241
ARCANUM : PRIMA’S OFFICIAL STRATEGY GUIDE primagames.com ®

Arcanum of Steamwork Magick Obscura Prima Official eGuide

Embed Size (px)

DESCRIPTION

Arcanum game guide

Citation preview

Page 1: Arcanum of Steamwork Magick Obscura Prima Official eGuide

U.S. $19.99 Can. $27.95 U.K. £12.99

ARC

AN

UM

™:OF STEAM

WORKS

& MAGICK OBSCURA

PRIMA’S OFFICIAL STRATEGY GUIDE

PRIMA’S O

FFICIAL

STRATEGY G

UID

EC

OM

PLETE

WA

LK

TH

RO

UG

H!

Electronic EntertainmentPlatform: PC

primagames.com®

In-depth coverage ofcharacter generationand development,including stats,skills,background attributes,and auto-leveling

Comprehensive tablesof items,spells,schematics,armor,weapons,and creatures

Spell college andtechnologicaldiscipline details

Complete walkthroughof entire primary questand notes on thesecondary quests

How to deal withreputation and NPC reaction

Maps of all crucial areas

Pointers on adventuringwith your party of NPCs

The Prima Games logo isa registered trademark ofRandom House, Inc.,registered in the UnitedStates and other countries.Primagames.com is aregistered trademark ofRandom House, Inc.,registered in the United States.

© 2001 Sierra On-Line, Inc. All Rights Reserved.Sierra, the “S” logo, and Arcanum are trademarks ofSierra On-Line, Inc. The Troika logo is a registeredtrademark of Troika Games, L.L.C. Any othertrademarks are the property of their respective owners.

www.arcanum1.com

Page 2: Arcanum of Steamwork Magick Obscura Prima Official eGuide

An Incan Monkey GodStudios Production

Page 3: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

2 primagames.com

CREDITS WRITER Beth Loubet

ADDITIONAL WRITING Melissa Tyler

EDITOR David Ladyman

GRAPHIC DESIGN Sharon Freilich

MAP DESIGN Raini Madden

LAYOUT Raini Madden, Sharon Freilich

SPECIAL THANKS TO:Leonard Boyarsky, Sissie Chang, Tiffany Chu, Scott Jacobson, Cynthia Komm, MikeMcCarthy, Chad Moore, Steve Moret, Jesse Reynolds, Don Wilkins …

… and the phenomenally helpful Sharon Shellman, Tim Cain, Dave Jordan, Bryan Wilkinson and Jason Anderson.

� Incan Monkey God Studios and the IMGS logo are trademarks of IMGS, Inc. www.incanmonkey.com

© 2002-2004 Sierra On-Line, Inc. All RightsReserved. Sierra, the “S” logo, and Arcanum aretrademarks of Sierra On-Line, Inc. The Troikalogo is a registered trademark of Troika Games,L.L.C. Any other trademarks are the property oftheir respective owners.

Please be advised that the ESRB rating icons, "EC", "K-A", “E”,"T", "M", "AO" and “RP” are copyrighted works and certificationmarks owned by the Entertainment Software Association and theEntertainment Software Rating Board and may only be used withtheir permission and authority. Under no circumstances may therating icons be self-applied or used in connection with any productthat has not been rated by the ESRB. For information regardingwhether a product has been rated by the ESRB, please call theESRB at 1-800-771-3772 or visit www.esrb.org. For informationregarding licensing issues, please call the ESA at (212) 223-8936.Please note that ESRB ratings only apply to the content of thegame itself and does NOT apply to the content of this book.

Important: Prima Games has made every effort to determine thatthe information contained in this book is accurate. However, thepublisher makes no warranty, either expressed or implied, as tothe accuracy, effectiveness or completeness of the material in thisbook; nor does the publisher assume liability for damages, eitherincidental or consequential, that may result from using the infor-mation in this book. The publisher cannot provide informationregarding game play, hints and strategies, or problems withhardware or software. Questions should be directed to the supportnumbers provided by the game and device manufacturers in theirdocumentation. Some game tricks require precise timing and mayrequire repeated attempts before the desired result is achieved.

The Prima Games logo is a registered trademark ofRandom House, Inc., registered in the United Statesand other countries. Primagames.com is a registeredtrademark of Random House, Inc., registered in theUnited States.

Prima Games, a Division of Random House, Inc. 3000 Lava Ridge CourtRoseville, CA 95661(800) 733-3000www.primagames.com

© 2002-2004 by Prima Games. All rights reserved. Nopart of this book may be reproduced or transmitted inany form or by any means, electronic or mechanical,including photocopying, recording, or by any infor-mation storage or retrieval system without writtenpermission from Prima Games. Prima Games is adivision of Random House, Inc.

ISBN: 7615-2800-8Library of Congress Card Catalogue Number: 200100767

TM

®

Page 4: Arcanum of Steamwork Magick Obscura Prima Official eGuide
Page 5: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

primagames.com4

PLAYER CHARACTERS . . . . . . . . . .8Character Choices . . . . . . . . . . . . . .8

Human Characteristics . . . . . . . . . . . . .8Doone, Warrington . . . . . . . . . . . . .9

Gnome Characteristics . . . . . . . . . . . .10Castleburger . . . . . . . . . . . . . . . . .10

Dwarf Characteristics . . . . . . . . . . . .11Bloodstone . . . . . . . . . . . . . . . . . .11

Elf Characteristics . . . . . . . . . . . . . . .12D’ren L’elor . . . . . . . . . . . . . . . . . .12B’elan T’Seraa . . . . . . . . . . . . . . .13

Easy – Moderate – Hard . . . . . . . .13Half-Elf Characteristics . . . . . . . . . . .14

McGinley . . . . . . . . . . . . . . . . . . .14Melange . . . . . . . . . . . . . . . . . . . .15

Half-Orc Characteristics . . . . . . . . . .16Luggerton . . . . . . . . . . . . . . . . . . .16Vorak . . . . . . . . . . . . . . . . . . . . . .17

Halfling Characteristics . . . . . . . . . . .18Tumblebrook . . . . . . . . . . . . . . . . .18

Half-Ogre Characteristics . . . . . . . . .19Evil Eye . . . . . . . . . . . . . . . . . . . .19

Character Stats . . . . . . . . . . . . . . .20Basic Stats, Derived Stats . . . . . . . . .20Resistance, Game-Acquired Stats . . .21

Unique Backgrounds . . . . . . . . . . .22Leveling Up . . . . . . . . . . . . . . . . . .24

Level Ranges . . . . . . . . . . . . . . . . . . .24Experience Points Opportunities . . . .24Auto-Level Schemes . . . . . . . . . . . . .25

Gun Technologist, Necromancer . .25Air Elementalist . . . . . . . . . . . . . .25Earth, Fire Elementalist . . . . . . . . .26Water Elementalist . . . . . . . . . . . .26Guard, Priest . . . . . . . . . . . . . . . . .26Druid, Summoner, Force Mage . . .26Conveyance Mage . . . . . . . . . . . . .27Temporal Thaumaturgist . . . . . . . .27

Morph Mage, Warrior . . . . . . . . . .27Warrior Mage Good, Evil . . . . . . .27Pure Melee-Dodge . . . . . . . . . . . .27Gunfighter-Doctor . . . . . . . . . . . .27Basic Thief, Ruffian, Bowman . . .28Constable, Herbology . . . . . . . . . .28

Fate Points . . . . . . . . . . . . . . . . . . .29Fate Point Uses . . . . . . . . . . . . . . . . .29Fate Point Opportunities . . . . . . . . . .29

Mentors . . . . . . . . . . . . . . . . . . . . .30Apprentice . . . . . . . . . . . . . . . . . . . . .30Expert, Masters, Magick Mentors . . .31

Blessings and Curses . . . . . . . . . . .32The Gods of Arcanum . . . . . . . . . . . .32

Gods and Altars . . . . . . . . . . . . . . .32Offering Locations . . . . . . . . . . . . .33The Opposing Pairs . . . . . . . . . . . .33Velorien’s Ultimate Blessing . . . . . .33

Blessings . . . . . . . . . . . . . . . . . . . . . .33Curses . . . . . . . . . . . . . . . . . . . . . . . .34Non-Divine Blessings and Curses . . .34

Blessings, Curses . . . . . . . . . . . . .34Reputations . . . . . . . . . . . . . . . . . .35Magick-Tech Effects . . . . . . . . . . . .39

Item Complexity, Failure . . . . . . . .39Mage/Tech Critical Failure . . . . . .40

Chance of Critical Success and Failure 40Non-Combat Skills . . . . . . . . . . . .40Combat Critical Success . . . . . . . .40Combat Critical Failure . . . . . . . . .41Critical Hit Effects . . . . . . . . . . . .41Critical Miss Effects . . . . . . . . . . .42

Buying and Selling . . . . . . . . . . . . .43FOLLOWERS . . . . . . . . . . . . . . . . . .44

Chukka, Dante . . . . . . . . . . . . . . . . . .44Dog, Franklin Payne . . . . . . . . . . . . .45Gar, Geoffrey Tarrelond-Ashe . . . . . .46Jayna Styles, Jormund . . . . . . . . . . . .47

TABLE OFCONTENTS

Page 6: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Table of Contents

primagames.com 5

Loghaire Thunderstone . . . . . . . . . . .48Magnus Shale Fist . . . . . . . . . . . . . . .48Perriman Smythe, Raven . . . . . . . . . .49Sebastian, Sogg Mead Mugg . . . . . . .50Tollo Underhill, Torian Kel . . . . . . . .51Virgil, Vollinger . . . . . . . . . . . . . . . . .52Waromon, Z’an Al’urin . . . . . . . . . . .53

SCHEMATICS . . . . . . . . . . . . . . . . . .54Herbology . . . . . . . . . . . . . . . . . . . . .54Chemistry . . . . . . . . . . . . . . . . . . . . .55Electrical, Explosives . . . . . . . . . . . .56Gun Smithy . . . . . . . . . . . . . . . . . . . .58Mechanical . . . . . . . . . . . . . . . . . . . .59Smithy . . . . . . . . . . . . . . . . . . . . . . . .60Therapeutics . . . . . . . . . . . . . . . . . . .61

SPELLS . . . . . . . . . . . . . . . . . . . . . . .62Spell Colleges and Spell Order . . .62Spell Statistics . . . . . . . . . . . . . . . .63

Conveyance . . . . . . . . . . . . . . . . .63Divination, Elemental (Air) . . . . . .64Elemental (Earth) . . . . . . . . . . . . .65Elemental (Fire) . . . . . . . . . . . . . .66Elemental (Water) . . . . . . . . . . . . .66Force . . . . . . . . . . . . . . . . . . . . . .67Mental, Meta . . . . . . . . . . . . . . . .68Morph . . . . . . . . . . . . . . . . . . . . .69Nature, Necromantic (Black) . . . .70Necromantic (White) . . . . . . . . . .71Phantasm, Summoning . . . . . . . . .72Temporal . . . . . . . . . . . . . . . . . . . .73

EQUIPMENT . . . . . . . . . . . . . . . . . . .74Weapons . . . . . . . . . . . . . . . . . . . . .75

Swords . . . . . . . . . . . . . . . . . . . . . . .75Daggers . . . . . . . . . . . . . . . . . . . . . . .78Axes . . . . . . . . . . . . . . . . . . . . . . . . .79Maces & Hammers . . . . . . . . . . . . . .81Staffs . . . . . . . . . . . . . . . . . . . . . . . . .82Bows . . . . . . . . . . . . . . . . . . . . . . . . .83Handguns . . . . . . . . . . . . . . . . . . . . .84Firearms . . . . . . . . . . . . . . . . . . . . . .85Thrown Weapons . . . . . . . . . . . . . . . .87Other Weapons, Ammo . . . . . . . . . . .88Hexed Weapons . . . . . . . . . . . . . . . . .89

Armour & Clothing . . . . . . . . . . . .90Leather . . . . . . . . . . . . . . . . . . . . . . .90Chain . . . . . . . . . . . . . . . . . . . . . . . .91Plate . . . . . . . . . . . . . . . . . . . . . . . . .93Robes and Cloaks . . . . . . . . . . . . . . .95Other Armour . . . . . . . . . . . . . . . . . .96Headwear . . . . . . . . . . . . . . . . . . . . .97Shields . . . . . . . . . . . . . . . . . . . . . . .98Neckwear . . . . . . . . . . . . . . . . . . . . .99Rings . . . . . . . . . . . . . . . . . . . . . . . . .99Handwear . . . . . . . . . . . . . . . . . . . .100Footwear . . . . . . . . . . . . . . . . . . . . .101Eyewear . . . . . . . . . . . . . . . . . . . . . .101Clothing . . . . . . . . . . . . . . . . . . . . .102Hexed Armour . . . . . . . . . . . . . . . . .103

Other Items . . . . . . . . . . . . . . . . .104Chemistry Discipline . . . . . . . . . .104

Animal Lure, Brewer’s Yeast, Bromide, Charges,Chemistry Manuals, Dragon Cologne, ElectrolyteSolution, Lantern, Metal Plates, Monroe’s Cleaner,Morning Star Perfume, Mushrooms, Pete’s CarbolicAcid, Poison, Potassium Chloride, Sulphur Pills,Unknown Chemical Compound, Varham’s AquaVitae, Wine

Electrical Discipline . . . . . . . . . . .105Capacitor, Compass, Electrical Coil, ElectricalComponent, Electrical Harness, Electrical Manuals,Filament, Large Capacitor, Lemon, Potato, SmallElectrical Parts, Tesla Coil

Explosives Discipline . . . . . . . . . .106Black Powder, Charcoal, CK Sugar, Coal,Explosives Manuals, Kerosene, Liquid Soap,Magnesium, Metal Can, Metal Shavings,Nitroglycerin, Potassium Nitrate, Rag, Saltpeter,Stearic Acid, Tom’s Fertilizer

Gun Smithy Discipline . . . . . . . . .107Ancient Gun Chassis, Auto Loading Chamber,Breach Loading Chamber, Broken Flintlock Pistol,Engine Muffler, Gun Chassis, Gunsmithy Manuals,Looking Glass, Revolver Chamber, Revolver Parts,Small Metal Tube

Page 7: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Herbology Discipline . . . . . . . . . .108Big Chief Snake Oil, Coca Leaves, Ginka Root,Herbology Manuals, Kadura Stem, Looking Glass,Poppy Flowers, Restore Life, Tobacco Leaves,Venom, Witchbane,

Mechanical Discipline . . . . . . . . .109Boat Rigging, Clock Parts, Crude Lockpicks, LargeGears, Large Spring, Lockpicks, MechanicalManuals, Metal Casing, Metal Clamp, MinuteSteam Works, Music Box, Old Gears, Pocket Watch,Pocket Watch Parts, Small Spring, Small SteamEngine, Spike Trap, Trap Springer

Smithy Discipline . . . . . . . . . . . . .111Dwarven Ore, Fine Hilt and Guard, Iron Ore,Kathorn Crystal, Leather Straps, Mithril Ore, OakAxe Handle, Pure Ore, Refined Dwarven Steel,Sheet Metal, Shovel, Smithy Manuals, Spool ofHeavy Wire, Steel, Vendigrothian Sheet Metal

Therapeutics Discipline . . . . . . . .112Doolittle’s Glyceride, Famous Blood Pills,Lingham’s Belladonna, Migraine Cure, Nerve Pills,Nimm’s Phosphorous Tincture, Rheumatism Cure,Spirit of Camphor, Therapeutics Manuals,Thermometer, Tincture Of Arnica, Tonic ofVendigrothian Elixir, Witch Hazel Extract

Magickal Potions . . . . . . . . . . . . .113Gemstones . . . . . . . . . . . . . . . . . .114Miscellaneous Items . . . . . . . . . . .114

Absinthe, Authentic Stillwater Giant Pelt, Bandages,Bread, Camera (Q), Candle Stick, Chateau de Be’ronBrandy, Chest of Gold (Q), Crash Site Camera (Q),Crystal Ball (Q), Deed to the Bessie Toone Mine(Q), Dwarven Snuff, Earl Grey Tea, Elven SpringWater, Empty Vial (Q), Iron Clan Key (Q) (Sc), JadeWizard Statuette (Q), Key, Key Ring, Lava Rock,Li’tani, Medical Kit, Mnura Coin, Olive Branch,Passion Root, Small Statuette, Stillwater Trap, SweetCakes, Vase, Vial of Dragon’s Blood (Q), VoidAnimal Carcass, Volar’s Wisp Essence (Q), Water,Wine Glass (Q), Wisp Essence

MERCHANTS . . . . . . . . . . . . . . . . .116Do They Have It? . . . . . . . . . . . . .116Do They Buy It? . . . . . . . . . . . . . .117

Abbreviations . . . . . . . . . . . . . . . . .117Apothecary . . . . . . . . . . . . . . . . . . .117Black Market . . . . . . . . . . . . . . . . . .117Elven Trader Merchant . . . . . . . . . .120Elven Trader (Random Encounter) . .120General Store . . . . . . . . . . . . . . . . . .121Gun Smith . . . . . . . . . . . . . . . . . . . .122Gypsy . . . . . . . . . . . . . . . . . . . . . . .123Herbalist . . . . . . . . . . . . . . . . . . . . .124Inventor . . . . . . . . . . . . . . . . . . . . . .125Junk Dealer . . . . . . . . . . . . . . . . . . .126Magick . . . . . . . . . . . . . . . . . . . . . .127Smithy . . . . . . . . . . . . . . . . . . . . . . .129Tailor . . . . . . . . . . . . . . . . . . . . . . . .133

CREATURES . . . . . . . . . . . . . . . . . .134Common . . . . . . . . . . . . . . . . . . . .134Unique Monsters . . . . . . . . . . . . .147

MAPS OF ARCANUM . . . . . . . . . .154Chests and Barrels (…) . . . . . . . .154Spoilers . . . . . . . . . . . . . . . . . . . . .154Those Pesky Monsters . . . . . . . . .154

Map Order . . . . . . . . . . . . . . . . . . . .155Crash Site . . . . . . . . . . . . . . . . . .156Shrouded Hills . . . . . . . . . . . . . .157Ashbury . . . . . . . . . . . . . . . . . . .158Ashbury – Crematorium . . . . . . .159Ashbury – Haunted House . . . . .160Ancient Temple (Derian-Ka) . . . .161The Bangellian Deeps . . . . . . . . .161Black Mountain Mines . . . . . . . .162Black Root . . . . . . . . . . . . . . . . .164Bellerogrim’s Lair . . . . . . . . . . . .165Caladon . . . . . . . . . . . . . . . . . . .166Caladon – Sewers . . . . . . . . . . . .169Caladon – Castle . . . . . . . . . . . . .170Caladon – Temple . . . . . . . . . . . .172Dernholm . . . . . . . . . . . . . . . . . .173Derhholm Pit . . . . . . . . . . . . . . .174Dungeon of the Dragon Pool . . . .175Elven Ruins . . . . . . . . . . . . . . . .176Gorgoth Pass . . . . . . . . . . . . . . . 176Half-Ogre Island . . . . . . . . . . . . .177

6 primagames.com

Page 8: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 7

Table of Contents

Hardin’s Pass . . . . . . . . . . . . . . . .177Isle of Despair . . . . . . . . . . . . . .178Kree . . . . . . . . . . . . . . . . . . . . . .178Land Bridge /

Nasrudin’s Resting Place . . . . . .179The Pit of Fires . . . . . . . . . . . . . .179Place of Lost Voices . . . . . . . . . .180Qintarra . . . . . . . . . . . . . . . . . . .180Roseborough . . . . . . . . . . . . . . . .181Ruins of Szabo . . . . . . . . . . . . . .182Snel N’fa Castle . . . . . . . . . . . . .182Stillwater . . . . . . . . . . . . . . . . . .183Stonecutter Clan . . . . . . . . . . . . .184Vooriden . . . . . . . . . . . . . . . . . . .184Tarant – Streets . . . . . . . . . . . . . .185Tarant – The Boil . . . . . . . . . . . .185Tarant – Main City . . . . . . . . . . .186Wolf Cave . . . . . . . . . . . . . . . . . .186Tarant – Bates Mansion . . . . . . . .188Tarant – Sewers . . . . . . . . . . . . . .189Tarant – P. Schuyler & Sons . . . .190Thieves’ Cave . . . . . . . . . . . . . . .191T’sen Ang . . . . . . . . . . . . . . . . . .191Uncharted Cave . . . . . . . . . . . . .191Tulla . . . . . . . . . . . . . . . . . . . . . .192Tulla – Main Building . . . . . . . .193Vendigroth . . . . . . . . . . . . . . . . .194Void Islands . . . . . . . . . . . . . . . .196Void – Kryggird’s Cavern . . . . . .197Void – Kerghan’s Castle . . . . . . .197(Vooriden) . . . . . . . . . . . . . . . . . .184Wheel Clan . . . . . . . . . . . . . . . . .198(Wolf Cave) . . . . . . . . . . . . . . . .186

QUESTS . . . . . . . . . . . . . . . . . . . . . .200Quest Thumbnails . . . . . . . . . . . .200

Quest Walkthroughs . . . . . . . . . . . . .204Getting Started . . . . . . . . . . . . . .204Crash Site (Sidequests) . . . . . . . .204Researching the Ring . . . . . . . . .206Shrouded Hills (Sidequests) . . . .206P. Schuyler & Sons . . . . . . . . . . .208Tarant (Sidequests) . . . . . . . . . . .208Finding Gilbert Bates . . . . . . . . .209Talking to Bates . . . . . . . . . . . . .212Cumbria/Dernholm (Sidequests) .212

Inside the Black Mountain Clan Mines . . . . . . . . . . . . . . . .213

Inside the BMC Tunnels . . . . . . .213Ashbury (Sidequests) . . . . . . . . .213Arriving at the Isle of Despair . . .215Talking to Thorvald Two Stones .215Isle of Despair (Sidequests) . . . . .215Wheel Clan (Sidequests) . . . . . . .216Taking Back Your Ship . . . . . . . .217Entering the Wheel Clan . . . . . . .217Finding Loghaire . . . . . . . . . . . . .217Elves in Stillwater . . . . . . . . . . . .219Stillwater (Sidequests) . . . . . . . . .219Raven and the Silver Lady . . . . .221Qintarra (Sidequests) . . . . . . . . .221Renford A. Terwilliger . . . . . . . .222Tarant (Sidequests) . . . . . . . . . . .223Victor Misk . . . . . . . . . . . . . . . . .224Caladon (Sidequests) . . . . . . . . .224Tarant after Caladon (Sidequests) 225Tarant: The Boil (Sidequests) . . .226Leader of the Dark Elves . . . . . .227T’sen-Ang (Sidequests) . . . . . . . .227Temple of the Derian-Ka (Evil)

(Sidequests) . . . . . . . . . . . . . . .227Temple of the Panarii . . . . . . . . .229Boat to Thanatos . . . . . . . . . . . . .230Black Root (Sidequests) . . . . . . .230Nasrudin . . . . . . . . . . . . . . . . . . .231Finding Vendigroth . . . . . . . . . . .233City of Mages . . . . . . . . . . . . . . .233The Vendigroth Device . . . . . . . .235Thieves’ Cave (Sidequests) . . . . .235Roseborough (Sidequests) . . . . . .235Finding Arronax . . . . . . . . . . . . .236Destroying Kerghan . . . . . . . . . .237

The Evil Route . . . . . . . . . . . . . . . .237Destroying Stillwater . . . . . . . . . .237The Panarii Temple . . . . . . . . . . .237Henchmen . . . . . . . . . . . . . . . . . .238Finding the Vendigroth Device . .238Arronax and Kerghan . . . . . . . . .239

Page 9: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

8 primagames.com

Character ChoicesThe very first thing that must be done before the adventure can begin is choosing thecharacter you will play. The fundamental nature of a character is outlined by its race andgender. There are eight possible races, but for some races it is not possible to play afemale. For each possible race/gender combination there is a Pre-Generated Characteravailable.

For information on how the Auto-Leveling Schemes work, see page 25.

Human CharacteristicsHumans have no special modifiers to theirstats and abilities. Humans are the mostpopulous and distributed race by far,having numerous cities and kingdomsthroughout the world. They interact withthe other races as much as the Gnomes,and they interbreed with everything(hence, Half-Elves, Half-Ogres and Half-Orcs). They are not inherently predisposedtowards magick or technology, but they arethe front-runners in the latest technologicalrace. Being shorter-lived than most of theother races as well as fairly ingenioustinkerers, they are probably attracted to thequick return on investment that technologypromises.

HUMAN MALEStrength 8Constitution 8Dexterity 8Beauty 8Intelligence 8Willpower 8Perception 8Charisma 8Carry Weight 4000Damage Bonus -1Armor Class Adj. -2Speed 8Heal Rate 3Poison Recovery 8Reaction Modifier -7

HUMAN FEMALEStrength 7Constitution 9Dexterity 8Beauty 8Intelligence 8Willpower 8Perception 8Charisma 8Carry Weight 3500Damage Bonus -1Armor Class Adj. -2Speed 8Heal Rate 3Poison Recovery 9Reaction Modifier -7

Base Stats

PLAYER CHARACTERS

Doone

Page 10: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 9

Player Characters: Choices

Human MaleSolomon DooneSolomon Doone was born the 13th son ofDerzin Doone, the most evil necromancer in along line of evil necromancers. It was the nightof the full moon, and Solomon’s mother, afrightful witch whose body was covered instrange birthmarks of the most evil shapes andconfigurations, died in childbirth at the strokeof midnight. Bezzle Gerts, the twisted, one-armed midwife who delivered the child,remarked that Fergel, the Doone’s blackhousecat, had crossed the threshold into theroom just as Solomon uttered his first cry.

Oftentimes Fate is not subtle. After a familydispute that left most of the Doone clan unrec-ognizable or immobilized, Solomon haspurchased a ticket for Tarant on the IFS Zephyr.He doesn’t bother looking at the seat number.

Cash: 400

Human FemaleVictoria WarringtonVictoria Warrington was the daughter ofnobility, one of the lesser families who lostboth land and power in the aftermath of thegreat wars. As the years have passed, theWarrington name has come to mean less andless, but the family has survived, and holdson to as much of its past glory as society willpermit. Victoria is the youngest of threedaughters, beautiful and quick-witted.Having been educated in the finest schools ofknowledge and magick, she is the model ofstrong character and good breeding.

But Victoria craves adventure. Many nights,she frequents the local taverns in disguise,hungry for stories, a strong glass of ale, anda game of dice. Tonight she’s been lucky, andthe poor soul across from her has lost his lastremaining possession … a ticket on the IFSZephyr to Tarant ….

Cash: 400

Melee 1Black Necro 1Max Fatigue 34Constitution 9Force 1Max Fatigue 48Fire 1Black Necro 2Max Fatigue 62Summoning 1Melee 2Constitution 10Max Fatigue 77Fire 2

Melee 10Meta 1Black Necro 3Max Fatigue 91Summoning 2Max Fatigue 105Fire 3Conveyance 1Melee 3Black Necro 4Constitution 11Max Fatigue 119Summoning 3Max Fatigue 133

Fire 4Black Necro 5Constitution 12Max Fatigue 148Intelligence 19Summoning 4Max Fatigue 162Fire 5Morph 1Constitution 13Max Fatigue 176Intelligence 20Summoning 5Max Fatigue 500

Doone’s Auto-Leveling SchemeSTATS & SKILLS PTS STATS & SKILLS PTS STATS & SKILLS PTS

Warrington’s Auto-Leveling SchemeSTATS & SKILLS PTS STATS & SKILLS PTS STATS & SKILLS PTS

Beauty 10Persuasion 1Haggle 1Mental 1Divination 1Beauty 11Conveyance 1Mental 2Gambling 1Beauty 12Persuasion 2Haggle 2Divination 2

Beauty 13Mental 3Conveyance 2Gambling 2Beauty 14Persuasion 3Haggle 3Divination 3Beauty 15Mental 4Beauty 16Haggle 4Gambling 3

Persuasion 4Divination 4Beauty 17Persuasion 5Haggle 5Mental 5Beauty 18Divination 5Beauty 19Beauty 20Max HPs 500

Warrington

Page 11: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Gnome CharacteristicsThe character gains +2 Willpower, 2 ranksof Haggle and +10 to any bad reaction, butsuffers -2 points of Constitution. Gnomesare short with very big noses and while notusually overweight, they do tend to getpot-bellied in later years. Gnomes tend tobe a hard-working people. They areequally at home in cities, underground orin the forest. Since they get along wellwith most other races and because theylove wealth, they tend to be merchants andtraders. Like Humans, they have littlepredisposition to either magick ortechnology. They can use either, but mostoften they choose to abstain from both.

You cannot play a female Gnome.

Base Stats

Godfrey CastleburgerGodfrey Castleburger grew up on therolling hills of his family’s estate. The sonof a wealthy and influential businessman,Godfrey was tutored daily by the bestteachers, and excelled in economics andthe dialectic method. In his free time, hewas trained by a master in the techno-logical discipline of Gunsmithy, and iswell trained in the making of firearms andhopes to become an expert marksman.

Having finished his compulsory education,young Godfrey is being sent to Tarant onthe IFS Zephyr to broaden his experiencein the new world, as well as to sow any ofhis proverbial wild oats before he returnsto assume control of the family business.

Cash: 400

Castleburger’s Auto-Leveling Scheme

10 primagames.com

Strength 8Constitution 6Dexterity 8Beauty 8Intelligence 8Willpower 10Perception 8Charisma 8

Carry Weight 4000Damage Bonus -1Armor Class Adj. -2Speed 8Heal Rate 2Poison Recovery 6Reaction Modifier -7

Persuasion 1Heal 1Firearms 1Gun Smithy 1Repair 1Haggle 1Dexterity 9Persuasion 2Firearms 2Gun Smithy 2Heal 2Repair 2Persuasion 3Haggle 2Firearms 3Dexterity 10

Gun Smithy 3Repair 3Persuasion 4Firearms 4Gun Smithy 4Persuasion 5Firearms 5Gun Smithy 5Gun Smithy 6Dexterity 12Gun Smithy 7Perception 2Max HPs 2000

STATS & SKILLS PTS STATS & SKILLS PTS

Castleburger

Page 12: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 11

Player Characters: Choices

Dwarf CharacteristicsA Dwarf gains +1 Strength, +1 Constitution,+15% to Technological Aptitude and +2 ranksto all tech skills. The character suffers -1 Charisma and Dexterity and is hampered inthrowing spells, finding that they cost twice asmuch to cast. Dwarven males are short,stocky, bearded people. Although very wideand stout for their height, Dwarves tend to bemuscular and not fat. They are hard working,prideful and focused almost to the point ofbeing humorless, although most Dwarvesenjoy a good mead. Dwarves tend to be quickto judge and quick to anger. Dwarves dislikeElves but are respectful to Humans andGnomes.

You cannot play a female Dwarf.

Base Stats

Lugard BloodstoneLugard Bloodstone is a miner’s son, and overthe front door of his home is a plaque thatreads: Any Work Not Done With Your HandsIs No Such Thing. Unfortunately, as a childLugard seemed to excel at what his fatherdubbed ‘senseless tinkering,’ and a young

Lugard’s birthday gift to his father of a steam-powered shovel went over like stone shoes atthe swimming hole. Still, regardless of hisfather, Lugard studied long and hard, andlooked to the day when he might study amongthe great inventors and scientists of Tarant.

Lugard’s father is old-fashioned, but he is alsowise. Upon completing the Dwarven rights ofadulthood, Lugard has been permitted toenroll at Tarant University, and he’s bookedpassage on the IFS Zephyr, bound for thegreatest industrial city in all of Arcanum.

Cash: 400

Bloodstone’s Auto-Leveling Scheme

Strength 9Constitution 9Dexterity 7Beauty 8Intelligence 8Willpower 8Perception 8Charisma 7

Carry Weight 4500Damage Bonus 0Armor Class Adj. -3Speed 7Heal Rate 3Poison Recovery 9Reaction Modifier -7

Firearms 1Melee 1Gun Smithy 1Mechanical 1Haggle 1Electrical 1Strength 9Firearms 2Melee 2Gun Smithy 2Mechanical 2Haggle 2Electrical 2Strength 10Firearms 3Gun Smithy 4Mechanical 3Electrical 3Firearms 4

Gun Smithy 6Mechanical 4Strength 11Electrical 4Firearms 5Gun Smithy 7Mechanical 5Strength 13Electrical 5Mechanical 6Strength 15Electrical 6Mechanical 7Strength 17Electrical 7Strength 20Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Bloodstone

Page 13: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Elf CharacteristicsThe character gains +1 Dexterity,Willpower and Beauty and +15% toMagickal Aptitude but suffers -2 Constitution and -1 Strength and -2 ranks to all tech skills. Elves are slenderand pale, having a natural, exotic Beautythat is the envy of the other races. Elvesare a philosophical race, the dreamers andpoets of Arcanum. They prefer to live nearforests and rivers, spending their timefeasting, singing and talking. Elves can berather arrogant to all other races, but theyespecially disdain Dwarves.

Elf MaleBase Stats

D’ren L’elorD’ren L’elor is a dreamer. The son of anElven hunter, D’ren found himself moreinterested in the history of Arcanum thanhe did in bowmanship, although he wasquite proficient in the latter as well, andwas often found in the library, poring over

the ancient texts and manuscripts. Magickcame easily to him, and he spent muchtime studying the ancient runes while hisfriends were off engaging in contests ofphysical skill and horseplay.

To D’ren the world is a large andwonderful place. So tonight, after leaving aheartfelt note to his parents saying hewould return soon, he has stolen away tothe nearest town, where he’s bookedpassage on the IFS Zephyr, bound forTarant at first light.

Cash: 400

L’elor’s Auto-Leveling Scheme

12 primagames.com

Strength 7Constitution 6Dexterity 9Beauty 9Intelligence 8Willpower 9Perception 8Charisma 8

Carry Weight 3500Damage Bonus -1Armor Class Adj. -1Speed 9Heal Rate 2Poison Recovery 6Reaction Modifier -3

Bow 1White Necro 1Constitution 9Nature 1Perception 9Constitution 10Charisma 9White Necro 2Air 1Constitution 11Charisma 10Bow 2Perception 10Water 1Nature 2Constitution 12Charisma 11White Necro 3Air 2Constitution 13Charisma 12Perception 11Bow 3

Water 2Nature 3Constitution 14Bow 4White Necro 4Perception 12Air 3Constitution 15Water 3Nature 4Constitution 17Dexterity 20Perception 13White Necro 5Air 4Constitution 18Water 4Nature 5Water 5Air 5Perception 20Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

L’elor

Page 14: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 13

Player Characters: Choices

Elf FemaleBase Stats

B’elan T’SeraaThe T’Seraa family name is an old one,and B’elan has been raised with onestandard: Elven honor above all. She hasbeen taught the true Elven ways frombirth, and holds them in her heart like agemstone. Magick and warcraft are asfamiliar to her as the sun through theleaves of her treetop home, and she feels astrong kinship with Nature and Hermysteries ...

But all is not right in Arcanum, and B’elanhas been chosen by her people to go outinto the world, and see what is to be seen.And although her heart breaks to leave thedeep Elven forests she has always known,there is a peculiar excitement she feels atboarding this ... airship? ... the IFS Zephyr,and traveling to someplace called Tarant ...

Cash: 400

T’Seraa’s Auto-Leveling Scheme

Strength 6Constitution 7Dexterity 9Beauty 9Intelligence 8Willpower 9Perception 8Charisma 8

Carry Weight 3000Damage Bonus -2Armor Class Adj. -1Speed 9Heal Rate 2Poison Recovery 7Reaction Modifier -3

Melee 1Nature 1White Necro 1Strength 9Bow 1Air 1Dodge 1Charisma 10Meta 1Water 1Strength 10Force 1Melee 2Nature 3Water 2Bow 2Phantasm 1

Fire 1Charisma 11Melee 3Dodge 2Water 3Strength 11Bow 3Melee 4Earth 1Nature 4Charisma 12Water 4Nature 5Water 5Melee 5Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

T’Seraa

Hint!Easy - Moderate - Hard

If you choose Easy at the start ofthe game, all skills have their

chance to succeed increased 50%,you do 50% more damage and

gain 50% more experience. If you choose Hard, all skills havetheir chance to succeed decreased

25%, you do 25% less damageand gain 25% less experience.

Page 15: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Half-Elf CharacteristicsThe character gains +1 Dexterity andBeauty and +5% to Magickal Aptitude butloses 1 point of Constitution and 1 rank toall tech skills. In build and appearance,they resemble their Human parents more,but some Half-Elves possess the pointedears and pale, delicate features associatedwith their Elven parents. Half-Elvenpersonality ranges the entire gamutavailable to Humans and Elves, althoughmost of them have a natural bent to theirpersonality and enjoy spending time out-of-doors. Half-Elves do not come across asarrogant to the other races and aregenerally well liked by everyone.

Half-Elf Male

Base Stats

Horace McGinleyHorace McGinley was born under a badsign. An orphan from birth, he foundhimself in a daily battle with life and its

peculiar quandaries. After running awayfrom various homes and institutions,Horace found himself on the streets,homeless and hungry. Carving a niche foroneself in such an environment is difficult,but Horace was nothing if not determined.After falling in with a group of local streettoughs, Horace began to learn the ways ofcombat and thievery, and even begandabbling in the ways of magick.

With the money from a few successfulheists, Horace has booked passage on theIFS Zephyr to Tarant. It’s not that lifewon’t give you anything, he thinks, it’s justall in the way that you ask.

Cash: 400

McGinley’s Auto-Leveling Scheme

14 primagames.com

Strength 8Constitution 7Dexterity 9Beauty 9Intelligence 8Willpower 8Perception 8Charisma 8

Carry Weight 4000Damage Bonus -1Armor Class Adj. -1Speed 9Heal Rate 2Poison Recovery 7Reaction Modifier -3

Pick Pocket 1Melee 1Bow 1Prowling 1Conveyance 1Dodge 1Temporal 1Perception 9Strength 9Pick Pocket 2Bow 2Conveyance 2Dodge 2Temporal 2Prowling 2Melee 2Divination 1Perception 10Strength 10Pick Pocket 3Bow 3

Melee 3Conveyance 3Dodge 3Temporal 3Perception 11Pick Pocket 4Bow 4Divination 2Perception 12Pick Pocket 5Conveyance 4Dodge 4Temporal 4Bow 5Divination 3Conveyance 5Dodge 5Temporal 5Perception 13Strength 13Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

McGinley

Page 16: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 15

Player Characters: Choices

Half-Elf Female

Base Stats

Ke’ree MelangeKe’ree Melange has always lived in twoworlds. Her father was a Human politicianand her mother an Elven sorceress, and shehas learned to be a little like them both.Having grown up in both Elven villagesand bustling cities, she has come toappreciate the powers of adaptation andpersuasion. She has always excelled ineverything she has done.

Ke’ree also remembers arguments betweenher mother and father concerning thenature of magick and technology, and whyone was better than the other. Afterstudying them both, she has concluded thatboth have merit, and that each has itsplace. After all, she thinks, if you can’t livein two worlds, then you’re obviouslytrapped in one ….

Having come to that conclusion, this veryafternoon she has purchased a ticket on theIFS Zephyr, bound for Tarant. If there is anew world, she wants to be in it ….

Cash: 400

Melange’s Auto-Leveling Scheme

Strength 7Constitution 8Dexterity 9Beauty 9Intelligence 8Willpower 8Perception 8Charisma 8

Carry Weight 3500Damage Bonus -1Armor Class Adj. -1Speed 9Heal Rate 3Poison Recovery 8Reaction Modifier -3

Melee 1White Necro 1Heal 1Herbology 1Nature 1Persuasion 2Therapeutics 1Meta 1White Necro 2Herbology 2Nature 2Persuasion 3Therapeutics 2Charisma 10Meta 2White Necro 3Herbology 3Nature 3

Therapeutics 3Meta 3White Necro 4Heal 2Persuasion 4Herbology 4Nature 4Therapeutics 4Herbology 5Nature 4Therapeutics 5Meta 4Herbology 6Therapeutics 6Persuasion 5Charisma 20Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Melange

Hint!Everyone, even mages, shouldconsider taking the beginning

Herbalism schematic for HealingSalve (Heal Lite). It’s easy to

make, tremendously useful, anddoesn’t burn Fatigue.

Page 17: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Half-Orc Male

Base Stats

Merik LuggertonThe story of Merik Luggerton is not anunfamiliar one. Born into abject poverty,Merik lived with his family in a one-roomshanty, working at odd jobs in the factorydistrict of the city in which he lived.Orcish wages being what they were, thefamily had a lot of trouble putting food onthe table.

As in many orcish ghettos, there was agreat demand for pugilists, and many werethe men who placed bets on the outcomeof a brawl between two strapping youngHalf-Orcs. Merik found himself in the ringone night, and, upon winning, had morethan a month’s wages.

Merik fought, and Merik won. Havingtaken care of his family, he’s purchased aticket for the IFS Zephyr, in hopes offinding a new and better life in the greatcity of Tarant.

Cash: 400

Luggerton’s Auto-Leveling Scheme

Half-Orc CharacteristicsThe character gains +1 Constitution, +1 Strength, 2 ranks to both Melee andDodge, and an extra 10% poisonresistance, but loses 2 points of Beautyand 2 points of Charisma. Half-Orcs arethe progeny of Orc and Human parents,usually a male Orc and an unwillingfemale Human. This history makes Half-Orcs a despised segment of the Humanpopulation. Most Half-Orcs can pass as

16 primagames.com

Strength 9Constitution 9Dexterity 8Beauty 6Intelligence 8Willpower 8Perception 8Charisma 6

Carry Weight 4500Damage Bonus 0Armor Class Adj. -2Speed 8Heal Rate 3Poison Recovery 9Reaction Modifier -18

Melee 1Dodge 1Bow 1Strength 9Haggle 1Max HPs 34Constitution 9Melee 2Strength 10Dodge 2Max HPs 54Constitution 10Bow 2Haggle 2Melee 3Max HPs 74Strength 11Dodge 3Constitution 11Bow 3Max HPs 94Melee 4Strength 12Dodge 4Constitution 12

Bow 4Max HPs 115Melee 5Strength 13Dodge 5Constitution 13Bow 5Dexterity 19Max HPs 135Strength 14Dexterity 20Constitution 14Strength 15Constitution 15Strength 16Max HPs 155Constitution 16Strength 17Constitution 17Strength 18Constitution 18Strength 20Constitution 20Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Luggerton

Page 18: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 17

Player Characters: Choices

full Humans (albeit ugly ones), but theyusually have some trait that identifies theirOrcish blood (upturned nose, hairiness,foul temper) to the careful observer, andpeople usually discriminate against themwhen they discover their race. Half-Orcsare quick-tempered and violent like theirOrcish parent. Some have learned tocontrol their temper, but this usuallymeans that instead of attackingimmediately, they will plot revenge.

Half-Orc Female

Base Stats

Clarisse VorakUntil a little while ago, Clarisse Vorak hada bright future. Having recently moved tothe city from a small town, she hadapprenticed herself to a well-respecteddoctor and was well on her way to earningadvanced degrees in the Herbology andTherapeutic disciplines. She was a giftedstudent, and a quick learner.

That all changed when it was discoveredthat the small town she was from wasactually an Orcish tribe. Times andattitudes being what they are, she has beenasked to leave her apprenticeship. All ofher friends have abandoned her, and herlandlord has evicted her on “social”grounds. In the hopes that the new worldhas shed such prejudices, she haspurchased a ticket on the IFS Zephyr,bound for Tarant .…

Cash: 400

Vorak’s Auto-Leveling Scheme

Strength 8Constitution 10Dexterity 8Beauty 6Intelligence 8Willpower 8Perception 8Charisma 6

Carry Weight 4000Damage Bonus -1Armor Class Adj. -2Speed 8Heal Rate 3Poison Recovery 10Reaction Modifier -18

Melee 1Heal 1Perception 9Herbology 2Bow 1Therapeutics 1Herbology 3Chemistry 1Perception 10Bow 2Herbology 4Therapeutics 2Melee 2Herbology 5Chemistry 2Perception 12Heal 2

Bow 3Herbology 6Therapeutics 3Chemistry 3Therapeutics 4Perception 13Chemistry 4Therapeutics 5Perception 14Bow 4Chemistry 5Melee 3Therapeutics 6Chemistry 6Bow 5Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Vorak

Page 19: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Halfling CharacteristicsThe character gains +2 Dexterity, 2 ranksof Prowling, 1 rank of Dodge and +5% critical hit chance, but then suffers -3 points of Strength. Halflings are shortpeople, smaller even than Gnomes andDwarves. They enjoy cooking and eatingand tend to be overweight. They do notwear shoes, instead relying on theirheavily-soled and hair-topped feet. Thisalso means Halflings can be very quietwhen they want to be. Halflings are aquiet, rustic folk who tend not to dabble ineither magick or technology, althoughnothing inherent prevents them from doingso. They are regarded as lazy by the otherraces, but despite this reputation, they aregenerally well liked.

You cannot play a female Halfling.

Base Stats

Merwin TumblebrookMerwin Tumblebrook was raised in a smallHalfling town, where he showed a profi-ciency in various technological disciplines,

but was also prone to random acts of theftand pilfery. Although not an evil child, hisdresser was often full of the ill-gottenpossessions of his friends and neighbors,as well as the occasional gold-leafedreligious relic from a temple in the nearbyHuman village. When young Merwin’stastes began drifting to explosives and thecontents of the local treasury, his parentsthought it time to take action.

Merwin has boarded the IFS Zephyr enroute to Tarant, where he is enrolled in thespring semester at the Westrel MilitaryAcademy for Promising Young Men.Needless to say, he is less than exuberantover the whole affair.

Cash: 400

Equipment: Crude Lockpicks

Tumblebrook’s Auto-Leveling Scheme

18 primagames.com

Strength 5Constitution 8Dexterity 10Beauty 8Intelligence 8Willpower 8Perception 8Charisma 8

Carry Weight 2500Damage Bonus -2Armor Class Adj. 0Speed 10Heal Rate 3Poison Recovery 8Reaction Modifier -7

Bow 1Pick Locks 1Dexterity 9Prowling 1Pick Pocket 1Bow 2Spot Trap 1Pick Locks 2Mechanical 1Throwing 1Haggle 1Pick Pocket 2Bow 3Pick Locks 3Mechanical 2Prowling 2Pick Pocket 3Bow 4

Spot Trap 2Pick Locks 4Mechanical 3Throwing 2Prowling 3Mechanical 4Throwing 3Haggle 2Pick Pocket 4Bow 5Spot Trap 3Pick Locks 5Dexterity 19Mechanical 5Dexterity 20Pick Pocket 5Spot Trap 5Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Tumblebrook

Page 20: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 19

Player Characters: Choices

The character gains +4 Strength and anextra 10% damage resistance but thenloses 1 point of Beauty, 4 points of intel-ligence and 2 ranks of Prowling. Half-Ogres are half-Human, Half-Ogreindividuals, a seemingly rare combination.They tend to be large and heavy and thuscannot wear most armor or use certaintechnological items. In appearance, theyresemble, but are not as violent as, theirogrish parents. They are slow to anger andtend to be gentle with smaller folk and ifacting as bodyguards, they will defendtheir charges to the death. Due to theirlarge size, they rarely face open discrimi-nation in Human cities.

You cannot play a female Half-Ogre.

Base Stats

Muck Evil EyeMuck Evil Eye was born in a remote Ogrevillage, the offspring of an unusual unionbetween a Human male and Histreg WideThighs, an Ogre female whose appetitestended toward the exotic. Muck grew up

an outcast, scorned by his fellow Ogresbecause of his Human heritage. Hefrequently found himself fighting becauseof aspersions cast at his family and hischaracter; in time, he became the mostfeared, if not the most despised, warrior inhis village.

Muck, because of his Human blood, is a tadsmarter than the common Ogre. Uponhearing of employment opportunities in thenew world for Half-Ogre bodyguards, he’staken a job in the boiler room of the IFSZephyr in exchange for passage to Tarant.Cash: 400

Evil Eye’s Auto-Leveling Scheme

Strength 12Constitution 8Dexterity 8Beauty 7Intelligence 4Willpower 8Perception 8Charisma 8

Carry Weight 6000Damage Bonus 2Armor Class Adj. -2Speed 8Heal Rate 3Poison Recovery 8Reaction Modifier -12

Strength 9Melee 1Dodge 1Max HPs 54Constitution 9Throwing 1Strength 10Melee 2Dodge 2Max HPs 70Constitution 10Strength 11Melee 3Max HPs 100Dodge 3Constitution 11Throwing 2Strength 12Melee 4Max HPs 110Dodge 4Constitution 12Strength 13Max HPs 120Constitution 13

Melee 5Strength 14Max HPs 130Constitution 14Strength 15Max HPs 140Constitution 15Strength 16Max HPs 150Constitution 16Strength 17Max HPs 160Constitution 17Strength 18Max HPs 170Dodge 5Constitution 18Strength 19Max HPs 180Constitution 19Strength 20Max HPs 190Constitution 20Max HPs 500

STATS & SKILLS PTS STATS & SKILLS PTS

Half-Ogre Characteristics

Evil Eye

Page 21: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

20 primagames.com

Character Stats

Basic StatsStrength (ST) determines how muchdamage the character can inflict with ablow, as well as how many blows he or shecan withstand, how much he or she cancarry and how far an item can be hurled.

Dexterity (DX) relates to the character’scoordination. It affects performance inSpeed and more Skills than any other.

Constitution (CN) determines how easilya character will become fatigued, the rateof healing, and resistance to poison.

Beauty (BE) affects whether the initialresponse of others is attraction or repulsion.

Intelligence (IN) has an impact on severalSkills, as well as being the limiting factorin the learning of Spells and TechnologicalDisciplines, and for maintaining Spells.

Perception (PE) primarily affects theability to use ranged weapons effectively. Italso controls how far you can scroll aroundthe screen.

Willpower (WP) controls the availabilityof Spells, as well as his or her resistance tothe effects of certain Spells and Skills. WPalso contributes to the character’s hitpoints, aptitude for haggling and level offatigue.

Charisma (CH) affects his or her abilityto persuade others, and also determines themaximum number of Non-PlayerCharacters who will become followers.(You may also gain followers throughQuests.)

Derived StatsHit Points measure the character’s currentphysical well-being. The starting numberof Hit Points for a character is based on hisStrength and Willpower. Extra Hit Pointsmay be purchased with Character Points.

Carry Weight is the maximum weight thatthe character is capable of carrying. It isdetermined by Strength. As the maximumcarry weight is approached, the characterbecomes slower in travel and combat.

Damage Bonus is also determined byStrength. Characters with a high Strengthwill do more damage (receive a positivebonus) than characters with low Strength.

Armor Class (AC) measures how likely acharacter is to be seriously harmed by anattack, with a higher AC being moreprotection. It is determined by Dexterity,which is applied to AC.

Speed, also determined by Dexterity, tellshow fast characters can move and howmany attacks they can make in a givenperiod of time. Speed is reduced byencumbrance, and is also affected by theSpeed Factor of the character’s weapon.

Fatigue (based on Constitution) measureshow much a character can do before losingconsciousness (at a Fatigue of 0 or below).The character will regain consciousnesswhen Fatigue rises to 1 by resting.Recovery from Fatigue occurs at a rateproportional to Heal Rate (see below).Fatigue can be purchased with CharacterPoints.

Page 22: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 21

Player Characters: Stats

Heal Rate, determined by Constitution,gives the rate at which a character heals. Acharacter recovers from Fatigue contin-uously; Hit Points return only during sleep.

Poison Recovery Rate is based onConstitution. It gives the number of poisonunits that are subtracted from thecharacter’s poison level every few minutes.The number is doubled while resting.

Reaction Modifier is mostly determinedby Beauty, but can be affected by yourcharacter’s reputation or blessings. Itdetermines how people initially react.

Resistance StatsResistance Stats may be modified byarmour, background, race, technologicaltherapeutics and magick.

Damage Resistance measures thecharacter’s resistance to physical damage.

Fire Resistance measures one’s resistanceto damage caused by fire or fire spells.

Electrical Resistance measures one’sresistance to electricity and lightning.

Poison Resistance measures the resistanceto any kind of poisoning.

Magick Resistance demonstrates theamount of innate resistance to Magick thecharacter has. It’s a common evolutionaryfeature on a magick world. Your MagickResistance does not affect your own use ofmagickal items or spells.

Magick/Tech Aptitude The more you useMagick, the higher your Magick aptitudeand the lower your Tech aptitude willbecome. Similarly, the more you useTechnology, the lower your Magickaptitude becomes.

Game-Acquired StatsLevel indicates how much experience thecharacter has. New levels (and CharacterPoints) are achieved by the acquisition ofExperience Points. The highest level is 50.

Experience Points (XPs) are awarded forachieving certain goals in the game,including finishing quests and killingmonsters. See also Leveling Up, page 24.

Alignment is neutral for every beginningcharacter. The character’s actions affectalignment, and alignment affects NPCresponses. It also restricts the use of certainspells and magickal items. Questcompletion can change your alignment ineither direction, good or bad. Killing a goodcreature (or a creature less evil than you)always makes you more evil/less good.

Reputations are created during the courseof a character’s life and are based on hisactions. One character may have manydifferent Reputations at the same time, alldetermining how NPCs react to them. Bewarned that while Alignment can shift backand forth at the conclusion of every quest,Reputations accumulate. A character’sReputations are noted in his Logbooks.

Fate Points are given to characters for thecompletion of heroic quests. See FatePoints, page 29.

Character Points are acquired at eachnew experience level. They can be spent toraise Stats and Skills or acquire newSpells.

Poison Level begins at 0, but changeswhen the character encounters a poisonousmonster or weapon. The Hit Point bar turnsyellowish-green when the character hasbeen poisoned, and the Poison Level is alsodisplayed.

Page 23: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

22 primagames.com

Unique BackgroundsYou can choose to enhance certain of your stats by selecting certain background histories.Unfortunately, advantages will always be at the cost of lowering some other skill or stat.

Abbreviations: Strength = ST, Dexterity = DX, Constitution = CN, Beauty = BE,Intelligence = IN, Perception = PE, Willpower = WP, Charisma = CH

You always get 400 gold unless listed otherwise.

Afraid of the Dark. (Only Human, Halfling) PE +2 / In Dark Area: IN -2, DX -2, WP -2, ST +2Agoraphobic. (Only Human, Dwarf, Gnome, Halfling) Indoors or Under Tree Cover: IN +2 /

Outdoor Open Area: IN -2, DX -2, WP -2, ST +2Apprenticed to a Blacksmith. ST +1 / Repair +2 / DX -2Apprenticed to a Shopkeeper. Haggle +3 / DX -1Army Training. (Not Half-Ogre) ST +1 / Bow +1 / Melee +1 / DX -1Arsonist. (Only Human, Gnome, Halfling or Half-Orc) Explosives Expertise +20 / ST -1 / CN -1Bandit. (Only Human, Half-Orc, Half-Elf) Firearms +2 / CH -1 / 0 Gold / Quality Revolver / 5 bulletsBarbarian. (Not Elf or Half-Ogre) ST +2 / CN +1 / IN -1 / CH -2 / Melee +1 / Haggle -2 / 100 Gold /

Dark Barbarian ClothesBeat with an Ugly Stick. BE -6 / ST +2 / DX +2 / Melee +1 / Dodge +1 / Bow +1 / Throwing +1Bookworm. (Not Half-Orc or Half-Ogre) IN +1 / PE -1Born Under a Sign. % Chance of Critical Hit Success or Failure -10 /

Modifier for Critical Hit or Failure Effect +10Bride of Frankenstein. (Only Human female, Half-Orc female) BE +4 / CN +4 / DX -4 /

Electrical Resistance +20 / Poison Resistance +10 / Fire Resistance -10 / 0 GoldBully. (Not Half-Orc or Half-Ogre) IN -1 / ST +1Charlatan’s Protégé. (Not Half-Orc or Half-Ogre) CH +6 / ST -2 / CN -2 / Melee -1 / Dodge -1 / Bow -1 /

Throwing -1Child of a Hero. Bad Reaction Adjustment x2 / Enchanted SwordClanless Dwarf. (Only Dwarf) Repair -2 / Firearms -2 / Pick Locks -2 / Disarm Traps -2 / Quality HammerDark Elf Follower. (Only Elf) WP +2 / CH -2Dark Sight. In the Light: PE -15 / In the Dark: PE +15Day Mage. (Not Dwarf) 6am-6pm: Magick Ability +2 / 6pm-6am: Magick Ability -2Debutante. (Only female) BE +3 / CH +3 / ST -1 / DX -1 / Melee -2 / Dodge -2 / Bow -2 / Throwing -2Disenfranchised Gnome. (Only Gnome) Haggle -2 / ST +1Educator. Max # of Followers -1 / Followers improve fasterElven Blood. (Only Human, Gnome, Halfling or Half-Orc) Repair -1 / Firearms -1 / Pick Locks -1 /

Disarm Traps -1 / Magick Points +1Escaped Lunatic. (Only Human) Resist Damage +25 / Fire Resistance +25 / Electrical Resistance +25 /

Poison Resistance +25 / Reaction -25 / 0 Gold/ Rustic Finery/DressExtreme Personality. Bad Reaction Adjustment -30 / Good Reaction Adjustment +30

Page 24: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 23

Player Characters: Backgrounds

Factory Escapee. (Only Half-Orc) ST +1 / 50 GoldFeral Child. (Only Human, Half-Elf, Half-Orc, Half-Ogre, Gnome) IN -6 / Persuasion -1 / Haggle -1 / DX +3 /

Prowling +1 / Pick Pocket +1 / 200 GoldFoppish Elf. (Only Elf) DX -1 / Persuasion +2Frankenstein Monster. (Only Human male, Half-Orc male) ST +4 / CN +4 / DX -6 / Electrical Resistance +30 /

Poison Resistance +20 / Fire Resistance -20 / 0 GoldFreed Bodyguard. (Only Half-Ogre) IN -1 / 500 GoldHalfling Orphan. (Only Halfling) Pick Pocket +2 / IN -1Hydrophobic. (Not Elf, Half-Elf, Halfling) Persuasion +2 / In Water: IN -2, DX -2, WP -2, ST +2Hyperactive. Speed +1 / CH -1Idiot Savant. (Only Human / Half-Elf / Half-Orc or Half-Ogre) IN +6 / ST -1 / CN -1 / DX -2 / WP -2 /

Gambling +3 / 0 GoldInheritance. WP -1 / 800 GoldLady’s Man. (Only male) BE +6 / CN -2 / ST -2 / DX -2Mad Doctor. IN +2 / PE +2 / Electrical Resistance +20 / Poison Resistance +20 / Heal +4 / BE -1 / CH -1 /

DX -2 / CN -3Magick Allergy. (Not Elf or Half-Elf) Tech Points +2Miracle Operation. IN +3 / CH +3 / PE +5 / ST -3 / DX -3 / CN -5Nature Mage. (Not Dwarf) On Natural Surface: Magick Ability +2 / On Man-Made Surface: Magick Ability -2Nietzsche Poster Child. Experience Point Bonus +10% / % Chance of Critical Fail +20Night Mage. (Not Dwarf) 6am-6pm: Magick Ability -2 / 6pm-6am: Magick Ability +2Only Child. WP +6 / CH -4 / Haggle -2 / Persuasion -2Professional Knife Tosser. PE -1 / Throwing +3Raised by Elves. (Only Human) Repair -1 / Firearms -1 / Pick Locks -1 / Disarm Traps -1 / Elven ChainmailRaised by Monks. PE +1 / 100 GoldRaised by Orcs. (Not Dwarf, Elf, Half-Elf) CH -6 / ST +2 / PE +2 / Melee +1 / Dodge +1 / Bow +1 / Throwing +1Raised by Snake Handlers. Resist Poison +20 / BE -1Raised in the Pits. IN -6 / ST +2 / DX +2 / Melee +1 / Dodge +1 / Bow +1 / Throwing +1 / 100 Gold / Rusty AxeRan Away with the Circus. ST +6 / IN -2 / WP -3 / PE -1Rare Half-Ogre Birth. (Only Half-Ogre) IN +2 / ST -1 / CN -1Sent To Charm School. (Only Human female) BE +1 / CH +2 / IN -1 / ST -2Sheltered Childhood. (Not Dwarf or Half-Ogre) ST -6 / IN +2 / WP +2 / PE +1Sickly. IN +6 / ST -2 / CN -4 / DX -1Sky Mage. (Not Dwarf) In View Of Sky: Magick Ability +2 / Can’t See Sky: Magick Ability -2Sold Your Soul. Magick Points +4 / Reaction -20 / Alignment -200 / Alignment max -200Special Person. IN -2 / Good Reaction Adjustment x2Super Model. (Only female) BE +6 / ST -2 / IN -4Suppressed Orcish Looks. (Only Half-Orc) BE +2 / CH -2Technophobia. (Only Human / Half-Elf / Halfling / Half-Orc) ST +1 / CN +1Tomboy. (Only female) ST +1 / CN -1Tough Hide. (Only Half-Orc or Half-Ogre) Resist Damage +10 / BE -1Troll Offspring. BE -4 / CH -4 / ST +2 / CN +2 / DX +1Wild Half-Ogre. (Only Half-Ogre) WP +1 / CH -1

Page 25: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

24 primagames.com

Level RangesThere’s no secret to when you go up alevel. No matter who or what you are, yourlevel goes up when you reach the nextExperience Point “goal.”

Experience PointsOpportunitiesOf course if you’re interested in reachingyour next Experience Point goal, you’realso interested in what will earn you thepoints you need.You get Experience Points for completingquests and for killing things. The pointsyou get for killing something depends onits level. The points you get for completingeach quest are given on pages 200-203.

Leveling UpThe manual explains that you can either disperse character points yourself whenever yougo up a level, or you can use the auto-level feature to assign your points “behind thescenes.” While it is possible to set a scheme and just let it run, knowing how it worksallows you to create your own personal growth plan for your character.

The fundamentals of understanding new levels can be summed up as three things: whendo you go up, how do you go up, and what do to do once you’ve gone up a level.

1 02 2,1003 4,6004 7,7005 11,4006 15,5007 20,3008 25,6009 31,60010 38,30011 45,60012 53,60013 62,40014 71,90015 82,20016 93,30017 105,30018 118,20019 132,00020 146,70021 162,50022 179,30023 197,20024 216,30025 236,500

26 257,90027 280,60028 304,60029 330,00030 356,80031 385,10032 414,90033 446,30034 479,50035 514,30036 551,00037 589,50038 630,00039 672,50040 717,10041 764,00042 813,10043 864,60044 918,50045 975,00046 1,034,20047 1,096,20048 1,161,10049 1,229,00050 1,300,000

LEV MIN LEV MIN EXP PTS EXP PTS

0 101 1602 2003 2404 3005 3406 4007 4408 5009 56010 62011 66012 72013 78014 86015 92016 98017 1,06018 1,12019 1,20020 1,28021 1,36022 1,44023 1,52024 1,60025 1,700

26 1,80027 1,88028 1,98029 2,08030 2,18031 2,30032 2,40033 2,52034 2,64035 2,76036 2,88037 3,00038 3,14039 3,28040 3,42041 3,56042 3,72043 3,86044 4,02045 4,20046 4,36047 4,54048 4,72049 4,90050 5,100

OPP EXP OPP EXPLEV PTS LEV PTS

Page 26: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 25

Player Characters: Leveling Up

Auto-Level SchemesFor each new level you get a CharacterPoint. You can either assign it yourself orallow the game’s Auto-Leveling Scheme toassign it for you according to the schemeyou’ve chosen (if you’ve chosen one).

You — or the game — assign CharacterPoints to either Stats or Interests (see thelists below).

TermsStats. Strength, Dexterity, Constitution,Beauty, Intelligence, Perception,Willpower, Charisma

Skills. Bow, Dodge, Melee, Throwing,Backstab, Pick Pocket, Prowling, Spot Trap,Gambling, Haggle, Heal, Persuasion, Repair,Firearms, Pick Locks, Disarm Traps

Spells. Conveyance, Divination, Air, Earth,Fire, Water, Force, Mental, Meta, Morph,Nature, Black Necro, White Necro,Phantasm, Summoning, Temporal

Tech. Chemistry, Electric, Explosives, GunSmithy, Mechanical, Smithy, Herbology,Therapeutics

Misc. Max Hit Points (HPs), Max Fatigue

The Way the Auto-Leveler WorksFor each new Character Point, the gamewill use the chosen scheme as a checklist.It will start with the first stat/interest listedand check if you have at least that manyassigned points. If you do, it will move onto the next stat/interest. If the number ofcharacter points assigned to thestat/interest is lower than indicated on thelist, the game will assign the point to thatstat/interest.

Here is what the Auto-Leveler does foreach available scheme. Also listed are theAuto-Leveling Schemes for your followersand other NPCs. (The Auto-Levelingschemes for Pre-Generated Characters arelisted in Character Choices on page 8.)

Black Necro 1Constitution 9White Necro 1Black Necro 2White Necro 2Melee 1Dexterity 9Black Necro 3Constitution 11Intelligence 12White Necro 3Black Necro 4

White Necro 4Constitution 13Black Necro 5White Necro 5Melee 2Dexterity 10Willpower 20Constitution 15Dexterity 12Intelligence 18Constitution 20Strength 20

Firearms 1Gun Smithy 1Melee 1Heal 1Perception 9Firearms 2Perception 10Constitution 9Gun Smithy 2Firearms 3Perception 12Melee 2Gun Smithy 3Heal 2Repair 4

Firearms 4Perception 14Constitution 10Gun Smithy 4Repair 8Firearms 5Perception 16Melee 3Gun Smithy 5Heal 3Constitution 11Repair 12Perception 18Gun Smithy 6Constitution 18

Air 1Constitution 9White Necro 1Air 2Melee 1Dexterity 9Air 3Constitution 11Air 4White Necro 2Force 1Constitution 13Intelligence 12

Air 5White Necro 3Melee 2Dexterity 10Intelligence 15Willpower 20Constitution 15Force 2Dexterity 12Intelligence 18Constitution 20Strength 20

Necromancer

Gun Technologist

Air Elementalist

Page 27: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

26 primagames.com

Earth 1Constitution 9Nature 1Earth 2Nature 2Melee 1Dexterity 9Earth 3Constitution 11Nature 3Earth 4Nature 4

Constitution 13Intelligence 12Earth 5Nature 5Melee 2Dexterity 10Constitution 15Intelligence 15Dexterity 12Intelligence 18Constitution 20Strength 20

Black Necro 1Constitution 9Fire 1White Necro 1Black Necro 2Melee 1Dexterity 9Black Necro 3Constitution 11Intelligence 12Fire 2Black Necro 4

Fire 3Constitution 13Black Necro 5Fire 4Melee 2Dexterity 10Fire 5Constitution 15Intelligence 18Dexterity 12Constitution 20Strength 20

Water 1Constitution 9White Necro 1Water 2White Necro 2Melee 1Dexterity 9Water 3Constitution 11Intelligence 12White Necro 3Water 4

White Necro 4Constitution 13Intelligence 15Water 5White Necro 5Melee 2Dexterity 10Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 20

Melee 1Dodge 1Bow 1Throwing 1Strength 9Perception 10Melee 2Dodge 2Bow 2Throwing 2Melee 3Dodge 3Bow 3Throwing 3

Strength 10Perception 11Melee 4Dodge 4Bow 4Throwing 4Strength 12Melee 5Dodge 5Bow 5Throwing 5Strength 14Perception 14Strength 20

Earth Elementalist

Fire Elementalist

Water Elementalist

Guard

Druid

White Necro 1Heal 1Constitution 10White Necro 2Heal 2Constitution 12White Necro 3Heal 3Constitution 14

White Necro 4Heal 4Constitution 16White Necro 5Heal 5Constitution 18Willpower 20Strength 20

Nature 1Constitution 9White Necro 1Nature 2White Necro 2Intelligence 12Melee 1Dexterity 9Nature 3Constitution 11Intelligence 15White Necro 3

Nature 4White Necro 4Constitution 13Nature 5White Necro 5Melee 2Dexterity 10Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 20

Summoning 1Constitution 9Temporal 1Summoning 2Temporal 2Melee 1Dexterity 9Intelligence 12Summoning 3Constitution 11Intelligence 15Temporal 3Summoning 4Temporal 4Constitution 13

Intelligence 18Summoning 5Temporal 5Melee 2Dexterity 10Constitution 15Dexterity 12Constitution 20Strength 20

Force 1Constitution 9Fire 1Force 2Melee 1Dexterity 9Fire 2Constitution 11Intelligence 15Fire 3Force 3Fire 4

Constitution 13Force 4Fire 5Melee 2Dexterity 10Force 5Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 2

Priest

Summoner

Force Mage

Page 28: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 27

Player Characters: Leveling Up

Conveyance 1Constitution 9Divination 1Conveyance 2Divination 2Melee 1Dexterity 9Conveyance 3Constitution 11Intelligence 12Divination 3Conveyance 4

Divination 4Constitution 13Conveyance 5Divination 5Melee 2Dexterity 10Intelligence 15Constitution 15Dexterity 12Constitution 20Strength 20

Temporal 1Constitution 9Force 1White Necro 1Temporal 2Melee 1Force 2Temporal 3Constitution 11Intelligence 12Force 3Temporal 4Force 4

Constitution 13Intelligence 15Temporal 5Force 5Melee 2Dexterity 10Fire 5Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 20

Summoning 1Constitution 9Morph 1Summoning 2Morph 2Melee 1Intelligence 12Dexterity 9Summoning 3Constitution 11Intelligence 15Morph 3

Summoning 4Morph 4Constitution 13Summoning 5Morph 5Melee 2Dexterity 10Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 20

Conveyance Mage

Temporal Thaumaturgist

Morph Mage

Firearms 1Heal 1Firearms 3Perception 10Melee 1Heal 2Constitution 8Melee 2Perception 12

Heal 3Firearms 4Perception 15Heal 4Firearms 5Melee 3Heal 5Perception 18Constitution 20

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10Melee 3Dodge 3Strength 15Dexterity 15

Willpower 12Melee 4Dodge 4Strength 18Dexterity 18Willpower 14Melee 5Dodge 5Strength 20Willpower 16Dexterity 20Max HPs 300

Melee 1White Necro 2Dodge 1Force 1Air 1Strength 12Melee 3Dodge 3White Necro 4Intelligence 12Melee 3Force 3

Dodge 4Air 3Strength 15Dodge 5Force 5Air 5Intelligence 15Strength 20Constitution 20Intelligence 18Dexterity 20

Melee 1Black Necro 2Dodge 1Force 1Fire 1Strength 12Melee 3Dodge 3Black Necro 4Melee 4Summoning 2

Dodge 4Intelligence 12Fire 3Strength 15Melee 5Dodge 5Black Necro 5Fire 5Intelligence 18Strength 20Dexterity 20

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10Melee 3Dodge 3Strength 15Dexterity 15

Willpower 12Melee 4Dodge 4Strength 18Dexterity 18Willpower 14Melee 5Dodge 5Strength 20Strength 18Willpower 16Max HPs 300

Gunfighter-DoctorWarrior

Warrior Mage Good

Warrior Mage Evil

Pure Melee-Dodge

Page 29: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

28 primagames.com

Pick Locks 1Melee 1Prowling 1Pick Pocket 1Throwing 1Melee 2Pick Locks 2Dodge 1Prowling 2Pick Pocket 2Throwing 2Strength 11Pick Locks 3Dodge 2Prowling 3Willpower 14

Pick Pocket 3Melee 3Throwing 3Intelligence 15Pick Locks 4Dodge 3Prowling 4Pick Pocket 4Pick Locks 5Prowling 5Pick Pocket 5Constitution 20Dexterity 20Willpower 20Strength 20

Basic Thief

Melee 1Dodge 1Gambling 5Strength 10Constitution 9Dexterity 9Firearms 1Prowling 1Haggle 1Max HPs 40Max Fatigue 40Strength 11Constitution 10Dexterity 10Firearms 2Melee 2Dodge 2Gambling 2Prowling 2Heal 1Haggle 2Max HPs 45Max Fatigue 45Strength 13Constitution 13

Dexterity 11Firearms 3Melee 3Dodge 3Gambling 3Prowling 3Heal 2Max HPs 55Max Fatigue 55Strength 14Constitution 14Dexterity 12Willpower 10Firearms 4Melee 4Dodge 4Gambling 5Prowling 4Willpower 15Max HPs 60Max Fatigue 60Prowling 5Max HPs 70Max Fatigue 70

Ruffian

Bow 1Dodge 1Prowling 1Perception 10Strength 10Bow 2Prowling 2Dodge 2Perception 12Strength 12Bow 3Prowling 3Melee 1Dodge 3Bow 4

Perception 15Prowling 4Melee 2Bow 5Spot Trap 2Dodge 5Prowling 5Dexterity 20Perception 20Constitution 20Willpower 20Strength 20Melee 5Max HPs 300

Bowman

Melee 1Dodge 1Firearms 1Dexterity 9Throwing 1Strength 9Melee 2Dodge 2Throwing 2Firearms 2Dexterity 12Strength 10Melee 3Dodge 3Throwing 3Firearms 3

Dexterity 15Strength 12Melee 4Dodge 4Throwing 4Firearms 4Dexterity 18Strength 14Melee 5Dodge 5Throwing 5Firearms 5Strength 16Dexterity 20Strength 20Max HPs 300

Constable

Heal 2White Necro 1Haggle 1Herbology 1Gambling 1Gambling 2Haggle 2Perception 10Heal 3White Necro 2Haggle 3Herbology 2Gambling 3White Necro 3Melee 1Strength 10

Perception 14Dodge 1Charisma 10Herbology 3Heal 4Haggle 4Gambling 4Melee 2Dodge 2Haggle 5Herbology 4Gambling 5Perception 20Willpower 20Constitution 20Herbology 5

Herbology

Page 30: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 29

Player Characters: Fate

Full heal nowForce good reactionCritical success on next attackCritical failure on next opponent attackSave against magickSpell at maximum

Critical success at GamblingCritical success at HealCritical success at Pick PocketCritical success at RepairCritical success at Pick LocksCritical success at Disarm Traps

Fate PointsYou can, throughout the game, acquire Fate Points. These can be used to guarantee thatyou will be successful, on command, in any of 12 uses.

