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AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I. A thesis submitted for the degree of Doctor of Philosophy of London University and the Diploma of Imperial College Mechanical Engineering Department Imperial College London, S.W.7 June 1977

AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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Page 1: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

AN APPLICATION OF COMPUTER

AIDED DESIGN TECHNIQUES TO MECHANICAL

ENGINEERING

by

ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I.

A thesis submitted for the degree of Doctor of Philosophy of London

University and the Diploma of • Imperial College

Mechanical Engineering Department Imperial College London, S.W.7

June 1977

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ACKNOWLEDGEMENT

Thanks are due to Dr. A. Jebb, Dr. C.B. Besant and

Messrs. Alfred Herbert Ltd. for their support and en-

couragement during the preparation of this thesis.

Also to Mr. G.S. Stavrides and Mr. J.S. Richardson

for two useful projects, and to the CAD unit at Imperial

College for much helpful advice and criticism.

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ABSTRACT

The main point of this thesis is that computers can only contrib-

ute to the design process in so far as the ideas and shapes of

interest to the designer can be expressed in a form which can

be accepted by the computer. Different techniques of reading data

into the computer are mentioned and some previously successful

applications of CAD techniques to Chemical, Electrical and Mech-

anical Engineering highlighted. A computer system based on a

digitizer and a minicomputer which can produce Mechanical Engine-

ering drawings is described in detail, and the possibilites of

extending the digitizer approach to design calculations and

generation of NC tapes discussed. The conclusion contains a

table of different data input techniques and their estimated

suitability for different applications given.

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CONTENTS

CHAPTER PAGE

1 Introduction 1

' 2 Basic Concepts and-Techniques 16'

3 Engineering Drawings' 32

4 Design Retrieval 58

5 Design Analysis Calculations -70

6 Size and Shape Definitions 80

7 Numerical Control Tapes 37

8 Conclusions 95

References 101-r

Glossary 107

Appendix I The Medcap System 110

Appendix II Component Statistics 121'

Appendix III Geometrical Elements 137.

Appendix IV Computer Drawings Back Pocket

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Chapter 1

1Nia0DUCTION

Computers

Computers have been steadily developing since the second

world war until the present day, at which point they have a

well understood technology and make a significant impact

on our economy.

The first computer installations were of large main frame

machines costing large amounts of money, and requiring a per-

manent staff of operators to control the day to day running of

the machine. Many companies now have large and fast machines

of this type to perform accounting and general data processing

where a large amount of tedious and routine work has to be done.

Usually these types of computers expect the input data in the

form of numbers, either punched on cards or typed in from a

terminal, and the output is presented in the form of a print

out, usually on paper but often on a visual display screen. A

lot of programming is done under batch mode, whereby the user

submits a job in the form of a deck of cards to the computer.

This job is then read by the computer and takes it's place in a

queue of jobs with which the computer has to deal. When the

job has been executed by the computer the answers are printed

out on the line printer and returned to the user. The time

between submitting a job and receiving the answers varies

considerably depending upon the size of the job, the size of the

computer and the total amount of work that the computer has to

do, but the time may vary from a few minutes to a few days.

Most large main frame computers also offer a time sharing facility,

whereby several users each have a terminal and can type in

commands and submit jobs to the computer simultaneously. Be-

cause the computer can execute an instruction far quicker than

a person can type in a new instruction each user is given the

i) lus ion that he has complete control of the computer, and the

machine can respond very quickly to commands given in this way.

However all the communication between the man and the machine is

done in terms of rharacters, often tables of numbers. The user

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2

types in, or punches on cards, the input data, and the machine

prints out the answers either on a line printer or a terminal.

An important innovation occurred in the 1960's with the advent

of the minicomputer. Minicomputers ought not to be regarded

as•scaled down versions of main frame machines with many of the

extras removed. Where a small amount of computing power is

required often and quickly a minicomputer with appropriate soft-

ware costing a few tens of thousands of pounds can turn out to

be a much better solution than a large main frame computer cos-

ting several hundred thousand pounds. A lot of minicomputers

perform dedicated tasks, such as controlling a numerically

controlled machine tool, in which circumstances the computer

only ever executes one program at a time and needs very little

operator supervision.

Advances in electronic technology now makes it possible to build

a complete processor on a single crystal of silicon. These are

called micro processors. At the time of writing a kit of parts

to build a micro processor capable of loading and executing

a program can be bought for £60 (17). A peripheral (such as

a teletype) is needed which will raise the price to about £300

at most for a working computer system. With this dramatic

fall in costs and large range of computers available new appli-

cations are being investigated, and cost alone is no longer a

prohibitive factor.

Computers in Engineering

Engineering companies have been using large main frame computers

for many years in a strict commercial environment, quite apart

from engineering applications. Numerically controlled machines

have created a new need for computing power. Computers are

used in the basic control functions to drive a numerically con- ti trolled machine tool, and also at a higher level to produce NC

control tapes from a geometrical description of the shape to he

cut. Computers are also extensively used in the design process

to perform complex calculations of a scientific nature, such

as finite element stress analysis of a ship's hull or a mass

and energy balance on a chemical reactor. Such calculations can,

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and often do, produce large amounts of answers, usually in the

form of tables of numbers printed out on a line printer. Answ-

ers presented in this form can be hard to assimulate, and a

visual presentation, such as a plotted graph, is more acceptable.

Several large computers are equipped with either drum or flat

bed plotters, or microfilm plotters on which graphical inform-

ation can be outputted. However the data input is still in

character form, usually punched out on cards.

Engineering Design and Production

Many varied and intricate skills and processes are involved in

the design and manufacture of an engineering item. For example

the design of a new lathe might very well start from a require-

ment to cut components of a given size. Having determined the

maximum size workpiece to allow for the designer would use his

experience and knowledge of previously constructed machiries to

start to design the new machine. A drawing board and a pencil

(and eraser) are tools which the designer can use to express the

concept of the new machine on paper. To help visualize what the

new machine should look like several drawings may have to be

prepared, and ammended and redrawn. This process may well continue

several times before an acceptable design is finalized. Some

calculations, such as stress analysis and estimates of mass and

stiffness and power requirements may be necessary before the

design is complete, but the bulk of the design time is spent on

such considerations as will all the pieces fit together; can

the designed and drawn components all be manufactured with the

facilities available, as well as economic aspects? And can

the components be easily assembled and taken apart to allow for

maintenance and service? It is important to settle such consid-

erations before actual construction begins, and so avoid expens-

ively manufactured scrap.

Once the design has been finalized, detailed drawings of all the

components to be manufactured must be drawn up, as well as lists

of parts and quantities required for each part. This is often

time consuming, laborious and error prone. The working drawings

can then be passes on to the workshop for manufacture to begin.

When, say, a new casting is required the patten maker must

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first study the drawings very carefully and form an accurate

picture in his mind of what the final casting should look like.

When this has been done manufacture of the patten can begin.

Many of the problems encountered in the design of a machine tool

are solved by the designer using his experience and standard

codes of practice, as well as intuition.

When an electrical engineer designs a new circuit a great deal

of circuit analysis may go into producing an original circuit,

or checking the performance of a standard arrangement. Once

the circuit has been finalized a printed circuit board is often

required, meaning that the designer has to convert the circuit

diagram into a physical arrangement of components on a board and

provide all the necessary connections between the components

in terms of copper strips. An accurate drawing of the printed

circuit board is then made which can be photocopied and used

to etch a photosensitive printed circuit board. The design of

integrated circuits involves the preparation of several photo-

masks, and a large scale integration chip may involve the

positioning of 100,000 details in seven or eight different layers,

each detail positioned according to design rules and the circuit

diagram (21). The processing of such information manually is

very error prone and time consuming. A single mistake in the

positioning of one of the detials can force the redesign of

several masks, and the mistake may not be detected until the

final circuit has been constructed and tested.

In the field of Chemical Engineering a great deal of design

work goes into the preparation and construction of a new chem-

ical plant. After the basic chemistry has been established

the Chemical Engineer can start the process design stage, This

frequently involves elaborate mathematical calculations on, for

instance, energy and mass balances. The engineer has to calc-

ulate the amount of raw materials going into the plant, the

product yield coming out and the consequent waste. Also estim-

ates of the energy required are made. The designer then tries

to optimize the design by maximizing the yield and, as far as

possible, minimizing the cost. Such considerations, among

others, will determine how many heat exchangers. reactors,

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storage tanks etc. are needed for the proposed design. Also

the operating conditions, such as the pressure and flow rates

at each point in the system can be chosen and the logical

connections between each plant item determined. During the

final stages of the design the actual plan of the site is used

to position each piece of equipment and route the pipework

between them. Even a modest size chemical plant contains a

vast amount of pipework and it is not a trivial task to route

the pipes from one point to the next, and to give a total of the

length required. Mistakes in estimating the amount of pipework

needed can be costly and cause delays in construction if the

missing pipes are of an unusual specification, not readily

available at short notice.

Computer Aided Design

Several papers have been published (22, 23) describing programs

written to perform mass end energy balances on chemical process

plants. The user of such programs has to punch out some data

cards describing the number of heat exchangers, evaporator

vessels etc. in the system, and their interconnections. Also

included in the input data are items like the input flow rates,

the size of the heat exchangers and the physical properties of

the incoming materials. Built into the program are the physical

laws governing the mass and energy balances within the chemical

reaction, often in a simplified form. The program can then cal-

and output as answers, the mass flowrates and pressure

etc. at any point in the system. The calculations are often

iterative and very tedious to perform manually, and a computer

program represents a far more satisfactory method of carrying out

such calculations (23). The input data is punched out on cards,

fed into the computer and the answers come out as tables or

columns of figures printed on paper.

One existing program known to the author has been developed to

assist the Chemical Engineer in the site layout and routing of

pipework between plant items (24). The user starts with a schs,m-

atic diagram showing all the pieces of equipment required in the

plant and their logical interconnections. Also a map of the

site is available and a physical description of the size of each

plant item. As part of the input data the user can specify where

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on the site to position the storage tanks, heat exchangers

etc.,, and the fact that a pipe must run from the top of distill-

ation column A into heat exchanger B, then on to storage tank G.

A fair amount of design experience has been included in the

program. For instance items such as the maximum working press-

ure suitable for a given kind of pipe, the maximum distance

between supports and the maximum distance between expansion

joints are standard design constants, often specified in codes

of practice, and are part of the program. Once the input data

is complete the program can determine an optimum route for each

pipe according to a cost criterion and automatically add up the

number of valves, supports etc. requried, and the total length

of each kind of pipe called for. Not only does the program

provide accurate estimates of the total pipework specified and

a bending chart for each pipe, showing the position and angle

of each bend in the pipe, location of valves etc., but the rel-

ative merits of different site layouts can easily examined by

changing the input data and rerunning the program.

Hosking has demonstrated how a computer system can be used to

aid the construction of printed circuit boards, both single and

double sided (25). It is assumed that the physical layout of

the components on the board has been determined and that it is

necessary to route the interconnections between the components.

The geometry of the board is described to the computer by typing

in numbers and characters, and the connection schedule is input-

ted

in a similar manner. The program then allocates the vertical

connections and gives the user an opportunity to edit these.

The final stage is then for the computer to complete the cohnect-

ion layout by adding in the horizontal strips and plotting out

the tracking. Traditional manual methods of producing artwork

for printed circuit boards involve the accurate deposition of

black adhesive tape onto a stable transparent material at a

suitably enlarged scale. The resultant taped masters are photo-

graphically reduced to produce the final art work. It is claimed

that computer aided techniques can produce far more accurate

;jots, especially as track widths decrease rand component packing

densities increase (25). A similar paper (21) describes how

photo masks can be generated on a computer for the production

of LSI (Lopge Scale Integration) chips. The requirements in thls

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case are far more rigorous than those for printed _circuit

boards.

Numerically controlled machine tools began making their appear-

ance during the 1960's and are used extensively in the aircraft

and aerospace industries to cut out shapes such as wing surfaces

and turbine blades. The big difficulty in writing numerical

control tapes to cut out, say an aircraft wing surface, is to

describe and express the shape of the wing in a form which the

computer can assimilate. Indeed the main problem in computer

aided design is to express the designer's concepts in a form,

often numerical, which can be fed into a computer. Several dif-

ferent methods exist, depending on the peripheral used to feed

in the data, three of which are described below.

Pure Numeric Approach

The easiest way of feeding data into a computer, from the prog-

raming stand point, is to punch out numbers onto cards and then

read the data cards into the machine, wait while the program

executes and then collect the answers, either from a line printer

or a plotter if graphical output has been requested. A lot of

computing is done in this fashion, and is suitable, for instance,

for the chemical process programs discussed earlier (22,23).

However it is not always convenient, or possible for a designer

to express ideas and concepts in a purely numerical fashion. It

would be difficult to imagine someone describing, say a motor

car gear box, by drawing out all the parts on graph paper, read-

ing off the x, y coordinates of every line on the paper, then

punching these coordinates on cards and reading them into the

computer. It is precisely this list of coordinates which the

computer needs to drive a display device and give a visual output.

Similarly to cut out an aircraft wing surface a numerically cont-•

rolled machine tool needs a list of numbers describing the shape

of the wing and the paths which the cutting tool has to take.

Some other means of inputting data, other than in a pure numeric

form has to be found if the computer is going to make a contrib-

ution to this part of the design process.

Lanuage Input

Numnous languages have been developed to describe components

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to be manufactured by numerically controlled machine tools,

among the best known being APT (5). Languages like APT provide

a facility for a programmer to define the geometry of the shape

to be cut in a mathematical form, and also to control the

motions of the cutting tool and determine the depth of cut and

feed rate etc. One useful tool developed by Coons and others

is a patch technique which can be used to define surfaces such

as aircraft wings and mOtor'car bodies, and provide smooth

contours between patches (26). A fair degree of skill is used

in the preparation of these programs and all the data is still

fed into the machine in terms of characters, usually punched on

cards.

Graphical Input

Punching out numbers on cards is not the only way of inputting

data into a computer. Fig. 1.3(a) shows a typical batch mode

processing sequence. The user would submit the job to the

card reader and wait for the output from the line printer. If

necessary the user can make any required changes to the deck

of cards and resubmit the job. The time interval between read-

ing in the job and receiving the answers varies considerably,

but is not insignificant. Once the computer has finished the

batch job the machine will start the next job for the next user.

Fig. 1.3(b) represents an interactive situation, where the user

sits at a time sharing terminal and types in his commands to

the computer via a terminal keyboard. The answers and output

can be written onto the display by the computer as soon as

they are ready. Once the answers have been displayed on the

screen the computer asks the user for more instructions, rather

than finishing with this user altogether. The computer system

will keep up a dialogue with each user for as long as he rem-

ains at the terminal. Fig. 1.3(d) shows a storage tube type

display. In this case, once the computer has calculated the

coordinates- of a line these are fed into the storage tube and

the line is displayed on the screen. The line will remain

visible until the entire screen is erased. Fig. 1.3(c) shows

a refreshed display, similar to a television receiver in that

if a line is drawn on the screen it fades away quite rapidly and

the computer must continuously overwrite the line for it to

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9

remain visible. Once the program has calculated where the

line should go the coordinates are left in a separate part

of the computer's memory. An entirely independent display

processor continually reads the coordinates in this part of

the computer's memory and draws the lines on the screen. The

display processor may be a specially constructed piece of hard-

ware or a program running at a high priority under a time shar-

ing system. •

A refreshed display has the advantage that single lines can easily be deleted from the screen without altering the rest of

the picture. Also moving pictures can be displayed with quite

realistic effects. The disadvantage is that only a limited

number of lines can be displayed without any flicker being

noticed. Storage displays need far less computer power to

drive them, since the lines comprising a given picture need

only be sent to the display once. However, selective erasure is

not yet possible with a storage display. If only one line has

to be deleted the whole screen must be erased and the complete

picture redisplayed.

Volume Primitives, developed by Braid and others, provide an

effective method of describing a three dimensional shape to

the computer. Built into the computer's program are descript-

ions of, say, a sphere, a cylinder and a cube. The user can

instruct the computer to draw a cube of a certain size at a

given position on the screen, and an isometric picture of the

cube is displayed on the screen. Other cubes can be added

above, below, by the side of and partially inside the original

cube. Something like a shaping or milling machine can be des-

cribed quite effectively in terms of cubes of different sizes

placed next to each other. Once a three dimensional picture

has been built up in this manner the computer can be instructed

to view the object frcm the other side, giving an isometric

view of the same object from several different sides. This

can be very helpful in visualizing what the object looks like

in real life, something a patten maker has to do before prep-

aring for a casting. Techniques also exist for automatically

generating orthographic views of the object, either in first

angle or third angle projection, and these can be used as a

starting point for engineering drawings.

