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Parliamo di app Alessandra Donnini Etcware

AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

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Page 1: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

Parliamo  di  app  Alessandra  Donnini  

Etcware  

Page 2: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines
Page 3: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

BUSINESS  PLAN  

Page 4: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

cominciamo  con  l’idea  

Page 5: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

valore  offerto  

•  c’è  un  compito  che  la  nostra  app  risolve  ?  •  c’è  un  problema  che  la  nostra  app  elimina?  •  c’è  un  desiderio  che  la  nostra  app  esaudisce?  •  c’è  un  miglioramento  sostanziale  che  la  nostra  app  apporta?  

Page 6: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

obie>vi  •  innovazione  –  creare  una  nuova  domanda  tra  i  clien@  che  in  passato  non  

era  presente;  •  performance  –  incrementare  la  qualità  della  performance;  •  problem  solving  –  risolvere  prontamente  problema@che  e  necessità  

individuali;  •  design  –  proporre  grafica  e  design  di  successo;  •  usability  –  fare  in  modo  che  servizi  e  prodo>  siano  facilmente  u@lizzabili;  •  prezzo  –  garan@re  un  risparmio  sui  cos@  lega@  a  servizi  e  prodo>;  •  miglioramento  –  fare  sì  che  il  prodoHo  evolva  e  divenga  migliore;  •  sicurezza  –  diminuire  ogni  eventuale  rischio;  •  accessibilità  –  fare  in  modo  che  il  più  ampio  segmento  di  clien@  possibile  

possa  raggiungere  e  permeHersi  i  servizi  e  i  prodo>  offer@;  •  iden@tà  –  servirsi  di  un  brand  grazie  al  quale  consolidare  la  propria  

immagine.  

Page 7: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

chi  sono  i  clien@?  

•  Per  chi  s@amo  creando  valore?  •  Chi  sono  i  nostri  clien@?    Mercato  di  massa,  Mercato  di  nicchia,  Mercato  segmentato    

Page 8: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

quan@  sono  i  clien@?  •  tu>  i  ragazzi  delle  scuole  in  Italia  •  tu>  i  ragazzi  delle  scuole  in  Europa  •  tuHe  le  persone  che  hanno  un  telefonino  (L’India  e  la  Cina  

raggiungeranno  oltre  400  milioni  di  nuovi  uten@  smartphone  …)  

•  tu>  i  single  •  tu>  coloro  che    amano  gli  animali      

Page 9: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

come  guadagno?  

•  What  problem  is  your  app  trying  to  solve  and  how?  

•  What  is  unique  about  your  app  and  would  people  pay  for  this?  

•  What  else  do  you  think  your  app  users  would  be  willing  to  pay  for?  

•  What  business  models  do  compe@ng  apps  use  and  how  well  have  they  worked?  

Page 10: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

E-­‐Commerce  (M-­‐commerce)    

•  Amazon,  Target,  Groupon  and  Walgreen    •  Mobile  e-­‐commerce  apps  generate  the  most  revenue  in  the  

app  industry.    •  There  are  two  ways  you  can  approach  it:  you  can  have  

physical  inventory  and  sell  your  own  collec@on  of  goods  and  services  (e.g.  Target)  or  you  can  have  virtual  inventory  and  sell  others’  inventory  (e.g.  Amazon).  The  laHer  is  considerably  less  risky  and  can  provide  you  with  a  much  broader  offer,  however  profit  margins  are  minimal  and  it  is  hard  to  differen@ate  from  compe@tors.    

•  Research  company  Forrester  predicts  that  tablets  will  be  the  mobile  device  of  choice  for  consumers  to  shop  online  with.  

Page 11: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

Royal@es  and  licensing  •  The  most  common  way  to  receive  royal@es  is  to  offer  your  app  to  a  device  manufacturer  like  Samsung,  HTC  and  Motorola  and  have  them  pre-­‐install  it  on  their  devices  (note  that  Apple  does  not  do  this).  For  every  device  that  is  ac@vated  they  will  make  you  a  pre-­‐agreed  upon  royalty  payment.    

•  This  business  model  is  unusual  for  startup  apps.  It  takes  a  good  reputa@on,  good  connec@ons  and  a  great  amount  of  @me  and  money  to  close  these  deals.    

•  Established  apps  are  therefore  more  likely  to  engage  in  these  sort  of  prac@ces.  Famous  examples  are  Flipboard,  Zynga,  Polaris  and  TripAdvisor.  

