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ContentsPreface ..........................................................................................
Chapter 1: The Plane of Faerie ............................
Seelie Fey .........................................................................................
Unseelie Fey ....................................................................................
Independent Fey .............................................................................
Chapter 2: Races of the Feywild .........................
Hamadryad ......................................................................................
Hirquine .........................................................................................
Leprechaun ...................................................................................
Selkie ..............................................................................................
Height and Weight .......................................................................
Chapter 3: Class Options .........................................
Barbarian Primal Paths .............................................................
Path of the Totem Warrior ......................................................
Bard Colleges ...............................................................................
College of Binding ....................................................................
Cleric Domains .............................................................................
Revelry Domain ........................................................................
Druid Circles .................................................................................
Circle of the Land .....................................................................
Fighter Martial Archetypes ........................................................
Planar Vanguard .......................................................................
Paladin Sacred Oaths .................................................................
Oath of the Court ......................................................................
Ranger Archetypes ......................................................................
Alternate Features ....................................................................
Roguish Archetypes .....................................................................
Herbalist .....................................................................................
Plane Hopper ............................................................................
Sorcerous Origins .......................................................................
Fey Bloodline .............................................................................
Warlock Patrons ...........................................................................
The Queen of Summer ............................................................
The Wild Hunt ..........................................................................
The Winter Wizard ..................................................................
The Prince of Frost ..................................................................
The Jabberwock ........................................................................
Chapter 4: Magic Items of the Feywild ......
Legacy Items ....................................................................................
Caladbolg .......................................................................................
Cruaidin .........................................................................................
Fragarach ......................................................................................
Fey Artifacts ......................................................................................
Gáe Bolg .........................................................................................
Spear Luin .....................................................................................
Chapter 5: Bestiary ........................................................
Archfey ...........................................................................................
Baba Yaga ...................................................................................
Balar of the Evil Eye ................................................................
Fathaghn the Dryad Queen ....................................................
The Prince of Frost ..................................................................
Bean Sidhe ....................................................................................
Feathercat ......................................................................................
Fey Panther ...................................................................................
Scáthach the Shadow .................................................................
Taliesin, Summer Rhymer .........................................................
Pronunciation Guide ...................................................
CreditsDesigners: Colin Caelin, Garth Herbert
Editor: Colin Caelin
Additional Editing: Kira John, Maria M.
Artwork: The majority of the art included is provided by
Wizards of the Coast for DMs Guild products. Additional art
(in order of appearance) includes: "The Jabberwocky" by John
Tenniel and "Baba Yaga" by Ivan Bilibin. Both are in the public
domain. Excerpts from Through the Looking Glass, and What
Alice Found There by Lewis Carroll and Last Poems by A. E.
Housman are included within this text. Both are in the public
domain as well.
Playtesters: Anne A., Jack P., James S., Jon C., Kevin P., Mark
J., Miranda R., Robert M., Sara H.
Special Thanks: Blake C., Jordan L., Maria M., Meghan L.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast,
Forgotten Realms, Ravenloft, Eberron, the dragon ampersand
and all other Wizards of the Coast product names, and their
respective logos are trademarks of Wizards of the Coast in the
USA and other countries. All characters and their distinctive
likenesses are property of Wizards of the Coast. This material
is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the
material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
This work contains material that is copyright Wizards of the
Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for
Dungeon Masters Guild.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA
98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
Boéchat 31, 2800 Delémont, CH. Represented by Hasbro
Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex,
UB11 1ET, UK.
All other original material in this work is copyright 2018 by
Colin Caelin and Garth Herbert and published under the
Community Content Agreement for Dungeon Masters Guild.
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Preface
Sit down in almost any tavern west of theHordelands, and you will eventually heartales of the fey. Children and adults alike, bethey humans, dwarves, or halflings, will sitand listen to bards tell stories of sidhe lordsand faerie queens. Fables of men whocrossed into the Feywild only to wakebeneath the boughs of ancient treesdecades or centuries later. Of noblespunished by angered brownies or vengefulpixies.
The skeptics laugh. Townsfolk shake theirheads and mutter about the silly super-stitions of children or provincial locals.Barons and nobles will sit and make theirjudgments from behind stone walls, far fromthe dangerous wilds on the outskirts ofcivilization. After all, these stories alwayscome from somewhere else, never here,never in their safe and secure slice ofcivilization.
