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8/6/2019 Art Of 'How We Fight'
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How We Fight A Virus
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Introductiony From Dr. Klappas presentationI set my
mind look at how are immune system
fight a virus or intruder. Moreover his
explanation of how we fight against the
HIV virus.
y I tasked myself therefore to produce a
dark and ominous film to hook in my
target audience.
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How We Fight...The lymph node is where the attack begins for both the HIV Virus and the White Blood cells.
Whilst the HIV attaches itself to a B-cell, other B-cells in the system produce antibodies to
neutralise the virus by analyse the virus antigens.
In this circumstance before infecting the immune system the B-cell divides and multiples,
whilst the half which is attached to the virus dies protecting the immune system from harm.
Now the white cells attack sending the correct anti-bodies to attach to the virus neutralizing
it.
The Antibodies also act as a beacon at this point and signal another type of White Cell
Macrophage This cell begins to chase the virus and when caught, engulfs it destroying thevirus and destroying the attack.
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3 Act Structurey Act 1
y The Virus travel through the system looking for a host to attach to.
y When insight the virus attacks the B-Cell an latches to the cells receptor.
y Act 2
y Before virus infects the cell it divides and the half which is attaches dies.
y Meanwhile another B-Cells disperses the antibodies which charges down upon the virus
y Act 3
y The Antibodies attach to the Virus via the Antigens and neutralise the virus
y Once connected to the virus, the macrophage identifies the virus as an intruder in the
system and attacks the cell engulfing the virus.
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Target Audiencey My Intentions for this film was to be for
High School Children. More evidently thelater years due to the dark ominous tone
which I intend.y My evidence for this is in the success of
dark films such as Harry Potter,Twilight and in some respects TronLegacy which received a good responsefrom children at this age.
y My assumption therefore in this case,
that the correlation of these moviesstyles. Used in my work would gainbetter attention from the audience inquestion.
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The Storyboardy The Storyboard was an
attempt to make theanimation action-packed
to keep the teenagers
enticed.
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Concept Arty The concept art was a vital
element which allowed to
play around with the feel
of this animation and no
doubt became the
element which i took my
brainchild of this featurebeing dark and ominous.
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Concept 1I saw this image as my
beginning structure
allowin
g me to en
gagewith the environment
which I want. As you can
see my subconscious had
already directed me
along the highlighting key
areas and darkening
others.
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Concept 2I found my self with this
looking at the material
aspect and how the
characters and stage would
look. As you will see the
colour scheme remains the
same but the colour
schemes remains the same.
As for the character design
the majority followed this
image. However I altered the
white cells for a better effect
later on.
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Concept 3In this final attack i looked
the animation of the white
cell attack. Inoticed thatthe my idea was to have
the cell manipulate it body
to engulf. However after
this Inotice the colour
scheme for design and the
shape when deformedlooked more like a tooth. I
turn it had to be changed.
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Character DesignThe designs for attributes
came with a purpose to be
un pleasant and alien in
affect. Appealing to a
more dark approach.
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The HIV VirusThe HIV Virus was a specific challenge as
Ineed it to appear both alien to the body
and slime and dark at the same time. Mydesign focused on brainstorms and
collated together their strength to
finalise design.
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HIV Wire FrameFor this model the
wireframe was
complex due to the
use sphere and
motion of the
tentacle. However
due to this I could
achieve more fluid
motion from the
bending of the
tentacles.
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Virus 3DThe result was the
following. I decided to use
a scale texture along withtentacles which are
pointed to imply an
unnatural being.
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The B-Celly My Intention for the B-Cell was
for it to appear organic the
images to the left where tryin
gto achieve my notion.
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B-cell WireframeWhere I could I attempted
to have less polygons. In
situation like these it waspossible to achieve as the
design was best made via
the actual material.
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B-cell 3DThe B-cell was a tough
design. The Material was
key. The mossy growth
which appears on the cell
display my notion for an
organic look which I tried
to create again with the
Macrophage
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The MacrophageWhen looking at the
Macrophage the initial idea
was to make the designmore of a predator but after
a closer look at it actual
image it appeared more
deformable and squid like.
Therefore I went with this
idea.
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Macrophage WireframeLike the virus the
wireframe showed a
complex model and
the reason being was
similar to the virus.
The use for this model
was intent on
deforming both the
main body and thetentacles.
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Macrophage 3DThe result was the
following. I wanted to
keep the B-cell textureand the main body of the
Macrophage to be the
same. However due to it
purpose I wanted it also to
appear to be able to
deform it self unn
atural,which I displayed which
the translucent tentacles
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AntibodiesThe Antibodies where
simple to design and
followed the design from
diagrams and previous
pictures. However the use
of the bright blue was to
identify with the audience
the good vs. the villain.
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Anti bodies WireframeThe Antibody was
againnot complex
and didnt need to
be high in polygons.
Therefore I limited
the model to 3
cylinder and
combined them
together for a
complete design.
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The StageThe Stage was the are of
my animation and
consisted of a single tubewith blood cells flowing
through. To do this I also
used particle system
which I then edited via
scripting so that the cells
will rotate in disarray andfell more organic.
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Stage 3DWhen textured the stage
represent the vein as a
cavernous area with lotsof dark spots. Again
compliments the tone I
was looking for.
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Stage, Character and Lightingy To finalise my plan little
lighting was used and only
used to light a small area of thestage which included thecharacter. The idea behind thiswas to have a dark abyss thatalienates the action fromparticles gone by or other
animation which are no longerneeded in that scene.
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