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Anna Cyganowski RCOS Intro Presentation March 5, 2010. MateriaLab : Why?. Few educational games available for high school and college students Can introduce abstract STEM concepts Give students intuitive sense for difficult ideas. MateriaLab : What?. - PowerPoint PPT Presentation
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Anna CyganowskiRCOS Intro
PresentationMarch 5, 2010
MateriaLab: Why?• Few educational games
available for high school and college students
• Can introduce abstract STEM concepts
• Give students intuitive sense for difficult ideas
MateriaLab: What?• Interactive introduction to materials science• Structures, properties, processing
• Explore virtual IC fabrication facility• Go through entire process• Learn key concepts such as crystal structure
and diffusion• To enter next level, players must solve puzzle
MateriaLab: How?• Unity 3D game engine• Closed source, free
basic version• Supports C#,
Javascript, and Boo (Python dialect)
• Blender 3D • Modeling, rendering,
animation
Why Unity 3D?• Future contributors likely to be beginners• Active online community• Well written documentation
• Used in previous open source games• SARGE (Search and Rescue Game
Environment)• Cassie 3D by NASA JPL
Current Progress• Underestimated amount of
necessary prep time• Built practice game by
following Unity tutorials• Learned way around
Blender interface• Designed first game level –
focus on structures of materials
Semester Milestones
Milestone 2: Info ZoomMarch 28, 2010
Milestone 1: Lab TableMarch 14, 2010
Semester Milestones
Milestone 3: Extracting Unit Cell
April 11, 2010
Milestone 4: Moving Unit Cell
April 25, 2010
Semester Milestones
Milestone 5: Analyze Expanded Unit Cell
May 2, 2010
Milestone 6: Testing & Release
May 14, 2010
Seeking input from:RPI students
MTLE professor(s)Educational game designers
from NYU ITP
Questions?