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Justifications for CAD

There are two possible justifications for using computers

in the design and manufacturing processes. Firstly CAD

techniques can solve problems which would not be economic, or

perhaps even feasible without them. For example a great

deal of data processing is required to produce a numerical

control tape to cut out an aircraft wing surface. It would

be difficult to imagine a programmer writing down all the

coordinates necessary to move a cutting tool in the correct

direction, the punching these coordinates on to paper tape

and feeding them into a numerically controlled machine tool.

Programs, such as APT, have been available for almost fifteen

years to greatly assist in the production of these control

tapes. That is an example of manufacturing technique which

requires computer aid to make it practical, i.e. the computer

has made a contribution to the development of a new technology.

The second justification for using computer aided design

would be if the computer could reproduce a process which is

-done manually, but offer considerable savings in cost and

time over existing manual methods, i.e. perform an existing

task more efficiently.

Some of the shapes dealt with by NC programs are of complex

geometries, usually two and a half or three dimensional, however

a large percentage of engineering components are two dimensional

and a great number of those are rotational turned parts. Much

skilled time and effort is spent in the design, drawing and

manufacture of such components. A typical established engineering

company might be expected to have 40,000 drawings of current

designs filed in the drawing office (10), not to mention drawings

of obsolete and superceeded designs which would be kept in an

archive. The research described in this Thesis set out to

ask two questions, viz: can computer aided design techniques

be used to reproduce any of the steps, which are currently

done manually, involved in the design, drawing and production

of simple two dimensional engineering components, and secondly,

if the computer can reproduce existing tasks, do computer

methods offer any significant advantages over existing manual

methods?

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This Thesis

This thesis describes an examination into some of the ways in

which computers, and specifically computer aided design techniques

can be applied to general mechanical engineering problems. The

idea of the research is to see how much of the man-machine

dialogue can be performed in terms of pictures, rather than

characters. A fair degree of work has been done in the field

of using a computer to construct and display an image on

a screen. Much work has, is, and remains to be done in the

field of inputting geometrical shapes to a computer (18). Once

the data is in the machine then it is not so difficult to

present the answers in a graphical form, either on a display

screen or a plotter. The early successes in CAD were in

areas such as producing aircraft wings and involute pump shapes

on numerically controlled machines, where the essential problem

is to describe a complex geometrical shape, and CAD techniques

provide the only feasible method of doing this. However the

vast majority of engineering components, particularly those

turned on a lathe are of simple geometrical outline and do not

need elaborate mathematics to define them. Since engineering

drawings are two dimensional it was decided to see how far

2-D graphical input techniques, and specifically a digitizer,

could be used to describe general mechanical engineering components.

A big advantage of a digitizer and display screen approach is

that it is easier for a non technical user to appreciate what

is happening, since virtually no programming skill is called for

and all the man-machine communication is done in terms of pictures

rather than characters.

Chapter 2 describes the basic programming techniques used and

developed by the author. The software system (Fig. 12) consists

of 33 overlays, representing about 10,000 lines of code, includinJ,

comments. Most of the programs were written in FORTRAN, with

a few assembly language routines. Chapter 3 describes the

working and development of a package to produce engineering

drawings and illustrates some of the strengths and weaknesses

of the computer.

Four problems were considered as suitable for computer aided

design techniques, viz:

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1 Production of Engineering Drawings

2 Design and Information Retrieval

3 Design Analysis Type Calculations

4 Generating NC Tapes

Each of the above areas is well suited to the computer, and

programs of one form or another already exist in each of the

four areas. However each program has been developed separately

with little consideration as to program-program interaction or

the design of a single software package (3). By having each

computer function, such as design calculations and the generation

of NC tapes, integrated into one single computer system it

might be possible to achieve large time savings in the design-

production process, if only because all the relevant information

is together in one place (4).

The computer hardware used in the project, Fig. 1.1 consists

of a dedicated minicomputer with a digitizer for graphical

input, a storage tube for graphical output, one 1.2 M word disk,

a magnetic tapc unit, a line pr4nte-, 24 K wordsof r'r/-"P a

flat bed plotter. The hardware and system software have been

under development at Imperial College for a number of years

(1,2) and applications are now being examined. The pocket inside

the back cover contains a digitized drawing.

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PAPER

TAPE

PUNCH

PAPER

TAPE

READER

2.4 M

BYTE

DISK

PDP 11/45

24K CORE

MAG TAPE

UNIT

SCREEN

DIGITIZER

FLAT BED

PLOrEER

Figure 1.1. Hardware Configuration

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Plotter

Engineering

Drawings

-14 -

Accurate Size

Specification

Dimension

Symbols

Shape

Definitions

Geometrical

Constructions

Lines-Circles

Archive

Data Base

Design

Evaluation

Design

Retrieval

Fig. 1.2. Software Modules

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Card Reader

Line Printer

Cards Paper

(a) Batch Mode Processing

(b) Interactive Processing on a terminal

Computer

Memory

Program Defining

the picture

(c) Refresh Display Device

Storage

Display

Program Defining the picture.

(d) Storage Display Device

Fig. 1.3. Different ways of communicating with a computer

Refresh

Display

Display

Processor

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- 16 -

Chapter 2

BASIC CONCEPTS AND TECHNIQUES

Hardware:

'Fig 1.1 showed a block diagram of the hardware, which

consisted of a PDP 11/45 minicomputer, with 2uK of core,

a digitising table, a storage tube, a 1.2M word disk unit,

a magnetic tape unit and a flat bed plotting table.

The digitiser consists of a glass working surface approximately

2 m x 1.2 m, on top of which a device called a 'bug' rests.

This can be moved over the glass surface by hand. It transmits

a 400 Hz signal which is picked up by a receiver mounted below

the glass surface. This receiver is mounted on a gantry which

allows it to move in two axes. A control system searches for

the bug and ensures that the receiver is always directly

underneath the bug. Two encoders are mounted on the gantry

and these enable the X, Y coordinates of the bug to be

measured. The digitiser has a basic resolution of 1/40 mm,

and the bug's coordinates are read and stored by the computer

to an accuracy of 1/10 mm.

The storage tube (a Tektronix 611) has a resolution of 1024 x

1024 bits, and a display area of 10" x 10". A particular

point on the screen is designated by its integer coordinates;

(0, 0) is the bottom left-hand corner, (512, -512) is the

screen centre, and (1024, 1024) the top right-hand corner.

The storage tube can be used in two modes, store and non-

store mode. In store mode, once a vector has been drawn

on the screen it remains visible and the computer need take

no further action. In non-store mode the line remains

visible for a short time only, and if it is to remain

permanently visible the computer must draw it repeatedly,

or continually REFRESH the display.

The magnetic tape unit and disk are standard computer items.

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OBEY

COMMAND

Display Cursor

at X,Y

17 -

Graphical Input and Output:

Graphical I/O is done by using the storage tube and digitiser

together. A short program can be used to read the digitiser

coordinates, look for a command, and refresh a cursor on the

display screen (Figure 2.1). The user can move the bug across

the table whilst the cursor will echo his movements on the

disply screen. The flow chart (Figure 2.1) is the basic

background loop to which the software always returns.

The software divides the digitising table's surface into two

regions, one on the left called a MENU area, and a working

area on the right. If the user specifies a part of the table

on the menu, it is interpreted as a command, or instruction,

whilst if a point on the working area is specified, it is

treated as data. In addition to the menu, the bug is fitted

with eight buttons, which can be used to give instructions

regardless of the bug's position on the table.

START

L Read

Table X,Y

Fig. 2.1.

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• - 18 -

Due to the difference in size of the table and the screen,

the table coordinates must be scaled so that all the work-

ing suface of the table can be displayed on the screen

(Equation 2.1):

XSC - XTB x 1024 TB SIZE

( 2.1) YSC - YTB x 1024

TB SIZE

where TB SIZE is the size of the table's working area;

(XSC,YSC) are screen coordinates and (XTB,YTB) table

coordinates. This means that the displayed picture is

very much reduced in size, and it makes it virtually

impossible to see any fine details. To overcome this, a

software device called a WINDOW is employed. This enables

the user to specify any part of the table and to scale it

to fill the display screen. It is necessary for the user

to specify the start point and size of the window (Figure

2.2, Equation 2.2), where (XWN,YWN) is the position of the

window, and W SIZE the size of the window.

w size

Selected Window

(XWN,YWN) MENU

WORKING AREA

Fig. 2.2. Setting a Window

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Monitor

Resident

Overlay

Low

Address

High

Address

Disk Overlay File

1 2 I 3 4

-

XSC - (XTB - XWN) x 1024 W SIZE

(2.2 )

YSC - (YTB - YWN) - 1024 W SIZE

Overlays:

Overlays represent a method of running a large program on a

small machine, and also enable several different programs

to be chained one after the other. As in Figure 2.3, the

core is divided into two regions, an overlay area and a

resident area.

- Core

Figure 2.3. Overlay System

When a new overlay is called for it is loaded into the

overlay section of core from disc and completely destroys

the previous contents of that area. Overlays can communicate

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- 20 -

with each other by leaving data in COMMON blocks of the

resident section of core, which remains there the whole

time the overlay system is running. Care must be taken

as to which system subroutines are to be resident and

which need not be. Obviously the overlay handler must

be resident.

An existing overlay system, developed at Imperial College

(2) was modified by the author and then used in the author's

system. An execution stack enables the programmer to specify

which overlays are to be used next. Figures 2.4a, b and c

show an illustrative overlay system and how it is programmed.

Fig. 2.4d shows what happens when it is run.

c 'PROGRAM TMAIN

c TESTS OVERLAY SYSTEM

c THIS PART IS RESIDENT

INTEGER ANSWER

COMMON /SUBOV /ISUB

COMMON /BUFFER /BUFF

CALL OVINIT

BUFF = 2.0

WRITE (6, 1000) BUFF

CALL OVLINK (1)

10 ISUB = 1

CALL OVLINK (4)

WRITE (6, 1000) BUFF

11 WRITE (6, 1001)

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- 21 -

READ (6,1002) ANSWER

IF (ANSWER) 11,11,10

1000 FORMAT (1 X, ' MAIN ROUTINE, BUFF = ', F8.6)

1001 FORMAT (1 X, ' TYPE A 1 TO CONTINUE')

1002 FORMAT (I1)

END

Fig 2.4a

C

C

C OVERLAY NUMBER 1

C

COMMON/SUBOV/ISUB

COMMON/BUFFER/BUFF

BUFF = 3.14159

WRITE (6,1000) BUFF

CALL STACK (4, 2)

CALL OVRETN

1000 FORMAT (1 X, ' OVERLAY TOV1, BUFF = F8.6)

END

Fig 2.4b

C

C _PROGRAM TOV4.BUILT AS OVERLAY NUMBER 4

C

COMMON/BUFFER/BUFF

COMMON/SUBOV/ISUB

INTEGER ANSWER

GO TO (100,200) ISUB

100 WRITE (6,1000)

CALL OVRETN

C

C

C

200 WRITE (6,1002) BUFF

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- 22 -

CALL OVRETN

1000 FORMAT (1 X, ' OVERLAY TOV4')

1002 FORMAT (1 X, ' OVERLAY TOV4, BUFF = F 8.6) END

Fig. 2.4c

MAIN ROUTINE, BUFF = 2.000000 OVERLAY TOV1, BUFF = 3.141590 OVERLAY TOV4, BUFF = 3.141590 OVERLAY TOV4

MAIN ROUTINE, BUFF = 3.141590 TYPE A 1 TO CONTINUE

1 OVERLAY TOV4

MAIN ROUTINE, BUFF = 3.141590

TYPE A 1 TO CONTINUE

Fig. 2.4d C

Subroutines OVINT, OVLINK and STACK are part of the overlay

handler, together with OVRETN. Subroutine OVLINK links to

the specified overlay by bringing it into core, destroying

the previous overlay. Subroutine stack will push the specified

overlay onto the execution stack, together with the specified

entry point. Subroutine OVRETN is used to exit from an overlay.

OVRETN will either load the next overlay on the execution stack

into core, or it will exit back to the main program if the

stack is empty.

Filing Systems

A disk was used to store all the program's data. The disk is

divided into a number of physical BLOCKS, each of which can store

256 words, and has its own ABSOLUTE BLOCK ADDRESS. For the purposes of this thesis a BLOCK will mean one physical unit of

storage space, a FILE all the data between end of file marks,

and a RECORD a set of data items which we always expect to find

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- 23 -

together and which are always processed together. A file in-

variably occupies several blocks on the disk, and the way in

which these blocks are arranged on the disk depends on whether

the file is a LINKED or a CONTIGUOUS file.

In a contiguous file CFig. 2.5a) a fixed area of disk is res-

erved for the file, by the programmer, and each block is written

into this area, one next to the last, until the area is com-

pletely filled. When this'happens a fatal error occurs and the

program aborts. A linked file (Fig. 2.5b) takes blocks from the

disk as and when it needs them, and uses a pointer to move on

to the next block.

1st 2nd 3rd - , 4th

(a) Contiguous

1st

L 2nd '3rd

(b) Linked

Fig. 2.5: File Types

If one wants, say, the fifth block in a file, and we know the

starting point of the file, provided the file is contiguous

we can calculate the absolute block address and jump straight

to the required block. This is called a RANDOM ACCESS system.

If however the file is a linked file one must go to the begin-

ning of the file and read each block in turn until we get to

the fifth. This is called a SEQUENTIAL file. These remarks

apply to the computer system used by the author, and different

arrangements of blocks in a file are possible.

The Madcap system is provided with three types of files, each

having different accessibilities. Twelve scratch files are

used for temporary storage, intended for program use only. A

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-24 -

semi permanent library with a capacity for 128 files can be

addressed from the menu, and is for the user to store half

finished drawings and macros and similar items for quick

_retrieval and use at a later time. A permanent archive

type store is provided by a library system which can store a

large number of files. Each file is given a unique 11 digit

reference number by which the file is known and can be accessed.

This number is given by the user and is kept in the library direc-

tory (see Chapter 4). All the files used in the Medcap system

data stores are contiguous. The drawing in the back pocket

required about 20 blocks of data, and with a 4000 block library

file about 200 drawings can'be stored on one disk of the type

used by the author.

The 128 files which comprise the semi permanent store are stored

in one large contiguous area on the disk, called a mass storage,

or MS file for short. An overlay OVFIL was written by the author

to manage this storage area and to allocate blocks as and when

they are required. OVFIL uses a directory and bitmap technique

to split up the available storage space into a predetermined

number of slots, in this case 128. The bitmap contains one bit

for every block of storage space. If the bit is set to one, then

that block is being used to store information and should not be

over written. Correspondingly if the bit is zero then the block

is free for any future use. The index or directory contains two

entries for every slot in the MS file. The first entry gives

the starting block number of the slot and the second entry gives

the finish block of the slot. Fig. 2.6(a), (b) and (c) show a

13 block MS file set up with five slots.

0 1 2 3 4 5 6 7 8 9 10 11 12

N.".\, `./ V v., , 1'

,...1,). 4 .SsZ

1,,,,,,07/1////1/1//// / / / /////////./////////;

/ I I/

//// ii, / 5, . ,,, / .4

// mi.,

/////// ,/////,,,,ii///////////,/

I li / //(////////, // -I/ I/ / / ,I / I / ,/,', i

I, //

//f1////,

/////17777////.

II /11%1/

•///i.- /.,, ,A . ; /

///_.1_,_,

I 1 1 I 1 1 1 1 0 1 1 L 1 1 I 0 Li I 1 ., L. i

(a) Blocks on Disk and (b) Bitmap

(a)

(b)

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2 3

0 0

. 5 7

8 8

10 12

1

2

3

4

5

(c) Directory or Index

Fig. 2.6 Filing System

- )25 -

Start End

Slot 2 in Fig. 2.6 is empty, as indicated by start and finish

blocks of zero. There are 100 file squares provided on the menu

and each file square corresponds to one slot in the MS file.

When the'user gives the command 'DISPLAY FILE' and then digitizes

which file square to display,OVFIL will then go to the directory

and look up the corresponding start and finish blocks of that

slot. If these addresses are zero a message 'FILE IS EMPTY'

will be displayed, otherwise all the data between the start and

end blocks will be read and displayed on the screen. When the

user deletes a file square the directory entry is set to zero

and the corresponding bits in the bitmap set to zero. When it

is required to store, say, 5 blocks of data in, say, slot 3,

OVFIL will look for a free contiguous space within the MS file

of 5 blocks in length and use these to store the data in. The

bitmap and directory are updated accordingly. If a large

enough free space cannot be found, OVFIL will try packing all

the slots to one end of the MS file, eliminating any gaps

between the slots. If this still does not yield enough free

contiguous space an error message 'NOT ENOUGH ROOM ON DISC' is

displayed.