Fate Point OpportunitiesBedokaan Village Sell out the Bedokaan VillagersCaladon Cure the werewolfCaladon Half-Ogre Island … (after smoking Gnome)Caladon Killing King Farad of CaladonCaladon Uncover the truth behind the Panarii (Tell Alexander.)Iron Clan Help Magnus find his lost clanIsle of Despair Help Cynthia Boggs in her escapeQintarra Clear Sharpe’s nameRandom Killing the real Stillwater GiantShrouded Hills Get rid of the thieves in Shrouded HillsStillwater Become the Butcher of StillwaterTarant Betray Bates to ApplebyTarant Convince Donn Throgg to escapeTarant Free GarTarant Inspire the Orc UprisingTarant Kill BatesTarant Kill Donn ThroggTarant Sneak into Bates Mansion through the tunnelTarant You and Magnus destroy the SchuylersT’sen-Ang Free the Ogres in T’sen-AngVoid Join KerghanVooriden Fix the altar in Vooriden (before Stringy Pete asks you to)Wheel Clan Convince Loghaire to return and be King

Fate Point Uses

Page 31: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

30 primagames.com

ApprenticeSKILL MENTOR LOCATIONBow Elite Bow Guards Caladon/Dernholm/

Shrouded HillsDodge Generic Guards AllMelee Generic Guards AllThrowing Generic Guards AllBackstab Pick Pockets Caladon/TarantBackstab Evil Generic Guards Tarant/Shrouded HillsPick Pocket Pick Pockets Caladon/TarantPick Pocket Pub Maidens All - if evil alignmentProwling Pick Pockets Caladon/TarantProwling Elite Bowmen Guards Caladon/DernholmSpot Trap Pick Pockets Caladon/TarantSpot Trap Guards AllGambling Bar Patrons All

Haggle Gen. Store shopkeeper AllHaggle Mag. Arm. shopkeeper Tarant/CaladonHeal Herbology AllHeal Doc Roberts Shrouded Hill: HomePersuasion Prostitutes Tarant: Madam Lil’sRepair Rural Blacksmiths Shrouded Hills/

Roseborough/Black RootRepair Factory Foremen TarantRepair Inventor Shopkeepers Tarant/AshburyFirearms Gunsmith Shopkeepers Tarant/AshburyFirearms Inventor Shopkeepers Tarant/AshburyFirearms Doc Roberts Shrouded Hill: HomeLocksmith Rural Blacksmiths Shrouded Hills/

Roseborough/Black RootTraps Rural Blacksmiths Shrouded Hills/

Roseborough/Black RootTraps Inventor Shopkeepers Tarant/Ashbury

MentorsPractice and point allocation will make you very good in any given skill, but in order toreally advance you need to find teachers.

Once you’ve spent a point on a skill and practiced it a bit, you should find an AprenticeMaster who will let you apprentice with him or her. It’s painless, takes no time and isusually cheap or free. The only trouble is finding a Mentor.

Once you’re an apprentice, practice some more, add two more points (to a total of 3points) and then find an Expert Mentor in that skill (in some cases, it can be the same onewho apprenticed you) and ask to be trained to the level of Expert.

When you’ve practiced that skill as an Expert and given it the full 5 points, you’ll need toseek out the Master of that field. There’s only one Master per field in all Arcanum, butoften the Expert Mentor will be able to point you in the right direction. It’s not easy toachieve Mastery … quite often you’ll have to complete tasks or prove yourself in some way.

Mastering a College of Magick is a little different. Instead of studying with an ExpertMentor, you just need to continue learning spells until you can cast all the spells of thattype (Necromantic White, Mental, etc.). After you’ve done that, you need to go to Tullaand study with a Master. You can only master one type of magick.

The specific effects of Training in a skill are described in the manual on pages 30-32.

Page 32: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 31

Player Characters: Mentors

Expert SKILL MENTOR LOCATIONBow Elite Bow Captains Caladon/Dernholm:

On patrolDodge Herkemer Ogg Black Root: His homeDodge Wynde QintarraMelee Gorrin Isle of Despair: The PitMelee Herkemer Ogg Black Root: His homeThrowing Lianna Pel Dar DernholmThrowing Theo Brightstart Ashbury: His farmBackstab Mr. Black/Mr. Razzia Caladon/Tarant: Only

Thieves’ Underground Backstab Black Market Man Caladon/Tarant: Black

MarketBackstab Jerrold Aymes Ashbury: PrisonPick Pocket Mr. Black/Mr. Razzia Caladon/Tarant: Only

Thieves’ Underground Pick Pocket Flophouse Innkeeper Tarant: FlophousePick Pocket Guido Lightouch Ashbury: PrisonProwling Mr. Black/Mr. Razzia Caladon/Tarant: Only

Thieves’ Underground Prowling Elite Bow Captains Caladon/Dernholm:

On patrolSpot Trap Herkemer Ogg Black Root: His homeSpot Trap Vegard MoltenFlow Wheel ClanGambling Bartenders AllHaggle Bartenders AllHeal Herbology AllHeal Perriman Smythe TarantPersuasion Madam Lil Tarant: BrothelPersuasion Tailors - City Caladon/Tarant/AshburyRepair Junk Dealers Black Root/DernholmRepair Garret Almstead Black Root: BlacksmithFirearms Herkemer Ogg Black Root: His homeFirearms Doc Roberts Shrouded Hills: HomePick Locks Adam Maxwell Caladon: HomePick Locks Garret Almstead Black Root: His shopDisarm Traps Thrayne Iron Heart Wheel Clan: High IQ onlyDisarm Traps Jason Guy Roseborough: InnDisarm Traps Adam Maxwell Caladon: His home

MastersSKILL MENTOR LOCATIONBow Kietzel Pearce Black Root: Inn barDodge Adkin Chambers Stillwater: His homeMelee Sir Garrick Stout Dernholm: Near castleThrowing Clarissa Shalmo Black Root: Inn bar Backstab Dr Edmund Craig Roseborough: His homePick Pocket Sammie White Tarant: Near Metro StationProwling Albert Leek Caladon: Sobbing Onion BarSpot Trap F. T. Fitzgerald Tarant: His homeGambling Gurin Rockhollow Tarant: Gentlemen’s ClubHaggle J.M. Morat Tarant: The barHeal Fawn Qintarra: Outside her housePersuasion Ed. Willoughsby Caladon: Near castleRepair Maxim Caladon: Burned-out factoryFirearms William Thorndop Ashbury (south): His homePick Locks J.T. Morgan Caladon: High security prisonDisarm Traps Daniel McPherson Caladon: His home

Magick MentorsMagick Masters are all in the city of Tulla.

SKILL MENTORMaster of Air Wel’ K’eneMaster of Conveyance Ve’TuraMaster of Divination Cassandra JohansonMaster of Earth Addo TerrinMaster of Fire Naph’ThaMaster of Force Rys’ArdMaster of Hydromancy V’ed EckesMaster of Meta Liam RaymondMaster of Morphing S’Btin’kaMaster of Nature Ferko LydellMaster of Necromantic Black D’AryMaster of Necromantic White Bilko GavinMaster of Phantasm Daemon GardiMaster of Temporal S’yalaMaster of Mental Edgar JerrylMaster of Summon Harold Sumner

Hint!Skills such as Gambling and Haggle can be extremely

useful. You can really pile up the gold if you know how tosweet-talk your way around a shopkeeper.

Page 33: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

32 primagames.com

Blessings and CursesThe only way to permanently adjust your stats is to receive a blessing or curse fromsomeone. Usually that someone is a god of Arcanum. Occasionally it’s just someone whohas his own reason to like or hate you. There’s a system to making friends and influencingthe right people, and if you go through the steps carefully, there are big benefits to be had.

The Gods of ArcanumIt’s usually pretty obvious when you’ve been cursed or blessed by a god, but with regularpeople it’s harder to tell. However, there’s always a “clue” to let you know what justhappened.

Before you run out and start making friendly with the gods, however, be warned. They arefickle, and have rules that might not make sense to the uninitiated. Particularly, be awarethat some gods will curse you for making offerings to other gods … unless you’ve firstmade an offering to an in-between god.

Aldous Buxington at Tarant University can explain them to you, give you a bookdescribing them in detail, and show you the diagram for Mazzerin’s Mystery — the key toVelorien’s Blessing of Ultimate Power — see below).

There are lesser gods and greater gods, and each one has an altar. Each god gives ablessing when the correct offering is made.

Be careful out there.

Gods and Altars

GOD CLASSIFICATION LOCATION OFFERING Shakar Lesser God Kree Bone-Handled weaponsTer’el Lesser God Falcon’s Ache Li’taniTorg Lesser God 77797, 72805 RubiesBolo Lesser God 04104, 104610 RingsKerlin Lesser God 56490, 26977 Mnura CoinGeshtianna Lesser God Stillwater Passion RootMakaal Lesser God Village of the Bedokaan HeartstoneAlberich Lesser God Wheel Clan Lava RockHalcyon Greater God Vooriden Olive BranchMoorindal Greater God Temple of the Derian-Ka Black DiamondKai’tan Greater God Gorgoth Pass GeodeVelorien Greater God Vendigroth Your Life

Page 34: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 33

Player Characters: Blessings

Offering Locations

OFFERING LOCATIONHeartstone Village of the BedokaanLi’tani Elven Traders, Dwarven CavesMnura Coins Magickal Treasure ChestsLava Rock Dwarven Caves and ChestsOlive Branch Wheel Clan (Terrarium)Geode Wheel Clan, BMC, Stonecutter

Clan (randomly placed)Black Diamonds Black Market, Wheel Clan Smith,

Bangellian DeepsPassion Root Elven Forest and Tropical Forest

Near Geshtianna’s altar, in still waterRandom Encounters

Rings All OverRubies Treasure Chests and Wheel Clan SmithBone-Handled Weapons Weapon Sellers

(also try pre-patch Kite swords)

The Opposing PairsIf you make an offering to a lesser godwhile you are not on the correct path toreceive the Ultimate Blessing fromVelorien (see below), you’ll receive thecurse of the opposing god.

If you’re cursed by a god, then you mustbring another offering to the god whocursed you. This only removes the curse …if you want the blessing again, you’ll haveto make an additional offering.Geshtianna/KerlinTer’el/BoloAlberich/ShakarMakaal/Torg

Velorien’s Ultimate BlessingYou must do the blessings in this order toreceive the ultimate blessing of Velorien inVendigroth:

BlessingsALBERICH’S BLESSINGFor making an offering to the god AlberichEffect: Strength +1

BOLO’S BLESSINGFor making an offering to the god BoloEffect: Pick Pocket +4, Pick Locks +4

GESHTIANNA’S BLESSINGFor making an offering to the goddess GeshtiannaEffect: Beauty +1

HALCYON’S BLESSINGFor completing the First Circle, that of GoodnessEffect: Will Power +2, Perception +2, Heal +4, Spot Trap +4

KAI’TAN’S BLESSINGFor completing the Third Circle, that of NeutralityEffect: Persuasion +8, Haggle +4, Bow +4, Charisma +1, Beauty +1

KERLIN’S BLESSINGFor making an offering to the god KerlinEffect: Haggle +4, Persuasion +4

MAKAAL’S BLESSINGFor making an offering to the god MakaalEffect: Dexterity +1

MOORINDAL’S BLESSINGFor completing the Second Circle, that of EvilEffect: Backstab +8, Melee +4, Critical Hit Chance +10, Prowling +4

SHAKAR’S BLESSINGFor making an offering to the god ShakarEffect: Melee +4, Dodge +4

TER’EL’S BLESSINGFor making an offering to the god Ter’elEffect: Perception +1, Bow +4

TORG’S BLESSINGFor making an offering to the god TorgEffect: Constitution +1

VELORIEN’S BLESSINGFor joining the Three Circles, and offering your life to Velorien,

the All-FatherEffect: Resist Magick +30, Dexterity +4, Resist Damage +30, Max Hit Points +100, Max Fatigue +100, Melee +12, Pick Pocket +12, Persuasion +12, Firearms +12, Dodge +12

1. Ter’el2. Makaal3. Alberich4. Geshtianna5. Halcyon6. Torg7. Bolo8. Kerlin

9. Shakar10. Moorindal11. Alberich12. Makaal13. Kerlin14. Bolo15. Kai’tan16. Velorien

Page 35: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

CursesIf you make an offering to a lesser godoutside the order required to completeVelorian’s Ultimate Blessing, you’re goingto annoy the opposite god ... and getcursed. Greater gods don’t curse.

TER’EL’S CURSEEffect: Perception -1, Bow -4

MAKAAL’S CURSEEffect: Dexterity -1

ALBERICH’S CURSEEffect: Strength -1

GESHTIANNA’S CURSEEffect: Beauty -1

TORG’S CURSEEffect: Constitution -1

BOLO’S CURSEEffect: Pick Pocket -4, Pick Locks -4

KERLIN’S CURSEEffect: Haggle -4, Persuasion -4

SHAKAR’S CURSEEffect: Melee -4, Dodge –4

Non-Divine Blessings and CursesA few talented people around Arcanumwill bless you for doing them favors.

It’s usually pretty obvious when you’vebeen cursed or blessed by a god, but withregular people it’s harder to tell. However,there’s always a “clue” to let you knowwhat just happened.

Blessings

ARBALAH’S BLESSINGFor returning Arbalah’s sacred artifact to himClue: You feel a warm, pleasant sensation as Arbalah bestows his blessing upon you.Effect: Reaction Adjustment +5

JEWEL OF HEBE MEDALLIONFor wearing the Jewel of HebeClue: You suddenly feel very good about yourself.Effect: Beauty +2, Charisma +1

MADAME TOUSSAUDE’S GYPSY BLESSINGFor helping Madame ToussaudeClue: You feel a slight tingle as Madame Toussaude gestures before you.Effect: Charisma +1

PRIESTESS BRIGITTE’S BLESSINGFor returning the idol of GeshtiannaClue: You feel an inner joy build as Brigitte blesses you.Effect: Beauty +1Note: This is only how people react to you; your actual Beautyhas not changed.

Curses

GYPSY BLOOD CURSEFor killing Madame Toussaude, you have received an ancient gypsy blood curseClue: Gypsy Blood Curse!Effect: Charisma -2

THE CURSE OF STRINGY PETEFor killing Molly Williamson, you have received the evil curse of Stringy Pete! Your body feels weaker, almost as if you were diseased.Clue: Stringy Pete’s Curse of Pestilence!Effect: Constitution -1, Strength -1, Dexterity -1, Beauty -1

34 primagames.com

Hint!If you’re dropping

something on the ground that you intend to pick back up

again, try not to be standingbehind a rock, a counter, any

piece of stationary scenerytht’s blocking your view of theground. It’s nearly impossible

to pick up something that you can’t see.

Page 36: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 35

Player Characters: Reputations

Member of the Thieves’ UndergroundGet a lurker’s respect (e.g., get in goodwith Lukan in Shrouded Hills, sellAppleby Bates’ journal), talk to Maynor inTarant, and steal the sewer plans.

Joining the Thieves’ Underground enablesyou to buy from black market stores andget free information and leads on jobsfrom other members.

Thieves Underground +10

Member of the Clan MaugDo a job for Muggs, who’ll recommendyou to Maug, who’ll give you a task.

As such, you are a sworn enemy of thePollock Gang, and there is a fair chancethat they will attack you on sight.

Clan Maug +10, Pollock Gang -100

Member of the Pollock GangTalk to Miranda Tears, do her task. She’llrecommend you to Pollock, who’ll giveyou a task.

As such, you are a sworn enemy of theClan Maug, and there is a fair chance thatthey will attack you on sight.

Pollock Gang +10, Clan Maug -100

Enemy of the Clan MaugYou killed Maug.

Members of the Maug Gang willgenerally attack you on sight.

Clan Maug -100

Master HealerYou were trained by Fawn in Qintarra.

You are respected and admired by anyonefrom Qintarra and favorably regarded inall other major cities.

Anyone from Qintarra +10, All others +5

Murderer of Fawn, the Healing MasterYou killed Fawn in Qintarra.

This act of infamy has earned you thehatred of all in Qintarra.

Anyone from Qintarra -20, All others -10

Killer of the beautiful Clarissa Shalmo,the Throwing Master of CaladonYou killed Clarissa in Black Root.

This has earned you the disfavor of theguards of Caladon.

Caladon Guards -25

ReputationsSome reputations are good for your continued survival, some aren’t. Several are mutuallycontradictory. It’s a really good idea to know what the result of your actions will be beforeyou do something you’ll have to live with permanently.

The way reputation affects how people treat your character is twofold: they’ll say things toyou that they wouldn’t say otherwise, such as “thank you” or “you rotten scoundrel.”Their attitudes will also change, sometimes to the point of attacking on sight.

The positive or negative number after each entry refers to how much those people changein how much they like (positive number) or dislike (negative number) your character.

Page 37: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

36

Pervert of TarantYou ran naked through the streets of Tarant.

Your exhibitionist antics in Tarant haveearned you the scorn of its citizens.

Anyone from Tarant -25, Everyone else -5

Champion of the Pit on the Isle ofDespairTalk to Ogdin, who’ll set up Pit Combat.

By defeating all in the pit, you areconsidered the top pit fighter of them all.

Anyone on the Isle of Despair +10,Unique Monsters +10

Honorary Ambassador to TarantYou successfully negotiated with Caladon.

Because of your excellent performance inthe negotiations for Caladon’s membershipin the Unified Kingdom, you are seen as ahero by many of Tarant’s citizens.

Anyone from Tarant +15

Enemy of TullaYou’ve killed a citizen of Tulla.

You have brought the wrath of everycitizen of Tulla upon yourself.

Anyone from Tulla -100

Betrayer of Gilbert BatesYou gave Bates’ journal to the press.

The citizens of Tarant are less cordial.

Anyone from Tarant -10

Friend of the Molochean HandRead Joachim’s book in Stillwater. TellGideon Lair in T’sen-Ang about Arronaxand his pact with the Dark Elves.

The Dark Elves talk more openly to you.

Anyone in T’sen Ang +100

Butcher of StillwaterYou killed everyone in Stillwater.

You will find that most city-dwellers willhave a dislike of you.

City-dwellers -25

DeadbeatYou lost to Rockharrow and didn’t pay up.

You have defaulted on your debt withGurin Rockharrow.

Everyone -10

Enemy of QintarraYou killed Raven.

You have become the sworn enemy ofevery Elf in Qintarra.

Anyone from Qintarra -100

Instigator of the Orc RiotsYou talked Donn Throg into rioting.

You are now considered an enemy not onlyof Tarant, but Caladon as well.

Anyone in Tarant or Caladon -100

Debtor to Gurin RockharrowYou played against Rockharrow and lost.

You owe Rockharrow 5000 coins for debts.

Everyone -5

Enemy of T’sen-AngKill a citizen of T’sen-Ang.

Should you enter T’sen-Ang again, youshould be prepared for a violent end.

Anyone in T’sen-Ang -100

Savior of Bessie TooneGet the mine deed for Sarah Toone.

The people of Shrouded Hills have taken aliking to you because you freed the ghostof Bessie Toone.

Anyone in Shrouded Hills +10primagames.com

Page 38: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 37

Player Characters: Reputations

Destroyer of the Dread Crystal SpiderTalk to Arvid Millstone to get the quest ofkilling the spider.

For killing the Dread Crystal Spider,you’ve become a hero in the eyes of thepeople of the Wheel Clan.

Anyone from the Wheel Clan +15

Hero of Shrouded HillsWork with Doc Roberts to foil the bankrobbery.

Because of your heroic efforts in helpingDoc Roberts stop the bank robbery, thepeople of Shrouded Hills are definitelyfriendlier to you than they once were.

Anyone from Shrouded Hills +15

Outlaw of Shrouded HillsYou robbed the bank in public. This doesnot count if you sneak in and don’t getcaught.

Everyone in Shrouded Hills is looking tokill you for robbing their bank.

Anyone from Shrouded Hills -100

Survivor of the crash of the I.F.S. ZephyrTell Mr. Wright your story.

Since selling your story to the Tarantian, itseems some people have begun torecognize you, for better or worse.

Anyone in Tarant +2

Killer of the Whytechurch MurdererTalk to Chief Inspector Henderson andconvince him to let you work on the case.Hunt down the killer.

The Caladonians have taken a liking toyou for ridding their city of the murderer.

Anyone in Caladon +10

Rescuer of ThorvaldTalk to Thorvald on the Isle of Despair,then tell Randver where he is.

Because you have safely returned Thorvaldto his clan, the dwarves of the Wheel Clanhave taken a liking to you.

Anyone in the Wheel Clan +10

Hero of the Wheel ClanTalk to Randver. Get Loghaire to return.

As the person responsible for convincingLoghaire to return to the throne, you havebecome extremely well liked by membersof the Wheel Clan.

Anyone in the Wheel Clan +20

Assassin of King FaradTalk to Heinrich Jenks in Tarant. Kill theking of Caladon.

As the killer of the beloved King ofCaladon, you will find yourself in gravedanger if you ever set foot in Caladonagain.

Anyone in Caladon -100

Orator of AshburyTalk to the mayor of Ashbury. Sway thepeople with your diplomatic speech.

Because of your rousing speech thatenabled the townspeople of Ashbury tofinally build their monument, you find thepeople there to be friendlier to you.

Anyone in Ashbury +5

Kerghan’s ApprenticeJoin Kerghan’s cause after you meet him inthe Void.

Because you have joined Kerghan, you aredespised by most everyone.

Reputation is not applicable.

Page 39: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

38 primagames.com

Betrayer of Magnus Shale FistCome to an agreement with Schuyler andSons.

Because you have betrayed the friendshipof Magnus Shale Fist, you are his swornenemy.

Magnus Shale Fist -150

Companion of a Fair LadyAsk Druella, in Cumbria, to go with you.She’ll only stay until her goal is met.

Because the Lady Druella has joined yourparty, you benefit from a temporaryincrease in your Beauty and Charismawhen dealing with others.

People’s attitude toward you doesn’tchange.

Thief of Shrouded Hills/Tarant/Ashbury/Black Root/Caladon/Dernholm

Get caught stealing from the merchants ofa major city.

Because of your repeated attempts to stealfrom the merchants, the merchants and theguards of that town take a dim view of youand your activities.

Merchants (of that town) -20 and Guards(of that town) -10

Enemy of Shrouded Hills/Tarant/Ashbury/Black Root/Caladon/DernholmKill some of the people of that location.

Because of your cold-hearted killing ofguards and citizens, you will be attackedon sight if you return to that town.

Anyone in that town -150

Owner of the Bates MansionAfter Bates is gone, you buy the mansionfrom W. Thomas Moreau.

As the purchaser of the famed BatesMansion, the people of Tarant have slightlymore respect for you than they did before.

Anyone in Tarant +5

Liberator of Maug MaulmanWhen in T’sen-Ang, talk to MaugMaulman, then kill T’val Nor.

Because you killed T’val Nor and brokethe spell that was enslaving the Half-Ogresof T’sen-Ang, you have earned theirfriendship, and the enmity of T’sen-Ang.

Dark Elves from T’sen-Ang -25, Half-Ogres +20

Enemy of the Wheel ClanTalk to Randver, kill Loghaire, and thenadmit you did it.

For admitting to the murder of LoghaireThunder Stone, you have become thesworn enemy of every Dwarf in the WheelClan.

Anyone from the Wheel Clan -100

The Most Honored Dialectician in theKnown UniverseIn the Void, talk to Kerghan and convincehim of the errors of his ways. Sever himfrom the living world.

Because you have convinced Kerghan toturn from his diabolical plan, you are seenas the most skilled negotiator in the historyof Arcanum.

Reputation is not applicable.

Page 40: Arcanum of Steamwork Magick Obscura Prima Official eGuide

39

Player Characters: Magick-Tech

Magick-Tech EffectsItem ComplexityWhen you use a magickal or technologicalitem, how well it works depends on yourmagickal or technological aptitude (respec-tively). The more you deal in magick, thehigher your magickal aptitude. The moreyou work with technology, the higher yourtechnological aptitude.

You can’t have it both ways. In fact, if youhave magickal aptitude, you have negativetech aptitude, and vice versa.

All magickal and technological items have acomplexity value. Both aptitude andcomplexity are measured on a scale from 0to 100. If you’re very magickally (technolog-ically) inclined, and have studied it a greatdeal, your magickal (technological) aptitudewill be near 100. If you have studied neithermagick nor technology very much, youraptitude will be near 0. The more complexan item, the higher its complexity value,either magickal or technological. (Pleaseexcuse us for stating the obvious.)

Most of the following discussion refers tomagickal aptitude and complexity. Identicalprinciples apply to technological aptitudeand complexity. However, note that whatwe’re talking about here is the item’s power,not its normal aspects. Thus, a magicksword can still cut an opponent even if itsmagickal power isn’t functioning. And a gundoesn’t care who pulls the trigger — thebullet is just as deadly, whether fired by atech or a mage.

Magickal items are more likely than techitems to have power of some sort; bydefinition, a magickal item is imbued withmagickal power. Tech items without power

function normally if used correctly byanyone (but see Mage/Tech CriticalFailure, below). Each item’s magickal ortechnological power is listed in thedescription of that item.

If you’re a mage using a magickal item, youproduce full power only if your magickalaptitude is at least as high as the item’scomplexity. If you try to use a magickalitem with a higher complexity than yourcurrent aptitude, you lose power propor-tional to half the difference between youraptitude and its complexity. (For example, ifyou have aptitude 30 and use a complexity50 item, it only functions at 80% powerefficiency: 50 - 30 = 20; half of 20 = 10; 50- 10 = 40; 40/50 = 80%.)

If you’re a mage trying to use a techno-logical item whose complexity is higherthan your aptitude, its power (if any) isproportional to half the difference betweenyour aptitude and its complexity. (Forexample, if you have aptitude 30 and use acomplexity 50 item, it only functions at20% power efficiency: 50 - 30 = 20; half of20 = 10; 10/50 = 20%.)

If you’re a mage, you cannot get any techpower bonus for an item whose complexityis lower than your aptitude.

FailureWhen a magickal or tech item is used bysomeone on a target, it has a chance tosimply fail to operate due to magick/techinteraction. If a mage tries to use a techitem on another mage, the chance of failure is equal to the magickal aptitude of the targeted mage.

primagames.com

Page 41: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

40 primagames.com

If a mage uses a magickal item on someonewith technological aptitude, the chance offailure is based on the two people’saptitudes. The higher the mage’s aptitude,the lower the chance of failure. The higherthe tech’s aptitude, the higher the chance offailure. The following table lists a fewsample chances of failure.

Magick Apt.10 25 50 75 90 100 75 25 10 10

Tech Apt. 10 25 50 75 90 100 25 75 90 100

Chance of 9 19 25 19 9 0 6 55 81 90Failure (%)

This chance of failure is independent of thechance of skill failure. So a mage using agun may fail because of this chance, or hemay fail to hit because he has a lowFirearms skill. This is why mages shouldstay away from guns, and techies frommagickal items.

Mage/Tech Critical FailureA technological item may also critically failif used by someone with a magickalaptitude. The higher the aptitude or thecomplexity, the greater the chance of acritical failure. The following table lists afew sample chances of critical failure.

Magickal Aptitude 10 20 40 70 90

Technological Complexity 20 40 70 90 100

Chance of Critical Failure (%) 2 8 28 63 90

Again, note that this chance of criticalfailure is independent of skill criticalfailure. A mage may critically fail with agun because of this chance and alsobecause he misses his target and criticallyfails normally. So if you are wearing apointy hat with stars and moons, put thegun down slowly and step away.

Chance of CriticalSuccess and FailureIf you succeed, you have a chance for acritical success. If you fail, there’s a chancethat you critically fail.

In addition to the other modifiers mentionedbelow, there can also be effects (from spells,items, blessings, curses, backgrounds and soforth) that adjust the chance of a criticalsuccess or failure. And remember that youcan occasionally take fate into your ownhands (see Fate Points, p. 29).

Non-Combat SkillsThe base chance of a critical success (giventhat you have succeeded) is half youroriginal chance of success. (For example, ifyour original chance of success was 50%,your chance of a critical success — giventhat you succeeded — is 25%: 50/2 = 25.)

The base chance of a critical failure (giventhat you have failed) is half your originalchance of failure. (For example, if youroriginal chance of failure was 50%, yourchance of a critical failure — given that youfailed — is 25%: 50/2 = 25.) However, thechance of critical failure is never less than2%, regardless of what these numbers say.

Combat Critical Success (Critical Hit)For Firearms and all other Combat skills,the chance of a skill success being a criticalsuccess is a bit more complicated (and lesslikely). As with all other critical successes,you must achieve a success to even have achance of a critical success. The basechance of a critical success is 5% (1/20th)of your original skill chance.

Page 42: Arcanum of Steamwork Magick Obscura Prima Official eGuide

41

Player Characters: Magick-Tech

(For example, if your original chance ofsuccess was 60%, your chance of a criticalsuccess — given that you succeeded — is3%: 60/20 = 3.)

But it’s not that easy to figure. Yourchances improve if you hit with a calledshot (see Manual, p. 60), if your weaponhas a magick success bonus, and if yousuccessfully Backstab (especially if you’rea Master at Backstabbing). Your chancesdecrease if your weapon’s magick success“bonus” is actually negative or if you’retrying to Backstab a skilled target.

Add 50 to the percentage for a called shot tothe head, 30 for a called shot to the arm/leg.

Add (or subtract) your weapon’s magicksuccess bonus (it might be negative). This canbe affected by your magickal or technologicalaptitude (see Item Complexity, p. 39).

If you’re Backstabbing, add a smallamount if you are skilled in backstabbing,but subtract a small amount based on youropponent’s level. Add 20 to the percentageif you’re a Master Backstabber.

Combat Critical Failure(Critical Miss)As with all other critical failures, you mustfail to even have a chance of a criticalfailure. The base chance of a skill failurebeing a critical failure is one-seventh ofyour original chance of failure. The moredamaged your weapon, the greater thechance of a critical failure. And just assome weapons have magickal successbonuses (or penalties), some also havemagickal failure bonuses (or penalties).You want the bonuses — they decreaseyour chance of critical failure.

Critical Hit EffectsThe effect of a critical hit depends on theweapon, the attacker and the target. Onlycreatures can give or receive critical hits(doors, traps and other inanimate objects can’tbe involved). Each weapon’s stats (given onpp. 75-89) list the type of damage it inflictswith a critical hit (cutting, crushing, impaling,electrical or fire). Weaponless attacks inflictcrushing critical hits.

A critical hit always inflicts regular damage(but not automatic maximum damage). Infact, there’s a small chance a critical hitwill not inflict any additional damage, ifnone of the triple/double/+50% damagechances come through. (But note that ifnone of the critical hit possibilities comethrough, +50% damage is applied anyway).

Modifiers. Some weapons have a modifier(Magick Critical Hit Bonus/Penalty) that isadded to (or subtracted from) any of thebase chances below to increase (or decrease)the chance of that critical effect. This is partof the weapon’s “power” (see ItemComplexity, p. 39), so it is reduced (or eveneliminated) if the weapon’s wielder has toomuch tech aptitude or not enough magickalaptitude. There can also be effects (fromspells, items, blessings, curses, backgroundsand so forth) that adjust the base chance of aspecific critical effect, and called shots add10% to the chance of any effect. The sum ofall of these numbers is added to each andevery chance listed on the next page.

primagames.com

Page 43: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Called Shots. Note that called shots canonly target the head, arms or legs. Non-called shots are randomly distributed toparts of the body (not equally; most aretorso shots). So if you do not make a calledshot, you will still hit your target’s head,arms or legs occasionally.

You can’t make a called arm shot on anavian, but you can target a quadruped’sforelegs with a called “arm” shot. Youcan’t make any called shots on amorphouscreatures. Creatures (pp. 134-153) listswhat each monster is.

Called shot bonus +10% to chance ofany effect listed below

Possible Effects. All of the followingeffects are possible with a single blow — acritical hit can inflict triple damage andcripple an arm and stun its target. Ofcourse, some of the effects can’t happen atonce (for example, you can’t cripple bothan arm and a leg with one blow). And thefirst three effects (tripled, doubled and+50% damage) are mutually exclusive —you can’t get more than one of these.Triple damage 10% (base)

Double damage 30% (base)

+50% damage 60% (base; automatic if noother critical result occurs)

Stun 5% (base)

Crushing attack +10%

Electrical attack +10%

Head hit +10% (if no helmet)

Defense (save) ((5 x Constitution) -25)%(no effect if save)

Exceptions Amorphous monsters(elementals, wisps and so forth)and undead cannot be stunned.

Knock Out If stunned, there is an equalchance for a knock out.

Exceptions Your own character (your PC)can’t be knocked out.

Crippled Arm 1% (base, but only if an arm is hit)

Defense (save) ((5 x Constitution) -25)% (no effect if save)

Exceptions Amorphous monsters, snakes,birds and undead cannot getcrippled arms.

Crippled Leg 1% (base, but only if a leg is hit)

Defense (save) ((5 x Constitution) -25)% (no effect if save)

Exceptions Amorphous monsters, snakes andundead can’t get crippled legs.

Helmet Knocked Off 5% (base, but only if a crushingblow to a helmeted head)

Blinded 1% (base, but only if head is hit)

Target wears helmet -1%

Defense (save) (5 x Constitution)% (no effect if save)

Scarring 5% (base)

Exceptions If you’re already scarred, thenyou can’t scar yourself again ona critical miss.

Knock Down 5% (base; only to biped creatures)

Crushing weapon +5

Leg is hit +10%

Weapon damage 10% base chance to damage theopponent’s wielded weapon

Weapon dropped 10% base chance to disarm theopponent

Armor damaged 10% base chance to damageopponent’s armor

Critical Miss EffectsIf you critically miss your target with a rangedattack, you hit someone else within rangeinstead — yourself, friend, enemy or evenneutral observer. If you critically miss with amelee weapon, you hit yourself instead.

Each weapon’s stats (given on pp. 75-89) listthe type of damage it inflicts with a criticalmiss (bladed, bludgeon, handled, guns, bows,hands, explosive, fire or electrical).

Modifiers. Critical miss modifiers are likecritical hit modifiers. For example, someweapons have a Magick Critical MissBonus/Penalty that works like a MagickCritical Hit Bonus/Penalty. Spells, items,blessings, curses, backgrounds and so forth42 primagames.com

Page 44: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Player Characters: Buying and Selling

can modify the chance of any specificeffect, and magick/tech interaction canreduce the chance of an effect.

Possible Effects. A critical miss means thatyou inflict a critical hit on yourself orsomeone else; see the list under CriticalHit Effects (p. 41) to see what mighthappen. In addition, the following effectsare also possible.

Weapon destroyed 1% (base)

Weapon exploded 1% (base; only for a weaponmarked as explosive, fire orelectrical)

All ammo lost 1% (base, but only if theweapon uses ammo — bullets,arrows, fuel or charges)

Some ammo lost 10% (base, but only if theweapon uses ammo — bullets,arrows, fuel or charges)

43

Buying and SellingThe factors that affect what you can buy andsell, and at what price, can best be listed as aset of brief notes.

• For lists of what merchants will buy andsell, see pages 117-133.

• If a merchant is willing to buy an item,you’ll get at least 2 gold for it.

• Any item for sale has a base price. Thisprice before modifiers (for reaction, etc.)is listed in the item’s description (pages74-115). Merchants generally offer about1/3 of the selling price to buy an item.

• You can’t buy any item for less than 3gold.

• You will never be offered more for anitem than what it would cost you to buy it— you can’t make a profit in trade.

• Only fences will buy items that arerecognizably stolen.

• Wear and damage reduce the amount forwhich you can sell an item.

• You’ll be offered about 250 gold for anunidentified magickal item that you aretrying to sell, before modifiers.

• Haggling can increase what you get foran item (when you sell it) by up to 50%.

• Haggling can decrease the cost of an item(when you buy it) by up to 45%.

• Haggling can convince someone tochange his mind about selling or buying.

• If the vendor really likes you (has a goodreaction), he will lower the price as much as 20%: If the vendorreally hates you (has a bad reaction), hewill raise the price as much as 100%.Most price modifications based onreaction fall between those two extremes.

• If an NPC makes at least 50 gold bygambling with you, he likes you more.The cap on the modified reaction is +15(if he has gained 1000 gold or more). If an NPC loses any money by gamblingor haggling with you, he likes you less.The cap on the modified reaction is -30(if he has lost 3000 gold or more).

• You can still haggle or gamble withsomeone who lost money to you, unlesshis dislike turns to hate, in which case herefuses to speak with you. If he alreadyhad a significantly negative reaction toyou, losing money might send him intoanimosity, in which case he attacks youon sight.

primagames.com

Page 45: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

44 primagames.com

FOLLOWERSFollowers play a vital part in your adventures. It is conceivable to make your way throughalone, but it’s not really recommended. Followers can be given some of your inventory tohold, to lessen your encumbrance, they will stand and fight with you, heal you when youneed it, and occasionally come out with little tidbits about Arcanum that will keep you onthe right path.

ChukkaChukka is Gilbert Bates’personal Half-Ogrebodyguard. If you playnice with Bates he’lloffer you the chance of having Chukkajoin you.

Chukka’s a good guy. If you get too shadyin what you do, he’ll warn you once ortwice, and then he’ll leave. That’s it. Youcan’t give him little presents and make himhappy again.

Chukka’s not much of a conversationalist.He’s a fighter and a carrier of heavythings. In general you’ll find that you’llrun out of space in his inventory before hestarts to slow down significantly. Half-Ogres are wonderful followers that way.

DanteYou meet Dante in BlackRoot, trying to forget histroubles in a less-than-savory environment. Heused to be the head of the Church ofCumbria and an advisor to the king, butcurrently he’s in disfavor and exile.

If you are on the quest to collect the taxesfor Praetor of Cumbria, you mightconvince him that helping you might winback some of the favor of his king. He’s inno position to be choosy about histraveling companions, so if he joins you,you can expect him to stick around nomatter what you’re up to. If your quest toclear his name is successful, however, he’llwant to part ways in Cumbria.

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Melee 1White Necro 2Dodge 1Force 1Air 1Strength 12Melee 3Dodge 3

White Necro 4Intelligence 12Melee 3Force 3Dodge 4Air 3Strength 15Melee 5

Dodge 5Force 5Air 5Intelligence 15Strength 20Constitution 20Intelligence 18Dexterity 20

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Page 46: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 45

Followers

DogIn Ashbury you’llencounter a local bullybeing mean to a poordefenseless dog. RescuingDog from his abuser is the gift that lasts:Dog is a combat canine that earns hiskibble by taking on all comers. As far ashe’s concerned, granite creatures keep histeeth clean.

Dog is loyal with no agenda of his own.You wanna do good deeds, he’s yourbuddy. You wanna walk the dark undersideof Arcanum, he’ll keep the baddies at bay.There’s nothing you can give him that willmake him like you any more, but he’s notinclined to like you any less, anyway.

FranklinPayneYou run into FranklinPayne in Black Root. It’sa small place to find someone who takesup that much emotional space, but that’swhere you find him. Franklin Payne isBritish. Never mind that there is no Britainin Arcanum, they don’t need it becausethey’ve got the whole empire condensedinto one man.

Payne fights the good fight, climbs themountain because it’s there, and can talkyour ear off about the adventures he’s had.He’s useful in a lot of little ways, but he’snot a specialist in anything. If he starts toget snippy, just give him some Earl Greytea, and he’s good to go.

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Dodge 1Gun Smithy 1Firearms 1Smithy 1Melee 1Max HPs 38Herbology 1Firearms 2Chemistry 1Melee 2Gambling 1Max HPs 54Dodge 2Explosives 1

Firearms 3Mechanical 1Melee 3Max HPs 70Therapeutics 1Firearms 4Electric 1Melee 4Gambling 2Max HPs 86Dodge 3Firearms 5Melee 5Max HPs 98

Perception 19Gambling 3Max HPs 110Perception 20Dodge 4Max HPs 120Gambling 4Max HPs 128Dodge 5Dexterity 19Max HPs 138Dexterity 20Max HPs 400

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!When looting a body, don’t forget to check their

wielded items. You can find the best weapons clutchedin the cold, dead fingers of your latest adversary!

Page 47: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

GarYou meet Gar (GarfieldThelonius Remington) inParnell’s museum inTarant. He has the bodyof an Orc, but the mental abilities of aHuman. He’s not in the best of situations,but it’s far better than most things someonewho looks like an Orc can expect.However, if the situation is right he’ll bepleased to go along with you … andsomeone with the muscle of an Orc isalways helpful. What he can’t fight he cancarry.

Gar, despite appearances, is good. He likesEarl Grey tea, and if he starts to becomedissatisfied with your way of thinking,giving him a cup will keep him happy.

GeoffreyTarrelond-AsheYou meet Geoffrey in Ashbury. He’s yourtypical snooty upper-crust aristocrat, withan interest in being a salaried BlackNecromancer … except that he can’t quiteget himself to apply for any openings.Instead, he’s interested in acquiring a gemfrom the local cemetery. He’s welleducated about the towns and cities ofArcanum.

He’s evil in a dark-gray sort of way. Hedoesn’t like Smythe, and he won’t joinyour group if Smythe is a current follower.He does, however, like Chateau de Be’ronBrandy … and it’ll smooth over any roughtimes you might have with him.

46 primagames.com

Black Necro 2Fire 3Force 2Intelligence 12Dodge 1Black Necro 4Fire 4Force 4

Constitution 15Intelligence 15Black Necro 5Melee 2Dodge 3Fire 5Constitution 18Intelligence 18

Dexterity 15Constitution 20Backstab 3Strength 9Perception 12Force 5Max Fatigue 200Max HPs 200

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLSMelee 1

Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!Don’t forget that you can do called shots to the head(,) arms (.) and legs (/). This is especially useful

for knocking someone out.

Page 48: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 47

Followers

JaynaStylesYou meet Jayna inCumbria … and franklyshe doesn’t want to be there. She’s ascientific healer, and technology isoutlawed in that part of Arcanum. If you’retechnologically inclined (and can take onanother follower), she’s more than happy togo with you to Tarant. She’ll accept a fewdetours, but Tarant is her intended desti-nation. She likes sweet cakes, and if shestarts to get antsy, a few of those will helpher feel more relaxed.

She’s good to have if you need a healer,and after a while of traveling with you,she’ll get pretty good at defending herselfas well.

Jormund Jormund is a confusedfellow. He’s a Dwarf, butagainst all odds he’s amagickal Dwarf. SinceDwarves are usually Tech users, he’s in adifficult position. You meet him inQintarra, where he’s been permanentlyapprenticed to the Elf Wrath. He reallyhates Elves, but it’s the only game aroundfor him.

He doesn’t talk much, since he’s a Dwarf,but he does talk more than most Dwarves,since he’s a mage. He’s not inclined toeither good or evil, so you don’t have toworry about finding little goodies to keephim happy. He has some rather dramaticFire spells that come in handy in battles.

Melee 1Herbology 1Dodge 1Therapeutics 1Heal 1Max HPs 38Herbology 2Dodge 2Therapeutics 2Heal 2Beauty 9Max HPs 54Melee 2Herbology 3

Dodge 3Therapeutics 3Max HPs 70Herbology 4Dodge 4Therapeutics 4Heal 3Beauty 10Max HPs 86Melee 3Dodge 5Heal 4Max HPs 98Perception 19

Heal 5Beauty 11Max HPs 110Perception 20Melee 4Max HPs 120Gambling 4Max HPs 128Melee 5Dexterity 19Max HPs 138Dexterity 20Max HPs 400

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS Force 1

Constitution 9Fire 1Force 2Melee 1Dx 9Fire 2Constitution 11

Intelligence 15Fire 3Force 3Fire 4Cn 13Force 4Fire 5Melee 2

Dexterity 10Force 5Intelligence 18Constitution 15Dexterity 12Constitution 20Strength 20

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!It’s perfectly possible to make it through the game

with a character that does almost no fighting. Createa good talker with a large party and take a good

ranged attack for insurance.

Page 49: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Loghaire Thunder-stoneYou originally meet LoghaireThunderstone in the Wheel Clan area, buthe’s not interested in joining you until afterhe returns to the throne. Just keepmentioning you know about the BlackMountain Clan until he pays attention.Once he’s back on the throne, if theconditions are right, he gets either aserious case of patriotism or wanderlust,and will join you. Of course, he’s notreally happy with the Elves, and especiallywith the Dark Elves.

If Z’an Al’urin is in your group, it willtake some talking to make him accept herpresence. He’s good, but like most otherDwarves, Dwarven snuff makes him a bitfuzzy on what kind of people he’ll keepcompany with.

MagnusShale FistMagnus is a surly Dwarfthat you meet outside theSchuylers’ shop in Tarant. Magnus is animportant person to know, even if hedoesn’t become a follower. If he does,more the better, since he’s got his finger onthe pulse of an important element of thestoryline. He definitely has opinions on theSchuylers.

If he starts to get particularly unhappyabout the state of things, a pinch or two ofDwarven snuff will put him into a morecongenial frame of mind. He hates TorianKel, however, and including Kel in yourgroup will make him very unhappy.

primagames.com48

Melee 1Smithy 1Strength 9Mechanical 1Constitution 9Dodge 1Max HPs 50Melee 2Smithy 2Strength 10Mechanical 2Constitution 10Dodge 2Max HPs 60Melee 3Smithy 3Strength 11Mechanical 3

Constitution 11Dodge 3Max HPs 82Smithy 4Strength 12Mechanical 4Constitution 12Max HPs 100Melee 4Strength 13Constitution 13Dodge 4Max HPs 120Melee 5Strength 14Constitution 14Dodge 5Max HPs 130

Strength 15Constitution 15Max HPs 145Strength 16Constitution 16Max HPs 160Strength 17Constitution 17Max HPs 175Strength 18Constitution 18Max HPs 190Strength 19Constitution 19Max HPs 210Strength 20Constitution 20Max HPs 400

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Page 50: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 49

Followers

PerrimanSmytheYou meet Smythe inTarant. He’s an accom-plished mage; in fact, he might be able toserve as an Expert Healer if you’re lookingfor one. He’s primarily interested in theCollege of Phantasm. He knows a lotabout Tulla, and is useful to talk to, even ifhe doesn’t join your group.

He’s drawn to adventure and “seeing theworld,” but he doesn’t like traveling withevil people, and he particularly doesn’t liketraveling with Tarrelond-Ashe. A spot ofEarl Grey tea will do wonders for hisoutlook if he starts to disapprove of youractions.

RavenYou’ll meet the Elfnamed Raven inQintarra: as the SilverQueen’s daughter, youhave to talk to her before you can talk tothe queen. She’ll give you a quest to proveyourself, but nothing new there. She mayprove a little different from the otherfollowers as far as her attitude toward yougoes. She’s very useful and is a major plotpoint even if she doesn’t join you.

When times get tough, Elven Spring Watermakes her happy. When times get weird,Z’an Al’urin makes her very unhappy.Elves and Dark Elves are like that.

White Necro 1Fire 1Max HPs 36Dodge 1Melee 1Phantasm 2Dodge 1Melee 2White Necro 2Fire 2

Dodge 2Max HPs 62Melee 3White Necro 3Fire 3Phantasm 3Dodge 3Max HPs 90Melee 4White Necro 4

Fire 4Dodge 4Max HPs 106Melee 5White Necro 5Fire 5Phantasm 5Dodge 5Max HPs 200

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Bow 3White Necro 2Dodge 3Water 2Strength 9White Necro 3Melee 1Bow 4Strength 12Intelligence 12

Constitution 12White Necro 4Water 4Bow 5Dodge 4Perception 12Intelligence 15White Necro 5Water 5Constitution 18

Intelligence 18Dexterity 21Dodge 5Max Fatigue 200Max HPs 200Melee 3Heal 5Max Fatigue 250

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!If you walk into town and can’t talk to anyone because they’rerunning away, check your party. Did you remember to release

that daemonic follower you summoned for the last combat?

Page 51: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

SebastianThe traditional way tomeet Sebastian is to talk toMr. Willoughsby in Tarant,who sends you over toCaleb Malloy’s bar to see if you can helpSebastian with a problem. If you help himwith his problem, he’ll be more inclined tohelp you with yours. He’s a handy guy, in ageneral, all-purpose kind of way. He’s notthe kind of fellow you’d catch bringing aknife to a gunfight ….

He’s definitely inclined towards evil. If hestarts to get upset about the overall tone ofyour adventures, a bottle of wine shouldmake him more pleasant about any mutualmisunderstandings.

SoggMeadMuggSogg is an uncomplicated Half-Ogre youmeet at the local tavern in Shrouded Hills.It’s easy to make friends with Mr. MeadMugg … just buy him a drink.

Sogg’s too tipsy at any given time to reallycare what your underlying motivations are.Good, bad, magick, tech … it all looksfuzzy to him. He’ll happily hit anyone oranything who looks combative, and if youstuff your excess inventory into hisbackpack, he’ll barely even notice. If atany time he starts to get surly towards you,give him a bottle of wine and he’ll settledown into his regular bleary inebriation.

50 primagames.com

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Melee 1Electric 1Firearms 1Explosives 1Pick Locks 1Max HPs 38Electric 2Firearms 2Explosives 2Pick Locks 2Throwing 1Max HPs 54Melee 2Electric 3

Firearms 3Explosives 3Max HPs 70Electric 4Firearms 4Explosives 4Pick Locks 3Throwing 2Max HPs 86Melee 3Firearms 5Prowling 4Max HPs 98Perception 19

Pick Locks 5Throwing 3Max HPs 110Perception 20Melee 4Throwing 4Max HPs 128Melee 5Dexterity 19Max HPs 138Throwing 5Dexterity 20Max HPs 400

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!Spells cast by using scrolls last (and drain Fatigue) for

eight rounds. That Hellgate scroll calls up a nifty demon, allright, but don’t gloat too long ... it won’t stick around for much

more than a minute, so don’t waste any time taking care of business.

Page 52: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 51

Followers

TolloUnderhillYou meet Underhill in thePits of Dernholm. ThisHalfling’s not exactly a joy to travel with,unless you like your companions toughand mean-minded and … well, pretty evil.If you’re already in the Pits, though, he’s auseful person to take along until you getout. Even if you don’t wind up in the Pitson your own, he does happen to be one ofthe few people who knows how to get tothe Vendigrothian Ruins — although he’smore than happy not to share that part ofyour adventure with you.

He’s quick-tempered, but an occasional giftof absinthe keeps him pretty genial.

TorianKelTorian Kel is found inthe Temple of theDerian-Ka. When you first meet him, he’sa skeleton, but you can fix him up with alittle judicious application of dragon’sblood. It turns out that he’s an ancientwarrior from the early days, and he may bewilling to join your band. Unlike mostcharacters, he’s not only neutral (well,maybe a bit evil) but he prefers hiscompanions that way, too. There’s notmuch you can do to change his mindexcept change your ways.

He doesn’t care about other followers ...unless it looks like you’re going to keepcompany with the Bane of Kree. He’llabsolutely refuse to hang around that guy.

Melee 2Pick Locks 3Dodge 3Pickpocket 2Backstab 2Prowling 1Pick Locks 1Melee 3Dodge 4

Backstab 3Spot Trap 3Pick Locks 5Arm Trap 2Dodge 5Dexterity 22Backstab 5Melee 5Prowling 3

Strength 8Max HPs 120Perception 15Max HPs 150Perception 20Strength 12Prowling 5

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Melee 1Dodge 1Strength 10Dexterity 10Melee 2Dodge 2Strength 12Dexterity 12Willpower 10

Melee 3Dodge 3Strength 15Dexterity 15Willpower 12Melee 4Dodge 4Strength 18Dexterity 18

Willpower 14Melee 5Dodge 5Strength 20Willpower 16Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!Remember to occasionally riffle through your logbook and

check all of the sections. It’s not only cool to see your kills andblessings in print, it can help you keep track of where you’ve

been and what you’ve done.

Page 53: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

VirgilThe original follower,Virgil is on hand from themoment you crawl out ofthe ruins of the Zephyr.He knows a bit of the legends of thePanarii, and is a bit over-excited about thefact that you seem to be the reincarnationof a very important Elf. You don’t have toask Virgil to follow you: you can be prettysure he’s yours until you tell him to goaway. (If he gets mad at you, just talk niceat him for a while till he’s happy again.)He’s happiest following you if you’re good,but with a bit of persuasion can be turnedto evil acts.

His most useful talent is healing …allowing you to focus on other skills if youlike. He appreciates being given goodarmour and weapons.

VollingerYou find Vollinger in abar in Dernholm. He’sdefinitely not a goodcharacter. Still, he’shandy in an adventure as long as you don’texpect him to be a front-line warrior or forhim to carry a lot of weight. He’s aGnome, and he’s sneaky. He and Virgildon’t get along … they mostly ignore eachother, but there’s a constant tensionbetween the two.

He reacts strangely in many differentcities, and is inclined to become annoyedwith you if you don’t stick to the dark andtwisty side of things, but a serving ofabsinthe sweetens his mood.

52 primagames.com

Melee 1Gun Smithy 1Firearms 1Chemistry 1Prowling 1Max HPs 38Gun Smithy 2Firearms 2Chemistry 2Prowling 2Gambling 1Max HPs 54Melee 2Gun Smithy 3

Firearms 3Chemistry 3Prowling 2Max HPs 70Gun Smithy 4Firearms 4Chemistry 4Prowling 3Gambling 2Max HPs 86Melee 3Firearms 5Prowling 4Max HPs 98

Perception 19Prowling 5Gambling 3Max HPs 110Perception 20Melee 4Max HPs 120Gambling 4Max HPs 128Melee 5Dexterity 19Max HPs 138Dexterity 20Max HPs 400

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

White Necro 1Heal 1Max HPs 36Dodge 1Melee 1Pick Locks 1Dodge 1Melee 2White Necro 2Heal 2

Dodge 2Max HPs 62Melee 3White Necro 3Heal 3Pick Locks 2Dodge 3Max HPs 90Melee 4White Necro 4

Heal 4Dodge 4Max HPs 106Melee 5White Necro 5Heal 5Pick Locks 3Dodge 5Max HPs 200

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Page 54: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 53

Followers

WaromonWaromon is a Lizard Manwho may join you in youradventures after you meethim in the BedokaanVillage. He’s more of an enigma thananything else. There’s not enough of acultural background to establish much of afriendship on … even Dwarves and Elvesare both warm-blooded — they may notget along, but they are actually moresimilar than different. Lizards and peoplejust don’t have a lot to talk about. He’llfollow you, for good or evil, and fightwhen you need him to, and that’s about it.He has a smattering of magick, but don’tcount on major fireworks from him inbattle.

Z’anAl’urinYou meet Z’an Al’urin inT’Sen Ang, the Dark Elfvillage. She’s a warrior-priestess whoexperiences visions and is decidedly moreintrospective than most Dark Elves. She’shaving a crisis of faith — faith that DarkElves are naturally superior and the onlyones fit to rule. She’s not so sure; hervisions are confusing her confidence. Hervisions spawned by each town are inter-esting, but are always enigmatic.

You can anger her with your actions, but abottle of pure Elven Spring Water willrestore her good will. She doesn’t like totravel with Raven any more than Ravenwants to travel with her.

Bow 3Strength 12Nature 2Bow 4Fire 1Perception 12Melee 1

Constitution 12Bow 5Fire 3Perception 15Strength 18Earth 2Constitution 18

Dodge 3Perception 20Strength 20Constitution 20Dexterity 20Melee 2Max HPs 300

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Dodge 1Melee 1Force 2Earth 2Temporal 2Constitution 10Intelligence 12Force 4

Earth 3Temporal 3Intelligence 15Constitution 15Dodge 2Earth 5Temporal 5Intelligence 18

Constitution 18Dexterity 15Dodge 3Melee 2Force 5Max Fatigue 200Max HPs 200

STATS & PTS STATS & PTS STATS & PTSSKILLS SKILLS SKILLS

Hint!You can drag heavy items, or items that don’t fit into yourinventory, by holding down the Alt key (outside of combat

mode) and left-clicking and dragging the item with themouse. This is useful for moving any large objects, such as

incriminating dead bodies …

Page 55: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

54 primagames.com

SCHEMATICSFor those characters who are tech-inclined, schematics are the key to learning how tocombine components to create a new object. Learned schematics are automatically learnedas the character increases in expertise (indicated by the number of the schematic). Fordescriptions of the learned schematics, see manual pages 163-172.

For found schematics, components are listed with a required aptitude level. As long asyour Technological Aptitude is at least as high as both requirements, you can create thenew item. (Note that a manual in your inventory increases your aptitude in a singlediscipline by the value of your Intelligence.) Also, even if you can make something doesn’tmean you can use it. For instance, a Halfling can use Large Leather Armour and a Spoolof Heavy Wire to make Feather-Weight Chainmail, but he still can’t wear it.

Herbology (Learned)1. HEALING SALVES (5 doses)Ginka Root + Kadura Stem

2. FATIGUE RESTORER (4 doses)Coca Leaves + Tobacco Leaves

3. POISON CURE (3 doses)Venom + Kadura Stem

4. FATIGUE LIMITER (2 doses)Fatigue Restorer + Witchbane

5. ACCELERATE HEALINGHealing Salve + Coca Leaf

6. WONDER DRUGAccelerate Healing + Poppy Flowers

7. CURE ALLWonder Drug + Big Chief Snake Oil

Herbology (Found)CLOCKWORK PHYSICIANWonder Drug (Hb85) + Clockwork Decoy (Mc70)Location: InventorDescription: Ever been in the midst of battle, and findyourself without the time to uncork that heal potion? Ifso, then the Clockwork Physician is just what you'relooking for! This little miracle senses when you're hurtand applies the appropriate dosage! Incredible!

INVIGORATOR (3 doses)Fatigue Restorer (Hb40) + Accelerate Healing (Hb70)Location: HerbalistDescription: That last big battle got you feeling a littlelow? Wondering how you're going to make it throughthe next to-the-death duel? Well, look no further thanthe incomparable Invigorator! You'll get a physical boostthat's second to none!

MIRACLE CUREWonder Drug (Hb85)+ Fortifier (Ch55)Location: HerbalistDescription: Just when you thought you'd seen allthere was to see! Here comes the Miracle Cure! Thisunbelievable elixir not only completely heals you, but italso temporarily increases the rate at which your bodyheals itself! Do miracles never cease?

REANIMATORCure All (Hb90) + Large Capacitor (El40)Location: Isle of Despair: Shade’s BeachDescription: [This schematic is printed on a strangesort of paper, and looks to be very old. The writing isfaded almost beyond recognition.] Experiments upon the life force..........regenerativechemical compounds...........unbelievableresults.......completely revived and functioningnormally.....advances....Vendigrothian science.....

ABBREVIATIONSHb = HerbologyCh = ChemistryEl = ElectricalEx = Explosives

GS = Gun SmithyMc = MechanicalSm = SmithyTh = Therapeutics

Page 56: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 55

Schematics

Chemistry (Learned)1. STRONG POISON (3 doses)Monroe’s Cleaner + Varham’s Aqua Vitae

2. CHARGES (5 charges)Electrolyte Solution + Metal Plates

3. ANIMAL SCENTBromide + Morning Star Perfume

4. CORROSIVE ACIDPete’s Carbolic Acid + Sulphur Pills

5. HALLUCINITEMushrooms + Varham’s Aqua Vitae

6. PARALYZERPotassium Chloride + Strong Poison

7. ANAESTHESIZERHallucinite + Bromide

Chemistry (Found)FORTIFIERWine + Varham’s Aqua Vitae (Ch10)Location: HerbalistDescription: Feeling down just before that all-importantto-the-death duel? Dozing just before the decisivebattle? Then look no further than the Fortifier! You cancreate this elixir to bring back your energy, and makeyou a more formidable opponent! Fascinating!

FUEL (5 charges)Wine + Brewer’s Yeast (Ch25)Location: HerbalistDescription: Today’s technologist is often in need of aquick and accessible source of fuel, and knowledge inchemistry makes this a reality. By using easily foundobjects as a bottle of Moone’s Fine Wine and commonbrewer’s yeast, an efficient fuel is created. [Warning:Personal consumption of fuel not recommended.]

MENTAL INHIBITORCorrosive Acid (Ch70) + Mind Marvel (Th85)Location: Black Mountain Clan (350,120)Description: Looking for an extra advantage againstthat inimical magick user? Look no further than theamazing Mental Inhibitor. You can create this insidiousweapon to dull the wizard's willpower! You'll have himrun through while he's still trying to remember even themost basic of spells!

NECROMIZERFortifier (Ch55) + Large Capacitor (El40)Location: Kerghan’s Lab, Stonecutter ClanDescription: Are you always the last man standing?Surrounded by the corpses of friends who just didn'tmake the grade? Well, with the astonishingNecromizer, you can put those comrades to good use!You can raise even the most mutilated of corpses tofight mindlessly by your side!

POTION OF PARALYSISMushrooms (Ch60) + Varham’s Aqua Vitae (Ch10)Location: Stonecutter Clan (424,306)Description: Oftentimes, death need not be the onlysolution, and the Potion of Paralysis was made with thisin mind! This lethal liquid will leave their bodiescompletely disabled while you choose their fate. Bemerciful, or save them for torture! Either way, you'vewon the day!

Hint!If you’ve got a character

with light armor, pick up aranged attack. You don’t

want to approach thenasties, but you do want to

be able to hurt them. Aranged damage spell, afirearm (with Firearms

skill) or a thrown weapon(with Throwing skill) keepsyou out of the action and

can still help take down theenemies.

Page 57: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Electrical (Learned)1. ELECTRIC LIGHTFilament + Lantern

2. CHARGED RINGCopper Ring + Capacitor

3. FLOW SPECKTROMETERCompass + Small Electrical Parts

4. SHOCKING STAFFLarge Capacitor + Staff

5. CHAPEAU OF MAGNETIC INVERSIONTop Hat + Electrical Coil

6. HEALING JACKETElectrical Harness + Leather Armour(To create a healing jacket that can be worn, the appro-priate sized Leather Armour must be used.)

7. TESLA RODTesla Coil + Shocking Staff

Electrical (Found)LEMON & POTATO CHARGESLemon (El1) + Potato (El1)Location: Ashbury: Scientician’s place, behind somecrates in a cornerDescription: Today's technologist needs to be flexible-oftentimes, we find ourselves away from the urbansprawl that affords us our wares! Worry no more! Bycombining the decidedly agrarian Lemon and Potato,you can produce a technological power solution fromthe fruit of the farmer's labor! Splendid!

CHARGED SWORDLarge Capacitor (El40) + Balanced Sword (Sm5)Location: Quality Smith, Dwarven SmithDescription: Looking for something to spice up the old,trusty sword? Look no further! Each hit of thiselectrical wonder brings forth a veritable fountain ofvoluminous voltage! Wonderful!

FLOW DISRUPTOR SHIELDElectrical Harness (El70) + Quality Iron ShieldLocation: InventorDescription: Only now have we discovered the magick-disrupting properties of electricity, and those propertiesare taken full advantage of in the Flow Disruptor! Thisincredible shield not only protects you from physicalattacks, but also interferes with spells thrown at it!Stupendous!

ELECTRO ARMORElectrical Harness (El70)+ Platemail (Sm10)Location: Quality SmithDescription: There a many deadly electrical weaponsavailable today, and the intelligent technologist mustarmor himself accordingly. Electro-Armor was createdwith this very thought in mind! There is no betterdefense against electrical onslaughts! And stylish aswell!(To create Electro Armor that can be worn, the appro-priate sized Platemail must be used. Regular is the sameas Medium in this case).

Explosives (Learned)1. MOLOTOV COCKTAILFuel + Rag

2. FLASH GRENADE (5 grenades)Magnesium + Wine

3. SMOKE GRENADE (5 grenades)Tom’s Fertilizer + CK Sugar

4. STUN GRENADE (4 grenades)Stearic Acid + Saltpeter

5. EXPLOSIVE GRENADE (3 grenades)Black Powder + Metal Can

6. FIRE OBSTRUCTION (3 charges)Liquid Soap + Kerosene

7. DYNAMITENitroglycerin + Saltpeter

56 primagames.com

Page 58: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 57

Schematics

Explosives (Found)CONCUSSION GRENADEExplosive Grenade (Ex60) + Sheet Metal (Sm40)Location: Black MarketDescription: Looking to do some real damage to thosepesky Ogres? Then the Concussion Grenade is justwhat you're looking for! This Frag Grenade wascreated for the technologist who just needs that extrabit of assurance. They won't be getting up after thisone rips them to tatters! Outstanding!

DETONATORSmall Electrical Parts (El30) + Clock Parts (Mc80)Location: Gun SmithDescription: [Only for use with Plastique.] Directions:Place Plastique upon object you wish to destroy. Runfrom Plastique as quickly as possible. Lower protectiveeyewear. Use Detonator. Observe results.

ELECTROCUTION GRENADE (3 grenades)Flash Grenade (Ex15) + Large Capacitor (El40)Location: Black Market, Gun SmithDescription: Unfortunately, some creatures are wellfortified against the raw force of a standard explosivegrenade. For those special occasions, there is theElectrocution Grenade! You can surprise them with anelectrical explosion that should leave them wilted andwhimpering!

