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Artificial Intelligence 2
Outline
Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
• Robot control architectures
– Deliberative control
– Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 3
Key Concepts
• Situatedness
– Agents are strongly affected by the environment and deal
with its immediate demands (not its abstract models)
directly
• Embodiment
– Agents have bodies, are strongly constrained by those
bodies, and experience the world through those bodies,
which have a dynamic with the environment
Artificial Intelligence 4
Key Concepts (cont.)
• Situated intelligence
– is an observed property, not necessarily internal to the
agent or to a reasoning engine; instead it results from the
dynamics of interaction of the agent and environment
– and behavior are the result of many interactions within the
system and w/ the environment, no central source or
attribution is possible
Artificial Intelligence 5
What is Robotics?
• Robotics is the study of robots, autonomous
embodied systems interacting with the physical
world
• A robot is an autonomous system which exists in
the physical world, can sense its environment and
can act on it to achieve some goals
• Robotics addresses perception, interaction and
action, in the physical world
Artificial Intelligence 6
Uncertainty
• Uncertainty is a key property of existence in the
physical world
• Physical sensors provide limited, noisy, and
inaccurate information
• Physical effectors produce limited, noisy, and
inaccurate action
• The uncertainty of physical sensors and effectors is
not well characterized, so robots have no available a priori models
Artificial Intelligence 7
Uncertainty (cont.)
• A robot cannot accurately know the answers to the
following:
– Where am I?
– Where are my body parts, are they working, what are they
doing?
– What did I just do?
– What will happen if I do X?
– Who/what are you, where are you, what are you doing,
etc.?...
Artificial Intelligence 8
The term “robot”
• Karel Capek’s 1921 play RUR (Rossum’s Universal
Robots)
• It is (most likely) a combination of “rabota”
(obligatory work) and “robotnik” (serf)
• Most real-world robots today do perform such
“obligatory work” in highly controlled environments
– Factory automation (car assembly)
• But that is not what robotics research about; the
trends and the future look much more interesting
Artificial Intelligence 9
Classical activity decomposition
• Locomotion (moving around, going places)
– factory delivery, Mars Pathfinder, lawnmowers, vacuum
cleaners...
• Manipulation (handling objects)
– factory automation, automated surgery...
• This divides robotics into two basic areas
– mobile robotics
– manipulator robotics
• … but these are merging in domains like robot pets,
robot soccer, and humanoids
Artificial Intelligence 13
Humanoid Robots
Robonaut (NASA) Sony Dream Robot
Asimo (Honda)
DB (ATR)
QRIO
Artificial Intelligence 14
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
Brief history
• Robot control architectures
– Deliberative control
– Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 15
A Brief History of Robotics
• Robotics grew out of the fields of control theory, cybernetics
and AI
• Robotics, in the modern sense, can be considered to have
started around the time of cybernetics (1940s)
• Early AI had a strong impact on how it evolved (1950s-1970s),
emphasizing reasoning and abstraction, removal from direct
situatedness and embodiment
• In the 1980s a new set of methods was introduced and robots
were put back into the physical world
Artificial Intelligence 16
Cybernetics
• Pioneered by Norbert Wiener in the 1940s
• Combines principles of control theory, information
science and biology
• Sought principles common to animals and
machines, especially with regards to control and
communication
• Studied the coupling between an organism and its
environment
Artificial Intelligence 17
W. Grey Walter’s Tortoise
• Machina Speculatrix” (1953)
– 1 photocell, 1 bump
sensor, 1 motor, 3 wheels,
1 battery, analog circuits
• Behaviors:
– seek light
– head toward moderate light
– back from bright light
– turn and push
– recharge battery
• Uses reactive control, with
behavior prioritization
Artificial Intelligence 18
Braitenberg Vehicles• Valentino Braitenberg (1980)
• Thought experiments
– Use direct coupling between sensors and motors
– Simple robots (“vehicles”) produce complex behaviors that
appear very animal, life-like
• Excitatory connection
– The stronger the sensory input, the stronger the motor output
– Light sensor wheel: photophilic robot (loves the light)
• Inhibitory connection
– The stronger the sensory input, the weaker the motor output
– Light sensor wheel: photophobic robot (afraid of the light)
Artificial Intelligence 19
Example Vehicles
• Wide range of vehicles can be designed, by changing the
connections and their strength
• Vehicle 1:
– One motor, one sensor
• Vehicle 2:
– Two motors, two sensors
– Excitatory connections
• Vehicle 3:
– Two motors, two sensors
– Inhibitory connections
Being “ALIVE”
“FEAR” and “AGGRESSION”
“LOVE”
Vehicle 1
Vehicle 2
Artificial Intelligence 20
Artificial Intelligence
• Officially born in 1956 at Dartmouth University
– Marvin Minsky, John McCarthy, Herbert Simon
• Intelligence in machines
– Internal models of the world
– Search through possible solutions