Access Methods

When data records are written into the file it must be decided

how many records to put in each block, which depends on the size

of each record. If every record is fixed in length, and a

contiguous file is used, then a random access structure

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- 26.

exists. If the records are not the same length, we must use

a sequential access structure and all the file processing must

begin at the start of each file. It would be possible, of

course, to write only one record per block and thus achieve

a variable record length random access structure. However,

its use was not encouraged since it is wasteful of disk

-space which is at a pTemium in a low cost minicomputer

installation. The distinction between random access and

sequential structures is an important one; random access

files must be contiguous, sequential files may or may not

be contiguous.

The GETREC and PUTREC subroutine philosophy was used to

structure the programs and define the data structure. Figure

2.7 shows the method. Subroutine GETREC is used to get the

5th record from file 1 into the array REC. The subroutine

automatically increments the record counter, hence the statement

IREC = IREC - 1. After swopping the first and second numbers

of the record, routine PUTREC is called to replace the updated

record back in the file.

DIMENSION REC (10)

IFILE = 1

IREC = 5

CALL GETREC (IFILE, IREC, REC)

IREC = IREC - 1

TEMP = REC(l)

REC(l) = REC(2)

REC(2) = TEMP

CALL PUTREC (IFILE, IREC, REC)

Figure 2.7: GETREC and PUTREC Routines

In the PDP 11 computer one Fortran variable requires two

words of storage space, so with 256 words per block we can

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- 27-

get 128 Fortran variables into one block. Thus with 10

variables per record we can have 12 records per block with

8 spare at the end. Figure 2.8 gives an example of an

elementary subroutine coding. Routine GETADD converts the

record number into block number and position within block.

RAREAD is an assembler routine which fetches block NBLOCK

from file IFILE into BUFFER and then increments NBLOCK.

Note that Figure 2.8 results in one disk access every time

the routine is called, two in the case of the PUTREC routine.

A more sophisticated version would only write the buffers to

disk when necessary, ie at the end of file, or buffer full;

and similarly would only read a block down when the correct

block is not already in the buffer. This would reduce the

disk accesses to a minimum, at the expense of some extra

housekeeping. In a minicomputer with a relatively slow disk

this is likely to prove a saving. However, bearing in mind

that situations occur when one wishes to edit a file that is

still having data added to it, and the fact that programs,

buffers included, are continually being overlayed, it is not

surprising to find that it is very easy to lose the odd

buffer, so corrupting the file. Also due to core limitations

it was found necessary to share the same buffer space between

several files.

SUBROUTINE GETREC (IFILE, IREC, REC)

DIMENSION BUFFER (128), REC(10)

CALL GETADD (IREC, NBLOCK, IDP, 12)

CALL RAREAD (IFILE, NBLOCK, BUFFER)

DO 100 I = 1, 10

100 REC(I) = BUFFER(I (IDP - 1) * 10) I3ZC= IREC + 1

RETURN

END

a) GETREC

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- 28 -

SUBROUTINE PUTREC (IFILE, IREC, REC)

DIMENSION BUFFER (128), REC(10)

CALL GETADD (IREC, NBLOCK, IDP, 12)

CALL RAREAD (IFILE, NBLOCK, BUFFER)

N BLOCK = NBLOCK - 1

DO 100 I = 1, 10

100 BUFFER (I t (IDP - 1) * 10) = REC (I)

CALL RAWRIT (IFILE, NBLOCK, BUFFER)

IREC = IREC + 1

RETURN

END

b) PUTREC

Figure 2.8: Elementary GETREC and PUTREC Routines

The best solution was thought to be to use double buffering,

one input buffer and one output buffer, both resident, and a

FILE STATUS FLAG, to indicate five possible file states:

1. File all on disk, closed,

2. Input buffer needs saving,

3. Output buffer needs saving, 4. File opened for reading,

5. File is empty.

All file flags were made resident. Figure 2.9 gives flow

charts for writing GETREC and PUTREC routines. Note diet PUTREC has to recognise when the end of data is being written

to the file. This will rarely be at the end of the contiguous

area available to the file.

Some of the advantages of using this sort of program structure

are:

1. It makes the program automatically modular and structured.

2. It involves less effort to code and debug new programs

using existing data structures.

3. It makes the main routine independent of storage devices

and, to a certain extent, access methods.

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- 29 -

4. It forces the programmer to consider what type of data

structure and access method is best for the particular

problem under consideration.

5. It makes it very easy to change buffer sizes without

altering the main program.

'GETREC and PUTREC routines always go in pairs, and are written

in pairs. Considerations to bear in mind when writing.them

are:

1. Double or single buffering?

2. Resident or non-resident buffers?

3.' Number of records per block, and packing method.

4. Sequential or random access.

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File Open For Reading

File Empty

2

- 30 -

File Empty

Set Data

To EOD

Compute Block

Number

N

Correct Block in

Core 2

Y

Output Buffer Need

Saving 2

N

Read Correct Block

Putrec Temporary

EOD

Write to

Disk

1--

Read Data from Buffer

f

Update file Status

Figure 2.9(a). GETREC Routine

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Write to Disk

Output Buffer Nee Saving 7

N Y

Read Correct Block

Write Data to Buffer

Input Buffer Need Saving

7

N

Write to

Disk

Compute Block Number

File Using Input

Buffer 7

Y

orrec, Block in

Core 7

31 -

Set Status to

Closed

Save Number

of Blocks in File

Write Buffer to Disk

V

Set Status to save Input Buffer

Increment Record

Counter

( EXIT

Figure 2.9(b). PUTREC Routine

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- 32 -

Chapter 3

ENGINEERING DRAWINGS

Introduction

When trying to design an interactive computer system to produce

engineering drawings the first difficulty encountered is the

large variety of drawing types and styles in existence. Even

a. cursory glance at a few drawings picked up at random will

show that they have very little in common. The kind of drawings

used in Civil Engineering to describe, say a building, are com-

posed largely of very simple geometrical constructions, mostly

orthogonal straight lines arranged in rectangles or squares

and this proves to be a great help in describing such pictures

to a computer system. Mechanical Engineering drawings, on the

other hand are composed largely of curves and straight lines.

Almost invariably sharp corners of an engineering component are

rounded off with a fillet, and drawing fillets and lines tan-

gential to circles is basic to mechanical engineering drawing.

Table 3.1 gives some statistics on some engineering drawings

chosen at random, indicating the number of straight lines, circles,

fillets, alphanumeric characters included as comments on the

drawing and dimension symbols. Dimension symbols are described

later on in this Chapter. These drawings were all of simple

components and an assembly drawing of say a motor car gear box

would be considerably larger. Just about the only common elements

are straight lines, circles and alphanumerics. Accordingly it

was felt that a system with a very flexible and versatile input

format would be required. Further more, the system should be

able to process straight lines, circles and alphanumerics as

geometrical elements and more complex shapes would be built up

from those. One other• property frequently encountered in en-

gineering drawings is symmetry about an axis, indicating that

powerful mirroring facilities would prove useful. Also the

power of the computer can be exploited by incorporating macro

facilities, so that often used constructions need only be

drawn once, and then repeated as many times as required.

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- 33 -

Drawing No. 1 2 3 4 5 6 7 8

Dimension Symbols 44 14 31 139 41 42 81 12

Alphanumerics 385 . 58 77 80 36 110 103 450

Circles 10 9 6 0 20 15 11 0

Fillets 20 13 0 48 4 16 6 11

Straight Lines 141 16 17 62 57 62 324 250

Table 3.1 .Statistics on some typical engineering Drawings

Straight Lines

Building on the ideas of Chapter 2, graphical_ input and

output a program can be written to read the table x,y coord-

inates whenever, say button 1 on the bug is pressed, store

the coordinates in the data, and draw a vector on the screen.

An additional command is needed to break the line that has

just been drawn and allow a fresh line to be started. It is

necessary to store the fact that a new line is being started,

or whether an old line is being continued, as indicated by a

LINE BROKEN flag. Thus the data could be stored as I ,X,Y r,e(=Is where

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- 34 -

I = 1 means start of new line

I = 2 means point on existing line

X, Y coordinates

Using such a programme can only draw lines 'free hand'

and it is soon evident that the squareness of such lines

is not acceptable. It becomes desirable to apply a cursor

control and correct the digitised table coordinates, so

that lines drawn approximately horizontally are made exactly

horizontal, and lines drawn approximately vertically are

made exactly vertical (Figure 3.1).

Point Data Point

Digitized \

•\

\ Trailing Origin

Figure 3.1: Cursor Control

To accomplish this we need to store the last point digitized

as the TRAILING ORIGIN. One further step is to type in the

cursor, or control angle from the teletype, so that one

could draw accurate straight lines at any angle. Figure

3.2 shows a flow chart for the program, and Figure 3.3. the

type of shapes which could be constructed using it.

Find Routines:

The program of Figure 3.2 is unable to cope with the situation

where we want two lines to meet exactly, at a corner, say. It

becomes virtually impossible to place the cursor exactly on

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Make X Coords Equal

Make Y Coords Equal

Obey Command

Rotate X,Y

Through Cursor Angle

35

Figure 3.2

• Figure 3.3

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Calculated Data

7". Digitized Point

Calculated Point

Digitized Point

-36 -

the end of an existing line by eye. To solve this problem

a command instructing the computer to find the coordinates

of the nearest point in the data, and to use those rather

than the digitised values, is necessary. An ambiguity arises

when we wish to sit the cursor on a line (Figure 3.4). We

need to know in which direction to move the digitsed point

on to the found line. If the digitised point is the start

of a new line, i.e. line broken, we move the digitised point

perpendicularly on to the found line, otherwise we use the

trailing origin and calculate the intersection of the two

lines.

Existing Line

Trailing Origin

Figure 3.4: Find Strategy

Figure 3.5 shows a program for doing this. Two points should

be noted, firstly that this program is executed after the

digitised points have gone through the cursor control program,

so that all the-lines will still be at the correct angle,

and secondly the algorithm entails calculating the distance

from every line in the data to the digitise point. This

could be a slow process

Data Forms:

At this stage it is worth examining the data forms used to

define lines and points. APT(5) uses a vector notation in

which lines are stored as their unit vectors plus the

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START

--t_ Save

Digitized Point

Y

Take Next Line

Calculate Distance Point To

Line

Move Point At Right Angles

Store Computed Values

- 37 -

N

Nearest ine so Far

Save Address Of Line

Figure 3.5. A FIND Algorithm

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N N N■ Second Line ■

. \\N

Data Line

- 38

perpendicular distance from the origin to the line. In this

case we are only concerned with 2-D geometry and it seems

simpler to define a line by the coordinates of the start

and end points. The algorithm of Figure 3.5 has one serious

weakness, in that it must distinguish between the section of

a line which is displayed and its mathematical projection

(Figure 3.6). It is quite simple to check that the digitised

point is between the start and end of a given line if we

store the line as X, Y start and X, Y end.

1

Required Point

Figure 3'.6

Mirroring:

Several features in an engineering drawing, especially items

like shafts, have an axial symmetry, and a mirroring command

would be very useful. However, there are 'several lines which

we do not want to mirror, and in general the mirroring axis

can be anywhere (Figure 3.7).

Figure 3.7: Selective Mirroring

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- 39-

Therefore the mirroring command must be selective, and we

need some criterion to select which lines to mirror and

which to ignore. Only the heavy black lines in Figure

3.7 should be processed by the mirroring program. One

way to arrange this is for the user to set a window around

the area containing thoselines which need to be mirrored.

Then the mirroring program can easily check whether each

point in the data is on or off the screen. If the point

is on the screen, it is mirrored, and if off the screen,

it is ignored. As a preliminary the user has to specify

the axis about which mirroring is to occur, and it was

decided to restrict this to lines already existing in the

data. Also the window has to be set. In this case, the

window is used to demarcate one area of the table rather

than to change the scale of the display.

Line Types, Levels and Labels:

Four different line types were implemented, and four possible

pens allowed for. Levels is a concept inherited from previous

software(2); it enables the user to input data into different

levels of the same file, and these can be displayed separately

or together, under user control. At one time 'it was thought

desirable to give each data record a unique reference number

or label, and this was incorporated in the data structure.

Two different methods of storing line types, pen numbers and

levels are possible (Figure 3.8). Ond is to pack the infor-

mation into each I code (Figure 3.8a), the other is to store

line type and pen number etc. only when they are changed

(Figure 3.8b).

4e1 do

LABEL

-Fig. 3.8(a)

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Line Type Y

Label

Label I

Pen Change

X Y

Label

Y Pen

- 140. -

Line Change

Label I

Fig. 3.8(b)

Bounding Rectangles:

Almost all the commands given to the system involved either

a FIND, or a window, both of which imply searching through

the data. With a fair sized file, this proves to be very slow,

and some means of structuring the data to help the display

and the FIND routines becomes essential. One obvious way to

help the display is to test if a particular block of data is

on or off the screen. Since the user will often be using

a window, a considerable part of the data will, in fact, not

be visible and a lot of time would be saved by not processing

it. With current packing methods only 120 variables are

placed in each block, leaving 8 spare at the end. These can

be used to store the maximum and minimum X,Y coordinates,

or bounding rectangle, of the data in the block. This can

be tested against the current window parameters and the block

discarded or processed.

Two objections to discarding blocks in this manner are then

discovered. With the data structure of Figure 3.8(b) it is

impossible to mirror different line types, as we may well

skip the change of line type marker, because the block

containing it is not currently on the screen. This can be

overcome by using the data structure of Firgure 3.8(a). Also

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- 41-

using Figure 3.8(a) rather than Figure 3.8(b) means that it

is easy to change line types and levels after the data has

been stored. The second objection is that we may skip

past the end of the data marker. The solution is to use

another variable at the end of the block as an end of

data flag, so that we may tell if the block contains the

end of the data or not, and if it does, then process it

regardless of whether it contains data on the screen or

not.

A third, and far more serious complication introduced by

discarding blocks arises when a symbol, comprising of

several records lies half in the end of one block and

half in the beginning of the next block, Figure 3.9.

If the first block is off

the screen, then half of the

Block n symbol data will be lost.

This can be avoided by en-

suring that the bounding rect- Symbol angles.of each block overlap,

- so that if either of the blocks

are on the screen, both are Block n+1 processed. Tests carried out

on the drawing in the appendix Figure 3.9 showed that more than half the

blocks were skipped during every FIND or WINDOW, so dis-

carding blocks probably is worth the extra complication

involved in the programming.

Cross Hatching:

Suppose we have a fixed area (Figure 3.10a) and we know

that the lines form a closed boundary. If then the user

types in the required spacing and angle of the cross hat-

ching lines, it is possible to write a program to cross

hatch the area, as in Figure 3.10b without too much diffi-

culty.

However, if we try to use that method.on a practical problem,

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- 42 -

(a) Before (b) After

Figure 3.10: Cross hatching on enclosed area

Figure 3.11a: Practical Shape for Hatching

I I_ 1--; I -1

Figure 3.11b: Splitting the lines up

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Figure 3.11c: Forming Enclosed Areas

Figure 3.11d: Picking out areas to be hatched

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" 44 "

such as Fig. 3.11a, there are several enclosed areas in

the drawing, some of which are hatched and some of which are

not. Also each of the lines in the data has been drawn in a

more or less random order, and some considerable processing is

required to split this information up into lines with no junc-

tions (Fig. 3.11b), then into enclosed areas (Fig. 3.11c) and

finally to pick out the areas to be hatched (Fig. 3.11d).

Chapter 5 describes an overlay BOUND which was written to pick

out closed boundaries, however this program is not particularly

fast and was designed to treat as errors any lines, such as

centre lines, which do not belong to a particular area.

As an alternative the hatching algorithm might require the user

to digitize each hatching line individually. The computer

would space out the lines, ensure that they are all parallel,

and calculate the exact length of each line. Fig. 3.12a illus-

trates this. The cursor is controlled to move only along

the thin black lines, and the crosses represent the digitized

points. The user uses his pattern recognition abilities to

indicate the approximate start and end points of each line and

the computer spaces out the lines and ensures that they are

all parallel.

A third method of writing the program might be to have the user

specify which area he wants to hatch by pointing to all the lines

that go to make up the boundary, Fig. 3.12(b). In practice this

requires almost as much digitizing as asking the user to digitize

the start and end points of every line especially when several

small areas are hatched with widely spaced lines. The division

of labour between the program and the user is by no means a

foregone conclusion - it is beneficial to decide which items

of information must be inputted as data, and which items can be

left for the program to calculate. In the author's system the

hatching program was written so that the user had to digitize

the start and end of each line. It was thought that this gave

the most reliable algorithm, since it could cope with any shape

that required hatching and was straightforward to write.