FLAME THROWERFire Obstruction (Ex45) + Repeater Rifle (GS50)Location: Gun SmithDescription: Finding that your trusty old revolver justisn't making the grade against those pesky undeadwarriors? Well, the Flame Thrower is just what you'vebeen waiting for! This pyrotechnic wonder ignites anincomparable inferno that consumes everything,undead or otherwise!

GRENADE LAUNCHERElephant Gun (GS80) + Explosive Grenade (Ex60)Location: Gun SmithDescription: Sometimes, subtlety isn't going to get thejob done. For those times, there is the GrenadeLauncher! This ferocious firearm launches explosiveprojectiles at your enemies! Need we describe theresult? Wonderful!

HALLUCINATION GRENADE (3 grenades)Smoke Grenade (Ex20) + Hallucinite (Ch85)Location: Gun SmithDescription: Fear is always your greatest ally. And withthe Hallucination Grenade, you can be assured that it isyour most explosive one as well! Upon detonation, thisweapon throws your nemesis into a nasty nightmare!Leave him whimpering or put him out of his misery! It'sup to you!

KNOCK OUT GAS (3 grenades)Stun Grenade (Ex30) + Sleep AidLocation: Gun SmithDescription: Many technologists have enjoyed thepowerful effects of the Stun Grenade, and now it'sgone one step further! Ladies and gentlemen, beholdthe ineffable Knock Out Gas! This weapon renderseveryone within its range of influence completelyunconscious! Unbelievable, but true!

MUSTARD GAS GRENADEExplosive Grenade (Ex60) + Corrosive Acid (Ch70)Location: Gun SmithDescription: Newly developed by the brilliant scientificminds of our age, the Mustard Gas Grenade demor-alizes one's opponents by burning the very membranesfrom their lungs! You'll have no trouble dispatchingthose maniacal mages as they lie suffocating! Absolutelyfascinating!

PARALYSIS GRENADEStun Grenade (Ex30) + Strong Poison (Ch75)Location: Gun SmithDescription: Oftentimes, death need not be the onlysolution, and the Paralysis Grenade was made with thisin mind! The Paralysis Grenade will leave their bodiescompletely disabled while you choose their fate. Bemerciful, or save them for torture! Either way, you'vewon the day!

PLASTIQUEDynamite (Ex85) + Electrolyte Solution (Ch15)Location: Gun SmithDescription: [Only for use with Plastique.] Directions:Place Plastique upon object you wish to destroy. Runfrom Plastique as quickly as possible. Lower protectiveeyewear. Use Detonator. Observe results.

PYROTECHNIC BOWFire Obstruction (Ex45) + Compound Bow (Mc20)Location: Black Mountain Clan down two floorsDescription: Plain old wooden arrows just not gettingthe job done? Well, we've just the solution! Theamazing Pyrotechnic Bow shoots flaming arrows, whichnot only cause more bodily harm, but are also perfectfor setting fire to that orcish village you've beendespising for so long! Unbelievable!

TIME BOMBDynamite (Ex85) + Clock Parts (Mc80)Location: Gun SmithDescription: Worried about losing a limb or twobecause of a fast fuse? Such worries are a thing of thepast! With the Time Bomb, you can be a comfortabledistance away before that fatal explosion! You canwatch the destruction in comfort and safety! Genius!

Page 59: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Gun Smithy (Learned)1. HAND CRAFTED FLINTLOCKBroken Flintlock Pistol + Small Metal Tube

2. FINE REVOLVERRevolver Parts + Revolver Chamber

3. REPEATER RIFLEHunting Rifle + Revolver Chamber

4. HUSHED REVOLVERFine Revolver + Engine Muffler

5. LOOKING-GLASS RIFLEMarksman’s Rifle + Looking Glass

6. HAND CANNONClarington Rifle + Fancy Pistol

7. ELEPHANT GUNHunting Rifle + Large Pipe

Gun Smithy (Found)ACID GUNRepeater Rifle (GS50) + Corrosive Acid (Ch70)Location: Gun SmithDescription: Is throwing that acid getting you uncom-fortably close to your fearsome opponent? You can fireacidic ammunition at the most vicious nemesis withouthaving to worry about anything but the smell! Marvelous!

BLADE LAUNCHERElephant Gun (GS80) + Fine Steel DaggerLocation: Quality Smith, Dwarven SmithDescription: Whether it be a Wyvern's hide or awarrior's armor, there are some things a bullet justwon't puncture. The Blade Launcher gets around theproblem by using bigger ammunition.

BRONWYCK’S GUNAncient Gun Chassis (GS40) + Mithril OreLocation: Isle of Despair: Shade’s BeachDescription: [This schematic is old and faded.]Bronwyck's..... powerful chassis..... Unparalleled design....chemical properties of mithril...... violent reactions.....controlled destruction..... gunsmiths of Vendigroth...

ACCELERATOR GUNRepeater Rifle (GS50) + Electrical Coil (El53)Location: Gun SmithDescription: Speed often equates to power, clearly illus-trated by the Charged Accelerator Gun. This amazingweapon fires ammunition further, and with moredestructive power than any weapon to date!

DROCH’S WARBRINGERLarge Bore Vendigrothian Rifle (GS70) +

Ancient (Vendigrothian) Gun Chassis (GS40)Location: Vendigroth RuinsDescription:[The writing on this schematic is faded,barely legible.]......deadly beyond compare.....FeraminDroch, master of gunsmithy has created......powerbeyond even the.......handle with care.....

HIGH VELOCITY PISTOLAccelerator Gun (GS48) + Fancy Pistol (GS40)Location: Gun SmithDescription: Speed is power, and nothing shows this betterthan the incredible High Velocity Pistol! This marvelousfirearm accelerates its ammunition to unbelievable speeds,doing considerably more damage upon impact! Neverbefore has so much power come in such a small package!

LONG RANGE PISTOLLooking-Glass Rifle (GS70) + Gun Chassis (GS10)Location: Gun SmithDescription: In the past, snipers were forced to relyupon bulky rifles in order to ply their trade. With theLong Range Pistol, the itinerant assassin can still fire atlong range with the comfort of a hand-held pistol!

MECHANIZED GUNAuto-Loading Chamber (GS85) + Repeater Rifle (GS50)Location: Gun SmithDescription: Modern day weaponry has reached theproverbial pinnacle! This technological terror will raindown a barrage of bullets on your enemies! Fantastic!

PYROTECHNIC GUNLong Range Pistol (GS40) + Magnesium (Ex20)Location: Gun SmithDescription: Research has shown that super-heatedbullets do much more damage than conventionalammunition. By showering your opponent with thesetiny infernos, they suffer both the impact and thesubsequent burns!

SCHRECK’S PISTOLHand Cannon (GS85) + Auto Loading Chamber (GS85)Location: Tarant: Bates’ Warehouse in a file cabinetDescription: If one is good, then six must be better! WithSchreck's Multi-Barreled Pistol, you'll never lose thatbattle for lack of bullets flying. With its unique multi-firebarrel, this technological wonder fire six bullets at once!

TRANQUILIZER GUNAnaesthisizer (Ch75) + Marksman Rifle (GS52)Location: Gun SmithDescription: A sleeping guard attracts less attentionthan one with an entrance wound. This fortuitous littlefirearm renders the victim unconscious without theunavoidable mess of conventional firearms! They'll bedreaming instead of screaming!

58 primagames.com

Page 60: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 59

Schematics

Mechanical (Learned)1. SPIKE TRAP (3 traps)Railroad Spike + Large Spring

2. TRAP SPRINGER (3 springers)Metal Casing + Small Spring

3. AUTO SKELETON KEYLock Picks + Small Spring

4. EYE GEARPocket Watch Parts + Eye Glasses

5. BEAR TRAP (3 traps)Metal Clamp + Large Spring

6. CLOCKWORK DECOY (2 decoys)Clock Parts + Small Spring

7. MECHANIZED ARACHNIDSmall Steam Engine + Large Gears

Mechanical (Found)AUTOMATONMechanized Arachnid (Mc100) + Elite Plate Mail (Sm20)Location: Ashbury: Inventor’s BasementDescription: The future has arrived! The greatest mindsin the Mechanical discipline have collaborated to createthe most unbelievable and unparalleled technologicalcreation of all time. All hail the the Automaton! Witheven more armor and power than the MechanizedArachnid, this bipedal behemoth is the ultimatedestructive force!

COMPOUND BOWBoat Rigging (Mc22) + Long BowLocation: Quality Smith, Dwarven SmithDescription: Even the most tried and true of our tradi-tional weapons can use a little technologicalimprovement! With the new Compound Bow, you canfire with just as much power and accuracy as the finestelven hunting bows, and with only a fraction of thenecessary arm strength! Remarkable!

ENVENOMED BOWCompound Bow + Strong PoisonLocation: Quality Smith, Dwarven SmithDescription: Unfortunately, we cannot always rely onaccuracy when in combat. For those with a blurry eyeor an unsteady hand, there is the Envenomed Bow. Bycoating the tips of its arrows with poison upon release,the Envenomed Bow allows the clumsy technologist amargin of error unknown until now! Amazing!

EXPLOSIVE DECOYClockwork Decoy (Mc70) + Explosive Grenade (Ex60)Location: InventorDescription: A diversion is good, but a deadly diversionis even better! Behold the Explosive Decoy! Theywon't stay curious for long!

GOGGLED HELMETEye Gear (Mc85) + Helmet of Vision (Sm10)Location: InventorDescription: Find yourself needing increased perceptivepowers? Your prayers have been answered! Theincredible Goggled Helmet will increase yourperception beyond what anyone thought previouslypossible! Absolutely flabbergasting!

MACHINED PLATE MAILMinute Steam Works (Mc85) + Elite Plate Mail (Sm20)Location: Wheel Clan: Dredge area (129,131)Description: Behold the ultimate in armors-MachinedPlatemail. This technological miracle increases thewearer's strength and resistance to most kinds ofdamage. This armor is a weapon in itself!

MEDICAL ARACHNIDMechanized Arachnid (Mc100) + Wonder Drug (Hb85)Location: InventorDescription: In need of a technological ally with thehealing power of the greatest Tullan mages? Look nofurther than the Medical Arachnid. You get a caringcompanion without the inevitable fuss and bother of asniveling mage! Staying healthy has never been easier,or more enjoyable!

MECHANIZED ARACHNID (POISON)(In updated version only) Mechanized Arachnid (Mc100) + Strong Poison (Ch75)Location: InventorDescription: This fast-acting poison weapon not onlyweakens opponents, but also does so faster than mostpoisons available today! With added armor strength fordurability and improved hydraulics for increased speed,the Poison Arachnid is a must for today's technologist!

Hint!Potential followers have

different types of skills. It’susually better to construct abalanced party with various

skillsets that can handleany emergency.

Page 61: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Smithy (Learned)1. PURE OREIron Ore + Steel

2. BALANCED SWORDPure Ore + Fine Hilt and Guard

3. FEATHERWEIGHT AXEDwarven Ore + Oak Axe Handle

4. DWARVEN GAUNTLETSSheet Metal + Leather Gloves

5. HELMET OF VISIONGreat Helm + Leather Straps

6. FEATHER-WEIGHT CHAINMAILLeather Armor + Spool of Heavy Wire(To create Feather-Weight Chainmail that can be worn,the appropriate sized Leather Armour must be used.)

7. ELITE PLATE MAILRefined Dwarven Steel + Feather-Weight Chainmail

Smithy (Found)ENVENOMED AXEFeather-Weight Axe (Sm20) + Strong Poison (Ch75)Location: Quality SmithDescription: Is the old faithful axe on its last leg? Thenthe Envenomed Axe is just the thing you need! Thisweapon is reliable in close combat, and makes sure theystay down even from the most negligible of fleshwounds!

ENVENOMED SWORDBalanced Sword (Sm5) + Strong Poison (Ch75)Location: Quality Smith, Dwarven SmithDescription: Being a master swordsman means not onlyknowing how to use your weapon, but also knowingwhat weapon to use. For the wily warrior there is theEnvenomed Sword! This fine sword ensures that everyswing is a potentially fatal one! You can never be toosure!

IRON CLAN KEYHeartstone + Mithril OreLocation: Wheel Clan: Erick Obsidian’s QuestDescription: (The writing on this schematic is faded,barely legible.) Search ye.....Place of Iron...where liesthe Stone......Voices......Book of Truth......of glass thatopens......beyond belief......power, such power......

MINER’S HELMETHelmet of Vision (Sm10) + Electric Light (El20)Location: Quality Smith, Dwarven SmithDescription: Ever wonder how dwarves see so well intheir caverns? Wonder no more! This authenticdwarven Miner's Helmet will have you seeing in thosedark caverns like the most experienced dwarvensappers! And it's comfortable too!

PYROTECHNIC AXEFeather-Weight Axe (Sm20) + FuelLocation: Quality Smith, Dwarven SmithDescription: Forget those uncontrollable FireElementals that are always attacking you instead ofyour enemies! With the Pyrotechnic Axe, you canleave behind your magickal miseries and become a fierygod of the inferno all by yourself! Amazing!

RIFLED CANNONPure Ore (Sm20) + Accelerator Gun (GS48)Location: Gun SmithDescription: How many of us have seen ourammunition bounce off a particularly stout piece ofarmor? You'll never see that again with the RifledCannon! This ferocious firearm fires a special, armor-piercing bullet that will have them falling like tenpinsbefore their swords are even drawn!

VENDIGROTHIAN WAR GAUNTLETSGauntlets (Sm5) + Vendigrothian Sheet Metal (Sm90)Location: Vendigroth RuinsDescription: (The writing on this schematic is faded,barely legible.)....engineering....battle-tested andfierce......lethal in most cases......unmatched craft-manship........

WHEEL CLAN SPECTACLESEye Glasses + Kathorn CrystalLocation: Isle of Despair: Thorvald’s ChestDescription: The Wheel cannot be found,With the eyes of your birth.But only with those of crystal,With sight born of the earth.

60 primagames.com

Page 62: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 61

Schematics

Therapeutics (Learned)1. POTION OF PERSUASION (3 doses)Migraine Cure + Thermometer

2. ELIXIR OF PHYSICAL PROWESS (3 doses)Famous Blood Pills + Spirit of Camphor

3. LIQUID OF AWARENESS (3)Migraine Cure + Doolittle’s Glyceride

4. TONIC OF INCREASED REFLEXES (3 doses)Tincture of Arnica + Rheumatism Cure

5. MIND MARVELNerve Pills + Elixir of Persuasion

6. ENERGIZERQuinine + Potion of Physical Prowess

7. REVITALIZERMind Marvel + Energizer

Therapeutics (Found)BRAIN BUILDERMind Marvel (Th85) + Pete’s Carbolic Acid (Ch45)Location: Wheel Clan: Mines (322,105)Description: Have you realized that your combat skillsjust aren't taking you as far as you'd hoped? Wishingyou would have hit the books a little harder? No worry!With the Brain Builder, you can have that grey matterfor the small price of your physical prowess! Wonderful!

BULLETS (10 bullets)Saltpeter (Ex5) + Charcoal (Ex2)Location: Gun SmithDescription: With the recent advances in the field ofGunsmithing, it only follows that similar steps forwardare necessary in ammunition and explosives. This betterbullet can be manufactured quickly and inexpensively,and is effectively used in both pistols and rifles.

ELIXIR OF HYPNOTIC SUGGESTIONPotion of Persuasion (Th56) + Hallucinite (Ch85)Location: Tarant: Sewers (78,188)Description: Science has finally unlocked the deepestsecrets of the mind! With the Elixir of HypnoticSuggestion, you can easily control both friend and foealike with only the sound of your voice! They'll becompletely unable to resist your commands! Utterlyfantastic!

MUSCLE MAKERElixir of Physical Prowess (Th78) + BatteryLocation: Stonecutter ClanDescription: Got the brains, but need the brawn? Lookno further than the amazing Muscle Maker! You canuse this elixir to make you an instant bodily behemothwhile shedding some of that needless intellect as well!Absolutely brilliant!

VIVIFIERElixir of Physical Prowess (Th78) +

Unknown Chemical Compound (Ch85)Location: HerbalistDescription: (The writing on this schematic is faded,barely legible.).....regenerative capabilities beyond eventhe most........all physical and mental character-istics.......subjects were faster, stronger, smarter andmore.....

Hint!Party members can

sometimes get lost intunnels with lots of adver-saries. You can also end upfacing a tough enemy withhalf of your party farther

down the hall beating on arat. Try telling your party

(or some of it) to wait, thenrunning forward to attract

the enemy and makingthem follow you back to the

party. This helps toconcentrate firepower

where you want it.

Page 63: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

62 primagames.com

SPELLSYou don’t have to be magickally inclined to cast spells in Arcanum, but the more spellsyou cast, the more magickally inclined you’re going to be. It’s not a bad career to choose;there are some devastatingly powerful things you can do, easily equal to a good sword armor building your own implements of destruction.

Damage and healing spells scale their effect by the caster’s Magickal Aptitude. So do mostif not all Armour class (etc.) improving spells such as Shield of Force. So for a spell suchas Bolt of Lightning, which does 20-70 points of electrical damage, it will do 70 points forsomeone with a Magickal Aptitude of 100%, and 45 points for someone with a 50%.

There are 16 colleges of magick, each specializing in certain types of spells. For eachcollege, there are five different spells available. More advanced spells require that youhave more Willpower. You don’t apprentice with anyone, and you don’t need to find anExpert to teach you how to do anything. Just live and learn and do the magick, and whenyou’ve achieved the 5th rank in a college you’ll be eligible to go to Tulla and apply forMastery. You can only be a master in one college, but in the field in which you’re aMaster, you’ll be able to cast more powerful spells while using fewer Fatigue points.

Spell Colleges and Spell Order1 2 3 4 5

(Min. Level 1) (Min. Level 1) (Min. Level 5) (Min. Level 10) (Min. Level 15)

Conveyance Disarm Unlocking Cantrip Unseen Force Spatial Distortion Teleportation

Divination Sense Align. See Contents Read Aura Sense Hidden Divine Magick

Element (Air) Vitality of Air Poison Vapours Call Winds Body of Air Air Elemental

Element (Earth) Str. of Earth Stone Throw Wall of Stone Body of Stone Earth Elemental

Element (Fire) Agility of Fire Wall of Fire Fireflash Body of Fire Fire Elemental

Element (Water) Purity of Water Call Fog Squall of Ice Body of Water Water Elemental

Force Sh. of Protection Jolt Wall of Force Bolt of Lightning Disintegrate

Mental Charm Stun Stupefy Nightmare Dominate Will

Meta Resist Magick Disperse Magick Dweomer Shield Bonds of Magick Reflection Shield

Morph Hardened Hands Weaken Shrink Flesh to Stone Polymorph

Nature Charm Beast Entangle Control Beast Succour Beast Regenerate

Necro (Black) Harm Conjure Spirit Summon Undead Create Undead Quench Life

Necro (White) Minor Healing Halt poison Major Healing Sanctuary Resurrect

Phantasm Illuminate Flash Blur Sight Phantasmal Fiend Invisibility

Summoning Plague of Insects Orcish Champion Guardian Ogre Hellgate Familiar

Temporal Magelock Congeal Time Hasten Stasis Tempus Fugit

Page 64: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 63

Spells

ConveyanceThe college of Conveyance holds spellsthat deal with motion and transportation.

DISARMMin. WP Level 6

Cost 5

Resisted by Dexterity

Effect Target’s weapon will be knocked out of its hands(if the target fails to save against Dexterity)

UNLOCKING CANTRIPMin. WP Level 9

Cost 10

Effect The target is unlocked (but not opened) if yourMagickal Aptitude exceeds the lock’s difficulty rating.Obviously, this spell is only effective on locked doorsand chests. Also, unlike the Pick Locks skill, this spell isvery loud and attracts the attention (and perhapshostility) of nearby creatures.

UNSEEN FORCEMin. WP Level 12

Cost 15

Effect Can only target monsters or people. The target ispushed back several squares, directly away from thecaster. If a solid object is encountered, such as a wall ortree, then the target will stop prematurely and a smallamount of damage may be inflicted.

SPATIAL DISTORTIONMin. WP Level 15

Cost 25

Effect The caster is magickally transported to anyempty tile (of the caster’s choosing) within sight. It willnot take the target through walls or closed doors.

TELEPORTATIONMin. WP Level 18

Cost 50

Effect Brings up the World Map interface. You can clickon any known location and your party will be trans-ported there instantly.

Spell StatisticsBelow, each spell is listed along with the Minimum Willpower (WP) Level required tocast the spell, the Cost in Fatigue and the Effect. (No matter what the spell is, theminimum Intelligence required is 5.)

Many spells must be maintained: you’ll spend a certain amount of Fatigue Points everyfew seconds to keep it active. (To deactivate an active spell, click on its icon on theMaintenance Bar.) The amount of Fatigue it burns is listed in the Maintain line. Forexample, Sense Alignment (p. 64) costs 1pt/10sec, meaning that every 10 seconds youlose 1 Fatigue Point.

Some spells can be Resisted By the target if it has the appropriate stat at a high enoughlevel and makes a “saving throw.” In other words, if the appropriate stat is high enough, thetarget gets to “roll the dice” to see if the spell affects it or not.

Page 65: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

DivinationThe college of Divination concerns itselfwith the gathering of knowledge throughmagickal means.

SENSE ALIGNMENTMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Reveals the alignment of any creature. If thecaster examines the creature while this spell ismaintained, its alignment is revealed in the creature’sdescription in the Message Window.

SEE CONTENTSMin. WP Level 9

Cost 10

Effect Shows the caster the contents of a targetcontainer.

READ AURAMin. WP Level 12

Cost 15

Effect Reveals the underlying attributes of the targetcreature.

SENSE HIDDENMin. WP Level 15

Cost 25

Maintain 5pts/10sec

Effect Reveals all invisible creatures and objects in thevicinity of the caster. They will appear as translucentimages. It will also impart a rank of 5 in Spot Traps tothe caster.

DIVINE MAGICKMin. WP Level 18

Cost 30

Effect Determines all of the magickal properties of oneitem in the caster’s inventory. The caster must selectthe item using a special cursor that appears after castingthe spell.

Elemental (Air)The College of Air holds the spells thatmanipulate the first elemental material,that of air and wind.

VITALITY OF AIRMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Raises the target creature’s Constitution by 4.

POISON VAPOURSMin. WP Level 9

Cost 10

Maintain 5pts/10sec

Area of Effect 3x3 tiles (target tile in center)

Damage 15-50 Poison, 2-8 Magick

Resisted by Constitution

Effect Creates a large cloud of caustic gas centered onthe target tile. Any creature within the cloud must saveor take damage, which can be reduced by poisonresistance. If a creature remains in the cloud, he mustrepeat his save every few seconds or suffer repeateddamage.

CALL WINDSMin. WP Level 12

Cost 15

Radius 30 feet

Damage 30-50

Resisted by Constitution-5

Effect Creates a gust of wind, centered on the casterand blowing away from the caster in all directions. Anyitem that weighs less than 5 pounds will blow awayfrom the caster. Any creature must save or be blownback several squares and take damage if striking a solidobject.

64 primagames.com

Page 66: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 65

Spells

BODY OF AIRMin. WP Level 15

Cost 25

Maintain 2pts/10sec

Effect Transforms the target’s body into air, making himtranslucent. The target’s Speed is raised by 10. The spellallows the target to float, which is convenient forfloating over traps. The target is still susceptible to traps.

CALL AIR ELEMENTALMin. WP Level 18

Cost 50

Maintain 5pts/10sec

Effect Summons an Air Elemental, who will appear inthe target tile and immediately attack the caster’senemies. The elemental will remain until killed or untilthe spell is canceled.

Elemental (Earth)The College of Earth holds the spells thatmanipulate the second elemental material,that of earth and stone.

STRENGTH OF EARTHMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Raises the Strength of the target creature by 4.

STONE THROWMin. WP Level 9

Cost 10

Damage 1-50

Resisted by Constitution -5

Effect Creates a stone missile that unerringly travelsfrom the caster to the target and inflicts damage. Themissile disappears after impact.

WALL OF STONEMin. WP Level 12

Cost 15

Maintain 1pt/10sec

Area of Effect 5 tiles across

Effect Creates a block of stone in the empty tileindicated by the caster. The stone wall lasts until it iscancelled.

BODY OF STONEMin. WP Level 15

Cost 25

Maintain 2pts/10sec

Damage 50 pts

Effect Transforms the target’s body into stone, impartinga Damage Resistance of 50%. The target’s Speed isreduced by 5 points, but an unarmed attack by the targetdoes 50 points of damage to his opponent.

CALL EARTH ELEMENTALMin. WP Level 18

Cost 50

Maintain 5pts/10sec

Effect Summons an Earth Elemental, who will appearin the target tile and immediately attack the caster’senemies. The elemental will remain until killed or untilthe spell is canceled.

Hint!Occasionally use the space

bar to toggle back and forthbetween turn-based and real-time combat modes. You mayfind that while turn-based ismuch more comfortable at

lower levels, real-time is theonly way to go for more

advanced combat, or vice versa.

Page 67: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Elemental (Fire)The College of Fire holds the spells thatmanipulate the third elemental material,that of fire and heat.

AGILITY OF FIREMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Raises the Dexterity of the target creature by 4.

WALL OF FIREMin. WP Level 9

Cost 10

Maintain 1pt/10sec

Radius 5 tiles

Damage 1-4

1-5 Fire

Effect Creates a wall of fire across the specified emptytile. Any creature passing through the wall takes firedamage. The fire wall lasts until it is cancelled or interrupted.

FIREFLASHMin. WP Level 12

Cost 15

Damage 15-45 Fire

Resisted by Constitution -5

Effect Creates a ball of superheated plasma, whichstreaks from the caster’s hand to the specified tile andexplodes. Any creature in that tile or the surroundingtiles will take fire damage from the resulting explosion.A successful save will halve the inflicted damage.

BODY OF FIREMin. WP Level 15

Cost 25

Maintain 10pts/10sec

Damage 15 Fire (with Melee attack)

5 Fire (when struck)

Effect Immolates the target creature, who gains extrafire resistance and will do extra points of fire damagewith any unarmed attack. Further, any creature strikingthe target with an unarmed attack or a melee weaponwill take a few hit points of fire damage as well.

CALL FIRE ELEMENTALMin. WP Level 18

Cost 50

Maintain 5pts/10sec

Effect Summons a Fire Elemental, who will appear inthe target tile and immediately attack the caster’senemies. The elemental will remain until killed or untilthe spell is canceled.

Elemental (Water)The College of Water holds the spells thatmanipulate the fourth elemental material,that of water and ice.

PURITY OF WATERMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Raises the Beauty of the target creature by 4.

CALL FOGMin. WP Level 9

Cost 10

Area of Effect 3x3 tiles (target tile in center)

Maintain 1pt/10sec

Effect Creates a billowing mist, centered on the targettile. Vision is reduced to zero within the mist, and noline of sight is possible through it.

SQUALL OF ICEMin. WP Level 12

Cost 15

Area of Effect 3x3 tiles (target tile in center)

Maintain 5pts/10sec

Damage (initial) 3-12 / (maintain) 2-6 every few seconds

Resisted by Constitution -5

Effect Creates a storm of ice and sleet centered on thetarget tile. Any creature within the storm must save ortake damage. If a creature remains in the storm, hemust repeat his save every few seconds or sufferrepeated damage.

66 primagames.com

Page 68: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 67

Spells

BODY OF WATERMin. WP Level 15

Cost 25

Maintain 2pts/10sec

Damage 15 Fatigue to target(with melee attack)

Effect Liquifies the target creature, making himtranslucent. The target’s Speed is reduced by 5. Thetarget cannot start combat and is difficult to injure bynormal damage while under the influence of this spellFire spells have no effect.

CALL WATER ELEMENTALMin. WP Level 18

Cost 50

Maintain 5pts/10sec

Effect Summons a Water Elemental, who will appear inthe target tile and immediately attack the caster’senemies. The elemental will remain until killed or untilthe spell is canceled.

ForceThe College of Force contains spells thatmanipulate and direct pure energy.

SHIELD OF PROTECTIONMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Creates a deflective energy screen about thetarget, increasing its Armor Class and damage, fire andelectrical resistances . Cumulative applications of thisspell have no effect.

JOLTMin. WP Level 9

Cost 10

Damage 2-25 Electrical

Resisted by Constitution -10

Effect A surge of electricity will flow from the casterinto all adjacent tiles, causing electrical damage toenemies. A successful save will halve this damage.

WALL OF FORCEMin. WP Level 12

Cost 15

Maintain 2pts/10sec

Effect Creates a shimmering wall of force in thespecified empty square. This wall is impassable untilcancelled or interrupted.

BOLT OF LIGHTNINGMin. WP Level 15

Cost 25

Damage 20-70 Electrical

Resisted by Constitution -5

Effect Creates a bolt of lightning fromthe caster to the specified tile or target. Any creaturestruck by the bolt will be subjected to electricaldamage, or half that damage if a saving throw issuccessful.

DISINTEGRATEMin. WP Level 18

Cost 50

Damage 30,000 Electrical

Resisted by Constitution -5

Effect Eliminates the binding force between atoms,reducing the target to its constituent particles anddispersing them. If the target is a creature, a successfulsaving throw will avoid this fate. Otherwise, thecreature and its inventory are utterly destroyed, andresurrection is not possible.

Hint!If you’re using magick,

consider putting points intoConstitution. That’s what

makes Fatigue pointsregenerate faster, and as amagick user you’ll need as

much as you can get.

Page 69: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

MentalThe Mental College contains spells thatinfluence and control the minds of theirtargets. Obviously, these spells have noeffect on creatures that are mindless, suchas zombies and other undead.

CHARMMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Resisted by Willpower -5

Effect Increases the target’s reaction to the caster.When the spell wears off in a few minutes, the targetwill have a reduced reaction towards the caster. Thisspell has no effect in combat or on player characters.

STUNMin. WP Level 9

Cost 10

Resisted by Willpower -5

Effect Stuns the target for a few seconds, if a save isnot made. During this time, the target is dazed andcannot move or attack.

DRAIN WILLMin. WP Level 12

Cost 15

Maintain 1pt/10sec

Resisted by Willpower -5

Effect Causes the target creature’s Willpower to dropby half while the spell is maintained, if a saving throw isnot made.

NIGHTMAREMin. WP Level 15

Cost 20

Maintain 6pts/10sec

Resisted by Willpower -5

Effect Causes all creatures within the vicinity of thecaster to save or flee in terror. These fleeing creatureswill move as far from the caster as possible.

DOMINATE WILLMin. WP Level 18

Cost (initial) 25 / (maintain) 6 every 10 seconds

Resisted by Willpower -5

Effect Places the mind of the target under the controlof the caster, unless a saving throw is made. Thecreature will follow the caster as long as the spell ismaintained (regardless of the caster’s Charisma), and incombat, it will attack the caster’s enemies. While thespell is maintained, the creature will also act as ifCharmed by the caster, with the same negative reactioneffect when the spell is removed.

MetaThe Meta College contains spells thataffect other spells.

RESIST MAGICKMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Increases the target’s magick resistance.

DISPERSE MAGICKMin. WP Level 9

Cost 10

Effect Cancels existing spell effects on the target. If thetarget is a creature or magickally treated object (such asa door with Magelock on it), all spells being maintainedon the target are canceled.

DWEOMER SHIELDMin. WP Level 12

Cost 15

Maintain 5pts/10sec

Effect Prevents magick from operating on the target. Itautomatically cancels any existing spells on the target,as per a Disperse Magick.

68 primagames.com

Page 70: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 69

Spells

BONDS OF MAGICKMin. WP Level 15

Cost 35

Maintain 5pts/10sec

Effect Prevents the target from casting any spells. Inaddition, magick item spells will not function for thetarget while this spell is maintained.

REFLECTION SHIELDMin. WP Level 18

Cost 30

Maintain 5pt/10sec

Effect Creates a protective field and any spell iscompletely reflected back to the caster, exactly as if thetarget had thrown the spell on the caster. The act ofreflecting a spell causes the shield to drain more fatigue.

MorphThe Morph College contains spells thatchange the substance of the target.

HARDENED HANDSMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Damage 2 (with unarmed attack)

Effect Makes the hands of the target creature do moredamage.

WEAKENMin. WP Level 9

Cost 15

Maintain 2pts/10sec

Resisted by Constitution -5

Effect Weakens the substance of the target, reducingits damage resistance for the duration of the spell, andlowering its Strength. If the target is a creature, asuccessful save will negate the spell.

SHRINKMin. WP Level 12

Cost 20

Maintain 2pts/10sec

Resisted by Constitution -5

Effect Reduces a creature to half its size. While shrunk,it moves half as fast and does only half damage withany physical attack, and has a lowered Strength. Thisspell has no effect on inanimate objects.

FLESH TO STONEMin. WP Level 15

Cost 20

Duration 10sec

Resisted by Constitution -5

Effect Converts flesh to stone. When cast on acreature, it will turn that creature to stone unless asuccessful save is made. A petrified creature gains a100% resistance to damage, fire and electricity, butcannot move, attack, talk or do anything else until thespell is canceled.

POLYMORPHMin. WP Level 18

Cost 30

Maintain 5pts/10sec

Resisted by Constitution -5

Effect Transforms the target creature into a smallinnocuous creature, such as a bunny rabbit or a sheep,for as long as the spell is maintained. The creature canmove normally and retains its original stats, but itcannot talk, attack, or throw spells. This spell has noeffect on inanimate objects.

Hint!Always check the

rubbish bins for componentsyou might need for schematics.You can often find that other

people’s trash is your nextweapon.

Page 71: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

NatureThe College of Nature contains spells thatcontrol plants, animals, and natural forces.

CHARM BEASTMin. WP Level 6

Cost 8

Resisted by Willpower -5

Effect Similar to Charm, but it only affects animals.Every animal in the vicinity will gain a Good reaction tothe player. If in combat, the target animal will cease toattack the caster, although subsequent hostile actionsmay precipitate a new attack.

ENTANGLEMin. WP Level 9

Cost 5

Maintain 2pt/10sec

Effect Imbues a patch of vegetation with motion; thetarget creature is then incapable of walking, and isslowed down (Speed at -5) as the plants attempt tograsp and hold them. Prevents targets from walkingmore than a few feet away, although they can stillattack.

CONTROL BEASTMin. WP Level 12

Cost 15

Maintain 2pts/10sec

Resisted by Willpower -5

Effect Similar to Dominate Will, as this spell places themind of the animal under the control of the caster,unless a saving throw is made. The creature will followthe caster (regardless of the maximum followersallowed by the caster’s Charisma), and in combat, it willattack the caster’s enemies.

SUCCOUR BEASTMin. WP Level 15

Cost 20

Maintain 4pts/10sec

Effect Summons an animal, which will appear in thetarget tile and immediately attack the caster’s enemies.The animal will remain until killed or until the spell iscanceled. the critter summoned is more powerful basedon the caster’s magickal aptitude.

REGENERATEMin. WP Level 18

Cost 25

Maintain 5pts/10sec

Effect Causes all party members to heal faster for aslong as it is maintained.

Necromantic (Black)The Black Necromantic College containsspells that negatively affect the life forceof a creature.

HARMMin. WP Level 6

Cost 5

Damage 3-40

Effect Causes damage to a targeted creature.

CONJURE SPIRITMin. WP Level 9

Cost 10

Maintain 3pts/10sec

Effect Allows the caster to speak with the spirit of thetarget corpse upon which it is cast. If cast upon a deadNPC, the caster can often learn secrets which wouldnot be otherwise revealed.

SUMMON UNDEADMin. WP Level 12

Cost 15

Maintain 2pts/10sec

Effect Summons an Undead creature that will fight forthe caster. The creature summoned is more powerfulthe higher the caster’s magickal aptitude.

70 primagames.com

Page 72: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 71

Spells

CREATE UNDEADMin. WP Level 15

Cost 20

Maintain 3pts/10sec

Effect Animates the target corpse, which will followthe caster (regardless of the maximum followersallowed by the caster’s Charisma), and in combat, it willattack the caster’s enemies.

QUENCH LIFEMin. WP Level 18

Cost 50

Damage 50-100

Resisted by Constitution -5

Effect Does a large amount of damage to the targetcreature, unless it successfully saves. This spell has noeffect upon undead.

Necromantic (White)The White Necromantic College containsspells that positively affect the life force ofa creature.

MINOR HEALINGMin. WP Level 6

Cost 5

Healing 5-30

Effect Heals a small amount of damage on the target.

HALT POISONMin. WP Level 9

Cost 8

Effect Reduces the Poison Factor of the target

MAJOR HEALINGMin. WP Level 12

Cost 20

Healing 40-80

Effect Heals a great deal of damage on the target.

SANCTUARYMin. WP Level 15

Cost 15

Maintain 5pts/10sec

Effect Makes undead not normally “aggressive”towards the caster However, they will still fight back ifthe caster attacks themf.

RESURRECTMin. WP Level 18

Cost 50

Effect Returns the target creature to life, with full hitpoints and a poison level of zero.

Hint!No matter how powerful

a fighter you are, it’s perfectlyacceptable (and often wise) toback away from a fight whenyour Health gets low. Take a

deep breath and run away for awhile. Patch yourself up or ask a

Healer to get you back intofighting trim, then dive back

into the fray.

Page 73: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

PhantasmThe College of Phantasm contains spellsthat concern the control of light andillusion.

ILLUMINATEMin. WP Level 6

Cost 3

Maintain 1pt/10sec

Effect Raises the light level in an area surrounding thetarget creature. The illumination will move with thecreature.

FLASHMin. WP Level 9

Cost 10

Effect Temporarily blinds a target creature.

BLUR SIGHTMin. WP Level 12

Cost 15

Maintain 2pts/10sec

Effect Increases the armor class of the caster

PHANTASMAL FIENDMin. WP Level 15

Cost 20

Maintain 4pts/10sec

Resisted by Willpower -5

Effect Creates the illusion of a formidable monster. If acreature fails its save, it will believe the illusion andattack the monster in favor of the caster. Theillusionary monster lasts until killed, cancelled ordispelled.

INVISIBILITYMin. WP Level 18

Cost 30

Maintain 6pts/10sec

Effect Becomes invisible. Target cannot be seen by anyother creature until it exits combat mode.

SummoningThe College of Summoning contains spellsthat concern the summoning of creaturesof progressive power.

PLAGUE OF INSECTSMin. WP Level 6

Cost 3

Maintain 1pt/10sec

Effect Summons a swarm of insects, which surroundsthe target creature. They cause no damage, but theyeffectively halve the Speed of the creature as it swatsand slaps at the bugs.

ORCISH CHAMPIONMin. WP Level 9

Cost 10

Maintain 2pts/10sec

Effect Summons an Orc into the specified emptysquare. This creature will fight the caster’s enemiesuntil killed or dispelled.

GUARDIAN OGREMin. WP Level 12

Cost 15

Maintain 3pts/10sec

Effect Summons an Ogre into the specified emptysquare. This creature will fight the caster’s enemiesuntil killed or dispelled.

HELLGATEMin. WP Level 15

Cost 30

Maintain 6pts/10sec

Effect Summons a demon into the specified emptysquare. This creature will fight the caster’s enemiesuntil killed or dispelled. However, there are rumors thatsometimes the demon fails to go away whenunsummoned ….

FAMILIARMin. WP Level 18

Cost 60

Effect Summons a familiar to join the caster. Thiscreature will remain until killed. The creaturesummoned is more powerful based on the caster’smagickal aptitude.

72 primagames.com

Page 74: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 73

Spells

TemporalThe Temporal College concerns spells thatcontrol the flow of time.

MAGELOCKMin. WP Level 6

Cost 5

Maintain 1pt/10sec

Effect Effectively locks any portal. The door cannot belockpicked, although the door can be destroyed to allowpassage.

CONGEAL TIMEMin. WP Level 9

Cost 10

Maintain 2pts/10sec

Resisted by Willpower -5

Effect Halves the Speed of all hostile creatures in thevicinity of the caster who fail their saving throw.

HASTENMin. WP Level 12

Cost 20

Maintain 3pts/10sec

Effect Doubles the target creature’s Speed.

STASISMin. WP Level 15

Cost 25

Maintain 4pts/10sec

Resisted by Willpower-10

Effect Paralyzes the target creature, unless it makes itssaving throw. The affected creature cannot move,attack, talk, or perform any other action.

TEMPUS FUGITMin. WP Level 18

Cost 40

Maintain 5pts/10sec

Effect Speeds the caster and his entire group, granting a+10 to Speed, while slowing down every other creaturein the world, with a –10 to their Speed. Note that onlyone Tempus Fugit can ever be active at the same timein the world. Any secondary casting, by any caster,automatically dispels the first spell. Also note that todispel the spell directly, Disperse magick must be caston the caster himself.

Hint!

The hot keys for broadcastcommands to all of your

followers can be lifesavers in combat:

1 "Walk" – CommandsFollower(s) to walk to atarget location

2 "Attack" – CommandsFollower(s) to attackthe selected target

3 "Stay Close" –Commands Follower(s)to follow at a lesserdistance

4 "Spread Out" –Commands Follower(s)to follow at a greaterdistance

5 "Back Off" -Commands Follower(s)to back off until youchange your attack/not-attack mode.

Page 75: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

74 primagames.com

EQUIPMENTThe first line of information is always the item’s base Value, Hit Points and Weight. Some

The first line of information is always theitem’s base Value, Hit Points and Weight.Some of the armour and clothing come invarying sizes. If the varying sizes havevarying weight (or other values), thediffering numbers are in the order: Small /Medium / Large. For example, MagickChainmail (p. 92) is found in two sizes:Small and Medium. “Wt 490 / 510” meansthat the small size weighs 490, while themedium size weighs 510.

“*” (an asterisk) indicates an effect that ispartially governed by the PC’s aptitude,either magical or technical (as explained inItem Complexity, p. 39).

Critical Success and Failure, p. 40,describes how critical hits and misseswork.

“(Q)” following an item’s name indicatesthat it is necessary to complete a quest.

“(Sc)” following an item’s name indicatesthat it can be created from a schematic.

A “quiet” item can only be heard withinabout 12 feet. A “loud” item can be heardwithin about 90 feet.

“Strength Required” for weapons usuallylists two values, one in parentheses. Mostweapons can be wielded either one-handed(1H) or two-handed (2H). The first valueis the Strength required to wield itnormally; the second number, in paren-theses, is the Strength required to wield itthe other way.

In some cases, the patch changes values.In those cases, the new value is in paren-theses, preceded by “new.” For example,the Hand Crafted Flintlock’s has “Value290 (new: 260),” indicating that theoriginal Value was 290, but it was reducedto 260 in the patch.

The patch can be downloaded at:www. sierrastudios.com

Page 76: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 75

Equipment: Weapons / Swords

ARCANE GREAT SWORD

Value 6200 | HP 120 | Wt 120Magick Complexity 100Speed Factor 8Strength Req.2H (1H) 16 (20)Damage 4-16Fatigue 3-11Damage Bonus * +16Additional Fatigue Cost * +16Available Mana (when in hand) 20Critical Chance Bonus * +8

ARCANE SWORD

Value 6000 | HP 80 | Wt 65Magick Complexity 100Speed Factor 10Strength Required 1H (2H) 11 (9)Damage 1-8Fatigue 1-4Damage Bonus * +16Additional Fatigue Cost * +8Available Mana (when in hand) 16

BALANCED SWORD (SC)

Value 300 | HP 100 | Wt 40Tech Complexity Smithy / 5Speed Factor 18Strength Required 1H (2H) 8 (6)Damage 3-12Fatigue 3-9Charged Sword, EnvenomedSword component

BARBARIAN’S HEAVYBLADE

Value 480 | HP 150 | Wt 150Speed Factor 12Strength Required 2H (1H)16 (20)Damage 8-20Fatigue 6-12

BROADSWORD

Value 480 | HP 120 | Wt 100Speed Factor 4Strength Required 2H (1H) 14 (18)Damage 4-16Fatigue 3-11

CALADON ELITE SWORD

Value 230 | HP 80 | Wt 70Speed Factor 12Strength Required 1H (2H) 8 (6)Damage 2-9Fatigue 2-5

CHARGED SWORD (SC)

Value 290 (new: 1400) | HP 80 |Wt 80Tech ComplexityElectric / 0 (new:45)Speed Factor 10Strength Required 1H (2H) 8 (6)Damage 3-12Fatigue 3-9Damage (Electrical) 1-20

CHARMED GREAT SWORD

Value 830 | HP 120 | Wt 120Magick Complexity 25Speed Factor 8Strength Required 2H (1H) 14 (18)Damage 4-16Fatigue 3-11Damage Bonus * +4Additional Fatigue Cost * +4Available Mana (when in hand) 8Critical Chance Bonus * +2

CHARMED SWORD

Value 640 | HP 80 | Wt 80Magick Complexity 25Speed Factor 10Strength Required 1H (2H) 8 (6)Damage 1-8Fatigue 1-4Damage Bonus * +4Green pommel

CLAYMORE

Value 480 | HP 120 | Wt 120Speed Factor 8Strength Required 2H (1H) 14 (18)Damage 2-18Fatigue 2-10

Weapons

SwordsAll swords have a Range of about 6 feet.Critical hits for all are cutting (except the Kite Sword, Short Sword and Rapier, which are impaling).Critical misses are bladed.

Page 77: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ENCHANTED SWORD

Value 340 | HP 100 | Wt 80Magick Complexity 10Speed Factor 10Strength Required 1H (2H) 7 (5)Damage 1-8Fatigue 1-4Damage Bonus * +3Yellow grip

ENVENOMED SWORD (SC)

Value 290 (new: 800) | HP 90 |Wt 50Tech ComplexitySmithy/ (new: 30)Speed Factor 8Strength Required 1H (2H) 8 (6)Damage 1-8Damage (Poison) 10-35Fatigue 1-4

FALCHION

Value 230 | HP 90 | Wt 90Speed Factor 6Strength Required 1H (2H) 8 (6)Damage 2-9Fatigue 3-9

FILAMENT SWORD

Value 3500 | HP 80 | Wt 50Magick Complexity 75Speed Factor 10Strength Required 1H (2H) 6 (4)Damage 1-8Fatigue 1-4Damage Bonus * +12Critical Hit Effect * 50Critical Miss Chance * 20

FLAMBERGE

Value 480 | HP 120 | Wt 130Speed Factor 6Strength Required 2H (1H) 14 (18)Damage 1-20Fatigue 1-10

KATANA

Value 150 | HP 100 | Wt 40Speed Factor 15Strength Required 1H (2H) 6 (4)Damage 3-12Fatigue 1-3

KITE SWORD

Value 48 | HP 20 | Wt 20Tech Complexity Smithy / 5Speed Factor 6Strength Required 1H 3Critical Hit impalingDamage 2-6QuietCan be thrownCan be offered to Shakar

(before the patch

MAGICK GREAT SWORD

Value 1900 | HP 120 | Wt 120Magick Complexity 50Speed Factor 8Strength Required 2H (1H) 15 (19)Damage 4-16Fatigue 3-11Damage Bonus * +8Additional Fatigue Cost * +8Available Mana (when in hand) 12Critical Chance Bonus * +4

MAGICK SWORD

Value 1700 | HP 80 | Wt 80Magick Complexity 50Speed Factor 10Strength Required 1H (2H) 9 (7)Damage 1-8Fatigue 1-4Damage Bonus * +8Additional Fatigue Cost * +2Available Mana (when in hand) 4Orange grip

MYSTIC GREAT SWORD

Value 3700 | HP 120 | Wt 120Magick Complexity 75Speed Factor 8Strength Required 2H (1H)16 (20)Damage 4-16Fatigue 3-11Damage Bonus * +12Additional Fatigue Cost * +12Available Mana (when in hand) 16Critical Chance Bonus * +6

MYSTIC SWORD

Value 3500 | HP 80 | Wt 75Magick Complexity 75Speed Factor 10Strength Required 1H (2H) 10 (8)Damage 1-8Fatigue 1-4Damage Bonus * +12Additional Fatigue Cost * +4Available Mana (when in hand) 8Brown pommel

QUALITY BROADSWORD

Value 530 | HP 120 | Wt 100Speed Factor 8Strength Required 2H (1H) 14 (18)Damage 6-18Fatigue 4-12

QUALITY SWORD

Value 190 | HP 80 | Wt 80Speed Factor 10Strength Required 1H (2H) 8 (6)Damage 2-9Fatigue 2-5

76 primagames.com

Page 78: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 77

Equipment: Weapons / Swords

RAPIER

Value 170 | HP 80 | Wt 40Speed Factor 15Strength Required 1H (2H) 5 (3)Critical Hit impalingDamage 1-8Fatigue 1-4

RUSTY BROADSWORD

Value 340 | HP 90 | Wt 100Speed Factor 3Strength Required 2H (1H) 14 (18)Damage 1-14Fatigue 1-8

RUSTY SWORD

Value 38 | HP 30 | Wt 90Speed Factor 5Strength Required 1H (2H) 8 (6)Damage 1-4Fatigue 1-2

SCIMITAR

Value 230 | HP 80 | Wt 60Speed Factor 11Strength Required 1H (2H) 8 (6)Damage 2-10Fatigue 1-5

SHORT SWORD

Value 120 | HP 80 | Wt 30Speed Factor 12Strength Required 1H (2H) 5 (3)Critical Hit impalingDamage 1-6Fatigue 1-3

STILLWATER BLADE

Value 1200 | HP 80 | Wt 80Magick Complexity 40Speed Factor 10Strength Required 1H (2H) 8 (6)Damage 1-8Fatigue 1-4Damage Bonus * +4Spell summons animal to attack

your enemyBlue grip

SWORD

Value 150 | HP 80 | Wt 80Speed Factor 10Strength Required 1H (2H) 8 (6)Damage 1-8Fatigue 1-4

SWORD OF AIR

Value 1400 | HP 120 | Wt 100Magick Complexity 40Speed Factor 12Strength Required 2H (1H) 8 (12)Damage 4-16Fatigue 3-11Weight Adjustment * -80

SWORD OF DEFENSE

Value 410 | HP 100 | Wt 70Magick Complexity 15Speed Factor 10Strength Required 1H (2H) 7 (5)Damage 1-8Fatigue 1-4

SWORD OF SICKNESS

Value 1400 | HP 120 | Wt 100Magick Complexity 40Speed Factor 8Strength Required 2H (1H) 14 (18)Damage 4-16Fatigue 3-11Damage (Poison) 1-20

VOID SWORD

Value 480 | HP 120 | Wt 100Speed Factor 10Strength Required 2H (1H) 14 (18)Damage 10-25Fatigue 6-15

Page 79: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ARCANE DAGGER

Value 5800 | HP 60 | Wt 15Magick Complexity 100Speed Factor 12Damage 1-6Damage Bonus * +12Fatigue 1-2Additional Fatigue Cost * +4Available Mana (when in hand) 20

BONE DAGGER (Q)

Value 19 | HP 40 | Wt 20Speed Factor 6Damage 1-3Can be offered to Shakar

CHARMED DAGGER

Value 470 | HP 50 | Wt 20Magick Complexity 25Speed Factor 12Damage 1-4Fatigue 1-2Damage Bonus * +3

DAGGER

Value 38 | HP 50 | Wt 20Speed Factor 10Damage 1-4Fatigue 1-2

DAGGER OF SPEED

Value 170 | HP 50 | Wt 15Magick Complexity 10Speed Factor 16Speed Adjustment * +4Damage 1-4Fatigue 1-2

FINE STEEL DAGGER

Value 38 | HP 50 | Wt 25Speed Factor 12Damage 2-6Fatigue 1-3Blade Launcher, MechanicalDagger component

FINELY CRAFTEDDAGGER

Value 260 | HP 50 | Wt 15Tech Complexity Smithy / 15Speed Factor 16Damage 2-6Fatigue 1-3

MAGE’S DAGGER

Value 170 | HP 50 | Wt 15Magick Complexity 10Speed Factor 12Strength Required 1H 2Damage 1-4Fatigue 1-2Available Mana (when in hand) 10

MAGICK DAGGER

Value 1500 | HP 50 | Wt 20Magick Complexity 50Speed Factor 12Damage 1-4Damage Bonus * +6Fatigue 1-2Additional Fatigue Cost * +1Available Mana (when in hand) 5

MECHANICAL DAGGER (SC)

Value 740 | HP 40 | Wt 20Tech Complexity Smithy / 33Speed Factor 10Damage 2-12Fatigue 1-6

MYSTIC DAGGER

Value 3300 | HP 50 | Wt 20Magick Complexity 75Speed Factor 12Damage 1-4Damage Bonus * +9Fatigue 1-2Additional Fatigue Cost * +2Available Mana (when in hand) 10

RAILROAD SPIKE

Value 4 | HP 100 | Wt 20Tech Complexity Mechanical / 1Speed Factor 4Damage 1-2Spike Trap component

78 primagames.com

DaggersDaggers can only be wielded with one hand.The strength required for all daggers is 3 (except for the Mage’s Dagger and Stiletto, which require 2 Strength).All daggers can be thrown.All have a Range of about 6 feet (except Throwing Dagger, Range 90 feet).All are quiet (except the Mechanical and Throwing Daggers).Critical hits are impaling; critical misses are bladed.

Page 80: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 79

Equipment: Weapons / Daggers, Axes

RUSTY DAGGER

Value 10 | HP 30 | Wt 20Speed Factor 6Damage 1-2

STILETTO

Value 190 | HP 50 | Wt 20Tech Complexity Smithy / 15Speed Factor 8Strength Required 1H 2Damage 3-6

THROWING DAGGER

Value 38 | HP 40 | Wt 15Speed Factor 10Range 15Damage 1-4Fatigue 1-2Must be thrown

AxesAll axes have a Range of about 6 feet.All are usually wielded one-handed.Critical hits are cutting; critical misses are handled.

ARCANE AXE

Value 6100 | HP 120 | Wt 120Magick Complexity 100Speed Factor 7Strength Required 1H (2H) 13 (11)Damage 3-14Fatigue 2-10Damage Bonus * +20Additional Fatigue Cost * +9Available Mana (when in hand) 16Critical Chance Bonus * +5

AXE

Value 290 | HP 100 | Wt 120Speed Factor 4Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9

AXE OF STRENGTH

Value 510 | HP 100 | Wt 120Magick Complexity 15Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9

CHARGED AXE

Value 380 (new: 2400) | HP 100| Wt 120Tech Complexity Electric/ (new:60)Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9Damage (Electrical) 20-30

CHARMED AXE

Value 740 | HP 100 | Wt 140Magick Complexity 25Speed Factor 4Strength Required 1H (2H) 11 (9)Damage 1-12Fatigue 1-9Damage Bonus * +5Additional Fatigue Cost * +1

ENVENOMED AXE (SC)

Value 380 (new: 740) | HP 100 |Wt 120Tech ComplexitySmithy/ (new: 25)Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9Damage (Poison) 20-40

Page 81: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

FEATHER-WEIGHT AXE (SC)

Value 420 | HP 100 | Wt 70Tech Complexity Smithy / 20Speed Factor 12Strength Required 1H (2H) 6 (4)Damage 1-16Fatigue 3-11Envenomed Axe, Pyrotechnic Axecomponent

MAGICK AXE

Value 1800 | HP 100 | Wt 130Magick Complexity 50Speed Factor 5Strength Required 1H (2H) 12 (10)Damage 1-12Fatigue 1-9Damage Bonus * +10Additional Fatigue Cost * +3Available Mana (when in hand) 4

MYSTIC AXE

Value 3600 | HP 110 | Wt 120Magick Complexity 75Speed Factor 6Strength Required 1H (2H) 13 (11)Damage 1-13Fatigue 1-9Damage Bonus * +15Additional Fatigue Cost * +6Available Mana (when in hand) 8Critical Chance Bonus * +3

POWER AXE

Value 1300 | HP 100 | Wt 120Tech Complexity Smithy / 40Speed Factor 8Strength Required 1H (2H) 10 (8)Damage 5-18Fatigue 3-11

PYROTECHNIC AXE (SC)

Value 380 (new: 3900) | HP 100| Wt 120Tech Complexity 0

(new: Smithy / 75)Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9Damage (Fire) 30-50

QUALITY AXE

Value 380 | HP 120 | Wt 100Speed Factor 8Strength Required 1H (2H) 10 (8)Damage 3-14Fatigue 2-10

REAPER’S AXE

Value 510 | HP 100 | Wt 120Magick Complexity 20Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-12Fatigue 1-9Can be offered to Shakar

RUSTY AXE

Value 110 | HP 50 | Wt 150Speed Factor 3Strength Required 1H (2H) 10 (8)Damage 1-8Fatigue 1-4

80 primagames.com

Page 82: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com81

Equipment: Weapons / Axes, Maces & Hammers

ARCANE MACE

Value 6000 | HP 100 | Wt 110Magick Complexity 100Speed Factor 7Strength Required 1H (2H) 12 (10)Damage 3-9Fatigue 3-12Damage Bonus * +16Additional Fatigue Cost * +12Available Mana (when in hand) 32Critical Chance Bonus * +4

CHARMED MACE

Value 640 | HP 110 | Wt 130Magick Complexity 25Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-5Fatigue 1-9Damage Bonus * +4Additional Fatigue Cost * +2Available Mana (when in hand) 8Critical Chance Bonus * +1

CRUSHING HAMMER

Value 340 | HP 120 | Wt 120Magick Complexity 10Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-8Fatigue 1-10Critical Chance Bonus * +10

HAMMER

Value 160 | HP 100 | Wt 120Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-5Fatigue 1-8

INFERNO HAMMER

Value 510 | HP 120 | Wt 120Magick Complexity 20Speed Factor 5Strength Required 1H (2H) 10 (8)Critical Miss fireDamage 1-8Fatigue 1-10Damage (Fire) 5-10

LARGE PIPE

Value 19 | HP 40 | Wt 80Speed Factor 3Strength Required 1H (2H) 12 (10)Damage 1-2Fatigue 1-3Elephant Gun component

MACE

Value 150 | HP 100 | Wt 120Speed Factor 5Strength Required 1H (2H) 10 (8)Damage 1-4Fatigue 1-8

MACHINED HAMMER

Value 150 | HP 120 | Wt 90Tech Complexity Smithy / 100Speed Factor 8Strength Required 1H (2H) 8 (6)Damage 3-9Fatigue 3-12

MAGICK MACE

Value 1700 | HP 110 | Wt 125Magick Complexity 50Speed Factor 6Strength Required 1H (2H) 11 (9)Damage 2-5Fatigue 2-9Damage Bonus * +8Additional Fatigue Cost * +4Available Mana (when in hand) 16Critical Chance Bonus * +2

MYSTIC MACE

Value 3500 | HP 100 | Wt 120Magick Complexity 75Speed Factor 6Strength Required 1H (2H) 12 (10)Damage 1-9Fatigue 1-12Damage Bonus * +12Additional Fatigue Cost * +8Available Mana (when in hand) 24Critical Chance Bonus * +3

OAK AXE HANDLE

Value 10 | HP 60 | Wt 50Speed Factor 4Strength Required 1H (2H) 8 (6)Damage 1-1Fatigue 1-3

QUALITY HAMMER

Value 190 | HP 120 | Wt 100Speed Factor 7Strength Required 1H (2H) 8 (6)Damage 1-7Fatigue 1-10

Maces & HammersAll maces and hammers have a Range of about 6 feet.All are usually wielded one-handed.Critical hits are crushing; critical misses are bludgeon (except Inferno Hammer: fire).

Page 83: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

QUALITY MACE

Value 190 | HP 120 | Wt 100Speed Factor 8Strength Required 1H (2H) 8 (6)Damage 2-5Fatigue 2-9

RUSTY HAMMER

Value 48 | HP 40 | Wt 120Speed Factor 3Strength Required 1H (2H) 10 (8)Damage 1-4Fatigue 1-4

RUSTY MACE

Value 38 | HP 40 | Wt 120Speed Factor 3Strength Required 1H (2H) 10 (8)Damage 1-3Fatigue 1-4

82 primagames.com

StaffsAll staffs have a Range of about 6 feet and Speed Factor 8 (except the Quality Staff, with Speed Factor 10).All must be wielded two-handed; all require Strength 5.Critical hits are crushing; critical misses are bludgeon.

ARCANE STAFF

Value 5900 | HP 80 | Wt 60Magick Complexity 100Damage 1-8Fatigue 3-12Additional Fatigue Cost * +24Available Mana (when in hand) 80

CHARMED STAFF

Value 550 | HP 50 | Wt 60Magick Complexity 25Damage 1-8Fatigue 3-12Additional Fatigue Cost * +6Available Mana (when in hand) 20

MAGE’S STAFF

Value 2200 | HP 50 | Wt 60Magick Complexity 60Damage 1-8Fatigue 3-12Spell LightSpell Anti Magick ShellAvailable Mana (for own spells) 20Available Mana (when in hand) 50

MAGICK STAFF

Value 1600 | HP 60 | Wt 60Magick Complexity 50Damage 1-8Fatigue 3-12Additional Fatigue Cost * +12Available Mana (when in hand) 40

MYSTIC STAFF

Value 3400 | HP 70 | Wt 60Magick Complexity 75Damage 1-8Fatigue 3-12Additional Fatigue Cost * +18Available Mana (when in hand) 60

QUALITY STAFF

Value 38 | HP 80 | Wt 70Speed Factor 10Damage 1-8Fatigue 3-12

SHAMAN’S STAFF

Value 2200 | HP 50 | Wt 60Magick Complexity 60Damage 1-8Fatigue 3-12Spell Major HealingSpell Charm BeastAvailable Mana (for own spells) 20

SHOCKING STAFF (SC)

Value 4800 | HP 50 | Wt 80Tech Complexity Electric / 90Damage 1-6Fatigue 1-31-10 electrical damage with each hitLoudTesla Rod component

STAFF

Value 10 | HP 50 | Wt 60Damage 1-4Fatigue 2-9Shocking Staff component

STAFF OF HEALING

Value 420 | HP 50 | Wt 60Magick Complexity 20Damage 1-8Fatigue 3-12Spell Cure Heavy WoundsAvailable Mana (for own spells) 20

Page 84: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 83

Equipment: Weapons / Staffs, Bows

ARCANE BOW

Value 5900 | HP 80 | Wt 5Magick Complexity 100Speed Factor 8Range 120 feetStrength Required 2H 11Damage 1-10Fatigue 2-5Damage Bonus * +8

BOW

Value 190 | HP 80 | Wt 5Speed Factor 8Range 90 feetStrength Required 2H 10Damage 1-10Fatigue 2-5

BOW OF TERROR

Value 480 | HP 80 | Wt 5Magick Complexity 20Speed Factor 8Range 120 feetStrength Required 2H 10Damage 1-12Fatigue 3-9

CHARMED BOW

Value 550 | HP 80 | Wt 5Magick Complexity 25Speed Factor 8Range 120 feetStrength Required 2H 11Damage 1-10Fatigue 2-5Damage Bonus * +2

COMPOUND BOW (SC)

Value 800 | HP 100 | Wt 10Tech Complexity Mechanical / 20Speed Factor 6Range 90 feetStrength Required 2H 8Damage 5-18Fatigue 3-9Pyrotechnic Bow, EnvenomedBow component

ELVEN HUNTER’S BOW

Value 320 | HP 80 | Wt 5Magick Complexity 15Speed Factor 10Range 90 feetStrength Required 2H 8Damage 1-10Fatigue 2-5

ENVENOMED BOW (SC)

Value 1900 | HP 80 | Wt 5Tech Complexity Mechanical / 55Speed Factor 8Range 120 feetStrength Required 2H 10Damage 1-10Fatigue 2-5Damage (Poison) 10-30

LONG BOW

Value 250 | HP 100 | Wt 8Speed Factor 4Range 150 feetStrength Required 2H 12Damage 1-12Fatigue 3-9Compound Bow component

MAGICK BOW

Value 1600 | HP 80 | Wt 5Magick Complexity 50Speed Factor 8Range 120 feetStrength Required 2H 11Damage 1-10Fatigue 2-5Damage Bonus * +4

MYSTIC BOW

Value 3400 | HP 80 | Wt 5Magick Complexity 75Speed Factor 8Range 120 feetStrength Required 2H 11Damage 1-10Fatigue 2-5Damage Bonus * +6

PYROTECHNIC BOW (SC)

Value 4300 | HP 80 | Wt 5Tech Complexity Explosives / 85Speed Factor 8Range 120 feetStrength Required 2H 10Damage 1-10Damage (Fire) 5-20Fatigue 2-5

SHORT BOW

Value 150 | HP 60 | Wt 3Speed Factor 12Range 60 feetStrength Required 2H 5Damage 1-8Fatigue 1-3

BowsAll bows are two-handed.All bows are quiet.Critical hits are impaling; critical misses are bows.

Page 85: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

DROCH’S WARBRINGER (SC)

Value 4200 | HP 80 | Wt 80Tech Complexity Gun Smithy / 85Speed Factor 8Range 90 feetStrength Required 1H (2H) 7 (5)Damage 20-40Fatigue 1-10

FANCY PISTOL

Value 970 | HP 90 | Wt 80Tech Complexity Gun Smithy / 40Speed Factor 8Range 60 feetStrength Required 1H (2H) 7 (5)Damage 2-9Fatigue 2-5Hand Cannon, High Velocity Pistolcomponent

FINE REVOLVER (SC)

Value 30 | HP 760 | Wt 50Tech Complexity Gun Smithy / 35Speed Factor 12Range 90 feetStrength Required 1H (2H) 7 (5)Damage 3-12Fatigue 3-9Bonus to Hit +5Hushed Revolver component

FLINTLOCK PISTOL

Value 24 | HP 70 | Wt 60Tech Complexity Gun Smithy / 5Speed Factor 4Range 50 feetStrength Required 1H (2H) 5 (3)Damage 1-6Fatigue 1-3Penalty to Hit -5

HAND CANNON (SC)

Value 4200 | HP 80 | Wt 80Tech Complexity Gun Smithy / 85Speed Factor 8Range 70 feetStrength Required 1H (2H) 7 (5)Damage 5-20Fatigue 1-10Schreck’s Pistol component

HAND CRAFTEDFLINTLOCK (SC)

Value 290 (new: 260) | HP 70 |Wt 80Tech Complexity Gun Smithy / 20Speed Factor 5Range 90 feetStrength Required 1H (2H) 7 (5)Damage 2-6Fatigue 1-4Bonus to Hit +5

HIGH VELOCITY PISTOL(SC)

Value 970 | HP 80 | Wt 80Tech Complexity Gun Smithy / 40Speed Factor 8Range 90 feetStrength Required 1H (2H) 7 (5)Damage 5-12Fatigue 2-5

HUSHED REVOLVER (SC)

Value 570 | HP 80 | Wt 50Tech Complexity Gun Smithy / 30Speed Factor 8Range 55 feetStrength Required 1H (2H) 7 (5)Damage 2-9Fatigue 2-5

LONG RANGE PISTOL (SC)

Value 970 | HP 90 | Wt 100Tech Complexity Gun Smithy / 40Speed Factor 5Range 120 feetStrength Required 8 (6)Damage 10-30Fatigue 2-6Pyrotechnic Gun component

84 primagames.com

Handguns All handguns are governed by the Gun Smithy tech discipline.All are usually wielded one-handed.All are loud (except the Hushed Revolver).Critical hits are impaling; critical misses are guns.

Page 86: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 85

Equipment: Weapons / Handguns, Firearms

OLD FLINTLOCK PISTOL

Value 18 | HP 60 | Wt 70Tech Complexity Gun Smithy / 5Speed Factor 2Range 30 feetStrength Required 1H (2H) 5 (3)Damage 1-5Fatigue 1-3Penalty to Hit -10

OLD REVOLVER

Value 240 | HP 70 | Wt 90Tech Complexity Gun Smithy / 20Speed Factor 4Range 50 feetStrength Required 1H (2H) 7 (5)Damage 1-5Fatigue 1-2Penalty to Hit -10

QUALITY REVOLVER

Value 290 | HP 90 | Wt 70Tech Complexity Gun Smithy / 20Speed Factor 10Range 70 feetStrength Required 1H (2H) 7 (5)Damage 3-12Fatigue 3-9

REVOLVER

Value 270 | HP 90 | Wt 80Tech Complexity Gun Smithy / 20Speed Factor 8Range 60 feetStrength Required 1H (2H) 7 (5)Damage 2-9Fatigue 2-5

SCHRECK’S PISTOL (Q) (SC)

Value 2100 | HP 80 | Wt 100Tech Complexity Gun Smithy / 60Speed Factor 15Range 60 feetStrength Required 1H (2H) 8 (6)Damage 1-6Fatigue 1-3

FirearmsAll firearms are governed by the Gun Smithy tech discipline.All must be wielded two-handed.All are loud.Critical hits are impaling; critical misses are guns.

