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Amber : Rebman Mirror Magic Spells http://www.wolfram.demon. co.uk/rp_am_reb_mm_spells.html [4/22/2013 12:54:48 PM] REBMAN MIRROR MAGIC SPELLS  For Sorcery in the Amber System This page contai ns descripti ons of a number of spells based entirely upon Rebman mirror-based magic. They were inspired by thinking about the sort of spells available to Queen Moire of Rebma when that city was being attacked in the '  Now These Her Princes Are Come Home Again' game. The exact styles and types of mirrors which these spells involve doubtless vary from caster to caster. The new spells are: Broken Mirror, Broken Luck Dancing Mirrors I Dancing Mirrors II Mirror Cage Mirror Link Mirror Memory Mirror Object Mirror Scan Mirror Scrying Move Onto Reflection I Move Onto Reflection II Reflect Magic Reflections Of The Other Reflections Of The Self Reflection Trap Shard Spray Split By Mirrors Click on the spell names to return to the top of the page.  BROKEN MIRROR, BROKEN LUCK Spell Type : Invasive Base Casting Time : 1 Hour Lynchpins (an additional 10 minutes casting time each) Magic of Shadow Target Duration (optional) Dispel Command (optional) EFFECT Creates a magical floating mirror which reflects the target and then breaks, cursing them with bad luck (i.e. as much Bad Stuff as it is possible to have in the setting it is used in) for seven years (or until the magic is dispelled, they move through shadow, or whatever).  DANCING MIRRORS I Spell Type : Summoning Base Casting Time : 30 Minutes Lynchpins (an additional 5 minutes casting time each) Magic of Shadow

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REBMAN MIRROR MAGIC SPELLS

For Sorcery in the Amber System

his page contains descriptions of a number of spells based entirely upon Rebman mirror-based magic. They werenspired by thinking about the sort of spells available to Queen Moire of Rebma when that city was being attacked inhe ' Now These Her Princes Are Come Home Again ' game. The exact styles and types of mirrors which these spellsnvolve doubtless vary from caster to caster. The new spells are:

Broken Mirror, Broken Luck Dancing Mirrors IDancing Mirrors IIMirror CageMirror Link Mirror MemoryMirror ObjectMirror ScanMirror ScryingMove Onto Reflection IMove Onto Reflection IIReflect MagicReflections Of The Other Reflections Of The Self Reflection TrapShard SpraySplit By Mirrors

lick on the spell names to return to the top of the page.

BROKEN MIRROR, BROKEN LUCK Spell Type : InvasiveBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTargetDuration (optional)Dispel Command (optional)

EFFECT

Creates a magical floating mirror which reflects the target and then breaks, cursing them with bad luck (i.e. as much Bad Stuff as it is possible to have in the setting it is used in) for seven years (or until the magic is dispelled, they move through shadow, or whatever).

DANCING MIRRORS I Spell Type : SummoningBase Casting Time : 30 MinutesLynchpins (an additional 5 minutes casting time each)

Magic of Shadow

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Lynchpins (an additional 5 minutes casting time each)Magic of ShadowTargetDispel Command (optional)

EFFECT

With a sample of the target (for example a lock of hair, some blood or whatever), this spell creates alink between a mirror and the target. This causes an image of the target to appear in the mirror's

reflection. Once the link is set up whatever is done to the image in the mirror then affects the targetin a Voodoo-doll-like manner, subject only to the limitation that too much damage will break themirror and sever the link (though of course supernaturally tough mirrors can be created).The mirror can also be used to initiate mental contact with the target in much the same manner asthe 'Mind Touch' spell.Moving through shadow will, of course, break the link, but casting a Dispel Magic spell on the

target will not break the link; only doing so to the mirror which is being used will dispel the magicwhich links the mirror and the target.

MIRROR MEMORY Spell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of Shadow

EFFECT

Enchants an ordinary mirror so that it records everything which takes place in line of sight of it, and also so that it appears entirely non-magical to those able to sense such things. The Mirror Mage canlater return and play back what has been recorded.

MIRROR OBJECT Spell Type : SummoningBase Casting Time : 30 MinutesLynchpins (an additional 5 minutes casting time each)

Magic of ShadowTargetDuration (optional)Dispel Command (optional)Mirror Image or True Duplicate (optional)Living or Dead (optional)Number of Reflections (optional)

EFFECT

This spell is very similar to the 'Replicate Shadow Object' spell from the ADRP rulebook. However,with this spell a mirror appears floating in the air, which moves to reflect the target. The mirror thenmoves back and the reflection then moves or extrudes out from the mirror as a physical replica of the original. The mirror will continue to do this until the required number of copies have beencreated, at which point it vanishes.The Reflection can be a true duplicate of the original or a mirror image of it.

MIRROR SCAN Invented by Jane Winter.

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Spell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTarget AreaTime At Each Mirror (optional)Duration (optional)Dispel Command (optional)Stop Scan Command (optional)

EFFECT

This spell creates a magical mirror hovering in mid-air through which the caster and anyone elsewho is looking can see, hear and sense magic in a brief view from every mirror in the target area inturn, lasting at the default perhaps a second for each mirror, but adjustable using an optionallynchpin. The image of the scrying point replaces the normal reflection in the mirror, and is anentirely physical image which anyone who happens to be looking can see.In general the spell only performs a single scan, looking out of each mirror in the defined area onlyonce, but the spell can be adjusted to scan mirrors repeatedly and, if necessary, stop at a particular mirror for a longer look (this stops the scan completely). The scrying through a particular mirror

may be detectable to others with magical awareness whose Psyche exceeds that of the caster.

