUGE U S LETTER PAPER
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aeroplane GAUGE U.S. LETTER PAPER
62.9mm
56.9mm
80.9mm
74.9mm
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TIME KEEPER SCORECARD
* Time for entire batch of 4 needs to be divided by 4 in System A* large lot push
Team ___________________
System _________________
Average
Total certified ___________
Total defects _____ / ____%WIP ___________________
Productivity _____________
Total Lead Time (Sum)
A*
B*
C
D
E
F
Process time
Wait timeProcess time
Wait timeProcess time
Wait time
Process timeWait timeProcess time
Wait time
Process time
Wait time
PUSH / PULLSystem*
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PLANT PERFORMANCE SHEET
Items Team 1
Completed
products
NG parts
OK parts
W.I.P. stock
Lead time
Productivity
(pcs/opera./min)
Team 2 Team 3 Team 4 Team 5 Average
A
B
C
D
*
A
B
C
D
A
BC
D
A
B
C
D
A
B
C
D
A
B
C
D
A B / C / DSystem*
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SYSTEM D: IMPROVED PROCESS STEP PLAN
Step
A
B
C
D
E
F
G
New process description Explanation
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TEAM EVALUATION CHART
50
40
30
20
10
60
50
100
150
200
Finished
productsPieces
W.I.P.Pieces
ProductivityPieces/minute
2.0
1.5
1.0
0.5 5
10
15
20
Lead timeMinutes
A B C DPush and
large lot
Push and
small lot
Push with
Takt Time
Pull
System
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Work-In-Process
(WIP)
Storage space
Work-In-Process
(WIP)
Storage space
Work-In-Process(WIP)
Storage space
Work-In-Process(WIP)
Storage space
WORK STATIONS MARKING
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LOGO
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Pls use attached excel sheet to capture team progress
SCORE CARD
Preparation needed
Please provide each team with listed item before the game..
1.0) 2 pairs of scissor
2.0) 1 unit Stop watch
3.0) 1 unit 12-inch ruler
4.0) Pen & Pencil5.0) Glue 1 tube
5.0) A4 paper: 30 pieces
6.0) 1 table ( Minimum 4 feet X 2 feet )
Note: Maximum 4 teams ( Above preparation times by Four )