ACID GUN (SC)

Value 1700 | HP 100 | Wt 120Tech Complexity Gun Smithy / 48Speed Factor 5Range 90 feetStrength Required 2H 8Damage 1-15Fatigue 1-3Also damages armor

BLADE LAUNCHER (SC)

Value 3800 | HP 100 | Wt 120Tech Complexity Gun Smithy / 75Speed Factor 1Range 90 feetStrength Required 2H 15Damage 30-60Fatigue 5-15

ACCELERATOR GUN (SC)

Value 1700 | HP 100 | Wt 120Tech Complexity Gun Smithy / 48Speed Factor 8Range 90 feetStrength Required 2H 8Damage 1-15Fatigue 1-3Electrical Damage 10High Velocity Pistol, Rifled Cannoncomponent

Page 87: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

CLARINGTON RIFLE

Value 200 | HP 3200 | Wt 110Tech Complexity Gun Smithy / 70Speed Factor 8Range 90 feetStrength Required 2H 8Damage 1-15Fatigue 1-10Hand Cannon component

ELEPHANT GUN (SC)

Value 4000 | HP 120 | Wt 120Tech Complexity Gun Smithy / 80Speed Factor 4Range 90 feetStrength Required 2H 12Damage 20-40 (new: 20-50)Fatigue 1-10 (new: 1-15)Grenade Launcher, Blade Launchercomponent

FOLDING RIFLEValue 2400 | HP 90 | Wt 80Tech Complexity Gun Smithy / 60Speed Factor 5Range 90 feetStrength Required 2H 8Damage 1-15Fatigue 1-3

HUNTING RIFLE

Value 200 | HP 740 | Wt 120Tech Complexity Gun Smithy / 25Speed Factor 6Range 90 feetStrength Required 2H 8Damage 2-14Fatigue 1-10Repeater Rifle, Elephant Guncomponent

LARGE BOREVENDIGROTHIAN RIFLE

Value 3600 | HP 100 | Wt 110Tech Complexity Gun Smithy / 70Speed Factor 5Range 90 feetStrength Required 2H 8Damage 5-25Fatigue 1-7Droch’s Warbringer component

LEVERED MACHINE GUN

Value 6300 | HP 100 | Wt 120Tech ComplexityGun Smithy / 100Speed Factor 15Range 90 feetStrength Required 2H 12Damage 1-15Fatigue 1-3

LOOKING GLASS RIFLE (SC)

Value 3200 | HP 80 | Wt 100Tech Complexity Gun Smithy / 70Speed Factor 1Range 150 feetStrength Required 2H 8Damage 40 (new: 10-30)Fatigue 40 (new: 1-15)Bonus to Hit +20Tesla Gun, Long Range Pistolcomponent

MARKSMAN RIFLE

Value 1900 | HP 100 | Wt 110Tech Complexity Gun Smithy / 52Speed Factor 4Range 120 feetStrength Required 2H 8Damage 4-14Fatigue 3-9Looking-Glass Rifle, TranquilizerGun component

MECHANIZED GUN (SC)

Value 6300 | HP 100 | Wt 120Tech ComplexityGun Smithy / 100Speed Factor 20Range 90 feetStrength Required 2H 10Damage 1-30Fatigue 1-5

PYROTECHNIC GUN (SC)

Value 5500 | HP 100 | Wt 120Tech Complexity Gun Smithy / 95Speed Factor 5Range 90 feetStrength Required 2H 8Damage 1-15Fatigue 1-3Damage (Fire) 1-20

REPEATER RIFLE (SC)

Value 200 | HP 1800 | Wt 120Tech Complexity Gun Smithy / 50Speed Factor 12Range 90 feetStrength Required 2H 8Damage 2-10 (new: 5-12)Fatigue 1-5 (new: 1-8)Flame Thrower, Mechanized Gun,Acid Gun, Accelerator Guncomponent

RIFLE

Value 890 | HP 100 | Wt 100Tech Complexity Gun Smithy / 30Speed Factor 6Range 90 feetStrength Required 2H 9Damage 2-10Fatigue 1-5

86 primagames.com

Page 88: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 87

Equipment: Weapons / Firearms, Thrown Weapons

RIFLED CANNON (SC)

Value 890 | HP 100 | Wt 120Tech Complexity Gun Smithy / 30Speed Factor 2Range 90 feetStrength Required 2H 11Damage 10-30Fatigue 5-20Ignores target’s resistances

RUSTED RIFLE

Value 800 | HP 30 | Wt 120Tech Complexity Gun Smithy / 30Speed Factor 4Range 90 feetStrength Required 2H 8Damage 1-10Fatigue 1-3Penalty to Hit -5

SHOTGUN

Value 890 | HP 100 | Wt 120Tech Complexity Gun Smithy / 30Speed Factor 4Range 30 feetStrength Required 2H 11Damage 1-10Fatigue 1-10

TRANQUILIZER GUN (SC)

Value 6200 | HP 100 | Wt 120Tech ComplexityGun Smithy / 100Speed Factor 1Range 90 feetStrength Required 2H 8Damage 1-15Takes target to 0 Fatigue (and sopasses out)

Thrown WeaponsAll thrown weapons can be thrown. (Please excuse the obvious.) All must be wielded one-handed.All “boomerang” (return to the character who threw it).Critical hits are cutting; critical misses are bladed (except for most boomerangs, which are crushing and bludgeon).

AERIAL DECAPITATOR

Value 6 | HP 1000 | Wt 150Speed Factor 12Range 50 feetStrength Required 1H 8Damage 20-40

AZRAM’S STAR (Q)

Value 3600 | HP 200 | Wt 50Magick Complexity 75Speed Factor 16Range 120 feetStrength Required 1H 8Damage 1-10Fatigue 1-3Damage Bonus * +20Critical Chance Bonus * +50Quiet

BALANCED BOOMERANG

Value 200 | HP 80 | Wt 50Tech Complexity Mechanical / 5Speed Factor 14Range 120 feetStrength Required 1H 8Critical Hit / Miss

crushing / bludgeonDamage 1-10Fatigue 1-3

BLADED BOOMERANG

Value 190 | HP 80 | Wt 60Speed Factor 12Range 120 feetStrength Required 1H 8Critical Hit / Miss

cutting / bludgeonDamage 1-8Fatigue 1-2

BOOMERANG

Value 150 | HP 60 | Wt 20Speed Factor 12Range 120 feetStrength Required 1H 8Critical Hit / Miss

crushing / bludgeonDamage 1-6

CHAKRAM

Value 230 | HP 100 | Wt 70Speed Factor 12Range 120 feetStrength Required 1H 8Damage 1-10Fatigue 1-3

Page 89: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

MYSTICAL CHAKRAM

Value 1600 | HP 120 | Wt 90Magick Complexity 50Speed Factor 14Range 120 feetStrength Required 1H 8Damage 1-10Fatigue 1-3Damage Bonus * +7Quiet

SERRATED CHAKRAM

Value 1100 | HP 100 | Wt 80Magick Complexity 40Speed Factor 12Range 120 feetStrength Required 1H 8Damage 1-10Fatigue 1-3Damage Bonus * +5

88

ARROW

Value 2 | HP 1

BULLET (SC)

Value 6 | HP 1Tech Complexity Explosives / 30

CHARGE / BATTERY (SC)

Value 6 | HP 1Tech Complexity Electric / 30Powers many tech items; eachsuch item requires one or morecharges to operateMuscle Maker component

FUEL (SC)

Value 11 | HP 1Tech Complexity Explosives / 8Molotov Cocktail, Pyrotechnic Axecomponent

Ammo

Other WeaponsBRONWYCK’S GUN (SC)

Value 2100 | HP 100 | Wt 90Tech Complexity Gun Smithy / 60Speed Factor 6Range 60 feetStrength Required 1H (2H) 7 (5)Critical Hit / Miss fireDamage (Fire) 1-25Fatigue 1-8

FLAME THROWER (SC)

Value 4000 | HP 100 | Wt 120Tech Complexity Explosives / 80Speed Factor 2Range 20 feetStrength Required 2H 15Critical Hit / Miss fireDamage (Fire) 15-30

GRENADE LAUNCHER (SC)

Value 7200 | HP 100 | Wt 130Tech Complexity Explosives / 100Speed Factor 1Range 90 feetStrength Required 2H 12Critical Hit / Miss fire / explosiveDamage (Fire) 2-20Loud5-10 additional damage over 12-foot radius

TESLA GUN (SC)

Value 6700 | HP 100 | Wt 120Tech Complexity Electric / 100Speed Factor 1Range 90 feetStrength Required 2H 11Critical Hit / Miss electricalDamage (Electrical) 10-80

TESLA ROD (SC)

Value 1900 | HP 80 | Wt 100Tech Complexity Electric / 55Speed Factor 5Range 90 feetStrength Required 2H 8Critical Hit / Miss electricalDamage (Electrical) 10-40LoudTesla Gun component

primagames.com

Page 90: Arcanum of Steamwork Magick Obscura Prima Official eGuide

89

Equipment: Weapons / Other, Ammo, Hexed Weapons

SHADOW HAND DAGGERLocation: Strange Ceremony SiteDamage 1-6Backstab +8Poisons 10Damages to wielder 10

LIFE STEALER DAGGERLocation: Schuylers’ tomb, Level 3Damage 6-12Wielder’s Heal Rate -95Wielder’s Fatigue -50

SWORD OF BANGELLIANSCOURGECave of the Bangellian Scourge in aChestDamage 5-30Evil Align Adjustment -750Random Harm or Poison Damageto Target5% chance it will cast Quench Lifeon weakest NPC in area

BLADE OF UNHOLY FIRECaladon Sewers in a BarrelDamage 5-30Random Fire damage to target20% chance it will burn wielder fora damage of 20-30

BLACK STONE BLADEClosed Tarantian SewersDamage 1-15Dexterity -415% chance it casts Flesh to Stoneon targetExtra Fatiguing to wielder

AXE OF DARK LIGHTNINGHardin’s Pass on the Body of aBarbarianDamage 5-15Random Bolts of Lightning topeople in areaElectrical Resistance -100

AXE OF LOST TIMEDungeon of Dragon PoolDamage 6-72Cast Slow on all wielder and allfollowers with each hit15% chance it casts Hasten onenemies

AXE OF CREEPING DEATHThe BogDamage 6-1520% chance Poisonous Vapors20% chance it will cast a PoisonCloud Spell on user

MACE OF BETRAYALHaunted Castle AshburyDamage 1-23Restores Fatigue points to target

1-1215% chance it casts Major Healingon enemies.

STAR OF SOUL BONDERLair of BellerogrimDamage 1-8Fatigue 1-25Paralyzes enemy on critical hitParalyzes you on critical missCasts random Stasis

MACE OF THE DAMNEDAshbury Crematorium Level 3Damage 1-10, +15Fatigue 1-10, +1020% Chance for Nightmare (NPCswill flee, but monsters won’t)15% Chance for Drain WillCritical Miss calls 3 Zombies toattack wielder.

BLADE OF VICIOUS HASTET’sen-AngDamage 20-3020% chance Damage will affectwielderSpeed +4Stuns wielder on critical misses

BLADE OF MALEVOLENTSTORMThe Ancient Temple in a chest at thealtarDamage 1-20, +10Fatigue 1-310% Chance for Squall of Ice,random target

HURTFUL BOW(LONGBOW)Thanatos Ashlag tribe in a chestDamage 5-20Random Harm (50% chance perhit to impact wielder, it doesdouble damage if hits wielder on amiss)

BOW OF THE CHILLREAPER The Cold Place, in a ChestDamage 1-8Fatigue 1-20Constitution -6Willpower -6

GRACK’S BURDENSOMESTAFFDernholm PitsDamage 1-23Fatigue 1-23Dexterity -4Weight 200Reduces wielder’s speed to 2

CURSED BERSERKER’SSTAFFKree, behind a wallDamage 1-15The first critical hit with the staffwill raise some of the wielder’sstats: Dexterity +3, Strength +3,Constitution +3. The second will lower the stats:Dexterity -4, Strength -4,Constitution -4.The stats will continue to switchfor every critical hit.

STAFF OF HYPOCRISYThieves in Tarantian Sewers Damage 1-920% random Shield of Protection.

Hexed WeaponsStats listed replace the regular stats of the weapon

primagames.com

Page 91: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ARCANE LEATHER ARMOUR (S, M, L)

Value 6600 | HP 80Wt 160 / 140 (new: 170) / 180

Magick Complexity 100AC Bonus +9Damage Resistance+14 / +16 / +18Fire Resistance +5Silent Movement Penalty -10Silent Movement Bonus * +6AC Bonus * +20Damage Resistance * +20Magick Resistance * +20Fire Resistance * +20Poison Resistance * +20Electrical Resistance * +20Silver with Rust

CHARMED LEATHER ARMOUR (S, M, L)

Val. 1200|HP 80|Wt 160 / 170 / 180Magick Complexity 25AC Bonus +9Damage Resistance+14 / +16 / +18Fire Resistance +5Silent Movement Penalty -10AC Bonus * +5Damage Resistance * +5Magick Resistance * +5Fire Resistance * +5Poison Resistance * +5Electrical Resistance * +5Brown

DRAGON SKIN LEATHER (M)

Value 3000 | HP 120 | Wt 150Magick Complexity 60AC Bonus +9Damage Resistance +16Fire Resistance +5Silent Movement Penalty -10Damage Resistance * +10Fire Resistance * +60

GUARD LEATHER (S, M, L)

Val. 890|HP 80|Wt 145 / 150 / 155AC Bonus +9Damage Resistance+15 / +16 / +17Fire Resistance +5Silent Movement Penalty -10

LEATHER ARMOUR (S, M, L)

Value 890 | HP 80 | Wt 140 /150 / 160AC Bonus +9Damage Resistance+14 / +16 / +17Fire Resistance +5Silent Movement Penalty -10Regenerative Jacket, Feather-Weight Chainmail component

LEATHER, STUDDED (S, M, L)

Val. 1000|HP 100|Wt 480 / 500 / 520AC Bonus +10Damage Resistance+16 / +18 / +20Fire Resistance +5Silent Movement Penalty -10

MAGICK LEATHER ARMOUR (S, M, L)

Value 2300 | HP 80 | Wt 160 (new: 150) / 160 / 180

Magick Complexity 50AC Bonus +9Damage Resistance+14 / +16 / +18Fire Resistance +5Silent Movement Penalty -10Silent Movement Bonus * +2AC Bonus * +10Damage Resistance * +10Magick Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +10Gray

MYSTIC LEATHER ARMOUR (S, M, L)

Val. 4100|HP 80|Wt 160 / 150 / 180Magick Complexity 75AC Bonus +9Damage Resistance+14 / +16 / +18Fire Resistance +5Silent Movement Penalty -10Silent Movement Bonus * +4AC Bonus * +15Damage Resistance * +15Magick Resistance * +15Fire Resistance * +15Poison Resistance * +15Electrical Resistance * +15Brown

OILED THIEVES LEATHER (S, M, L)

Val. 950|HP 80|Wt 145 / 150 / 160AC Bonus +9Damage Resistance+14 / +16 / +18Fire Resistance +5Silent Movement

Bonus/Penalty +5 / 0 / -5

90

Armour & ClothingLeather

primagames.com

Page 92: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 91

Equipment: Armour & Clothing / Leather, Chain

ARCANE CHAINMAIL

Value 7400|HP 150|Wt 490 / 500Magick Complexity 100AC Bonus +12Damage Resistance +21 / +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Silent Movement Bonus * +15AC Bonus * +20Damage Resistance * +20Magick Resistance * +20Fire Resistance * +20Poison Resistance * +20Electrical Resistance * +15Black on red emblem

CALADON ELITE GUARD CHAINMAIL

Value 1400 | HP 150 | Wt 400Tech Complexity Smithy / 5AC Bonus +13Damage Resistance +25Fire Resistance +5Electrical Vulnerability -5Silent Movement Penalty -25

CHAINMAIL (S, M)

Value 1300|HP 150|Wt 450 / 500Magick Complexity 5AC Bonus +12Damage Resistance +21 / +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25

CHARMED CHAINMAIL (S, M)

Value 2000|HP 150|Wt 500 / 520Magick Complexity 25AC Bonus +12Damage Resistance +10 / +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Magick AC Bonus * +5Damage Resistance * +5Magick Resistance * +5Fire Resistance * +5Poison Resistance * +5Blue on white emblem

DWARVEN CHAINMAIL

Value 1600 | HP 200 | Wt 650Tech Complexity Smithy / 10AC Bonus +14Damage Resistance +27Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -25

ELVEN CHAINMAIL

Value 1300 | HP 150 | Wt 500Magick Complexity 10AC Bonus +14Damage Resistance +23Silent Movement Penalty -25Weight Adjustment * -150Electrical Resistance * +10Silent Movement Bonus * +10

FEATHER-WEIGHT CHAINMAIL (S, M, L) (SC)Value1500 | HP 200 |

Wt 200 / 250 / 270Tech Complexity Smithy / 20AC Bonus +12Damage Resistance+23 / +24 / +25Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Weight Adjustment * 250Elite Platemail component

GNOMISH CHAINMAIL

Value 1300 | HP 150 | Wt 200Magick Complexity 10AC Bonus +12Damage Resistance +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -20AC Bonus * +2Electrical Resistance * +10

GUARD CHAINMAIL (S, M)

Value 1300 | HP 80 | Wt 430Tech Complexity Smithy / 5AC Bonus +12Damage Resistance +20Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -10

Chain

Page 93: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

MAGICK CHAINMAIL(S, M)

Val. 3100 | HP 150 | Wt 490 / 510Magick Complexity 50AC Bonus +12Damage Resistance +10 / +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Silent Movement Bonus * +5AC Bonus * +10Damage Resistance * +10Magick Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +5Red on yellow emblem

MITHRIL CHAINMAIL(S, M)

Value 1300 | HP 80 | Wt 450Tech Complexity Smithy / 5AC Bonus +12Damage Resistance +21Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25

MYSTIC CHAINMAIL(S, M)

Val. 4900 | HP 150 | Wt 490 / 500Magick Complexity 75AC Bonus +12Damage Resistance +10 / +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Silent Movement Bonus * +10AC Bonus * +15Damage Resistance * +15Magick Resistance * +15Fire Resistance * +15Poison Resistance * +15Electrical Resistance * +10Blue on purple emblem

OILED CHAINMAIL

Value 1300 | HP 150 | Wt 500Tech Complexity Smithy / 5AC Bonus +12Damage Resistance +23Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -10

QINTARA CHAINMAIL

Value 1500 | HP 150 | Wt 500Magick Complexity 20AC Bonus +14Damage Resistance +23Fire Resistance +5Silent Movement Penalty -20Weight Adjustment * -150Electrical Resistance * +10Silent Movement Bonus * +10

SMALL OILED CHAINMAIL

Value 2200 | HP 200 | Wt 450Magick Complexity 40AC Bonus +12Damage Resistance +21Fire Resistance +5Electrical Vulnerability -10Silent Movement Penalty -25Weight Adjustment * -350AC Bonus * +2Damage Resistance * +2Magick Resistance * +20Fire Resistance * +20Poison Resistance * +5Electrical Resistance * +20

92 primagames.com

Page 94: Arcanum of Steamwork Magick Obscura Prima Official eGuide

93

Equipment: Armour & Clothing / Chain, Plate

ARCANE PLATEMAIL (S, M)

Val. 8600|HP 400|Wt 900 / 1000Magick Complexity 100AC Bonus +15Damage Resistance +32 / +36Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80AC Bonus * +10Damage Resistance * +10Magick Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +15Silent Movement Bonus * +15Silver highlights

BASIC MACHINED PLATE,PLATEMAIL (S, M (Q))

Val. 4900|HP 400|Wt 900 / 1000Tech Complexity Smithy / 60AC Bonus +20Damage Resistance +25 / +30Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80

BASICPLATEMAIL (S, M, L)

Value 1600 / 1700 / 1700HP 250 / 400 / 400

Wt 900 / 1000 / 1200Tech Complexity Smithy / 10AC Bonus +14 / +15 / +15Dam. Resistance +30 / +36 / +38Fire Resistance +8 / +10 / +10Electrical Vulnerability -20Silent Movement Penalty -80Electro-Armor component

BRONZED PLATE(S, M, L)

Value 1800 | HP 400Wt 900 / 1000 / 1100

Tech Complexity Smithy / 10AC Bonus +15Dam. Resistance +32 / +36 / +38Fire Resistance +30Electrical Vulnerability -10Silent Movement Penalty -80

CHARMED PLATEMAIL (S, M)

Val. 3200|HP 400|Wt 900 / 1000Magick Complexity 25AC Bonus +15Damage Resistance +32 / +36Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80AC Bonus * +4Damage Resistance * +4Magick Resistance * +4Fire Resistance * +4Poison Resistance *Green highlights

+4Green highlights

DWARVEN PLATEMAIL

Value 2000 | HP 500 | Wt 1300Tech Complexity Smithy / 15AC Bonus +17Damage Resistance +40Fire Resistance +15Electrical Vulnerability -20Silent Movement Penalty -80

ELECTRO-ARMOR (S, M, L) (SC)

Value 7400 | HP 400Wt 900 / 1000 / 1400

Tech Complexity Electric / 100AC Bonus +18Dam. Resistance +40 / +45 / +47Fire Resistance +10Electrical Resistance +65Silent Movement Penalty -80AC Penalty * -10Damage Vulnerability * -15Fire Vulnerability * -10Electrical Vulnerability * -75

ELITE PLATE (S, M, L) (SC)

Value 2300 | HP 400 | Wt 600/ 800 / 900Tech Complexity Smithy / 20AC Bonus +20Dam. Resistance +30 / +40 / +35

(new: +35 / +40 / +45)Fire Resistance +30Silent Movement Penalty -35Automaton, Machined Platecomponent

Plate

primagames.com

Page 95: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

GUARD PLATE (S, M)

Val. 3800|HP 400|Wt 900 / 1000Tech Complexity Smithy / 60AC Bonus +15Damage Resistance +33 / +37Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80

MACHINED PLATE (S, M), MACHINED PLATEMAIL

(L) (SC)Value 2200 | HP 600

Wt 1000/ 1200 / 1000 (new: 1400)Tech Complexity Mechanical / 30Dam. Resistance +38 / +45 /

+38 (new: +53)AC Bonus +25Fire Resistance +20Poison Resistance +20Electrical Vulnerability -10Silent Movement Penalty -90AC Penalty * -10Damage Vulnerability * -10Fire Vulnerability * -10Poison Vulnerability * -20Electrical Vulnerability * -10

MAGICK PLATEMAIL (S, M)

Val. 4300|HP 400|Wt 900 / 1000Magick Complexity 50AC Bonus +15Damage Resistance +32 / +36Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80AC Bonus * +6Damage Resistance * +6Magick Resistance * +6Fire Resistance * +6Poison Resistance * +6Electrical Resistance * +5Silent Movement Bonus * +5Blue highlights

MINUTE PLATEMAIL OFREGENERATIONValue 2500 | HP 400 | Wt 800Magick Complexity 40AC Bonus +20Damage Resistance +15Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80AC Bonus * +5Damage Resistance * +7Fire Resistance * +10Healing Rate (%) * +40

MITHRIL PLATEMAIL (S, M, L)

Value 2000 | HP 600Wt 800 / 900 / 1000

Magick Complexity 20AC Bonus +15Dam. Resistance +15 / +20 / +25Fire Resistance +15Electrical Resistance +10Poison Resistance +5Silent Movement Penalty -80AC Bonus * +5Damage Resistance * +10Magick Resistance * +20Fire Resistance * +5Electrical Resistance * +5

MYSTIC PLATEMAIL (S, M)

Val. 6100| HP 400| Wt 900 / 1000Magick Complexity 75AC Bonus +15Damage Resistance +32 / +36Fire Resistance +10Electrical Vulnerability -20Silent Movement Penalty -80AC Bonus * +8Damage Resistance * +8Magick Resistance * +8Fire Resistance * +8Poison Resistance * +8Electrical Resistance * +10Silent Movement Bonus * +10Red highlights

94 primagames.com

Page 96: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 95

Equipment: Armour & Clothing / Plate, Robes and Cloaks

ARCANE ROBES (S, M)

Value 5800 | HP 80 | Wt 50Magick Complexity 100AC Bonus +3Damage Resistance +3Fire Resistance +2Magick Resistance * +50Fire Resistance * +50Poison Resistance * +50Electrical Resistance * +50Gold

ARCANE TRAVELER’S CLOAK (S, M)

Value 5800 | HP 80 | Wt 60Magick Complexity 100AC Bonus +3Damage Resistance +3Fire Resistance +2Silent Movement Bonus * +5AC Bonus * +20Damage Resistance * +20Fire Resistance * +20Poison Resistance * +20Electrical Resistance * +20Gray

CHARMED ROBES (S, M)

Value 500 | HP 80 | Wt 50Magick Complexity 25AC Bonus +3Damage Resistance +3Fire Resistance +2Magick Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +10Blue

CHARMED TRAVELER’S CLOAK (S, M)

Value 500 | HP 80 | Wt 60Magick Complexity 25AC Bonus +3Damage Resistance +3Fire Resistance +2AC Bonus * +5Damage Resistance * +5Fire Resistance * +5Poison Resistance * +5Electrical Resistance * +5Rust

MAGICK ROBES (S, M)

Value 4000 | HP 80 | Wt 50Magick Complexity 80AC Bonus +5Damage Resistance +7Fire Resistance +3Weight Adjustment * -30AC Bonus * +6Damage Resistance * +12Magick Resistance * +10Fire Resistance * +8found only as treasureGray

MAGICK ROBES (S, M)

Value 1600 | HP 80 | Wt 50Magick Complexity 50AC Bonus +3Damage Resistance +3Fire Resistance +2Magick Resistance * +20Fire Resistance * +20Poison Resistance * +20Electrical Resistance * +20can be bought from merchantsGray

MAGICK TRAVELER’S CLOAK (S, M)

Value 1600 | HP 80 | Wt 60Magick Complexity 50AC Bonus +3Damage Resistance +3Fire Resistance +2AC Bonus * +10Damage Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +10White

MYSTIC ROBES (S, M)

Value 3300 | HP 80 | Wt 50Magick Complexity 75AC Bonus +3Damage Resistance +3Fire Resistance +2Magick Resistance * +35Fire Resistance * +35Poison Resistance * +35Electrical Resistance * +35Blue

MYSTIC TRAVELER’S CLOAK (S, M)

Value 3300 | HP 80 | Wt 60Magick Complexity 75AC Bonus +3Damage Resistance +3Fire Resistance +2Silent Movement Bonus * +5AC Bonus * +15Damage Resistance * +15Fire Resistance * +15Poison Resistance * +15Electrical Resistance * +15Light blue

Robes and Cloaks

Page 97: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

PRIEST ROBES (S, M)

Value 110 | HP 80 | Wt 50AC Bonus +3Damage Resistance +2Fire Vulnerability -15Magick Resistance +10

QUALITY ROBES (S, M)

Value 340 | HP 80 | Wt 50AC Bonus +5Damage Resistance +7Fire Resistance +3

ROBE OF THE CHAMELEON (S),SHADOWING ROBES (M)

Value 1300 | HP 80 | Wt 50Magick Complexity 40AC Bonus +5Damage Resistance +7Fire Resistance +3Silent Movement Bonus * +5

ROBES (S, M)

Value 140 | HP 80 | Wt 50AC Bonus +3Damage Resistance +3Fire Vulnerability -5Brown

VENOM-SHIELDED GARMENT (S, M, L)

Value 780 | HP 30 | Wt 20Magick Complexity 30AC Bonus +4Damage Resistance +5Fire Resistance +3Poison Resistance * +80

96 primagames.com

Other Armour

CREEP ARMOUR

Value 2200 | HP 70 | Wt 70Magick Complexity 50AC Bonus +8Damage Resistance +14Fire Resistance +5Silent Movement Penalty -10Silent Movement Bonus * +15

DARK BARBARIAN CLOTHES (S, M)

Value 800 (new: 570) | HP 50 |Wt 100Magick Complexity 20 (new: 0)AC Bonus +11Damage Resistance +20Silent Movement Penalty -25Reaction Penalty -5AC Bonus * +9 (new: 0)Damage Resistance * +13 (new: 0)

DREAD ARMOUR (S, M)

Val. 3000 | HP 10,000 | Wt 100Magick Complexity 60AC Bonus +19Damage Resistance +5Fire Resistance * +5Silent Movement Penalty -20Reaction Penalty -10

HEALING JACKETSee Regenerative Jacket, below.

OFFICER’S UNIFORM (S, M)

Value 520 | HP 50 | Wt 50AC Bonus +6Damage Resistance +10Fire Resistance +3

RED BARBARIAN CLOTHES (S, M)

Value 580 | HP 50 | Wt 100Tech Complexity Smithy / 5AC Bonus +11Damage Resistance +20Silent Movement Penalty -25Reaction Penalty -5

REGENERATIVE JACKET (S, M, L) (SC)

Value 4400 | HP 80 | Wt 250Tech Complexity Electric / 80AC Bonus +8Damage Resistance +14Fire Resistance +5Silent Movement Penalty -20Heals 1 HP every few seconds for4 charges

(new: heals 4 HP for 1 charge)also known as Healing Jacket

Page 98: Arcanum of Steamwork Magick Obscura Prima Official eGuide

97

Equipment: Armour & Clothing / Other, Headwear

ARCANE HELMET

Value 6500 | HP 120 | Wt 60Magick Complexity 100AC Bonus +10Damage Resistance +12AC Bonus * +10Damage Resistance * +8

CHAPEAU OF MAGNETIC INVERSION (SC)

Value 1800 | HP 30 | Wt 30Tech Complexity Electric / 50Damage Resistance +20+20 vs. missile weapons to avoidbeing hit

CHARMED HELMET

Value 1100 | HP 120 | Wt 60Magick Complexity 25AC Bonus +10Damage Resistance +12AC Bonus * +4Damage Resistance * +2

DARK HELM

Value 1100 | HP 100 | Wt 20Magick Complexity 40AC Bonus +6Damage Resistance +9Aptitude Bonus * +10Alignment Penalty * -100

FINE HELMET

Value 340 | HP 100 | Wt 50AC Bonus +6Damage Resistance +9

GELEAM’S HELM

Value 420 | HP 100 | Wt 50Magick Complexity 20AC Bonus +3Damage Resistance +7

GOGGLED HELMET (SC)

Value 2300 | HP 120 | Wt 70Tech Complexity Mechanical / 60AC Bonus +6Damage Resistance +9Perception * +3

GREAT HELM

Value 230 | HP 200 | Wt 50Tech Complexity Smithy / 20AC Bonus +18Helmet of Vision component

HELM OF LIGHT

Value 1100 | HP 100 | Wt 50Magick Complexity 40AC Bonus +3Damage Resistance +7Shines a bright light when worn

HELMET

Value 240 | HP 100 | Wt 50AC Bonus +2Damage Resistance +5

HELMET OF VISION (SC)

Value 400 | HP 130 | Wt 50Tech Complexity Smithy / 10AC Bonus +3Damage Resistance +7Goggled Helmet, Miner’s Helmetcomponent

MAGICK HELMET

Value 1700 | HP 120 | Wt 60Magick Complexity 50AC Bonus +10Damage Resistance +12AC Bonus * +6Damage Resistance * +4

MINER’S HELMET (SC)

Val. 240 (new: 370)|HP 120|Wt 70Tech Complexity 0

(new: Smithy / 15)AC Bonus +15Shines a light when worn

MYSTIC HELMET

Value 4000 | HP 120 | Wt 60Magick Complexity 75AC Bonus +10Damage Resistance +12AC Bonus * +8Damage Resistance * +6

PIG FACE BASSET

Value 520 | HP 120 | Wt 70AC Bonus +10Damage Resistance +12

TOP HAT

Value 38 | HP 10 | Wt 10Chapeau of Magnetic Inversioncomponent

Headwear

primagames.com

Page 99: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ARCANESHIELD

Value 6000 | HP 300 | Wt 85Magick Complexity 100AC Bonus +10Fire Resistance +2AC Bonus * +16Fire Resistance * +16

BATTEREDWOODENSHIELD

Value 340 | HP 200 | Wt 90AC Bonus +10

CHARMEDSHIELD

Value 700 | HP 300 | Wt 90Magick Complexity 25AC Bonus +10Fire Resistance +2AC Bonus * +4Fire Resistance * +4

DENTEDIRON SHIELD

Value 570 | HP 200 | Wt 100AC Bonus +18

FLOW DISRUPTOR SHIELD (SC)

Value 2100 | HP 20 | Wt 90Tech Complexity Electric / 60AC Bonus +30Resist Magick Bonus * +30

FLOW SPECKTROMETER (SC)

Value 1500 | HP 10 | Wt 10Tech Complexity Electric / 40AC Bonus +10Increases ability to spot magicaltraps

KITE SHIELD

Value 680 | HP 300 | Wt 90AC Bonus +20

MAGICKSHIELD

Value 1800 | HP 300 | Wt 90Magick Complexity 50AC Bonus +10Fire Resistance +2AC Bonus * +8Fire Resistance * +8

MYSTICSHIELD

Value 3500 | HP 300 | Wt 85Magick Complexity 75AC Bonus +10Fire Resistance +2AC Bonus * +12Fire Resistance * +12

QUALITYIRONSHIELD

Value 1000 | HP 300 | Wt 80AC Bonus +30Flow Disruptor component

SHADOWSHIELD

Value 1300 | HP 300 | Wt 80Magick Complexity 40AC Bonus +10

SHIELD OFFORCE

Value 1300 | HP 300 | Wt 80Magick Complexity 40AC Bonus +30Spell 3-5 damage to anyone whohits it in melee

WOODENSHIELD

Value 420 | HP 300 | Wt 80AC Bonus +1598 primagames.com

Shields

Page 100: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 99

Equipment: Armour & Clothing / Shields, Neckwear, Rings

AMULET OF LEADERSHIP (Q)

Value 1100 | HP 5 | Wt 1Magick Complexity 40Maximum Followers * +1Good, Bad Reaction Modifiers *x2

DIAMOND NECKLACE

Value 2900 | HP 5 | Wt 1

DORIAN AMULETValue 3800 | HP 5 | Wt 1Magick Complexity 80Magick Resistance * +40

EMERALD NECKLACE

Value 1100 | HP 5 | Wt 1

MALOCHEAN HAND AMULET (Q)

Value 19 | HP 5 | Wt 1

MEDALLIONValue 190 | HP 5 | Wt 1

MEDALLION OF BEAUTY

Value 1100 | HP 5 | Wt 1Magick Complexity 40Beauty * +2

RUBY NECKLACEValue 1700 | HP 5 | Wt 1

SAPPHIRE NECKLACE

Value 2300 | HP 5 | Wt 1

SERPENTINE NECKLACE

Value 1100 | HP 5 | Wt 1Magick Complexity 40Poison Rate * x2Bad Reaction Modifier * -5

Neckwear

RingsAny ring can be offered to Bolo.

ARCANE RINGValue 5900 | HP 5 | Wt 1Magick Complexity 100Magick Resistance * +20Fire Resistance * +20Poison Resistance * +20Electrical Resistance * +20

CHARGED RING (SC)Value 410 | HP 5 | Wt 1Tech Complexity Electric / 25Dexterity * +2

CHARMED RINGValue 550 | HP 5 | Wt 1Magick Complexity 25Magick Resistance * +5Fire Resistance * +5Poison Resistance * +5Electrical Resistance * +5Silver

COPPER RINGValue 38 | HP 5 | Wt 1Charged Ring component

DECENT GOLD RINGValue 150 | HP 5 | Wt 1

DIAMOND RINGValue 760 | HP 5 | Wt 1

EMERALD RINGValue 290 | HP 5 | Wt 1

FANCY RINGValue 190 | HP 5 | Wt 1

FATED RINGValue 1500 | HP 5 | Wt 1Magick Complexity 40Gambling * +1Critical Hit Chance * +5

GILBERT BATES RING (Q)Value 570 | HP 5 | Wt 1

MAGICK RINGValue 1600 | HP 5 | Wt 1Magick Complexity 50Magick Resistance * +10Fire Resistance * +10Poison Resistance * +10Electrical Resistance * +10Gold

MITHRIL RINGValue 110 | HP 5 | Wt 1

MYSTIC RINGValue 3400 | HP 5 | Wt 1Magick Complexity 75Magick Resistance * +15Fire Resistance * +15Poison Resistance * +15Electrical Resistance * +15

RING OF PROTECTIONValue 1500 | HP 5 | Wt 1Magick Complexity 40Damage Resistance * +10

RUBY RING Value 480 | HP 5 | Wt 1

SAPPHIRE RINGValue 670 | HP 5 | Wt 1

SILVER RINGValue 75 | HP 5 | Wt 1

VOID RINGValue 190 | HP 5 | Wt 1

WOODEN RINGValue 10 | HP 5 | Wt 1

Page 101: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ARCANE GAUNTLETS

Value 5900 | HP 100 | Wt 20Magick Complexity 100Damage Resistance +5AC Bonus * +5Damage Resistance * +5Gray with purple

CHAIN GLOVES

Value 360 | HP 100 | Wt 10Tech Complexity Smithy / 5AC Bonus +4Damage Resistance +6Pickpocket -1Bonus Dam. (when unarmed) +2

CHARMED GAUNTLETS

Value 530 | HP 100 | Wt 20Magick Complexity 25Damage Resistance +5AC Bonus * +2Damage Resistance * +2Gray

DWARVEN GAUNTLETS (SC)

Value 400 | HP 100 | Wt 15Tech Complexity Smithy / 15AC Bonus +3Damage Resistance +5Pickpocket -2Bonus Dam. (when unarmed) +7

GAUNTLETS

Value 190 | HP 100 | Wt 20Tech Complexity Smithy / 5Damage Resistance +5Pickpocket -2Bonus Dam. (when unarmed) +3

GLOVES OF DEXTERITY

Value 240 | HP 50 | Wt 1Magick Complexity 20Damage Resistance +5Dexterity * +2

LEATHER GLOVES

Value 57 | HP 50 | Wt 1Damage Resistance +2Bonus Dam. (when unarmed) +1Dwarven Gauntlets component

LIGHT-FINGERED GAUNTLETS

Value 970 | HP 100 | Wt 20Magick Complexity 40Damage Resistance +5Pickpocket * +1

MACHINED GAUNTLETS

Value 510 | HP 100 | Wt 25Tech Complexity Smithy / 20AC Bonus +5Damage Resistance +7Pickpocket -4Bonus Dam. (when unarmed) +15

MAGICK GAUNTLETS

Value 1600 | HP 100 | Wt 20Magick Complexity 50Damage Resistance +5AC Bonus * +3Damage Resistance * +3Green

MYSTIC GAUNTLETS

Value 3400 | HP 100 | Wt 20Magick Complexity 75Damage Resistance +5AC Bonus * +4Damage Resistance * +4Red with green

TEAMSTER GLOVES

Value 320 | HP 50 | Wt 1Magick Complexity 20Damage Resistance +3Carrying Capacity * +1000Willpower * -2

VENDIGROTHIAN PADDED LEATHER GLOVES

Value 10 | HP 50 | Wt 1AC Bonus +4Bonus Dam. (when unarmed) +2Vendigrothian War GauntletscomponentGreen-brown

VENDIGROTHIAN WAR GAUNTLETS (SC)

Value 290 | HP 150 | Wt 25Tech Complexity Smithy / 10AC Bonus +15Pickpocket -2Bonus Dam. (when unarmed) +15

WAR GAUNTLETS

Value 550 | HP 150 | Wt 25Tech Complexity Smithy / 10AC Bonus +6Damage Resistance +8Pickpocket -5Bonus Dam. (when unarmed) +10

100 primagames.com

Handwear

Page 102: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 101

Equipment: Armour & Clothing / Hand, Foot, Eyewear

BOOTS

Value 57 | HP 80 | Wt 20Damage Resistance +5

ELVEN BOOTS

Value 970 | HP 80 | Wt 20Magick Complexity 40Damage Resistance +5

ENCHANTED WAR BOOTS

Value 2200 | HP 120 | Wt 20Magick Complexity 60AC Bonus +5Silent Movement Penalty -10Speed * +5Damage Resistance +6

FINE STOUT BOOTS

Value 250 | HP 100 | Wt 20Damage Resistance +8

LADIES FANCY BOOTS

Value 29 | HP 80 | Wt 15Damage Resistance +1

METAL BOOTS

Value 360 | HP 120 | Wt 50Tech Complexity Smithy / 5Damage Resistance +10Silent Movement Penalty -10

SHOES

Value 67 | HP 80 | Wt 10Damage Resistance +2

WORN BOOTS

Value 170 (new: 76) | HP 40 |Wt 20Damage Resistance +3

WORN LADIES BOOTS

Value 67 | HP 40 | Wt 15Damage Resistance +2

WORN SHOES

Value 29 | HP 40 | Wt 10Damage Resistance +1

Footwear

Eyewear

EYE GEAR (SC)

Value 4700 | HP 30 | Wt 20Tech Complexity Mechanical / 85Perception * +2Goggled Helmet component

EYE GLASSES

Value 19 | HP 10 | Wt 10+1 Perception (if Perception < 7)-1 Perception (if Perception > 6)Eye Gear, Wheel Clan Spectaclescomponent

WHEEL CLAN SPECTACLES (Q)(SC)

Value 19 | HP 10 | Wt 10Perception -1Allows perception of entrance

Page 103: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

“SUNDAY’S BEST”DRESS

Value 380 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Reaction Modifier +20Silent Movement Penalty -10Pink and purple

ELEGANT DRESS (M)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Reaction Modifier +20Only worn by women

HEAVY RAGS (L)

Value 520 | HP 50 | Wt 50AC Bonus +6Damage Resistance +10Fire Resistance +3

HEAVY WOOL CLOTHES (S, M, L)

Value 140 | HP 20 | Wt 20AC Bonus +3Damage Resistance +3Fire Resistance +2

JACKET (S, M)

Value 110 | HP 20 | Wt 10AC Bonus +3Damage Resistance +2Blue

MANSERVANTS CLOTHES (S), MANSERVANTS UNIFORM (L)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by men

NICE SUIT (S, M, L)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by men

PLAIN DRESS (M)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by womenBlue

RAGS (L)

Value 110 | HP 20 | Wt 10AC Bonus +3Damage Resistance +2

RUSTIC DRESS (M)

Value 57 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by womenBrown and gray

RUSTIC FINERY (S, M, L)

Value 57 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by men

SERVANT’S DRESS (M)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by womenGreen

SERVANTS CLOTHES (M)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by men

SMOKING JACKET (S, M)

Value 95 | HP 30 | Wt 40AC Bonus +2Damage Resistance +1Only worn by men

SUEDE JACKET (S, M)

Value 520 | HP 50 | Wt 50AC Bonus +6Damage Resistance +10Fire Resistance +3

WOOL JACKET (S, M, L)Value 650 | HP 20 | Wt 30AC Bonus +7Damage Resistance +12Brown

102 primagames.com

Clothing

Page 104: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 103

Equipment: Armour & Clothing / Clothing, Hexed

HEXED LEATHER (SMALL)Location: Chest in Jongles’ HouseMagick Resistance +20Damage Resistance -50

DISEASED LEATHER(MEDIUM)Location: Elven Tombs.

Inside Large UrnDamage Resistance +20Poison Resistance -100Continual Poison DamageWearer takes Poison Critical Hitmore often

DISEASED CHAIN (MEDIUM)Location: Cave of BangellianScourge in a magick chestDamage Resistance +20Poison Resistance -100Continual Poison DamageContinual Fatigue Damage

VENOMOUS ROBES (SMALL)Location: Black chest on wall inAshbury Haunted CastlePoison Resistance -100Continual Poison DamageAll Resistances but Poison +20

CHILL PLATE SHADOWPLATE (SMALL)Location: Thieves CaveDamage Resistance +20Heal Rate -100Max Fatigue -90

CONSUMING PLATE(MEDIUM)Location: Dead guy in Gorgoth PassDamage Resistance +20Continual Fatigue DamageA critical hit will max out yourFatigue

POISONED PLATE (LARGE)Location: Ship Wreck Near CaladonAll Resistances but Poison +20Continual Poison DamageA critical hit releases PoisonVapours

HEXED BARBARIAN ARMOR(MEDIUM)Location: KreeBarbarian Guard behind entrance toroom with altar.All Resistance +20Strength -3Dexterity -3Perception -3Dodge -3

HERO’S WEAKNESSBARBARIAN ARMOR(MEDIUM)Location: Ruby Glade Half-ElfCorpseDamage Resistance +20Magick Resistance -100Poison Resistance -100

CHILL SHIELDLocation: In the Arcane Chest inTemple of Derian-KaAll Resistances +20Strength -3Dexterity -3Intelligence -3Fatigue -75

HELMET OF YZAR’S COST Location: Torin Quarry.

Corpse of Elven VillagerDamage Resistance -50Magick Resistance -50Perception +4Bow Skill +1Damage and Fatigue loss +25%

NATURE’S WRATH HELMLocation: The Ancient Maze Damage Resistance +20Upon Critical Hits, you and yourparty will become entangled

BANEFUL GAUNTLETSLocation: Near the Sorcerous Beaston the Isle of Despair, in a junkpileAll resistances except Poison +20Poison Resistance -100Continual Poison DamageCritical hits result in 20% PoisonDamage

BOOTS OF THE DARK TOLLLocation: On Half-Ogre inCaladon’s SewersDexterity +2Continual Fatigue Damage

RING OF DARK MAGICKSLocation: Kerghan Workshop on deskwith journal and necromizerStonecutter ClanMagick Resistance +20Damage Resistance -50Electrical Resistance -50Fire Resistance -50Poison Resistance -50Intelligence +1

RING OF SHADOWSLocation: Strange Pond InvisibilityHeal Rate -100Continual Fatigue and HealthDamage

MEDALLION OF DARKMAGICKSLocation: Kerghan Workshop on deskwith journal and necromizerStonecutter ClanMagick Resistance +20Damage Resistance -50

HELLFIRE MEDALLIONLocation: Junk pile in a dark cornerof the Pit of Fires Continual Fireflash Damage duringcombat to you and anyone in thevicinityMonsters will be unusuallyaggressive to you

Hexed Armour

Page 105: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ANAESTHISIZER (SC)

Value 48 | HP 1 | Wt 10Tech Complexity Chemistry / 75Target falls to 0 Fatigue (and sopasses out)Knock Out Gas, Tranquilizer Guncomponent

ANIMAL LURE

Value 170 | HP 1 | Wt 2Tech Complexity Chemistry / 90Summons a creature that attacksthe target

ANIMAL SCENT (SC)

Value 150 | HP 1 | Wt 2Tech Complexity Chemistry / 85Keeps animals from attacking

BREWER’S YEAST

Value 13 | HP 3 | Wt 20Tech Complexity Chemistry / 25Fuel component

BROMIDE

Value 38 | HP 5 | Wt 2Tech Complexity Chemistry / 35Animal Scent, Anaesthisizercomponent

CHARGESSee Battery, in Ammunition, p. 88. Charges are a form ofBattery

CHEMISTRY MANUALS

Value 1400 | HP 50 | Wt 200Chemistry Aptitude+1 / point of IN

CORROSIVE ACID (SC)

Value 110 | HP 1 | Wt 2Tech Complexity Chemistry / 7010-100 damage within 12 feet ofimpactMust be thrownMental Inhibitor, Mustard GasGrenade, Acid Gun component

DRAGON COLOGNE

Value 10 | HP 1 | Wt 10Tech Complexity Chemistry / 5

ELECTROLYTE SOLUTION

Value 10 | HP 1 | Wt 5Tech Complexity Chemistry / 15Battery (Charges), Plastiquecomponent

FORTIFIER (SC)Value 38 | HP 1 | Wt 10Tech Complexity Chemistry / 55Restores FatigueMiracle Cure, Necromizercomponent

HALLUCINITE (SC)Value 76 | HP 1 | Wt 4Tech Complexity Chemistry / 85Target hallucinatesMust be thrownMust have a targetAnaesthisizer, HallucinationGrenade, Elixir of HypnoticSuggestion component

LANTERN

Value 150 | HP 50 | Wt 50Shines a bright light when heldCan be held like a torchElectric Light component

MENTAL INHIBITOR (SC)

Value 38 | HP 1 | Wt 10Tech Complexity Chemistry / 74Reduces Willpower

METAL PLATESValue 4 | HP 1 | Wt 10Tech Complexity Chemistry / 5Battery (Charges) component

MONROE’S CLEANER

Value 10 | HP 1 | Wt 3Tech Complexity Chemistry / 7Strong Poison component

MORNING STAR PERFUME

Value 10 | HP 1 | Wt 10Tech Complexity Chemistry / 5Animal Scent component

MUSHROOMSValue 0 | HP 1 | Wt 2Tech Complexity Chemistry / 60Hallucinite, Paralyzer component

NECROMIZER (SC)Value 290 | HP 1 | Wt 10Tech Complexity Chemistry / 64Animates dead allies for combat

PARALYZER (SC)Value 38 | HP 1 | Wt 10Tech Complexity Chemistry / 80Paralyzes target

104 primagames.com

Other Items

Chemistry Discipline

Page 106: Arcanum of Steamwork Magick Obscura Prima Official eGuide

105

Equipment: Other Items / Chemistry, Electrical

PETE’S CARBOLIC ACID

Value 19 | HP 1 | Wt 10Tech Complexity Chemistry / 45Corrosive Acid, Brain Buildercomponent

POISONValue 76 | HP 1 | Wt 5 Tech Complexity Chemistry / 20Poisons

POTASSIUM CHLORIDEValue 38 | HP 5 | Wt 2

Tech Complexity Chemistry / 45Paralyzer component

STRONG POISON (SC)

Value 290 | HP 1 | Wt 5Tech Complexity Chemistry / 75Inflicts PoisonParalyzer, Paralysis Grenade,Mechanized Arachnid (Poison),Envenomed Axe, Envenomed Bow,Envenomed Sword component

UNKNOWN CHEMICAL COMPOUND

Value 38 | HP 5 | Wt 2Tech Complexity Chemistry / 85Vivifier component

SULPHUR PILLS

Value 38 | HP 1 | Wt 5Tech Complexity Chemistry / 40Corrosive Acid component

VARHAM’S AQUA VITAEValue 4 | HP 1 | Wt 5

Tech Complexity Chemistry / 10Strong Poison, Hallucinite,Fortifier, Paralyzer component

WINEValue 19 | HP 1 | Wt 20Fortifier, Flash Grenade, Fuel component (can placate

Sebastian, Sogg Mead Mugg)

Electrical Discipline

CAPACITOR

Value 19 | HP 1 | Wt 1Tech Complexity Electric / 20Charged Ring, Shocking Staffcomponent

COMPASSValue 38 | HP 5 | Wt 2Flow Specktrometer component

ELECTRIC LIGHT(SC)

Value 190 | HP 50 | Wt 50Tech Complexity Electric / 20Shines a very bright light whenwieldedCan be held/worn like a torchIllum. Decoy, Miner’s Helmet comp.

ELECTRICAL COILValue 38 | HP 5 | Wt 2Tech Complexity Electric / 53Chapeau of Magnetic Inversion,Accelerator Gun component

ELECTRICAL COMPONENT

Value 38 | HP 1 | Wt 1Tech Complexity Electric / 40

ELECTRICAL HARNESS

Value 95 | HP 8 | Wt 30Tech Complexity Electric / 70Regenerative Jacket, FlowDisruptor, Electro-Armorcomponent

ELECTRICALMANUALS

Value 1400 | HP 50 | Wt 200Electrical Aptitude+1 / point of IN

FILAMENT

Value 19 | HP 1 | Wt 1Tech Complexity Electric / 10Electric Light component

LARGE CAPACITORValue 57 | HP 1 | Wt 2

Tech Complexity Electric / 40Reanimator, Necromizer, ChargedSword, Electrocution Grenadecomponent

LEMONValue 0 | HP 1 | Wt 2Tech Complexity Electric / 1Lemon and Potato Chargescomponent

POTATOValue 0 | HP 1 | Wt 2Tech Complexity Electric / 1Lemon and Potato Chargescomponent

SMALLELECTRICAL PARTS

Value 38 | HP 5 | Wt 2Tech Complexity Electric / 30Flow Specktrometer, Detonatorcomponent

TESLA COIL

Value 57 | HP 30 | Wt 100Tech Complexity Electric / 80Tesla Rod component

primagames.com

Page 107: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

BLACK POWDER

Value 10 | HP 30 | Wt 150Tech Complexity Explosives / 55Explosive Grenade component

CHARCOALValue 0 | HP 2 | Wt 2Tech Complexity Explosives / 2Bullets component

CK SUGAR

Value 10 | HP 2 | Wt 50Smoke Grenade component

COALValue 19 | HP 20 | Wt 5Tech Complexity Explosives / 2

CONCUSSION GRENADE (SC)

Value 990 | HP 20 | Wt 30Tech Complexity Explosives / 40Enhanced explosive damageMust be thrown

DETONATOR (SC)Value 190 | HP 5 | Wt 40Tech Complexity Explosives / 100Detonates Plastique

DYNAMITE (SC)

Value 380 | HP 20 | Wt 20Tech Complexity Explosives / 85Effect damaging explosionMust have a targetPC can make into a trapTime Bomb, Plastique component

ELECTROCUTION GRENADE (SC)

Value 990 | HP 20 | Wt 30Tech Complexity Explosives / 40Explodes for Electrical damageMust be thrown

EXPLOSIVE GRENADE(SC)

Value 2200 | HP 20 | Wt 20Tech Complexity Explosives / 60Produces damaging explosionMust be thrownGrenade Launcher, ConcussionGrenade, Mustard Gas Grenade,Explosive Decoy component

EXPLOSIVES MANUALS

Value 1400 | HP 50 | Wt 200Explosives Aptitude+1 / point of IN

FIRE OBSTRUCTION (SC)

Value 2500 | HP 20 | Wt 20Tech Complexity Explosives / 45Produces wall of flameMust be thrownPyrotechnic Bow, Flame Throwercomponent

FLASH GRENADE (SC)Value 190 | HP 20 | Wt 20Tech Complexity Explosives / 15Produces blinding explosionMust be thrownElectrocution Grenade component

HALLUCINATION GRENADE (SC)

Value 910 | HP 20 | Wt 30Tech Complexity Explosives / 37Produces hallucination over an areaMust be thrown

KEROSENEValue 19 | HP 5 | Wt 10Tech Complexity Explosives / 70Fire Obstruction component

KNOCK OUT GAS (SC)Value 360 | HP 20 | Wt 30

Tech Complexity Explosives / 20Renders targets unconsciousMust be thrown

LIQUID SOAP

Value 4 | HP 10 | Wt 20Fire Obstruction component

MAGNESIUM

Value 29 | HP 1 | Wt 10Tech Complexity Explosives / 20Flash Grenade, Pyrotechnic Guncomponent

METAL CANValue 10 | HP 5 | Wt 2Explosive Grenade component

METAL SHAVINGS

Value 0 | HP 1 | Wt 5

MOLOTOV COCKTAIL(SC)

Value 0 | HP 30 | Wt 5Tech Complexity Explosives / 20Produces ranged explosionMust be thrown

MUSTARD GAS GRENADE (SC)

Value 770 | HP 20 | Wt 30Tech Complexity Explosives / 35Produces Fatigue loss over an areaMust be thrown

NITROGLYCERINValue 76 | HP 1 | Wt 5Tech Complexity Explosives / 85Dynamite component

PARALYSIS GRENADE (SC)

Value 1200 | HP 20 | Wt 30Tech Complexity Explosives / 45Produces paralysis over an areaMust be thrown

PLASTIQUE (SC)Value 140 | HP 5 | Wt 50Tech Complexity Explosives / 90Produces great explosion

106 primagames.com

Explosives Discipline

Page 108: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 107

Equipment: Other Items / Explosives, Gun Smithy

POTASSIUM NITRATEValue 10 | HP 1 | Wt 10Tech Complexity Explosives / 10

SALTPETERValue 38 | HP 5 | Wt 10Tech Complexity Explosives / 5Stun Grenade, Dynamite, Bulletscomponent

SMOKE GRENADE (SC)Value 300 | HP 20 | Wt 20Tech Complexity Explosives / 20Produces cloud of smokeMust be thrownHallucination Grenade component

RAGValue 0 | HP 1 | Wt 5Molotov Cocktail component

STEARIC ACIDValue 38 | HP 1 | Wt 2Tech Complexity Explosives / 38Stun Grenade component

STUN GRENADE (SC)Value 630 | HP 20 | Wt 20Tech Complexity Explosives / 30Produces stunning explosionMust be thrownKnock Out Gas, Paralysis Grenadecomponent

TIME BOMB (SC)

Value 38| HP 5 | Wt 50Tech Complexity Explosives / 87Produces delayed explosionmust have a targetPC can make into a trap

TOM’S FERTILIZER

Value 10 | HP 2 | Wt 50Tech Complexity Explosives / 23Smoke Grenade component

Gun Smithy Discipline

ANCIENT GUN CHASSIS

Value 230 | HP 80 | Wt 80Tech Complexity Gun Smithy / 40Bronwyck’s Gun, Droch’sWarbringer component

AUTO LOADING CHAMBER

Value 290 | HP 80 | Wt 80Tech Complexity Gun Smithy / 85Mechanized Gun, Schreck’s Pistolcomponent

BREACH LOADING CHAMBER

Value 150 | HP 90 | Wt 80Tech Complexity Gun Smithy / 70

BROKEN FLINTLOCK PISTOL

Value 4 | HP 20 | Wt 50Tech Complexity Gun Smithy / 8Hand Crafted Flintlock component

ENGINE MUFFLERValue 4 | HP 10 | Wt 20Hushed Revolver component

GUN CHASSIS

Value 290 | HP 20 | Wt 80Tech Complexity Gun Smithy / 10Long Range Pistol component

GUNSMITHY MANUALS

Value 1400 | HP 50 | Wt 200Gun Smithy Apt. +1 / point of IN

LOOKING GLASSValue 38 | HP 10 | Wt 20Looking-Glass Rifle component

REVOLVER CHAMBERValue 190 | HP 20 | Wt 10Tech Complexity Gun Smithy / 10Fine Revolver, Repeater Riflecomponent

REVOLVER PARTS

Value 4 | HP 20 | Wt 50Tech Complexity Gun Smithy / 15Fine Revolver component

SMALL METAL TUBEValue 10 | HP 100 | Wt 10Hand Crafted Flintlock component

Page 109: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ACCELERATE HEALING (SC)

Value 86 | HP 5 | Wt 5Tech Complexity Herbology / 70Speeds healingWonder Drug, Invigoratorcomponent

BIG CHIEF SNAKE OIL

Value 10 | HP 1 | Wt 5Tech Complexity Herbology / 15Cure All component

COCA LEAVESValue 4 | HP 1 | Wt 1Tech Complexity Herbology / 15Fatigue Restorer, AccelerateHealing component

CURE ALL (SC)Value 150 | HP 5 | Wt 5Tech Complexity Herbology / 90Fully restores HP and FatigueReanimator component

FATIGUE LIMITER (SC)Value 110 | HP 5 | Wt 5Tech Complexity Herbology / 60Reduces Fatigue loss

FATIGUE RESTORER (SC)

Value 110 | HP 1 | Wt 5Tech Complexity Herbology / 40Restores Fatigue Fatigue Limiter, Invigoratorcomponent

GINKA ROOT

Value 0 | HP 1 | Wt 1Tech Complexity Herbology / 10Healing Salve component

HEALING SALVE (SC)Value 67 | HP 1 | Wt 5Tech Complexity Herbology / 65Heals a few HPAccelerate Healing component

HERBOLOGY MANUALS

Value 1400 | HP 50 | Wt 200Herbology Aptitude+1 / point of IN

INVIGORATOR (SC)Value 38 | HP 1 | Wt 10Tech Complexity Herbology / 70Boosts Physical stats

KADURA STEM

Value 0 | HP 1 | Wt 1Tech Complexity Herbology / 6Healing Salve, Poison Curecomponent

MIRACLE CURE (SC)Value 38 | HP 1 | Wt 10Tech Complexity Herbology / 95Complete heal, then faster healing

POISON CURE (SC)Value 76 | HP 5 | Wt 5Tech Complexity Herbology / 55Cures Poison

POPPY FLOWERSValue 6 | HP 1 | Wt 1Tech Complexity Herbology / 20Wonder Drug component

REANIMATOR (SC)Value 38 | HP 1 | Wt 300Tech Complexity Herbology / 95Revives to full life

RESTORE LIFEValue 1900 | HP 1 | Wt 300Tech Complexity Herbology / 95Revives to full life

TOBACCO LEAVESValue 10 | HP 1 | Wt 1Tech Complexity Herbology / 3Fatigue Restorer component

VENOMValue 19 | HP 1 | Wt 2Tech Complexity Herbology / 25VenomPoison Cure component

WITCHBANE

Value 4 | HP 1 | Wt 1Tech Complexity Herbology / 10Fatigue Limiter component

WONDER DRUG (SC)Value 150 | HP 1 | Wt 2Tech Complexity Herbology / 85Restores HP and FatigueCure All, Clockwork Physician,Miracle Cure, Medical Arachnidcomponent

108 primagames.com

Herbology Discipline

Page 110: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 109

Equipment: Other Items / Herbology, Mechanical

AUTO SKELETON KEY(SC)

Value 76 | HP 10 | Wt 20Tech Complexity Mechanical / 35Bonus to Pick Lock +10

AUTOMATON (Q) (SC)

Value 7600 | HP 300 | Wt 2000Tech Complexity Mechanical / 100Enhanced mechanical combat aideNPCs can’t pick it up

BEAR TRAP (SC)

Value 10 | HP 50 | Wt 200Tech Complexity Mechanical / 10Traps and damages your prey

BOAT RIGGING

Value 190 | HP 50 | Wt 50Tech Complexity Mechanical / 22Compound Bow component

CLOCK PARTS

Value 19 | HP 100 | Wt 50Tech Complexity Mechanical / 80Clockwork Decoy, Time Bomb,Detonator, Mechanical Daggercomponent

CLOCKWORK DECOY (SC)

Value 570 | HP 300 | Wt 200Tech Complexity Mechanical / 70Confuses and diverts its targetClockwork Physician, ExplosiveDecoy componentNPCs can’t pick it up

CLOCKWORK PHYSICIAN (SC)

Value 19 | HP 100 | Wt 1000Tech Complexity Mechanical / 100Effect automatically heals you

CRUDE LOCKPICKSValue 19 | HP 10 | Wt 10Tech Complexity Mechanical / 20Allows lockpick attempt, but nobonus

EXPLOSIVE DECOY(SC)

Value 570 | HP 300 | Wt 200Tech Complexity Mechanical / 70Delivers an explosion

LARGE GEARS

Value 950 | HP 50 | Wt 250Tech Complexity Mechanical / 55Mechanized Arachnid component

LARGE SPRING

Value 19 | HP 20 | Wt 20Tech Complexity Mechanical / 10Spike Trap, Bear Trap component

LOCKPICKSValue 57 | HP 10 | Wt 10Tech Complexity Mechanical / 10Bonus to Pick Lock +5Auto Skeleton Key component

MECHANICAL MANUALS

Value 1400 | HP 50 | Wt 200Mechanical Apt. +1 / point of IN

MECHANIZED ARACHNID(SC)

Value 7600 | HP 80 | Wt 1000Tech Complexity Mechanical / 100Effect mechanical combat aideNPCs can’t pick it upMechanized Arachnid (Poison),Automaton, Medical Arachnidcomponent

Mechanical Discipline

Page 111: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

MECHANIZED ARACHNID(POISON) (SC)

Value 7600 | HP 80 | Wt 1000Tech Complexity Mechanical / 100Poisonous mechanical combat aideNPCs can’t pick it up

MEDICAL ARACHNID (SC)

Value 8000 | HP 100 | Wt 1100Tech Complexity Mechanical / 100Mechanical healing aideNPCs can’t pick it up

METAL CASINGValue 38 | HP 20 | Wt 20Tech Complexity Mechanical / 25Trap Springer component

METAL CLAMPValue 110 | HP 100 | Wt100

Tech Complexity Mechanical / 65Bear Trap component

MINUTE STEAMWORKS

Value 950 | HP 150 | Wt 500Tech Complexity Mechanical / 85Machined Plate component

MUSIC BOXValue 57 | HP 1 | Wt 20Tech Complexity Mechanical / 60

OLD GEARSValue 480 | HP 130 | Wt 150Tech Complexity Mechanical / 55

POCKET WATCH

Value 190 | HP 1 | Wt 2

POCKET WATCH PARTS

Value 95 | HP 1 | Wt 3Tech Complexity Mechanical / 35Eye Gear component

SMALL SPRINGValue 19 | HP 10 | Wt 1Tech Complexity Mechanical / 20Trap Springer, Auto Skeleton Key,Clockwork Decoy component

SMALL STEAM ENGINE

Value 4800 | HP 100 | Wt 1000Tech Complexity Mechanical / 85Mechanized Arachnid component

SPIKE TRAP (SC)

Value 57 | HP 50 | Wt 50Tech Complexity Mechanical / 20PC can make into a trap

TRAP SPRINGER(SC)

Value 230 | HP 80 | Wt 100Tech Complexity Mechanical / 50Springs a trap

110 primagames.com

Page 112: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 111

Equipment: Other Items / Mechanical, Smithy

DWARVEN OREValue 190 | HP 200 | Wt 100Tech Complexity Smithy / 25Feather-Weight Axe component

FINE HILT AND GUARD

Value 2 | HP 80 | Wt 10Tech Complexity Smithy / 5Balanced Sword component

IRON OREValue 23 | HP 200 | Wt 20Tech Complexity Smithy / 1Pure Ore component

KATHORN CRYSTAL

Value 190 | HP 100 | Wt 20Wheel Clan Spectacles component

LEATHER STRAPSValue 19 | HP 20 | Wt 30Helmets of Vision component

MITHRIL ORE

Value 380 | HP 300 | Wt 200Magick Complexity 85Bronwyck’s Gun, Iron Clan Keycomponent

OAK AXE HANDLE

Value 10 | HP 60 | Wt 50Feather-Weight Axe component

PURE OREValue 150 | HP 200 | Wt 30Tech Complexity Smithy / 20Has increased strength, reducedweightBalanced Sword, Rifled Cannoncomponent

REFINED DWARVEN STEEL

Value 10 | HP 90 | Wt 300Tech Complexity Smithy / 90Elite Platemail component

SHEET METAL

Value 10 | HP 90 | Wt 300Tech Complexity Smithy / 40Dwarven Gauntlets, ConcussionGrenade component

SHOVEL

Value 38 | HP 90 | Wt 100

SMITHY MANUALS

Value 1400 | HP 50 | Wt 200Smithy Aptitude +1, point of IN

SPOOL OF HEAVY WIRE

Value 38 | HP 300 | Wt 50Tech Complexity Smithy / 70Feather-Weight Chainmailcomponent

STEEL

Value 95 | HP 200 | Wt 20Tech Complexity Smithy / 10Pure Ore component

VENDIGROTHIAN SHEETMETAL

Value 290 | HP 90 | Wt 300Tech Complexity Smithy / 90Vendigrothian War Gauntletscomponent

Smithy Discipline

Page 113: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

AMMONIA

Value 10 | HP 3 | Wt 20Tech ComplexityTherapeutics / 15

BRAIN BUILDER (SC)

Value 38 | HP 1 | Wt 10Tech ComplexityTherapeutics / 83Increases Intelligence, decreasesStrength

DOOLITTLE’S GLYCERIDE

Value 19 | HP 1 | Wt 2Tech ComplexityTherapeutics / 32Liquid of Awareness component

ELIXIR OF HYPNOTIC SUGGESTION (SC)

Value 38 | HP 1 | Wt 10Tech ComplexityTherapeutics / 93NPCs (friend or foe) obey you

ELIXIR OFPHYSICAL PROWESS (SC)

Value 95 | HP 1 | Wt 10Tech ComplexityTherapeutics / 78Boosts StrengthEnergizer, Muscle Maker, Vivifiercomponent

ENERGIZER (SC)

Value 170 | HP 3 | Wt 10Tech ComplexityTherapeutics / 92Boosts Physical statsRevitalizer component

FAMOUS BLOOD PILLS

Value 29 | HP 1 | Wt 5Tech ComplexityTherapeutics / 20Elixir of Physical Prowesscomponent

LINGHAM’S BELLADONNA

Value 10 | HP 1 | Wt 1Tech ComplexityTherapeutics / 25

LIQUID OF AWARENESS (SC)

Value 95 | HP 3 | Wt 20Tech ComplexityTherapeutics / 40Boosts Perception

MIGRAINE CURE

Value 10 | HP 5 | Wt 2Tech Complexity Therapeutics / 8Potion of Persuasion, Liquid ofAwareness component

MIND MARVEL (SC)

Value 140 | HP 3 | Wt 10Tech ComplexityTherapeutics / 85Boosts Mental statsRevitalizer, Mental Inhibitor, BrainBuilder component

MUSCLE MAKER (SC)

Value 38 | HP 1 | Wt 10Tech ComplexityTherapeutics / 83Increases Strength, decreasesIntelligence

NERVE PILLS

Value 19 | HP 1 | Wt Tech ComplexityTherapeutics / 55Mind Marvel component

NIMM’S PHOSPHOROUS TINCTURE

Value 10 | HP 1 | Wt 2Tech ComplexityTherapeutics / 20

POTION OF PERSUASION (SC)

Value 150 | HP 3 | Wt 10Tech ComplexityTherapeutics / 56Boosts IntelligenceMind Marvel, Elixir of HypnoticSuggestion component

QUININE

Value 57 | HP 1 | Wt 2Tech ComplexityTherapeutics / 70Energizer component

REVITALIZER (SC)

Value 290 | HP 3 | Wt 10Tech ComplexityTherapeutics / 90Boosts all base stats

RHEUMATISM CURE

Value 19 | HP 5 | Wt 2Tech ComplexityTherapeutics / 46Tonic of Increased Reflexescomponent

SPIRIT OF CAMPHOR

Value 19 | HP 1 | Wt 10Tech ComplexityTherapeutics / 10Elixir of Physical Prowesscomponent

THERAPEUTICS MANUALS

Value 1400 | HP 50 | Wt 200Therapeutics Apt.+1 / point of IN

112 primagames.com

Therapeutics Discipline

Page 114: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 113

Equipment: Other Items / Therapeutics, Magical Potions

ESSENCE OF INTELLECT

Value 150 | HP 1 | Wt 10Magick Complexity 50Spell +10 Intelligence for duration

FATIGUE SLOWERValue 150 | HP 1 | Wt 10

Magick Complexity 50Reduces fatigue loss

GREATER FATIGUE RESTORE

Value 76 | HP 1 | Wt 10Magick Complexity 80Restores up to 70 FatigueFollowers will use it if needed

GREATER HEALINGValue 150 | HP 1 | Wt 10

Magick Complexity 80Heals up to 80 Hit PointsFollowers will use it if needed

HEAL LESSER WOUNDS

Value 38 | HP 1 | Wt 10Magick Complexity 50Heals up to 20 Hit PointsFollowers will use it if neededRed

HEAL POISON

Value 29 | HP 1 | Wt 10Magick Complexity 50Eliminates up to 120 points ofpoisonFollowers will use it if needed

KALISPI’S VENOM

Value 38 | HP 1 | Wt 10Magick Complexity 50Increases Poison Resistance

LIGHT FATIGUE RESTORE

Value 29 | HP 1 | Wt 10Magick Complexity 50Restores up to 30 FatigueFollowers will use it if neededBlue

LIQUID OF SKIN THICKENING

Value 76 HP 1 | Wt 10Magick Complexity 50Damage Resistance bonus

MORGANA’S TEARS

Value 290 | HP 1 | Wt 10Magick Complexity 80Restores up to 120 HP, Fatigue andpoisonFollowers will use it if really needed

POTION OF HASTE

Value 95 | HP 1 | Wt 10Magick Complexity 50Speed bonus

Magical Potions

THERMOMETER

Value 2 | HP 1 | Wt 1Tech Complexity Therapeutics / 5Potion of Persuasion component

TINCTURE OF ARNICA

Value 19 | HP 5 | Wt 2Tech ComplexityTherapeutics / 35Tonic of Increased Reflexes component

TONIC OF INCREASED REFLEXES (SC)

Value 110 | HP 3 | Wt 10Tech ComplexityTherapeutics / 55Boosts Dexterity

VENDIGROTHIAN ELIXIR

Value 140 | HP 3 | Wt 10Tech ComplexityTherapeutics / 85Boost Mental

VIVIFIER (SC)

Value 950 | HP 1 | Wt 10Tech ComplexityTherapeutics / 99Restores health and improves allbase stats

WITCH HAZEL EXTRACT

Value 19 | HP 1 | Wt 2Tech ComplexityTherapeutics / 40

Page 115: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

BLACK DIAMOND

Value 950 | HP 20 | Wt 3Can be offered to Moorindal

DIAMOND

Value 480 | HP 10 | Wt 2

EMERALD

Value 190 | HP 10 | Wt 2

GEODE

Value 380 | HP 25 | Wt 20Can be offered to Kai’tan

HEARTSTONE

Value 950 | HP 500 | Wt 20Iron Clan Key componentCan be offered to Makaal

ROUGH-CUT DIAMOND

Value 190 | HP 10 | Wt 2

ROUGH-CUT EMERALD

Value 95 | HP 10 | Wt 2

ROUGH-CUT RUBY

Value 120 | HP 10 | Wt 2

ROUGH-CUT SAPPHIRE

Value 140 | HP 10 | Wt 2

RUBY

Value 290 | HP 10 | Wt 2Can be offered to Torg

SAPPHIRE

Value 380 | HP 10 | Wt 2

STAR RUBY

Value 670 | HP 10 | Wt 2

STAR SAPPHIRE

Value 760 | HP 10 | Wt 2

114 primagames.com

Gemstones

Miscellaneous Items

ABSINTHE

Value 48 | HP 2 | Wt 3Can be used to placate TolloUnderhill, Vollinger

AUTHENTIC STILLWATER GIANT PELT (Q)

Value 190 | HP 10 | Wt 50

BANDAGES

Value 38 | HP 5 | Wt 1010 bandages (10 uses)Healing skill requires bandages

BREAD

Value 4

CAMERA (Q)

Value 380 | HP 20 | Wt 50Tech Complexity Mechanical / 50Must have a target

CANDLE STICK (Q)

Value 29 | HP 60 | Wt 50

CHATEAU DE BE’RONBRANDYValue 48 | HP 5 | Wt 5Can be used to placate Geoffrey Tarrelond-Ashe

CHEST OF GOLD(Q)

Value 11,000 | HP 6000 | Wt 3000

CRASH SITE CAMERA (Q)

Value 380 | HP 50 | Wt 100Tech Complexity Mechanical / 50

Page 116: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 115

Equipment: Other Items / Gemstones, Miscellaneous

CRYSTAL BALL (Q)

Value 380 | HP 2 | Wt 150

DEED TO THE BESSIE TOONE MINE (Q)

Value 4 | HP 10 | Wt 2

DWARVEN SNUFFValue 48 | HP 5 | Wt 2Can be used to placate LoghaireThunderstone, Magnus Shale Fist

EARL GREY TEAValue 19 | HP 2 | Wt 4Can be used to placate FranklinPayne, Gar, Perriman Smythe

ELVEN SPRING WATER

Value 48 | HP 3 | Wt 5Can be used to placate Raven,Z’an Al’urin

EMPTY VIAL (Q)

Value 0 | HP 1 | Wt 1NPCs can’t pick it up

IRON CLAN KEY (Q) (SC)

Value 0 | HP 200 | Wt 1Provides access to Iron Clan

JADE WIZARD STATUETTE (Q)

Value 570 | HP 100 | Wt 10Magick Complexity 90Casts a random spellMust have a target

KEY

Value 0 | HP 200 | Wt 1

KEY RING

Value 0 | HP 200 | Wt 1

LAVA ROCKValue 4 | HP 10 | Wt 8Can be offered to Alberich

LI’TANI

Value 19 | HP 10 | Wt 5Can be offered to Ter’el

MEDICAL KIT

Value 380 | HP 30 | Wt 9060 bandages (60 uses)Healing skill requires bandages

MNURA COINValue 190 | HP 5 | Wt 2Can be offered to Kerlin

OLIVE BRANCH

Value 10 | HP 8 | Wt 5Can be offered to Halcyon

PASSION ROOTValue 4 | HP 1 | Wt 2Can be offered to Geshtianna

SMALL STATUETTE

Value 10 | HP 100 | Wt 50

STILLWATER TRAP

Value 19 | Wt 50

SWEET CAKESValue 19 | HP 2 | Wt 3Can be used to placate JaynaStyles

VASE (Q)Value 38 | HP 1 | Wt 50

VIAL OF DRAGON’S BLOOD (Q)

Value 38 | HP 1 | Wt 10

VOID ANIMALCARCASS (Q)

Value 10 | HP 10 | Wt 100Can be fed to Gorgoth in the Void

VOLAR’S WISP ESSENCE (Q)

Value 95 | HP 10 | Wt 2Magick Complexity 25

WATER

Value 4 | HP 1 | Wt 50

WINE GLASS (Q)

Value 4 | HP 1 | Wt 2NPCs can’t pick it up

WISP ESSENCE

Value 19 | HP 10 | Wt 2Magick Complexity 25

Page 117: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

116 primagames.com

MERCHANTSIt can be a frustrating experience to want something and not know where it’s sold, or tohave something and not know who will buy it from you. These lists should help alleviatethat frustration.

