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An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

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Page 1: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Introduction

Page 2: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Keyboard with highlighted Hotkeys.

Page 3: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Maya’s perspective view panel and hypergraph

Page 4: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

The Hotbox

Page 5: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

The Main Window

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Menu items with option boxes to the left

Page 7: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

The Layer Editor showing spheres applied to two layers with one set to template and one to reference.

Page 8: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Window > Settings/Preferences > Preferences

Page 9: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

] The preferences interface category.

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] The preferences animation category.

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] The preferences selection category.

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] The preferences undo category.

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] File > Project > New…

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The New Project window

Page 15: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Chapter 1 Designing a Biped Character

Page 16: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Little Billy by Sean Danyi (2004)

Page 17: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Little Billy by Sean Danyi (2004)

Page 18: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Bananas by Zach Parrish (2006)

Page 19: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character Design Workflow

Page 20: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Bananas by Zach Parrish (2006)01

Page 21: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Preliminary sketches in sketchbook

Page 22: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character from “Trigger” by Ryan Yokley (2002). Adding big teeth, a tail, and antennae are great ways to give your character extra personality! This character’s legs are drawn too close together. Make sure to leave some space between them.

Page 23: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character from “Sniff” by Dan Nichols (2004).This character’s arms are not drawn parallel to the ground, and feet are too close together. This can be more difficult to rig for the first time. Make sure your arms are straight, not sloped.

Page 24: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Characters from “Botones” by Arturo deLaGuardia (2002). Robots and aliens can make great characters if your story and design are unique!

Page 25: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character by Neil Helm (2006). The man of many eyes!

Page 26: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Characters, Storyboard and Frame from ‘Sticky’ by Katie Folsom (2004). These characters are made from modified primitive objects. A simplified design can still convey emotion and tell great stories.

Page 27: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character by Eric Urban (2006). Larger, exaggerated head and arms on this character create a focal point and require more work when animating. Extra arms means extra work Fly wings are great, just stay away from bird wings as a beginner.

Page 28: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

“Libby” Character by Fay Helfer (2004). Longer, thinner character designs will ensure your first experience in 3D character creation goes smoothly.

Page 29: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

“Bernie” Character by Fay Helfer (2004). Shorter, fatter character designs are more difficult. Longer arms can help with range of motion, but then become an exaggerated feature.

Page 30: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character by Nathan Englehardt (2005). Design your character’s clothing to be simple and of stretchable fabric. Posture is fine to alter, but be careful not to distort the center of gravity too far.

Page 31: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

3D Render and Concept drawing for “Bernie” by David Leonard (2006).

Page 32: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Concept drawings for “Eddie” by Adam Levine (2004).

Page 33: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Character Sheet by Nick DuBois (2003). The palms should face down, the legs should have some space between them.

Page 34: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Assignment 1.2: Create Character Model Sheets

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Proportional circles six heads high with horizontal guidelines.

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Head, shoulder, torso, and feet roughed in for the front view.

Page 37: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Sketched character Front and Side drawings

Page 38: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Head, shoulder, torso, and feet roughed in for the side view.

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Arm and hand drawing, top view.

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Inked photocopy with blue guide lines.

Page 41: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

An Essential Introduction to Maya Character Rigging

by Cheryl Cabrera

Assignment 1.3: Scan and Prepare

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File > Import

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Adjust your scanner resolution to a minimum of 200 dpi.

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Layer > Duplicate Layer…

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Edit > Free Transform

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Image > Adjustments > Levels

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Clean up your image using a white paintbrush.

Page 48: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Crop any unwanted area.

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Marquee select the front view of your character.

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Record the width and height of the image’s pixel dimensions for use in Maya.

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Front view saved as name_front_widthXheight.tif

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Side view saved as name_side_widthXheight.tif

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T-pose created in Photoshop.

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File > Project > Set…

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Create a NURBS plane on the Z-axis.

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Change the Scale of the plane to match 1/100th of the pixel dimensions of the file.

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Window > Rendering Editors > Hypershade

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Click on the lambert material on the left in the Hypershade window.

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Click on the checkered box to the right of the Color attribute in the Attribute Editor.

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Click on File under 2D Textures in the Create Render Node window.

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Click on the folder icon in the Attribute Editor for file1.

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Your image appears on the NURBS plane if you press 6 on the keyboard while your cursor is over a view panel.

Page 63: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Make sure your side image faces towards the left side of your screen.

Page 64: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Reposition the side plane to line up with the left edge of your front plane.

Page 65: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Reposition your front and side planes to be centered on the grid.

Page 66: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Reposition other planes, such as the top arm view.

Page 67: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Click on the create a new layer button in the Layer Editor and rename it reference_layer.

Page 68: An Essential Introduction to Maya Character Rigging by Cheryl Cabrera Introduction

Assign all of your planes to the layer and make it a referenced layer R.

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Name your scene 01_referenceImages.ma