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- 45 -

Fig. 3.12 (a) Digitizing every line

Fig. 3.32 (b) Indicating the closed area

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- 46 -

Symbols

Symbols can be defined as graphical items constructed from

-several lines and/or circles. Generally they need more than one

data point to define them, e.g. an arc could be defined by the

coordinates of the start, centre and end points. Symbols are

constructed by separate overlays, and are reconstructed every

time they are displayed: TO save display time it is desirable

that only symbols within the current window are processed, hence

each symbol has a bounding rectangle included in its data, and

the display program first checks that this is in fact on the

screen before constructing and displaying the symbol. In the

author's system this requires a separate overlay call. Each

symbol overlay has three main entry points, one to define, con-

struct and add a new symbol to the data, one to mirror existing

symbols and add them to the data, and one entry point to con-

struct and display them only. Figure 3.13 shows a flow chart

for a general symbol.

Tapped Holes

Two symbols are available to draw tapped holes, one in ele-

vation and one in plan view, Figures 3.14 and 3.15. In the plan

view the user indicates the centre of the hole and types in the

diameter or radius. The program will then construct the complete

inner circle and the outer arc automatically to conventional

drawing practice (12). The line type is specified in a differ-

ent program, so the symbol can be constructed in any line type,

solid, chain dotted or dotted. For the elevation symbol the user

digitizes two points and types in the diameter. The program

then calculates the coordinates of the other lines and inserts

them in the data. So rather than the user having to construct

8 lines, only two points are required as input data.

Fig. 3.11! Plan

Fig. 3.15 Elevation

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- 147 -

Endmill Shapes

One other symbol implemented by the author is a slot shape,

as generated by an endmill cutter travelling over either a

curved or straight path, Fig. 3.16. To generate that shape

all the user has to do is to digitize the two points A and

B and type in the radius R. The program will ensure that the

lines and semicircles are tangential and join up with

mathematical precision, rather than having to rely on digitizing

the points by eye.

Several othershapes which are often used can be written as

symbols. For instance the shape and proportions of nut and

bolt heads are given in BS standards and can be programmed

quite easily. It means that the user has to do much less

work, and the repeatability and

accuracy of the computer means

that a high degree of standard-

ization and uniformity between

drawings is ensured.

Fig. 3.16 Endmill Shape

Constructing Symbols

To place, say a tapped hole on a drawing, one point and a

diameter must be supplied to the program. The two coordinates

may be either a raw digitized point, or calculated from the

intersection of two lines, or the intersection of a line

and a circle. How the data is defined does not matter to

the symbol overlay. To program this easily the symbol

overlays use the overlay stacking facility (2) to link

to the digitizing overlay. The digitizing overlay then gives

the user a choice of either digitizing a raw point, going

to the construction overlay or windowing. This can imply

four levels of overlay stacking, Fig. 3.17.

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Set Messages

and Flags

Clear Messages

Y

Store Data in Common

( Data in Common Qiirror Ent7)

Store Symbol in Data

File

Construct Symbol from Coniuon Data

o :: ( Display Entry

Display Symbol

Menu Entry

Figure 3.13

Data in Common

- 4 8 -

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Symbol Overlay

Set Flag

Stack Symbol

Construct Shape

Clear] Flag

C EXIT

Window Overlay

P.

0 w

0

co

co

Uripp

-e4.s

ke

-Dian

o JO

Digitizing Overlay

START

Find Point

Find Overlay

Stack Find Overlay

<3

Window + Display

Window + Display

Store Point

Point Digitize

?

N

Stack Digitizing Overlay Y

Stack Digitizing Overlay Y

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- 5'0—

Constructing an Engineering Drawing

The Medcap System was designed partly to enable a designer or

draftsman to produce engineering drawings easily and quickly.

The following paragraphs show how the menu commands can be used

to achieve this.

To construct, say, Fig. 3.18, using the Medcap system the

following steps may be .used. First the centre lines would be

digitized, quite arbitrarily.

C

X D

. Fig. 3.18 Drawing to be constructed

So choosing line type 4, chain dotted, from the menu, point- A

can be digitized, then pressing button 6 will enter control

900 mode and the cursor can be moved over to point B and that

point digitized. The cursor control program will ensure that

the line A-B is perfectly horizontal. Next button 2 is pressed

to break the line and button 6 is pressed to exit from the con-

trol mode and enable the cursor to be moved freely to point C,

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- 51 -

which is then digitized. Coni:rol 90 mode is then entered and

point D digitized. -Breaking the line by pressing button 2 is

the next step, then moving the cursor to point E and using the

FIND program, button 7, to calculate the intersection of lines

AB and CD enables the line EF to be accurately digitized.

Line EF' can be constructed by using the mirroring program with

CD as the axis of the mirror. Line type 1, solid lines, are

elected next and the Symbol 'CIRCLE-TYPED RADIUS' used to

draw two circles. This symbol expects the centre of the circle

to be digitized and then asks the user to type in the radius.

The FIND program is used to indicate that point E should be taken

as the centre, and the value of 43.5 typed. Next the second

circle is drawn by again FINDING point E as the centre and typing

27.0 for the radius. Changing to dotted line type and using the

same symbol again will generate the middle circle. Chain dotted

lines and the SCE arc symbol (Start, Centre and End) can be

employed to construct the centre line for the curved endmill

shape. A symbol is available to draw all four arcs in one go.

The symbol requires three points representing the start, centre

and end of the curved shape to be digitized and then asks the

user to type in a radius representing the endmill cutter size.

The FIND program ensures that all the circles are perfectly

concentric, rather than relying on the user to do this by eye.

Button 5 is programmed to find circles, and line-circle inter-

section. This can be used to place the endmill shape at the

intersection of the line EF and the chain dotted arc.

To draw the second elevation the cursor is moved to the point S

and set on the line AB by means of the FIND program, button 7.

Drive mode can then be used to move the cursor up 43 mm. and

then along to the right 44 mm.,finally down to the line AB

by using the 90° control mode and sitting the cursor on the

line. Fig. 3.19 shows the Drive mode patch on the menu.

Digitizing point A will move the cursor 10 mm. to the left and

1 mm. up from its old position, and digitizing poinL B will

move the cursor 100 mm. to the left and 1 mm. up. Digitizing

the 'ENTER' square enters the new position of the cursor in the

data.

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- 52 -

103

102

10

B A 1

-103 -102 -10 -1 NTER 1 10 102 103

-1

-10

-102

103.

figure 3.19 Drive Mode Patch

The lines HI, IJ and KL, Fig. 3.18, are digitized by the

control 90 and FIND facilities. Next the top hall- of the

elevation can be mirrored about the line AB to produce the

bottom half in a symmetrical picture. As well as ensuring

that the elevation is symmetrical about the centre line the

mirroring feature means that only half the elevation need be

digitized.

A fillet program was written to draw the small radii in the

corners of Fig. 3.18. The idea is that the user can indicate

which two lines to draw the fillet between, the approximate

centre of the fillet and type in the radius of the fillet.

The program will then construct and enter in the data the cir-

cular arc. Four different fillets are provided, depending on

whether the user wants to truncate the original lines or not.

Fig. 3.20(a) shows the original lines, 3.20(b) the first line

truncated, 3.20(c) the second line truncated, 3.20(d) both

lines truncated and 3.,20(e) neither of.the lines truncated.

Point 1 is used to locate the first line, point 2 to give the

approximate centre of the fillet and choose the correct arc out

of the four possibilities, Fig. 3.20(f), and point 3 is used

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- 53 -

to indicate the second line to be truncated. The truncations

can be done automatically by the program, as is all the co-

ordinate geometry calculation necessary, all the user has to

do is to indicate which lines are to be used, by digitizing

the three points labelled 1, 2 and 3 in Fig. 3.20.

2

3

(a) (b)

kl

2x

1

(e)

(f)

Fig. 3.20 Fillets

Dimension Symbols

The dimension symbols,;Fig. 3.21, as used in Fig. 3.18 are con-

structed and placed on, the drawing automatically by a specially

written symbol overlay, in the same way that tapped holes and

endmill shapes are. Three different types of dimensions are

allowed for, horizontal lines, Fig. 3.21(a), vertical lines,

Fig. 3.21(b) and skew lines, Fig.

used in Chapter 6, size and shape definitions. When the user

3.21(c). The distinction is

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- 54. -

wishes to place a symbol on the drawing, firstly .point 1,

Fig. 3.21(a) is indicated, then point 2. Point 3 is used to

place the arrow heads in a convenient place. Finally the numbers

are typed in on the keyboard. The program will then construct

the three lines, the arrow heads and position the alphanumerics

suitably between the arrow heads.

(a) horizontal

(b) vertical

(c) skew

Fig. 3.21 Three types of dimension symbols

File Squares

There are 100 file squares on the menu provided for the user

to store data in. As the drawing is being built up it is stored

in a random access file called the workspace and menu squares

labelled 'FILE TO WORKSPACE' and 'WORKSPACE TO FILE' are provided

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- 55 -

for the user to access the file squares. Digitizing 'WORKSPACE

to file' and then any one of the 100 file squares will transfer

the workspace, i.e. the drawing so far, to the indicated file

square, overwriting the previous contents of that square. The

opposite command, 'FILE TO WORKSPACE' takes the contents of the

digitized file square and adds it to the workspace. This makes

it a very simple and quick operation to merge two drawings to-

gether. An often used'drawing, such as a standard title block

or heading can be created once only and very quickly added to

any drawing that requires it. A command 'CLEAR WORKSPACE' will

erase the drawing from the workspace and enable a fresh start

to be made. As a complex drawing is built up the user may wish

to change the last parts drawn, and editing programs are

provided for doing this. However an alternative procedure exists

for removing the last part of a drawing. If the user is satis-

fied with the drawing at one particular stage he can save it in

one of the file squares by digitizing a 'WORKSPACE TO FILE'

command. Any subsequent additions to the workspace can be

removed by a 'CLEAR WORKSPACE' and a 'FILE TO WORKSAPCE' to bring

back the original drawing. This is often much quicker and more

convenient than using the editor program to remove individual

lines.

Macros

A macro facility exists which enables the user to select a par-

ticular file and to place it in the workspace so that it occupies

a particular place on the drawing. The command 'FILE TO WORK-

SPACE' does a straight copy of the drawing into the workspace,

whereas the macro program can be arranged to perform a translation

and a rotation and a scaling, or only one of those operations

on the file square before it is added to the workspace.

Further Work and Additions

The digitized drawing in the back cover is not quite complete,

and the drafting system would benefit from a little more

development and some more constructional techniques. For ex-

ample the four scroll recesses shown as A-A in Fig. 3.2'i are

meant to be identical. One of the recesses was digitized by

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- 56 -

using the '3 POINT ARC MODE' and the find circle facility,

button 5 and looks quite acceptable. However it was found

difficult and inconvenient to digitize all four by eye so that

they looked identical. A useful feature would be a program which

enabled the user to draw a box around any part of the picture

and to extract all the lines inside that box and use them as

a separate macro. Thus once one of the scroll recesses has

been digitized, then it could be rotated about the centre point

by 90° and placed in the new position. This would ensure that

all four recesses are identical.

I

Fig. 3.22 Scroll Recesses

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- 57 -

Line and Symbol Editors

Some powerful editing programs have been incorporated in the

system, for both line and symbol editing. The line editor

asks the user to digitize a point close to the line to be

edited, then the editor searches for the nearest line and

continously refreshes the line on the display, whilst asking

the user what is to be done with the line. Continually

refreshing the line has the effect of highlighting the line

under consideration, so that it becomes quite obvious which

line is under consideration. The options provided by the

editor include changing the line type, from say solid to chain

dotted, changing the pen number, changing the level of the

line, deleting the line, moving on to the next line or exiting.

The symbol overlay performs the same functions on symbols,

except that in this case rather than refreshing the complete

symbol the bounding rectangle is continually displayed.

Other Geometrical Constructions

Other geometrical constructions available include the ability

to draw parallel lines, draw a line tangential to a circle

and set the cursor to a given angle such as 30 or 45° to the

horizontal. Alphanumerics can be easily inputted by

digitizing a line to determine the starting point and the

angle of inclination, then typing in the characters on the

keyboard. The height of the alphanumerics is also easily

changed. When using an existing drawing as a starting point

this can be fixed on to the digitizer and the bug used to

trace out the existing centre lines as a starting point. To

ensure that the axes are aligned with any other drawings

on the disk a skew control is available, whereby all the

digitized coordinates are operated on by a rotation matrix

before being stored. This means that centre lines of

drawings placed on the digitizer need not necessari]y line

up with the digitizer,Axes.

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Chapter 4

DESIGN RETRIEVAL

One problem particularly relevant to established engineering

firms is that of accessing and retrieving relevant design

data. After a considerable amount of design experience has

been built up, the shear physical volume presents a deterrent

to design retrieval, unless an efficient filing system is

employed. Suppose that a designer wishes to design a new

component, and he knows that something similar has been done

previously, but does not know exactly where to find it.

Using an appropriate coding system he might code the proposed

design and arrive at a code number such as 100406, say. This

would imply that the component was similar to another having

a code of 100380, but very different from a component with a

code of 900380. Retrieving data classified under such a coding

system represents a fairly easy programming task for a computer.

A lot of knowledge and experience has been gained with such

programs and they represent something at which the computer

is very good(7)

Library System:

Part of the disk- storage space was used as a library for a

limited volume data base. Each file in the data base is

described by an eleven-digit code number, typed in by the

user, and an internal file number. Two techniques were used

to give a reasonably fast retrieval time, one was a binary

search, and the other was to split the code number, or key

into three different 'levels'. '

Binary Search:

When we have a list of numbers in numeriert; order, dnd we wish

to search it to see if a given numbel., KM, is present in the

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- 59 -

list, first we compare KEY1 with the number in the middle of

the list. If KEY1 is greater than this entry, then we can

discard the upper half of the table and split the lower half

into two, and so on until we either find a matching entry, or

the search area becomes zero.

Key = 500

Top 10

Middle 400 Top 400 Top 400

Middle 505

Middle 600 Bottom 600

--------- ---------- Bottom 905 Bottom 905

Figure 4.1 Binary Search

Levels:

Supposing the list of code numbers is as in Figure 4.2. If this

becomes very long it is advantageous to split it up into three

separate levels and search each independently, as in Figure

4.3a and b. This means that the lists are not in strict

numerical order, but only in order over a restricted range.

To facilitate searching the first entry in the lists always

contains the total number of entries in that list.

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- 60 -

100 400

100410

100420

100520

100521

200600 '

200 700

900700

900700

900710

900800

Figure 4.2: List of Code Numbers

KEY1 KEY2 KEY3 FILE NUMBER

10 04 00 1

10 04 10 2

10 04 20 3

10 05 20 4

10 05 21 5

20 06 00 6

20 07 00 7

90 07 00 8

90 07 10 9

90 08 00 10

Figure 4.3a: Initial Splitting into Levels

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- 61 -

KEY1 START KEY2

END KEY2 KEY2 START

KEY3, END KEY3 KEY3 FILE NUMBER

3 - 6 - - 10

10 1 2 04 1 3 00 1

20 3 4 05 4 5 10 2

90 5 6 06 6 6 20 3

07 7 7 20 4

07 8 9 21 5

08 10 10 00 6

00 7

00 8

10 9

00 10

Figure 4.3b: Final Library Lists

Coding Systems:

The value of the above sort of library system will depend to

a large extent on the coding system employed. If a component

is wrongly coded then it is as good as lost in the data.

Before we can say that a component with a code of 100406 is

similar to a component with a code of 100380 but different

from 900380, we must have some criterion or method for grouping

like components together. This field of study is called Group

Technology(8)

How the components are coded should depend upon what use is

to be made of the retrieved data. For design purposes we

wish to classify components according to their function,

which is largely related to their external and internal shape,

material and so on. The OPITZ classification system is one

which does this(8,9).

.If we wish to classify components according to how they are

made, then a different coding system should be employed.

Figure 4.4 shows a list of measurable component parameters

which can be expected to influence the manufacture of small

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- 62 -

turned components.

Diameter

Length

External turned shape

Number of external turned diameters

External turned features

Internal turned shape

Number of internal turned diameters

Internal turned features

Raw material

Raw material original form

Machine used

Number of operations

Figure 4.4: Measurable Component Parameters

The code consists of an eleven-digit number, with each digit

measuring one parameter of the component. The first, or most

significant digit, should measure the parameter having most

influence on the production process, and the eleventh, or least

significant, should measure the least important parameter.

To devise and test a suitable coding system data was gathered

on 100 quotations for components to be produced on a range of

NC lathes(10). If the coding system is accurate we would expect components with the same code number, made of the same

material on the same machine to have the same cycle time.