But there are hills even non-believers willnever climb for love or money. Forests nolocal woodsman would dare cut down. Thereare folk who know not to laugh at the talesof the fey. Because there are things thathappen on those dark hills, among thoseancient forests. Reasons why the warytraveler steps around that ring of mush-rooms or faerie stones.
They know better. They know the wise donot meddle in the affairs of the fey.
— Taliesin Ben Beirdd, the Summer Rhymer
About this BookGreetings, adventurer. On the off chance you read this,rather than diving straight into the secrets of archfey andfairies, my name is Myrddin. In my many years, I havebeen a bard to my friends, a druid to the trees, a wizardto kings, and now I find myself facing a more uncertainfuture. Things are beginning to move, portents of what isto come, and I fear the day when I can no longer watchover these lands as I once did.
To that end, I have decided to leave behind some of theknowledge gathered from my studies and adventures. Itis my hope that it falls into the hands of someone whowill use it to make the world a little brighter, a littlekinder, or at least a little more amusing.
The tome that you hold in your hands represents muchof the Feywild knowledge that I have accumulated overthe course of my many years. Within its pages, you willfind the secrets of the fey courts, or at least as much as Idare write without risking the wrath of beings morecapricious and long-lived than even myself.
Included is lore and knowledge known only to thosewho associate with the Seelie Courts, ancient traditionsheld by elves and fey, and descriptions of fey creatures. Itis my hope that these scraps of knowledge aid you in yourtravels. Best wishes, take care, and if you do happen toencounter an archfey, best not to mention my name.
Welcome to Faerie.
P.S. Never pick up a toadstool during the new moon in
autumn. You'll thank me later.
— Myrddin Sylvestris
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Chapter 1: The Plane of FaerieThe Feywild is an echo of the Material Plane. It reflects the
‘real’ world in much the same way as a funhouse mirror—
distorting and twisting it into something recognizable, but
distinctly different. The Plane of Faerie has borne many
names over the eons. In addition to being called the Feywild,
some of the ancient elves and fey refer to it as Tír na nÓg, the
‘Land of the Young’. Most scholars find it a fitting name,
considering the longevity and youthfulness of most of its
residents. Others call it the Spirit World, Elfhame, or
Fairyland, each title drawing on local legends and stories as
mortal races try to name something too ephemeral and
changeable to be easily defined.
Cross into one area of the Feywild, and you find the eladrin
kingdoms of Mithrendain or Astralzalian, proud and glorious
among gorgeous forests and glistening seas. Enter a different
crossing, and you open your eyes to find a displacer beast
hunting you through the Murkendraw swamps, even as the
trees and vines themselves seem to slow or strike you.
Ultimately, the Feywild is a heightened version of the
Material Plane. Pretty streams and trees in the mortal realm
become heartbreakingly beautiful in the lands of the fey.
Magic is stronger, suffusing every stone, plant, and creature
within its borders. Emotions are heightened—be they rage,
sorrow, or joy. Nowhere is this more obvious than among the
denizens of the Feywild themselves. An eladrin’s appearance
changes with their moods. Satyrs and fauns frolic in endless
celebration. An archfey’s sorrow can last a lifetime, and the
pain of betrayal can literally turn a heart to ice.
Traveling to FaerieOf all the planes, the Feywild is probably the easiest to get to.
Spread throughout the Material Plane are places where the
Feywild and the mortal world overlap, creating areas where
one can simply walk from one world to another.
These fey crossings can be anything from a crystal-clear
pool to a dryad’s grove, and are often stumbled upon by
accident. travelers would be wise to avoid walking into odd
arrangements of mushrooms or sleeping in what might seem
to be random rings of stones, lest they find themselves
transported far from home.
Crossings aren’t always active. Some require the right
season to allow fey and mortals to move from one plane to the
other. Some need moonlight to fall upon the pool or stones at
just the right angle. There is no universal method to opening a
crossing, and finding the right one often requires looking into
local myths and legends.
Seelie and UnseelieThe easiest way to classify the fey is into two groups: the
seelie and unseelie. The seelie are ruled by the Summer
Queen, and the unseelie follow the leadership of the Queen of
Air and Darkness. Each has a court of close followers around
them, courtiers that serve their whims and do their bidding
throughout the Feywild.
While certain creatures, like quicklings or yeth hounds, are
strongly associated with one court, most types of fey can be
found in either. Both unseelie and seelie dryads exist, as do
satyrs, leprechauns, eladrin, and other fey of both courts.
