Upload
votram
View
218
Download
1
Embed Size (px)
Citation preview
Working Agreement Definition of DONE
Alignment
Vision
Value Stream Map Theory of Constraints
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Way of Working Lead Time
Backlog
User Story
Trade offs Feature toggles
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Time to Feedback Team Performance
T-Shaped Competence
Team
Waste: Task switching Waste: Multitasking
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Slack Passion
Hierarchy
Network of Teams
Waste: Delays and Motions Waste: Extra Features
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
1:1s Vertical Slice
Next Target
Unifying Goals
Experiment A/B Test
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Adaptive Planning Education
One piece flow
Synergy
Roles Shu Ha Ri
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Broken Window Theory Values
Code Review
Stop the Line
Slicing Test Driven Development
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Scrum Kanban
Innovation
Behavior-driven development
KPI:s Distributed Governance
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Campfire Stories Waste: Wishful Thinking
Agile Principles
Trust
Agile Manifesto Timebox
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Process Waste: Defects
Cost of Delay
Groan Zone
Culture Team Development
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Estimation Shared Responsibility
Decision Making
End-to-end integration testing
Consensus Face-to-face communication
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Feedback Pair Programming
Mob Programming
Autonomy
Collective Code Ownership Visualization
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
No. Kaizen
Kaikaku
Evolution with POPCORN
Motivation
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Waste: Hand-offs
Waste: Fear Pomodoro
Roadmap
Close ActiveLeadership
Sprint Burndown
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Transparency
Release Burnup Forecasts & Velocity
Five Dysfunctionsof a Team
Retrospective
Impact Mapping
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Dependencies
Bottleneck Cynefin Framework
Relative Estimation
Christopher Avery’s Responsibility Process
Waste: Partially done work
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Poker Planning
Iterative Incremental
Backlog Grooming
Iterative Incremental
Continuous Delivery
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Continuous Deployment
DevOps Clean Code
Self-selection
Personas
Lean Startup
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Daily Standup
Cadence User Journey
Excellence
Demo
Risks
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Volatile Documentation
Exploratory Testing Agile Testing Quadrants
Lean
Outcome vs Output
Continuous Integration
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Waste: Relearning
Defer Decisions Boundaries
Information
Cross team sync(Scrum of Scrums)
Servant Leadership
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Technical Debt
User Story Mapping Refactoring
Juhari Window
Waste: False Demand
Automated Test Checking
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
The Mikado Method
Lean Coffee Blog inspiration
Retrospective
1:1 Conversation
Personal Development OrganisationalEvaluation
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Shuffle. Give each person 3cards. Every one selects onetopic. Dot vote. Run Lean Coffeewith those topics.
Shuffle. Draw three cards. Writea blog about the topic thatinspires you. Remove that cardfrom the deck.
Shuffle. Draw five cards each.Each person selects two ofthose (for them selves) as topicsto the next one-on-one.
Shuffle. Give each person 5cards. They choose one andbrings that card to the retro. Atthe retro, the team votes onwhich topic to start with.
Shuffle. Draw one card. Googlethe topic and see how many newthings you can learn about thetopic within 20 minutes.Remove that card from the deck.
Pre-select 30 cards. For eachcard, grade how knowledgeableyou are about the topic, and ifyou are doing it “right”, “wrong”or not at all. Then discuss whatto you wish to improve.
The theme of the week Storytelling Lunch and Learn
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Shuffle. Draw one card. (Ortake turn selecting a card.)Put it on your team’s wall.That card is the “Theme ofthe week”.
Draw four cards. Constructa story out of those fourcards. Either something thathas happened, or somethingyou wish to happen.
Draw five cards. Someonevolunteers do a short lunchseminar on one of the topicsfor the following week.Repeat.
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
© Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp © Jimmy Janlén, 2015, Crisp
Draw a card.
What is challenging with __?
Draw a card.
What if ___ is part of thesolution?
Draw a card.
How do we know that weare good at ___?
Draw a card.
Regarding ___ , how wouldyou like it to be?
Draw a card.
What is the most importantthing about ___?
Draw a card.
What is your personalexperience with ___ ?