Figure 4.5 shows a plot of code number, expressed es a real

decimal number,against cycle time, which shows that the code

numbers are not continuous, but tend to group together quite

naturally into distinct groups or families, and that there

appears to be a large variation in cycle times within each

group. Bearing in mind that the cycle times were only estimates

and that many of the components involved more than one operation,

- sometmes on different machines, a better cycle time-code

number correlation might be obtained by considering each

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- 63 -

operation separately, rather than the overall production

time. To arrive at Fig. 4.5 a program was written to read

the component parameters and give each a value between 0

and 9. The digits were then arranged in an arbitrary

order and a correlation coefficient (11) calculated between

the code number and cycle time for all 100 components. The

digits were then rearranged in approximately 6! different

ways, and the combination with the highest correlation

coefficient, Fig. 4.6 taken as the answer. The groupings

may be somewhat artificial, but Fig. 4.6 does tend to show

that the code numbers tend to come in discreet values rather

than all possible values. This may be all that is required

for group technology or a rather unsophisticated design

retrieval system, but the grouping and code numbers may have

no meaning for other purposes.

Fig. 4.7 shows a representative sample of the components studied,

and has been included to show the general nature of the

drawings under consideration. Any computer draughting

system would have to be capable of constructing the drawings

of Fig. 4.7 as a mimimum requirement.

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Code

Number 4 I

Cycle Tillie

63.0 T

53.7 1

CORRELATION COEFFICIENT = 0.677 00

cD

cn

x 43. 3

33.0

22.7

12.3

X

X XA

X

2.03 lx

x

XXX Xgx XXX

X

x

xx X X

X X Xx XX XX .x

XX

2.33E10 3.55E10 4.77E10 5.99E10 7.21E10 8.43E10

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425

25.c50

2 5075

75100 3

100150

150 225

225;:300 6

300.450

450600

>600

Figure 4.6

1st 2nd 3rd 4th

5th 6th •

Number of

Internal Material

Diameters

Diameter

Number

of

Operations

0 -

1 1 1

2 2

3 3

4 . 4

5 5

6 6

7 7

8 8

9 8

' Length

0 <50

1 50(100

2 100(150

3 150200

4 200(300

5 300450

6 450600

7 600.050

8 750,c1000

9 >1000

Number of

External

Diameters

0 -

1 1

2 2

3 3

4 4

5 5

6 6

7 7

8 8

9 >8

0 -

1 1

2 2

3 3

4 14

5 5

6 6

7 7

8 8

9 >8

0 -

1 Cast Iron

2 Mild Steel

3 Carbon Steel

4 Alloy Steel ..■

5 Aluminium

6 Brass

7 Magnesium

8 -

9 -

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Figure 4.6

7th 8th 9th

10th 11th

External Internal Internal

External

Features Features Machine Shape Shape

0 None

1 Threads

2 Grooves

3 Recesses

4 1+2

5 1+3

6 2+3

7 1+2+3

8 -

J

0 None

1 I

Threads

2 Grooves

2 Recesses

4 1+2

5 1+3

6 2+3

7 1+2+3

8 -

9 -

0 2D Auto

1 BM 350

2 BM 75/250

3 BM 50/2

4 3A Auto

5 3M Auto

6 N°5 Senior

7 N°2 Flash Cap

8 N°8 Preopt

9 N°4 Preopt

0 Solid

1 •H

Recilinear

2 a) 82 6 U

Taper Turned

3 Contour Turned

4 0

T 8 c19 ,-.1)

Rectilinear

5 Taper Turned

6 Contour Turned

7 _

8

go 0 c.) H

g li

M 8

Rectilinear

Taper. Turned

9 Contour Turned

0

Pdc.a

tion

al

lb De

viat

ions

Rectilinear

1 Taper Turned

2 Contour Turned

3 (I) ,a o

0 ..i ri I:10 p_. .p . cr)

Rectilinear

4 Taper Turned

5 Contour Turned

6 u) ro (ll

r-I, .r1 ri4 4) cn

. Rectilinear

7 Taper Turned

8 . Contour Turned

9

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0 U)

Keyway

0.875"

- 67 -

/ /

3.43"

9m311.

Figure 4.7 Representative Sample of Components Studied

5 0 0 cv

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- 68 -

CNI

2

7'

N-CO

I 25j"

Figure. L1.7 Representative Sample of Components Studies

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- 69 -

6 7/• u 16

.343

1.297

Co CO

Figure 4.7 Representative Sample of Components Studied

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- 70 -

Chapter 5

. DESIGN. ANALYSIS. CALCULATIONS

Chapter 3 showed how the computer could be used to con-

struct shapes, consisting of lines and circles, which are

"of interest to the Mechanical Engineer. Whilst this is

useful in itself the computer can be programmed to operate

on these shapes and provide the designer with some accurate

numerical information about the shapes he is interested in.

By programming a computer in this way it is possible to

obtain information which would not normally be available

without a computer. The rest of this chapter describes

which calculation the computer has been programmed to

perform, and how the algorithms were developed.

Area Calculations

Suppose an area is defined by its bounding lines, Figure

5.1, it is not too difficult to write a program to cal-

culate the enclosed area of such a shape. Points 1 and 6

in Figure 5.1 have the same coordinates.

Each of the lines in Figure 5.1 can be' regarded as one

element of the boundary. To calculate the enclosed area

one can calculate the area underneath each element and the

y

X

' Figure 5.1: Bounded Area

X axis and apply an appropriate sign convention such that

the enclosed area is given by the sum of the contributions

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- 71 -

of each element. If the points are entered in the data in a strict order, such that we move in, say, a clockwise direction from the first point to the last, Figure 5.2 shows that if xn+ 1 < xn, then the contribution of that element should be negative.

11111111111111111 (a) Positive Areas (b) Negative Areas Figure 5.2: Sign convention for Areas

Centre of Gravity

To find the centre of gravity of the shape, we can use the same technique as for the areas, i.e. consider each line as one element, calculate the centre of gravity for that element and apply a suitable sign convention. Summing the moments about the X axis of each element will give the Y coordinate of the shapes centre of gravity, and moments about the Y axis will yield the X coordinate.

3 + X23

+ X34

• X12

-+ X45

1,6

1,6

(a) Negative Contribution (b) Positive Contribution Figure 5.3: X Centre of Gravity

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- 72 -

(a) Negative Contribution (b) Positive Contribution

Figure 5.4: Y Centre of Gravity

The coordinates calculated for each element are always

positive and sign convention is applied to the area, as

in Figure 5.2.

Extension to Circles

The ability to process straight lines only is a fairly

heavy restriction and an extension to include circles and

parts of circles as geometrical elements is desirable. The

only difficulty here is that the contribution that a circle

makes will change as the curve changes quadrant. Since we

require moments about X and Y axes it is necessary to res-

trict circular elements to arcs occupying no more than one

quadrant, Figure 5.5.

(a) (b)

(c)

(d)

Figure 5.5: Circular elements (a) and (c) negative contribution, (h) and (d) positive contribution

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- 73 -

Data Preparation

The calculations above require the data to be in a fixed and

rigid format. The data points must be ordered so as to traverse

the boundary in a clockwise direction, and no arc is permitted

to occupy more than one quadrant. These are quite rigid res-

trictions and they would rarely, if ever, be satisfied by data

digitized by a user opdrating the computer in a natural

manner. Also the data presented to the calculations programs

would often be the result of an editing process, for example

the user might want to try one particular shape and then modify

that shape by using the editing program to delete lines and

insert new ones. This is an important application of the com-

puter's power, but such editing procedures will rapidly upset

any order with which the data was originally structured. Any

one particular shape may be described as a series of straight

lines and displayed on the screen. If the same lines are

entered in the data in a different order and displayed on the

screen, then the user would see the same picture and not be able to detect any difference. However the calculations programs

would not necessarily give the correct answer.

So to overcome this problem a second program, overlay BOUND, was

written and developed by the author to take the input data, ar-

ranged in any order, and convert it to that required by the

calculation program. This also forms a good opportunity to

check that the data is sensible. Fig. 5.6 shows the types of

shapes of interest, composed of a solid outer boundary and two

holes.

Fig. 5.6 Shapes of interest

Each line in the data must belong to a boundary, and every

point in the data must be duplicated, once for the end of one

line and again at a coincident point marking the start of the

next line. If these conditions are not met, as for example

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2a 2b

line 1

line 2 4a 4b a

- 74 -

Fig. 5.7, then such cases are treated as errors and shapes are

not passed on to the calculations programs.

Figure 5.7 Illegal Shape

Overlay BOUND

This overlay takes the raw data from file 1 and transfers the

lines and circles into file 2. It then scans file 2 and puts

the data items into file 5 in a definate clockwise sequence.

Fig. 5.10 gives the flow chart. Fig. 5.8 might represent the

data in file 1, i.e. the picture as seen by the user.

Figure 5.8 Area to be calculated

When this data is store in file 2 each line is stored as a

separate start and end, Fig. 5.9, so that although points la

and 4b, 2a and lb etc. have the same coordinates they exist indep-

endently in the data. The start of a line, i.e. points labelled

Ta' are given an I code of 1 and the points labelled lb' are

•lb

la

3a

3b

Figure 5.9 First splitting points

given an I code of 2. This makes the data in file 2 fully com-

patable with the original data in file 1 as far as the display

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Store Found

Element

Set Error Flag

Found

LCo to Start of

WKSP

Split Circles Into Quadrants and Store Lines and Circles in

File 2

oundary Closed

9

Look for Another Point with same X,Y

Take Other End of Element

Flag Point as Used

Choose Starting Element, i.e., Line or Circle to Traverse Boundary Clockwise

Look for two Unused Points with Minimum

X Coord

Store End of Boundary Marker in File 5

N

All Y ata Points,

Used

Set Error 1 Flag ,

Calculations-)

EXIT 7,)

Any Errors

- 75 -

Figure 5.10 Flow Chart for Overlay sound

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- 76 -

programs are concerned. The next step is for the program to find

the two points with the minimum x and y coordinates, points la

and 4b in Fig. 5.9. This will give the program the addresses of

line 1 and line 2.

Suppose line 2 is discarded and line 1 considered, starting from

point la the program automatically finds the other end of the

line, point lb. It then looks for another point with the same

coordinates, i.e. point 2a. This takes the programme on to the

next line in the sequence and so automatically to point 2b. Next

a point having the same coordinates as 2b, i.e. 3a is looked for,

and so on until point 4b is reached, at which time the solid outer

boundary is closed, and the program will look for any holes.

The one bit flag IYFG is used to flag points once they have been

considered by the program, so that they are not used twice.

Considering line 1 rather than line 2 has meant that the boun-

dary is traversed in a clockwise direction, but considering line

2 and discarding line 1 would mean that the boundary is tra-

versed in an anticlockwise direction. The choice is determined

by the gradients of line 1 and line 2. To go in a clockwise

direction the line with the maximum increment in the Y direction

is chosen.

When finding the two points la and 4b the program looks for

the minimum x coordinate first. If there are more than two

points with the minimum x coordinate, such as points la, 4b,

lb and 2a in Fig. 5.9 then the Y coordinates are checked and

the pair with the minimum y coordinate taken as the answer.

Editing the Picture

The user can quite easily change Fig. 5.8 by using the line

editor program and arrive at, say Fig. 5.11.

Fig. 5.71 Edited shape

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- 77 -

To arrive at Fig. 5.11 one line has been deleted and four new

ones inserted. These new ones will be placed at the end of the

data, so destroying any original sequence of data. The BOUND

overlay was designed to allow this to happen without affecting

the calculations program. When the new lines are digitized

by eye it is unlikely that they will match up with the old

-coordinates exactly. It is not easy to digitize the start and

end points of a line to a 1/10 of a millimetre by eye, so when

the overlay BOUND searches for points having the same coordin-

ates a degree of error is introduced. Rather than expect the

points to coincide exactly, the program tests if the distance

between the points is less than an error figure. These two

programs illustrate quite well a technique of using one program

to perform a calculation using a rigid data structure, and

accept data in a form which it is convenient for the user to

input.

Balancing

It is possible to program the computer to calculate the req-

uired position of a hole in order to move the centre of grav-

ity of a shape to a particular place. The user specifies

where he wants to move the centre of gravity to, gives a line

along which the centre of the balancing circle is to be placed,

and types in the radius of the hole. The computer will then

position the circle and display the results. If they are

unsatisfactory then the user can try again with a different

sized hole. Here the computer is being used to analyse the

creative input of the user, and it is up to the user to judge

the results.

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Accuracy

The programs and algorithms described in this chapter perform

their calculations on numbers stored inside the computers

memory and give very little arithmetic error. However, perform-

ing the calculations is only half the story, indeed, the easiest

half. The answers given by the area calculation programs will

only be as accurate as the data fed into them, never more, and

since the object of this research is to discover ways of inputting

data into the machine graphically, it is the errors in the data

preparation stages which must be considered.

The coordinates fed into the calculations programs come from

a digitizer, the coordinates from which are read to an accuracy

of 0.1 mm. This will set one limit to the accuracy, but there

are others. As an experiment, a clean sheet of paper was taken

and a square 10 cm by 10 cm drawn the a T square, set square

and a sharp pencil, in the same way a draughtsman would. This

sheet of paper was then taped onto the digitizer and the square

carefully digitized into the computer, by eye. Corrections

were made for skew, as allowed for in the programs, so that it

did not matter if the drawing was not perfectly aligned with

the digitizer's axes, and the area was then calculated. Instead

of the exT:ected 10,000 mm2, the answer was 9906 mm2. The errors

come not from the calculations program but from the method of

preparing the data. The numbers passed on to the calculations

program did not describe a square 10 cm by 10 cm, but something

very close to it. The 1 % error represents about the best that

can be achieved by using raw digitizing and careful drawing.

Whilst this is quite acceptable for straight drawing production,

and for most design calculations, it is not good enough for

describing components for manufacture on numerically controlled

machines. Quite often the sizes are specified to, say 2.000"3.0.001

or about 5 x 10-4 s

error, and there is not much hope of careful

drawing, and raw digitizing ever achieving this. The techniques

described so far can describe the outline shapes well enough,

but a fundamentally different technique is required to descrii:.e

sizes to any greater accuracy. The way a draughtsman does this

is to firstly draw out the required shape, to scale, and then

write on the dimensions in figures , using standard drawing

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- 79 -

practise, as illustrated in Figure 3.21.

The next chapter describes some programs which use the same

technique of digitizing the shape and then typing in the

numbers to describe the sizes, in an effort to improve the

accuracy of using graphical methods to input components to a

computer.

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Chapter 6

_SIZEAND--SHAPE -DEFINITIONS

Once a shape has been digitized into the computer, then

the programs of the last chapter can analyse it. For a

large number of applidations it may be accurate enough to

trace out a scale drawing and to use the digitized co-

ordinates directly in the calculations. But in a large

number of cases this will not be the case. Simple tracing

of a drawing will not be sufficient to describe a shape

for an NC program. In such cases sizes are regularly

specified to 1/1000th of an inch, and no scale drawing is

going to be that accurate. Even if it were then one could

not be expected to digitize the drawing by eye that accur-

ately.

The techniques used to generate engineering drawings

described in Chapter 3 are only suitable to describe the

SHAPE of a component, and something else is needed to specify

the SIZE of the component. In practice this is done by

using DIMENSION symbols on the drawing, Figure 6.1. The

distances between the lines on the drawing will not neces-

sarily bear any relationship to the numbers in the dimension

symbol.

CO

0 0 cr)

350.2

(a)

(b)

Figure 6.1: Two shapes drawn to different scales come out the same size

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- 81

If a computer program existed to associate the dimension

symbols with the digitized shape, and could alter the

shape so that the distances between the lines on the drawing

corresponded to the numbers typed into the dimension symbol,

then one would have a very natural and easy to use method

of describing shapes in a form which the computer could deal

.with. The following section describes three "CLEAN UP" over-

lays which will do this, for geometry restricted to linear

dimensions and straight lines only.

The Clean Up Programs

Figure 6.2 shows the data which describes the shape of Figure

6.1a. This would normally be in the workspace or file 1.

X

1 1000 1000

2 1050 1000

2 - 1050 1050

2 1000 1050

2 1000 1000

4 4.0 8.0 3 Bounding Rectangle 3

6 350.2 1.0

6 5.0 1.0

5 1000 1000

5 1050 1000

5 1025 990

--4 4.0 8.0 3 Bounding Rectangle 3

_ 6 300.6 -1.0

6 5.0 1.0

5 1000 1000

5 1000 1050

5 990 1025

Figure 6.2

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- 82 -

Figure 6.3 shows the data in the required form.