Do They Have It?Some items are guaranteed to be in stockevery day, but other items appearaccording to their percentage chance. Anitem with a 10% chance of being in stockwill only rarely appear … each day there isa 10% chance of it being available. A 10%chance is indicated in the appropriatecolumn as “10” (the percentage symbol isdeleted to save space).

Often there will be several items of thesame kind, each with its own percentagechance of being available. For instance:“25 (x2) Wine” means that two bottles ofwine each have a 25% chance of being instock. Occasionally there may be twobottles of wine, usually there will only beone bottle of wine, and sometimes winewon’t be available that day at all.

When there is a 100% chance of an itembeing available (as is usually the case withammunition, for instance), a numeral in acircle tells you how many there are for saleeach day. For example, 1* means there willbe 18 arrows available every day.

Often there will be some items with apercentage chance of being in stock, andthen more with a different percentagechance of being in stock. If so, there will

be two numbers in the Have It? column.For example, the Apothecary has“80,50(x2) Heal Poison”, meaningthat there’s an 80% chance of one HealPoison potion, plus a 50% chance for eachof two other such potions. This means thatthere’s a very slight chance that there willbe no Heal Poisons, a good chance therewill be one or two, and a small but decentchance that three will be in stock on theday you visit.

In several cases, similar stores are listedtogether in the following pages. Forexample, what Castleton’s General Store (a“city” general store in Tarant) buys andsells is close enough to what the other,more rural general stores buy and sell thatthey are listed together here. In such cases,the first column lists what the “city” store(Castleton’s) might have in stock, while thesecond column lists what the rural generalstores stock.

����NOTEStores restock every 24 to 48 hours … ifyou are at least three screens away from theshop at midnight. Stores you are near willstill have the same things the next day.

Page 118: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 117

Merchants: Apothecary, Black Market

Do They Buy It?Most merchants will also buy various goodsfrom you, as long as they’re not toodamaged. (And a good haggler can often talka merchant into buying something he usuallydoesn’t want.) When a merchant will buy anitem from you, there is a “√” to the right ofthe item’s name. (For example, any blackmarketeer will buy an Amulet of Leadershipfrom you, if for some reason you wanted tosell one.)

As with the Do They Have It? columns,when two or more types of merchants arelisted together, there is a Do They Buy It?column for each type of merchant.

AbbreviationsSome of the standard armour names havebeen abbreviated: LA is Leather Armour,CM is Chainmail, PM is Platemail, and TCis Traveler’s Cloak.

Other Items80,50 Essence of Intellect √80 Fatigue Slower √80(x4) Greater Fatigue Restore √80(x3) Greater Healing √80(x4) Heal Lesser Wounds √

80,50(x2) Heal Poison √80 Kalispi’s Venom √80(x4) Light Fatigue Restore √80,50 Liquid of Skin Thick. √80(x4),50 Morgana’s Tears √80,50 Potion of Haste √

ApothecaryLOCATIONQintarra Sharpe’s Apothecary (The Apothecary will only buy from you if you have the patch.)

HAVE IT? ITEM BUY IT?HAVE IT? ITEM BUY IT?

��������������������

Black MarketLOCATIONSTarant 11 Low Dervish Row’s Halfling ShopkeeperCaladon 8 King’s Way (The Sobbing Onion: in the backroom)

Armour & ClothingAmulet of Leadership √Arcane CM √Arcane CM (sm) √Arcane Gauntlets √Arcane Helmet √Arcane LA √

Arcane LA (lg) √Arcane LA (sm) √Arcane PM √Arcane PM (sm) √Arcane Ring √Arcane Robes √Arcane Robes (sm) √

Arcane Shield √Arcane TC √Arcane TC (sm) √Charmed CM √Charmed CM (sm) √Charmed Gauntlets √Charmed Helmet √Charmed LA √

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

�����������������������

Page 119: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

118 primagames.com

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

Charmed LA (lg) √Charmed LA (sm) √Charmed PM √Charmed PM (sm) √Charmed Ring √Charmed Robes √Charmed Robes (sm) √Charmed Shield √Charmed TC √Charmed TC (sm) √Copper Ring √Creep Armour √Dark Helm √Decent Gold Ring √Diamond Necklace √Diamond Ring √Dorian Amulet √Dragon Skin Leather √Dragon Skin Lthr. (lg) √Dragon Skin Lthr. (sm) √Dread Armour √Dread Armour (sm) √Elite Plate √Elite Plate (lg) √Elite Plate (sm) √Elven Boots √Elven CM √Emerald Necklace √Emerald Ring √Enchanted War Boots √Eye Glasses √Fancy Ring √Fated Ring √Geleam’s Helm √Gilbert Bates Ring √Gloves of Dexterity √Gnomish CM √Helm of Light √

70 Lt-Fingered Gauntlets √Machined Gauntlets √Magick CM √Magick CM (sm) √Magick Gauntlets √Magick Helmet √Magick LA √Magick LA (lg) √Magick LA (sm) √Magick PM √Magick PM (sm) √Magick Ring √Magick Robes √

Magick Robes (sm) √Magick Shield √Magick TC √Magick TC (sm) √Medallion √

5 Medallion of Beauty √Minute PM of Regen. √Mithril CM √Mithril CM (sm) √Mithril PM √Mithril PM (lg) √Mithril PM (sm) √Mithril Ring √Moloch. Hand Amulet √Mystic CM √Mystic CM (sm) √Mystic Gauntlets √Mystic Helmet √Mystic LA √Mystic LA (lg) √Mystic LA (sm) √Mystic PM √Mystic PM (sm) √Mystic Ring √Mystic Robes √Mystic Robes (sm) √Mystic Shield √Mystic TC √Mystic TC (sm) √

70 Oiled CM70 Oiled CM (sm)70 Oiled TL √

Oiled TL (lg) √70 Oiled TL (sm) √

Pig Face Basset √Qintarra CM √Ring of Protection √

70 Robe of Champ. (sm) √Ruby Necklace √Ruby Ring √Sapphire Necklace √Sapphire Ring √Serpentine Necklace √Shadow Shield √Shadowing Robes √Shield of Force √Silver Ring √Teamster Gloves √Top Hat √Venom-Shielded

Garment √

Venom-ShieldedGarment (lg) √

Venom-Shielded Garment (sm) √

Wheel Clan Spectacles√Wooden Ring √

WeaponsAerial Decapitator √Arcane Axe √Arcane Bow √Arcane Dagger √Arcane Great Sword √Arcane Mace √Arcane Staff √Arcane Sword √

70 AxeAxe of Strength √Azram’s Star √Balanced Boomerang √Bow of Terror √Bronwyck’s Gun √Chakram √Charmed Axe √Charmed Bow √Charmed Dagger √Charmed Great Sword√Charmed Mace √Charmed Staff √Charmed Sword √Crushing Hammer √

70 DaggerDagger of Speed √Elven Hunter’s Bow √Enchanted Sword √Filament Sword √Fine Revolver √

70 HammerInferno Hammer √Long Range Pistol √

70 MaceMachined Hammer √Mage’s Dagger √Mage’s Staff √Magick Axe √Magick Bow √Magick Dagger √Magick Great Sword √Magick Mace √Magick Staff √Magick Sword √

Page 120: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 119

Merchants: Black Market

Mystic Axe √Mystic Bow √Mystic Dagger √Mystic Great Sword √Mystic Mace √Mystic Staff √Mystic Sword √Mystical Chakram √Oak Axe Handle √

70 Old Flintlock Pistol70 Old Revolver

Reaper’s Axe √Repeater Rifle √

70 Rusty Axe70 Rusty Broadsword70 Rusty Dagger70 Rusty Hammer70 Rusty Mace70 Rusty Sword

Schreck’s Pistol √50 Serrated Chakram √

Shaman’s Staff √Staff of Healing √Stillwater Blade √

70 SwordSword of Air √Sword of Defense √Sword of Sickness √Void Sword √

Ammunition70(x3) Arrow70(x3) Bullet

ScrollsCall Air Elem. √Call Earth Elem. √Call Fire Elem. √Call Water Elem. √Disintegrate √

B,20(x2)Divine Magick √Dominate Will √

B,50(x2)ExitingFamiliar √Invisibility √Polymorph √Quench Life √Reflection Shield √Regenerate √

B,10 Resurrect √Teleportation √Tempus Fugit √

Other ItemsB,50 Absinthe

Auto Skeleton Key √Automaton √

B Bandages15 Black Diamond √

Candle Stick √Chest of Gold √Clockwork Decoy √Clockwork Physician √Concussion Gren. √Detonator √Diamond √Dynamite √Electrocution Gren. √Emerald √

30 Essence of IntellectExplosive Decoy √

Explosive Gren. √30 Fatigue Slower

Fire Obstruction √Flash Gren. √Hallucination Gren. √

30 Kalispi’s VenomKathorn Crystal √Knock Out Gas Gren. √

30 Liquid of Skin Thick.70 Lockpicks

Mech. Arach. (poison)√Medical Arachnid √Mnura Coin √

30 Morgana’s TearsMusic Box √Mustard Gas Gren. √Paralysis Gren. √Plastique √Poison √

30 Potion of HasteRough-Cut Diamond √Rough-Cut Emerald √Rough-Cut Ruby √Rough-Cut Sapphire √Ruby √Sapphire √Smoke Gren. √Star Ruby √Star Sapphire √Stun Gren. √Time Bomb √Trap Springer √Unknown Chem. Cpd.√Vase √Ven. Elixir √Vivifier √

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

Hint!If your followers start to complain

or their reactions to you are souring, most of them can bebribed with their favorite items. Check the entries for each

follower on pp. 44-53.

Page 121: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

120 primagames.com

Elven Trader MerchantLOCATIONSAshbury (on the dock)Qintarra

Elven Trader (Random Encounter)

Armour & Clothing50 Dorian Amulet √

Dragon Skin Leather √80 Elven Boots √80 Elven CM50 Fated Ring √

Geleam’s Helm √Gloves of Dexterity √

60 Oiled TL60 Oiled TL (sm)40 Shadowing Robes20 Wooden Ring

Weapons70 Bow50 Dagger of Speed √80 Elven Hunter’s Bow √50 Enchanted Sword √

Katana √50 Long Bow50 Mage’s Dagger √40 Mage’s Staff50 Scimitar

Shaman’s Staff √50 Short Sword60 Staff of Healing

Sword of Defense √

Ammunition1) Arrow √1) Bullet

ScrollsB,50 Exiting

Resurrect √

Other ItemsB BandagesB Elven Spring Water √

Essence of Intellect √50 Fatigue Slower √

Greater Fatig. Restore √C,50 Heal Lesser Wounds

Li’tani √E Light Fatigue Restore

Morgana’s Tears √50 Potion of Haste √

HAVE ITEM BUYIT? IT?*

HAVE ITEM BUYIT? IT?*

HAVE ITEM BUYIT? IT?*

Armour50(x2) Dorian Amulet √

B Dragon Skin Leather √50(x2) Elven Boots √50(x2) Fated Ring √50(x2) Geleam’s Helm √50(x2) Gloves of Dexterity √

WeaponsB Dagger of Speed √B Elven Hunter’s Bow √60 Enchanted Sword √50 Katana √B Mage’s Dagger √50 Shaman’s Staff √50 Sword of Defense √

AmmunitionC,30(x2) Arrow √

ScrollsB Resurrect √

Other ItemsB Elven Spring Water √B Essence of Intellect √B Fatigue Slower √

60(x3) Greater Fatig. Restore √B Morgana’s Tears √80 Li’tani

Potion of Haste √

HAVE ITEM BUYIT? IT?*

HAVE ITEM BUYIT? IT?*

HAVE ITEM BUYIT? IT?*

�����������������������

* The Elven Traders will only buy from you if you have the patch.

Page 122: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 121

Merchants: Elven, General Store

Armour & ClothingEmerald Ring √ √

25 25 Eye Glasses √ √40 20 Heavy Wool Clothes √ √20 10 Heavy Wool Clothes (sm) √ √80 40 Helmet √ √40 20 Jacket √ √20 10 Jacket (sm) √ √60 30 LA (Leather Armour) √ √20 10 LA (sm) √ √60 30 Leather Gloves √ √40 20 Robes √ √10 5 Robes (sm) √ √60 30 Rustic Dress √ √60 30 Rustic Finery √ √10 5 Rustic Finery (sm) √ √70 70 Suede Jacket √ √20 10 Suede Jacket (sm) √ √80 40 Wooden Shield √ √80 40 Worn Boots √ √80 40 Worn Ladies’ Boots √ √80 40 Worn Shoes √ √

Weapons5 10 Boomerang √ √80 40 Dagger √ √80 40 Old Flintlock Pistol √ √80 40 Old Revolver √ √80 40 Short Bow √ √80 40 Staff √ √80 40 Sword √ √

Ammunition2) 1* Arrow √ √2^ 2$ Bullet √ √50,5 (city),

80(x2),10(x2)(rural) Fuel

Scrolls20,2(x2) 20,2(x2) Divine Magick30,10 10 Exiting20,1 20,1 Resurrect

Other Items10 10 Absinthe √ √

Ammonia √ √C,20(x2) B,20(x2) Bandages √ √

50 25 Big Chief Snake Oil √ √Black Diamond √ √

50 25 Black Powder √ √50 25 Bread √ √50 25 Brewer’s Yeast √ √C C Charcoal √ √

Chateau de Be’ron Brandy √ √40 40 CK Sugar √ √50 25 Coca Leaves √ √

Crystal Ball √ √Diamond √ √

50 25 Doolittle’s Glyceride √ √50 25 Dragon Cologne √ √B 80 Dwarven Snuff √ √B 60 Earl Grey Tea √ √

Electrolyte Solution √ √Elven Spring Water √ √Emerald √ √Essence of Intellect √ √

50 25 Famous Blood Pills √ √50(x2) 50(x2) Fatigue Restorer √ √90 70 Fatigue Slower √ √

Geode √ √Greater Fatigue Restore √ √

90 70 Greater Healing √ √B,60(x7) 50(x8) Heal Lesser Wounds √ √B,60 B,50 Heal Poison √ √50(x5) 50(x3) Healing Salve √ √

Heartstone √ √Kalispi’s Venom √ √Kathorn Crystal √ √

20 Kerosene √ √B 20 Key Ring √ √60 30 Lantern √ √90(x8) 70(x8) Light Fatigue Restore √ √

CITY LOCATIONTarant Castleton’s General Store

RURAL LOCATIONSShrouded Hills Slim Pickens’Black Root Captain’s QuartersAshbury Ashbury SundriesRoseborough Roseborough Gift ShoppeDernholm Dolan’s General StoreStillwater General Goods

General Store

HAVE IT? ITEM BUY IT?City Rural City Rural

HAVE IT? ITEM BUY IT?City Rural City Rural

Page 123: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Armour & ClothingDiamond Necklace √Diamond Ring √Emerald Necklace √Emerald Ring √Mithril Ring √Ruby Necklace √Ruby Ring √Sapphire Necklace √Sapphire Ring √Silver Ring √Wooden Ring √

WeaponsBronwyck’s Gun √

50 Clarington Rifle √Droch’s Warbringer √

50 Fancy Pistol √Fine Revolver √

60 Flintlock Pistol √

50 Hunting Rifle √Large Bore Ven. Rifle √Long Range Pistol √

50 Marksman Rifle √60 Old Flintlock Pistol60 Old Revolver

Quality Revolver √Repeater Rifle √

60 Revolver √50 Rifle70 Rusted Rifle

Schreck’s Pistol √50 Shotgun √

Ammunition1* Bullet

Schematics3 Accelerator Gun3 Acid Gun

75 Bullets3 Concussion Gren.3 Detonator3 Electrocution Gren.3 Flame Thrower3 Gren. Launcher5 Hallucination Gren.3 High Velocity Pistol3 Knock Out Gas3 Long Range Pistol3 Mechanized Gun3 Mustard Gas Gren.3 Paralysis Gren.3 Plastique3 Pyrotechnic Gun5 Rifled Cannon3 Time Bomb3 Tranquilizer Gun

Prima’s Official Strategy Guide

122 primagames.com

Gun SmithLOCATIONSTarant 67 Grimson Way: Smythe’s Gun ShopAshbury Side Arms & Saltpeter

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

50 25 Lingham’s Belladonna √ √Liquid of Skin Thick. √ √

80 80 Liquid Soap √ √Medical Kit √ √

25 25 Metal Can √ √80 40 Migraine Cure √ √50 25 Monroe’s Cleaner √ √

Morgana’s Tears √ √50 25 Morning Star Perfume √ √25 25 Nerve Pills √ √25 25 Nimm’s Phosph. Tinct. √ √

Passion Root √ √Pete’s Carbolic Acid √ √Poison √ √Potion of Haste √ √

50 25 Quinine √ √50 25 Rheumatism Cure √ √

Rough-Cut Diamond √ √Rough-Cut Emerald √ √Rough-Cut Ruby √ √Rough-Cut Sapphire √ √

Ruby √ √C C Saltpeter √ √

Sapphire √ √50 25 Shovel √ √50 25 Spirit of Camphor √ √

Star Ruby √ √Star Sapphire √ √

25 25 Sulphur Pills √ √60 60 Sweet Cakes √ √50 25 Thermometer √ √50 30 Tincture of Arnica √ √

Tobacco Leaves √ √40 80 Tom’s Fertilizer √ √50 25 Varham’s Aqua Vitae √ √

Ven. Elixir √ √Vial of Dragon’s Blood √ √Vivifier √ √

50 25 Water √ √50(x2) 25(x2) Wine √ √

Witch Hazel Extract √ √

HAVE IT? ITEM BUY IT?City Rural City Rural

HAVE IT? ITEM BUY IT?City Rural City Rural

�����������������������

HAVE ITEM BUYIT? IT?

Page 124: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 123

Merchants: General Store, Gun Smith, Gypsy

GypsyLOCATIONS: Wise Women in Shrouded Hills, Tarant, Caladon and Ashbury

Other Items70,50 Auto Loading Chamber

70 Black PowderConcussion Gren. √Diamond √Dynamite √Electrocution Gren. √Emerald √

Explosive Gren. √Fire Obstruction √Flash Gren. √

70 Gun ChassisHallucination Gren. √Kathorn Crystal √Knock Out Gas √Mustard Gas Gren. √

Paralysis Gren. √70 Revolver Chamber

Ruby √Sapphire √Smoke Gren. √Star Ruby √Star Sapphire √Stun Gren. √

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

�����������������������

Armour & ClothingAmulet of Leadership √

1 Arcane CM1 Arcane CM (sm)1 Arcane Gauntlets1 Arcane Helmet1 Arcane LA (each)1 Arcane PM1 Arcane PM (sm)1 Arcane Ring √1 Arcane Robes √1 Arcane Robes (sm) √1 Arcane Shield1 Arcane TC √1 Arcane TC (sm) √

Charmed Ring √Charmed Robes √Charmed Robes (sm) √Charmed TC √Charmed TC (sm) √

9 Dark HelmDecent Gold Ring √Diamond Necklace √Diamond Ring √Dorian Amulet √Elven Boots √Emerald Necklace √Emerald Ring √

10 Enchanted War BootsFated Ring √

9 Geleam’s Helm9 Helm of Light

10 Lt-Fingered GauntletsMagick Ring √

13 Magick Robes √Magick Robes (sm) √Magick TC √

Magick TC (sm) √Medallion √Medallion of Beauty √Mithril Ring √Mystic Ring √Mystic Robes √Mystic Robes (sm) √Mystic TC √Mystic TC (sm) √Ring of Protection √

13 Robe of the Cham. (sm)Ruby Necklace √Ruby Ring √Sapphire Necklace √Sapphire Ring √Serpentine Necklace √

13 Shadowing Robes √Silver Ring √Wooden Ring √

Weapons1 Arcane Axe1 Arcane Bow1 Arcane Dagger √1 Arcane Great Sword1 Arcane Mace1 Arcane Staff √1 Arcane Sword

10 Axe of Strength10 Bow of Terror

Charmed Dagger √Charmed Staff √

10 Crushing Hammer10 Dagger of Speed10 Elven Hunter’s Bow10 Filament Sword10 Inferno Hammer10 Mage’s Dagger

20 Mage’s Staff √Magick Dagger √Magick Staff √Mystic Dagger √Mystic Staff √

10 Mystical ChakramQuality Staff √

10 Reaper’s AxeShaman’s Staff √Staff of Healing √

10 Sword of Air10 Sword of Sickness

Other ItemsBlack Diamond √Diamond √Emerald √

B Essence of Intellect √50(x2) Fatigue Slower √60(x2) Grtr. Fatig. Restore √60(x2) Greater Healing √E,20(x2) Heal Lesser Wounds√C,50 Heal Poison √

Heartstone √Jade Wizard Statue √

B Kalispi’s Venom √Kathorn Crystal √

E,20(x2) Light Fatigue Restore√B Liquid of Skin Thick. √B Morgana’s Tears √B Potion of Haste √

All Rough-Cut Gems√Ruby √Sapphire √Star Ruby √Star Sapphire √Volar’s Wisp Essence√Wisp Essence √

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

Page 125: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

124 primagames.com

HerbalistLOCATIONSShrouded Hills GaylinTarant 77 Kensington Broadway: Anna’s HerbalsBlack Root Therical HerbsCaladon Whytechurch Landing: Rosemary’s Therapeutic TincturesAshbury 14 Harbor View: Peony’s Fyne HerbsWheel Clan Herbalist

Armour & ClothingDiamond Necklace √Diamond Ring √Emerald Necklace √Emerald Ring √Mithril Ring √Ruby Necklace √Ruby Ring √Sapphire Necklace √Sapphire Ring √Silver Ring √Wooden Ring √

Schematics20 Fortifier20 Fuel20 Invigorator20 Miracle Cure

Other ItemsAbsinthe √

B Bandages66 Big Chief Snake Oil66 Bread66 Brewer’s Yeast

Chateau de Be’ronBrandy √Chest of Gold √

66 Coca Leaves √Diamond √

66 Doolittle’s Glyceride66 Dragon Cologne

Earl Grey Tea √66 Electrolyte Solution

Emerald √66 Famous Blood Pills

50(x4) Fatigue Restorer √66 Ginka Root √

50(x5) Healing Salve √66 Kadura Stem √

Kathorn Crystal √66 Lingham’s Belladonna √40 Migraine Cure66 Morning Star Perfume66 Mushrooms66 Nerve Pills66 Nimm’s Phosph. Tinct.

Passion Root √66 Pete’s Carbolic Acid66 Poppy Flowers √

66 Quinine50 Restore Life50 Rheumatism Cure

Rough-Cut Diamond √Rough-Cut Emerald √Rough-Cut Ruby √Rough-Cut Sapphire √Ruby √

66 SaltpeterSapphire √

66 Spirit of Camphor √Star Ruby √Star Sapphire √

66 Sulphur Pills50 Tincture of Arnica66 Tobacco Leaves √40 Tom’s Fertilizer66 Varham’s Aqua Vitae66 Venom66 Water √66 Wine √

Witch Hazel Extract √66 Witchbane √

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

�����������������������

Page 126: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 125

Merchants: Herbalist, Inventor

Armour & ClothingDiamond Necklace √Diamond Ring √Emerald Necklace √Emerald Ring √

70 Eye Glasses √Ruby Necklace √Ruby Ring √Sapphire Necklace √Sapphire Ring √

Weapons80 Large Pipe √

AmmunitionD Battery √D Fuel √

Schematics10 Clockwork Physician √

Envenomed Axe √10 Explosive Decoy √10 Flow Disruptor √

10 Goggled Helmet √10 Lemon-Potato Chgs. √2* Mech. Arachnid (Poison)10 Medical Arachnid √10 Tesla Gun √

Other ItemsBlack Diamond √

75 Bromide √90 Capacitor √75 Charcoal √90 Clock Parts √75 Compass √25 Corrosive Acid

Diamond √75 Electrical Coil √90 Electrical Harness √

Emerald √90 Filament √25 Kerosene √90 Large Capacitor √80 Liquid Soap √

80 Looking Glass √90 Magnesium √75 Metal Can √50 Metal Casing √90 Metal Plates √25 Nitroglycerin √90 Pocket Watch Parts √25 Potassium Chloride √

Rough-Cut Diamond √Rough-Cut Emerald √Rough-Cut Ruby √Rough-Cut Sapphire √Ruby √

75 Saltpeter √Sapphire √

90,75 Small Electrical Parts √10 Small Steam Engine √90 Spool of Heavy Wire √

Star Ruby √Star Sapphire √

75 Stearic Acid √30 Tesla Coil √

InventorLOCATIONSTarant 77 Kensington Broadway: Geoffrey’s Gears and GadgetryBlack Root Inventor’s HouseWheel Clan Inventor’s Laboratory

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

HAVE ITEM BUYIT? IT?

Hint!Don’t forget to support your party members with healing,repair and good equipment suited to their skills! You also

need to monitor their inventories, to make sure that they’renot encumbered and slowing everyone down.

* The Mechanized Arachnid (Poison) is only available if you have the patch.

Page 127: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

126 primagames.com

Junk Dealer√ A junk dealer buys anything you have to offer (except the most damaged goods).

LOCATIONSShrouded Hills Ristezze’s Imported GoodsTarant (The Boil) Mellin Bungerton’s WagonTarant Junk DealerBlack Root Seaside SalvageDernholm Rupert’s House of Well-Worn Effects

Weapons20 Oak Axe Handle40 Old Flintlock Pistol40 Old Revolver70 Railroad Spike40 Rusty Axe40 Rusty Dagger40 Rusty Hammer40 Rusty Mace40 Rusty Sword

Other Items20 Boat Rigging70 Broken Flintlock Pistol70 Clock Parts70 Coal50 Engine Muffler70 Gun Chassis70 Iron Ore70 Large Gears

70,50 Large Spring70 Leather Straps85 Metal Can50 Metal Casing

70 Metal Clamp70 Metal Plates70 Metal Shavings40 Mnura Coin70 Music Box70 Old Gears70 Pocket Watch Parts80 Rag70 Revolver Parts70 Sheet Metal70 Shovel70 Small Metal Tube

70,50 Small Spring70 Steel

HAVE ITEMIT?

HAVE ITEMIT?

HAVE ITEMIT?

Hint!Loot, pillage, plunder. Even if you don’t have skills for

stealth, lockpicking or pickpocketing, you can riflethrough anything that’s not locked. Do so. You can

improve your economic status greatly by simply takinganything that’s not nailed down and selling it in the

nearest store. Don’t forget the rubbish bins.

Page 128: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 127

Merchants: Junk Dealer, Magick

Armour & ClothingAmulet of Leadership √ √ √Arcane Ring √ √ √Arcane Robes √ √ √Arcane Robes (sm) √ √ √Arcane TC √ √ √Arcane TC (sm) √ √ √Caladon Elite Guard CM √Charmed Ring √ √ √Charmed Robes √ √ √Charmed Robes (sm) √ √ √Charmed TC √ √ √Charmed TC (sm) √ √ √

40 Creep Armour √Dark Helm √Decent Gold Ring √ √ √Diamond Necklace √ √ √Diamond Ring √ √ √

80 40 Dorian Amulet √ √ √80 80 80 Dread Armour

Elven Boots √ √Emerald Necklace √ √ √Emerald Ring √ √ √

60 60 Fated Ring √ √ √Lt-Fingered Gauntlets √

50 50 Geleam’s Helm30 Gnomish CM

Magick Ring √ √ √Magick Robes √ √ √Magick Robes (sm) √ √ √Magick TC √ √ √Magick TC (sm) √ √ √Medallion √ √ √Medallion of Beauty √ √ √Mithril Ring √ √ √Mystic Ring √ √ √

Mystic Robes √ √ √Mystic Robes (sm) √ √ √Mystic TC √ √ √Mystic TC (sm) √ √ √

10 70 Oiled TLRing of Protection √ √ √

B B Robes20 20 Robes (sm)

Ruby Necklace √ √ √Ruby Ring √ √ √Sapphire Necklace √ √ √Sapphire Ring √ √ √Serpentine Necklace √ √ √Shadow Shield √Shadowing Robes √ √Silver Ring √ √ √

70 Venom-Shielded Garment10 Venom-Shielded Gar. (lg)10 Venom-Shielded Gar. (sm)

Wooden Ring √ √ √

WeaponsArcane Dagger √ √Arcane Staff √ √ √

30 Bow of Terror √Caladon Elite Sword √Charmed Dagger √ √Charmed Staff √ √ √

50 Dagger of Speed90 70 Fine Steel Dagger

30 Inferno Hammer30 70 50 Mage’s Dagger33 55 50 Mage’s Staff √ √

Magick Dagger √ √Magick Staff √ √ √Mystic Dagger √ √

MagickGENERAL MAGICK LOCATIONSCaladon 13 King’s Way: Enchanted Panoply And Mystick MenagerieAshbury The Crooked Staff

LIGHT MAGICK LOCATIONSTarant 18 Desaille Terrace: Barach’s MageriumBlack Root Deirdre’s Charms And Magickal PotionsQintarra Kal-N’Driel

DARK MAGICK LOCATIONTarant 13 Torry Road: Zeramin’s House Of Darke Magick

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

Page 129: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

128 primagames.com

Mystic Staff √ √ √80 B 80 Quality Staff √ √

30 Reaper’s Axe √33 40 70 Shaman’s Staff √ √B Staff33 55 60 Staff of Healing √ √

30 Sword of Sickness √

Scrolls22 Agility of Fire √ √ √

Blur Sight √ √ √22 Body of Air √ √ √

25 Body of Fire √ √ √22 Body of Stone √ √ √22 Body of Water √ √ √

25 Bolt of Lightning √ √ √Bonds of Magick √ √ √

10 Call Air Elem. √ √ √10 Call Earth Elem. √ √ √

10 Call Fire Elem. √ √ √Call Fog √ √ √

10 Call Water Elem. √ √ √10 25 Call Winds √ √ √22 Charm √ √ √

22 Charm Beast √ √ √Congeal Time √ √ √

25 Conjure Spirit √ √ √20 Control Beast √ √ √25 Create Undead √ √ √25 Disarm √ √ √5 Disintegrate √ √ √

Disperse Magick √ √ √B,20(x2),10 (Gen)

B,20(x3) (Lt)

B,20(x2) (Dk) Divine Magick √ √ √25 Dominate Will √ √ √

10 22 Drain Will √ √ √Dweomer Shield √ √ √Entangle √ √ √

B,50(x2) (Gen)

B,50(x2) (Lt)

B,50(x2) (Dk) Exiting √ √ √10 Familiar √ √ √

10 20 Fireflash √ √ √22 Flash √ √ √

10 22 Flesh to Stone √ √ √Guardian Ogre √ √ √Halt Poison √ √ √Hardened Hands √ √ √Harm √ √ √

22 Hasten √ √ √15 Hellgate √ √ √

Illuminate √ √ √10 Invisibility √ √ √

22 Jolt √ √ √Kerghan’s Attack √ √ √Kerghan’s Death √ √ √Magelock √ √ √

22 Major Healing √ √ √Med Spider Heal √ √ √Minor Healing √ √ √

10 25 Nightmare √ √ √Orcish Champion √ √ √

25 Phantasmal Fiend √ √ √Plague of Insects √ √ √

22 Poison Vapours √ √ √10 Polymorph √ √ √

22 Purity of Water √ √ √Quench Life √ √ √

22 Read Aura √ √ √Reflection Shield √ √ √

22 Regenerate √ √ √10 22 Resist Magick √ √ √B,50,10 (Gen)

C,50,10 (Lt)

B,10 (Dk) Resurrect √ √ √15 Sanctuary √ √ √

22 See Contents √ √ √22 Sense Alignment √ √ √

22 Sense Invisible/Traps √ √ √Shield of Protection √ √ √

10 25 Shrink √ √ √25 Spatial Distortion √ √ √

10 22 Squall of Ice √ √ √Stasis √ √ √

10 22 Stone Throw √ √ √Strength of Earth √ √ √

10 22 Stun √ √ √22 Succour Beast √ √ √

25 Summon Undead √ √ √10 10 Teleportation √ √ √

10 Tempus Fugit √ √ √22 Unlocking Cantrip √ √ √

25 Unseen Force √ √ √22 Vitality of Air √ √ √10(x2) (Gen)

25 (Dk) Wall of Fire √ √ √Wall of Force √ √ √Wall of Stone √ √ √Weaken √ √ √

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

Page 130: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 129

Merchants: Magick, Smithy

SmithyRURAL SMITH LOCATIONSShrouded Hills Gurloes’ MetalworkingsBlack Root The Steadfast AnvilRoseborough Buckner’s SmithyDernholm Wallow’s Quality ArmourStillwater The Falling Hammer

QUALITY SMITH LOCATIONSTarant 63 Grimson Way:

Wallow’s Quality ArmourAshbury Ashbury Premium Armature

MAGICK SMITH LOCATIONTarant 23 Desaille Terrace:

Xe’Rad’s Magick ArmouryCaladon 13 King’s Way: Enchanted Panoply

DWARVEN SMITH LOCATIONCaladon 15 King’s Way:

Caladon Fyne Armours

WHEEL CLAN SMITH LOCATIONArmourer*

Armour & ClothingAmulet of Leadership √ √ √Arcane CM √ √Arcane CM (sm) √ √Arcane Gauntlets √ √Arcane Helmet √ √Arcane LA √ √Arcane LA (lg) √ √Arcane LA (sm) √ √

Arcane PM √ √Arcane PM (sm) √ √Arcane Ring √ √Arcane Shield √ √Basic Mach. Plate √Bas. Mach. PM (sm) √ √ √

70 50 Basic PM √ √Basic PM (lg) √ √Basic PM (sm) √ √

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

Other ItemsBlack Diamond √ √ √Diamond √ √ √Emerald √ √ √

B Essence of Intellect √ √70(x2) (Lt)

80(x2) (Dk) Fatigue Slower √ √B (Gen)

70(x4) (Lt)

70(x3)(Dk) Greater Fatigue Restore √ √B (Gen)

70(x3) (Lt)

70(x3) (Dk) Greater Healing √ √E,50(x4) (Gen)

D (Lt)

d (Dk) Heal Lesser Wounds √ √B,50 (Gen) Heal Poison √ √

Heartstone √ √ √Jade Wizard Statuette √ √

B Kalispi’s Venom √ √

Kathorn Crystal √ √ √Li’tani √

f,70(x3) (Gen)

g (Lt)

g (Dk) Light Fatigue Restore √ √B Liquid of Skin Thick. √ √

70(x3) Morgana’s Tears √ √60(x2) (Lt)

70(x2) (Dk) Potion of Haste √ √Rough-Cut Diamond √ √ √Rough-Cut Emerald √ √ √Rough-Cut Ruby √ √ √Rough-Cut Sapphire √ √ √Ruby √ √ √Sapphire √ √ √Star Ruby √ √ √Star Sapphire √ √ √Volar’s Wisp Essence √ √ √Wisp Essence √ √ √

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

HAVE IT? ITEM BUY IT?Gen Lt Dk Gen Lt Dk

�����������������������

* The Wheel Clan smithy will only buy from you if you have the patch.

Page 131: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

130 primagames.com

70 Battered Wooden ShieldBronze Barbarian Clothes√ √ √

50 Bronzed Plate √ √Bronzed Plate (lg) √ √Bronzed Plate (sm) √ √ √

70 70 60 80 80 Chain Gloves √ √ √ √70 60 50 CM (Chainmail) √ √10 10 10 CM (sm) √ √ √

Charmed CM √ √Charmed CM (sm) √ √Charmed Gauntlets √ √Charmed Helmet √ √Charmed LA √ √Charmed LA (lg) √ √Charmed LA (sm) √ √Charmed PM √ √Charmed PM (sm) √ √Charmed Ring √ √ √ √ √Charmed Shield √ √

90 70 5 Copper Ring √ √ √ √Dark Barbarian Clothes √ √ √Dark Barb. Armor (sm) √Decent Gold Ring √ √ √ √ √

70 Dented Iron Shield √ √ √Diamond Necklace √ √ √ √ √Diamond Ring √ √ √ √ √Dorian Amulet √ √ √

80 Dragon Skin Leather70 80 Dread Armour √

Dread Armour (sm) √2 5 5 90 90 Dwarven CM √ √ √

90 90 Dwarven PM √ √ √Elite Plate √ √Elite Plate (lg) √ √Elite Plate (sm) √ √ √ √

60 Elven Boots60 Elven CM √ √

Emerald Necklace √ √ √ √ √Emerald Ring √ √ √ √ √

70 Enchanted War Boots √ √Fancy Ring √ √ √Fated Ring √ √ √ √ √

20 70 70 60 60 Fine Helmet √ √ √ √ √70 Fine Stout Boots √ √ √

70 70 60 Gauntlets √ √ √20 Geleam’s Helm √ √

Gilbert Bates Ring √ √ √Gloves of Dexterity √ √

30 Gnomish CM √ √B B B Great Helm √ √ √ √

Guard CM √10 Guard Leather (lg)

Guard Plate √ √80 70 Helmet √ √ √

80 Helm of Light √ √70 60 60 Kite Shield √ √ √ √

80 LA (Leather Armour) √ √10 10 LA (lg) √ √15 LA (sm) √ √ √90 Leather Gloves √ √ √ √

80 Lt-Fingered GauntletsMachined Gauntlets √ √ √ √Machined PM √ √Machined PM (sm) √ √ √Magick CM √ √Magick CM (sm) √ √Magick Gauntlets √ √Magick Helmet √ √Magick LA √ √Magick LA (lg) √ √Magick LA (sm) √ √Magick PM √ √Magick PM (sm) √ √Magick Ring √ √ √ √ √Magick Shield √ √Medallion √ √ √ √ √Medallion of Beauty √ √ √

70 Metal Boots √ √ √50 Minute PM of Regen. √ √1 Mithril CM1 Mithril CM (sm) √ √

Mithril PM √ √Mithril PM (lg) √Mithril Ring √ √ √ √ √Moloch. Hand Amulet √ √ √Mystic CM √ √Mystic CM (sm) √ √Mystic Gauntlets √ √Mystic Helmet √ √Mystic LA √ √Mystic LA (lg) √ √Mystic LA (sm) √ √Mystic PM √ √Mystic PM (sm) √ √Mystic Ring √ √ √ √Mystic Shield √ √

60 Oiled CM10 Oiled CM (sm) √ √ √ √

Oiled TL (lg) √Oiled TL (sm) √

70 60 60 Pig Face Basset √ √ √ √Qintarra CM √ √

60 70 60 60 Quality Iron Shield √ √ √ √ √Red Barbarian Clothes √

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

Page 132: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 131

Merchants: Smithy

Regen. Jacket (sm) √ √Ring of Protection √ √ √ √ √Ruby Necklace √ √ √ √ √Ruby Ring √ √ √ √ √Sapphire Necklace √ √ √ √ √Sapphire Ring √ √ √ √ √Serpentine Necklace √ √ √

70 Shadow Shield80 Shield of Force √ √

Silver Ring √ √ √ √ √80 60 70 Studded Leather √ √5 5 5 Studded Leather (lg) √ √15 10 10 Studded Leather (sm) √ √ √

Ven. Pad. Leath. Gloves √ √ √ √Ven. War Gauntlets √ √ √ √

70 60 80 80 War Gauntlets √ √ √ √Wooden Ring √ √ √ √ √Wooden Shield √ √ √ √

10 Wool Jacket (lg)

WeaponsAerial Decapitator √ √ √ √Arcane Axe √ √Arcane Bow √ √Arcane Dagger √ √Arcane Great Sword √ √Arcane Mace √ √Arcane Staff √ √Arcane Sword √ √

80 80 Axe √ √ √ √10 70 Axe of Strength √ √

Azram’s Star √ √Balanced Boomerang √ √ √ √

80 80 Barbarian’s Heavy Blade √ √ √ √ √5 80 Bladed Boomerang √ √ √ √

Bone Dagger √Boomerang √ √ √ √

80 Bow √ √ √ √20 Bow of Terror

80 70 Broadsword √ √ √ √70 70 Caladon Elite Sword

80 Chakram √ √Charmed Axe √ √Charmed Bow √ √Charmed Dagger √ √Charmed Great Sword √ √Charmed Mace √ √Charmed Staff √ √Charmed Sword √ √

70 80 80 Claymore √ √ √ √70 Compound Bow

10 70 Crushing Hammer √ √

80 Dagger √ √ √ √10 70 Dagger of Speed √ √

20 Elven Hunter’s Bow √ √10 20 Enchanted Sword20 Envenomed Sword30 70 Falchion √ √ √ √

50 50 Feather-Weight AxeFilament Sword √ √

60 70 70 90 90 Fine Steel Dagger √ √ √ √ √Finely Crafted Dagger √ √ √ √ √

70 Flamberge √ √ √ √80 Flintlock Pistol80 50 Hammer √ √ √ √80 Hunting Rifle10 20 Inferno Hammer √ √

70 Katana √ √ √ √ √Kite Sword √Long Bow √ √ √ √

80 50 Mace √ √ √ √Machined Hammer √ √ √ √

70 Mage’s Dagger √ √Magick Axe √ √Magick Bow √ √Magick Dagger √ √Magick Great Sword √ √Magick Mace √ √Magick Staff √ √Magick Sword √ √Mystic Axe √ √Mystic Bow √ √Mystic Dagger √ √Mystic Great Sword √ √Mystic Mace √ √Mystic Staff √ √Mystic Sword √ √Mystical Chakram √ √

10 5 5 Oak Axe Handle √60 70 80 80 Quality Axe √ √ √ √ √50 70 Quality Broadsword √ √ √ √ √50 70 80 80 Quality Hammer √ √ √ √ √50 70 80 80 Quality Mace √ √ √ √ √

Quality Staff √60 70 70 90 90 Quality Sword √ √ √ √ √

70 Rapier √ √ √ √20 Reaper’s Axe √

Rusty Hammer √ √ √70 70 Scimitar √ √ √ √ √

80 Serrated Chakram √ √Short Bow √ √ √ √

70 Short Sword √ √ √ √Staff √

70 Stillwater Blade √ √

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

Page 133: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

132 primagames.com

80 70 Sword √ √ √ √70 Sword of Air √ √

10 70 Sword of Defense20 Sword of Sickness

70 Throwing Dagger √ √ √Void Sword √ √ √ √ √

AmmunitionG H 1) F ArrowG C Bullet

80(x3) (Dw)

10(x3) (Dw) Fuel

Schematics5 5 Blade Launcher5 5 Charged Sword5 5 Compound Bow5 5 Electro Armor10 Envenomed Axe5 5 Envenomed Bow5 5 Envenomed Sword5 5 Miner’s Helmet5 10 Pyrotechnic Axe

Other Items15 Black Diamond √ √ √ √ √15 Diamond √ √ √ √ √

40 40 Dwarven Ore √ √ √ √35 Emerald √ √ √ √ √

80 70 40 40 Fine Hilt and Guard √ √ √ √Heartstone √ √

80 70 40 40 Iron Ore √ √ √ √Kathorn Crystal √ √ √ √ √

80 Leather StrapsMetal Plates √ √ √

80 Metal ShavingsB,40 (WC) Mithril Ore √ √ √ √ √

Oak Axe Handle √ √ √40 40 Pure Ore √ √ √ √85 85 Refined Dwarven Steel √ √ √ √

Rough-Cut Diamond √ √ √ √ √Rough-Cut Emerald √ √ √ √ √Rough-Cut Ruby √ √ √ √ √Rough-Cut Sapphire √ √ √ √ √

25 Ruby √ √ √ √ √15 Sapphire √ √ √ √ √

70 40 40 Sheet Metal √ √ √ √ √Smithy Manuals √ √ √

40 40 Spool of Heavy Wire √ √ √ √15 Star Ruby √ √ √ √ √15 Star Sapphire √ √ √ √ √

40 40 Steel √ √ √ √

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

HAVE IT? ITEM BUY IT?Rr Mg Ql Dw WC Rr Mg Ql Dw WC

Hint!When you’re trying to persuade someone to do something

for you, try to think of what that person would need to hearin order to be convinced of what you’re telling them. Tellingthe truth may make you more good, but it won’t always get

you what you want!

Page 134: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 133

Merchants: Smithy, Tailor

Armour & Clothing70 80 Decent Gold Ring √ √

Diamond Necklace √ √Diamond Ring √ √

10 Elegant Dress*Emerald Necklace √ √Emerald Ring √ √

70 Fancy Ring √ √20 Heavy Rags √ √20 90 Heavy Wool Clothes √ √

10 Heavy Wool Clothes (lg) √90 Jacket √20 Jacket (sm) √

90 Ladies Fancy Boots √ √80 Leather Gloves √ √33 Magick Robes √ √60 Manservants Clothes (sm) √ √90 Manservants Uniform (lg) √ √70 80 Medallion √ √

Medallion of Beauty √ √Mithril Ring √ √

90 Nice Suit √ √20 Nice Suit (lg) √ √90 Nice Suit (sm) √ √80 Plain Dress √ √

Ring of Protection √ √20 70 Robes √ √10 20 Robes (sm) √ √80 Ruby Necklace √ √70 Ruby Ring √ √

90 Rustic Dress √

90 Rustic Finery √10 Rustic Finery (lg) √20 Rustic Finery (sm) √

Sapphire Necklace √ √Sapphire Ring √ √Servant’s Dress √ √Servants Clothes √ √

90 Shoes √ √Silver Ring √ √

90,10 Smoking Jacket √ √10 “Sunday’s Best” Dress*90 Smoking Jacket (sm) √ √90 Top Hat √ √

Wooden Ring √ √80 Wool Jacket √20 Wool Jacket (sm) √80 Worn Boots √80 Worn Ladies Boots √80 Worn Shoes √

Other ItemsDiamond √ √

80 Dragon Cologne √ √Emerald √ √Kathorn Crystal √ √

80 Morning Star Perfume √ √80 Pocket Watch √ √

Ruby √ √Sapphire √ √Star Ruby √ √Star Sapphire √ √

TailorCITY TAILOR LOCATIONSTarant 85 Kensington Broadway: Thurston’s Fashion PlaceAshbury Fenwick’s Fine Clothing And Accouterments

RURAL TAILOR LOCATIONBlack Root The Dancing Needle

HAVE IT? ITEM BUY IT?City Rural City Rural

HAVE IT? ITEM BUY IT?City Rural City Rural

* City Tailors have Elegant and “Sunday’s Best” Dresses only in the patch.

Page 135: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

134 primagames.com

CREATURESNo matter how careful you are, or how good a diplomat you might be, sooner or lateryou’re going to have to face critters on their own turf. Knowing what they are resistant to,and what they can do to you, is invaluable in planning the most effective attack possible.

You can do a called shot (page 60 in the Manual) on any creature. When the body part isnot available (such as an arm shot on a snake), you can still do a called shot by holdingdown the appropriate key and attacking. You will get a minus to hit, but a bonus to criticalif you hit. The critical will do extra damage, even if it cannot damage the arm of a snake.

CommonAPISH SHAMANLevel 15Hit Points 58Normal Damage 5-15Spell EntangleSpell Charm BeastSpell Control BeastSpell Succour BeastSpell RegenerateDamage Resist 50Fire Resist 50Electrical Resist 50Poison Resist 50ST (15) DX (7) CN (10) BE (3) IN (12) WP (20) CH(6) PE (10)

ARACHNID, MECHANIZED Level 20Hit Points 60-80Normal Damage 5-15Damage Resist 30Fire Resist 40Electrical Resist 10Poison/Magick Resist 100/80Tech Points 70Category InsectST (13) DX (18) CN (12) BE (6) IN (7) WP (18) CH (3) PE (12)

ARACHNID, MECHANIZED (MEDICAL)Level 25Hit Points 60-100Normal Damage 1-8Damage Resist 30Fire Resist 40Electrical Resist 10Poison/Magick Resist 100/80Tech Points 70Category InsectST (13) DX (18) CN (12) BE (6) IN (7) WP (18) CH (3) PE (12)

ARACHNID, MECHANIZED (POISON)Level 25Hit Points 60-80Normal Damage 5-10Poison Damage 5-15Damage Resist 30Fire Resist 40Electrical Resist 10Poison/Magick Resist 100/80Tech Points 70Category InsectST (13) DX (18) CN (12) BE (6) IN (7) WP (18) CH (3) PE (12)

ARACHNID, MOLTEN Level 15Hit Points 58Normal Damage 7-15Fire Damage 10-15Spell Agility of FireSpell Wall of FireSpell FireflashFire Resist 90Alignment -300Category InsectST (9) DX (14) CN (7) BE (2) IN (6) WP (19) CH (2) PE (17)

ARACHNIXLevel 12HP 50Normal Damage 3-8Damage Resist 20Fire Resist 20Electrical Resist 20Poison/Magick Resist 20/10Alignment -400Category InsectST (10) DX (13) CN (9) BE (2) IN (3) WP (2) CH (1) PE (12)

ARACHNIX, CHILDLevel 8HP 38Normal Damage 3-8Damage Resist 20Fire Resist 20Electrical Resist 20Poison/Magick Resist 20/10Alignment -400Category InsectST (8) DX (11) CN (8) BE (2) IN (3) WP (2) CH (1) PE (10)

Biped: Head, Arm or LegQuadruped: Head, Arm and Leg called shots are identicalAmorphous: No called shots

Insect: Head, Arm or LegSnake: HeadAvian: Head or Leg

Page 136: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 135

Common Creatures: A — B

ARACHNIX, MOTHERLevel 15HP 60Normal Damage 10-15Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Alignment -450ST (12) DX (15) CN (12) BE (2) IN (3) WP (2) CH (1) PE (12)

AUTOMATONLevel 30Hit Points 100Normal Damage 10-30Damage Resist 50Fire Resist 50Electrical Resist 10Poison Resist 100Magick Resist 90Tech Points 80ST (20) DX (13) CN (19) BE (5) IN (7) WP (2) CH (1) PE (14)

BEAR, GRIZZLY Level 15Hit Points 58Normal Damage 15-25Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 10Category QuadrupedST (14) DX (10) CN (16) BE (8) IN (5) WP (8) CH (3) PE (11)

BEAR, GRIZZLY CUBLevel 7Hit Points 58Normal Damage 4-8Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 5Category QuadrupedST (8) DX (5) CN (6) BE (17) IN (4) WP (5) CH (14) PE (6)

BEAR, ANCIENTLevel 30Hit Points 102Normal Damage 25-35Spell EntangleSpell Charm BeastSpell Control BeastSpell Succour BeastSpell RegenerateDamage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 55Category QuadrupedST (20) DX (17) CN (17) BE (18) IN (14) WP (19) CH (8) PE (16)

BEAR, BLACK Level 6Hit Points 34Normal Damage 5-10Damage Resist 10Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10Category QuadrupedST (12) DX (6) CN (8) BE (9) IN (4) WP (4) CH (9) PE (8)

BEAR, BLACK CUBLevel 3Hit Points 34Normal Damage 1-3Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 5Category QuadrupedST (6) DX (3) CN (4) BE (16) IN (3) WP (4) CH (15) PE (4)

BEAR, GOLDEN Level 20Hit Points 68Normal Damage 20-30Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 10Category QuadrupedST (17) DX (12) CN (12) BE (19) IN (4) WP (5) CH (14) PE (14)

BEAR, GOLDEN CUBLevel 10Hit Points 68Normal Damage 5-10Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 5Category QuadrupedST (10) DX (6) CN (7) BE (19) IN (4) WP (5) CH (14) PE (7)

BEAR, POLAR Level 10Hit Points 48Normal Damage 10-20Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 10Category QuadrupedST (14) DX (8) CN (10) BE (12) IN (4) WP (5) CH (9) PE (10)

BEAR, POLAR CUBLevel 5Hit Points 48Normal Damage 3-6Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 5Category QuadrupedST (7) DX (4) CN (5) BE (17) IN (4) WP (5) CH (14) PE (5)

BERSERKERLevel 17HP 81Normal Damage 10-20Damage Resist 65Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 10Alignment -600ST (17) DX (15) CN (10) BE (2) IN (8) WP (9) CH (5) PE (9)

Page 137: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

BLACK DEFILER SLAVELevel 15HP 77Normal Damage 3-10Spell HarmSpell Plague of InsectsDamage Resist 50Electrical Resist 50Poison/Magick Resist 50/50Alignment -400ST (14) DX (15) CN (12) BE (3) IN (7) WP (15) CH (3) PE (13)

BLOOD SPIRITLevel 20HP 84Normal Damage 20-30Spell Call Fire ElementalDamage Resist 65Fire Resist 50Electrical Resist 10Poison/Magick Resist 10/10Alignment -600Magick Points 40ST (11) DX (15) CN (12) BE (2) IN (8) WP (18) CH (5) PE (8)

BLUDGEONERLevel 30HP 112Normal Damage 20-50Damage Resist 85Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10Alignment -600ST (20) DX (19) CN (17) BE (2) IN (8) WP (8) CH (5) PE (7)

BOAR, GREATER Level 4HP 27Normal Damage 2-8Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 0Alignment 0Category QuadrupedST (6) DX (5) CN (4) BE (3) IN (4) WP (3) CH (3) PE (6)

BOAR, LESSER Level 2HP 21Normal Damage 1-4Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 0Alignment 0Category QuadrupedST (5) DX (4) CN (3) BE (3) IN (4) WP (3) CH (3) PE (6)

BONE BUTCHERLevel 15HP 63Normal Damage 12-18Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Alignment -150ST (12) DX (13) CN (10) BE (2) IN (5) WP (5) CH (2) PE (11)

BRUTE FANGLevel 20Hit Points 68Normal Damage 30-40Damage Resist 25Alignment -100Category QuadrupedST (18) DX (15) CN (13) BE (5) IN (5) WP (7) CH (3) PE (9)

BUNNYLevel 1Hit Points 30Normal Damage 1-2Alignment 100Category QuadrupedST (3) DX (17) CN (5) BE (14) IN (7) WP (8) CH (4) PE (15)

CHICKENLevel 1Hit Points 10Normal Damage 1-2Alignment 100ST (3) DX (15) CN (3) BE (4) IN (1) WP (3) CH (2) PE (8)

COUGARLevel 4Hit Points 30Normal Damage 3-6Alignment 0Category Quadruped ST (8) DX (14) CN (9) BE (9) IN (5) WP (6) CH (2) PE (13)

COWLevel 1Hit Points 30Normal Damage 1-2Alignment 100Category Quadruped ST (16) DX (4) CN (6) BE (5) IN (6) WP (5) CH (2) PE (4)

CURSED PALADINLevel 15HP 76Normal Damage 15-20Spell ResurrectDamage Resist 60Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Magick Points 40Alignment -600ST (11) DX (18) CN (8) BE (2) IN (8) WP (20) CH (5) PE (8)

DARK BERSERKERLevel 25HP 93Normal Damage 15-20Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Alignment -550ST (15) DX (16) CN (10) BE (1) IN (5) WP (9) CH (3) PE (5)

136 primagames.com

Page 138: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 137

Common Creatures: B — D

DARK CHAMPIONLevel 25HP 95Normal Damage 15-30Spell Summon UndeadDamage Resist 75Magick Resist 25Magick Points 30Alignment -600ST (11) DX (16) CN (14) BE (2) IN (8) WP (19) CH (5) PE (10)

DARK KNIGHTLevel 20HP 77Normal Damage 10-25Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Alignment -500ST (12) DX (14) CN (13) BE (1) IN (8) WP (9) CH (3) PE (10)

DARK WARLORDLevel 35HP 119Normal Damage 20-30Fatigue Damage 5-15Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Alignment -650ST (18) DX (15) CN (14) BE (1) IN (11) WP (9) CH (3) PE (14)

DARK WARRIOR-PRIESTLevel 30HP 101Normal Damage 15-25Fatigue Damage 5-10Spell Bolt of LightningDamage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Alignment -600ST (11) DX (13) CN (16) BE (1) IN (8) WP (15) CH (3) PE (11)

DEATH LANTERNLevel 20HP 69Normal Damage 10-20Damage Resist 15Fire Resist 15Electrical Resist 30Poison Resist 15Magick Resist 30Alignment -200Category AmorphousST (8) DX (19) CN (7) BE (18) IN (9) WP (9) CH (4) PE (14)

DEMI-LICHELevel 24HP 76Normal Damage 3-10Spell HarmSpell Plague of InsectsHit Points 76Damage Resist 50Electrical Resist 50Poison Resist 50Magick Resist 50Magick Points 80Alignment -100ST (17) DX (11) CN (9) BE (1) IN (16) WP (17) CH (1) PE (11)

DEMONLevel 10HP 200Normal Damage 5-15Damage Resist 15Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 30Alignment -250ST (12) DX (14) CN (13) BE (3) IN (11) WP (6) CH (3) PE (17)

DEMON SHARDLevel 12Hit Points 52Normal Damage 10-20Fatigue Damage 1-5Damage Resist 50Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10Alignment -500Category AmorphousST (13) DX (9) CN (12) BE (2) IN (4) WP (7) CH (5) PE (6)

DEMON, GREATER Level 13HP 62Normal Damage 10-20Fatigue Damage 1-5Damage Resist 20Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 40Alignment -200ST (12) DX (9) CN (11) BE (1) IN (8) WP (8) CH (3) PE (8)

DEMON, GREATER (ILLUSION OF)Level 13HP 62Normal Damage 10-20Fatigue Damage 1-5Damage Resist 20Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 40Alignment -200ST (12) DX (9) CN (11) BE (1) IN (8) WP (8) CH (3) PE (8)

Page 139: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

DEMON, LESSER Level 7HP 40Normal Damage 4-10Damage Resist 10Fire Resist 10Electrical Resist 10Poison/Magick Resist 10/25Alignment -300ST (7) DX (6) CN (5) BE (1) IN (7) WP (8) CH (3) PE (6)

DREAD LIZARDLevel 25HP 99Normal Damage 20-25Poison Damage 5-10Damage Resist 30Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 0Alignment -150ST (18) DX (14) CN (13) BE (1) IN (3) WP (9) CH (3) PE (12)

DREAD LIZARD (HIGHER LEVEL)Level 30Normal Damage 20-25Fatigue Damage 10-20Damage Resist 10Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 40Alignment -200ST (18) DX (15) CN (17) BE (1) IN (3) WP (9) CH (3) PE (8)

DREAD SPIDERLevel 15Hit Points 58Normal Damage 10-15Spell CharmSpell StunSpell Drain WillAlignment -400Category InsectST (13) DX (16) CN (10) BE (2) IN (7) WP (15) CH (3) PE (15)

ELEMENTAL SNAKELevel 32Hit Points 92Normal Damage 10-15Spell Agility of FireSpell Wall of FireSpell FireflashSpell Purity of WaterSpell Call FogDamage Resist 35Fire Resist 35Electrical Resist 20Poison Resist 35Magick Resist 35ST (13) DX (14) CN (17) BE (4) IN (13) WP (17) CH (4) PE (14)

ELEMENTAL, AIR Level 35Hit Points 98Spell Unseen ForceDamage Resist 80Fire Resist 80Electrical Resist 80Poison Resist 80Magick Resist 80Category AmorphousST (6) DX (18) CN (12) BE (16) IN (7) WP (15) CH (2) PE (17)

ELEMENTAL, EARTH Level 35Hit Points 122Normal Damage 20-40Fatigue Damage 1-5Damage Resist 80Fire Resist 80Electrical Resist 80Poison Resist 100Category AmorphousST (18) DX (9) CN (18) BE (2) IN (4) WP (6) CH (5) PE (10)

ELEMENTAL, FIRE Level 35Hit Points 98Fire Damage 20-40Damage Resist 30Fire Resist 100Electrical Resist 100Poison Resist 100Category Amorphous ST (12) DX (18) CN (8) BE (12) IN (7) WP (8) CH (4) PE (12)

ELEMENTAL, WATER Level 35Hit Points 98Normal Damage 10-30Fatigue Damage 5-10Damage Resist 60Category Amorphous ST (16) DX (12) CN (14) BE (16) IN (7) WP (8) CH (2) PE (13)

EVIL TEMPESTLevel 12Hit Points 52Normal Damage 10-15Fire Damage 5-10Spell FireflashDamage Resist 10Electrical Resist 10Poison Resist 10Magick Resist 60Alignment -500Category AmorphousST (4) DX (13) CN (10) BE (13) IN (7) WP (8) CH (2) PE (12)

FIRE SPIDERLevel 2Hit Points 32Normal Damage 1-3Fire Damage 1-8Fire Resist 90Alignment -50Category InsectST (2) DX (3) CN (1) BE (1) IN (3) WP (2) CH (1) PE (9)

FIREJUMPERLevel 30Hit Points 88Normal Damage 15-20Fire Damage 20-30Fire Resist 100Alignment -200Category QuadrupedST (14) DX (17) CN (10) BE (2) IN (3) WP (2) CH (1) PE (8)

138 primagames.com

Page 140: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 139

Common Creatures: D — HFLAMESHADELevel 15Hit Points 58Fire Damage 10-15Damage Resist 10Fire Resist 80Electrical Resist 10Poison Resist 10Magick Resist 10Alignment -500Category AmorphousST (8) DX (15) CN (8) BE (4) IN (6) WP (15) CH (2) PE (8)

FOE MANGLERLevel 25HP 94Normal Damage 15-20Fatigue Damage 3-7Damage Resist 40Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Alignment -400ST (16) DX (14) CN (12) BE (1) IN (10) WP (8) CH (3) PE (13)

FOREST APELevel 17Hit Points 62Normal Damage 5-15Damage Resist 50Fire Resist 50Electrical Resist 50Poison Resist 50ST (14) DX (16) CN (12) BE (7) IN (7) WP (8) CH (3) PE (9)

GHOULLevel 6Hit Points 40Normal Damage 4-7Magick Points 10Alignment -100ST (9) DX (8) CN (12) BE (1) IN (3) WP (2) CH (1) PE (8)

GILDED HORRORLevel 12Hit Points 52Normal Damage 5-15Fatigue Damage 5-10Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 40Alignment -500Category AmorphousST (16) DX (12) CN (14) BE (16) IN (7) WP (8) CH (2) PE (13)

GORE GUARDLevel 22Hit Points 72Normal Damage 15-25Fire Damage 7-12Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 40Magick Points 20Alignment -100ST (14) DX (10) CN (15) BE (1) IN (3) WP (2) CH (1) PE (8)

GORILLA, GREATER Level 20Hit Points 82Normal Damage 20-30Damage Resist 50ST (15) DX (11) CN (11) BE (5) IN (7) WP (7) CH (6) PE (9)

GRANITE-RATLevel 30Hit Points 88Normal Damage 10-25Spell Hardened HandsSpell WeakenDamage Resist 50Alignment -200Category QuadrupedST (17) DX (7) CN (18) BE (2) IN (6) WP (15) CH (1) PE (10)

GREY KINGLevel 30HP 112Normal Damage 10-20Spell RegenerateSpell Bolt of LightningSpell PolymorphFire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 40Alignment -600ST (15) DX (17) CN (15) BE (5) IN (8) WP (18) CH (4) PE (16)

GRIM SHADELevel 30HP 106Normal Damage 10-20Spell Drain WillSpell Poison VapoursDamage Resist 60Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10Alignment -450ST (12) DX (17) CN (15) BE (1) IN (10) WP (18) CH (3) PE (12)