MIRROR SCRYINGSpell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowDispel Command (optional)Allows Teleportation (optional)

EFFECT

This spell creates a magical mirror hovering in mid-air through which the caster can scry. This isotherwise like a normal scrying spell in that it produces a point from which the caster and anyoneelse who is looking can see, hear and sense magic as if they were there. The image of the scrying

point replaces the normal reflection in the mirror, and is an entirely physical image which anyonewho happens to be looking can see. The scrying point is produced at a defined position (either somewhere the caster knows, or at the caster's present location), but once cast can be moved fromthere as if flying at high speed. The scrying point may be visible to others with magical awarenesswhose Psyche exceeds that of the caster.This spell can also be used for Teleportation by stepping into and through the image, appearing atwherever the scrying point happens to be at the time. This dispels the magic of the spell.

MOVE ONTO REFLECTION I Spell Type : InvasiveBase Casting Time : 30 MinutesLynchpins (an additional 5 minutes casting time each)

Magic of ShadowTarget

EFFECT

This spell is a form of healing magic which requires a real physical mirror. The target stands before

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the mirror and this spell transfers their injuries into the mirror and entirely onto their reflection,leaving them unharmed. Depending on the degree of injury this may cause the mirror to break as itis, to some extent, taking on the injuries of the target.

MOVE ONTO REFLECTION II Spell Type : InvasiveBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTargetMagical Effect(s) To Be Dispelled

EFFECT

A form of anti-magic which requires a real physical mirror. The target stands before the mirror and this spell transfers any unwanted magics from them into the mirror and entirely onto their reflection,leaving them unaffected by whatever magic it may be. Once the magic has been transferred themirror can then hold the magic (so that it can be, for example, studied or re-used) or dispel it.

REFLECT MAGIC Spell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTargetDuration (optional)Dispel Command (optional)

EFFECT

This spell creates a mirror which hovers in mid-air and (attempts to) intercept any magic aimed atthe caster (or someone they designate), reflecting it back at the person casting the magic to that tsuffer its effects rather than the intended target. It appears that the magic enters the mirror and strikes the reflection of the caster, rather than the intended target.

REFLECTIONS OF THE OTHERSpell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTargetsDuration (optional)Dispel Command (optional)Specify Image Swapping Or Choose Randomly (optional)

EFFECT

The caster causes the appearance of all of the designated targets to be swapped with those of othersin the target group (either at random, or as specified when releasing the spell). This can be highlyconfusing in, for example, a combat situation.People of sufficiently high Psyche will be able to see through this illusion because they can sensemore than the merely physical images of the people involved. If they are sufficiently familiar withthe people involved people with enough Warfare will also be able to sense that something is wrong

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by judging the way the people affected move.

REFLECTIONS OF THE SELFSpell Type : SummoningBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTarget

Duration (optional)Dispel Command (optional)

EFFECT

This spell splits the image of the target up into many illusory duplicates which then move in arealistic fashion away from the target (the target should also really move away from where theywere at this point). All of the illusory duplicates will then act normally for as long as the spell lasts.This can be highly confusing in, for example, a combat situation.People of sufficiently high Psyche will be able to see through this illusion because they can sensemore than the merely physical images of the people involved. Warfare does not help as all of theduplicates move in the same manner as the original target.

REFLECTION TRAPSpell Type : InvasiveBase Casting Time : 1 HourLynchpins (an additional 10 minutes casting time each)

Magic of ShadowTargetDuration (optional)Dispel Command (optional)

EFFECT

This spell creates a mirror into which, when the target looks, their mind's attention becomes trapped,engrossed in the myriad reflections and the seemingly infinite depth of the reflected world beyond.This does not remove the soul of the target or any such thing, but merely locks the target's mind into

paying attention to the mirror and the mirror alone.Moving the target through shadow will break the spell, as will various ways of getting the target'sattention (such as physical pain).

SHARD SPRAY Spell Type : SummoningBase Casting Time : 30 MinutesLynchpins (an additional 5 minutes casting time each)

Magic of ShadowTargetDuration (optional)Dispel Command (optional)

EFFECT

This spell creates a spray of razor-edged mirror fragments which fly from the hand of the caster and are directed at a target. The shards orbit around and through the target, slashing at them, until theyare dispelled or the duration of the spell runs out. Each shard on its own does not do very much

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damage, but the fact that there are so many, and they continue doing damage, means that their cumulative effect builds up very quickly.This spell is not entirely dissimilar to the 'Symphony for Cuisineart and Microwave' spell described in Shadow Knight.

SPLIT BY MIRRORSSpell Type : InvasiveBase Casting Time : 1 Hour

Lynchpins (an additional 10 minutes casting time each)Magic of ShadowTargetDuration (optional)Dispel Command (optional)Psychic Contact Possible (optional)

EFFECT

This spell creates a magical mirror which moves to hover in front of the target. It initially shows noreflection of the target, but instead pulls out their soul, forcing it into the mirror. The target's soulthen forms the reflection, leaving their physical body behind as a mindless shell. The mirror willhold the soul of the target indefinitely, in an environment not unlike that of the Mirror Cage spell

but if the mirror is destroyed or dispelled then the soul will die. The soul can be transferred back from the mirror to the body if necessary. Psychic contact may or may not be possible with thetrapped soul, depending on how the spell has been cast. The target's body will continue to livewithout assistance while their soul is in the mirror, but will be entirely comatose.

Go to the Grand Sorcery or Specialised Sorcery sections of the Amber Magic Page .Or go to a page of Other New Spells .

Or go back to My Amber Page .