I X

1 1000 1000

2 1350.2 1000

2 1350.2 1300.6

2 . .1000 1300.6

2 1000 1000

Figure 6.3 Required form of the data

The data in Figure 6.3 is the required answer, and this can

be passed on to any other program in the system.

Detailed Description of Author's Algorithm

The author developed a set of three programs, CLEAN1, CLEAN2

and CLEAN3, to read in the data in the form of Fig. 6.2 and

output the data in the form of Fig. 6.3, and the following

paragraphs describe how the progi,ams work and how they were

developed.

Cross Referenced Lists

The key to the author's algorithm and method is the generation

of a cross reference list which associates each dimension symbol

with the address of the data points on each end, and also with

other dimension symbols. Every dimension symbol has two arrow

heads, so we need a separate cross reference list for each

arrow head, so there will be two lists for each dimension symbol.

Since it is impossible to predict how many data points, or for

that matter how many other arrow heads, will be associated with

any particular arrow head, Fig. 6.4, the cross reference file

must be a sequential one, with variable length records.

Suppose one end of a dimension line is fixed, then knowing the

distance between arrow heads the other end can be established.

A great simplication is effected if we recognise that most of

the dimensio7 are orthogonal, i.e. operate only on either X er

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ra

Fig. 6.4 Several arrow heads on one line

Y coordinate, accordingly a flag is used in the dimension

symbol to mark the dimension arrows as either horizontal,

vertical or skew.

The first overlay CLEAN1 scans the input data and extracts

lines and dimension symbols. The input is taken from file 1,

the line data goes into file 2 and the dimension symbols to file

3. The second overlay CLEAN2 generates the connection list by

comparing the coordinates of the data points with those of the

dimension symbol arrow heads. As well as knowing which dimension

symbol a point belongs to it is also necessary to know which end,

or arrow head to use. End one points are given negative addresses

and end two points are given positive addresses to separate

them. Every point in the data requires two dimensions to locate

it in space, arr every dimension symbol must have some points to

operate on. Overlay CLEAN2 will check this and produce an

error message if these conditions are not fulfilled.

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To draw a triangle only three things are needed, the length

of the three sides being sufficient. However the data struc-

ture used in these programs requires six things to be fixed viz.

the X and Y coordinates of the three vertices. The missing

three data items are accounted for by recognising that if a

rotation and translation matrix is applied to a solid body its'

shape does not change. Therefore three of the coordinates are

arbitrary, representing the origin of coordinates and the angle

of inclination of the shape.

Overlay CLEAN3 is the program which actually alters the co-

ordinates. The first dimension arrow head is taken as fixed,

hence established, and also the angle of inclination of the

arrow is fixed. Next the overlay looks for a dimension symbol

with one end established and will try to establish the other end.

Two one bit flags in the data structure I code (IXF and IYF) are

used to show when one of the coordinates has been fixed. Also

file 3 contains two flags, one for each arrow head, to show

when one end of a dimension line is fixed. CLEAN3 works its way

down the cross reference list, file 4, looking for dimension

arrows to treat in this way.

Skew dimensions pose a problem, since the coordinates they

operate on cannot be calculated directly, all that is known is

that the data point is set on a circle of known centre and radius,

Fig. 6.5.

Fig. 6.5 A triangle constructed with compasses

So when a skew dimension line is processed the program generates a

construction circle and enters it into the data. Two of the bit

flags packed into the I code are used at this stage; MBIT is set

to show that the data is modified by

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a circle, the next record being used to store the address

of the construction circle and ICN bit is set to show that

the circle is a construction circle, and not part of the

original data. In fig. 6.6 the required point is calculated

from the intersection of two circles, and there are two possible

answers, Fig. 6.6. To find the correct answer the calculation

is done first with the original data, correct shape but wrong

size and a criterion such as largest largest X or smallest x,

. largest Y or smallest y selected by the program, and then the

calculation performed with the correct sizes.

Fig. 6.6 Two possible answers

When the overlay CLEAN3 can no longer establish any Points

the algorithm finishes, then checks that all data points have

been established, and gives an error message if this is not the

case. Fig. 6.7 shows a four bar chain, which is not a rigid

shape. The only points that can be established are those on

the arbitrary origin and the program will pick this up.

Fig. 6.7 Four‘bar chain

Size and Shane Editing

By regarding size and shape definitions as two entirely separate

processes, it is easy to write a program to change the numbers

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on the dimension symbol, and so generate an entirely new

shape with one command.

Evaluation of Author's Algorithm

The three programs were originally conceived as an interface

between the engineering drawing programs and the geometrical

calculation programs. ,They enable the user to digitize a two

dimensional shape to any degree of accuracy, regardless of

digitizer or human limitations, the limit being the accuracy to

which the computer can do arithmetic and store numbers. The

technique works well for shapes consisting of straight lines

and linear dimensions, since all the data is inputted by the

user in a purely graphical form. However the shapes which the

program can deal with are somewhat restricted, and some dif-

ficult programming would be involved to extend the algorithm to

include circles and arcs with all the possible combinations of

tangency, etc.

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Chapter 7

N.C. TAPES

Numerically controlled machine tools have an electronic

control system which can position the cutting tool at a

-point whose coordinates are known. How many directions the

tool can move in depends on the type of tool, and varies

from a basic two axis drilling machine, where only X and Y

coordinates are specified, to a 5 axis milling machine where

the tool can be programmed to move along X, Y and Z axes

and also to rotate about an axis.

Program for a milling machine

Fig. 7.1 shows the form of commands which a simple N.C.

milling machine might accept, Figure 7.2 illustrates a shape

which might be cut on the machine, and Figure 7.3 a control

program for doing this. Figure 7.3 is the form in which the

data must be presented to the milling machine. In practice

the format would be different, since it is usually possible

to move along two axes simultaneously.

The coordinate data refers to the centre of the cutting tool,

and the dimensions of the tool must be allowed for when writing

COMMAND ACTION

-- 1 INCREMENT X

2 DECREMENT X

3 INCREMENT Y•

4 DECREMENT Y

5 RAISE TOOL

6 LOWER TOOL

Figure 7.1. Commands to a milling machine

the control program. The-calculations for the very simple

component of Figure 7.2 are manageable, but soon become un-

wieldy for shapes of any complexity. So it is helpful to

have a computer program to calculate the tool path required

to cut out a particular component.

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0 0 r71

0

50 100

I>

Figure 7.2. Shape to be cut

COMMAND DATA

5 30

1 50

3 50

6 25

3 100

1 100

4 100

2 100

5 25

Figure 7.3. Possible control program

Two stages are required in the process. The first is to

describe the outline geometry of the shape to be cut and the

second is to specify the`tool path along the shape. Figure

7.4 shows a possible program of thy. form. Several such pro-

grams have been in use for a number of year's.

In Figure 7.4 a language is used to describe the geometry

of the part and also the path of the tool. This would be the

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P2 1D3 -L2

L4 .P1 P4

_21

90

f,J Ll..

P1 = 55, 55

P2 = 55, 145

P3 = 145, 145

P4 = 145, 55

Ll = P1, P2

L2 = P2, P3

L3 = P3, P4

L4 = P4, P1

55

.

LO 0

- 89 -

TOOL DIA = 10

TOOL UP = 30

GO TO Pl, TANTO Ll

TOOL DOWN = 25

GO PAST L2, ALONG Ll

GO PAST L3, ALONG L2

GO PAST L4, ALONG L3

GO PAST Ll, ALONG'L4

TOOL UP = 25

END

Figure 7.4. Possible. Part Program

input to the computer program, and the output produced by this would be similar to Figure 7.3. This control tape would be fed to the N.C. machine, having been punched out by the com-

'puter. This form of language is useful when shapes having

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complex geometries have to be cut, as all the tool offsetting

can be done by the program and the chances of producing error

freetapes is increased. However a fair degree of skill is

needed to write Figure 7.4, and it may be possible to make the

computer do more of the work, and simplify the data input

stage for the user.

Interactive Graphics

If it were possible to use interactive graphics to describe

either the geometry of the part, or the required tool paths,

then a more natural method of communicating with the computer

would exist. At least two systems exist which use interactive

graphics to specify tool paths around previously described

components (15, 16). Davies has published work on a graphical

NC post processor which was designed to work on shapes similar

to Fig. 7.2 (16). The user is required to define the outline

geometry to be cut in a language which generates 'K curves',

one curve for each solid boundary. Once the language input

has been written it is then typed into the computer. The

computer can then display the shape to be cut on the screen.

Not only does the component have the correct shape but the size

is also correct, since all the numbers were typed into the com-

puter in terms of characters. Half of the NC tape generation.

process is now complete, and all that remains is to select a

suitable tool size and specify the sequence of cuts. This is

the point at which interactive graphics enters. Displayed on

the screen is the shape to be cut and a small circle repres-

enting the milling cutter. The user can then "drive" the milling

cutter around any of the lines on the component. This technique

of specifying the cutting tool paths visually rather than sym-

bolically, as in a language, makes it easier to spot gross

errors in the program and increases the chances of producing

error free tapes (15) and the system works quite well for 21

dimensional milling problems.

Extension to NC Lathes

The same techniques could, at first sight, be applied to NC

lathes to generate control, tapes. However lathes differ from

milling machines in sevoral important respects. Often millin

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machines use only one cutter at a time, and the effect of

cutter radius is not a dominant one. In manufacturing, say

an aircraft wing surface, the major problem is defining the

shape of the surface mathematically, and a computer program

represents the most practical approach. With a milling

machine the final cut shape depends largely on the motion of

the cutting tool and not very much on the shape of the cutting

tool.

NC lathes have facilities for using several different tools

on more than one turret and any one particular job may call

for frequent tool changes. Shapes cut out on a lathe are

usually of a simple geometry. The most involved mathematics

is likely to be line-circle tangency calculations, or feed/

speed combinations for thread cutting, most of which can be

looked up in standard tables. More emphasis is placed on how

the components are cut, i.e. the production engineering aspects,

rather than defining their geometry. What tools to use, and

in which order become more important considerations in dealing

with NC lathes than defining the geometry of components to be

manufactured. Furthermore the shape of the tool has as much

influence on the final cut shape as the motion of the tool,

form tools being a good example of this.

To write an interactive graphics package to generate NC tapes

for a lathe is not so straightforward, or necessarily as

profitable, as a package for milling machines. The chief dif-

ficulty in generating a tape by hand is the tool offset calc-

ulations which can involve some heavy coordinate geometry,

best left to a computer. A part program of the type of Figure

7.4 can handle this without too much difficulty. Deciding

which tools to use and how to cut a particular job reauires a

considerable degree of skill and experience which may not be

possible to build into a program. With a little practice it

is quite a routine matter to economically write programs such

as Figure 7.4;howeyer there is one particular problem concern-

ing NC lathes which the computer can solve, and that is of

collision avoidance. With an NC lathe having two turrets, each

turret having up to six tools on it, the programmer has to

ensure that the turrets do not collide with each other instead

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of cutting the workpiece. In order to change cutting tools the

turret is withdrawn from the workpiece and indexed round to

the next tool. The programmer has to remember the current pos-

ition of the cutting tool and has to ensure that the turret is

retracted far enough from the workpiece for the indexing tool

to clear any obstructions, including the second turret. It is

very easy to get this wrong when writing an NC program.

A Machine Simulator

Supposing a control tape has been written for a particular

job, either by hand or using a part programming and language

approach. The next step is to determine whether the tape is

accurate or not, as regarding dimensions and tool paths. With

two turrets cutting simultaneously there is a great danger of

collisions taking place between turrets and the machine.

Trying out an untested program on the lathe can produce some

expensive scrap and machine collisions. The control tape has

been written, the operations of the machine are known, so it

is perfectly possible to predict what a particular tape will

do without having to run it on the NC machine. This is an

ideal task for a computer, everything is predictable and can

be built into a program mathematically. Figure 7.5 shows a flow

chart for the simulator. A large part has been coded, but a

good deal of work remains to be done on this.

It is the author's opinion that computer graphics is best used

at the end of the tape preparation process, to check out a tape

before it is run on an NC machine, rather than use computer

graphics at the start of the tape production process, where

the problems are far less predictable and the solutions require

more skill and judgement. The input to start generating the

control tape would be a language of the type of Figure 7.4 and

the output would be a control tape which can be fed first into

the simulator and then, if it is error free, to the machine tool.

Computer graphics plays a part in the simulator, displaying the

movements of the machine.

The components illustrated in Figure 4.7 are very typical of

items cut on an NC lathe, and it is not too difficult to write

a'program to drive an NC lathe to cut out these shapes. All the

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geometry is fairly straightforward, and tables can be obtained

from the lathe manufacturers to perform the tool offset calcul-

ations incurred wherever the cutting tool changes direction.

After a little practice, an accurate program to cut out any one

of the shapes in Figure 4.7 can be written in a day or two by

a trained technician, and all the computer is needed for is to

punch out the actual control paper tape after the programmer

has typed in the program via a teletype.

However, it is very easy to make an error in the program,

either through typing errors, like inserting an extra zero on

the end of a dimension, or through underestimating tool sizes

and the clearance required between different turrets. Testing

and proving a new tape can result in expensive collisions between

the tools and either the workpiece or the lathe itself. Indeed,

more often than not, there will be errors of some sort in a

new program, and it would be helpful if these could be detected

and corrected before the control tape is run on the lathe. This

is an ideal problem for the computer, since it is not difficult

to write a computer program to simulate the movements of the lathe,

and to read in the control tape and plot out the movements of

the cutting tools on a display screen, and to check for any

possible tool collisions, before they can happen on the actual

lathe. Since the main difficulty in generating NC control tapes

for parts like aircraft wing surfaces, or involute pumps, is to

describe the component mathematically, and to define the required

cutter movements, large computer programs such as APT have been

developed to satisfy this need. The computer then plays a large

part in the initial NC tape production process. But for the

components in Figure 4.7, all turned on an NC lathe, this" is

not the case, The problem is not in defining the geometry or

of generating an NC tape in the first instance, the problem is

in proving the tape after it has been generated. Here is where

the computer can make a contribution, at the end of the tape

production process rather than t the beginning. It is very

helpful to have the cutter movements displayed visually, as it

is much easier to spot gross errors in a picture than in a

program listing.

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START )

Y

Plot Movements of Tool Tips

Any Collisions i>

Error Message

Fetch Tool Shapes from Library

Read in Tool

Numbers

- 94 -

Figure 7.5

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Chapter 8

CONCLUSIONS

General

The main point of this thesis is that computers can only cont-

ribute to the design process in so far as the ideas and shapes

of interest to the designer can be expressed in a form which

c an be accepted by the computer. However the computer does

have a definite contribution to make to the design process.

The generation of NC tapes for complex shapes by using lang-

uages such as APT is well known and the computer represents the

most, and indeed in some cases the only, practical solution to

the problem. But there are other areas of general engineering

design where the computer can improve on existing methods,

such as visualization of solid components before manufacture,

retrieval of existing components and engineering drawing, where

the computer can be used as an automated pen, as explained

earlier in this thesis. Also design type calculations, such

as areas, can be performed on complex shapes. To fully exploit

the potential of the computer it is important to use data input

techniques suitable to the application, Figure 8.1 gives a

table of data input techniques and their relative suitability

for different applications.

Producing Engineering Drawings by Computer

A digitizer and minicomputer can provide facilities for gener-

ating conventional engineering detail drawings. Often one of

the most tedious and dull aspects of the design-production sys-

tem is the detailed drawing stage. Some of the advantages of

computer generated drawings over manual methods are

1 Repeatability

// Descriptions of commonly used Items such as tapped holes need

only be programmed into the computer once and can be reproduced

countless times with the minimum pf effort.

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2 Standardization of Drawing Practice

Two different draughtsmen using the same computer system

will automatically produce the same symbols for conventional

shapes, since they are defined by the computer programmer

and can be made to conform to existing standards, e.g. BS 308.

3 Avoidance of Duplication

If the same component has to be drawn on several different

sheets, then it can be drawn once and stored as a macro before

being placed in the drawing. The macro need only be constructed

once, and can then be used several times.

4 Speed and Accuracy

The computer can be used to draw lines much faster than by

hand, for example several holes lying on a common pitch circle

can be constructed using only one comman to the computer.

Generation of alphanumerics is also a situation where the

computer scores heavily over manual methods. It is much

quicker to type in a list of alphanumeric characters on a

keyboard and watch the machine construct and display each

character than it would be for a draughtsman to draw each

character either free hand or with a stencil.

5 Combining Drawings

It is quite a simple matter to program into the computer

a facility for merging two drawings contained in separate

files. Thus items like standard title blocks, boarders

and headings need only be constructed once and reproduced

on many drawings.

