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AnimationMarco Gillies
Thursday, 24 November 2011
Traditional Animation
Thursday, 24 November 2011
Flip Books
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011
Cell Animation
Thursday, 24 November 2011
Stop Motion Animation
Thursday, 24 November 2011
Stop Motion Animation
• Create models of all your characters
• Pose them
• Take a photo
• Move them slightly
• Take another photo
Thursday, 24 November 2011
Stop Motion Animation
• The hard part is ensure that the movement appears smooth and coherent
• (This is true of all animation)
• You need to make sure that all the moves you make are consistently in the same direction
Thursday, 24 November 2011
Stop Motion Characters
Many different ways of creating characters
• Just use objects that you move around
• Articulated toys can be good (action man/barbie)
• Puppets
• Plasticine etc.
• Ardman use soft plasticine coverings but their characters have metal skeletons underneath to make them easy to move
Thursday, 24 November 2011
Computer Animation
Thursday, 24 November 2011
Computer Animation
• Computer animation (both 2D and 3D) is quite a lot like Stop Motion Animation
• You put a lot of effort into creating a (Virtual) model of a character
• Then when animating it you move it frame by frame
Thursday, 24 November 2011
Thursday, 24 November 2011
Rigs
• Don’t animate the whole mesh
• Use simplified controls (rigs)
• translation (move)
• rotation
Thursday, 24 November 2011
Thursday, 24 November 2011
Thursday, 24 November 2011