Unfortunately, the distinction between seelie and unseelie
fey is a muddy one. Some less-educated bards will tell you
that seelie fey are good and unseelie are evil, but believing this
simplistic view of the fey is likely to end with you eaten by a
hag or serving in a Sidhe lord’s court for the rest of your days.
Seelie fey are more likely to extend the courtesies they show
each other to ‘mere mortals’, but both groups are more than
capable of being cruel and capricious if you offend them.
My advice: be polite, don’t disturb a fairy ring, and accept no
favors if you can avoid it. If you find the chance to help a fey,
take the opportunity. Being owed a favor by a sidhe noble or
an archfey can be a blessing literally worth its weight in gold.
The Courts of Faerie: a Brief HistoryDifferent editions of D&D have featured a variety ofFey courts. The Seelie and Unseelie courts havebeen around since early editions. 4th editionformed several courts within an overarching ‘Courtof Stars’: the Summer Court, Green Fey, WinterCourt, the Court of Coral, and the Gloaming Court,all of which had seelie and unseelie fey within them(according to the Manual of the Planes).
5th edition has returned to the division of theSeelie Court and the Unseelie Court, while alsomentioning the Summer and Gloaming Courts. Thephrasing in the Dungeon Master’s Guide seems tosuggest that the Summer and Gloaming Courts leadthe larger groups of seelie and unseelie fey,implying that groups like Lord Oran’s 4th editionGreen fey might be separate from the SummerCourt, but still remain a part of the overarchingSeelie Court (Oberon was renamed Oran for 4thedition).
We’ve tried to stay as close as possible to the 5thedition depiction of the Fey courts. For clarity’ssake, we use terms like ‘seelie fey’ to refer to all thefey that Titania rules and ‘Summer Court’ to referspecifically to those fey who serve her moredirectly. Oberon’s personal followers would beseelie fey, but not members of the Summer Court,especially when he and Titania are at odds.
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Seelie FeyArchfey Alignment Description
Cait Sidhe, the Lord of Cats CN The fey lord of cats.
Eachthighern, Lord of Unicorns CG A wise archfey who takes the shape of a unicorn and serves Titania closely.
Elias Alastai CN One of the Sea Lords. Elias governs the rivers, lakes, and coasts.
Fathaghn, the Dryad Queen N A powerful dryad who protects the Mother Tree, first of the green fey.
Hyrsam, the Prince of Fools CN The eldest son of Oberon. The first satyr and a skilled bard.
Oberon, the Green Lord CN Titania’s consort and the leader of nature and forest fey.
The Prince of Hearts CN A mischievous archfey who adores the tragedies and comedies that come fromlove.
Relkath of the InfiniteBranches N A treant archfey whose influence is felt in the Moonshaes.
Siobhan Alastai CN One of the Sea Lords and the protector of the deep oceans and seas.
The Sovereign Elk N The fey lord of elk and deer.
Titania, the Summer Queen CG Queen of the Summer Court and ruler of the Seelie Fey.
Verenestra, the OakenPrincess NG The daughter of Titania and Oberon.
The Winter Wizard CG A kind archfey, who is only able to visit the Material Plane once every year.
Seelie FeyTitania, the Summer QueenTitania, the Summer Queen, is one of the most powerful
archfey. Fickle as the summer’s wind, Titania rules from her
shining court, presiding over the seelie fey. Flowers grow from
her gown as she moves through faerie groves, and more than
one mortal has been moved to song by a single look into her
brilliant emerald eyes. What they don’t say in the stories is
that many of these mortals end up dead of starvation or thirst,
disregarding all else except their admiration for the Summer
Queen.
EachthighernAn archfey most commonly seen in the guise of a unicorn,
Eachthighern serves as one of Queen Titania’s most trusted
allies. He is fond of chivalrous mortals, and often serves as a
patron for knights of valor and honor. Eachthighern sends his
followers throughout the Feywild and the
Material Plane, defending fey and
mortals alike from evil creatures.
The Prince of HeartsLove and its trials are not strangers to the fey—more than a
few tales of the archfey involve their legendary, and often
tragic, love stories. Yet none enjoy a good romance more than
the Prince of Hearts. The Prince is a rakish eladrin archfey
within the Summer Court. His appearance is different to
everyone that sees him—to each viewer, he appears as their
ideal of beauty. He is a staunch ally of true love, and enjoys
bringing such lovers together.
The Prince also finds nothing more amusing than the antics
of love triangles, unrequited loves, and as much hilarity and
confusion as he can create. He is an easy archfey to please, if
you are trying to bring lovers together, and a truly obnoxious
one should he decide to torment you.