GYR-DOLOURLevel 7Hit Points 35Normal Damage 2-7Fatigue Damage 15-25Spell Drain WillDamage Resist 20Magick Resist 20Alignment -150Category BipedST (5) DX (9) CN (4) BE (3) IN (7) WP (19) CH (3) PE (18)

HOLY DEFILER SLAVELevel 15HP 66Normal Damage 2-7Alignment -400ST (14) DX (12) CN (11) BE (2) IN (3) WP (4) CH (2) PE (10)

Page 141: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

HOWLERLevel 9HP 48Normal Damage 10-15Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Alignment -220ST (10) DX (12) CN (10) BE (5) IN (7) WP (6) CH (4) PE (14)

INSECTRESSLevel 15HP 70Normal Damage 5-10Fire Damage 10-20Spell Call Fire ElementalDamage Resist 0Fire Resist 50Electrical Resist 20Poison/Magick Resist 20/20Alignment -450Category InsectST (9) DX (15) CN (8) BE (2) IN (6) WP (18) CH (1) PE (12)

INSECTRESS HUNTERLevel 15HP 60Normal Damage 5-10Fire Damage 10-20Damage Resist 30Fire Resist 50Electrical Resist 20Poison/Magick Resist 20/20Alignment -500Category InsectST (12) DX (15) CN (12) BE (2) IN (4) WP (2) CH (1) PE (19)

INSECTSLevel 1Hit Points 30Normal Damage 1-3Category InsectST (6) DX (18) CN (3) BE (2) IN (1) WP (3) CH (2) PE (14)

INVISIBLE CRUSHERLevel 30Hit Points 98Normal Damage 15-25Damage Resist 35Fire Resist 35Electrical Resist 35Poison Resist 35Magick Resist 60Alignment -150ST (15) DX (17) CN (13) BE (13) IN (4) WP (6) CH (4) PE (17)

L’ANAMELACHLevel 36HP 124Normal Damage 10-30Damage Resist 30Fire Resist 70Electrical Resist 10Poison Resist 30Magick Resist 15Alignment -1000ST (17) DX (14) CN (14) BE (3) IN (12) WP (14) CH (5) PE (11)

LIZARD GUARDLevel 17HP 62Normal Damage 10-19Damage Resist 25Electrical Resist 25Poison/Magick Resist 25/25Alignment VariesST (17) DX (19) CN (13) BE (6) IN (8) WP (6) CH (4) PE (17)

LIZARD MANLevel 8Hit Points 44Normal Damage 6-9Damage Resist 25Electrical Resist 25Poison/Magick Resist 25/25Alignment VariesST (13) DX (18) CN (9) BE (6) IN (5) WP (6) CH (4) PE (14)

LIZARD WOMANLevel 13Hit Points 54Normal Damage 9-12Damage Resist 25Electrical Resist 25Poison/Magick 25/25Alignment VariesST (15) DX (18) CN (12) BE (6) IN (8) WP (6) CH (4) PE (16)

LORD’S SLAVELevel 22Hit Points 72Normal Damage 15-25Fire Damage 7-12Damage Resist 40Fire Resist 40Electrical Resist 40Poison/Magick Resist 40/40Alignment -100ST (16) DX (17) CN (14) BE (3) IN (8) WP (16) CH (3) PE (15)

LOVE LIGHTSLevel 3HP 27Normal Damage 1-3Damage Resist 5Fire Resist 5Electrical Resist 15Poison/Magick Resist 5/20Alignment 100Category AmorphousST (4) DX (8) CN (3) BE (15) IN (8) WP (9) CH (4) PE (10)

LYCANIXLevel 15HP 66Normal Damage 10-20Damage Resist 40Alignment -330ST (16) DX (12) CN (11) BE (5) IN (7) WP (6) CH (4) PE (13)

LYCANTHROPELevel 6HP 40Normal Damage 5-10Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Alignment -200ST (9) DX (11) CN (8) BE (7) IN (6) WP (6) CH (4) PE (13)140 primagames.com

Page 142: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 141

Common Creatures: H — O

MERCURY MANLevel 20Hit Points 84Normal Damage 10-15Electrical Damage 5-10Fatigue Damage 1-5Damage Resist 30Fire Resist 10Electrical Resist 50Poison Resist 10Magick Resist 10Alignment -500Category AmorphousST (17) DX (14) CN (15) BE (16) IN (8) WP (9) CH (3) PE (14)

MONGRELONLevel 20HP 78Normal Damage 5-10Poison Damage 10-20Fatigue Damage 3-8Damage Resist 15Poison Resist 35Alignment -450ST (14) DX (16) CN (13) BE (5) IN (8) WP (6) CH (4) PE (14)

MONKEYLevel 1Hit Points 30Normal Damage 1-3ST (3) DX (4) CN (2) BE (3) IN (4) WP (2) CH (5) PE (6)

MONKEY, LEPROUS Level 3Hit Points 34Normal Damage 2-4Poison Damage 1-5Poison Resist 50ST (5) DX (6) CN (4) BE (3) IN (5) WP (2) CH (5) PE (6)

MONKEY, STONE Level 8Hit Points 44Normal Damage 3-6Damage Resist 20Magick Resist 30Alignment -100ST (8) DX (8) CN (7) BE (3) IN (5) WP (2) CH (5) PE (7)

MONKEY, SWARMERLevel 3Hit Points 34Normal Damage 1-3ST (5) DX (16) CN (4) BE (3) IN (5) WP (2) CH (5) PE (6)

MOUNTAIN LIONLevel 15Hit Points 30Normal Damage 3-6Category QuadrupedST (11) DX (13) CN (9) BE (8) IN (4) WP (5) CH (2) PE (10)

MUCK WALKERLevel 20Hit Points 68Normal Damage 10-20Damage Resist 60Fire Resist 60Poison Resist 60Magick Resist 60Magick Points 30Alignment -100ST (17) DX (13) CN (14) BE (1) IN (6) WP (2) CH (1) PE (11)

MUMMYLevel 6Hit Points 50Normal Damage 3-6Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Magick Points 25Alignment -100ST (12) DX (9) CN (12) BE (1) IN (8) WP (2) CH (1) PE (8)

MUMMY, GREATER Level 12Hit Points 80Normal Damage 5-10Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 40Magick Points 30Alignment -100ST (16) DX (11) CN (13) BE (1) IN (12) WP (2) CH (1) PE (9)

MYSTIC FIENDLevel 12Hit Points 52Fire Damage 10-20Damage Resist 30Fire Resist 70Electrical Resist 10Poison Resist 10Alignment -500Category AmorphousST (6) DX (12) CN (7) BE (3) IN (2) WP (15) CH (2) PE (6)

ORC BERSERKERLevel 10HP 61Normal Damage 4-9Alignment -230ST (16) DX (6) CN (11) BE (2) IN (2) WP (5) CH (2) PE (7)

ORC CHIEFLevel 15HP 65Normal Damage 3-8Alignment -210ST (13) DX (12) CN (13) BE (2) IN (7) WP (5) CH (2) PE (9)

ORC GRUNTLevel 8HP 47Normal Damage 2-7Alignment -200ST (11) DX (8) CN (11) BE (2) IN (2) WP (5) CH (2) PE (7)

Page 143: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

142 primagames.com

ORC SHAMANLevel 12HP 63Normal Damage 1-6Spell Poison VapoursSpell RegenerateAlignment -200ST (8) DX (6) CN (10) BE (2) IN (6) WP (19) CH (2) PE (7)

ORE GOLEMLevel 25Hit Points 78Normal Damage 15-25Fatigue Damage 1-5Spell Stone ThrowDamage Resist 75Fire Resist 20Electrical Resist 20Poison/Magick Resist 20/20Magick Points 30Alignment -500Category AmorphousST (18) DX (9) CN (18) BE (2) IN (6) WP (15) CH (5) PE (10)

PATRIARCH WOLFLevel 23Hit Points 74Normal Damage 15-20Spell EntangleSpell Charm BeastSpell Control BeastSpell Succour BeastSpell RegenerateMagick Resist 50Alignment -100Category QuadrupedST (13) DX (15) CN (13) BE (15) IN (16) WP (20) CH (6) PE (10)

PHANTOM KNIGHTLevel 13Hit Points 54Normal Damage 5-15Damage Resist 25Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 25Alignment -600ST (16) DX (15) CN (12) BE (4) IN (14) WP (13) CH (4) PE (12)

PIGLevel 1Hit Points 30Normal Damage 1-2Alignment 100Category QuadrupedST (6) DX (2) CN (5) BE (2) IN (6) WP (3) CH (2) PE (4)

PLAGUISH MAIDENLevel 20HP 80Normal Damage 10-15Poison Damage 10-20Spell Poison VapoursDamage Resist 30Fire Resist 20Electrical Resist 20Poison Resist 50Magick Resist 20Alignment -550Category InsectST (9) DX (15) CN (8) BE (2) IN (6) WP (18) CH (1) PE (12)

PRODIGIOUS VERMINLevel 4Hit Points 36Normal Damage 3-6Alignment -100Category QuadrupedST (4) DX (8) CN (6) BE (1) IN (1) WP (2) CH (1) PE (7)

PUTRID HUSKLevel 8Hit Points 50Normal Damage 3-6Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Alignment -100ST (11) DX (4) CN (9) BE (2) IN (3) WP (1) CH (2) PE (3)

PUTRID RODENTLevel 12Hit Points 44Normal Damage 6-10Poison Damage 10-20Poison Resist 60Alignment -100Category QuadrupedST (8) DX (11) CN (7) BE (1) IN (1) WP (2) CH (1) PE (8)

PUTRID WALKERLevel 12Hit Points 52Normal Damage 7-10Poison Damage 3-6Poison Resist 70Magick Points 15Alignment -100ST (10) DX (9) CN (12) BE (1) IN (3) WP (2) CH (1) PE (8)

RABID BOARLevel 10HP 48Normal Damage 10-15Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 0Alignment 0Category QuadrupedST (8) DX (7) CN (7) BE (3) IN (2) WP (8) CH (3) PE (3)

RAGGED FIGHTERLevel 12Hit Points 80Normal Damage 5-10Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 40Magick Points 30Alignment -100ST (16) DX (11) CN (13) BE (1) IN (12) WP (2) CH (1) PE (9)

Page 144: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 143

Common Creatures: O — S

REPTILIAN MAGELevel 19Hit Points 66Normal Damage 3-7Spell Vitality of AirSpell Poison VapoursSpell Call WindsSpell EntangleSpell Charm BeastSpell Control BeastDamage Resist 25Electrical Resist 25Poison Resist 25Magick Resist 25Alignment VariesST (12) DX (15) CN (11) BE (6) IN (11) WP (17) CH (5) PE (17)

ROCK SPRITELevel 15Hit Points 78Normal Damage 10-20Fatigue Damage 1-5Spell Stone ThrowDamage Resist 40Fire Resist 20Electrical Resist 20Poison Resist 100Magick Resist 20Magick Points 30Alignment -200Category AmorphousST (12) DX (9) CN (11) BE (1) IN (8) WP (15) CH (3) PE (8)

ROCK-RATLevel 15Hit Points 58Normal Damage 10-15Damage Resist 50Alignment -100Category QuadrupedST (10) DX (8) CN (14) BE (2) IN (3) WP (2) CH (1) PE (8)

SEETHERLevel 7Hit Points 42Normal Damage 3-6Fire Damage 3-8Fire Resist 90Alignment -200Category InsectST (2) DX (10) CN (3) BE (1) IN (3) WP (2) CH (1) PE (9)

SEETHING MASSLevel 20Hit Points 68Normal Damage 5-10Fire Damage 15-25Fatigue Damage 1-5Damage Resist 75Fire Resist 60Electrical Resist 10Poison/Magick Resist 10/10Alignment -500Category AmorphousST (11) DX (14) CN (10) BE (2) IN (4) WP (6) CH (5) PE (9)

SEWER RATLevel 1Hit Points 6Normal Damage 1-3Category QuadrupedST (2) DX (7) CN (3) BE (1) IN (3) WP (2) CH (1) PE (9)

SEWER SLITHERERLevel 3Hit Points 34Normal Damage 2-5Poison Damage 1-5Poison Resist 20ST (3) DX (7) CN (3) BE (2) IN (1) WP (3) CH (1) PE (3)

SHADOWLevel 1Hit Points 30Normal Damage 1-5Alignment -300ST (8) DX (8) CN (8) BE (8) IN (8) WP (8) CH (8) PE (8)

SHADOW CRAWLERLevel 30Hit Points 88Normal Damage 10-25Spell HarmSpell Conjure SpiritSpell Summon UndeadDamage Resist 40Category InsectST (17) DX (15) CN (14) BE (13) IN (6) WP (17) CH (3) PE (17)

SHADOW HUNTERLevel 13HP 58Normal Damage 10-15Fatigue Damage 5-10Damage Resist 60Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 0Alignment -500ST (11) DX (13) CN (11) BE (5) IN (7) WP (6) CH (4) PE (19)

SHADOW WARRIORLevel 20HP 75Normal Damage 15-30Fatigue Damage 10-20Damage Resist 60Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 10Magick Points 10Alignment -600ST (11) DX (17) CN (13) BE (2) IN (8) WP (9) CH (5) PE (17)

SHEEPLevel 1Hit Points 30Normal Damage 1-2Alignment 100Category QuadrupedST (5) DX (7) CN (6) BE (4) IN (1) WP (3) CH (2) PE (4)

SHIVERBITLevel 12Hit Points 52Normal Damage 10-15Alignment -100Category QuadrupedST (12) DX (14) CN (10) BE (9) IN (8) WP (7) CH (5) PE (14)

Page 145: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

SIREN QUEENLevel 30HP 100Normal Damage 20-30Poison Damage 10-15Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 40Alignment -650Category InsectST (17) DX (19) CN (14) BE (2) IN (4) WP (2) CH (1) PE (14)

SIREN SPIDERLevel 25HP 86Normal Damage 10-20Poison Damage 5-10Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 40Alignment -500Category InsectST (15) DX (16) CN (13) BE (2) IN (4) WP (2) CH (1) PE (13)

SKELETON WARRIORLevel 15HP 63Normal Damage 12-18Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Alignment -150ST (12) DX (13) CN (10) BE (2) IN (5) WP (5) CH (2) PE (11)

SKELETON, GREATER Level 7HP 41Normal Damage 3-9Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Alignment -150ST (9) DX (12) CN (8) BE (2) IN (5) WP (5) CH (2) PE (9)

SKELETON, LESSER Level 3HP 23Normal Damage 2-5Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Alignment -150ST (4) DX (9) CN (8) BE (2) IN (3) WP (5) CH (2) PE (9)

SKULLCRUSHERLevel 30Hit Points 98Normal Damage 15-25Damage Resist 35Fire Resist 35Electrical Resist 35Poison Resist 35Magick Resist 60Alignment -150ST (19) DX (12) CN (14) BE (5) IN (3) WP (7) CH (6) PE (8)

SLIME DEMONLevel 25Hit Points 78Normal Damage 10-20Poison Damage 5-15Fatigue Damage 1-5Damage Resist 50Poison Resist 40Magick Resist 20Alignment -500Category AmorphousST (8) DX (15) CN (8) BE (5) IN (6) WP (15) CH (2) PE (8)

SLITHER GUARDLevel 6Hit Points 40Normal Damage 5-10Poison Damage 5-25Damage Resist 10Fire Resist 10Poison Resist 10Magick Resist 1ST (8) DX (9) CN (7) BE (2) IN (2) WP (3) CH (1) PE (8)

SNAKE MANLevel 17Hit Points 62Normal Damage 7-10Damage Resist 35Fire Resist 35Poison Resist 35Magick Resist 35ST (16) DX (18) CN (9) BE (6) IN (5) WP (6) CH (4) PE (17)

SNAKE MENACELevel 10Hit Points 48Normal Damage 3-6Spell Unseen ForceSpell Unlocking CantripDamage Resist 35Fire Resist 35Poison Resist 35Magick Resist 35ST (9) DX (11) CN (8) BE (3) IN (7) WP (15) CH (1) PE (10)

SOLDIER, DECAYED Level 3Hit Points 34Normal Damage 3-6Poison Resist 100Alignment -100ST (11) DX (8) CN (12) BE (3) IN (2) WP (13) CH (2) PE (7)

144 primagames.com

Page 146: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 145

Common Creatures: S — T

SPECTRAL WRAITHLevel 25Hit Points 78Fire Damage 15-20Spell FireflashDamage Resist 20

Fire Resist 90Electrical Resist 10Poison Resist 10Magick Resist 10Magick Points 30Alignment -500Category AmorphousST (12) DX (18) CN (9) BE (5) IN (6) WP (16) CH (2) PE (13)

SPIDERLevel 3Hit Points 34Normal Damage 3-6Poison Damage 5-10Poison Resist 75Category InsectST (2) DX (14) CN (5) BE (3) IN (4) WP (4) CH (2) PE (14)

SPIDER, GREATER Level 7Hit Points 42Normal Damage 6-10Poison Damage 1-15Damage Resist 45Category InsectST (7) DX (11) CN (5) BE (2) IN (3) WP (2) CH (1) PE (10)

SPIDER, LESSER Level 1Hit Points 3Normal Damage 1-2Poison Damage 1-2Damage Resist 30Category InsectST (2) DX (7) CN (1) BE (1) IN (3) WP (2) CH (1) PE (9)

STILLWATER BUNNYLevel 30Hit Points 500Normal Damage 1-2Alignment 100Category QuadrupedST (3) DX (17) CN (5) BE (14) IN (7) WP (8) CH (4) PE (15)

STORM FURYLevel 25Hit Points 78Normal Damage 15-25Fatigue Damage 10-15Damage Resist 10Electrical Resist 10Poison Resist 10Magick Resist 60Alignment -500Category AmorphousST (9) DX (19) CN (14) BE (15) IN (7) WP (10) CH (2) PE (15)

STORM SOLDIERLevel 20HP 81Normal Damage 15-25Spell Call Air ElementalDamage Resist 35Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 50Magick Points 20Alignment -600ST (14) DX (16) CN (15) BE (2) IN (8) WP (9) CH (5) PE (11)

SWAMP APELevel 25Hit Points 82Normal Damage 10-20

Spell InvisibilityDamage Resist 10Fire Resist 10Electrical Resist 10Poison/Magick Resist 10/10Alignment -50ST (12) DX (11) CN (11) BE (3) IN (11) WP (20) CH (2) PE (12)

SWAMP SPIRITLevel 30Hit Points 34Normal Damage 1-2Poison Resist 100Alignment -100ST (8) DX (8) CN (8) BE (8) IN (8) WP (8) CH (8) PE (8)

TATTERED BOWMANLevel 12HP 61Normal Damage 10-15Damage Resist 30Fire Resist 30Electrical Resist 30Poison/Magick Resist 30/30Alignment -150ST (9) DX (12) CN (8) BE (2) IN (5) WP (5) CH (2) PE (15)

TERROR CLAWLevel 17HP 82Normal Damage 20-25Fatigue Damage 5-10Damage Resist 20Fire Resist 20Electrical Resist 20Poison/Magick Resist 20/10Alignment -350ST (18) DX (10) CN (10) BE (1) IN (8) WP (8) CH (3) PE (12)

TIGERLevel 6Hit Points 30Normal Damage 3-6Category QuadrupedST (10) DX (14) CN (12) BE (11) IN (6) WP (8) CH (3) PE (15)

Page 147: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

TIGER, BANGLE Level 30Hit Points 30Normal Damage 3-6Category QuadrupedST (17) DX (18) CN (13) BE (13) IN (5) WP (9) CH (4) PE (14)

UNDEAD CHAMPIONLevel 20HP 75Normal Damage 7-12Fatigue Damage 10-20Damage Resist 60Fire Resist 25Electrical Resist 25Poison/Magick Resist 25/10Magick Points 10Alignment -600ST (11) DX (17) CN (13) BE (2) IN (8) WP (9) CH (5) PE (17)

VENOM HOUNDLevel 7Hit Points 42Normal Damage 6-10Poison Damage 10-15Alignment -100Category QuadrupedST (9) DX (11) CN (8) BE (7) N (6) WP (6) CH (4) PE (13)

VENOMOUS GHOULLevel 20Hit Points 68Normal Damage 5-15Poison Damage 10-20Damage Resist 10Fire Resist 10Electrical Resist 10Poison Resist 40Magick Resist 60Alignment -500Category AmorphousST (10) DX (17) CN (13) BE (10) IN (7) WP (9) CH (2) PE (14)

VOID LIZARD, GREATER Level 20HP 77Normal Damage 12-18Damage Resist 30Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 0Alignment -100ST (12) DX (14) CN (12) BE (1) IN (3) WP (9) CH (3) PE (10)

VOID LIZARD, LESSER Level 15HP 64Normal Damage 8-12Damage Resist 30Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 0Alignment -50ST (11) DX (13) CN (11) BE (1) IN (3) WP (8) CH (3) PE (8)

VOLAR’S WISPLevel 12HP 49Normal Damage 5-15Damage Resist 10Fire Resist 10Electrical Resist 20Poison Resist 10Magick Resist 25Alignment -50Category AmorphousST (6) DX (15) CN (4) BE (15) IN (8) WP (9) CH (4) PE (13)

VORPAL BUNNYLevel 40Hit Points 108Normal Damage 50-100Spell JoltMagick Points 100Alignment 100Category QuadrupedST (14) DX (17) CN (18) BE (14) IN (18) WP (19) CH (3) PE (19)

WERE RATLevel 25Hit Points 78Normal Damage 20-30Damage Resist 25Alignment -300Category QuadrupedST (16) DX (14) CN (17) BE (5) IN (15) WP (14) CH (6) PE (13)

WIDOWERLevel 7Hit Points 14Normal Damage 1-5Poison Damage 50-75Poison Resist 100Category InsectST (2) DX (3) CN (1) BE (1) IN (3) WP (2) CH (1) PE (9)

WILL-O-WISPLevel 6HP 35Normal Damage 2-8Damage Resist 10Fire Resist 10Electrical Resist 20Poison/Magick Resist 10/25Alignment -25Category AmorphousST (5) DX (9) CN (4) BE (16) IN (8) WP (9) CH (4) PE (11)

WOLFLevel 3Hit Points 34Normal Damage 3-7Category QuadrupedST (11) DX (13) CN (9) BE (12) IN (3) WP (6) CH (2) PE (11)

WOLF, AILING Level 1Hit Points 10Normal Damage 1-3Category QuadrupedST (2) DX (4) CN (3) BE (3) IN (4) WP (3) CH (3) PE (9)

146 primagames.com

Page 148: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 147

Common Creatures: T — Unique Creatures: B

WOLF, TIMBER Level 7Hit Points 42Normal Damage 6-10Alignment -50Category QuadrupedST (9) DX (11) CN (8) BE (7) IN (6) WP (6) CH (4) PE (13)

YETILevel 30Hit Points 98Normal Damage 15-25Damage Resist 35Electrical Resist 35Poison Resist 35Magick Resist 60Alignment -100ST (19) DX (13) CN (16) BE (5) IN (4) WP (7) CH (6) PE (14)

ZOMBIELevel 3Hit Points 34Normal Damage 3-6Poison Resist 100Alignment -100ST (11) DX (8) CN (12) BE (3) IN (2) WP (13) CH (2) PE (7)

Unique ARAYA, GREATER Level 35Hit Points 98Normal Damage 15-25Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 15Category AmorphousST (16) DX (15) CN (12) BE (13) IN (2) WP (2) CH (1) PE (15)

ARAYA, INFERNAL Level 30Hit Points 88Fire Damage 10-20Damage Resist 25Fire Resist 65Electrical Resist 25Poison Resist 25Magick Resist 15Category AmorphousST (11) DX (17) CN (8) BE (14) IN (2) WP (2) CH (1) PE (19)

ARAYA, LESSER Level 25Hit Points 78Normal Damage 10-15Damage Resist 25Fire Resist 25Electrical Resist 25Poison/Magick Resist 25/15Category AmorphousST (7) DX (16) CN (11) BE (15) IN (2) WP (2) CH (1) PE (14)

ARAYA, RIFT Level 35Hit Points 98Normal Damage 10-20Damage Resist 30Fire Resist 30Electrical Resist 65Poison Resist 30Category AmorphousST (13) DX (20) CN (11) BE (18) IN (2) WP (2) CH (1) PE (16)

ARAYA, SHOCKING Level 30Hit Points 88Electrical Damage 10-20Damage Resist 30Fire Resist 30Electrical Resist 65Poison Resist 30Category AmorphousST (11) DX (17) CN (8) BE (14) IN (2) WP (2) CH (1) PE (19)

ARAYA, SLAVE Level 15Hit Points 78Normal Damage 10-15Damage Resist 25Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 15Category AmorphousST (5) DX (11) CN (9) BE (14) IN (4) WP (9) CH (1) PE (13)

ARAYA, SLAVER Level 35Hit Points 98Normal Damage 10-15Damage Resist 40Fire Resist 40Electrical Resist 40Poison Resist 40Magick Resist 15Category AmorphousST (10) DX (14) CN (9) BE (13) IN (11) WP (9) CH (1) PE (15)

BALEFUL HOUNDLevel 20HP 78Normal Damage 20-30Damage Resist 50Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 0Category QuadrupedST (13) DX (15) CN (8) BE (3) IN (2) WP (8) CH (3) PE (7)

BERSERKERLevel 17HP 81Normal Damage 10-20Damage Resist 65Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 10ST (17) DX (15) CN (10) BE (2) IN (8) WP (9) CH (5) PE (9)

Page 149: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

BLACK DEFILERLevel 25HP 104Normal Damage 15-25Spell Summon UndeadDamage Resist 30Fire Resist 25Electrical Resist 25Poison Resist 30Magick Resist 40Magick Points -50ST (16) DX (11) CN (8) BE (3) IN (14) WP (18) CH (3) PE (7)

BLOOD SPIRITLevel 20HP 84Normal Damage 20-30Spell Call Fire ElementalDamage Resist 65Fire Resist 50Electrical Resist 10Poison Resist 10Magick Resist 10Magick Points -40ST (11) DX (15) CN (12) BE (2) IN (8) WP (18) CH (5) PE (8)

BLUDGEONERLevel 30HP 112Normal Damage 20-50Damage Resist 85Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10ST (20) DX (19) CN (17) BE (2) IN (8) WP (8) CH (5) PE (7)

BOLT SLAYERLevel 20HP 67Normal Damage 3-8Electrical Damage 15-25Damage Resist 20Fire Resist 20Electrical Resist 40Poison Resist 20Magick Resist 0Category SnakeST (9) DX (15) CN (9) BE (2) IN (2) WP (5) CH (2) PE (11)

BURNOWARLevel 30HP 110Normal Damage 5-8Fire Damage 20-30Spell Call Fire ElementalDamage Resist 30Fire Resist 65Electrical Resist 15Poison/Magick Resist 15/15Category AvianST (14) DX (9) CN (12) BE (6) IN (13) WP (18) CH (3) PE (8)

CLOCKWORK DECOYLevel 5HP 30Normal Damage 0-0Damage Resist 40Category InsectST (7) DX (19) CN (8) BE (3) IN (4) WP (2) CH (5) PE (4)

CURSED PALADINLevel 15Normal Damage 15-20Spell ResurrectDamage Resist 60Fire Resist 30Electrical Resist 30Poison/Magick Resist 30/30Magick Points -40ST (11) DX (18) CN (8) BE (2) IN (8) WP (20) CH (5) PE (8)

DARK ADDER EMPRESSLevel 25HP 96Normal Damage 10-15Spell Summon UndeadSpell Call WindsSpell Shield of ProtectionSpell FireflashDamage Resist 10Fire Resist 10Electrical Resist 1-0Poison Resist 10Magick Resist 40Category SnakeST (12) DX (11) CN (12) BE (2) IN (7) WP (18) CH (2) PE (12)

DARK CHAMPIONLevel 25HP 95Normal Damage 15-30Spell Summon UndeadDamage Resist 75Magick Resist 25Magick Points -30ST (11) DX (16) CN (14) BE (2) IN (8) WP (19) CH (5) PE (10)

DESECRATORLevel 35HP 128Normal Damage 25-30Spell HarmSpell StasisSpell Drain WillDamage Resist 25Fire Resist 10Electrical Resist 10Poison Resist 25Magick Resist 50Magick Points -60ST (17) DX (11) CN (12) BE (3) IN (19) WP (20) CH (3) PE (10)

DRAGARONLevel 10HP 45Normal Damage 3-8Damage Resist 15Fire Resist 15Electrical Resist 15Poison/Magick Resist 15/15Magick Resist 15Category AvianST (7) DX (12) CN (8) BE (4) IN (5) WP (7) CH (3) PE (7)

148 primagames.com

Page 150: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 149

Unique Creatures: B — F

DRAGARON, PHAGE Level 12HP 51Normal Damage 3-8Poison Damage 5-10Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 45Magick Resist 20Category AvianST (8) DX (12) CN (11) BE (8) IN (7) WP (7) CH (3) PE (12)

ENSANGUINE SOULLevel 12HP 62Normal Damage 7-12Spell HARMDamage Resist 20Electrical Resist 40Poison Resist 50ST (10) DX (15) CN (11) BE (5) IN (8) WP (14) CH (5) PE (8)

EPIDEMIALevel 17HP 59Normal Damage 3-8Poison Damage 10-25Damage Resist 30Fire Resist 30Electrical Resist 0Poison Resist 30Magick Resist 30Category SnakeST (8) DX (13) CN (6) BE (2) IN (2) WP (5) CH (2) PE (12)

FAMILIAR Level 10HP 47Normal Damage 8-12Damage Resist 15Fire Resist 15Electrical Resist 15Poison/Magick Resist 15/15ST (9) DX (13) CN (7) BE (3) IN (3) WP (5) CH (3) PE (11)

FAMILIAR, BLOOD-CLAWLevel 35HP 111Normal Damage 12-20Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30ST (16) DX (18) CN (13) BE (3) IN (3) WP (5) CH (3) PE (15)

FAMILIAR, SLASHERLevel 20HP 75Normal Damage 10-15Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20ST (13) DX (16) CN (10) BE (3) IN (3) WP (5) CH (3) PE (13)

FAMILIAR, UNDERLINGLevel 5HP 29Normal Damage 5-10Damage Resist 10Fire Resist 10Electrical Resist 10Poison/Magick Resist 10/10ST (5) DX (9) CN (5) BE (3) IN (3) WP (5) CH (3) PE (9)

FEN FIENDLevel 11HP 62Normal Damage 10-15Spell RegenerateDamage Resist 80Fire Resist 50Electrical Resist 80Poison/Magick Resist 70/50Magick Points -40ST (11) DX (8) CN (9) BE (5) IN (8) WP (14) CH (5) PE (11)

FERALOCHLevel 20HP 75Normal Damage 15-25Poison Damage 10-15Damage Resist 30Fire Resist 30Electrical Resist 30Poison/Magick Resist 50/30ST (13) DX (9) CN (14) BE (8) IN (3) WP (5) CH (2) PE (7)

FEVER BEASTLevel 10HP 42Normal Damage 7-15Poison Damage 10-20Damage Resist 10Fire Resist 10Electrical Resist 10Poison/Magick Resist 50/10Category QuadrupedST (5) DX (7) CN (3) BE (3) IN (2) WP (8) CH (3) PE (6)

FLESHY MOUNDLevel 15HP 70Normal Damage 10-20Damage Resist 60Fire Resist 0Electrical Resist 30Poison/Magick Resist 100Magick Resist 0ST (14) DX (10) CN (11) BE (2) IN (4) WP (8) CH (5) PE (8)

FOUL SPIRITLevel 25HP 96Normal Damage 20-30Poison Damage 10-20Fatigue Damage 5-10Spell WeakenSpell Drain WillSpell Poison VapoursDamage Resist 65Fire Resist 10Electrical Resist 10Poison Resist 30Magick Resist 10ST (7) DX (8) CN (15) BE (3) IN (15) WP (18) CH (3) PE (8)

Page 151: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

FRIGIDONLevel 25HP 85Normal Damage 10-20Damage Resist 15Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 50Category AvianST (12) DX (12) CN (11) BE (8) IN (11) WP (7) CH (3) PE (11)

GHOUL, SAVAGE Level 10HP 54Normal Damage 5-10Magick Points -15Damage Resist 10Poison Resist 20ST (8) DX (14) CN (11) BE (5) IN (8) WP (14) CH (5) PE (9)

GHOUL, STYGIAN Level 16HP 65Normal Damage 10-15Spell FireflashDamage Resist 20Electrical Resist 20Fire Resist 80Poison Resist 60ST (6) DX (16) CN (12) BE (5) IN (8) WP (17) CH (5) PE (17)

GOWRATH, GREATER Level 18HP 75Normal Damage 10-20Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30ST (15) DX (9) CN (11) BE (8) IN (3) WP (5) CH (2) PE (6)

GOWRATH, LESSER Level 15HP 67Normal Damage 5-10Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20ST (14) DX (8) CN (10) BE (8) IN (3) WP (5) CH (2) PE (5)

GRAVE LURKERLevel 20HP 82Normal Damage 10-15Spell Call Earth ElementalDamage Resist 40Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 20Magick Points -30ST (10) DX (8) CN (11) BE (3) IN (15) WP (18) CH (3) PE (8)

HALFLING, NAKED Level 50HP 164Normal Damage 15-40Spell Resurrect Spell HellgateSpell Bolt of Lightning Damage Resist 90Fire Resist 90Electrical Resist 90Poison/Magick Resist 90/90ST (20) DX (20) CN (20) BE (20) IN (20) WP (20) CH (20)PE (20)

HELL BEASTLevel 15HP 50Normal Damage 10-15Fire Damage 10-20Damage Resist 10Fire Resist 65Electrical Resist 10Poison/Magick Resist 10/30Category QuadrupedST (4) DX (10) CN (4) BE (3) IN (2) WP (8) CH (2) PE (4)

HOLLOW MANLevel 12HP 62Normal Damage 7-15Spell Call Water ElementalSpell Bonds of MagickDamage Resist 10Fire Resist 10Electrical Resist 10Poison/Magick Resist 10/30Magick Points -30ST (8) DX (9) CN (9) BE (3) IN (12) WP (18) CH (3) PE (6)

HOLY DEFILERLevel 25HP 102Normal Damage 15-25Spell ResurrectDamage Resist 40Fire Resist 25Electrical Resist 25Poison/Magick Resist 25/40Magick Points -50ST (16) DX (11) CN (8) BE (3) IN (14) WP (16) CH (3) PE (7)

KERGHAN, DRAGON STYLELevel 50Hit Points 1300Normal Damage 5-20Poison Damage 5-20Fire Damage 5-20Electrical Damage 5-20Damage Resist 72Poison Resist 90Fire Resist 23Electrical Resist 48Category BipedST (20) DX (11) CN (19) BE (6) IN (20) WP (20) CH (13) PE (19)

KERGHAN, PRE-TRANSFORMLevel 50Hit Points 1300Damage Resist 40Poison Resist 90Fire Resist 20Electrical Resist 48Category BipedST (14) DX (18) CN (16) BE (14) IN (20) WP (20) CH (13) PE (19)

150 primagames.com

Page 152: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 151

Unique Creatures: F — K

KERGHAN, REGENERATIVE SHELLLevel 50Hit Points 1300Normal Damage 5-20Poison Damage 5-20Fire Damage 5-20Electrical Damage 5-20Damage Resist 40Poison Resist 90Fire Resist 20Electrical Resist 48Category BipedST (14) DX (18) CN (16) BE (14) IN (20) WP (20) CH (13) PE (19)

KITE BERSERKERLevel 8HP 30Normal Damage 10-15Damage Resist 20Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 0ST (3) DX (14) CN (4) BE (4) IN (2) WP (4) CH (3) PE (7)

KITE BOWMANLevel 5HP 24Normal Damage 5-12Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20ST (3) DX (9) CN (4) BE (4) IN (4) WP (4) CH (3) PE (13)

KITE SCOUTLevel 3HP 20Normal Damage 3-8Damage Resist 10Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10ST (3) DX (8) CN (4) BE (4) IN (4) WP (4) CH (3) PE (10)

KITE SHAMANLevel 12HP 50Normal Damage 5-10Spell RegenerateDamage Resist 5Fire Resist 5Electrical Resist 5Poison Resist 5Magick Resist 30ST (2) DX (5) CN (4) BE (4) IN (6) WP (18) CH (3) PE (8)

KITE WARRIORLevel 5HP 26Normal Damage 4-10Damage Resist 15Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 15ST (4) DX (10) CN (4) BE (4) IN (4) WP (4) CH (3) PE (10)

KRAG BERSERKERLevel 8HP 44Normal Damage 10-15Damage Resist 20Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 0ST (9) DX (12) CN (4) BE (2) IN (1) WP (6) CH (3) PE (2)

KRAG CHIEFTAINLevel 8HP 36Normal Damage 5-12Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20ST (5) DX (12) CN (3) BE (2) IN (6) WP (6) CH (3) PE (7)

KRAG SHAMANLevel 12HP 55Normal Damage 5-10Spell RegenerateDamage Resist 5Fire Resist 5Electrical Resist 5Poison Resist 5Magick Resist 30ST (5) DX (9) CN (9) BE (2) IN (7) WP (17) CH (3) PE (7)

KRAG WARRIORLevel 5HP 30Normal Damage 4-10Damage Resist 15Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 15ST (5) DX (12) CN (3) BE (2) IN (3) WP (6) CH (3) PE (7)

KRAG, LESSER Level 3HP 24Normal Damage 3-8Damage Resist 10Fire Resist 10Electrical Resist 10Poison Resist 10Magick Resist 10ST (4) DX (11) CN (3) BE (2) IN (3) WP (6) CH (3) PE (7)

KULJINLevel 11HP 56Normal Damage 2-10Damage Resist 10Poison Resist 20ST (12) DX (20) CN (5) BE (2) IN (3) WP (6) CH (2) PE (20)

Page 153: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

LICH, GREATER Level 15HP 78Normal Damage 10-20Spell Bolt of LightningDamage Resist 30Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 40Magick Points -50ST (13) DX (8) CN (8) BE (3) IN (15) WP (18) CH (3) PE (8)

LICH, LESSER Level 8HP 50Normal Damage 5-10Damage Resist 15Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 30Magick Points -20ST (9) DX (6) CN (8) BE (3) IN (13) WP (12) CH (3) PE (5)

LORD OF THE DAMNEDLevel 30HP 117Normal Damage 10-15Damage Resist 30Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 40Magick Points -60ST (18) DX (12) CN (10) BE (3) IN (18) WP (17) CH (3) PE (7)

MURDERAINLevel 15HP 68Normal Damage 10-20Spell Call Air ElementalDamage Resist 30Fire Resist 30Electrical Resist 0Poison Resist 30Magick Resist 30Category SnakeST (8) DX (9) CN (6) BE (2) IN (7) WP (18) CH (2) PE (8)

MYSTERIOUS APPARITIONLevel 50HP 152Category BipedST (14) DX (18) CN (16) BE (14) IN (20) WP (20) CH (13) PE (19)

PESTILENT SOULLevel 15HP 73Normal Damage 10-15Poison Damage 10-20Spell HarmSpell StasisDamage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 65Magick Resist 35ST (12) DX (9) CN (9) BE (3) IN (13) WP (15) CH (3) PE (5)

SCREAMING WRETCHLevel 12HP 59Normal Damage 15-25Fatigue Damage 10-15Spell FlashDamage Resist 20Fire Resist 20Electrical Resist 20Poison/Magick Resist 20/35ST (8) DX (10) CN (9) BE (3) IN (13) WP (15) CH (3) PE (6)

SEWER SHAMBLERLevel 10HP 54Normal Damage 10-20Damage Resist 60Fire Resist 0Electrical Resist 30Poison Resist 100Magick Resist 0ST (11) DX (9) CN (10) BE (2) IN (4) WP (8) CH (5) PE (9)

SHADOW WARRIORLevel 20HP 75Normal Damage 15-30Fatigue Damage 10-20Damage Resist 60Fire Resist 25Electrical Resist 25Poison/Magick Resist 25/10Magick Points -10ST (11) DX (17) CN (13) BE (2) IN (8) WP (9) CH (5) PE (17)

SHAMBLERLevel 25HP 102Normal Damage 10-20Damage Resist 60Fire Resist 0Electrical Resist 30Poison Resist 100Magick Resist 0Magick Points -14ST (18) DX (12) CN (15) BE (2) IN (4) WP (12) CH (5) PE (10)

SHIVER BEASTLevel 10HP 58Normal Damage 10-20Damage Resist 15Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 50Category QuadrupedST (8) DX (10) CN (7) BE (3) IN (2) WP (8) CH (3) PE (6)

SLITHER QUEENLevel 15HP 63Normal Damage 15-25Damage Resist 30Fire Resist 30Electrical Resist 0Poison Resist 30Magick Resist 30Category SnakeST (12) DX (12) CN (6) BE (2) IN (2) WP (5) CH (2) PE (13)

152 primagames.com

Page 154: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 153

Unique Creatures: L — W

SPEAK OF EVILLevel 20HP 92Normal Damage 10-20Damage Resist 40Fire Resist 25Electrical Resist 25Poison Resist 25Magick Resist 40Magick Points -50ST (15) DX (10) CN (8) BE (3) IN (16) WP (18) CH (3) PE (7)

SPIRIT SNAKELevel 20HP 83Normal Damage 5-10Spell Bolt of LightningSpell StasisDamage Resist 60Fire Resist 30Electrical Resist 0Poison Resist 30Magick Resist 30Category SnakeST (10) DX (13) CN (9) BE (2) IN (6) WP (19) CH (2) PE (10)

STILLWATER GIANTLevel 30Hit Points 500Normal Damage 10-20Damage Resist 30Fire Resist 0Electrical Resist 0Poison Resist 50Magick Resist 0ST (20) DX (17) CN (17) BE (11) IN (4) WP (13) CH (9) PE (11)

STONE MISTRESSLevel 12HP 51Normal Damage 10-15Damage Resist 15Fire Resist 15Electrical Resist 0Poison Resist 40Magick Resist 15Category SnakeST (9) DX (12) CN (6) BE (2) IN (2) WP (5) CH (2) PE (12)

STORM SOLDIERLevel 20HP 81Normal Damage 15-25Spell Call Air ElementalDamage Resist 35Fire Resist 15Electrical Resist 15Poison Resist 15Magick Resist 50Magick Points -20ST (14) DX (16) CN (15) BE (2) IN (8) WP (9) CH (5) PE (11)

SWAMP SHAMBLERLevel 18HP 87Normal Damage 10-20Damage Resist 60Fire Resist 0Electrical Resist 30Poison Resist 100Magick Resist 0Magick Points -14ST (18) DX (11) CN (16) BE (5) IN (8) WP (11) CH (5) PE (9)

VOLTAXLevel 25HP 100Normal Damage 5-8Spell Bolt of LightningElectrical Damage 20-30Damage Resist 25Fire Resist 10Electrical Resist 70Poison Resist 10Magick Resist 10Category AvianST (14) DX (9) CN (11) BE (6) IN (13) WP (18) CH (3) PE (10)

WARGUNNLevel 25HP 91Normal Damage 20-30Damage Resist 50Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 0ST (16) DX (10) CN (12) BE (8) IN (3) WP (5) CH (2) PE (7)

WYVERN, GREATER Level 20HP 77Normal Damage 15-25Damage Resist 30Fire Resist 30Electrical Resist 30Poison Resist 30Magick Resist 30Category AvianST (13) DX (16) CN (10) BE (8) IN (13) WP (7) CH (3) PE (9)

WYVERN, LESSER Level 15HP 63Normal Damage 10-20Damage Resist 20Fire Resist 20Electrical Resist 20Poison Resist 20Magick Resist 20Category AvianST (11) DX (13) CN (10) BE (8) IN (11) WP (7) CH (3) PE (8)

WYVERN, LETHE Level 45HP 147Normal Damage 10-20Poison Damage 20-30Damage Resist 40Poison Resist 50Category BipedST (18) DX (16) CN (17) BE (5) IN (16) WP (17) CH (4) PE (17)

Page 155: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

154 primagames.com

Chests and Barrels andJunk Piles, Oh My!The vastness of Arcanum is covered intreasure. Oh yes, gentle traveler, it is there forthe taking — in barrels, chests of all types,dressers, crates, junk piles or whatever namesthese clever schemers have come up with.When coming across an area littered withaforesaid receptacles, a quick swipe of yourcursor will highlight the ones with potential.

Unfortunately, some ne’er-do-wells may beatyou to the punch and empty a receptaclebefore you get there. I assure you that I leftthem as I found them ... well, most of them,gentle beings. Even cartographers haveexpenses.

At any rate, I tried my best to diligently markeach receptacle as I came across it, short ofburglarizing the homes of law-abidingcitizens. (A crafty, light-fingered individualcould find treasure in almost any home.) I

hope that helps you manage your expenses aswell. I do realize how costly it can be to livethe life of a hero reincarnate.

SpoilersSadly, such is the consequence of readinganother’s maps. I have marked my charts withsimple numbers that are explained in a nearbybox. If you don’t want to know what is at anumber, don’t read the Places of Interest.

Those Pesky MonstersChallenges abound in Arcanum. To alert youas to what to expect in an area, please refer tothe Monster Menu by each map. Since thesecreatures move about and propagate past allunderstanding, their exact location at themoment of your visit will be a surprise. I dohope that the list will, at least, help youprepare for what you may find.

These boxes contain my personal opinions.

Heed them as you will!

����RIFLE THATREFUSE!Check out refuse receptacles as you comeacross them. They are often a good sourcefor those elusive parts needed to completea valuable schematic. Alas, I, your humblecartographer, did not mark all of these as Iwould have never gotten out of Tarant!

����WARNING!Beware of trapped receptacles! Youwill find them everywhere. Search forthose traps or be prepared to healyourself. You have been warned!

MAPS of ARCANUM

Page 156: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 155

Maps of Arcanum: World Map

The Vast World of Arcanum

•A mysterious locationCaladon••Razor’s Pointe

•Bolo’s Altar •Dernholm

•A lair of Gyr Dolours•Ancient Maze

•Wolf Cave

•Liam’s Workshop

•Thieves Cave•Roseborough•Ancient Ruins

•Gorgoth Pass•The Cold Place

•Black Root

• Arbalah’s House••Crash Site•Shrouded HillsSimon Fahrkus’ Shack•The Old Lagoon

•The Broken Cathedral

Iron Clan Secret Entrance••Torg’s Altar

•Torin Quarry

•Vollinger’s Meeting Place•Lethe Wyvern Sighting

•The Pit of Fires

•Ruins of Szabo

•Tarant • •Elven RuinsForbidden

Pit

•Vooriden •Kree

•Stringy Pete’s Cove•Stringy Pete’s Treasure

•Ashbury

•WilliamsonHomestead

•Boat Landing on Thanatos

•Half Ogre Island

•Ashlag Tribe Village

•Bogaroth’s Lair

•Nasrudin’s Resting PlaceLand Bridge•

•Small Pond •Stonecutter Clan

•Place of Lost Voices

Black Mountain Mines• •Stillwater•Hardin’s Pass

•Uncharted CaveStrange Ceremony••Castle S’nel N’Fa•Qintarra

•K’na Tha

•Falcon’s Ache

•The Bog•Small Camp

•Tsen-Ang

•Secret Village

•Bedokaan Village•The Bangellian DeepsPoachers Camp• •The Ruby Glade

•Kerlin’s Altar

•Strange Pond•Tulla

••

•Mysterious ruins of the wastes

•Gateway to the Wastes

•Maximillian’s Home• •The Women’s Camp

Shades Beach•

Ancient Shipwreck

•Dungeon of the Dragon Pool

•The Lair ofBellerogrim

•Ancient Temple

Vendigroth Ruins

Dark Elf Camp

Isle of Despair•

Map OrderThis chapter begins as you do, intrepidadventurer — at the Crash Site. That map isimmediately followed by one of ShroudedHills and surrounding areas.

Since your destinations are your own todetermine in Arcanum, the subsequentorder follows a mostly alphabetical nature.(That premium item — space — did dictatea variance from time to time.)

•Wheel Clan

Page 157: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Crash Site

CAVE

�����������������

������������������ Monster Menu �

Ailing WolfKite ShamanKite Scout

Lesser BoarSewer Rat (Cave)

b Meeting with Virgil

c Strange flying machine

d Cave entrance

e Panarii shrine

f Meeting with elf assassin

Cave

b Passage to Overview / d

c Human bandit spirit

� Places of Interest

— Receptacles of Potential Riches

1

2

3

4

5

2

1

Prima’s Official Strategy Guide

156 primagames.com

OVERVIEW

Page 158: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 157

Maps of Arcanum: Crash Site / Shrouded Hills

Shrouded Hills

�����������������

�����������������

1

2

3

45

67

8

9

10

11

12

13 14

15

17

b Meeting with ConstableOwens by water well

c Temple

d Doc Roberts

e Ristezze Imported Goods

f Gurloes’ Metalworkings

g Slim Pickens’

h First Bank of ShroudedHills

i Shrouded Hills Inn

j Jongle’s Enchantments

1) Percival Toone’s House

1! Bessie Toone’s Mineentrance

1@ Gaylin, herbalist

1# Barracks

1$ Wise Woman (identifies items)

1% Bandits at bridge

1^ Bridge materials

1& Gnome

� Shrouded Hills Places of Interest

� Monster Menu �Wolf Bandit

b Passage to Overview / c

c Steam engine

� Places of Interest

b Passage to Overview / 1!

c Bessie Toone’s ghost

� Places of Interest

� Monster Menu �Ailing WolfWolf

Lesser SpiderSpider

� Monster Menu �Sewer Rat

TEMPLEINTERIOR

BESSIETOONE’S

MINE

1

2

OVERVIEW

1

2

16

Page 159: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

158 primagames.com

Ashbury�����������������

�����������������

b Ashbury Sundries

c The Crooked Staff

d Fenwick’s Fine Clothingand Accouterments

e Ashbury PremiumArmature

f Side Arms and Saltpeter

g Ashbury Hostelry

h Storeroom

i Raymond’s FineSpectacles (Raymond Pierce)

j Elven Trader (magickal items)

1) The Meager Draught (2 Molochean Hand)

1! Ashbury Prison (Prison Warden, Guards)

1@ William Thorndop(Halcyon Order)

1# Wise Woman (identifies items)

1$ Theo Brightstart

1% Geoffrey Tarellond-Ashe

1^ Ashbury Crematorium(Trapdoor Passage toCrematorium, Level One / b)

1& 14 Harbor View (Peony’s Fyne Herbs)

1* 14 Trellis Way (KendrickWales, “The Curse ofT’sen-Ang” author)

1( Theodore

2) 12 Trellis Way (Trapdoorto Inventor’s Basement)

2! Chester Miller, Mayor of Ashbury

2@ Ashbury Town Hall

2# Gypsy Shadow (ship ofCaptain Edward Teach)

2$ Ashbury Train Station

2% Passage to AshburyHaunted House, Ground Level / b

� Places of Interest

12

34

5

6

7

8

910

11

12

13

14

15

16

17

18

19

2021

22

23

24

25

� Monster Menu �ZombieMechanized ArachnidAutomaton

OVERVIEW

Page 160: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 159

Maps of Arcanum: Ashbury

Ashbury — Crematorium

LEVELONE 1

2

LEVEL TWO

LEVEL THREE

3

4

5b Passage to Overview / 1^

c Passage to Crematorium,Level Two / d

d Passage to Crematorium,Level One / c

e Passage to Crematorium,Level Three / f

f Passage to Crematorium,Level Two / e

� Places of Interest

� Monster Menu �Sewer RatProdigious VerminZombie

— Receptacles of Potential Riches

Page 161: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

160 primagames.com

Ashbury — Haunted House

GROUND FLOOR

1

2

3

4

5

UPSTAIRS

6

7

8

9

BASEMENT

b Passage to Overview / 2%

c Passage to Upstairs / g

d Passage to Upstairs / h

e Throne Room

f Passage to Basement / j

g Passage to Ground Floor / c

h Passage to Ground Floor / d

i Bedroom

j Passage to Ground Floor / f

� Places of Interest

MonsterMenu

GhoulLesser SkeletonPutrid WalkerGore Guard

� Monster Menu �Lesser SkeletonLesser Lich

Tattered Bowman

� Monster Menu �Tattered BowmanLesser SkeletonGreater SkeletonLord’s SlaveLord of the Damned— Receptacles of Potential Riches

Page 162: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 161

Maps of Arcanum: Ashbury — Bangellian Deeps

Ancient Temple (Derian-Ka)

� Monster Menu �Bone ButcherPutrid WalkerTattered BowmanSpiderSpeaker of Evil

Foul SpiritGore GuardLesser SkeletonCrumbling SkeletonMuck Walker

b Entry Passage

c Altar to Moorindal

� Places of Interest

1

2

The Bangellian Deeps

� Monster Menu �WargunnFirejumperScreaming WretchGreater MummyFoul SpiritSeether

Seething MassFlameshadeHell BeastBurnowarCursed PaladinPaladin Slave

b Entry Passage

c Furnace

� Places of Interest

1

2

Page 163: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

162 primagames.com

Black Mountain Mines

LEVEL TWO

LEVEL ONE

� Monster Menu �Ailing WolfPatriarch Wolf

Brute Fang

b Entry Passage

c Barricade

d Passage to Level Two / b

e Passage to Level Two / f

f Passage to Level Three / b

g Passage to Level Four / b

h Passage to Level Four / j

� Places of Interest

� Monster Menu �Prodigious VerminPutrid RodentKite BowmanKite BerserkerKite WarriorKite Shaman

Granite RatKite ScoutRock RatOre GolemSeething Mass

b Passage to Level One / d

c Guarded Room

d Dead Gnome Wizard

e Dead Half-Ogre Bandit and ElfThief

f Passage to Level One / e

� Places of Interest

1

22

76

5

4

3

1

23

5

4

— Receptacles of Potential Riches

Page 164: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 163

Maps of Arcanum: Black Mountain Mines

LEVEL THREE

LEVEL FOUR

� Monster Menu �Kite BowmanKite Shaman

Kite WarriorWere Rat

b Passage to Level One / f

c Dead Human Thief

d “Throne”/Audience Area

e Beginning of trapped tunnels

f Dwarven Pillar (poison trap)

� Places of Interest

b Passage to Level One / g

c Room overgrown withvegetation

d Room with dead Dark ElfBandit and live Dark Elf Thief(well-trapped)

e Storeroom

f Barracks

g Office

h Dining Area

i Storeroom

j Passage to Level One / h

1) Bedroom

� Places of Interest

� Monster Menu �Granite RatKite BowmanKite Berserker

Kite ShamanKite Warrior

1

2

3

4

5

5

6

9

10

10

10

— Receptacles of Potential Riches

12

3

4

5

5

8

7

Page 165: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

164 primagames.com

�����������������

�����������������

Black Root

b Drop Yer Anchor (Daniel Hallaway)

c Annabelle’s Galley (Clarissa Shalmo, Kietzel Pierce)

d Deirdre’s Charms and Magickal Potions

e Tugal The Hedgewizard

f House (Tyron’s Note)

g The Dancing Needle

h The Steadfast Anvil (Garret Almstead)

i Inventor’s House

j Grunwalde’s House (poisons)

1) Nice home

1! Nice home (Mrs. Lydia Cameron,repairs items)

1@ Mayor’s Mansion

1# Barracks (Herkemer Oggdoddler, outside)

1$ Seaside Salvage (Junk Dealer, repairs items)

1% The Sour Barnacle (Dante)

1^ Shipbuilder

1& Barracks

1* Captain’s Quarters (general store)

1( Train Station

2) Therical Herbs

� Places of Interest

12

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

OVERVIEW

Page 166: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 165

Maps of Arcanum: Black Root — Bellerogrim’s Lair

Bellerogrim’s Lair

LEVEL ONE

LEVEL TWO

� Monster Menu �DragaronBurnowarFrigidon

b Passage to Level One / d

� Places of Interest

b Entry Passage

c Skeleton of Bellerogrim

d Passage to Level Two / b

� Places of Interest

1

2

1

— Receptacles of Potential Riches

3

Page 167: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

166 primagames.com

Caladon

1

2

34

3

5

67

89

10

11

12

13

14

1516

1718

19

20

2122

23 24

2526

272829

3031 32

3334

35

36

37

S1

S2

S3

OLD KING’S WAY

KING’S WAY

OLD KING’S WAY OLD KING’S WAY

GRAY WOLF TERRACE

TEMPLE ROADWHYTECHURCH

LANDING

DRAGON’S

TURNABOUT

S4

SAINT’S AVENUE

� Monster Menu �Lycanthrope

b Passage to Overview / 2%

c Passage to starting point

� Places of Interest

Terrific place to practicethose trap disarming skills!

Or, those healing skills.

12

— Receptacles of Potential Riches

OVERVIEW

McPHERSON’SBASEMENT

Page 168: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 167

Maps of Arcanum: Caladon

b 3 Old King’s Way

c 15 Old King’s Way(Technologist Factory)(Hieronymous Maxim)

d Barn

e 25 Old King’s Way (David and Cynthia Wit)

f 1 Old King’s Way (Paul and Molly)

g 23 King’s Way (The Mushroom Inn)

h The Mushroom Inn, Room One

i The Mushroom Inn, Room Two

j The Mushroom Inn, Room Three

1) The Mushroom Inn, RoomFour (Conceal Masternote)

1! The Toadstool

1@ 15 King’s Way (Caladon Fyne Armours)

1# 11 Whytechurch Landing(Rosemary’s TherapeuticTinctures)

1$ 9 Gray Wolf Terrace (MiskResidence, Wesley theButler, Brinda the Maid)

1% 13 King’s Way (EnchantedPanoply and MystickMenagerie)

1^ 8 King’s Way (The SobbingOnion) (Ryan Sanders,Leach Meanface, Albert Leek)

1& 1 Whytechurch Landing(site of grisly murder)

1* 5 Whytechurch Landing(Jonathan Sanders,Passage to SandersBasement / b)

1( Cemetery (BinghamSchulefest, Victor Misk’sgrave)

2) Panarii Temple ( b )

2! 1 Dragon’s Turnabout(Museum of Caladon)

2@ 22 Dragon’s Turnabout(Arthur Tyron)

2# 24 Dragon’s Turnabout(Adam Maxwell)

2$ 25 Dragon’s Turnabout(note to Carrington)

2% 23 Dragon’s Turnabout(Daniel McPherson,Passage to McPhersonBasement / b)

2^ 21 Dragon’s Turnabout(site of grisly murder)

2& Guarded storeroom(Passage to Secret Sewer / b)

2* Caladonian TelegraphOffice

2( 7 Saint’s Avenue (SamLongwell, Branch Officeof Tarantian newspaper)

3) Passage to High SecurityPrison of Caladon / b

3! 5 Saint’s Avenue (CaladonPolice Headquarters)(Chief InspectorHenderson, Renee)

3@ Caladon Zoo

3# Shoreline Park (L.N.Renford, Elderly Halfling)

3$ Guardhouse (Passage toCaladon — Weapons andArmor Storage / b)

3% Caladon Castle ( b )

3^ Dock Storage (Passage toCaladon Sewer / b)

3& Wise Woman

_______________________

Sewer Grate — Passageto Sewers / e

Sewer Grate — Passageto Sewers / h

Sewer Grate — Passageto Sewers / i

Sewer Grate — Passageto Sewers / d

� Caladon Places of Interest

S1

S2

S3

S4

Page 169: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

168 primagames.com

b Passage to Overview / 3)

c Guard room

d Prison cell

e Storeroom

f Cell with Human Thief

g Cell with J.T. Morgan

h Guard barracks

� Places of Interest

� Monster Menu �Rock-Rat

b Passage to Overview / 3$

� Place of Interest

1

b Passage to Overview / 1*

� Place of Interest

1

12

3

3

34

3

5

6

3

3

3

3

7

— Receptacles of Potential Riches

CITYWEAPONS &ARMORSTORAGE

SANDERS’ BASEMENT

HIGH SECURITY PRISON

Caladon — Continued

Page 170: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 169

Maps of Arcanum: Caladon

Caladon — Sewers

� Monster Menu �Putrid RodentProdigious VerminSewer SlithererGhoulLesser SkeletonLesser LichGreater LichZombie

Gore GuardPestilent SoulBone ButcherGreater SkeletonSewer ShamblerFleshy MoundSewer Rat

b Passage to Overview / 3^

c Passage to Panarii Temple,Level Three / c

d Passage to Overview /

e Passage to Overview /

f Passage to Panarii Temple,Level Three / d

g Dead Half-Ogre Bandit

h Passage to Overview /

i Passage to Overview / S3

S2

S1

S4

� Places of Interest

1

2

345

6

7

8

� Monster Menu �ZombieKrag BerserkerKrag Shaman

Krag ChieftainGhoulMuck Walker

b Passage to Overview / 2&

c Vincent

� Places of Interest

1

2

— Receptacles of Potential Riches

SEWERS

SECRET SEWER

Page 171: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

170 primagames.com

Caladon — Castle

b Passage to Overview / 3%

c Entry hall (Prince Auguste Farad)

d Passage to Basement / b

e Royal guard barracks (VentPassage to Vents / b)

f Passage to King’s Bedchamber / b

g Throne Room (Elf Noble,Advisory Board Members andChairman)

h Storeroom

i Kitchen

j Passage to Upstairs / b

� Places of Interest

CASTLEGROUND FLOOR

1

2

3

4

5

6

7

8

9

CASTLEUPSTAIRS

b Passage to Ground Floor / j

c Passage to Basement / e

d Bedroom

e Bedroom (Vent Passage to Vents / c)

� Places of Interest

12 3

3

3

4

Page 172: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 171

Maps of Arcanum: Caladon

b Passage to Ground Floor / d

c Vent Passage to King’sBedchamber / d

d Passage to King’sBedchamber / e

e Passage to Upstairs / c

f Storeroom

g Games Room (Vent Passageto Vents / d)

h Storeroom

i Storeroom (Vent Passage toVents / e)

j Guard room

1) Treasury (heavily trapped)

1! Vent Passage to Vents / f

� Places of Interest

CASTLEBASEMENT

1

2

3

45

6

7

8

79

10

11

KING’SBEDCHAMBER

CASTLEVENTS

b Passage to Ground Floor / f

c King’s Bedroom (King)

d Vent Passage to Basement / c

e Passage to Basement / d

� Places of Interest

b Vent Passage to Ground Floor / e

c Vent Passage to Upstairs / e

d Vent Passage to Basement / g

e Vent Passage to Basement / i

f Vent Passage to Basement / 1!

� Places of Interest

1

2

34

1

2 3

4

5

Page 173: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

172 primagames.com

Caladon — Temple

PANARII TEMPLELEVEL ONE

MASTER’SCHAMBER

PANARII TEMPLELEVEL TWO

PANARII TEMPLELEVEL THREE � Monster Menu �

Storm SoldierBone Butcher

b Passage to Level One / h

c Sarcophagus

d Passage to Level Three / b

� Places of Interest

b Passage to Level One / i

� Place of Interest

b Passage to Level Two / d

c Passage to Caladon Sewers / c

d Passage to Caladon Sewers / f

� Places of Interest

b Passage to Overview / 2)

c Worship Area (Panarii Acolyte)

d Doors locked with strong magick

e Study room

f Display room (Strange GlassDevice, Eye of Kraka-tur, Finger of Mannox)

g Barracks

h Passage to Level Two / b

i Passage to Master’s Chamber / b

� Places of Interest

1

2

3

3

3 4

45

6

78

1

1

23

1

2

3

— Receptacles of Potential Riches

Page 174: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 173

Maps of Arcanum: Caladon — Dernholm

����������������

����������������

DernholmOVERVIEW

b Jayna Stiles’ Residence

c Rupert’s House of Well-WornEffects (inventor)

d Dolan’s General Store

e Lianna Pel Dar’s Residence

f Gladys’ Residence

g Wallow’s Quality Armour

h Sarah Toone’s Residence

i The King’s Inn & Pub (Vollinger)

j Bernard

1) Archibald’s Residence

1! Guardhouse

1@ Dernholm Pits ( b )

1# Passage to Dernholm Castle / b

� Places of Interest

1

2

3

4

5

6

78

9

10

11 12

13

CASTLE

b Passage to Overview / 1#

c Royal guard barracks

d Throne room (King Praetor)

� Places of Interest

1

2

3

— Receptacles of Potential Riches

Page 175: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

174 primagames.com

Dernholm Pit

b Passage from Dernholm Overview / 1@

c Tollo Underhill’s cell

d Passage to countryside outsideDernholm

� Places of Interest

� Monster Menu �Human ThiefHalf-Ogre BanditDark Elf BanditBrute Fang

ShiverbitPutrid RodentGreater SpiderDesecrator

1

2

3

Hint!Followers only advance in level as you do (up to level 50),

so consider long and hard before asking an experiencedmember of your party to leave. If you pick them up again

later, they’ll have missed out on levelling up with you. Alsothink twice before you replace an experienced follower with

a new novice party member.

Page 176: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 175

Maps of Arcanum: Dernholm Pits — Dragon Pool

Dungeon of the Dragon Pool

LEVEL ONE

LEVEL TWO

b Passage to Entrance

c Passage to Level Two / b

� Places of Interest

� Monster Menu �Greater GowrathDragaron

WargunnPhage Dragaron

b Passage to Level One / c

c Pool of Dragon’s Blood

� Places of Interest

� Monster Menu �VoltaxDragaron

Frigidon

1

2

1

2

Hint!To level up and get experience, don’t forget to use both side

quests and random encounters in the wilderness.Sometimes it’s worth it to wander around on the map for a

while and see what you run into.

Page 177: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

176 primagames.com

Elven Ruins

b Passage to Entrance

c Stone

� Places of Interest

� Monster Menu �ZombieMummyGhoul

1

2

������������������

������������������

Gorgoth Pass

� Monster Menu �FeralochStone MonkeySkullcrusherSpectral WraithPatriarch WolfVenom HoundWargunn

Monkey SwarmerMountain LionOre GolemGrizzly BearBear AncientForest ApeRabid Boar

b Starting Point

c Armored Dead Human Noble

d Altar of Kai’tan

� Places of Interest

1

2

3

OVERVIEW

Page 178: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 177

Maps of Arcanum: Elven Ruins — Hardin’s Pass

Hardin’s Pass

�����������������

������������������ Monster Menu �

Polar BearPolar Bear CubShiverbit

YetiShiver BeastFrigidon

b Starting Point

c Armored Dead Body

� Places of Interest 1

2

Half-Ogre Island������������

������������

b Ship’s Landing Point

c Half Ogre Creation Facility

d Holding Pens

� Places of Interest

1

2

3

OVERVIEW

OVERVIEW

Page 179: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

178 primagames.com

Isle of Despair

������������

������������

b Gate

c Cynthia Boggs’ Residence

d Establishment of Jones the Collector

e Fighting Pit

f Thorvald’s Residence andOffice

g Norian’s Establishment

h Tracks that lead toSorcerous Beast

� Places of Interest

1

2

3

4

5

6

— Receptacles of Potential Riches

Kree�����������������

�����������������b Starting Point

c Altar with Golden Idol of Kree

d Altar of The Great Horned God

� Places of Interest 1

2

3

OVERVIEW

OVERVIEW

7

Page 180: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 179

Maps of Arcanum: Isle of Despair — Pit of Fires

Land Bridge / Nasrudin’s Resting Place�����������������

�����������������

� Monster Menu �SkullcrusherStone MonkeyMonkey SwarmerApish Shaman

Forest ApeGreater GowrathFeralochWargunn

b Ship Landing

c Land Bridge

d Entrance

e Exit to Broken-DownCottage

� Places of Interest

1

2

3

4

The Pit of Fires

� Monster Menu �Fire ElementalSeething Mass

b Entrance

c Pit of Lava (Blade of Xerxes)

� Places of Interest

1

2

OVERVIEW

Page 181: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

180 primagames.com

Place of Lost Voices

b Entrance

c Ancient Device

� Places of Interest 1

2

�����������������

�����������������b Passage from forest floor

c Mr. Winde (Master of the Hunt)

d Swyft

e Kal-N’driel (Fawn) (Master Healer)

f Whysper

g Ellumyn (magickal weapons and armor)

h Sharpe’s Apothecary

i Raven

j Passage to Silver Lady’sChamber

1) Wrath

1! Jormund (Dwarf)

� Places of Interest

Qintarra

123

4

5

6

8 9

10

11

— Receptacles of Potential Riches

OVERVIEW

7

Page 182: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 181

Maps of Arcanum: Place of Lost Voices — Roseborough

�����������������

�����������������

Roseborough

OVERVIEW

b Passage to TheRoseborough Inn / b

c Stone from Ring of Brodgar

d Roseborough Gift Shoppe

e Buckner’s Smithy

f Mr. R. L. Morgan Residence

g Dr. Edmund Craig Residence

h Ring of Brodgar

i Guardhouse (Captain of theRoseborough Guard)

� Places of Interest

12

3

45

6

7

8

b Passage to Overview / b

c Lobby (Trevor Lynwood,Jason C. Guy, Manservant)

d Bar (Frederik)

e Dining Room

f Kitchen

g Storeroom

h Innkeeper’s Bedroom

i Common Room

j Swimming Pool

1) Suite

1! Guest Room

� Places of Interest

ROSEBOROUGHINN

1

2

3

4

5

6

7

8

9

6

10

11

11

11

11

— Receptacles of Potential Riches

Page 183: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

182 primagames.com

Ruins of Szabo

� Monster Menu �Tattered BowmenBludgeoner

b Entrance

� Places of Interest

1

Snel N’fa Castle

� Monster Menu �Gore GuardZombie

Greater MummyK’an T’au

b Entrance

c Trapdoor teleport to outside

� Places of Interest

1

2

Do not, under any circumstances, attemptto walk around these dangerously trapped

hallways unless you are well prepared to locate and disarm those traps!

