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Archetype: A pattern, such as a type of character or type of story, that is repeated in literature

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  • Archetype: A pattern, such as a type of character or type of story, that is repeated in literature.
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  • The heros journey is one of the oldest story archetypes on the planet.
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  • Some say its older than the Pyramids
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  • and Stonehenge
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  • and even cave drawings.
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  • The components of the heros journey were identified and developed by Joseph Campbell, who was the worlds foremost authority on mythology.
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  • In his book, The Hero with a Thousand Faces, Campbell asserted that all storytelling follows the ancient patterns of myth, and
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  • that all stories use elements of the Heros Journey. Campbell called this archetype a Monomyth.
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  • George Lucas, the creator of Star Wars, consulted with Campbell while writing the scripts for the first Star Wars trilogy.
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  • The function of the story is to entertain, to instruct, and to inspire. The heros journey is a metaphor for life itself.
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  • Part I: Separation Breaking away from the old life
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  • A. The Call to Adventure The hero is compelled to leave a mundane life and seek adventure or begin a quest for something specific.
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  • Odysseus is called to fight in the Trojan War
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  • Pinocchio wants to become a real boy.
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  • Dorothy wants to leave Kansas.
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  • The Refusal of the Call B. The hero has second thoughts; adventure looks too risky.
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  • Dorothy runs back to the farm and Auntie Em. A storm is brewing.
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  • Harry rebels after the death of Sirius
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  • Acceptance of the Call The hero finally accedes, realizing that there is nobody else who is better qualified to or available to accept responsibility.
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  • The hero receives a gift to help on the journey. C. Supernatural Aid
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  • The ruby slippers
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  • A conscience
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  • D. Crossing the First Threshold The hero leaves the old world behind and enters the new.
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  • Dorothy is carried away to Oz by the tornado.
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  • E. The Belly of the Whale Like Jonah and Pinocchio, the hero experiences the dark night of the soul and must face his faults and the truth about his own flaws.
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  • For some, the belly of the whale experience is a situation in which the hero enters a physical zone of danger.
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  • The message is that we all have a shadow self and must deal with it at some point in our lives.
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  • Part II Initiation
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  • During the Initiation phase, the hero learns how to live in the new world.
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  • A. The Road of Trials The hero learns that life in the world of adventure can be difficult.
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  • B. Meeting with the Goddess A wise or magical woman gives guidance or advice to the hero.
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  • C. Woman as Temptress Someone or something tries to distract the hero from the goal.
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  • D. Atonement with the Father The hero may come up against a 'father figure' who must be beaten, persuaded, or whose approval must be achieved in some way. Ultimately, by whatever means, the difficult relationship between the two must be reconciled.
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  • E. Apotheosis (from Greek roots meaning from God) The hero recognizes his/her true identity - that spark of divinity within.
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  • But youve always had the power to go home!
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  • F. The Ultimate Boon The hero succeeds in his/her mission. Dorothy returns to Emerald City with the witchs broom.
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  • Part III. The Return
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  • A. Refusal of Return The hero wonders if its possible to return to the old life. How can I go back?
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  • B. Magic Flight Upon deciding to return home, the hero must flee from yet another danger. (Here, flight refers to fleeing, not flying, though sometimes flying is involved.)
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  • Theres no place like home.
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  • C. Rescue from Without The hero escapes with a little outside help.
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  • D. Crossing the Return Threshold Finally, the hero returns to Kansas.
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  • E. Mastery of Two Worlds The hero realizes that he can be at home in two worlds. He is wiser and more confident.
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  • F. Freedom to Live Having faced evil - both from within and without - the hero is free from powerlessness and fear.
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  • Common Mythic Elements Like the inevitable chase scene in action films, the monomyth contains some standard features.
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  • The Young Hero who yearns for adventure.
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  • Two worlds: The Mundane And the Fantastic
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  • The Mentor who trains the hero in special skills.
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  • The Oracle A wise - sometimes omniscient - seer who guides the hero.
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  • The Prophecy A legend or ancient prophecy that the hero is expected to fulfill.
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  • Failed Hero The guy who didnt make it.
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  • Wearing the Enemys Skin The hero must disguise himself as the enemy.
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  • The Shape Shifter An archetypal friend or enemy with ambiguous or shifting loyalties.
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  • Why? The monomyth of the heros journey helps us answer the most profound questions of the universe.
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  • Why am I here? is there suffering? What is the meaning of life?
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  • Profound: from the Latin profundus, meaning just before the bottom or at the edge of death.
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  • A hero is someone who reaches the edge of death, steals a piece of magic, then brings the magic home to share with his community.
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  • We are all heroes on our separate journeys and our mission is to make the world a better place.
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  • Follow your bliss. - Joseph Campbell