6 Editing Changes

Modifying a drawing already on a computer system is also

very efficient since the Qxisting drawing can be changed

by the editing programs very quickly.

It is feasible for a computer draughting system to generate,

store permanently and plot out engineering drawings of the

type used by many mechanical engineering concerns. A digitizer

.and minicomputer can be programmed to provide an effective

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an effective and fast automated draughting aid which

can be operated by people with no technical knowledge of

computers. Once the designer has a clear idea of what he

is doing computer aided draughting can greatly speed up the

production of good quality drawings. However much initial

design work is done by a designer sitting at a drawing

board and changing and redrawing parts of the design. A

good deal of design work is done with a rubber. This may

mean that the computer should only be used near the end of the

design process, when all that needs to be done is to produce

final detailed drawings of each component and the assembly

of drawings. It is envisaged that the most economical method

of using automated draughting would be for the designer to

do nearly all the preliminary drawings in a semi-rough manner

using conventional paper and pencil. Once the design is more

or less frozen then the computer can be used to produce good

quality drawings. The original semi-rough drawings can be

placed on the digitizer and copied into the computer very

quickly. Thc detailed drawing can then be completed by adding

all the dimensions and alphanumerics, title blocks etc.

Generation of NC Tapes

The one major advantage of a digitizer is that existing

rough drawings can be layed out on it's large flat surface

and the drawing traced in. The draughting system developed

by the author works well in this respect and uses the same

techniques of describing shape and size as a draughtsman, that

is the shapes are correctly proportioned but drawn to a

limited accuracy and the correct dimensions indicated by

dimension symbols. In the author's case the numbers on .the

symbols were typed in from the keyboard. However it would

be desirable to use the computer system to generate NC tapes

as well as engineering drawings, if only to obtain the maxi-

mum benefit from the compiter. The software developed by the

author provides an effective draughting system and can also

be used for design type calculations on geometrical shapes.

But one large problem concerning the direct generation of

NC tapes is the accuracy of the coordinates used to describe

the shape. Coordinates which are perfectly acceptable to

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plot out an engineering drawing are not necessarily accurate

enough to generate an NC tape. The programs described in

chapter six overcome this limitation for simple shapes used

in the calculations programs, where the geometry is quite

restricted. Rather than start with a draughting system and

attempt to extend it to produce NC tapes, better results would

be obtained by starting with a system designed to generate

NC tapes and then extend it to produce engineering drawings.

Coordinate data which is accurate enough for NC tapes is

certainly accurate enough for engineering drawings, but not

vice versa. The critical decision is how to input and display

the dimensions of the drawing. If the coordinate data is to

be used directly for NC tape production, and there is no

reason why it should not be, then the dimensions displayed

on the drawing should be calculated by the computer as the

difference between the two coordinates. This dimension is

displayed on the screen and the user then has a chance to

amend the dimension by using the line editor to displace the

coordinates by a typed amount. When constructing a drawing

the centre lines would be digitized arbitarily and the digitizer

used to point to the starting line, then the cursor moved

by typing in distances on the keyboard. All the dimensioning

is done automatically by the software. The user would indicate

which two points to dimension, where to place the dimension

arrow and the software would calculate the size as a difference

between coordinates, then display the result according to

conventional drawing practice. This technique would ensure

that the coordinate data is suitable both for drawings and

NC tapes.

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I

-

ANALYSIS PROGRAMS e.g. MASS BALANCES

3D NC

TAPES

ENGINEERING DRAWINGS

2 OR 21 D TAPES

VISUALIZ-ATION OF SOLID OBJEM-

PUNCHING NUMBERS ON CARDS

4 1 1 1 1

LANGUAGES LIKE APT

1 4 2 4 1

DIGITIZING 1 1 4 1 2

VOLUME PRIMITIVES

1 2 3 2 4

KEY:- 1 Unsuitable

. 2 Can make some contribution

3 Large contribution

4 Ideally suited

Fig. 8.1 Applications of different Input techniques

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Limitations and Advantages of a Digitizer

A digitizer provides a very effective means of inputting pict-

ures to a computer and can be used by people who have no know-

ledge of programming, and proves to be ideal for describing

engineering drawings. Systems exist, such as MEDALS (28) which

attempt to produce engineering drawings by using an input lang-

uage to define all the lines in the drawifig. These can become

very cumbersome for drawings of any complexity and in addition

require a knowledge of programming. A digitizer has the advant-

age that the input is done entirely by pictures and is easy to

use. However it is not suitable, on its own, to describe shapes

accurately enough for manufacturing purposes. To aid accuarate

digitizing a grid system can be used, whereby the computer rounds

off the digitized coordinates to the nearest, say 1 cm, if the

grid spacing is set at 1 cm. It is quite easy to estimate by

eye to the nearest centimetre, and ensure that accurate straight

lines, either horizontal or vertical are digitized. This is

useful in printed circuit board and civil engineering applicat-

ions, but sizes of mechanical engineering components are regul-

arly specified to 1 /1000th of an inch, and a grid spacing of

1/1000th of an inch does not mean much. Chapter 6 shows how

a digitizer can be programmed to define shapes to any accuracy,

however the shapes are limited to straight lines and linear

dimensions. Sutherland has used a simalar concept in the

"Sketchpad" system. A digitizer is good for tracing drawings

to a limited accuracy, but a language technique is better for

defining accurately sized objects for manufacturing purposes.

Future Work

The one big problem in this sort of CAD is to express the shapes

and ideas which are of interest in a form which the computer

can accept. If this can be done, then more than half the problem

is solved. To generate and construct engineering drawings a

very open and loose meth-C; of inputting data is required, and a

digitizer provides this. As far as NC tapes are concerned,

then a language such as APT provides the best means of describing

the component, and graphics.has a part to play in the end of

the process, to check out what a given tape will do. 'Volume

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primitives are a good method of describing solid shapes and

aiding their visualization. So different input techniques are

desirable for different applications, and whilst the computer

can indeed make a contribution to each phase of the design and

production process, it will only be a contribution, and is

better done by several independent programs rather than one

Large computer system which only employs one method of input-

ting data (20). Reference (4) describes a complete system for

the design and manufacture of cams. In this case only one

type of component is being considered and several simplifying

assumptions can be made to produce a complete software package.

Combining several input techniques into a system may well

prove to be advantageous. Volume primitives could be used to

construct a three dimensional picture of a component to aid

visualization of what the shape should look like. Also proj-

ections of the solid object can be generated and used as a

basis for an engineering drawing. A language such as APT

Should be used to create NC tapes, and graphics used to check

out a tape.

Hardware notes

The preparation of data by interactive graphics often requires

a large number of commands, with several seconds delay between

them, each one of which needs little computer power to execute.

This would suggest that a dedicated minicomputer would be a

more proctical system than running such programs on a terminal

to a time sharing system. One of the most frequent commands

used in the draughting system is 'WINDOW' which involves eras-

ing the entire screen and redisplaying the picture anyway,

so selective erasure is not of any great value and a refresh

type of display offers no particular advantage for the work discussed in this thesis. The extra computer hardware required to continually refresh the -image on the screen is not justified

and the author found a minicomputer with a disk and a storage

tube display was entirely adequate.

Limitations of CAD

The computer is only ,a tool and like all tools, must be used

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properly to extract the best from it. The type of problem

which is suitable for computer application is very specific

and fairly easily recognised. Within the limitations of the

machine a computer can be a very powerful aid for the designer,

providing him with information which he would not normally have

without using a computer. However once one attempts to stretch

the machine's limits severe problems can be encountered.

Consider two problems, firstly to design, say, a motor car

engine and secondly to calculate the geometrical properties such

as area, centre of gravity and second moment of area of any

defined polygon. The first problem requires years of experience

in engine design, most of which is acquired by a trial and

error intuitive approach. The final overall design may be the

result of a compromise between several conflicting require-

metns. The overall design process involves considerable skill

on the part of the designer and many of the factors upon which

decisions are based may not be measurable or even definable.

If it looks right it is right. The second problem, however, is

totally different in nature. The steps involved are all math-

ematical in nature and are easily analysed as such. There is

only one right answer and the offered answers can be easily

tested For simple shapes the calculations can be done without

much trouble by hand, using a calculator. However for complic-

ated shapes, such as are encountered in practice, the steps

become very tedious to perform by hand and the chances of making

mistakes becomes high.

Any problems which can be defined, and have a definite or "closed"

solution, such as calculating the geometrical properties of a

shape is in principle a good task for a computer. It is some-

thing which a human would find very tedious and boring, but

which a computer can do quickly and easily. Problems such as

the first, which have many possible solutions, each of different

amounts of "goodness" and,are "open" in nature are not good

problems. for a computer. Thus "design a new motor car engine"

is not a realistic.command to give a CAD system, whereas

calculate the centreof gravity of the following shape" is a

realistic command. Somewhere between the two extremes is a

class of problems which, while possible to solve on a computer,

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would be better done by hand. So the division of labour

between the man and the machine is worth looking at, as illus-

trated by the cross hatching algorithms discussed earlier.

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REFERENCES

1. BESANT, C.B. et al. "CADMAC - II A fully interactive

computer aided design system", Journal of CAD, Vol. 4,

No. 5, 1972.

2. HAMLYN, A.D. Ph.D. Thesis, Imperial College, 1974.

.3. HATVANY, J. "The use of CAD/CAM systems in manufac-

ture", CAD 74 International Conference on Computers

in Engineering and Building Design, Imperial College,

September 1974.

4. STOCKMAN, P. and WOLLNER, G. "Combination of CAD and

CAM in machine tool manufacture", Proceedings of the

15th International Machine Tool Design and Research

Conference, Birmingham University, September 1974.

5. APT Reference manual, Control Data Corporation Pub-

lication Number 1731360.

6. GRINDLEY, R.E. Ph.D. Thesis, Imperial College, 1973.

7. Codasyl Systems Committee. "Feature Analysis of

generalized data base management systems", May 1971.

8. GALLAGHER, C.C., and KNIGHT, W.A. "Group Technology",

Butterworth and Co., 1973.

9. OPITZ, H. "Workpiece statistics and manufacture of

family workpieces", V.D.I. Zeitschrift Vol. 106, No.

26, September 1964, pp. 1268-1278, M.T.I.R.A. Trans-

lation T146.

10. ALFRED HERBERT Ltd. Private Communication, 1974.

11. BOWKER and LIEBERMAN. "Engineering Statistics",

Prentice Hall Inc., 1972.

12. BS 308, Parts I, II and III "Engineering Drawing .

Practice", British Standards Institute, 1972.

13. International Conference on Computer Aided Geometric

Design (CAGD) 1st, University of. UTAH, 1974, "Com-

puter Aided Geometric Design". Edited by BARNMILL

and RIESENFELD.

14. SABIN, M., Editor of "Programming Techniques in

Computer Aided Design".

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- 105 -

15. CREMERIUS, J., "APT/IGS: State of the aret in NC

"graphics", International Conference on programming

languages for machine tools, IFIP/IFAC, 2nd, Budapest,

1973, edited by J. HATVANY, page 87.

16. DAVIES, K.J., "GNC - A graphical NC processor", Inter-

national Conference on programming languages for machine

tools, IFIP/IFAC, 2nd Budapest, 1973, edited by J.

HATVANY, page 51.

17. WIRELESS WORLD, July 1976 Edition.

18. FORREST, A.R., "Computational Geometry - Achievements

and problems". International Conference on Computer

Aided Geometric Design 1st, University of Utah, 1974.

19. JEBB, A., BESANT, C.B. and EDNEY, R.C., "The application

of CAD techniqueS to machine tool component design pro-

duction and manufacture". Proceedings of the 15th Inter-

national Machine Tool Design and Research Conference,

Birmingham University, September 1974.

20. OKINO, N. ,KAKAZU, Y. and KUBO, H., "TIPS - 1; Technical

information processing system for computer aided design,

drawing and manufacturing", International Conference on

programming languages for machine tools, IFIP/IFAC, 2nd,

Budapest, 1973, edited by J. HATVANY, page 141.

21. HOGLUND, I. and BERG, H. 'LSI CIRCUIT DESIGN'. Computer

Aided Design Journal, Volume 8, Number 3, July 1976.

22. BOLMSTEDT, U.and JERNQUIST, A. 'Simulation of the steady-

state and dynamic behaviour of multiple effect evaporation

plants'. Computer Aided Design Journal, Volume 8, Number

3, July 1976.

23. HUTCHINSON, H.P. and LEESLEY, M.E. 'A balanced approach

to process design by computer'. Computer Aided Design

Journal, Volume 5, Number 4, October 1973.

24. ICI Central Management Services, Wilmslow, Chesire,

Private Communication

25. HOSKING, K.H. 'Automatic printed circuit board routing

with intermediate control of the tracking: APRICOT'.

Computer Aided Design Journal Voluw. 8, Number 3, July 1976.

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- 106 -

26. SADEGHI, M.M. and GOULD, S.S. 'A comparison of two para-metric surface patch methods'. Computer Aided Design

Journal, Volume 6, Number 4, October 1974.

27. C. YI. Ph.D. Thesis, Imperial College 1977.

28. CAD Centre Scene. Computer Aided Design Journal,

Volume 5, Number 3, July 1973.

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GLOSSARY

Gives a brief definition of technical terms used in this

thesis.

APT Automatically Programmed Tools.

Large computer program developed at

MIT since 1957. Allows shapes like

aircraft wings to be described mathema-

tically and generates a control tape for

an NC machine tool.

BATCH SYSTEMS Refers to a method of running a computer

system. A number of jobs are fed into the

machine at a time and some time later the

answers come back - not necessarily in the

order the programs were inputted. No action

is taken by the user between job input and

answers out.

BLOCK One physical unit of disk storage space.

Also can mean an area of core storage.

BUG A device used in conjunction with a digiti-

zer which can be used to point to a par-

ticular place on the digitizer.

CYCLE TIME The time required for a machine tool to

manufacture a particular component.

DEDICATED COMPUTER A computer which runs only one program for

most of its working life - often wired up

permanently to special peripherals, e.g. a

mini used to control an NC machine.

DIGITIZER A large flat surface and a moveable bug,

whose X, Y coordinates on the surface can

be read into the computer.

FILE All -CIM information between end of file

markers.

I/O Input and Output - ways of getting data in

and out of the computer.

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INTERACTIVE Opposite of a batch system - the computer

PROGRAM asks for a command, executes it then

comes back for another command. Typically

one minute between commands.

MAIN FRAME Large computer installation usually requi-

COMPUTER ring a permanent staff to run and operate

it, e,g. IBM 360 and 370 families.

MENU A list of commands which the computer will

accept, from which the user may choose.

MICRO PROCESSOR A basic arithmatic unit capable of low level

computing and program execution. Needs

extra electronics to feed data in and out.

Very cheap.

MINI COMPUTER A small computer which can be easily tai-

lored to a user's requirements, e.g. PDP 11

family. Needs little operator intervention

for simple tasks.

OVERLAY SYSTEM A method of running and controlling a large

program on a small computer.

PERIPHERAL A device by which a computer communicates

to the outside world, or stores data on,

e.g. card reader, line printer, disk drive.

RECORD A set of data items which are always found

together and processed together.

REFRESH Continually send picture information to a

display device in order that the picture

remains visible.

SCRATH FILES . Files on disk used for temporary storage

only - can be deleted when the program has

finished.

STORAGE TUBE A graphical output device which can display

permanently a line sent once by the computer.

SYMBOLS Graphical shapes constructed from several

lines and/or circles which are treated as

one unit.

TIME SHARING Opposite of a dedicated machine. Several

different programs are being processed at the

same time. Each user has the illusion that

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he has the machine to himself.

WINDOW

A small area of the working surface

selected by the user for magnification.

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APPENDIX I

The Medcap System

Resident Common Blocks

(a) COMMON /PLTORG/

OX, OY Plotter origin coordinates

(b) COMMON /KINMAT/

IKST Not used any more

IRKIN Not used

(c) COMMON

NFILE 1

NFILE 2

OXY(2)

XYL(2)

IPLAST

ICELL

/CALCOM/

To be used for plotting files in batch

mode on the Calcomp drum plotter

(d) COMMON /PLTSET/

FTYPE(10) Used for Calcomp plotter

(e) COMMON /MESAGE/

MESS(50) Stores messages in ASCII for display

REAL MESS on the screen

(f) COMMON /PARAN/

FIPX, FIPY Input origin, real table coords

CANG, SANG Cosine and sine of input skew angle

FISCL Input scale

GR Grid factor

XWNDO, YWNDO Current window coordinates

OPSCL Output scale

CURANG, Cl, C Current'crsor. angle

(g) COMMON

/MENU /

MNUM

Digitized menu number

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MTYPE Menu type number - 1 command

2 level

3 file

4 symbol

NC Type of cursor control in operation

NCORD Absolute or relative coordinage flag

NCON Cursor control in-out flag, if = 0

no control

NSQU Digitized menu square number, unmaped.

