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Art of Armilla
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Italo Calvino’s Invisible CitiesThe book is about a
series of conversations between the aging and busy
emperor Kublai Khan, who constantly has merchants
coming to describe the state of his expanding and vast
empire, and Marco Polo. The book consists of
brief prose poems describing 55 cities, narrated by
Polo.
Due to the fact that Marco Polo and Kublai Khan do not
speak the same language, Polo explains the various
cities he visits, by showing the emperor objects that
originate from them. As a result each character
understands the other through their own interpretation
of what they are saying. Because of this language
barrier they try to overcome the descriptions are not
full, which leaves room for the individual reader to
make decisions of how the city looks like.
The City
Whether Armilla is like this because it is unfinished or because it has been
demolished, whether the cause is some enchantment or only a whim, I do not know.
The fact remains that it has no walls, no ceilings, no floors: it has nothing
that makes it seem a city except the water pipes that rise vertically where the
houses should be and spread out horizontally where the floors should be: a
forest of pipes that end in taps, showers, spouts, overflows. Against the sky a
lavabo's white stands out, or a bathtub, or some other porcelain, like late
fruit still hanging from the boughs. You would think that the plumbers had
finished their job and gone away before the bricklayers arrived; or else their
hydraulic systems, indestructable, had survived a catastrophe, an earthquake, or
the corrosion of termites.
Abandoned before or after it was inhabited, Armilla cannot be called deserted.
At any hour, raising your eyes among the pipes, you are likely to glimpse a
young woman, or many young women, slender, not tall of stature, luxuriating in
the bathtubs or arching their backs under the showers suspended in the void,
washing or drying or perfuming themselves, or combing their long hair at a
mirror. In the sun, the threads of water fanning from the showers glisten, the
jets of the taps, the spurts, the splases, the sponges' suds.
I have come to this explaination: the streams of water channeled in the pipes of
Armilla have remained in th posession of nymphs and naiads. Accustomed to
traveling along underground veins, they found it easy to enter the new aquatic
realm, to burst from multiple fountains, to find new mirrors, new games, new
ways of enjoying the water. Their invasion may have driven out the human beings,
or Armilla may have been built by humans as a votive offering to win the favor
of the nymphs, offended at the misuse of the waters. In any case, now they seem
content, these maidens: in the morning you hear them singing.
Armilla
Research
The image I was going
for was of a water city
years after whatever
has happened to it. A
place inhabited by
inhuman creatures who
are unfamiliar to the
way the pipes work and
reconstruct things to
their needs. Since it
is implied that the
creatures there like
playing games in this
`aquatic realm’ I
wanted to give it a
look like aqua park
surrounded by nature
and life.
Development
Thumbnails
At first I was trying
to figure out the world
I’m presenting. I
wanted to understand
what the creatures
inhabiting it would use
as items/materials on
daily basis. How could
I make the pipes look
more interesting or
more like slides. If
should it have an
interior, how should it
look? Where would they
live amongst the pipes,
or are the pipes their
homes? If they have a
religion on what should
it be based?
Thumbnails
I wanted to work with the
colours which would show
exactly the mood I felt
while I was reading the
passage. Also what is
outside the city and
where it is situated.
Since there are few
assumptions as to what
happened to the it, I
choose the demolished
idea. From here it
accrued me that it could
be built on a volcano
mountain, which sounded
quite logical.
Thumbnails
I was trying to work out
some structures like
buildings with slides
that could be used as
traveling from one `pipe
structure’ to another.
Thumbnails
Materials
Since the city itself is
based on sort of
repetition of objects
(pipes) and it would’ve
taken me too long to draw
each pipe separately, I
collaged all the things
that were the same and I
use it to build the base
of my drawings. Trees,
some objects I came up
with as part of the
scenery and of course
lots of different pipes.
Final concepts
Process of
Exterior
Establishing
shot
I struggled quite a bit
with this shot, because
at first I was unsure of
the surroundings. When I
got that part figured
out and I realized I
couldn’t put the volcano
in this shot, I wanted
to bring it’s mystical
look I was seeing in my
imagination so I made it
to be seen through a
pipe, which is how the
creatures that inhabit
it enter the city.
Process of
Exterior Low
angle shot
This shot went though a
lot of stages, because
of the extreme
perspective and content
I wanted to put in it. I
wanted to show what
makes this city the way
it is – demolished for
it’s volcano, aqua park
for it’s never-ending
supply of water and a
small pinch of religion.
A statue of a man whose
hands turn into slides
by the time they reach
the river.
Process of
Interior shot
For this shot I wanted to
show more of the
religious side of the
city. This is a secret
holy place behind one of
the waterfalls, where one
can bath in the holy
waters of the gods.