– Plan to solve problems
– Symbolic representation of information
– Hierarchical system organization
– Sequential program execution
Artificial Intelligence 21
AI and Robotics
• AI influence to robotics:
– Knowledge and knowledge representation are central to
intelligence
• Perception and action are more central to robotics
• New solutions developed: behavior-based systems
– “Planning is just a way of avoiding figuring out what to do
next” (Rodney Brooks, 1987)
• First robots were mostly influenced by AI (deliberative)
Artificial Intelligence 22
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
Robot control architectures
– Deliberative control
– Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 23
Control Architecture
• A robot control architecture provides the guiding
principles for organizing a robot’s control system
• It allows the designer to produce the desired overall
behavior
• The term architecture is used similarly as
“computer architecture”
– Set of principles for designing computers from a collection of well-understood building blocks
• The building-blocks in robotics are dependent on
the underlying control architecture
Artificial Intelligence 24
Robot Control
• Robot control is the means by which the sensing
and action of a robot are coordinated
• There are infinitely many ways to program a robot,
but there are only few types of robot control:
– Deliberative control
– Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 25
Spectrum of robot control
From “Behavior-Based Robotics” by R. Arkin, MIT Press, 1998
Artificial Intelligence 26
Thinking vs. Acting
• Thinking/Deliberating– involves planning (looking into the future) to avoid bad
solutions
– flexible for increasing complexity
– slow, speed decreases with complexity
– thinking too long may be dangerous
– requires (a lot of) accurate information
• Acting/Reaction – fast, regardless of complexity
– innate/built-in or learned (from looking into the past)
– limited flexibility for increasing complexity
Artificial Intelligence 27
Robot control approaches
• Reactive Control
– Don’t think, (re)act.
• Deliberative (Planner-based) Control
– Think hard, act later.
• Hybrid Control
– Think and act separately & concurrently.
• Behavior-Based Control (BBC)
– Think the way you act.
Artificial Intelligence 28
A Brief History
• Deliberative Control (late 70s)
• Reactive Control (mid 80s)
– Subsumption Architecture (Rodney Brooks)
• Behavior-Based Systems (late 80s)
• Hybrid Systems (late 80s/early 90s)
Artificial Intelligence 29
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
• Robot control architectures Deliberative control
– Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 30
Deliberative Control: Think hard, then act!
• In DC the robot uses all the available sensory information and
stored internal knowledge to create a plan of action: sense
plan act (SPA) paradigm
• Limitations
– Planning requires search through potentially all possible plans
these take a long time
– Requires a world model, which may become outdated
– Too slow for real-time response
• Advantages
– Capable of learning and prediction
– Finds strategic solutions
Artificial Intelligence 31
Early AI Robots
• Shakey (1960, Stanford Research Institute)
• Stanford Cart (1977) and CMU rover (1983)
• Interpreting the structure of the environment from
visual input involved complex processing and
required a lot of deliberation
• Used state-of-the-art computer vision techniques
to provide input to a planner and decide what to
do next (how to move)
Artificial Intelligence 32
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
• Robot control architectures
– Deliberative control
Reactive control
– Hybrid control
– Behavior-based control
Artificial Intelligence 33
Reactive Control: Don’t think, react!
• Technique for tightly coupling perception and action to provide
fast responses to changing, unstructured environments
• Collection of stimulus-response rules
• Limitations
– No/minimal state
– No memory
– No internal representations
of the world
– Unable to plan ahead
• Advantages
– Very fast and reactive
– Powerful method: animals
are largely reactive
Artificial Intelligence 34
Vertical v. Horizontal Systems
Traditional (SPA):sense – plan – act
Subsumption:(Rodney Brooks)
“The world is its own best model.”
Artificial Intelligence 35
The Subsumption Architecture
• Principles of design
– systems are built
incrementally
– components are task-achieving
actions/behaviors (avoid-obstacles, find-doors, visit-rooms)
– all rules can be executed in parallel, not in a sequence
– components are organized in layers, from the bottom up
– lowest layers handle most basic tasks
– newly added components and layers exploit the existing
ones
Artificial Intelligence 36
Subsumption Layers• First, we design, implement and debug
layer 0
• Next, we design layer 1
– When layer 1 is designed, layer 0 is
taken into consideration and utilized, its
existence is subsumed
– Layer 0 continues to function
• Continue designing layers, until the
desired task is achieved
• Higher levels can
– Inhibit outputs of lower levels
– Suppress inputs of lower levels
level 2
level 1
level 0
sensors actuators
AFSMinputs outputs
suppressor
inhibitor
I
s
Artificial Intelligence 37
Subsumption Architecture Validation
• Practically demonstrated on navigation, 6-legged
walking, chasing, soda-can collection, etc.