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Subscrip@ons  •  Subscrip@ons  based  revenue  models  are  especially  suitable  for  

tablet  and  big  screen  smartphone  owners.    •  music,  movies,  books,  newspapers,  magazines  and  more  to  its  

paying  members.    •  As  with  m-­‐commerce,  the  backend  of  this  business  model  involves  

great  efforts  and  oaen  needs  a  big  budget  if  you  produce  your  own  content.  Offering  3rd  party  content  can  only  provide  low  margins.    

•  Music  and  movie  industries  are  especially  characterized  by  strict  copyright  rules  which  makes  closing  licensing  deals  with  content  producers  a  @me  and  money  consuming  task.    

•  From  the  past  we  learn  that  success  lies  in  crowdsourcing.  Youtube,  Vine,  Soundcloud  and  others,  although  they  were  not  “mobile  first”,  grew  to  be  huge  successes.  

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Affiliate  and  CPI  services    

•  Cost  per  install  ads  have  skyrocketed  in  popularity  over  the  last  few  years.  Over  59%  of  Facebook’s  ad  revenues  are  derived  from  mobile  ads  and  es@mates  are  that  a  significant  por@on  of  that  comes  from  app  install  ads,  which  they  only  started  offering  during  the  fall  of  2012.  Needless  to  say,  app  install  ads  are  big  business.  Mobile  ad  networks  allow  apps  to  serve  app  install  ads  as  well  which  can  provide  a  significant  revenue  for  app  publishers.  App  install  ads  are  considerably  more  profitable  than  other  types  of  in-­‐app  adver@sing.  If  your  app  can  get  an  app  install  ad  no@ced  by  the  right  target  audience,  adver@sers  (dominantly  game  apps)  are  willing  to  pay  a  rela@vely  large  amount  per  install.  They  are  able  to  pay  more  than  regular  adver@sers  because  they  can  calculate  exactly  how  much  revenue  an  acquired  user  will  provide.  Several  ad  networks  offer  this  ad  format  but  you  need  to  keep  in  mind  how  you  will  serve  the  ad  to  your  users.  There  are  several  methods  but  suitability  varies  with  app  categories.  

Page 14: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

Freemium  The  freemium  business  model  has  become  widely  popular  among  app  publishers.  A  pure  freemium  model  means  that  a  user  can  download  a  stripped  version  of  the  app  for  free  and  then  needs  to  pay  to  unlock  the  premium  features  or  remove  its  ads.  Usually  these  versions  go  under  the  names  of  “free”  and  “pro”,  respec@vely.  By  using  this  “foot  in  the  door”  tac@c,  developers  hope  that  users  will  enjoy  using  the  app  which  will  make  the  barrier  to  actually  spend  money  on  the  pro  version  lower.  U@lity  apps  are  par@cularly  suitable  for  this  revenue  model.  They  usually  fulfill  a  pressing  need  or  offer  real  solu@ons  to  everyday  problems  a  (professional)  user  might  have  which  forms  a  strong  argument  to  buy  a  pro  version.  In  contrast  to  in  app-­‐purchases  which  usually  ask  for  99  cents  at  a  @me,  pro  versions  of  premium  apps  can  easily  cost  $90.  

Page 15: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

In-­‐app  purchases  Apps  that  are  mone@zed  through  in-­‐app  purchases  operate  similarly  as  freemium  apps.  The  key  difference  is  that  with  this  model  users  can  buy  new  virtual  goods  over  and  over  again.  Games  especially  seem  to  do  well  with  this  system  in  place.  Just  look  at  games  like  Candy  Crush,  Clash  of  Titans,  FarmVille,  and  many  others  which  make  millions  of  dollars  in  revenues.  Both  freemium  as  in-­‐app  purchases  have  significant  risks  of  not  performing  well  enough  to  provide  the  developer  with  a  comfortable  income.  However,  apps  that  offer  in-­‐app  purchases  have  enormous  upside  poten@al  if  you  manage  to  make  them  into  viral  hit  apps.  This  model  represent  the  American  Dream  in  the  app  industry  in  that  any  developer  can  make  it  to  the  top.  You  don’t  need  a  lot  of  money  to  build  an  addic@ng  app  nor  do  you  need  to  have  the  right  connec@ons  to  create  its  content.  You  are  in  total  control.  However,  just  like  so  many  people  chase  the  American  Dream  in  vain,  many  of  these  apps  only  barely  provide  enough  revenue  to  survive.  