Or, they will be the last hallways you walk!

Page 184: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 183

Maps of Arcanum: Ruins of Szabo — Stillwater

Stillwater�����������������

�����������������

OVERVIEW

STILLWATERGIANT’S CAVE

DROG BLACKTOOTH’S

CAVE

b General Goods

c Adkin Chamber’sResidence

d The Thirsty Soul

e The Bleeding Rose Inn

f Marley’s Residence

g The Falling Hammer(Richard Leeks)

h Temple to Geshtianna(Brigitte)

i Cyrus’ Residence (followtracks to Entrance to DrogBlack Tooth’s Cave / b)

j Gildor Nightwalk’sResidence

1) Myrth’s Residence

1! Stanley XavierHippington’s Residence

1@ Passage to StillwaterGiant’s Cave / b

� Places of Interest

b Passage to Overview / 1@

c Chamber with blue bunny

� Places of Interest

b Entrance

c Cyrus’ Cell

� Places of Interest 1

2

1

2

1

23 4

5

67

8

9

10

11 12

— Receptacles of Potential Riches

Page 185: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

184 primagames.com

Stonecutter Clan

� Monster Menu �Putrid WalkerGore GuardBlack Defiler Slave

Black DefilerBludgeonerb Entrance

c Dwarf Prisoners (Erland Iron Heart)

d Passage to Necromancer’s Laboratory

e Laboratory

� Places of Interest

1

23

4

Vooriden�������������

�������������

b Temple of Halcyon (Edwin Wallows)

c Priest’s Quarters

� Places of Interest

12

Please forgive theblatant disregard of

the alphabetical as wetry to fit in as much

as we can!

OVERVIEW

Page 186: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 185

Maps of Arcanum: Stonecutter Clan — Tarant

Tarant — The Boil

Tarant — Streets

KENSINGTON BROADWAY

RUE DE AVELLONE

DEVONSHIRE WAY

VERMILLION ROAD

GRIMSON WAY

LUNGSTON ROAD

PICKWICK

ALLEY

TURN

DOLLINS

POLTON CROSS

DESAILLE TERRACE

TORRY ROAD

UNIVERSITY

COURT

EAST END AVENUE

TEN HANDS ALLEY

MULLIGAN

BONES ALLEY

CIRCLE

CIRCLE

LOW DERVISH ROW

QUILTON’S BEND

WESTREL

SOUTH

LION’S HEAD

LION’S HEAD

DEVONSHIRE WAY

VERMILLION ROAD

�����������������

�����������������

�����������

������������ Monster Menu �Half-Orc BanditOrc BanditHalfling BanditHalf-Ogre Bandit

Dwarf BanditHuman BanditBrute FangOrc Berserker

b Caleb Malloy’s Pub (Miranda Tears, Muggs)

c Mellin Bungerton’s Wagon

d Clan Maug HQ (Passage toOverrun Sewers / h)

e Storeroom (case of ale)

f Larrs’ House

g Barracks

h Treat’s House

i Pollock’s Gang HQ (Passage toOverrun Sewers / c)

� Places of Interest

12

3

4

56

7

8

— Receptacles of Potential Riches

Page 187: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

186 primagames.com

Tarant — Main City������������������

������������������

1

2

3

4

5

6

7

9

8

10

11

12

13

14

1516

1718

19

2021

2223

2425

26

28

2930

31

32

33

34

35

36

37

38

3940

41

4243

44

45

46

47

48

49

50

51

55

5452

55

53

56

57

58

59

� Monster Menu �Sewer RatsProdigious VerminMechanized Arachnids

Assorted BanditsAssorted Thieves

One can find treasure inalmost any city residence.

If one is of that bent.

— Receptacles of Potential Riches

OVERVIEW

27

Wolf Cave

� Monster Menu �Sewer RatPutrid Rodent

WolfWolf Cubs

b Entrance

� Places of Interest 1

Again, please forgive the blatant disregard of the alpha-betical as we try to fit in as much as we can!

Page 188: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 187

Maps of Arcanum: Tarant

� Tarant Places of Interest

b Steamrail Station A:West Garillon Bridge

c Castleton’s GeneralStore

d 3 Lungsten Road(Pettibone Res.)

e 19 Pickwick Alley(Willoughsby Res.)(Passage ActiveSewers / c)

f Mausoleum (CoffinPassage to BatesMansion TrappedEscape Passage / b)

g 37 Devonshire Way(Garringsburg Res.)

h 85 KensingtonBroadway(Thurston’s Fashion)

i Grant’s Tavern

j 46 Devonshire Way(Mooreland Res.)

1) 48 Devonshire Way(Halster Res.)

1! The WellingtonGentlemen’s Club

1@ 73 Vermillion Road(The Bridesdale Inn)

1# 64 Grimson Way(Franklin Res.)

1$ 44 Devonshire Way(P. Schuyler &Sons/trapdoor toLevel One / b)

1% 79 KensingtonBroadway (Tarant Telegraph)

1^ 77 KensingtonBroadway (Anna’sHerbals/Geoffrey’sGears & Gadgetry)

1& 63 Grimson Way(Wallow’s QualityArmour)

1* 67 Grimson Way(Smythe’s Gun Sh.)

1( Steamrail Station B:Vermillion Station

2) 50 Vermillion Road(Vermillion Station)

2! 44 Polton Cross(Tarantian EditorialOffice)

2@ 42 Polton Cross(Delores Beston)

2# 40 Polton Cross(Frederick T.Fitzgerald)

2$ 23 Desaille Terrace(Xe’rad’s MagickArmoury)

2% 18 Desaille Terrace(Barach’s Magerium)

2^ 13 Torry Road(Zeramin’s House ofDarke Magick)

2& 42 Vermillion Road(Wendell Wellington)

2* 17 KensingtonBroadway (H.T.Parnell’s Emporiumof Wonders)

2( Steamrail Station C:Tarant University

3) 93 East End Avenue(The ZoologicalSociety, Dr. TristanFenwick)

3! 15 University Court(Library of Tarant)

3@ 24 University Court(Benjamin Gershwin,Professor AldousBuxington, ProfessorEakins, UniversityBookseller)

3# 20 University Court(classroom)

3$ City Hall, Dept. ofWater, Hall ofRecords (Basement)

3% Bates Mansion(Downstairs / i)

3^ 15 Ten Hands Alley(factory)

3& 18 Ten Hands Alley(Bates EngineFactory)

3* 46 Mulligan BoneAlley (HeronDevice)

3( 57 Mulligan BoneAlley

4) 12 East End Avenue(Joseph, Dwarvenstonecutter)

4! 32 Mulligan BoneAlley

4@ 19 Lion’s HeadCircle (TarantianWater and PowerPlant, C. Dunston)

4# 25 Lion’s HeadCircle (StantonImporters)

4$ Steamrail Station D:Warehouse District

4% 29 Low DervishRow (Appleby Res.)

4^ 7 Lion’s Head Circle(Panarii Temple)

4& Steamrail Station E:Commercial District

4* 19 Quilton Bend(Thaddeus Mynor)

4( 17 Quilton Bend

5) 36 Low DervishRow

5! 13 Low DervishRow (Poone’sFlophouse)

5@ Madam Lil’s

5# 77 Devonshire Way(Madam Toussaude’sHouse of Secrets)

5$ 11 Low DervishRow (HalflingShopkeeper, Mr.Black)

5% Simon Plough’sWarehouses

5^ Steamrail Station F:Tarantian Docks

5& Junk Dealer

5* Passage to OverrunSewers / b

5( Wise Woman

Page 189: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

188 primagames.com

b Passage to Main City / f

c Locked and trapped door

d Passage to Basement / b

� Places of Interest

1 2

2

2

23

This is a excellent way to sneakinto Bates Mansion if you canrecognize and neutralize traps.

BATESMANSIONTRAPPEDESCAPEPASSAGE

b Passage to Trapped EscapePassage / d

c Servants’ Quarters

d Kitchen

e Dining Room

f Library

g Pool Room

h Passage (stairs) to Upstairs / b

i Passage to Main City / 3%

� Places of Interest

b Passage (stairs) to Downstairs / h

c Bedroom

d Study

e Gilbert Bates’ Office

f Gilbert Bates’ Bedroom

� Places of Interest

No monsters here ...unless, you count the

Gentleman of the House.

1

2

6

7

5

4

3

1

2

2

2

3

4

5

Servants’ clothing can be found in the dressers next to the trapdoor from the Bates Mansion TrappedPassage. Servants are fairly invisible to the nobility. They are free to walk almost anywhere.

Just thought I’d mention it.

BATES MANSIONDOWNSTAIRS

BATES MANSIONUPSTAIRS

Tarant — Bates Mansion

8

Page 190: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 189

Maps of Arcanum: Tarant

� Monster Menu �Sewer RatProdigious VerminMechanized Arachnid

Human ThiefHalf-Orc Thief

Tarant — Sewers

12

3

45

67

8

9

b Passage to Main City / 5*

c Passage to The Boil / i

d Bandits Hideout

e Sealed Sewer Ladder (inactive)

f Blocking wall

g Sealed Sewer Ladder (inactive)

h Passage to The Boil / d

i Sealed Sewer Ladder (inactive)

j Sealed Sewer Ladder (inactive)

� Places of Interest

� Monster Menu �GhoulPutrid WalkerSewer RatSewer SlithererSlither GuardElf BanditDwarf BanditHalf-Ogre Bandit

Human BanditElemental SnakePutrid RodentMuck WalkerFleshy MoundProdigious VerminSewer ShamblerSlime Demon

b Passage to Main City, KensingtonBroadway & Devonshire Way

c Locked room/Passage to Main City / e

d Passage to Main City, near P. Schuyler &Sons, Grimson Way & Dollins Turn

e Thieves’ Hideout

f Passage to Main City, Vermillion Station,Vermillion Road & Polton Cross

� Places of Interest

1

2

3

4

5

OVERRUNSEWERS

ACTIVE SEWERS

— Receptacles of Potential Riches

Page 191: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

190 primagames.com

P. SCHUYLER & SONSLEVEL THREE

Tarant — P. Schuyler & Sons

P. SCHUYLER & SONSLEVEL ONE

P. SCHUYLER & SONSLEVEL TWO

� Monster Menu �Zombie

b Passage to Main City / 1$(P. Schuyler & Sons)

c Passage (hatch) to Level Two / b

� Places of Interest

b Passage to Level One / c

c Passage (hatch) to LevelThree / b

� Places of Interest

b Passage to Level Two / c

c Dwarven Burial Site

d Schuyler Family

� Places of Interest

� Monster Menu �Zombie

� Monster Menu �Dwarven Undead

1

2

1

2

1

2

3

Nasty business — necromancy!

— Receptacles of Potential Riches

Page 192: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 191

Maps of Arcanum: Tarant — Uncharted Cave

Thieves’ Cave

b Entrance (Halfling Thieves)

� Places of Interest

1

T’sen Ang������������

������������

b Passage to forest floor

c Z’an Al’urin

d Half-Ogre Slave Market

e M’in Gor’ad’s Chamber

� Places of Interest

1

2

3

4

Uncharted Cave

� Monster Menu �

Fire Elemental

b Entrance

� Places of Interest

1

OVERVIEW

Page 193: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

192 primagames.com

�����������������

�����������������

Tulla

30

30

30

30 2

3

4

5

6

7

8

9

10

1112

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

1

b Teleporter Entrance toTulla

c Library

d Archway to Fa'al Kin'sMaze

e Passage to Main BuildingInterior

f Mental platform

g Summoning platform

h Temporal platform

i Meta platform

j Nature platform

1) Phantasm platform

1! Necromantic Blackplatform

1@ Water platform

1# Fire platform

1$ Force platform

1% Conveyance platform

1^ Air platform

1& Morph platform

1* Divination platform

1( Earth platform

2) Necromantic Whiteplatform

2! Shrine to Truth — step on1*, i, f, h to open(Verses of the Wanderer,Canto 2 on the carpet)

2@ Shrine to Power — stepon 1%, 1$, 1&, 1) to open(Verses of the Wanderer,Canto 3 on the carpet)

2# Shrine to Spirit — step on2), 1!, g, j to open(Verses of the Wanderer,Canto 4 on the carpet)

2$ Shrine to Elements —step on 1(, 1^, 1@, 1#(Verses of the Wanderer,Canto 1 on the carpet,Pelojian's Amulet)

2% Truth platform

2^ Power platform

2& Spirit platform

2* Elements platform

2( Final platform (step onthis last to hear Pelojian)

3) Student Dorm

� Places of Interest

Those stone Guardians turnquite lively if you do anything to

anger the mages.

OVERVIEW

Page 194: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 193

Maps of Arcanum: Tulla

Tulla — Main Building

INTERIOR

1

2

23

4

5 6

7

8

9

10

1112

13

141516

17

18

19

20

21

22

b Passage to Overview / e

c Library / Study Chamber

d Bedroom (Mr. EdgarJerryl, Master of Mental)

e Bedroom (Rys’Ard,Master of Force)

f Bedroom (V’ed Eckes,Master of Water)

g Bedroom (Naph’Tha,Mistress of Fire)

h Bedroom (Addo Terrin,Master of Earth)

i Garden

j Bedroom (Wel’K’ene,Master of Air)

1) Bedroom (Miss CassandraJohanson, Mistress ofDivination)

1! Bedroom (Ve’Tura,Mistress of Conveyance)

1@ Dining Area

1# Bedroom (S’yala, Mistress of Temporal)

1$ Bedroom (Mr. Harold Sumner,Master of Summoning)

1% Bedroom (Mr. Daemon Gardi,Master of Phantasm)

1^ Bedroom (Bilko Gavin,Master of NecromanticWhite)

1& Bedroom (D’Ary, Masterof Necromantic Black)

1* Bedroom (Ferko Lydell,Master of Nature)

1( Bedroom (S’Btin’ka,“Mistress” of Morphing)

2) Bedroom (Liam Raymond,Master of Meta)

2! Mural of Enlightenment

2@ Stairs to Hallway and thenon to Simeon Tor’sChamber

� Places of Interest

SIMEON TOR’S

CHAMBER

Page 195: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

194 primagames.com

Vendigroth����������

����������

� Monster Menu �ArachnixMolten ArachnidDread SpiderWidower

b Passage to Level One / b

� Places of Interest

1

RUINS

LEVEL ONE

LEVELTWO

1

2

3

Vendigroth receptacles are plentiful,informative ... and trapped!

Oh yes, arachniphobes need not apply.

b Passage to Ruins / b

c Vent Passage to Level Two / b

d Vent Passage to Level Three / b

� Places of Interest

� Monster Menu �Plaguish MaidenArachnix ChildMolten ArachnidArachnix Mother

LEVEL THREE

1

2

b Vent Passage to Level One / c

c Vent Passage to Level Four / b

� Places of Interest

� Monster Menu �Arachnix ChildArachnix MotherSiren Spider

1b Vent Passage to Level One / d

� Places of Interest � Monster Menu �Arachnix ChildArachnix Mother

— Receptacles of Potential Riches

Page 196: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 195

Maps of Arcanum: Vendigroth

LEVEL FOUR

1

2

3

b Vent Passage to Level Two / c

c Vent Passage to Level Seven / b

d Vent Passage to Level Five / b

� Places of Interest

� Monster Menu �Plaguish MaidenInsectress HunterSiren Queen

LEVELFIVE

b Vent Passage to Level Four / d

c Velorien’s Altar

d Passage to Level Six / d

� Places of Interest 1 2

3

LEVEL SIX

b Vent Passage to Level Seven / c

c Stairs Passage to Level Eight / b

d Passage to Level Five / d

� Places of Interest

� Monster Menu �Automaton

1

2

3

LEVEL SEVEN

b Vent Passage to Level Four / c

c Vent Passage to Level Six / b

� Places of Interest 1

2

1

LEVELEIGHT

b Stairs Passage to Level Six / c

� Places of Interest

� Monster Menu �Automaton

— Receptacles of Potential Riches

Page 197: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

196 primagames.com

Void IslandsISLANDONE

ISLANDTHREE

ISLANDFOUR

ISLANDFIVE

ISLANDSIX

ISLANDSEVEN ISLAND

EIGHT

ISLANDTEN

ISLANDNINE

4

b From Ring of Brodgar(Roseborough / h)

c Passage to UndergroundPrison / d

d Entry to Underground Prison

e Passage to Kerghan’s Castle,Level One / b

f Gorgoth

g Passage to Kryggird’s Cavern / b

h Kraka-Tur

i The Bane of Kree

� Places of Interest

5

1

67

8

CircuitTeleporterRoutes

Island TenTeleporterRoutes

UNDERGROUNDPRISON

2

3

ISLANDTWO

� Void Islands Monster Menu �Lesser Void LizardGreater Void LizardDeath StrikerDread LizardAraya SlaveSlaver Araya

Greater ArayaShocking ArayaInfernal ArayaDark ChampionUndead ChampionBludgeoner

A simply dreadful place filled with maddening one-way teleporters, hellishcreatures and some of Arcanum’s most infamous historical figures!

Page 198: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 197

Maps of Arcanum: Void

KRYGGIRD’SCAVERNS

Void — Kryggird’s Cavern

Void — Kerghan’s CastleLEVEL ONE

LEVELTWO

LEVEL THREE

b Passage to Void Island Five / g

c Altar with Kryggird’s Falchion

� Places of Interest

1

2

� Monster Menu �Death StrikerGreater Void LizardDread Lizard

Araya SlaveSlaver Araya

Level Four will have to be experienced to be believed, gentle beings.

I hope you are prepared!

b Passage to Void Island Three / e

c Portal to Level Two / b

� Places of Interest � Monster Menu �Storm SoldierShadow WarriorBlood SpiritFire Elemental

b Portal to Level One / c

c Portal to Level Three / b

� Places of Interest

1

2

1 2

b Portal to Level Two / c

c Dwarf Technologists’ Prison

c Portal to Level Four / Kerghan

� Places of Interest

1

2

3

� Monster Menu �Dark ChampionUndead Champion

� Monster Menu �BerserkerBludgeoner

Page 199: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

198 primagames.com

Wheel Clan

b Entrance

c Dwarf Guard

d Passage toLevel Two / b

e Passage toLevel Three / 1#

f Passage toLevel Five / c

� Places of Interest

LEVEL ONE

LEVELTWO

� Places of Interest

1

2

2

3

45

67 8

ROYALCHAMBER

LEVEL THREETHE VILLAGE

1

2

3

4

5

910

b Passage to Level Two / d

c Bedroom

d Innkeeper

e Barracks

f Olive Tree (olive branches)

g Inventor’s Laboratory

h Armorer

i Herbalist

j Passage to Level Five / e

1) Vegard MoltenFlow

1! Erick Obsidian

1@ Passage to Level Two / e

1# Passage to Level One / e

� Places of Interest

1

22

2

3

4

5

6

7

8

9

10

11

1213

42

52

b Passage to Level One / d

c Barracks

d Passage to Level Three / b

e Passage to Level Three / 1@

f Passage to Level Four / e

g Passage to Level Five / b

h Temple of Alberich

i Passage to Royal Chamber / b

ROYAL CHAMBER

j Randver Thunderstone

1) Throne (Passage to Loghaire’s Cavern / f)

Page 200: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 199

Maps of Arcanum: Wheel Clan

LEVEL FIVETHE MINES

� Monster Menu �Molten ArachnidShadow CrawlerWidowerGreater SpiderDread Crystal Spider

b Passage to Level Two / g

c Passage to Level One / f

d Dwarven Miners

e Passage to Level Three / j

� Places of Interest

1

2

3

4

Often, receptacles arewatched by quite able guardians.

Ask the miners.

LEVEL FOURTHE DREDGE

LOGHAIRE’S

CAVERN

b Passage to Loghaire’s Cavern / g

c Vegard MoltenFlow’s Key

d Family heirloom

e Passage to Level Two / f

LOGHAIRE’S CAVERN

f Passage to Royal Chamber / 1)

g Passage to Level Four / b

� Places of Interest

� Monster Menu �Granite RatSeething MassMolten ArachnidOre GolemFire SpiderLesser GowrethGreater GowrethSeetherVenom Hound

Timber WolfPatriarch WolfCougarBrute FangShadow HunterAiling WolfLycanixMongrelonGrey King

Demon ShardMolten GiantBurnowarFire ElementalFeralochProdigious VerminHell CreeperWidowerGreater Spider

5

6

2

3

41

Page 201: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

ARBALAH’S HOUSE1 Arbalah: Locate and return sacredartifact. (Prereq: accepted Q36. Reward:Arbalah’s blessing, 1700 XP.) p. 204ASHBURY2 Geoffrey Tarrelond-Ashe: Helphim solve mystery of AshburyCemetery. (Reward: 500 gold, 1500XP.) p. 213 3 Theodore: Retrieve “technologicallyimproved”plate from Ashbury’s localscientician. (Reward: 200-300 gold orarmor, 800 XP.) p. 213-2144 Mayor of Ashbury: Answerquestions at this evening’s TownCouncil meeting. (Prereq: Persuasion4+. Reward: 1500 XP.) p. 2145 Mr. Rolland after talking to WilliamThorndop: Kill entire Willbecker Gangand release their hostage, Mrs. Rolland,unharmed. Reward: Master Training inFirearms or a rifle, 8500 XP.) p. 2146 Theo Brightstart: Kill 3 wild pigsthat keep eating corn crop. (Reward:50-75 gold (CH), 1700 XP.) p. 214 7 Theo Brightstart: Load 5 largeboulders located in field onto cart.(Prereq: Q6. Reward: 50-100 gold(CH), 1700 XP.) p. 214BEDOKAAN VILLAGE 8 Kan Kerai: Kill poachers. (Prereq:accepted Q54. Reward: They freeElven villager, 2000 XP.) p. 221

BLACK MOUNTAIN CLAN9 Gudmund: Look for Black MountainClan on Isle of Despair. (Reward: 2800XP.) p. 213BLACK ROOT10 Kietzel Pearce: Find Bow ofEcclesiastes, lost in Ruins of Szaboyears ago. (Reward: Bow MasterTraining, 800 XP.) p. 230 11 Strange Halfling East of Black RootMayor’s house: Play The AncientGame. (Reward: mysterious gem, 800XP.) p. 23012 Mrs. Cameron: Find her son, Liam.(Reward: Dagger or chapeau, 4600 XP.)p. 23113 Liam’s Workshop, reading hisjournal: Destroy portal described injournal. (Prereq: accepted Q12.Reward: 4600 XP.) p. 23114 Blackroot Innkeeper: Bring backstrongbox from blacksmith. (Reward:Free room at Inn, 3100 XP.) p. 23115 Clarissa Shalmo: Retrieve Azram’sStar from K’na Tha. (Prereq: ApprenticeThrowing. Reward: Master ThrowingTraining (if ready for it), 4600 XP.) p. 23116 Clarissa Shalmo: Practice throwingskill to improve and bring her 1,000gold. (Prereq: Q15. Reward: MasterThrowing Training, 1700 XP.) p. 231 17 Mayor of Black Root: Find badgeof office (silver dagger) stolen by localthieves. (Prereq: accepted Q38.Reward: Taxes from Mayor, 800 XP.)p. 232

18 D’ak Taan: Rob Hedgewizard’schest. (Prereq: accepted Q17.Reward: Stolen items from BlackRoot, 800 XP.) p. 23219 D’ak Taan: Obtain poison fromGrunwalde. (Prereq: accepted Q17.Reward: Stolen items from Black Root,800 XP.) p. 232CALADON20 Lillian Misk: Find out who disclosedownership of Horror Among the DarkElves. (Prereq: accepted Q115. Reward:800 XP.) p. 21721 Ryan Sanders: Kill father, JonathanSanders. (Reward: 1,000 - 2,000 gold,9900 XP.) p. 22422 David Wit: Discover what is killingrabbits. (Reward: Possible 350 gold,3600 XP.) p. 22523 David Wit: Find a cure for CynthiaWit’s werewolf curse. (Prereq: Q22.Reward: 1000 gold, 5600 XP.) p. 22524 Arthur Tyron: Find proof of Half-Ogre breeding on “Half-Ogre Island.”(Prereq: Q105, Q111, Q112. Reward:8500 XP.) p. 22525 Chief Inspector Henderson: FindWhytechurch Murderer. (Prereq: Readnewspaper article about murders ortalked to guards outside houses.Reward: 2000 gold, 8500 XP.) p. 22526 Hadrian the Archaeologist: Bringback a piece of Nasrudin’s skeleton.(Reward: Main story information, 6000XP.) p. 229

200 primagames.com

QUESTSQuest ThumbnailsThis is a list of most of the quests in Arcanum, grouped by the location where you canreceive the quest. A reference number is given for each quest, followed by the person orsituation which gives you the quest, a brief description of the quest, its prerequisites (ifany), its reward, and the Walkthrough page where it is described in more detail. “XP”indicates experience points you earn for completing the quest. For a few quests that aren’tmentioned in the Walkthrough, a brief solution is also given.

In addition to any other prerequisites listed here, to get Master training in any skill, youmust be an Expert and have at least skill 5.

Page 202: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 201

Quests

27 Daniel McPherson: Survive trainingmaze beneath house. (Reward: MasterTrap Disarm training, glasses thatimprove your perception, 4600 XP.)28 Mrs. Morgan: Take tools to J.T.Morgan so that he can escape fromCaladon’s prison. (Reward: Master PickLocks Training, 8500 XP.)29 Adam Maxwell: Steal Divinations andMagicks for the Adept Wizard from homeof the Widower Misk in Caladon. (Prereq:Member of Thieves’Underground.Reward: 250-350 (CH), 3100 XP.)30 Adam Maxwell: Heist pricelessNecklace of Queen K’na S’ea frommuseum in Caladon. (Prereq: Q29;Member of Thieves’ Underground.Reward: 550-750 (CH), 6400 XP.) 31 Hieronymous Maxim: Find proofthat heavier-than-air machines actuallyflew. (Reward: Master Repair trainingand/or medical arachnid and schematic,9900 XP.) 32 Expert Prowling Trainers: FindMaster of Prowling by following directioncontained in note. Reward: MasterProwl Training & a ring of silence, 4600XP.) p. Solution: Follow notes, whichshould lead you to The Mushroom Inn inCaladon, Room 4. Then to bed, thenwear glasses to see painting. Go to spotmarked on map and get next note out ofhollow stump. Go back to Inn and look atnote when standing next to fireplace inmain room of Inn. You will find him atThe Sobbing Onion.33 K’an Hua: Rescue Tollo Underhill,thief, from pits beneath Praetor’s castle.(Prereq: Evil Route. Reward: Tollo’s mapof Vendigroth Underground, 10,900 XP.)p. 23834 K’an Hua: Retrieve VendigrothDevice and meet him in Ring of Brodgar.(Prereq: Evil Route. Reward: 17,100 XP.)p. 237CRASH SITE35 Preston Radcliffe: Find out whoowns strange ring. (Reward: Main Storyinformation, 1000 XP.) p. 20436 Charles Brehgo: Kill priest whocursed him, Arbalah. (Reward: 1700 XP.)p. 212

DERNHOLM37 Sarah Toone: Retrieve deed forBessie Toone Mines. (Prereq: acceptedQ69. Reward: Magickal sword, 2000XP.) p. 20638 King Praetor: Collect taxes fromBlack Root. (Reward: 200 gold, 800 XP.)p. 21239 Gladys: Find her ring, an old familyheirloom. (Reward: 800 XP.) p. 21240 Sir Garrick Stout: Find LadyDruella, get her to agree to marry him,and return her to him. (Reward: MasterMelee Training, 8500 XP.) p. 21241 Lady Druella: Take healing potion toAdkin Chambers and tell him LadyDruella’s location. (Prereq: acceptedQ40. Reward: 6400 XP.) p. 21242 King Praetor: Find daughter.(Prereq: Q38. Reward: 250 gold, 800XP.) Solution: find dead daughter’samulet on shipwreck at Razor’s point,bring it to him.43 King Praetor: Kill Prince AugusteFarad. (Prereq: Evil alignment, Q42.Reward: 500 gold, more Evil alignment,800 XP.)GATEWAY TO THE WASTES44 Weldo: Find part for device fromwreckage in wastes. (Reward: Locationof Tulla marked on map, 10,900 XP.) p.233, 238 (evil)ISLE OF DESPAIR45 Ogdin: Bring book The Traveler tohim. (Reward: Can talk to Thorvaldwithout having to pit fight, 800 XP.) p. 21546 Norian: Deliver some goods to aman named Maximillian. (Reward: A jugof moonshine, 1200 XP.) p. 21547 Guard at IOD Camp entrance: KillSorcerous Beast. (Reward: Serpentineamulet, 1200 XP.) p. 21548 Maximillian: Tell Warren Pel Dar ofCumbria (or his daughter Lianna) thatMaximillian is still on Isle of Despair.(Reward: 1500 XP.) p. 21549 Jones the Collector: Gather someobjects from Shades Beach. (Reward:Vendigrothian Gun Chassis, 1500 XP.) p.215 50 Thorvald Two Stones: InvestigateWheel Clan for further information aboutBlack Mountain Clan. (Reward: 3600XP.) p. 216

51 Thorvald Two Stones: Find a wayto return him to the Wheel Clan.(Reward: Location of Wheel Clan andspectacles to get in, 800 XP.) p. 21652 Cynthia Boggs: Help her escapefrom encampment on Isle of Despair.(Reward: 1500 XP.) p. 216QINTARRA53 Raven: Remove humans fromFalcon’s Ache. (Reward: Main storyinformation, 6400 XP.) p. 221 54 Winde: Ensure that lost Elvenhunter is on way home. (Reward: ElvenChainmail, 2000 XP.) p. 22155 Whysper: Gather an essence from aVolar’s Wisp. (Reward: Scroll fromNature college, 2200 XP.) p. 22156 Raven: Locate village of Dark Elves.(Prereq: Q53. Reward: Main story infor-mation, 6000 XP.) p. 22257 Raven: Find out about M’in Gor’adin village of Dark Elves, and report backto Raven. (Prereq: Q53. Reward: 8500XP.) p. 22258 Ellumyn: Retrieve mithril fromcaves of Wheel Clan. (Reward:Ellumyn’s Bow, 1700 XP.)59 Swyft: Take her to Tarant safely.(Reward: 300-450 gold (with Haggle),1700 XP.) p. 22260 Jormund: Secure release by findingWrath’s killer. (Prereq: previously spokenwith Jormund. Reward: Staff of Xoranth,possible follower, 2000 XP.) p. 22261 Silver Lady: Find Nasrudin.(Reward: 12,600 XP.) p. 22862 Raven: Find out about Renford A.Terwilliger. (Prereq: Q53. Reward: Mainstory information, 3100 XP.) p. 222ROSEBOROUGH63 Mrs. Morgan: Free son, JTMorgan. (Reward: Master Pick Lockstraining, 8500 XP.) 64 Trevor Lynwood: Take a picture ofthe elusive Lethe Wyvern. (Reward:6400 XP.) p. 23565 Renzo (in nearby thieves’ cave):Plant stolen heirloom on Frederik inRoseborough Inn. (Reward: 4600 XP.)p. 235

Page 203: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

SHROUDED HILLS66 Ristezze: Get information from P.Schuyler & Sons about owner ofstrange ring. (Reward: 1000 XP.) p. 20667 Lloyd Gurloes: Obtain some pureore for him. (Reward: Finely madedagger, 800 XP.) p. 20668 Ristezze: Find a camera OR someBessie Toone paraphernalia. (Reward:Tarant marked on map, main storyinformation, 1200 XP.) p. 20669 Percival Toone: Find a way to freeghost of mother. (Reward: 500 gold,1700 XP.) p. 20670 Constable Owens: Remove thievesfrom bridge. (Reward: 50 gold, 1000XP.) p. 20771 Lukan: To join thieves, destroyconstruction materials for new bridge.(Reward: Free access across bridge,1000 XP.) p. 20772 Jongle Dunne: Destroy town’ssteam engine. (Reward: Two healingpotions, 800 XP.) p. 20773 Constable Owens: Fix town’ssteam engine. (Prereq: Q72. Reward:75 gold, 800 XP.) p. 20774 Jongle Dunne: Pick up a packagefrom Charles Dolan, a merchant inDernholm. (Prereq: Q72. Reward: 70gold, 800 XP.) p. 20775 Jacob Bens: Steal local miningcompany’s payroll from bank’s safe.(Prereq: Pickpocket 2+. Reward: 250gold, 1000 XP.) p. 20776 Doc Roberts: Help him stop animpending bank robbery. (Reward:Magick sword, battle axe or pistol, 1000XP.) p. 20777 Gaylin: Find ancient Elven amuletof N’Tala and return it to Gaylin.(Reward: 1000 gold, location ofQintarra, 1700 XP.) p. 207STILLWATER78 Myrth: Bring him pelt of aStillwater Giant. (Reward: Location ofQintarra, 4300 XP.) p. 21979 Brigitte: Find stolen idol of theirgoddess, Geshtianna. (Reward:Blessing, 6400 XP.) p. 21980 Richard Leeks: Find friend Cyrus.(Reward: Stillwater Blade, 6400 XP.)p. 219

81 Adkin Chambers: Kill Sir GarrickStout, Melee Master, and bring eyes asproof. (Reward: Master Dodge Training,a ring, 8500 XP.) p. 21982 Gildor Nightwalk: Pass beasts ofdeath and retrieve great ruby for him.(Reward: 1500 gold, 4600 XP.) p. 220STRINGY PETE’S COVE83 Stringy Pete: Return treasure toremaining members of Williamsonfamily. (Prereq: Looking for Thanatos;Q26. Reward: Ship (after all 3 of Pete’squests), 6000 XP.) p. 23084 Stringy Pete: Repair desecratedaltar of temple in Vooriden. (Prereq:know about Thanatos; Q26. Reward:Ship (after all 3 of Pete’s quests), 6400XP.) p. 23085 Stringy Pete: Destroy BangellianScourge. (Prereq: know aboutThanatos; Q49. Reward: Ship (after all3 of Pete’s quests), 6800 XP.) p. 231T’SEN-ANG86 M’in Gor’ad: Kill all inhabitants ofStillwater. (Prereq: negative (Evil)alignment. Reward: Evil path, 8500 XP.)p. 22787 Maug the Half-Ogre slave: KillDark Elf mage T’val N’or to break spellholding Half-Ogre slaves. (Reward:Help with eradicating T’sen-Ang, 7200XP.) p. 22788 M’in Gor’ad: Travel to Caladon andspeak with K’an Hua, in office insidePanarii temple. (Prereq: Q86. Reward:6000 XP.) p. 228TARANT89 Schuylers: Get info about strangering from Gilbert Bates. (Reward: 1200XP.) p. 20890 Mrs. Pettibone: Steal Elvenfunerary stone from newly unearthedElven catacombs. (Reward: 250-400gold (Haggle), 1000 XP.) p. 20891 Mr. Plough: Rid warehouses, neardocks in Tarant, of rats. (Reward:whatever PC can find in warehouses,3100 XP.) p. 20892 Cedric Appleby: Steal any incrimi-nating evidence from Bates to helpAppleby expose him. (Reward: 500 gold(700 for Haggle 3+), bounty hunterrandom encounters for rest of game,800 XP.) p. 20993 Cedric Appleby: Destroy Bates’new steam engine prototype. (Reward:Access into Bates’ house, 800 XP.) p. 211

94 Captain of Guards at BatesMansion entrance: Devise a solution toBates’ saboteur difficulties at factory.(Reward: Audience with Bates, 800XP.) p. 20995 Thaddeus Mynor: Retrieve map ofTarantian Sewers. (Prereq: Directed toThaddeus by either thief in Madam Lil’sor outside of Mrs. Pettibone’s. Reward:Membership in Thieves’ Underground,1200 XP.) p. 20996 Mrs. Garringsburg: Find her stolenpainting, famed “Kerghan andPersephone” by Pizarro. (Reward: 300-600 gold, 1200 XP.) p. 21097 Delores Beston: Steal MadameToussaude’s crystal ball. (Reward: 200gold, 1200 XP.) p. 21098 Madame Toussaude: Deliver hercrystal ball to Delores Beston. (Prereq:talk to Beston. Reward: Informationabout Garringsburg robbery or ablessing, 1200 XP.) p. 21099 Matthew Jameson: Retrievewedding ring from sewers. (Reward:150 gold, 1200 XP.) p. 210100 Madam Lil: Retrieve Cassie’snecklace from Mr. Mooreland’s house at46 Devonshire Way. (Reward: access toMadam Lil’s girls, 2500 XP.) p. 210101 Madam Lil: Collect 400 gold fromMr. Langley, doorman at The BridesdaleInn, and return it to her. (Prereq: Q100;looking for Gilbert Bates. Reward: accessto Madam Lil’s girls, 2500 XP.) p. 210102 Madam Lil: Deliver a note to Mrs.Halster at 48 Devonshire Way and tellher it is from her husband. (Prereq:Q126; looking for location of Isle ofDespair. Reward: access to Madam Lil’sgirls, 2200 XP.) p. 210103 Madam Lil: “Service” Mr. Franklin.He lives at corner of Vermillion andGrimson. (Prereq: Female PC, Beauty7+. Reward: access to Madam Lil’s girlsor 300 gold; 2500 XP.) p. 210104 Madam Lil: Locate a Medallion ofBeauty for her. (Prereq: Q102; lookingfor Horror Among the Dark Elves.Reward: half-price on Madam Lil’s girls,2500 XP.) p. 211105 Thom Grak: Find Sir Matt deCesare. (Reward: 1700 XP.) p. 211106 Jared: Discover fate of Wilhemina,his girlfriend. (Reward: 1700 XP.)107 Jared: Go to stonecutter tocommission a tombstone for belovedWilhemina. (Prereq: Q106. Reward:1700 XP.) p. 209

202 primagames.com

Page 204: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 203

Quests

108 Mr. Wright: Deliver a paymentnote to Mrs. Halster. (Reward: 75 gold,1200 XP.) p. 211109 Dark Elf Stranger in TheWellington: Deliver a note to 36 LowDervish Row without reading it.(Reward: 100 gold, 1000 XP.) p. 211110 Benjamin Gershwin: Bring himskulls of Ren’ar Siamese twins.(Reward: 100 gold, 1000 XP.) p. 211111 Sir Matt de Cesare: Find skulls ofRen’ar Siamese twins and take themto him. (Prereq: Q105. Reward: 3100XP.) p. 211112 Sir Matt de Cesare: Find ArthurTyron and bring him Siamese twin skulls.(Prereq: Q111. Reward: 3100 XP.) p. 211113 Gilbert Bates: Search mines ofBlack Mountain Clan for clues to theirwhereabouts, and report back.(Reward: Money, possible follower,2500 XP.) p. 212114 Reading Gilbert Bates’ journal afterkilling him: Search mines of BlackMountain Clan for clues to their where-abouts. (Reward: 2500 XP.) p. 212115 Reading book in library about DarkElves: Obtain a copy of Horror Amongthe Dark Elves by Renford A. Terwilliger.(Reward: 5300 XP.) p. 222116 Edward Willoughsby: ConvinceKing Farad’s advisors Caladon should joinUnified Kingdom. (Prereq: Persuasion5+; Expert Training in Persuasion;looking for Terwilliger. Reward: 3000-11,000 gold, 8500 XP.) p. 223117 Heinrich Jenks: Assassinate KingFarad of Caladon. (Prereq: Talked toWilloughsby in Town Hall after hearingof Terwilliger. Reward: 20,000 gold(5000 for dumb), 10,900 XP.) p. 223118 Reading The Curse of T’sen-Ang:Find Victor Misk. (Reward: 4300 XP.)p. 223119 Professor Eakins: Retrieve Blade ofXerxes to enable you to slay demonL’anamelach. (Prereq: accepted Q25and know about demon. Reward: 8500XP.) p. 225120 Captain Wheeler: Kill Donn Throggor convince him to surrender to end Orcuprising. (Prereq: heard of Victor Misk.Reward: 10,900 XP.) p. 225121 Caleb Malloy: Pick up shipment ofwhiskey. (Reward: 500 gold, 3100 XP.)p. 226

122 Mr. Babcock: Convince DonnThrogg to slip out of factory unseen,thereby ending Orc uprising. (Prereq:heard of Victor Misk; Persuasion 3+.Reward: 10,900 XP.)123 Muggs: Collect 200 gold from a Mr.Larrs in the Boil. If Larrs is unable topay, you are to kill him. (Reward: 25gold, on path to joining Clan Maug,3100 XP.) p. 226124 Sebastian: Kill Damian Maug. Inreturn, he might aid you in your ownquest. (Prereq: already talked toWilloughsby and CH 8+. Reward:Possible follower, 6400 XP.) p. 226125 Miranda Tears: Take crate of alefrom Clan Maug’s warehouse. (Reward:Getting in to see Pollock, 3100 XP.) p. 226126 Sebastian: Kill Pollock. In return,he may aid you in your own quest.(Reward: Possible follower, 6400 XP.)p. 211127 Milo: Kill Treat, a Pollock gangmember, for messing with his girl.(Prereq: Q123. Reward: 500 gold,entrance to Maug, 4600 XP.) p. 226128 Pollock: Kill Damian Maug. (Prereq:Q125. Reward: 1500-2000 gold, 4600XP.) p. 226129 Damian Maug: Kill Pollock.(Prereq: Q127. Reward: 1500-1600 gold(Haggle), 4600 XP.) p. 226130 Sammie White: Go to middle ofTarant and run around in yourunderwear. (Reward: MasterPickpocket training and Hand Cannon,6400 XP.)131 F. Fitzgerald: Get staff of K’an T’aufrom castle of S’nel N’fa. (Reward:Master Spot Trap training and jewelry,8500 XP.)132 J. M. Morat: Bring him 10,000 goldin exchange for Master training.(Reward: Master Training in Haggle,Ring of Influence, 8500 XP.)133 Thaddeus Mynor: Steal golden idolof barbarians of Kree. (Prereq: Level 18;Q95. Reward: 1000-2000 gold(Haggle), 10,900 XP.)134 Gurin Rockharrow: He has agreedto tutor you in skills of gambling.(Reward: Master Training in gambling,4600 XP.) p. Solution: Gamble with himuntil you lose enough money.THANATOS135 Nasrudin: Retrieve VendigrothDevice and meet Nasrudin in Ring ofBrodgar. (Reward: 17,100 XP.) p. 232

136 Nasrudin: Kill Bogaroth. In return,he will tell you what you need to do tokill Arronax. (Prereq: Alignment -80(evil). Reward: Get on Nasrudin’s goodside, 6400 XP.) p. 232137 Nasrudin: Travel to the ring ofBrodgar. (Prereq: Q135. Reward: 800XP.) p. 232138 Nasrudin: Stop Arronax. (Prereq:Q135. Reward: 10,900 XP.) p. 232TULLA139 Simeon Tor: Decipher Pelojian’spuzzle to get his spirit to conversewith you. (Reward: 9900 XP.) p. 233140 V’ed Eckes: Retrieve Gem ofWater Purification from acolyte at thefront gates of Tulla. (Reward: 3100XP.) p. 234141 Herzod Munk: Retrieve theplatinum chalice from Fa’al Kin’sMaze. (Reward: 8500 XP.) p. 234VOID142 Arronax: Effect Arronax’s releasefrom magick that binds him. (Reward:Arronax joins PC and helps fightKerghan, 6400 XP.) p. 236, 239143 Arronax: Defeat Kerghan.(Prereq: Q142. Reward: 25,500 XP.)p. 236 (Evil p. 239)144 Kerghan: Kill Arronax, The Baneof Kree, Gorgoth and Kraka-Tur to joinKerghan. (Reward: 13,800 XP.) p. 240VOORIDEN145 Edwin Wallows: Retrieve new altarstone from Torin Quarry. (Prereq:accepted Q84. Reward: The Altar ofHalcyon now works, 4600 XP.) p. 230WHEEL CLAN146 Loghaire: Find out what happenedto Black Mountain Clan. (Reward:7600 XP.) p. 218147 Loghaire: Find Elven village ofQintarra. (Reward: 4900 XP.) p. 218148 Thrayne Iron Heart: Find brotherErland at Stonecutter Clan and tell himto return home. (Reward: WhateverPC picks up in Stonecutter Clan, 6400XP.) p. 216149 Vegard MoltenFlow: Retrieve toytrain heirloom from Dredge. (Reward:miner’s helmet, 6400 XP.) p. 216150 Erick Obsidian: Find lost burialground of Iron Clan, and retrieve DurinStone. (Reward: 6400 XP.) p. 217151 Arvid Millstone: Destroy what hasbeen killing all miners in Wheel Clan.(Reward: 8500 XP.) p. 218

Page 205: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

204 primagames.com

Getting StartedSo you’re off to make your way in theworld, and already your luck isn’t runningwell. Or is it? The blimp you’re travellingon crashes and you’re the only survivor,but you are a survivor. Well, there is oneother who makes it for a short while, justlong enough to give you a ring and somecryptic instructions. Find the owner,something evil is coming? What does thathave to do with you?

Preston Radcliffe doesn’t have time toanswer your questions before he passes on,but they are partially answered by yourconversation with Virgil, the monk whofinds you in the wreckage. Virgil doesn’tseem like much help with his obviousconfusion and even more crypticinstructions, but he can be a good guard atyour back in a tight situation. It’s probablybest to stick with him for now.

A further inspection of the ring gives you afew clues. The face has the initials GB –probably the owner of the ring. The insideis inscribed with the name of a company(P. Schuyler & Sons).

Quest WalkthroughsThere are dozens, if not hundreds, of ways to play through Arcanum. That’s most of thefun of the game: you can be good or evil, smart or stupid, sneaky or upright. Eachdifferent “flavor” of character is going to have a decidedly different experience, eventhough the overall adventure will have the same overall progression.

The walkthrough tries not to be biased toward any specific character. Any time a deviationis possible, it’s mentioned ... either in the walkthrough or in the Side Quest notes in thesidebar. Side Quests are posted near the area in the walkthrough where they are introduced.

CRASH SITETo the east of the crash site is asmall cave. If you fight your waypast the rats, you find the ghostof Charles Brehgo. He tells youthat he was a monk who wascursed by the evil priest,Arbalah. Kill Arbalah for him andhe will give you treasure.Arbalah lives near the crash siteto the south. If you take the timeto talk to him, he tells you of twothieves, Charles and hisaccomplice, Simon Fahrkus, whorobbed him and killed his family(you can find the grave markersof the family outside his house).Arbalah asks you to find the still-living thief, get the holy artifactthey stole, and return it to him.Simon Fahrkus lives to the southof Arbalah. Threaten him to gainthe artifact (tell him, “I am herefor Arbalah”) or kill him. Take theartifact back to Arbalah and youreceive a blessing (plus to theway people react to yourappearance). If you decideinstead to kill Arbalah, you’ll becursed and Charles Brehgo givesyou nothing.

Page 206: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 205

Quests

Be sure to search the area thoroughly forother clues and materials. There’s plentyhere to pick up that might be useful (andpeople will buy just about anything). Somuch, in fact, that you might have troublecarrying it all. This is another good reasonto keep your good buddy, Virgil, around.He’s more than willing to carry what youcan’t handle. And more than willing to helpyou fight off the few creatures who’ve beenattracted by the crash. Clearing the area ofwolves and such is great practice for yourcombat skills. Don’t miss the Kite shamanjust to the southwest of the crash site. He’sgood for XP, a few items, and practicefighting magickal attacks. You find anothergood use for Virgil when you run intoanything that’s locked. If your lockpickingskills are less than stellar, that’s okay.Virgil’s past life, whatever it was, left himwith a fair skill in lockpicking. Just useyour lockpicks to try picking a lock, andVirgil moves right up to help you out if his

skill is better than yours. (If he doesn’t, tryputting a set of lockpicks into his inventory,while keeping your own set. And if youhave trouble finding a second set, lookaround Poone’s Flophouse in Tarant orcheck out the Wolf Cave far to thesoutheast. Some poor thief lost his lifethere, but kept his lockpicks.)

As you leave the crash site on the way toShrouded Hills, you find a Panarii altarwith an inscription that matches Virgil’sramblings about the Living One. Maybehe’s not quite as crazy as you first thought.Soon after, you’re stopped by a robedstranger. You’ll have to fight him and win,or let Virgil bully him into running away.He seems oddly interested in the crash andany survivors, and you’ll soon find that he’snot the only one. Your fellow passengersmust have been more interesting than youthought!

Hint!If your followers start to complain

or their reactions to you are souring, most of them can bebribed with their favorite items. Check the entries for each

follower on pp. 44-53.

Page 207: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Researching the RingVirgil leads you into the town of ShroudedHills, where he says you can find the ElderJoachim who knows more about the Panariireligion. Elder Joachim’s room at the inn isempty, though, except for two dead bodies anda note to Virgil. Tarant sounds like as good anext step as any, so sticking with Virgil is still agood option. Don’t forget to check all bodiesfor inventory, weapons and armor. You can findsome very interesting things that way (andsome things that are worth selling). Hang ontoone of their odd amulets. You’ll need one later.

Poking around Shrouded Hills is a great wayto get acquainted with combat, trade, conver-sation and movement. Talk to people, sellsome of the things you found at the crashsite, buy other things that look useful. If yourCharisma is high enough, you can probablyconvince Sogg Mead Mug (in the inn) to joinyou. He’s a good man to have on your side ina fight. Be sure to save the camera from thecrash site, or Bessie Toone’s boot from themine, for Ristezze the Importer. If you giveeither to him, he tells you where to find P.Schuyler & Sons and marks your map withthe location of Tarant. Tarant is lookingbetter all the time. You can also get him toaccidentally spill where Tarant is if yourPersuasion is high, or just ask ConstableOwens. (You can also steal the informationfrom his bedroom, if you’re so inclined, ortalk it out of him if you’ve started with goodPersuasion. If you happen to kill him whiletrying to steal it, or just because he’s soannoying, take the receipt and talk to theconstable. He’ll mark your map.)

Now it’s time to leave town and head forTarant. Unfortunately, the thieves holdingthe bridge out of town aren’t inclined to

206 primagames.com

SHROUDED HILLSPercival Toone is a nervous wreck,seemingly because of gamblingdebts. He used to be the owner ofthe Bessie Toone mine, before hesold it to some unpleasant characterin Tarant. Percival gives you 500 goldif you free his mother and restore themine to him. The catch is that hismother (whose spirit you can see inthe mine) is calling for Percival’ssister, Sarah. Percival doesn’t like hissister Sarah at all. You can pry out ofhim that she lives in Dernholm.Talking to Sarah , you find out thatthe mine is currently owned byStanton Importers in Tarant. Thisconversation convinces you thatshe’s a much nicer character thanher brother, who probably lost themine due to gambling debts. You canbuy the mine deed from StantonImports, 25 Lion’s Head Circle,Tarant. You can also talk it out ofStanton, by claiming to be a repre-sentative of the Industrial Council,accusing him of “irregularities” inthe transaction, and telling him thatthe deed may not have beenPercival’s to sell. Once you have thedeed, give it to either Percival or hissister. Percival pays you, but givingthe deed to Sarah is a much nicerthing to do (and she gives you amagickal sword). Besides, giving it toSarah lays Bessie’s spirit to rest andyou can find the pure ore that theblacksmith, Lloyd Gurloes, is lookingfor. Give him the ore and he givesyou a dagger. And since he onlytakes one piece of ore to give youthe dagger, you can sell him theother two pieces for a tidy profit.

Page 208: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 207

Quests

cooperate. You need to join them, bluff yourway past, kill them or pay them off, or ifyou’re really persuasive, talk them intoleaving Shrouded Hills. To join them, talk tothem, then sabotage a bridge being built tothe southeast by destroying the buildingmaterials. If you’re inclined towardownership transfer of valuable items as alifestyle (in other words, theft and burglary),this is probably your best option. When theylet you pass, they may also give you somehints about the Thieves’ Underground. Youcan also bluff your way past if you have a bitof Persuasion. Just tell Lukan that you’reinvestigating him as part of the Thieves’Underground from Tarant. He pays you andlets you pass, and you can use his name inTarant to get information about theUnderground. If you decide to kill them, it’sworth your while to talk to the constablefirst. He pays you if you kill them and returnto him. Paying them off is simple enough –just work around Shrouded Hills for a whileand you soon have enough money to buyyour passage. (Working can be as easy asraiding the rubbish bins for things to sell.You wouldn’t believe how many peoplethrow away perfectly good shoes.) Don’tmiss the Wise Woman east of town beforeyou leave. If you’ve picked up anything youcan’t identify, she can do it for you for aprice. She also has some goods for sale.

While you’re in town, another strange characterapproaches you, wanting to know about crashsurvivors. Avoiding these guys is going to be apretty time-consuming hobby for a while.You’re jumped on your way out of town, andyou have to take care of this one in a lesspleasant fashion. These guys just don’t give up.

(The one piece of “pure iron ore” youpick up in the mine becomes 3 chunks inyour inventory.)

Jongle Dunne, Wizard and Alchemist, isangry about Constable Owens’ steamengine in the temple. If you disable thesteam engine, he gives you a couple ofhealing potions. You can also take theinfo to the constable instead, if you sochoose. It’s the nice thing to do, and thething to do if you’re a technologist, but itwon’t get you any cash. The constableis a bit of a skinflint.

If you disable the steam engine forJongle Dunne, he later asks you to go toCharles Dolan in Dernholm and pick up apackage for him. You get 70 gold as areward. You can also talk to theconstable again if the engine’s notworking and he commissions you to fixit. Not a bad deal. Once you have thiscommission, you can find the sprocketto fix the engine in the Bessie Toonemine.

Talk to Jacob Bens in the inn and hemay (if you’re the right type of person)bring you in on a bank heist. If youagree to sneak in at night and open thebank vault, he gives you the combi-nation. Split the money with Bens or hetells Doc Roberts. If you ask DocRoberts for work, he asks you to backhim up in foiling the bank robbery. Hegives you a magickal sword (magick), afinely made pistol (tech) or a finelymade battle axe (neither) as a reward.

Gaylin the Healer asks you to find anamulet with N’Tala engraved on it andreturn it to her. (Myrth in Stillwater hasit.) She gives you 1000 gold for it andmarks Qintarra on your map. You canalso frighten the information out of her.

Page 209: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

208 primagames.com

P. Schuyler & SonsPeople in Tarant direct you to P. Schuyler &Sons. No one knows much about the family,but they do say that there’s somethingstrange about them. You don’t see themmuch outside the store, and there are thosestrange noises at night … The clerk has theonly key to P. Schuyler & Sons. You cansteal it from his bedstand while he’s sleepingat night, talk him out of it (by letting himthink that you’re with the Tarantianauthorities and letting him run away), or killhim and take it. In some areas, this could getyou into deep trouble, but the Schuylersdon’t seem to care what happens to him.

When you meet them, you understand why.The Schuylers are necromancers and thestore is over an old Dwarven tomb. Dwarvenzombies are definitely cheap labor, and otherzombies defend the tomb. You have to fightyour way through 3 levels of tomb to get tothe secret records room at the bottom. (Hint:Walk slowly into the rooms in the tomb andthe zombies attack in waves rather than enmasse. The battle might look cool with youwhaling away on 8 or 9 zombies, but you’reless likely to see your gravestone if you takethem on 4 or 5 at a time.)

If you picked up Magnus Shale Fist outsidethe store, he can be a great help in combat.When you get to the lowest level of thetomb, though, he may be a handicap. Youfind Old Man Schuyler (Pelonius) downthere, dead as a doornail, but still advisinghis sons in the business. Pelonius Schuyleris willing to tell you about the ring, but onlyif you promise to keep silent about the store.Without Magnus, you can bargain withPelonius or you can kill everyone and raidthe records room for the information. With

TARANTSimon Plough needs hiswarehouse rid of really toughrats. You can have anything youfind around the warehouse asreward. (And you can use a chestin the warehouse to safely storeall of your extra inventory forfree.) This is a really good firstquest inside Tarant. It gives you agood taste for group combat, anda few slightly tougher monsters totake care of. The haul from thechests isn’t too shabby, either.

Cassandra Pettibone overhearsyour asking for work in the streetsjust inside the town entrance atthe bridge. She offers you anemployment opportunity. Followher to her house on LungstenRoad and Pickwick Alley. Shewants an ancient Elven funerarystone from the Elven burialcatacombs in the MorbihanPlains for 250 gold. (You mightbarter her up now – don’t try itwhen you return with the stone,or you botch the whole deed.)She marks your map with theappropriate location. When yougo to the Elven site, getting thestone is a piece of cake – if youcompletely ignore the Elves bythe entrance. If you go into thetombs, you’re going to have tofight them, even if you get rid ofthem momentarily. Professor R.I.James was excavating the Elventombs when the Elves came andkilled him and his men. You canresurrect him to talk to him formore information.

Page 210: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 209

Quests

Magnus, you still have that choice, but ifyou bargain with Pelonius, Magnus leavesthe party and you must kill him. TheSchuylers help you, of course. Either way,you get the name “Gilbert Bates” for GB.

Finding Gilbert BatesFinding Gilbert Bates is actually noproblem. There are several people in Tarantwho know the way to Gilbert’s mansion.Getting in is another kettle of fish.

There are, of course, guards. And there areseveral ways past them. If you’re one ofthose people who can charm the birds out ofthe trees, you might just be able to talk yourway past them and waltz right in to talk toGilbert. Lucky you. For the rest of us, ittakes a while longer. (You should know thatGilbert is an orphan with no use for highereducation.)

If combat is your method of choice, payattention to the talk about saboteurs plaguingGilbert’s factories. They’re trying to destroya particular piece of machinery. Watch thewarehouse and catch them as they teleport infrom outside with the help of a mage. Killthem, and Gilbert will just have to thank youpersonally. (If you lure them outside thewarehouse, the guards may help you killthem.)

Sneaking more your style? Talk to CedricAppleby. If you agree to steal evidence fromBates’ house that proves Bates to be a phony,Appleby gives you directions for a secretroute into the house. You enter through amausoleum and come out in the servants’quarters. You need your lockpicking skillsfor this route. Once inside, you can find theevidence for Appleby or not. Either way, youget your chance to talk to Bates.

The street lurker you run into justbegs for money, unless you’vegiven Bates’ journal to thenewspaper, helped Mrs. Pettiboneor learned about the Thieves’Underground from Lukan at theShrouded Hills bridge. Do any ofthose, and he gives you an intro-duction to the Thieves’Underground. He points you toThaddeus Mynor at Westrel Southand Quilton Bend, theUnderground contact. You canalso talk to other representativesof the Underground. CheckVermillion Station and the bar inMadam Lil’s. Thaddeus Mynoronly gives you work after you’vebroken into Bates’ mansion, orhave done work for Mrs.Pettibone, or get sent to him fromsomeone else. He gives you thetask that will give you fullmembership in the Thieves’Underground. He tells you to getthe plans from the Department ofWater in City Hall.

Jared is the Captain of theVermillion Station Guard. Hisgirlfriend was on the Zephyr, buthe doesn’t know if she survived. Ifyou have her note from the crashsite, you can give it to him. If youdon’t, you can tell him there wereno survivors. He asks forevidence. Once he’s convincedthat she’s dead, he asks you to tellthe stonecutter to come around totalk to him. You get his gratitudeand the respect of the stonecutter.

HT Parnell runs the Emporium ofWonders. He has a contract onGar, the world’s smartest Orc, butyou can get Gar from him, if you’re

Page 211: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

210 primagames.com

charismatic and intelligentenough. Try talking to Gar. Ifyou can get him to talk abouttea, tell him that green tea isbetter than black. After you’vetricked him into showing hisIntelligence, you can try to buyGar from Parnell, or try toscare Parnell into giving Garto you. Tell him that you’llreport him to the newspaperfor enslaving a Human, thentell him that you’re onlyshowing him what adangerous position he’s in. Hebuys Bessie Toone’s shoe for250-400 gold. Bessie iscertainly a well-knowncharacter in these parts!

Evelyn Garringsburg’s househas been robbed. You canoffer to find the painting“Kerghan and Persephone” for300 gold. (Be careful. If youfind the painting and take it toher without talking to her first,she thinks you’re trying toscam her. Convince her thatyou don’t want a reward andyou may get double thereward!) The Wellington Clubbouncer tells you about theGarringsburg robbery. (Ifyou’re female, you may needto go to Mr. Wellington innortheast Tarant for a passinto the bar. Try persuading orthreatening one out of him, oryou’ll have to buy it with sex.)For some money, he gives youa list of everyone who was inthe Wellington the night of therobbery. He suggests that you

speak to Madame Toussaudefor a clue. He also suggeststhat you look up Limes at theHall of Records. Rorry Limesowns a warehouse and sendsyou to Watchdog to get thekey. The painting is in thewarehouse on the northeastside of town. Return it and youmight get written up in theTarantian as a marvelousperson. Couldn’t hurt.

Delores Beston is a fortuneteller. You can offer to get her anew crystal ball from MadameToussaude’s for 200 gold. (Sheand Madame Toussaude donot exactly see eye to eye. Infact, they’re having quite aspat.) Madame Toussaude ishappy to let you take hercrystal ball to Delores Beston.Once you get there with it, theball kills Delores. MadameToussaude is happy with you,though, and there are dealerswho will buy used crystal balls,so this is probably the betteranswer. She gives you infor-mation about the Garringsburgrobbery in return for your little“errand.” Better yet, if youreturn the Garrinsburg paintingright before you return toMadame Toussaude with thehappy news, she gives you aGypsy Blessing instead! (Youcan also kill MadameToussaude and take the crystalball to Delores, which makesDelores much happier.Unfortunately, she doesn’t giveyou anything, and Madame

Toussaude does — she leavesyou with a Gypsy Curse.)

Matthew Jameson asks you togo into the sewers and find hiswedding ring for 150 gold pieces.

If you’re female, you can accepta job from Madam Lil and go toMr. Franklin’s place for sex.

Madam Lil runs the Tarantbrothel. If you’re male and youtry to hire a girl withoutenough money, she trades youfor short errands:

Cassie is one of Madam Lil’sgirls, and she’s lost a necklaceat one of her customer’shouses. Madam Lil asks you torecover the necklace. Laura isthe maid for the Morelands.She’s got Cassie’s necklace,and she gives it to you if yougive her 25 gold, or threatenher. You can also encourageher to work at Madam Lil’s bytelling her that she’s prettyenough. If Laura is workingthere later, she may let youback to her room “on thehouse.” Return the necklaceto Madam Lil and you get timewith one of the girls. RonaldLangley is the doorman at theBridesdale Inn. He’s a goodsource of information aboutthe town. You can take hispayments to Madam Lil andget time with one of the girls.

Deliver a note to Mrs. Halsterfrom “Mr. Halster” (actuallyfrom Madam Lil) and get moretime with one of Madam Lil’sgirls.

Page 212: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 211

Quests

If you’re not confident of your sneaking andlockpicking skills, Appleby still has a wayfor you to get to Bates. He agrees to sneakyou in as a servant if you join thewarehouse saboteurs. You’ve found theirleader! And here you still have two choices.Destroy the machinery and Appleby willsneak you into the house. Or double-crossAppleby, tell the guard what’s going on, andget an audience with the grateful Bates.

In any case, if Appleby gets his hands onthe evidence he’s looking for (a journal),it’s bad news. Literally. He takes the worddirectly to the local press and starts ascandal about Bates and the source of histechnology. Read all about it in the Tarantpress! Once this happens, of course, allaccess to Bates disappears, and you beginto notice bounty hunters showing anunhealthy interest in your activities …

Finally, she asks you to bringher a Medallion of Beauty(that gets you half price fromthen on). Get the Medallion ofBeauty from a magick vendor.

W. Thomas Moreau is arealtor. If Bates is gone, he’sthe one who’s in charge ofselling the mansion. He asks50,000 to 100,000 gold,depending on your skills.

The Stranger in the bar givesyou a note to take, unread, to36 Low Dervish Road. Thefence there takes theStranger’s note and gives you100 gold, if you haven’topened it. If you have openedit, you’re attacked.

Mr. Wright is the Tarantianeditor. He tasks you withdelivering a note to Mrs.Halster for 75 gold. You canalso sell him the story of beingthe sole survivor of theZephyr crash. That gets yougold and sympathy from thetownspeople.

Benjamin Gershwin is adoctor of phrenology, thestudy of the bumps and ridgeson the skull. He asks you to

acquire the skulls of Jin andXin, the Elven Siamese twins.The skulls are in a warehouse(north of Simon Plough’s). Beready to fight for them, andblow a couple of locks. Hegives you 100 gold for them. Ifyou give them to him, you mayneed them back later. You cantalk him out of them, stealthem or kill him.

Thom Grak asks if you knowSir M. de Cesare, and if yousee him, to tell him to go tothe subterranean kiosk onKensington Broadway. Sir M.de Cesare pretends to bedrunk, but takes the message.(Be sure you and yours stayaway from any fights he getsinto.) Thom Grak is waiting atKensington Broadway stationfor him. Talk to de Cesare lateroutside the bar and he alsowants you to find the Siamesetwins’ skulls. They are either inDr. Gershwin’s possession or inthe warehouse north of SimonPlough’s. Bring the skulls backto him and he tells you aboutthe breeding experiment andsays that Arthur Tyron knowsmore about it. You should take

the skulls to Tyron in BlackRoot. Looking for Tyron inBlack Root gets you a notethat he’s in hiding. You canfind Tyron in north Caladon.He gives you more informationabout the breeding and marksyour map with the location ofthe island. Sail to the island(prepared to fight) and youfind the breeding facility. Thejournal in the safe seems tobe the proof that Tyron wants.Take it back to his house inCaladon, and he’s gone. Thereis instead a Gnome there whotells you how useless yoursearch has been. You mayhave to fight him. If you bringWright of the Tarantian proofof the Half-Ogre breeding, hetells you to take the infor-mation to Sam Longwell inCaladon. Give the informationto Longwell and he says thathe’ll print it in the Caladonnewspaper. Alas, if you checkback later, the story hasn’tbeen printed, and Longwellhas disappeared without atrace with the only copy of theevidence. This conspiracy isjust too well organized todefeat.

Page 213: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Talking to BatesMention the ring to Gilbert Bates, and he’shappy to tell you about his long-lost friendStennar Rock Cutter (who was obviouslydisguised as a Gnome in the crash) and thedays of his youth with the Black MountainClan (BMC). You learn of the youngBates, his association with the BMC, andtheir strange disappearance after givinghim their steam engine.

If you choose to work with Bates, he hiresyou to find out what happened to the BMCand to his friend, and return to him withthe information. He marks your map withthe location of the mine and he may offerto buy the ring back from you. (If you didsteal the journal earlier, you can nowreturn it to Bates for a reward.) You canalso turn against Bates and try to fightyour way out of the mansion, but it’s notadvised. It’s a suicide mission for sure.

You can also decide not to talk to Bates ifyou don’t like the idea of working for him(and if you’ve chosen one of the paths thatgives you the opportunity to steal thejournal). The journal itself gives you allthe information you need to be on yourway to the Black Mountain Clan. It evenmarks your world map with the location ofthe BMC once you acquire it.

Don’t forget to check in at the TarantTelegraph office to get Virgil’s telegramfrom Elder Joachim. It sends you to theinnkeeper of the Bleeding Rose Inn inStillwater.

212 primagames.com

CUMBRIA (DERNHOLM)King Praetor asks you to be acourier and go to Black Root toget the back taxes of 500 gold,for which he gives you 200gold (more if you haggle).

If you’re a Melee Expert withenough Melee skill to train tobe a Master, Sir Garrick Stoutasks you to rescue LadyDruella from four Gyr-Dolours.Take a message to her fromStout. If you succeed, he givesyou a potion to take to AdkinChambers in Stillwater. Hetrains you in Melee afterDruella is returned. LadyDruella is actually pretty happybeing with the Gyr-Dolours. It’ssuggested that you go alongwith Stout’s plan, get trainingand then kill him. She asks youto bring the potion to Adkin.

Gladys complains that a familyheirloom — a silver ring — hasbeen stolen. She gave it to herson. She suspects a mannamed Archibald. Archibald’sson, Bernard, has information.Bernard works the dock. Hesays the ring quest is a gamethat Gladys plays to getArchibald riled up. Dependingon your skills, you may getArchibald to give you the ringin exchange for setting up arendezvous. Tell him that he’sstill nice-looking and thatGladys likes him. He mighteven pay you to return the ring.

Page 214: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 213

Quests

Inside the BlackMountain Clan MinesCrawling through these mines can get abody killed. The BMC obviously wants tomake it hard to get to them. The place isfilled with traps and odd creatures, not tomention the live (and dead) thieves of allkinds out for your blood. Following theright (or left) wall all the way throughworks as well here as for any maze. Beready for a lot of traps and poison, and alot of loot. These mines are worth a coupleof trips. Make one trip through and takeeverything really valuable back to Tarant(or Stillwater, if you already know theway) to sell. Then go back and pick upeverything else you can. It may not bethere for a third trip. Check corpses too.(You wouldn’t believe how much somepeople will pay for a short bow …)

Inside the BMC TunnelsThe BMC tunnels are a ghost town. Keepsearching and you eventually find the lastDwarf of the BMC left in the land.Gudmund OreBender tells the tale of theend of the Clan and the banishment of theDwarves by the Elves to the Isle ofDespair. He refused to go and has spentthe last 70 years protecting the mines andwaiting for the Elves to return. His mind isshattered and entirely focussed on the lastdays of the Clan. Any other conversation isbeyond him. He does speak of Loghaire,the leader of the Wheel Clan. If you killGudmund before talking to him, read thepillar in the room where you find him. Ittells the whole sordid tale and points youto the Isle of Despair.