Artificial Intelligence 38
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
• Robot control architectures
– Deliberative control
– Reactive control
Hybrid control
– Behavior-based control
Artificial Intelligence 39
Hybrid Control: Think and act independently & concurrently!
• Combination of reactive and deliberative control
– Reactive layer (bottom): deals with immediate reaction
– Deliberative layer (top): creates plans
– Middle layer: connects the two layers
• Usually called “three-layer systems”
• Major challenge: design of the middle layer
– Reactive and deliberative layers operate on very different
time-scales and representations (signals vs. symbols)
– These layers must operate concurrently
• Currently one of the two dominant control paradigms
in robotics
Artificial Intelligence 40
Reaction – Deliberation Coordination
• Selection:
Planning is viewed as configuration
• Advising:
Planning is viewed as advice giving
• Adaptation:
Planning is viewed as adaptation
• Postponing:
Planning is viewed as a least commitment process
Flakey
TJ
Artificial Intelligence 41
Outline
• Introduction
– Robotics: what it is, what it isn’t, and where it came from
– Key concepts
• Brief history
• Robot control architectures
– Deliberative control
– Reactive control
– Hybrid control
Behavior-based control
Artificial Intelligence 42
Behavior-Based Control Think the way you act!
• An alternative to hybrid control, inspired from
biology
• Behavior-based control involves the use of “behaviors” as modules for control
• Historically grew out of reactive systems, but not
constrained
• Has the same expressiveness properties as hybrid
control
• The key difference is in the “deliberative” component
Artificial Intelligence 43
What Is a Behavior?
Rules of implementation
• Behaviors achieve or maintain particular goals (homing, wall-following)
• Behaviors are time-extended processes
• Behaviors take inputs from sensors and from other
behaviors and send outputs to actuators and other
behaviors
• Behaviors are more complex than actions (stop, turn-
right vs. follow-target, hide-from-light, find-mate etc.)
Artificial Intelligence 44
Principles of BBC Design
• Behaviors are executed in parallel, concurrently
– Ability to react in real-time
• Networks of behaviors can store state (history),
construct world models/representation and look into
the future
– Use representations to generate efficient behavior
• Behaviors operate on compatible time-scales
– Ability to use a uniform structure and representation
throughout the system
Artificial Intelligence 45
Behavior Coordination
• Behavior-based systems require consistent
coordination between the component behaviors for
conflict resolution
• Coordination of behaviors can be:
– Competitive: one behavior’s output is selected from
multiple candidates
– Cooperative: blend the output of multiple behaviors
– Combination of the above two
Artificial Intelligence 46
Competitive Coordination
• Arbitration: winner-take-all strategy only one response chosen
• Behavioral prioritization
– Subsumption Architecture
• Action selection/activation spreading (Pattie Maes)
– Behaviors actively compete with each other
– Each behavior has an activation level driven by the robot’s
goals and sensory information
• Voting strategies
– Behaviors cast votes on potential responses
Artificial Intelligence 47
Cooperative Coordination
• Fusion: concurrently use the output of multiple behaviors
• Major difficulty in finding a uniform command
representation amenable to fusion
• Fuzzy methods
• Formal methods
– Potential fields
– Motor schemas
– Dynamical systems
Artificial Intelligence 48
Fusion: flocking (formations)
Example of Behavior Coordination
Arbitration: foraging (search, coverage)
Artificial Intelligence 49
Example of representation
• A network of behaviors representing spatial
landmarks, used for path planning by message-
passing (Matarić 90)
Artificial Intelligence 50
Behavior-Based Control summary
• Alternative to hybrid systems; encourages uniform
time-scale and representation throughout the
system
• Scalable and robust
• Behaviors are reusable; behavior libraries
• Facilitates learning
• Requires a clever means of distributing
representation and any potentially time-extended
computation
Artificial Intelligence 51
Robotics Challenges
• Perception
– Limited, noisy sensors
• Actuation
– Limited capabilities of robot effectors
• Thinking
– Time consuming in large state spaces
• Environments
– Dynamic, impose fast reaction times
Artificial Intelligence 52
Lessons Learned
• Move faster, more robustly
• Think in such a way as to allow this action
• New types of robot control:
– Reactive, hybrid, behavior-based
• Control theory
– Continues to thrive in numerous applications
• Cybernetics
– Biologically inspired robot control
• AI
– Non-physical, “disembodied thinking”