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In-­‐app  ads    

Apps  that  show  regular  ads  (in  contrast  to  app  install  ads)  are  among  the  lowest  performing  business  models.  The  essen@al  problem  is  that  an  app  that  relies  on  adver@sing  revenue  oaen  needs  to  sell  millions  of  impressions  to  make  it  an  undertaking  worthwhile.  That  is  because  the  CPM  (cost  per  thousand  impressions)    is  oaen  very  low  for  these  types  of  ads.  Especially  banner  ads  perform  poorly,  providing  liHle  value  to  both  the  publishers  as  the  adver@ser.  Ad  networks  play  a  fundamental  part  in  this  business  model  since  they  provide  you  with  ad  supply.  Choosing  the  right  ad  formats  in  combina@on  with  the  right  ad  network  means  the  difference  between  life  and  death  for  your  app.  

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Paid  downloads    

Apps  that  ask  money  upfront  have  gradually  become  less  and  less  fashionable  in  the  app  markets.  They  do  s@ll  exist  in  big  numbers  (although  that  seems  inevitable  considering  the  total  amount  of  exis@ng  apps)  and  are  oaen  produced  by  established  app  developers.  Dominant  categories  are  games  and  u@lity  apps.  Games  giant  Electronic  Arts  publish  a  variety  of  games  this  way  which  means  that  it’s  definitely  s@ll  a  viable  model.  However,  they  have  a  huge  advantage  of  an  exis@ng  portolio  of  highly  popular  games  (brands)  on  other  platorms.  

Page 18: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

canali  

Come  comunico  al    mondo  che  ho  faHo  un’app?  Su  quali  market  distribuisco  la  mia  app?  •  distribuzione  •  diffusione  

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compe@tors  

•  Chi  sono  I  miei  compe@tors?  •  Esistono  soluzioni  simili?  uguali?  •  Perchè  la  mia  soluzione  è  migliore  di  altre?  •  Che  strategie  ho  per  proporre  la  mia  app?    

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quanto  costa  

•  Quanto  costa  sviluppare  la  app?  •  Quanto  costa  meHerla  in  produzione?    

 

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quanto  ricavo,  quanto  guadagno  

Page 22: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

dove  trovo  i  soldi?  

•  finanziamen@  regionali,  nazionali,  horizon  2020  

•  business  angels/incubators  •  crowdfunding  •  contest????  

Page 23: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

PROGETTARE  LA  APP  

Page 24: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines
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Page 26: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines
Page 27: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

architeHura  soaware  

Page 28: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

SVILUPPARE  UN’APP  

Page 29: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

linguaggi  di  programmazione  

•  hHps://en.wikipedia.org/wiki/Mobile_applica@on_development    

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piaHaforme  per  costruire  app  (senza  sapere  programmare)  

•  Appery.io  hHps://appery.io/  •  Mobile  Roadie  hHp://mobileroadie.com/  •  TheAppBuilder  hHp://www.theappbuilder.com/  •  Good  Barber  hHp://www.goodbarber.com/    •  Appy  Pie  hHp://www.appypie.com/    •  AppMachine  hHp://www.appmachine.com/    •  GameSalad  hHp://gamesalad.com/    •  BiznessApps  hHp://www.biznessapps.com/    •  AppMakr  hHp://www.appmakr.com/    •  ShoutEm  hHp://www.shoutem.com/    

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lanciare  la  app  

Page 32: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

lancio  

•  Crea  qualcosa  di  unico  e  u@le,  poi  fai  il  “bar  test”  •  Racconta  una  storia  emozionante  e  memorabile  •  Scegli  la  migliore  “finestra  di  lancio”  •  Realizza  un  website  per  promuovere  la  tua  applicazione  

•  Fai  digital  PR  e  crea  un  Blog  aHorno  alla  app  •  Regala  la  tua  applicazione  al  lancio  

Page 33: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines

…  ma  tu  che  hai  faHo?  

Page 34: AlessandraDonnini( Etcware( APP DON… · Subscripons • Subscrip@ons(based(revenue(models(are(especially(suitable(for(tabletand(big(screen(smartphone(owners.((• music,(movies,(books,(newspapers,(magazines