IDRIV Drive mode flag

N Button number

NSUB Overlay entry point

NOV Overlay number

(h) COMMON

/SUBOV/

ISUB

Overlay entry point

(i) COMMON

/GENRL/

GEN(10)

Reserved for user

(j) COMMON /USER/

BUFFER (256) Reserved for user I/O buffers

(k) COMMON /SYMBOL/

ISFLAG Symbol active flag, if = 0 not active

NSYM Symbol number

NENTS TOtal number of record entries

X, Y Digitized points

XSM(l5), Symbol data YSYM(15)

(1) COMMON

MAC(9)

XFLAG (4)

YFLAG (4)

COST

SINT

/MACRO/

Used for macro processing

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(m) COMMON /FILE/

IBI (128) Input buffer

IBO (128) Output buffer

NREC (12) Number of blocks in scratch files

NIB Block currently occupying input buffer

NOB Block currently occupying output buffer

IFCI File currently using input buffer

IFCO File currently using output buffer

IBUSED Not used '

LOVSED Bounding rectangle tested against

current window flag

IFSTAT (12) Scratch file status

(n) COMMON /MS2/

Used by filing system

(o) COMMON /FIND/

IRFIN1 Record number of first found point

LABF1 Label of first found point

IRFIN2 Record number of second found point

LABF2 Label of second point

IFTYPE Specifies search type

= 1 Finds a point

= 2 Sits cursor on nearest line

= 3 Finds intersection of two lines

IGOT Success flag, = 0 point not found

(p) COMMON /MIRROR/

LABM1 Marks end of workspace

LABM2 Not used

IRMIR Internal record counter

RMLIN (2,2) Line about which mirroring occurs (

(q) COMMON /ICNOW/

Current I code parameters ready for packing

LTYPE Line type

.IPN Pen number

MBIT Modifier bit

ICN Construction lines hit

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IYF Y Flat bit

IXF X Flag bit

LEVNUM Level number

LABEL Unique label

(r) COMMON /ICGOT/

I codes unpacked by last call to a GETREC

subroutine

(s) COMMON /REC/

IREC (12) Record counters for the 12 scratch files

(t) COMMON /FILHND/

IONDIR Control Flag for OVFIL overlay

LIFSID Specifies which scratch file for DISALL

to display

LEVCOM Level processing flag = 1 input new level

= 2 display level

= 3 ignore level

IRDIS Internal record counter for DISALL overlay

IERR Error flat for FORTRAN OTS routines

LIBRST Library opened/closed flag

IPEN Pen up/down flag = 2 down

= 3 up

XT, YT Trailing origin

XTY, YTR PL- evious trailing origin

(u) COMMON

PTX, PTY, PTSCL

IMODE

IFLAG (5)

SPARE (4)

/PLOTER/

Specifies window transformation before

file is plotted

Output device flag = 1 Screen

= 2 Flat bed plotter

= 3 File.on disc

Flags used by DISALL

Not used

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Data Structures

Each data structure is given a type number.

Type 1

One integer and one real.

Record :- VAL, INT ; 64 records per block

-EOD :- VAL = - 1E28

Packing:- DIMENSION BLOCK (128), VAL (64), INT (64)

EQUIVALENCE (BLOCK (1), VAL (1))

EQUIVALENCE (BLOCK (65), INT (1)) Type 2

Mixed integers and real. Used to store dimension

information for cleaning routines.

Record :- ; 16 records per block VAL

IHOR

IFE(2)

IFE(2)

XD(1)

XD(2)

YD ( 2 )

YD(1)

YD(2)

EOD :- VAL = -1E28

Packing:- DIMENSION BLOCK (128), DT2 (8, 16) IDT2 (8, 16)

EQUIVALENCE (BLOCK (1), DT2 (1, 2)), (BLOCK (1),

IDT2 (2, 1))

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Type 3

Cross reference for dimensions and data points.

Record :- Record number

Length of record

Number of data points, end 1

Number of data points, end 2

Number of dimensions, end 1

Number of dimensions, end 2

Address of the other dimen-

sion symbols are negative

for end 1 and positive for

end 2 of the other symbols

INUM

NVAR

IDT(1)

IDT(2)

IDIM(2)"

IDIM(2)

Address of

data end 1

Address of

dimensions end 1

Address of

data end 2

Address of

dimensions end 2

Variable number of records per block, all integer.

E.O.D INUM = 0

Packing:- Starts with first word of first block and fills

up file sequentially, spanning block boundaries.

Type 4

This is the basic data structure for graphical entities,

consisting of 4 variables per record.

Record :- I, X, Y, LABEL ; 30 records per block

E.O.D. :- I = 0

Packing:- DIMENSION BLOCK (128), I(30), X(30), Y(30), LABEL(30)

DIMENSION BR(4),(LBR(2)

EQUIVALENCE (BLOCK (1), Ian, (BLOCK (31), X(1))

EQUIVALENCE (BLOCK (61), Y(1)), (BLOCK (91), LABEL (I))

EQUIVALENCE (BLOCK (121), BR(1)) , (BLOCK (125), LBR(I))

EQUIVALENCE (BLOCK (128), LEND)

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X( 63 )

Y(63)

IEND

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1(30)

.X(30)

Y(30)

LABEL (30)

XMIN YMIN XMAX YMAX LBR(1). LBR(2)

2,- ......-- ...--- .- „- IEND

)

I codes, Packed as -below, integers

X coordinate, real variables

Y coordinate, real variables

Unique label given to each record

End of data flag

E.O.D. :- Flag gives position of end of data if = 0

then not in this block.

Type 5

Two real variables.

Record :- X, Y ; 63 records per block

E.O.D. :- X = - 1E28 Packing:- DIMENSION BLOCK (1 98), X(63), Y(63)

EQUIVALENCE (BLOCK (1), X(1)), (BLOCK (64), Y(1))

EQUIVALENCE (BLOCK (128), IEND)

If the block contains the end of data, then

IEND = record number of the E.O.D., otherwise

IEND =

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I Code Packing

15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0

Variable ,Bits

Range

LTYPE

15, 14

O - 3

IPN

13, 12

O - 3

MBIT

11

O - 1

ICN

10

O - 1

IYF

9

O - 1

IXF

8

O - 1

LEVNUM

7 - 4

1 - 15

I 3 - 0

O - 15

I Codes

0 End of data

1 Start of a line

2 Point on a line

3 Symbol bounding rectangle

4 Start of a symbol

5 Coordinate data of a symbol, mirrorable

and rotatable

6 Non-coordinate symbol data

7 Plotter window block

first record PTX, PTY

second record PTSCL, -

8 Curve fitted point

9 Deleted entry

10 Centre of gravity

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Symbol Formats

All symbols have the same structure.

X

NSYM NENTS

3 . XMIN YMIN

3

XMAX YMAX

5 5

6 6

NYSM - Symbol number

NENTS - Number of records in the symbol

XMIN, YMIN XMAX, YMAX Symbol bounding rectangle

Symbol Numbers

NYSM SYMBOL

1 Complete circles

2 Arcs of circles

3 Alphanumerics

4 Dimension lines

5 Angular dimensions

Circles

from start to end.

X

Always go clockwise

I

4 1 or 2 6

3 XMIN YMIN

3 XMAX YMAX

5 1 START

5 / CENTRE

5 END

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119 -

Alphanumerics

X I 4 3.0 FNENTS

3 XMIN YMIN

3 XMAX YMAX

5 X1 Yl

5 • X2 Y2

6 ANSIZ FNCHAR

6 AL1 .

6 . .

ANSIZ = Height of the alphanumerics

FNCHAR = Number of characters

X2, Y2

Xl, Y1

Dimension Lines

X I

4 4.0 8.0

3 XMIN YMIN

3 XMAX YMAX

6 SIZE HOR

6 FNCHAR FDEC

5 X1 Y1

5 X2 Y2

5 X3 Y3

X2, Y2) Xl, Y1

SIZE

X3, Y3

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SIZE = Number typed in

HOR = -1 for vertical arrow and numbers

= 0 for skew 11

= 1 for horizontal fi 11

FNCHAR, FDEC = Format with which SIZE was typed.

Angular dimensions

X I

4 5.0 8.0

3 XMIN YMIN

3 XMAX YMAX

6 ANGLE

6 FNCHAR FDEC

5 X1 Yl

5 X2 Y2

5 X3 Y3.

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APPENDIX II

Component Statistics and Coding System

The code adopted consists of an 11 digit number,

• arranged in the following manner.

DIGIT PARAMETER

1st or Most Significant Maximum external diameter

2nd Number of operations

3rd Length

4th Number of external diameters

5th Number of internal diameters

6th Material

7th External features

8th Internal features

9th Machine

10th Internal shape

11th External shape

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Component Statistics

all operation times.

Frequency

Represents sum total of

Time

1.55 50

4.65 19

7.75 6

10.85 8

13.95 3

17.05 2

20.15 1

23.25 1

26.35 0

29.45 0

32.55 1

35.65 1

38.75 0

41.85 0

44.95 2

48.05 0

51.15 0

54.25 0

57.35 0

60.45 1

There were 95 points, reduced to 20 classes with a class

interval of 3.1 minutes.

(

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51.00 n CYCLE TIMES

43.35

34.85

N

26.35

17.85

9.35 .

.85 I t

8.7 18.0 i 1 27.3 36.3

% 45.6 54.9

r--1 i 61.0

Page 128: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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Length to Diameter Ratio

Overall length of component divided by the maximum

diameter.

L/D Frequency

0.223 16

0.671 15

1.119 12

1.56 4

2.01 2

2.46 10

2.91 2

3.35 2

3.80 3

4.25 9

4.70 1

5.14 0

5.59 0

6.04 0

6.49 4

6.94 1

7.38 0

7.83 0

8.28 1

8.73 3

The class interval is 0.44 with 85 points.

Page 129: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

16.0

LENGTH/DIAMETER RATIO

13.6

10.9

8.26-

5.60-

2.93 -

0.26

1.26 2.60 3.94 5.28 6.62 7.96

Page 130: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 126 -

Maximum Diameter

Overall diameter of component in mm.

Diameter Frequency

13.1 36

39.3 13

65.5 12

91.7 6

117.9 4

144.1 3

170.3 2

196.5 2

222.7 0

248.9 1

275.1 0

301.3 0

327.5 2

353.7 1

379.9 2

406.1 1

432.3 0

458.5 1

484.7 0

510.9 1

The number of points is 87, reduced to 20 classes, with

a class interval of 26.2.

Page 131: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

37.0

31.4

25.2

19.1

■ ......

MAXIMUM DIAMETER

12.9

6.7

0.6 i- r-------1 t t t I -_-_, r--Tt r--7

i

73.83

152.2

230.6

309.0

387.4

465.8 523.3

Page 132: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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Internal Shape

Number

0

Proportion of total

0.21

Meaning

Without bore or blind hole

' Rectilinear

• Taper turned 725 mm

3 Contour turned 725 mm

5

6

7

8

Rectilinear

Taper Turned

Contour Turned

Rectilinear

Taper Turned

9 Contour Turned

cA •,--1 • w S4 C:1 C-t -P • O >~ 0 A CD

0 H 0 •H < U 3

to (1) ••-( S-4 S.-1 • O -P

• (1) 0

H 0 H C.) 0 < a) -P

0.68

0.09

0.01 0.0

0.0

0.0

0.01

0.0

0.0

1

2

- I

Page 133: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 129 -

Internal Features

Meaning Proportion Number

0

1

2

NONE

THREADS

GROOVES < 25 mm WIDE

of total

0.63

0.13

0.05

3 RECESSED 0.02 BORES > 25 mm

1 + 2 0.13

5 1 + 3 0.02

6 2 + 3 0.02

7 1 + 2 +3 0.0

8 .0 9 0.0

Page 134: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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Number of Internal Diameters

Proportion Number 5 0.05 4 0.02 3 0.30 2 0.20 1 0.22 0 0.21

Page 135: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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External Features

Meaning Proportion Number 0 NONE 0.40 1 THREADS 0.20

FUNCTIONAL 0.20 GROOVE

3 RECESS 0.01 TURNING

4 1 + 2 0.16 5 1 + 3 0.00 6 2 + 3 0.03 7 1 + 2 + 3 0.0 8 9

Page 136: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

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Number of External Diameters

Number Proportion of Total

6 0.02

5 0.01

4 0.06

3 0.23

2 0.31

1 0.24

0 0.13

Page 137: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 133 -

External Shape

Rotational

Number

0

1

2

3

4

5

6

7

8

9

Meaning

Rectilinear

• Taper turned > 25 mm Face

Contour turned > 25 mm Face

Rectilinear 0

H 'H Tapered

b0 4-3 .v-1

cnv-1 0 X

Rectilinear

Tapered

Contoured

Proportion . of total

0.78

0.03

Contoured

0.02

0.09

0.00

0.00

0.07

0.01

0.00

0.00

Page 138: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

134 -

Number of Operations

Proportion of Total Number

5 0.01

4 0.03

3 0.05

2 0.45

1 0.46

Page 139: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

7 135 -

Material Groupings

Number Proportion of Total Material

Unrecorded 0 0.11

Cast Iron 1 0.13

Mild Steel 2 0.29

Carbon Steel 3 0.17

Alloy Steels 4 0.12

Aluminium and Alloys 5 0.11

Brass 6 0.06

Magnesium 7 0.02

Page 140: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 136 -

Machine Groupings

Machine Number Proportion of Total

No. 4 PREOPT 9 0.03

No. 8 PREOPT 8 0.01

No. 2 FLASH CAP 7 0.01

No. 5 SENIOR 6 0.04

3M AUTO 5

0.22

3A AUTO 4 0.03

BM 50/2 3 0.31

BM 75/250 2 0.19

BM 350 1 0.05

2D AUTO 0 0.11

Page 141: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 137 -

APPENDIX III

Geometrical Elements

Areas

The formulae for calculating the contribution of each

element has a built in sign convention.

Straight lines

x

h = yr14.1 - yn

b = xn+1 - xn

aix = xn h + bh 7—

if yn+.1 > y, then answer is taken as negative.

y

b = yn+1 Yn

h = x n+1 xn h a. = b + yn

h iy 2

x

if xn+1 xn' then answer is negative.

Circles

All arcs are restricted to only one quadrant.

+ 1,k

xn+l'Yn+1

xn,Yn

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xn+1 'Yn+1 1:,k

x ,y n n

a. iy

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By taking a typical element and integrating;

a1 plk jr2 - (y-k)2 . -

x 2

r2 tan Y_Iy-k)2

Y.7 Yn+11 + t (y-]

Y=5/11

a degenerate case occurs when

r2 = (y-k)2, at which point the tangent is Tr/2, with an

appropriate sign depending on which quadrant the arc is in.

[(-2„ ( + aiy 2 - (x-'1)

2

-2

tan-1( x-1 /c/r2 - (x-1)2

x=xn-l-h

Total Area

For the whole body

n AT = or a .

iy 1=1

the sign convention will then yield the enclosed area.

2

+ (x-1) K=Y. n

Page 143: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

- 139 -

Centre of Gravity .

xn+f'Yn+1

Taking moments about the x axis,

x=x+1 2

YGI . aiy = Lt n Y— ox 2

Sx+0 x=x

hence

2 1 1.13

2h bh

hy w - 'GI a. 6 + yn 2 + 2n iy

where h = xn+1 - x n

b = yn4.1 - yn

The sign convention is applied only to the area.

x

h = yn.1.1 yn

b = xn+1 - x n

2 = 1 b2h bh xn h

xGi a. ' 6— "n 2 + 2- 1 X

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- r2 2. tan -1

(.\,/ r2 - (y-k )2

y-k

- 140 -

Circles

a. + + 1,k

xGi

X =1

r2 (y-k) (y-k)

3

Gi 2 a 3 ix

+ t (y-k) (± /r2

- (y-k)2 )

yn+h

+ 2. (y-}(- )1

+ 1,k

YG±T a x

Yn

3 1 YGi - 2 a.

- (x-t) r

2 (x3t)

+ k (x-t) (i r2 (x-t)2)

- k r2 tan x-1 -1

+ k2 (x--R,) +1

Page 145: AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES … · AN APPLICATION OF COMPUTER AIDED DESIGN TECHNIQUES TO MECHANICAL ENGINEERING by ROBERT CHARLES EDNEY, B.Sc.(Eng.), A.C.G.I

For the whole body, moments about each axis gives

n

Nr •E (y . . AT • -GT = 1+1 Gi a ly)

n AT

. xGT = E(X..a ) Gx

i+1 I i

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