Oberon, the Green LordOberon ranks among the oldest and most powerful of the
green fey—fairies and other fey creatures tied strongly to the
unbridled natural features of the Feywild. Dryads, treants,
firbolgs, and satyrs follow him, forming their own scattered
‘court’ within the wild areas of the Feywild. In addition to his
role as a protector of Faerie’s forests, he serves as Titania’s
consort. Their relationship is strained, and Oberon is a rare
sight in Titania’s palace of Senaliesse.
Hyrsam, the Prince of FoolsHyrsam, Lord Oberon's eldest son, is a fey of many faces. He
is also said to be the first satyr, and his skill in music and song
attests to that. But Hyrsam longs for the Feywild of old, bereft
of the small amount of order brought to it by the courts and
eladrin citadels. My advice, be careful with Hyrsam. You can
never truly be sure which side of him you’re facing—harmless
mischief maker or insurgent saboteur. Unless you’re a bard.
He usually likes bards.
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Verenestra, the Oaken PrincessVerenestra is a daughter of Oberon and Titania and can often
be found among her father’s trees or her mother’s shining
palace of Senaliesse. She is a gentle sort, and those lucky
enough to encounter her speak of a barefooted eladrin
accompanied by dryads and nymphs for her handmaidens.
Verenstra inherited her mother’s interest in mortals, and
should you find yourself lost in the Feywild, Verenestra could
prove a valuable ally—so long as you don’t harm her animal
friends.
Fathaghn, the Dryad QueenOne of the more ancient and powerful dryads, Fathaghn
resides with her maze, a winding series of wooded and
brambled paths. Fathaghn is best described as … dedicated.
Her sense of duty prevents her from participating in the
mischief that other fey participate in, and I have only ever
found her to be somber and severe.
To be clear, Fathaghn is far from evil or cruel. The tree that
she and her Maze protect is important—in the way that truly
ancient things always are. Her purpose is to defend that
ancient tree, and she sets herself against anything that
threatens it, no matter how well-meaning or accidental.
The Sea LordsWhile Oberon watches over the fey of forests and glades, the
Sea Lords rule the waters of the Feywild. Younger than most
archfey, the current Sea Lords are a brother-sister pair: Elias
and Siobhan Alastai.
Elias rules the inland waters, caring for the river nymphs
and lake-dwelling fey. He is the more common sight among
archfey courts and celebrations, and is largely well-liked, if a
bit absent-minded.
Siobhan, the more somber of the two, rules in the deep,
accompanied by sea nymphs, selkies, and merfolk. She rarely
meets with Titania’s Summer Court, leaving the pleasantries
to her more gregarious brother. She rises from her coral
fortress only in the direst need or more stringent summons.
Antagonize her at your peril. She rivals Oberon and Titania
in power and even I have yet to see the young Sea Lord truly
let loose.
Further ReadingWe've summarized some of the more notable andlesser-known members and of the faerie courts inthis section (along with a few of our own design).Some of these were detailed in their most recentform in either Dragon or Dungeon magazine.
For Verenstra and the Prince of Frost, you canfind more information in our bestiary later on,including monster stat blocks. More information onHyrsam can be found in Dragon 422 from 4thedition, and Eachthighern's knights can be found inDragon 406.
The Winter Wizard is fairly obviously based onSanta Claus. For a version of the story that involvesSanta being raised by the fey, check out Frank L.Baum's The Life and Adventures of Santa Claus.
The Winter WizardOn the edge of the Cold Lands, neighboring the Vale of Long
Night, sits the Land of Forever. While the Vale is eternally
locked in the longest night of the year, the Land of Forever is
the day after, placed in eternal celebration of the Midwinter
solstice, and infused with the joy and spirit of that august
festival. The sky is filled with the aurora borealis, while
reindeer-riding gnomes and joyous sprites roam the gentle
hills and snowy streets of the demesne.
Here lives the Winter Wizard, a human-turned-archfey who
is known across the Feywild for his kindness and good humor.
Alongside him lives a community of forest gnomes and a few
eladrin, who dedicate themselves to his chosen task: bringing
joy to children on the longest night of the year.
Though I consider the Winter Wizard to be one of the most
amiable archfey, he’s seen fit to ban me from the Land of
Forever, but I am not at liberty to say why. That should not
dissuade anyone from traveling to his home, should you get
the chance. It is one of the safest places in the Feywild for
mortals, especially when compared to the rest of the Cold
Lands.
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