12
EXPRESSIVE INTELLIGENCE STUDIO Artificial Intelligence and the Future of Games UC Santa Cruz School of Engineering [email protected] 12 October 2007 Michael Mateas

Artificial Intelligence and the Future of Games

  • Upload
    hakan

  • View
    79

  • Download
    0

Embed Size (px)

DESCRIPTION

Artificial Intelligence and the Future of Games. Michael Mateas. UC Santa Cruz School of Engineering [email protected] 12 October 2007. Game AI : The future of games. As a new medium games are still in their infancy, focused predominantly on physical action - PowerPoint PPT Presentation

Citation preview

Page 1: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO

Artificial Intelligence and the Future of Games

UC Santa CruzSchool of [email protected] October 2007

Michael Mateas

Page 2: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Game AI : The future of games

As a new medium games are still in their infancy, focused predominantly on physical action

Artificial Intelligence enables games that… Comment on the full range of human

experience through playable simulations of people and social situations

Deeply respond to interaction Radically customize themselves to individual

players

Page 3: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Return of the King

Page 4: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

American Beauty

??

Page 5: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Need story and character AI

Plot structurePlot structure

Tensio

n/C

om

ple

xity

Time

Exposition Incitingincident

Rising action

Crisis

Climax

Falling action

Denouement

CharactersCharacters• Personality• Emotion• Self motivation• Change• Social relationships• Consistency• Illusion of life

Page 6: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Façade

Page 7: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Façade architecture

Drama Manager(sequences

beats)Bag of beats

beatbeat

beat

beat

beatbeat

Desired valuearc(s)

Selected beat

History

timePrevious action

beat beat beat beat

Activity not part of a beat

Currentstoryvalues

Player

Story World

TripGrace

Recognizers

Natural Language Processing

surface text

discourse acts

discourse acts

reactions

ABL agents

Page 8: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Applications

New art and entertainment form

Interpersonal skills training Bedside manner (medical) Management people skills Personal relationships Peacekeeping (“soft” military operations)

Page 9: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Some projects in EIS

ABL/Wargus: real-time strategy game

Drama Management: automated story management for games

Collapsed Structure Training Game

Game Generation: automatic generation of games

AR-Façade: Augmented-reality version of Façade

Page 10: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Collapsed Structure Rescue

Working with NASA Ames (DART)

AI research: dynamically generating new training scenarios

Page 11: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Drama management

Policy for “story piece” selection

An alternative to explicitly coded links

Story library

Selection policy

Actual sequence

Page 12: Artificial Intelligence and the Future of Games

EXPRESSIVE INTELLIGENCE STUDIO UC SANTA CRUZ

Expressive AI: AI as a medium

Office Plant #1Terminal Time

Façade