ASHBURYFirst things first. On the eastside of town, you can find aGnome kicking a dog. Buy thedog, threaten the Gnome or killhim, and the dog will follow youanywhere. Let him. Dog is agreat follower, and kicks butt ina fight. He’s a wonderful sight tobehold in the cemetery,chomping zombies apart withone blow. And his weaponsdon’t get damaged fighting rockmonsters.

Geoffrey Tarrelond-Ashe (at thegates of the cemetery) is apossible follower, if you’re nottoo good. He marks your map forthe Isle of Despair and gives you500 gold for helping rid thecemetery of zombies (andgetting the gem). You need to befairly high level to clear out themausoleum and get the gem, butif you stand near the opengraves by the mausoleum forany length of time, they begin tobelch out zombies at an alarmingrate. Just keep killing them untilyou’re tired, or until you’veraised the number of levels youwanted. If you keep the gem, hegets upset and attacks you.

You hear a rumor about anancient shipwreck to the northalong the coast. Go there atnight and be ready to fightskeletons for their treasure.(They like it so much that theycarry it all with them. Justcheck their inventories after yousmash them.)

Page 215: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

If you return to Gilbert Bates, he sendsyou to Ashbury to talk to Teach, who takesyou to the Isle of Despair (for 500 gold ifyou killed Bates, or less if you canhaggle). You may also be able to get Bates’Half-Ogre bodyguard, Chukka, to join you.It’s definitely worth it if you can. If youdon’t get Bates’ help, returning to Ashburyand Captain Teach for a ship is still yourbest bet. When you first get to Ashbury,though, look for the Gnome kicking a dog.Save the dog by either paying off theGnome, threatening him or killing him.Dog is a great follower, and if you don’tsave him first thing when you get toAshbury, you don’t get him at all.

Check the barrels on the dock before youset sail. That book could come in handylater.

214 primagames.com

Theodore asks you to retrieve his“improved” armor for 200 gold. (Youcan threaten to keep it or sell it andimprove the price up to 350 or 400,depending on your skill.)

Theo Brightstart asks you to kill pigsfor 50 gold (75 with haggle) andmove boulders for 50 (100 withhaggle). Don’t blow up the boulders!

The Mayor of Ashbury asks you to“work the crowd” and help him geta statue of a hero, Oliver Bettington,approved for the city. The probablebest answers are 1) Ashbury shouldhonor its heroes, 2) a design contestshould be held, 3) a wealthybenefactor should fund it, 4) thefinest craftsmen from Tarant shouldbe hired, 5) a weather-treatedbronze statue with a granite base, 6)the phrase should be “take an inchand you have a mile.” You need ahigh Persuasion, Charisma andIntelligence to pull this off.

William Thorndop is the FirearmsMaster. Put several points intoFirearms, become an Expert, thentalk to him. Mr. Rolland runs up andbrings Thorndop word of theabduction of Mrs. Rolland. Youshould save her from theabandoned barn south ofThorndop’s house and insist onreceiving Master Firearms trainingas payment. If you do not insist onreceiving training, he gives you arifle.

Page 216: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 215

Quests

Arriving at theIsle of DespairThe Isle of Despair is the lowest form ofpenal colony. The worst criminals are senthere to live out their lives in seclusionfrom the rest of society. The colony is runwith an iron hand by Thorvald Two Stones,a Wheel Clan Dwarf. Power and fear arethe currency here, and disputes are settledin an arena pit with one-on-one combat.Not exactly a vacation resort. Teach landsthe ship in a hidden cove and waits therefor your return.

Question the inhabitants of the islandabout the Black Mountain Clan. You get abit of useful information, but it’s obviousbefore long that Thorvald is the onlyDwarf on the island. He’s been there aslong as anyone can remember, and ifanyone has information about the BMC,it’s Thorvald. Talking to him is a necessity.

Talking to ThorvaldTwo StonesUnfortunately, Thorvald is a busy Dwarf,and it’s not easy to make an appointment.If you can sneak into his house, you cantalk to him once inside. You might also beable to talk your way past Ogdin, theguard, if you’re smooth enough. AndOgdin is an avid reader. If you found thebook in the barrel on the Ashbury docks,he helps you in exchange for the book.

The other option is to impress Thorvald.The only way to do that is to defeat his bestfighter in arena combat. Ogdin, a Half-Ogre fighter, is Thorvald’s second-in-

ISLE OF DESPAIRNorian makes potatomoonshine. He asks you to takesome moonshine to Maximillian.Maximillian lives outside oftown on the Isle. Take him themoonshine and he’ll give you areceipt. Take the receipt back toNorian and he gives you a jugfor yourself as a reward.

Maximillian tells of the past ofCumbria, and that he’s the olderbrother of King Praetor. He asksyou to tell Warren Del Par thathe’s on the Isle of Despair. InDernholm, Lianna Del Par,daughter of the deceasedWarren, takes the note. (Youmight check out the bar at theDernholm Inn while you’rethere. If you’re not too good,you might be able to persuadeVollinger to accompany you.And the healer, Jayna Stiles,might be willing, also, if you’reGood and a technologist. Findher in her house on thesoutheast side of town.)

Jones the collector asks you tobring back some items fromShades Beach. (He marks it onyour map.) He gives you aweapon part as a reward. (Ifyou’ve still got it in Vendigroth,it’s part of a great weapon froma found schematic there.) Healso gives you the reward forany one of the items you bringback and allows you to keep therest of them, so choose well.

The guard at the front gategives you the quest of killing the

Page 217: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

command. He guards the door ofThorvald’s house, and he sends you to thepit for combat to win Thorvald’s approval.Talk to Gorrin at the pit to schedule afight. If the champion decides to surrender,accept or you may get a negative reactionfrom Thorvald when you meet him.

Now that you’re in to see Thorvald, he tellsyou that he’s not BMC, he’s definitelyWheel Clan. He was sent to the Isle ofDespair a hundred years ago on falsecharges and hasn’t been able to get home.Moreover, he’s been the only Dwarf on theisland. If another Dwarvish clan had beenbanished here 70 years ago, he’d knowabout it. The Black Mountain Clan seemsto have simply disappeared.

And speaking of disappearing, Thorvaldwould like to do a bit of that himself. He’sbeen here a hundred years, and he’s readyto go home. You might be able to talk himinto coming with you. If you weren’t bornwith a silver spoon in your mouth,Thorvald asks you to take a message toLoghaire, the leader of the Wheel Clan, tosend help immediately to get him off theisland. He marks the location of the WheelClan on your map and gives you a specialpair of glasses that allows you to see theentrance to the Wheel Clan’s home. (Don’tlose the glasses!) Raymond Pierce, a store-keeper in Ashbury, can make the samespectacles from a kathorn crystal if you’redesperate, but try not to be. If you’re aTechie, you may be interested to find aWheel Clan Spectacles schematic withThorvald’s journal in the chest by the bed.

216 primagames.com

sorcerous beast (resistant totechnology) and gives you anamulet as a reward. Follow thebeach up and around until you’redirectly north of theencampment. Follow the tracksfrom there and be ready to fight.

Cynthia Boggs asks you tocontact Lorria at the women’scamp and ask for her help. Ifyou’re male, she gives you ascarf to wear. Lorria is fairlycallous. She gives you a pistol togive to Cynthia and tells you shehas to fight her way out to beworthy of joining the women. Ifyou give Cynthia the pistol, shefights the guards on her own andloses. Offer to take Cynthia to thewomen without giving her thepistol and you can all travelsafely to the camp (after you getpast the guards). If you do thisquest last before leaving the Isle,you can also take Cynthia backto the mainland. There’s nothingelse in it for you, but it’s a muchnicer thing to do.

WHEEL CLANVegard MoltenFlow left a familyheirloom in the Dredge mines. Ifyou find the key, open a celldoor, and bring the heirloom (atoy train) back, he gives you aDwarven miner’s helmet (goodfor shedding light in the dark).

Thrayne Iron Heart asks you totell his brother, Erland, to returnhome from the Stonecutter Clanmines. When you go to theStonecutter mines, be ready tofight. After killing severaldifferent types of undead

Page 218: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 217

Quests

Taking Back Your ShipCaptain Teach has already taken care ofsome blackguards who’ve attacked yourship and you can just stride on board andleave.

You can return to Bates at this point with aprogress report. Bates simply tells you thathe’d be grateful if you’d return and tell himwhat you find out at the Wheel Clan.Checking in with Bates periodically is agood idea, though. He often gives you cashto help in your search. It also gives youmore opportunities to add Chukka to yourparty if you haven’t already done so.

Entering the Wheel ClanFollow your map and use the glasses to findthe entrance to the Wheel Clan. (It’s a largestone in the wall just northeast of where youappear after using the World Map to travelthere. It highlights when you run your mouseover it. If you’re wearing the glasses and youstill only see a rock, try clicking on it severaltimes, or walk into the stone square in frontof you. It should eventually change into anentranceway.) Tell the guards your story andthey direct you to their leader.

Finding LoghaireFinding directions to the clan leader’s houseis easy. Everyone knows the way. Once youget there, though, the clan leader is notLoghaire Thunderstone. It’s his son,Randver. Loghaire felt unable to rule,blaming himself and ashamed of his actionsafter the BMC disappeared, and he has goneinto self-imposed exile deep in the caves. (Ifyou could sell refrigerators on an ice floe,

creatures, you find a group of Dwarveslocked in a back room. (If you don’t havelockpicking, this may be a good place touse a Fate Point, or you can bash yourway in using ALT-click in combat mode.)Erland thanks you and gives you the keyto the necromancer’s laboratory in themines. Fight a few more creatures in thelab and you get some interesting items.

Erick Obsidian is a Dwarven historian. Hetells you of an ancient axe with aschematic of a key, and a message about“Place of Iron where lies the Stone.” Heasks you to use the schematic to find andreturn the Durin Stone. Use theschematic to make the key from mithril(Dwarven smiths) and heartstone (on theground by the Bedokaan village). Takethe key to the museum at the Universityin Tarant and open the safe. Take themap (which marks your World Map) andthe 3 iron cylinders. Go to the Place ofLost Voices and use the cylinders one ata time (book, key, symbol) on the slots inthe machine you find (left to right). Listencarefully to the message it plays. Thebook you need now is in the possessionof Mrs. Victor Misk in Caladon. Your bestbet is to wait until the main plot sendsyou to Victor Misk to find his othercollectible book. (See p. 224.) Mrs. Miskasks you to find out who leaked infor-mation to Wales. (Persuasion Mastersmight get the book without further work.)Be sure to talk to all of the servants, andpick up the butler’s passport on the floorwith his address. Check out his houseand find the note from Elmer Burbottomregarding payment. Go to Tarant and getElmer’s address in Ashbury from the clerkin the Hall of Records. Go to Elmer’shouse and you find him dying after beingattacked. He admits to being KendrickWales and having paid the butler. After

Page 219: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

talk to Randver. He does visit his fatheroccasionally and knows a safe route to get tohim, but it’s not easy to convince him to tellyou. A high Intelligence gives you moreinformation from Randver that could helpyou to release Loghaire from his exile. Ifyou can release him, he returns to hiskingship, and may be willing to join you.)Getting through the caves can be deadly, sobe prepared. The Dwarves do have somenice things stored down here, though. Don’tforget to tell Randver about poor Thorvaldon the Isle of Despair.

Loghaire is in a small cavern deep within thecaves. Tell him what you know and he cantell you that something is very, very wrong.The Dwarves should have been on the Isle ofDespair. He believes that the answers youseek can be found in Qintarra. He gives youthe letter from Min Gor’ad that started thetrouble, and mentions that Gor’ad said shewas sent from the Silver Lady. He tells youthat the Silver Lady should be in Qintarra,and that you should ask around in Stillwaterto see if anyone can tell you how to find theElven city. He asks that you find out whathappened to the BMC and return to tell him.It’s a good idea – you might get somethingfor your trouble, especially if you were smartenough and persuasive enough to be able tosweet-talk Loghaire into taking back hiskingship. If you kill Loghaire, he’s holdingthe letter from Min Gor’ad stating the termsof the banishment of the BMC. The lettersends you to Stillwater to find the locationof Qintarra, city of the Elves.

218 primagames.com

you find the main plot’s book, go backand talk to Mrs. Misk. She tells youthat the butler is dead. You can nowconvince her to sell you the Book ofDurin’s Truth. The book tells youwhere the Iron Clan entrance is, butyou still need the key. You need tohave already talked to Hadrian aboutNasrudin and Saint Mannox, andhave already gotten the passwordfrom him by claiming to be an archae-ologist. You also need to have seenthe inside of Nasrudin’s sarcophagusin the Caladon catacombs. The "x"inside the circle refers you to thedirections on the stone outside theRoseborough Inn, which was foundinside the Ring of Brodgar. The word"opposite" tells you how to read thedirections on the stone. (Change NEto SW, SE to NW, etc.) Start at theRing and follow the reverseddirections to find St. Mannox’s cave.Use the password to get inside. Givethe sword to Alexander and the diaryyou find there to Hadrian and he givesyou the glass key in his collection. Goto the Iron Clan mines and use theglass key. Take the Durin Stone youfind inside back to Erick Obsidian inthe Wheel Clan.

Arvid Millstone is the foreman in theWheel Clan mines. He says that as aresult of some recent blasting, “badthings” have been happening. Heasks you to go down and kill thecreature causing the trouble (crystalspiders). Your reward is thegratitude of the clan (and a few XP).

If Magnus is with you, Loghaire talksto Magnus and tells him the IronClan needs a chieftain, and that he’swilling to accept the Iron Clan intohis kingdom.

Page 220: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 219

Quests

Elves in StillwaterIt’s pretty simple to find an Elf in Stillwaterwho knows where Qintarra is. Myrth’s nottalking, though, until you find him the pelt ofthe famous Stillwater Giant. Figuring outwhat the Giant looks like is simple, too.After all, there’s a statue of it in the townsquare. Finding it is another matter. TheGiant has been glimpsed skulking around theforests surrounding Stillwater for years, butno one’s ever gotten a close look. (It’s theBigfoot or Loch Ness Monster of Stillwater.There are sightings reported every so often,but most folks don’t really believe it exists.)Ask around long enough, and people directyou to Stanley Xavier Hippington. The word“crazy” is probably mentioned.

Hippington is the ultimate expert on theStillwater Giant. He’s collected every kindof evidence you can imagine, and has evensurmised exactly where the creature makesits lair. He built his house as close to thelair as he could (which is one reason whyhe lives on the northeast end of town).

Capturing the Giant will be no mean feat,he tells you. You must completely undress,rub Giant Scent (which he’s kind enoughto provide) all over yourself, make nonoise, and use his special Giant trap – theonly thing sure to hold the Giant. Anddon’t be fooled by its appearance! TheGiant is a shapeshifter (just to make thingseven more interesting) and has beenknown to avoid capture by posing as asmall, blue rabbit.

Going through this song and dance does snagyou a Giant. You can try taking it back toMyrth, but he’s not convinced that it’sanything but a small, blue rabbit. Take theGiant back to Stanley, who won’t be able to

STILLWATERRichard Leeks is the townblacksmith. He asks you to checkup on his friend Cyrus theEnchanter. You need to rescueCyrus from Drog Black Tooth.Cyrus is being held hostage tothe north of town. You can findCyrus’ doorless hut with the poolof blood in the doorway. Followthe tracks from there. You canblow open the cell door, picklockit, or kill Drog and take the keys.(It’s a little better not to kill Drog.)Return and tell Leeks and hegives you the reward of aStillwater Blade.

Adkin Chambers is the DodgeMaster. Show that you haveenough skill to be trained, and heagrees to train you – if you killMelee Master Garrick Stout, theman who blinded him, and bringback his eyes as proof.

Brigitte is the priestess of theGeshtianna Cult. Their idol hasbeen stolen. Marley is well-known in town as havingsuddenly found the secret ofpopularity. Everyone likes him, noone used to, and they don’t knowwhy. Marley admits that he hasthe idol. You can take it againsthis will, or convince him thatyou’ll get the priestess to blesshim. The idol of the Cult ofGeshtianna is locked in hiscloset. Return the idol to Brigitteand she blesses you with +1Beauty.

Page 221: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

make it change shape. He suggests you takethe Giant to reputed zoologist Tristan Fenwickin Tarant. He should be able to authenticate it,and maybe coax it to change shape.

Back to Tarant, where Fenwick tells you thatyou’ve managed to bag a common rabbit,though it is painted a very pleasing shade ofcerulean blue. He sends you to the HTParnell Emporium of Wonders, where a Giantpelt has been on display for several years.

You must acquire the Giant pelt at any cost.Unfortunately, the cost is fairly steep, and thepelt is obviously a fake. You can pay up, stealthe pelt or kill Mr. Parnell, take it and run. Youmight also be able to talk Parnell into a scam.If he talks about Payne, make a sarcasticcomment about the adventurer. Tell Parnellthat you’re surprised that it still attractsvisitors. When he confesses that business hasbeen poor, offer to steal it from him so that hecan collect the insurance. He gives you thekey to the case, and you’ve got a free pelt!

If you’re a talented talker, you might trytalking to Gar, the world’s smartest Orc, atthis point. If you can get him to talk abouttea, venture the opinion that green tea isbetter than black. After that, you may be ableto buy Gar from Parnell. He’s a fairly goodcompanion, and entertaining to boot. Youmight also be able to scare Parnell into givingGar to you if you tell him that you’ll reporthim to the newspaper for enslaving a Human,then tell him that you’re only showing himwhat a dangerous position he’s in.

You might also check in with Gilbert Batesat this point and tell him that you plan oncontacting the Elves about the BMCDwarves. He might help you along yourway with a cash donation.

All of this turns out to be vastly amusingto Myrth. You’ve been to such trouble,though, and have such a serious mission,that he finally agrees to tell you thelocation of the secret Elf city of Qintarra.If Myrth is just too irritating for words, oryou just don’t feel like jumping throughthis many hoops, you can always kill himor pickpocket him and take the medallionhe’s got. Take it back to Gaylin inShrouded Hills, and she pays you andmarks your map with Qintarra’s location.You can also put one over on Myrth byinsisting that you actually did find and killthe real Stillwater Giant. If you convincehim, he takes the pelt and gives you yourinformation, visibly shaken. You’veoutfoxed the prankster! Last but not least,there is a real Stillwater Giant in the formof a blue bunny roaming the wildernessbetween Stillwater and Hardin’s Pass. It’s arare encounter, and you won’t find himbefore you learn about the pass. If youfind it and kill it, you have the authenticStillwater Giant pelt! Not that you canconvince anyone of it ...

220 primagames.com

If you ask Gildor Nightwalk forwork, he tells you a story (and letsyou read a book) about a ruby. Hesays that if you can move silently,you can get past the guardingmonsters. If you’re tough enough,you can also just fight thedemons. He gives you 1500 gold ifyou bring him the ruby.

Contact the Thieves’Underground and they tell you totake the bag to Adam Maxwell inCaladon.

Page 222: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 221

Quests

Raven and the Silver LadyTo get to Qintarra, you have to get throughHardin’s Pass. The first time you gothrough the pass, you have to travel part ofthe way on foot. Be ready to fend off thewildlife. Upon arrival in Qintarra, you’redirected to Raven, Elven princess anddaughter of the Silver Lady, Queen of theElves. Raven has business to take care offirst, and lets you know that helping herwith it would speed your cause.

A small band of Humans has camped onthe edge of the forest on Elven holy ground.She asks you to find out why they are thereand tells you that under no circumstancesare you to shed blood on the holy ground.Helping Raven is a good idea. If you’re amale Elf, Half-Elf or Human with goodCharisma and Beauty, Raven might fall inlove with you. You might want to savebefore you talk to her, though. It’s not thathard to fall out of favor with her, and onceyou do, there’s no going back. Keep Ravenhappy throughout the game and take herwith you, and you get a heart-to-heart scenewith her at the Ring of Brodgar (seeFinding Arronax, p. 236).

The Humans are surveyors for a loggingcompany, and a persistent lot. Warningthem to leave does no good. If you’re goodat talking, you may be able to convincethem to leave (tell them you work for Batesand he’s thinking of getting into logging).If not, you must get them to attack first.Insult them long and hard, and they take aswat at you. Once they do, ancient Elvenspirits remove the problem for you.

Having done her bidding, you are taken byRaven to her mother, the Silver Lady, to

QINTARRAWinde is an Elven hunter. Heasks you to look for the lost Elvenhunter near the Dark Fens (hemarks your map) in return forsome Elven chainmail. The Elf isa prisoner in the Bedokaanvillage. You can cut a deal withKan Kerai, the chieftain of theBedokaan, or bring rope, get theElf out of the pit, and fight yourway free. If you decide to deal,talk to Kerai about the Elf beingheld prisoner (high Persuasionmight do the trick by itself).Agree to kill the poachers inexchange for the Elf. (RobertMilton is the leader of thepoachers. You can betray theBedokaans to him, kill him andhis friends, or just avoid the area.If you kill them, they have quite afew nice weapons and armouryou can appropriate.) If yousucceed in this quest, Kerai tellsyou that you should talk toWaromon, who might join you asa follower.

Whysper studies magickalcreatures. She’s currently workingon will-o-the-wisps, but is havingtrouble finding the Vol’ars Wispfrom the Glimmering Forest.(There’s a good reason for this.The Vol’ars Wisp is a truly rarecreature. You may happen uponone as you travel across theForest. Or you may not. Try the OldLagoon.) She’ll trade a magickalscroll for a sample of Vol’ars Wisp(blue) essence. In return for yourstory, she gives you a magickalgem that can make you invisiblefor a short time.

Page 223: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

consult with her about the Black MountainClan. The Silver Lady is a very old andpowerful Elf, so infused with magick thatshe’s halfway between this world and thenext. It’s a good thing that you can go backto Raven to interpret, because a lot of whatthe Lady says is vague and confusing. Tellyour story to the Lady, and you eventuallylearn that you must seek out the DarkElves to find the fate of the BlackMountain Clan. To find the Dark Elves,you must first find Renford A. Terwilliger.Raven suggests that you try Tarant andasks that you return once you discoverwhat the Dark Elves have to do with thedisappearance of the Black Mountain Clan.That’s now the Qintarra Elves, the WheelClan Dwarves and Gilbert Bates who wantto know what happened to the BMC. It’s ashame they didn’t have this many friendswhen they disappeared!

Renford A. TerwilligerAsk around Tarant for information onRenford A. Terwilliger, and someoneeventually directs you to the Hall ofRecords. (You can also find hisgravestone in the Tarant cemetery.) Youcan steal the information from their filesor you can talk to them. They’re ashelpful as they can be, but Terwilligerhas been dead for 150 years. He was thefamous author of Horror Among theDark Elves and died repenting thewriting of the book. They suggest thatyou check the Public Library next doorfor a copy of his book.

The Public Library can’t help you with acopy of that book – it’s extremely rare.

222 primagames.com

Swyft offers you 300 gold to take hersafely to Tarant. As soon as possible.You might want to pick her up on theway out of Qintarra, so that hertantrums don’t get on your nerves.

Ellumyn tells you about mithril, a metalthat “holds” magick. He says it is onlyfound in the mines of the Wheel Clan.You can offer to get him some. He givesyou a magickal bow if you bring himsome mithril.

Jormund is a magickal Dwarf. No, really.He knows nothing of the Black MountainClan, and recommends that you talk toRaven (daughter of the Silver Lady). Hehates being with the Elves, but it was thebest way for him to train. He has acontract with Wrath which is in effect tothe end of Wrath’s life. Promise to helphim, and go look for Wrath. You find him ina house nearby, dead. Tell Jormund,who’s under house arrest, and he may askyou to try to clear his name by talking toSharpe, the Qintarra apothecary. Take theglass that you found on Wrath’s body tohim. Sharpe is out of town, but Ivory,Sharpe’s wife, mentions that Wrath wasangry when she and Sharpe began livingtogether. She says that Wrath was jealousand that he threatened her, although sherefuses to believe that Sharpe wouldmurder Wrath. She believes that Wrathwould kill himself and implicate Sharpe.Despite her protests, you can lockpick thevase in her house and find the poison vial.Take the poison vial to the QintarraCaptain guarding Jormund as evidencethat Sharpe poisoned Wrath (or Wrathpoisoned himself and framed Sharpe)over a woman. Go back to Jormund andhe may be happy to follow you out oftown. He gives you his Staff of Xoranth foryour help.

Page 224: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 223

Quests

No known copies are in Tarant. But there’sa new book out about Terwilliger andthey’re happy to loan you a copy of TheCurse of T’sen-Ang by Kendrick Wales (ifyou pay 1000 gold to be a member). Ifthey won’t loan you a copy, stealing thebook is a time-honored tradition. KendrickWales is in Ashbury, and can tell you thatVictor Misk, the Caladonian bookcollector, might have a map to T’sen-Ang.

There was a great mystery surroundingHorror Among the Dark Elves. The printinghouse which released the book burned down,owners of the book were murdered, and thelast known copy of the book was supposedlyburned in the fire which killed Phillip Misk,Victor’s father, and destroyed his entire bookcollection in 1842. However, recent sourcessuggest that the book was not in the houseat the time of the fire and may be in Victor’skeeping. It’s time for a trip to Caladon.

TARANTEdward Willoughsby is theMaster of Persuasion. Yourun into him outside hishouse in northwest Tarant.(You also meet PerrimanSmythe here, who mightaccompany you if you askhim.) After you first meethim, he asks you to drop byhis office in City Hall. Therehe tells you about the UnifiedKingdom. (You can tell himabout Jenks, if you’ve methim, and get him killed.) He’sunhappy about the criminalsin The Boil, and also aboutthe Orc unions. He suggestsyou might talk to Sebastianin Caleb Malloy’s bar. Ifyou’re a diplomat, he canuse you in negotiating withCaladon (it helps if you’vebeen to Ashbury and madethe mayor’s speech). Hegives you a dossier fornegotiating with Caladon,and the closer you match itin your negotiations, themore money you get. He tellsyou to go to Caladon and talk

to Renard outside the RoyalCastle. If you negotiate well(stick close to the dossier),he’ll train you to be a Masterof Persuasion. HeinrichJenks is waiting for yououtside of Mr. Willoughsby’soffice, and he’s veryconcerned about Mr.Willoughsby. He warns youagainst getting involved withWilloughsby. He’s concernedthat if Caladon joins theUnified Kingdom, they’llbecome as powerful asTarant. Jenks urges you toget the position of mediatorbetween Caladon and theUnified Kingdom. If you getthat, you can get access tothe kitchen and talk to a mannamed Vernon. He gives youinstructions on killing theking. If you don’t get theappointment, he has youmeet a man named Bullorsat the Caladonian docks tosneak you in inside a crate,so that you can talk to Mr.Vernon. If you’re successful,meet Jenks in Tarant’s Gent’s

Tavern for 20,000 gold. Whenyou get to Caladon tonegotiate, you find that youhave more choices. Thereare representatives ofvarious interests in thehallway outside the councilchamber, all of whom offeryou deals for voting theirpreferred way. Their ways,of course, don’t jibe verywell with the dossier you’vebeen given by Willoughsby.The Magick ConsortiumRepresentative will give you500 gold to vote pro-magick.The Trade and ExportRepresentative gives you 800gold pieces to vote Yes onthe Caladonian toll. TheTreasury Representativegives you (if you’re a goodenough negotiator) 1000 goldto keep the tax off ofCaladon for 5 years, andreduce the overall rate. TheLabor Representative givesyou 1500 gold to get laborunions outlawed. TheAgriculture Representativegives you 600 gold pieces tokeep grain prices in place.

Page 225: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Victor MiskWell, you can’t exactly find Victor. He, too, isdead. You can find his wife, who says Victorwas extremely paranoid during his last days,thinking hooded figures and Orcs and Ogreswere following him everywhere. (This mightsound familiar by now.) He became obsessedwith the book and never put it down, evensleeping with it. When it disappeared, he toldher he’d hidden it where only he and hisfather would know where it was.

Finding Victor and Phillip is simple. You canfind the local graveyard where Victor isinterred. Funny thing is, his grave seems tohave fresh dirt around it. The gravekeeper, ajolly old Dwarf named Bingham Schulefest, ishappy to help you dig him up. (Just don’tadmit that you’re the Zephyr survivor. Hissympathies might lead him to attack, and he’sno slouch in combat. Plus, he can get the helpof the nearby guards.) Make sure that youhave a large space open in your inventory!Bingham “helps” by giving you a shovel, andyou need to hang onto it for most of thegame. You’ll be digging a bit from here onout. Victor’s grave doesn’t yield the book, butit does yield a “fake” that was sold inRoseborough. Talking to the Dwarf againafter you dig gives you information on gettingto Roseborough, and you can find out fromMrs. Misk that Phillip is buried inRoseborough. Phillip’s casket in the graveyardthere yields the last known copy of HorrorAmong the Dark Elves.

When you pick up the book, your world mapis updated with the location of the city of theDark Elves, T’sen-Ang. Reading the bookgives you some insight into the Dark Elves,as well as the account of Terwilliger’scapture, enslavement and subsequent escape.

224 primagames.com

The Transportation Representativegives you 1500 gold if you can get astatement saying that Caladon willbe able to build and own her ownrailroads. The Tech ResearchRepresentative tells you to makesure that the Bates Steam Engine istaxed heavily, and you’ll get 1200gold. The ParliamentRepresentative asks you to getCaladon 4 votes in the UnifiedKingdom’s parliament in return for900 gold. The Mint Representativeoffers you 700 gold if you canguarantee that Caladonian gold isvalued equally to Unified gold. TheMilitary Representative (GeneralVeers) offers you 2000 gold ifCaladon is allowed to keep herstanding army. Go in to the councilchamber and discuss your choices,then collect your payment, eitherfrom the councillors or fromWilloughsby in front of the castle.

CALADONRyan Sanders is the son of thelargest land owner in Caladon. Hemay try to hire you to assassinatehis father. If you do so, you candouble your price. JonathanSanders, his father, is the richestman in Caladon. He tells you whereVictor Misk lives. You can try to tellhim about Ryan, but he doesn’twant to hear that his son has paidsomeone to kill him, even if(especially if) he has.

Page 226: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 225

Quests

Hieronymous Maxim is theRepair Master. He made theplans for the flying machinesthat were stolen by theOgres. He trades training inRepair Mastery for acamera with proof that theplanes flew. (You can goback to Ristezze and buy itback from him at anexorbitant price if you gaveit to him in Shrouded Hills.) Ifyou bring him the proof, hemakes a medical arachnidand even throws in theplans.

LN Renford is arguing withhis partner by the park forselling the businessequipment for 3 beans. Youcan buy them from him for1000 gold. They’re worth it.

The guards at the murderscenes tell you to startplaying detective by talkingto Chief InspectorHenderson at 5 Saint’sAvenue. Chief InspectorHenderson gives youpermission to investigate theWhytechurch murders. Helets you talk to Renee, awitness to Emily’s attack. Inone of the murder scenes(the room at the inn), yousee the demon nameL’anamelach written ingreen blood. Tell Hendersonthe clues and the demon’sname and he sends you tothe sewers. He suggeststhat you first find ademonologist and agrees to

pay you 2000 gold for killingthe demon. If you’ve alreadymet Professor Eakins inTarant, the man at theCaladon telegraph stationsends your telegram to Prof.Eakins and gives you theresponse. If you haven’t metthe Professor, you have togo to Tarant to talk to him.He gives you the back-ground on L’anamelach andVincent, the Elf he’spossessing, and tells youthat you must have theBlade of Xerxes from the Pitof Fires to kill the demon.When you get to the Pit, youfind that you’re not the onlyone looking for the Blade,though the other party onlywants it to sell. Jyheirad andhis friends are on a quest tofind the Blade of Xerxes fora noble who has agreed topay for it. You can get himintrigued by the mystery andhonor of killing the demon,and he’ll give you the Blade.Take the Blade down into thesewers and put Vincent outof his misery. When youcome back, you might getpaid and get a betterreputation in town. If youdon’t kill Vincent using theBlade, L’anamelach will bereleased and run rampant assoon as Vincent dies.

David Wit asks you to find outwhat’s killing his rabbits. Hisdaughter, Cynthia, has infor-mation about the bunny

slayings, but she seemsexhausted and confused.Wait in Cynthia’s room untilafter dark and you see herchange into a lycanthrope.Tell David about his daughterand he asks you to find a curefor Cynthia. He even givesyou the money for it. You caneventually find the cure withthe Morph Master in Tulla.

TARANT, ONLYPOSSIBLE AFTERCALADONCaptain Wheeler hates theOrcs, who are striking forbetter working conditions.He lets you know thatBabcock is an Orc sympa-thizer. He tells you that DonnThrogg is the Orc leader. Youcan offer to kill them, or toconvince them to surrender.He gives you the key to thewarehouse they’ve holed upin. He hints that Donn Throggmight react favorably to thepress. Mr. Babcock is anOrcs’ rights advocate. Hewants to work with Throgg toadvance Orcs’ rights throughthe courts. He wants Throggto slip out at night and heasks you to carry hismessage to Throgg. If youlure Throgg out, the guardskill him. You can inciteThrogg to go out and kill thepeople outside. You candeliver Babcock’s messageof a way to get people tolisten.

Page 227: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

226 primagames.com

TARANT: THE BOILYou should be at least level 25 to enter TheBoil. If you try to enter before that, you willprobably suffer a quick and messy death atthe hands of the thugs at the gate.

Caleb Malloy owns a bar in the section ofTarant called The Boil. There are two gangsin the bar: Maug’s and Pollock’s. He offersyou the job of picking up his whiskeyshipment (500 gold); go talk to Biggs on theGarrillon Bridge. You get jumped by MalekNebbs, of the Maug clan, who tells youabout the area. You can fight him orthreaten him to get away.

At this point, you must have already talkedto Mr. Willoughsby, after finding out aboutRenford A. Terwilliger from the Hall ofRecords clerk. Mr. Willoughsby sends you totalk to Sebastian. You can probably find himin Malloy’s bar. Help him with his problem(Maug or Pollock or both) and he might bewilling to join your group. He likes wine andhe’s a skilled lockpicker.

You must choose at this point between helpingMaug’s clan and helping Pollock’s clan.

If you decide to help Maug’s clan:

Talk to Muggs. He gives you a job to collectmoney owed from Larrs. Collect 200 gold,you get 25 and get in good with Maug. Ifyou’re successful, you can talk to Milo.

Milo is Maug’s right-hand man. He tells youto kill Treat (for 500 gold) before he’ll let youin to see Maug.

Damian Maug is the head of the clan. Talk tohim about Treat’s past. He offers you the jobof killing Pollock for 1500 gold. His menwatch Pollock’s house, but Pollock’s gettingout anyway using a secret passageway. Youcan use that passageway to get in to kill him.

If you decide to help Pollock’s clan:

Miranda Tears is your introduction toPollock. She gives you the task of stealing acrate of ale from Maug’s warehouse, inreturn for her recommending you to Pollock.The ale guard at Maug’s warehouse willgive you the key if you say you’re straightfrom Damian Maug. Once you’ve finishedMiranda’s quest, you can talk to Pollock.Pollock is the Half-Ogre head of his clan. Hewants you to kill Maug and gives you somethings to help you sneak in and do it. Ifyou’re successful, you get 1500 gold.

Page 228: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 227

Quests

Leader of the Dark ElvesThere are two guards at the entrance ofT’sen-Ang. They’re happy to assume thatyou’re one of the Dark Agents as long asyou show them your amulet. TheseMolochean Hand amulets are a dime adozen. You may still have one from thecrash site, or from elder Joachim’s innroom in Shrouded Hills, or from a half-dozen other times when you foundyourself close to a dead Dark Agent. If youhaven’t been collecting amulets, you canfind a Dark Agent and kill one now – outof sight of the guards, of course – and takehis amulet. Or you can talk your way inwithout the amulet if you’re especiallytalented that way. Invisibility also helps;try the gem from Whysper in Qintarra or aScroll of Invisibility.

Finding Min Gor’ad and getting in to talkto her is easy. The hard part is decidingexactly what kind of character you areafter all. This is the point where you get todecide whether you’re basically good orneutral, or just plain evil. If you actuallytalk to Min Gor’ad, she offers you thechance to make friends with the DarkElves. All you have to do is go back toStillwater and kill all of the inhabitants. Asmall favor for such a useful return, eh? Ifyou decide that her request is reasonableenough and follow through on herdirections, skip to the bottom of thiswalkthrough to the addendum labeled“The Evil Route”. Your path is a bitdifferent now …

There are several other options that keepyou on this path. If talking is one of yourfavorite hobbies, and lying isn’t a problemfor your conscience, you can weasel the

T’SEN-ANGMaug Maulman is restrained by acurse from hurting the Dark Elves.The spell can be broken by killingT’val N’or. This releases the Half-Ogres, who go on a killing spree.

TEMPLE OF THEDERIAN-KA (EVIL)You find a very special skeletonhere who asks you to go to theDungeon of the Dragon Pool to thenorth (he’ll mark your map), get theblood in the pool and pour it overhim. If you do so, the skeleton turnsinto Torian Kel, Warlord of theDerian-Ka. He’ll answer yourquestions. (If you have Geoffrey,Torian Kel states that Geoffrey isDerian-Ka.) Torian knows aboutDerian-Ka and the MolocheanHand. If you have Magnus, he willobject and leave your party if Keljoins. (The Schuylers are Derian-Ka.)

Page 229: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

entire story of the Black Mountain Clanout of Min Gor’ad and accept hercommission to eliminate Stillwater. Youcan then slip out of T’sen-Ang with no onethe wiser that the good folk of Stillwaterare perfectly safe from you. You can alsopersuade her that you’re a member of theMolochean Hand and need the informationto better understand your prey and why theChurch of Panarii is involved. If you’reattractive, she may want to sleep with you.Turning her down causes trouble, butaccepting can cause trouble with Raven, ifyou’re romantically involved and aren’tcareful about what you tell her.

If you’re horrified by her proposal (or justtired of all this talking), you can killeveryone in the Dark Elf camp. MinGor’ad still whispers something aboutArronax as she dies, so all is not lost as faras useful information.

And if the idea of even talking to MinGor’ad gives you the shivers, no problem.Just sneak into her house and find theletter from K’an Hua. It tells aboutArronax and the plan, talks about theDwarves working out well, and mentionsNasrudin. (That sounds familiar – wasn’tthat on the Panarii altar back at the crashsite? Aren’t you supposed to be Nasrudin?Hmm …) It also says something aboutVendigroth. It doesn’t mention much about

where it is, but you should be able to findthat out from the Thieves’ Underground orfrom other sources.

As you leave Min Gor’ad, you may runinto Gideon Laier, who explains what theHand has been up to, and why they’retrying to kill you. (This explains some ofthe notes you may have found to yourunsuccessful assassins signed “GL.”) Ifyou explain your knowledge of the Hand,and that they are being used by Arronaxagain, he may let you go. In that case, andif Vollinger is with you, Vollinger will begiven permission to stay with you.

If you still have Virgil with you, he willleave you at this point as you exit T’sen-Ang. Be sure to get everything out of hisinventory that you really want to keepbefore you try to exit the city! He tells youthat he must leave and straightensomething out, but that you can find himagain in Caladon.

Return to Qintarra and Raven, and youconsult again with the Silver Lady. Youlearn that Arronax and Nasrudin areancient Elven legends, and that the Panariiin Caladon may have more informationabout them. At least you might not have toreturn to Raven to report on the nextoutcome. She’s so interested in what’shappening by this point that she might behappy to accompany you.

228 primagames.com

Hint!If you can’t get past a fight, or if you’re getting bored

with the easy combats, try switching the gamedifficulty level up or down.

Page 230: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 229

Quests

Temple of the PanariiThe temple area in Caladon isn’t hard tolocate. It’s a large building just north of thecastle. And inside, it’s not hard to find acooperative acolyte to tell you aboutNasrudin. The acolyte, Alexander, showsyou some scriptures, including one whichsays that Nasrudin “went to the southerntip of the land, and there laid himselfdown.” The remains of Nasrudin arebelow in the catacombs according to theacolyte. If you ask for more informationabout Nasrudin, Alexander directs you toHadrian the archaeologist, in one of theoffices just behind him.

Hadrian has tried for years to get in to seeNasrudin’s remains, but the Church Eldershaven’t been helpful. He does have a bit ofinformation on how you might sneak in,and he does want to see whatever youbring out once you’ve seen the remains. Ofcourse. If you tell him that you’re anarchaeologist, he also gives you apassword to get into an extra section of thecatacombs. This password is also usedlater in one of the Wheel Clan side quests(Mannox’s cave entrance, quest for theIron Clan), so pay attention!

If you’re a talker, convincing the catacombguards that you absolutely must see thetomb is a possibility. You may also havegotten information about a way in fromCaptain Teach, if you listened to hisstories. If charm isn’t your strong suit, youcan just kill them and stride past. And ifshadows are your favorite pathway, it’s saidthat a trip through the sewers can get youin the back door. In any case, once you’reinside, take a good look at the scratchings

on the sarcophagus of Nasrudin and takethe skull back to Hadrian.

Hadrian is amazed by your find – it’s aHuman skull! And the remains are missinga finger. Since Nasrudin was undoubtedlyan Elf, the remains are a fraud. Wherecould Nasrudin be? Hadrian sends younext door to talk to the old translator,Gunther Willhelm, who may know moreabout the legends. You learn more aboutSaint Mannox, the Human ancestor ofAlexander who was missing one finger.

Gunther talks about inconsistencies in thePanarii translations, possible mistakesmade by inexperienced or incompetenttranslators through the years. In particular,there’s a passage talking about Nasrudin’swhereabouts after the banishment ofArronax. Current Church belief is that hewent to Caladon, the southernmost tip ofthe continent. But the scriptures say hecrossed the water to the southernmost tipof the land – and that would be on theisland of Thanatos, far to the east.

Asking about a boat to Thanatos will sendyou to Black Root where you should beable to arrange transport – if you’ve talkedto (or stolen the note from) Min Gor’ad inT’sen-Ang and read Gunther’s translations.If you’ve skipped either of these steps, youneed to do them now.

Finding Virgil again may be somethingyou want to do, too. Go to the SobbingOnion and use the trapdoor by the billiardstable. You have to fight to retrieve his deadbody, but it’s worth it. Revive him with thescroll in the nearby chest, and you finallyget to talk to Elder Joachim! Joachimdecides that you’re in good hands with

Page 231: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Virgil, though, so he doesn’t come alongafter all. Note: If you’ve been using Virgilto do your dirty work in lockpicking,you’re now out of luck. He’s a reformedcharacter after his death experience. Anylocks from now on have to be picked byyou, if you have the skill. If you don’t,consider doing the side quest in The Boilby Tarant and picking up Sebastian. Itmight be worth your while.

This is also a good chance to go to theTemple of Derian-Ka and try to pick upTorian Kel. Torian is a skeleton when youfirst meet. He sends you to the Dungeon ofthe Dragon Pool to get dragon’s blood. Useit on him and he returns to life. If you’renot too evil (or too good), he follows you.

Boat to ThanatosNo captain worth his salt is willing to sailto Thanatos. Captain Teach has gambledaway his ship. You have to get your ownfor this trip. You can always buy one, ifyou’ve got a lot of cash. If you’re good atgambling, winning back his boat may bean option.

If gambling and cash aren’t your strongpoints, Captain Teach mentions StringyPete’s Ghost Galleon and a hidden grave(he marks your map). Find and board theGhost Galleon, and you meet Old StringyPete, her brutal captain. He needs you toperform some good deeds that will set himfree. Find his treasure (there’s that shovelagain) and return it (all of it!) to theWilliamsons. Go to Vooriden and replacetheir altar stone. You can get directions onhow to do it from Edwin Wallows by thealtar. (Be prepared – unless you are

230 primagames.com

BLACK ROOTKietzel Pierce fears that his student,Dudley Crosston, has gotten intotrouble somewhere north (he’sactually in Dernholm). If you seeDudley, you should tell him thatPierce has gone to Caladon, and tomeet him there. To achieve MasterBowman status yourself, Pierce willgive you a task: go to the Ruins ofSzabo and find the bow namedEcclesiastes. If you can’t find thebow, he charges you a fee for theMastership.

Play The Ancient Game. Riddler 1 (onthe riverbank just south of themayor’s house) has a question: Apainted face, hands with no bones.My oldest brother was made ofstones. What am I? The answer: aclock. Go west to the Withered Grove,across the water behind the train, to

Hint!

If you’re standing backfrom a fight, use the

time to heal partymembers. Keeping them

alive is almost asimportant as keeping

yourself alive.

Page 232: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 231

Quests

relatively strong or have a very strongfollower, you may have to tell one of yourparty to wait for you, and possibly losehim or her. You have to take themonastery’s Half-Ogre with you across thecontinent to Torin Quarry, and they justmay not wait that long for you. Don’tforget to take whatever you might need outof your waiting follower’s inventory, just incase.) You have to find the BangellianScourge and toss it into the furnace in theBangellian Deeps. It’s very evil and verypowerful, and very tempting to keep onceyou’ve found it. If you do use it to freeStringy Pete, though, you have your ship.

You can even find some help in BlackRoot. People tell you about FranklinPayne, the noted hunter and explorer,who’s visiting Black Root. Payne may bewilling (and is certainly able) toaccompany you on your fine adventure tobeast-ridden Thanatos. Just say yes. Paynecan be a lot of help on the island.

NasrudinIn fact, Payne is a lot of help even beforeyou get to the island. With him along,you’re able to land closer to the hut.Without him, you land farther away andyou don’t have his help fighting everythingyou run into along the way. Even with himalong, it’s not an easy trek acrossThanatos. Beast-ridden, indeed.

You travel to the south side of the islandand find a land bridge. On the other side ofthe land bridge, you enter a jungle maze.There’s a clearing on the other side of themaze with a small hut. Once you findNasrudin in his hut, he tells you all aboutthe sad story of his son, Arronax, and the

find Riddler 2. The question: Deathto one while birthing another, treesbegin to shiver around its brother.What am I? The answer: spring. Gonorth to the stony ground to meetanother. Riddler 3’s question:Causing wounds and cleansing.History dies from its rinsing. Life orscars is its blessing. What am I?The answer: fire. You get theMysterious Gem. Use it and get atiny, green, half-naked Halfling(high level with a lot of spells) –perhaps a leprechaun? – who willfight beside you for one combat.Choose your time well to call him;you only get him once, he stayswhere you called him. He won’t joinyour party.

Mrs. Cameron asks if you’ve seenher son, Liam Cameron (she markshis cabin on your map). Bring herLiam’s journal and she may give youa gift. If you follow the path to thewest of the cabin, you find Liam’sbody and the monster-spewingportal. Take the magickal trap fromLiam’s inventory and use it on theportal to close it.

If you fetch Azram’s Star from theruins of K’na Tha for ClarissaShalmo (she marks your map), sheeventually trains you to Masterlevel in Throwing. Don’t give herany trouble if she says you’re notready, though, or she charges you afee on top of the Star.

If you say you cannot afford a roomin the inn, the innkeeper offers youthe quest of getting his strongboxfrom Garret Almstead. After talkingto Mr. Hallaway, the innkeeper, you

Page 233: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

banishment. If you didn’t speak to MinGor’ad earlier but do have the note fromK’an Hua, Nasrudin can deduce from thenote that the Dwarves have been sent to theVoid to weaken the wards and build thegate. Tell him that Arronax is planning areturn, and he agrees to send you to theVoid to stop this once and for all.

You probably won’t be able to just waltzin and take care of the problem with ahandy sword, though. Nasrudin knowsthat for this to work, you need theVendigroth Device. The Device is located– where else? – in the ruins of oldVendigroth. You should go and retrieve it.You may also need more help, andNasrudin kindly tells you to take the timeto gather more followers if he feels thatyour companions number too few.

If Nasrudin thinks you’re strong enough,and you’re anxious to leave, he sends youalone at this point with no further ado. Ifhe thinks you need the Device or morecompanions, he tells you to gather whatyou need and meet him at the Ring ofBrodgar and he’ll send you all from there.Even if he’s willing to send youimmediately, consider getting the Devicefirst. You don’t need it, but you do want itfor this battle. It’s just better that way. Whena powerful mage gets close to death, he cancreate a shell of regeneration aroundhimself. Fighting him could be reallyfrustrating (and redundant). The Devicechanges his regeneration shell into a deadlylifesucker. Get him down to almost zero, lethim build the shell, then attach the Device.Presto! Dead mage. (If K’an Hua is alreadydead and you kill Nasrudin, Nasrudinbanishes you immediately to the Void, aloneand with or without the Vendigroth Device.)

You’re evil, but you’ve taken this routerather than kill all the people of Stillwater?Nasrudin won’t attack you, but he will tryto rehabilitate you. He sends you on asmall quest on the island to prove yourworth. Completion of this quest has a hugeimpact on your alignment, making youmuch more of a good character, soconsider long and hard what you want todo at this point. Complete the quest, andyou follow the good route from here.Refuse the quest, and you must seek outK’an Hua in Caladon.

232 primagames.com

can talk to Almstead, the locksmith,about the strongbox. Get the box fromAlmstead (using whichever skills youprefer) and bring it to Mr. Hallaway. Ifyou do it to his satisfaction, you’ll get aroom free of charge as long as youneed it.

D’ak Taan is a thief. He has a daggerbelonging to the Mayor of Black Root,which the Mayor wants back. D’akTaan tells you to perform one of twoquests. Either get the contents of thelocal hedgewizard’s chest (specifically,the statue) in return for the Mayor’sdagger, or get some poison fromGrunwalde. (Grunwalde doesn’t sellpoison to just anybody. Tell him aboutyour “infestation” of rats and makesure to mention that the rats are “asbig as Orcs.” Grunwalde understands“Orc” infestations.) If you don’t feellike doing his quests, you can buy theitems from him for 150 to 300 gold. Ifyou try the hedgewizard quest, Tugal,the hedgewizard, makes a counter-offer – in return for killing D’ak Taan,he gives you a powerful scroll, and letsyou keep D’ak Taan’s things.

Page 234: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 233

Quests

Finding VendigrothIt’s time to take the ship back to themainland and find Vendigroth. You can landin any port, but the closest one to theVendigroth Wastes is Ashbury, so that’sprobably a good place to leave the ship.Nasrudin has marked your map with theGateway to the Wastes, a bridge into thewastelands. At the bridge, you find a strange,adventuring Halfling named Weldo Rubin.

Weldo is a Halfling oddity, roaming andseeking and always asking questions. Hedisappears for days at a time into theVendigroth Wastes, returning with wildtales and strange objects. Weldo doesn’tknow the way to the ruins of Vendigroth,but he can lead you to a large city filledwith “men in robes.” Not without payment,of course. Weldo found a strange object insome mysterious ruins to the north, butwhen he ran from the creatures there, hedropped a gear. Bring it back to him, andhe marks your map for Tulla, the city ofmages. He may even take you there, if youask nicely and have a small party.

City of MagesThe city of the “men in robes” is Tulla, thelost city of the mages. Take care of Weldo –he’s the only one who knows how to find it(outside of some mages, and they’re nottalking). Go into the large building andproceed straight to the back and up thestairs. Jorian guards the door there, and hewon’t let you in until you go backdownstairs and look at the painting in thehallway. Take a good long look at thatpainting. You need the information stored onit. Back upstairs, Jorian lets you in to speakwith Simeon Tor. Simeon tells you more ofthe tale, and tells you that you need to speakto Pelojian for the location of theVendigroth ruins. The only problem is thatPelojian is dead. Of course. And no oneknows how to speak to him. You’re on yourown! (So what’s new?)

The keys to talking to Pelojian are thepainting and the symbols in the courtyardstones. Each symbol represents a college ofmagic, or an overall grouping of the colleges.The monk in the painting is pointing to theupper right symbol. Each of the fourmedium-sized symbols is surrounded by foursmaller college symbols at the clock positionsof 12, 3, 6 and 9. Start with thatupper right medium-sized symbol,and start with the small collegesymbol at 12 o’clock. Copy downthose four symbols, going clockwise. Thenmove clockwise to the next medium-sizedsymbol and copy the four small symbols,clockwise starting at 12. Do the same withthe other two medium-sized symbols, stillmoving clockwise.

NOTE ON TULLAWhether you’re on the Good Route or the EvilRoute, all roads lead to Tulla. The nextsection, City of Mages, applies to both Goodand Evil Routes.

����

Page 235: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Now go out to the courtyard. (This step isbest done at dusk or in the dark, justbecause it looks really cool to make thesymbols glow in the dark.) Follow yoursymbol map and stand on the matchingsymbol stones in the courtyard (see map, p.192). Start with the colleges.

Stand on Necromantic White, NecromanticBlack, Summoning and Nature.

At this point, the door in front of Natureopens. Go inside and pick up the book onthe floor. Stand on Conveyance, Force,Morph, then Phantasm. Go through thenewly-opened door and pick up the book.Stand on Divination, Meta, Mental andTemporal. Get the third book. Stand onEarth, Air, Water and Fire.

Pick up the fourth book and the amulet.Put on the amulet. Reading the books inorder (1-4) gives you the order for themedium-sized symbols from the painting.Go to the central courtyard and stand onthem in the order shown in the picturebelow. Then stand on the final largesymbol from the painting. Pelojian appearsand tells you more of the saga. He alsomarks your map with the location ofVendigroth. Convenient, that.Unfortunately, neither Tulla nor Vendigrothhas a tavern. Running all over thecourtyard is thirsty work!

234 primagames.com

1

5

3

4 2

Conveyance

Divination

Air

Earth

Fire

Water

Force

Mental

Meta

Morph

Nature

Necromancer Black

Necromancer White

Phantasm

Summoning

Temporal

TULLAHerzod Munk tells you about Tulla. Hegives you a Scroll of PhantasmalFiend if you get the chalice for him.

V’ed Eckes is the Master ofHydromancy. He asks you to get thegem from the student at the front gateand send him on his way. Your rewardis a robe of Fire Resistance. Albert,the student, is annoyed that hefinished a quest to find a gem, andthey won’t let him in. Explain that itmight be the technological items he’swearing. He may ask you to deliverthe gem to Master Eckes.

Page 236: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 235

Quests

The Vendigroth DeviceBe ready to fight on the VendigrothWastes. There are some nasty creatures outhere, and they’re more than willing todefend their territory. Be sure to savefirepower and healing, though. TheVendigroth ruins are no picnic, either.There are plenty of spiders and their farmore deadly kin in these old halls.

The Vendigroth Device is deep within theruins of Vendigroth. Don’t forget to checkthe vents for passageways. Once you haveit, travel directly to Roseborough. (Ifyou’ve been following the path ofblessings at the altars, the final altar ofVelorien is also in these ruins. Just take adeep breath and step on. You die. If you’vecorrectly followed the path of ultimateblessing (see p. 33), and you’re not totallytechnological, you’re resurrected muchbetter and much stronger. If you’re a strongtechnologist, it may still work. Just in case,be sure to save first!)

The Ring of Brodgar is just outsideRoseborough. Be sure to visit the famousRing of Brodgar Gift Shop. Really.

At the Ring, Nasrudin is waiting to sendyou into the Void.

THIEVES’ CAVEYou can only get in to the cave ifyou’re a Dwarf, Gnome, or Halfling, orif you can shrink yourself. (Yourfollowers face the same restriction.)Renzo is dismayed by the lack ofhonor among thieves. ApparentlyFrederick asked them to retrievesome stolen goods, tricking them intopetty theft … and then turned themin. They are now holed up in thecaves. He asks you to plant“evidence” on Frederick, and thenturn him in to the captain of theguard. He gives you 500 gold if youcomplete his request.

ROSEBOROUGHJason C. Guy is the Disarm TrapExpert (trains you for 500 gold). Heknows about the Ring of Brodgar.He’s studying whether technology hasweakened the wards keeping Arronaxbanished. (The Ring of Brodgar iswhere Nasrudin banished Arronax.)He wants you to find proof of ancienttechnology which you can find in theruins in the Vendigroth Wastes.

Trevor Lynwood needs a picture ofthe Lethe Wyvern. He gives you 300-500 gold for a picture of the wyvern.He marks the place of the wyvernsighting on your map … and mentionsan old interesting bridge nearby.STOP! NOTE ON EVIL ROUTE

If you’re on the Evil Route, go back toFind the Vendigroth Device, p. 238. If you’reon the Good Route, continue here.

����

Page 237: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

Finding Arronax(See map, p. 192.) You arrive in the Voidin a ring of stones very similar to the Ringof Brodgar. The large metal objects to theleft and right are teleporters, but the leftone is strictly a receiver. Take the rightteleporter, and you arrive on an island withtwo teleporters and a staircase down. Takethe staircase and you appear in a hallway.The guards tell you that this is the home ofArronax. Getting past the guards isn’t toodifficult for a person of your talents,whatever those talents may be. Talk, fightor sneak your way past. All work well.

Inside you find Arronax, but not the evilvillain you expected to find. You can skiphim and go straight to Kerghan, but that’snot your best bet for the good path.Arronax is imprisoned and tells you thatthe person working with the Dark Elves isin reality Kerghan the Terrible, who’simpersonating Arronax. Kerghan was anevil Human necromancer who wasbanished during the Age of Legends. Youmay have heard tales of him in your travels.

In the meantime, Arronax must be freed. Youcan talk the guards into it or kill them and thesnake. (If you already killed the snake,Arronax is already free.) You really don’twant to kill Arronax, or ignore his advice.Getting into Kerghan’s castle is tremendouslydifficult, if not impossible, if you do.

Arronax can also tell you if you’re strongenough to face Kerghan. If you’re not, hedirects you to some folks who might bewilling to accompany you. Kerghan is atough character, but your new companionsare no slouches, either. You may haveheard of the banishments of Gorgoth,Kraka-tur and the Bane of Kree during the

Age of Legends, and now you get to fightbeside them. Kraka-tur may help you inreturn for his journal, his eye, or a tripback to Arcanum. The Bane of Kree isinterested in hearing about the Scourgeand wants to go back to Arcanum. FindGorgoth something to eat (a dead animalcarcass) and he’ll follow you anywhere.(You already have Arronax along. Maybethis isn’t such a good idea after all …)

You may also want to pick up Kryggird’sFalchion. It’s a heckuva weapon. Whenyou first release Arronax, you can take theteleporter out of his prison to in front ofKerghan’s castle. Taking the right-handteleporter away from Kerghan’s islandsends you into a teleporter loop of islands.Gorgoth is on the first island you come to.The second island holds Kryggird’sFalchion (check the south side of theisland for a staircase down to a cave). Thefifth island holds Kraka-tur, and the sixthisland is home to the Bane of Kree. The“out” teleporter on that island takes youback to the ring of stones.

There is an alternate path. From Kerghan’scastle island, take the left-most teleporter.It takes you to an island covered withteleporters. Save right after you get there.The teleporter at 12 o’clock takes youback to the castle. 1 o’clock takes you toGorgoth’s island, and so on around theloop. (See map.) Once you’ve finishedlooking at one of the islands, you can goback to your saved game and try adifferent teleporter. Remember, though,that if you do this, anything you pick up onany of the islands (companions, theweapon, XP) you won’t keep. You onlykeep them if you follow the teleporter looparound through all of the islands againwithout going back to that saved game.

236 primagames.com

Page 238: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 237

Quests

Destroying KerghanBefore you go into Kerghan’s castle, setyour inventory up the way you want it foryour whole party. Try putting the VendigrothDevice into your hot key bank so it’ll beeasily accessible during combat. Walk intothe castle and clear out the left-handhallways. You find most of the BlackMountain Clan Dwarves dead in theirbarracks, but a few are still alive at the back.If you don’t have lockpicking, use one ofthose last Fate Points to open the door, orhack it open. Talk to the Dwarves to get therest of the story about Stennar and Kerghan.

Fight your way through the castle toKerghan and face him in combat. (Beforeyou actually use the last teleporter toKerghan, consider telling some of your partyto stand back. Take them along in case youneed them, but keep yourself in front.Otherwise, your party may beat Kerghandown without your help.) Arronax assistsyou, but the final blow is up to you. OnceKerghan’s beaten down enough to bring uphis shell of regeneration, use the Device orkeep hitting him with the Falchion until hedies. Persuasion Masters might have anotheroption and be able to avoid combatcompletely, but this is hard to do.

The Evil RouteDestroying StillwaterAccepting the commission from MinGor’ad to wipe out Stillwater doesn’t setyou on this path, but fulfilling thecommission does. If you do go intoStillwater and kill all of the residents, youstart along this path. Return to Min Gor’ad,and the Dark Elves give you a letter ofcommendation to take to K’an Hua, theGrand Elder of the Panarii Church and aDark Elf. You might be able to convinceZ’an Al’urin to accompany you, too.

The Panarii TempleThe temple area in Caladon isn’t hard tolocate. It’s a large building just north of thecastle. And with the help of the letter fromMin Gor’ad, getting an audience with K’anHua is a breeze. It might be wise to talk toHadrian the archaeologist first, though.Hadrian has tried for years to get in to see

Nasrudin’s remains, but the Church Eldershaven’t been helpful. He does have a bit ofinformation on how you might sneak in, andhe does want to see whatever you bring outonce you’ve seen the remains. Of course. Ifyou tell him that you’re an archaeologist, healso gives you a password to get into anextra section of the catacombs. Thispassword is also used later in one of theWheel Clan side quests (Mannox’s caveentrance, quest for the Iron Clan), so payattention! With his help, you can discoverthat the remains of Nasrudin in thecatacombs are a fake. If you tell this to K’anHua, he laughs and tells you the history ofthe founding of the church in Caladon.

K’an Hua is quite happy to see such an evilone as you. If you’re strong enough to facewhat awaits you in the Void, he banishes youthere immediately. If not, he sends you toretrieve the Vendigroth Device from the ruinsof Vendigroth (first sending you to the DarkElf camp in the Vendigroth Wastes) and meethim back at the Ring of Brodgar byRoseborough.

Page 239: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

If you kill K’an Hua and haven’t seenNasrudin, you must find Nasrudin. Go backto the other Route and follow it from “Templeof the Panarii” (p. 229). If you kill K’an Huaand have already killed Nasrudin, K’an Huabanishes you to the Void as he’s dying. If youkill K’an Hua and then Nasrudin, Nasrudinbanishes you to the Void, and you can only betrue evil for the rest of your adventure.Wiping out Stillwater and killing Nasrudinplaces you beyond redemption.

HenchmenK’an Hua may send you first to help TolloUnderhill, a Halfling thief/fighter, escape fromthe Dernholm Pits. Tollo knows aboutVendigroth. He might know a way out of thePit, but it’s very dangerous. On escaping, hegives you a map. Check out the Dernholm Inn.Vollinger might be willing to follow you. Takethis chance to visit the Temple of Derian-Kaand try to pick up Torian Kel. Torian is askeleton when you first meet. He sends you tothe Dungeon of the Dragon Pool for dragon’sblood. Use it on him and he returns to life. Ifyou’re not too evil (or good), he follows you.

You may want to talk to Weldo at theGateway to the Wastes and find the way toTulla, the city of mages. Weldo is a Halflingoddity who disappears for days at a time intothe Vendigroth Wastes, returning with talesand strange objects. Weldo doesn’t know theway to the ruins of Vendigroth, but can leadyou to a city filled with “men in robes.” Fora fee, of course. Weldo found a strangeobject in some mysterious ruins to the north,but when he ran from the creatures there, hedropped a gear. Bring it back to him, and hemarks your map for Tulla, the city of mages.He may even take you there, if you asknicely and have room for him in your party.

Finding theVendigroth DeviceUnfortunately, the Dark Elves at the basecamp have been slaughtered and won’t bemuch help. Searching them, though, yieldsa journal detailing their mission. It seemsthat the last time they came back from theruins, they were followed. Apparently,whatever followed them wasn’t particularlyeasy to deal with. You also find a map.(Touching the journal marks your worldmap with the location of the ruins.)

You have to be careful in the ruins, though –there are many spiders, and their much moredeadly kin. Go down armed for bear (andarachnids). Don’t forget to check the vents forpassageways. (If you’ve been following thepath of blessings at the altars, the final altar ofVelorien is also in these ruins. Just take a deepbreath and step on. You die. If you’vecorrectly followed the path of ultimateblessing (see p. 192), and you’re not a totaltechie, you’re resurrected much better andstronger. If you’re a total technologist, it maystill work if you have the patch. Still, savefirst!) Once you have the Device (it’s at the farend of the ruins, of course), make your wayout and return to K’an Hua at the Ring ofBrodgar. K’an Hua asks for the Device. Giveit to him and be transported to the Voidwithout it, or refuse to give it to him and fighthim. If you kill him, you’re transporteddirectly to the Void – but with the Device!

238 primagames.com

STOP! NOTE ON TULLAThe path through Tulla is the same for allplayers. If you want to become a Mastermage, follow the City of Mageswalkthrough (p. 233-234), then return here.Otherwise, continue straight on to the DarkElf camp, below.

����

Page 240: Arcanum of Steamwork Magick Obscura Prima Official eGuide

primagames.com 239

Quests

Arronax and KerghanYou have several options at this point. (Seemap, p. 196.)

You arrive in the Void in a ring of stonesvery similar to the Ring of Brodgar. Thelarge metal objects to the left and right areteleporters, but the left one is strictly areceiver. Take the right teleporter, and youarrive on an island with two teleportersand a staircase down.

Take the staircase and you appear in ahallway. The guards tell you that this is thehome of Arronax. Getting past the guardsisn’t too difficult for a person of yourtalents, whatever those talents may be.Talk, fight or sneak your way past. Allwork well.

I. Talk to Arronax. Inside you findArronax, but not the evil villain youexpected to find. Arronax is imprisonedand tells you that the person working withthe Dark Elves is in reality Kerghan theTerrible, who’s impersonating Arronax.Kerghan was an evil Human necromancerwho was banished during the Age ofLegends. You may have heard tales of himin your travels.

a. If you killed Nasrudin, tell Arronax.Free Arronax by using the key held bythe guards. You can talk the guards intoit or kill them and the snake. FreeArronax and kill him. Use the teleporterin the back room of Arronax’s prison toget to Kerghan’s castle. Go to II.

b. If you didn’t kill Nasrudin, or you don’ttell Arronax about it, he asks you if youwant to help him destroy Kerghan.

i. If you haven’t destroyed Stillwaterand killed Nasrudin, you can stillchange your mind about being eviland decide to help Arronax. If youdo, make your way to Kerghan andfight him. Go to II.b.i.

ii. If you destroyed Stillwater andkilled Nasrudin, or if you decide toremain evil, you can lie to Arronaxand say that you’ll fight Kerghan.Make your way to Kerghan’s castleand talk to him. He offers you theoption of joining him and slayingArronax. If you agree, you andKerghan return to Arronax and killhim. Kerghan confirms your loyalty.(You can still fight him. If you wantto, go to II.b.ii.) If you don’t agree,you’ll engage in combat withKerghan. Go to II.b.

II. Walk past Arronax and go straight toKerghan’s castle. You can get in to seeKerghan by either talking the guards intoletting you through or killing everyonebetween you and him. Killing doesn’tseem to disturb Kerghan. You find out thatKerghan has been posing as Arronax tocause trouble, and that he is actually theone trying to build the gate so that he candestroy the world and all life with it. Heasks you to join him.

Page 241: Arcanum of Steamwork Magick Obscura Prima Official eGuide

Prima’s Official Strategy Guide

a.Agree to join Kerghan, and he asks youto prove your loyalty by killing the fourpeople in the Void who are a threat tohim – Arronax, the Bane of Kree,Gorgoth and Kraka-tur. He gives you thekey to Arronax’s prison and directions tothe rest of them. Once you do this, yourpath is set. You can no longer joinArronax. Kill the four and return toKerghan who confirms your loyalty.

Of course, you can still kill him. If that’swhat you want to do, go to II.b.ii.

b. Decide to fight Kerghan instead.

i. Fight him because you’ve decided tomend your evil ways.

ii. Fight him because no one is moreevil than you are.

You may want to pick up Kryggird’sFalchion. It’s a heckuva weapon. Whenyou first finish with Arronax, you can takethe teleporter out of his prison to in frontof Kerghan’s castle. Taking the right-handteleporter away from Kerghan’s islandsends you into a teleporter loop of islands.Gorgoth is on the first island you come to.The second island holds Kryggird’sFalchion (check the south side of theisland for a staircase down to a cave). Thefifth island holds Kraka-tur, and the sixthisland is home to the Bane of Kree. The“out” teleporter on that island takes youback to the ring of stones.

There is an alternate path. From Kerghan’scastle island, take the left-most teleporter.It takes you to an island covered withteleporters. Save right after you get there.The teleporter at 12 o’clock takes youback to the castle. 1 o’clock takes you toGorgoth’s island, and so on around the

loop. (See map.) Once you’ve finishedlooking at one of the islands, you can goback to your saved game and try adifferent teleporter. Remember, though,that if you do this, anything you pick up onany of the islands (companions, theweapon, XP) you won’t keep. You onlykeep them if you follow the teleporter looparound through all of the islands againwithout going back to that saved game.Before you go into Kerghan’s castle, makesure that you have your inventory set upthe way you want it for your whole party.One good thing to do is to put theVendigroth Device into your hot key bankso that it’s easily accessible during combat.Walk into the castle and clear out the left-hand hallways. You find most of the BlackMountain Clan Dwarves dead in theirbarracks, but a few are still alive at theback. If you don’t have lockpicking, useone of those last Fate Points to open thedoor, or just hack your way in. Talk to theDwarves if you like. They tell you the restof the story about Stennar and Kerghan.Fight your way through the castle toKerghan and face him in combat to thedeath. If Arronax is with you, he assistsyou as much as he can, but the final blowis up to you. Once Kerghan’s been beatendown enough to bring up his shell ofregeneration, use the Device or just keephitting him with the Falchion until he dies.You may now be the most evil thing alive.Doesn’t that feel good?

240 primagames.com