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Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

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Page 1: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Animation II

Art 311 Lecture 12

Dr. J.R. Parker

Fall 2010

Page 2: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010
Page 3: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010
Page 4: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010
Page 5: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

1. Get an idea.

2. Build a storyboard.

3. Scrum and edit

4. Build key frames

5. Drawings

6. Build film

7. Add sound

Page 6: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

1. Get an idea.

This is not always the hard part.

Short animations are easier; long ones are like films.

We can find 3-4 good ideas in a few minutes.Get a small group – get one to say a word, next

person to expand, next person to suggest something interesting/funning about dogs, …

Page 7: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

2. Build a storyboard.

Hard work

A storyboard is a set of drawings, in temporal sequence, showing the progression of the animation (story).

Page 8: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

From Ridley Scott’s production company RSA films - a set of different kinds of boards for a TV commercial for the British mobile company Orange.

Page 9: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 10: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 11: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 12: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 13: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 14: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Page 15: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

3. Scrum and edit

Meet with the team and walk through the storyboard, explaining / acting each frame and the possible script beneath it.

Egoless reception of critique is essential to the project.

Page 16: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

Build key frames

These are the drawings from which all other action is derived.

Page 17: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

5. DrawingsBetween key frames are ‘tweens’. These

drawings move the action from one key frame to the next, and must be perfectly consistent with all other drawings.

They are often done by a set of artists, and so consistency is hard. We use computers and software these days.

Page 18: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

6. Build film

Collect the frames in a sequence and place them next to each other in a video or film.

We can use Microsoft Movie maker (primitive) or Videomach (better)

Page 19: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How do we make an animation

7. Add sound

This is fun (for me anyway).

Creating and editing the sound track requires skill and timing. Mix music, voice over acting, and effects again using software.

Page 20: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

OK, let’s do one.

Idea?

Something very simple for a very short animation. A ball hitting a wall, perhaps?

Page 21: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

OK, let’s do one.

So we use a drawing program (or a pencil and a scanner, I suppose) to create an initial storyboard (which in this case is very very simple)

We will show a basketball thrown towards the basket, and splatting against the backboard like a pumpkin.

Images were borrowed from the web (Google image)

Page 22: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

OK, let’s do one.

Page 23: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

OK, let’s do one.

If this takes 1.5 seconds then it will be 36 frames! 4 keys -> 12 frames per,

Page 24: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

The ball will spin …

So we need a series of ball drawings/images that show this rotation.

We can then place them into consecutive frames

Page 25: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

The GIF version of this is set to a slow frame rate. We can see some flaws.

Page 26: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

AVI is set faster.

Page 27: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How did we make the gif?

By using the Videomach tool.

Page 28: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

How did we make the gif?

Video can be saved as a GIF, AVI, and other formats..

Page 29: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

What else did I do?

There are 20 rotated ball images. I use a different one each time.I use a marked template of the basic image showing consecutive ball

positions.Using paint, I copied ball images into the template for consecutive

frames.Some ball images needed to have a transparent background, so the

backboard could be seen. I used LView …For transparent backgrounds I used Photoshop to place the ball in the

template, since it understands transparency.I placed a bunch of empty templates at the end of the animation.

Page 30: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF

1. Load image into LView.

Page 31: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF

2. Select RETOUCH and tyhen Background Color.

Page 32: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF

3. A window will pop up. Click on ‘DROPPER’.

Page 33: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF4. The pop will vanish, the cursor will be a dropper. Click in the area of the image that is background.

Page 34: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF4. Now select FILE .. SAVE. Do not select SAVE-AS

Page 35: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIFThe white area around the ball is now transparent. Any

program that recognizes transparency will show the background through this color ANYWHERE IN THE IMAGE. Background color can be any color selected.

This will be useful again later when we talk about Second Life.

We can now, for instance, place our animation over top of a fixed background.

Page 36: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF

Page 37: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Transparent background in GIF

Page 38: Animation II Art 311 Lecture 12 Dr. J.R. Parker Fall 2010

Demos and examples

We can now do some stuff with

LViewPaintVideomach.