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At the end of a great conference, it is worthwhile to reflect on how we teach and learn.
Session Goal: Key Takeaways
1 Harnessing the Power of New Learning
Environments
Session Overview Harnessing the Power of New Learning Environments 2
04
05
06
Captain Amit
Singh
Lori J. Brown
A final game using free software (that you can use in your teaching) kahoot.it
Game
01
02
03
Strategies for teaching and learning in a classroom
Dr. Suzanne
Kearns
Captain Ken
Shrum
Dr. Kenneth
Byrnes
Implementing Augmented Reality in Aviation Training
Using flight simulation in the classroom environment to train flight instructors.
Gamification and limitations of e-Learning and SME
Challenges for theory becoming reality
Competency-Based Training Myths and Solutions 3
Can You Use CBT-Strategies
in a Classroom?
Written statements describing knowledge, skill, and attitude are used as learning outcomes in training design (what learners ‘need to know’)
To avoid being told ‘forget what you learned in class’ the first day of the job – training should align with real-world performance needs
The content and difficulty-level of instruction within CBT should vary to meet learner’s needs. Advanced learners can expedite while weak learners get extra help
Competency
Statements
Real-World Oriented
Adaptive & Data-Driven
How Can We Implement CBT? Myths and Solutions 4
Instructor
Training
Manager
Industry
Student
How can I make a traditional
classroom adapt to learners?
Adaptive training can be expensive to
build. Is it justified? Do I need the latest
technology?
We need to retain trainees – how can I
ensure everyone who can become competent, does?
What if the instruction doesn’t match my learning
style?
Challeng
e
Challeng
e
Challeng
e
Challeng
e
Challenge: We teach pilots weather, air law, navigation, and airmanship separately. Yet, in an aircraft, this knowledge is continually intermixed.
Distinctions between subject areas
are human-made
Begin instruction with an introduction, foundational concepts, then deliver whole-task experiences. Start artificially simplistic and slowly increase difficulty. Provide resources for learners to find their own answers. Examples: case studies, desktop simulators, apprenticeships, strategic games, and job observation & analysis
Whole Task Training
Situate instruction within real-world
challenges
Content Areas Should be
Taught Separately
Myth Solution
5
Challenge: Advanced students may be bored while weak students may experience ‘cognitive overload’
Teach to the 50th percentile
(average learner) in the group
Novices need guidance while experts need the ability to independently problem-solve. Both benefit from group interaction. Solution: Social/group activities
Use learners as a
teaching resource
Design learner-to-learner interaction
Classroom teaching
works for all learners
and all subjects
Myth Solution
6
Challenge: We use learning strategies we have been taught (passive listening, studying through rote-repetition, and long cram sessions before tests).
Learners choose study and
learning strategies that optimize
retention Learning is optimized through: • Deep, effortful processing • Elaborating on concepts and linking
to previous experiences • Lecturing is a poor method
compared to interactive activities
Teach your students how
to learn
Engage learners as active participants
rather than passive observers
People know how they
learn best
Myth Solution
7
Teaching methods that require in active learning participation from learners result in higher retention rates.
RETENTION
RATES % of Content
Retained
8
Gamificatio
n
Problem
Solve
Teaching Strategies Interaction 9
Elaborate or
Recall, Don’t
Memorize
Space-Out
Studying
Quizzing
Reading slides is not an effective classroom teaching approach. Instead have students read at home, and use classroom time for activities requiring students to deeply process and engage with the material they have read.
Teaching strategies that
can improve
effectiveness
Web-Based Tools Degrade Learning Technology in the Classroom 10
2/3 of class time spent off-task (browsing)
Typing is faster, but retention lower than hand-writing
Lower performance of users
01
02
03
04
Distracting!
Lower performance of anyone in view of user 05
Laptops and mobile devices, although having amazing capacity to support learning, typically result in lower retention
Time to Rethink Teaching Conclusion 11
Stop and Think…
Opportunity to reflect and think about all of our teaching methods.
Continually collecting data will make effective practices visible. Just ensure you’re tracking retention – not just post-course memorization.
Our industry needs professionals! Let’s ensure our teaching methods support all types of learners.
Competency-Based Training
Data-Driven
Retention
Final Game
Kahoot.it
Using a computer or phone, go to kahoot.it (use web browser or download app)
1
An easy way to add interactivity
to a classroom… for FREE!
Start of Game
When the game starts, enter the PIN on screen and your user name
2
Play
Respond to each question. Points for fastest correct responses
3
Win Fabulous Prizes…
Prizes will be given to top three scorers
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