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7/30/2019 AToE Named Spaces
1/1
A Touch of Ev
Named Spaces
ShadowbrookAToE Abandoned KeepL Smuggler's Cove Cunning, Honor, Dangers
Manor (the)L Monastery Spirit, Secrets, Books
Olde Woods (the)L Spirit, Combat, Magik
WindmillL Cunning, combined Tests, Items
Covered Bridge Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.
Crossroads Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.
Fields
Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.
1-3: the Manor; 4-6: Windmill
Marsh Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.Shadowbrook
Blacksmith Draw an Event.[Store]: Buy Town Items here.
Church Draw an Event.[Train Spirit]: Pay 2 Investigation to make an Honor 5+ Test. If successful, gain +1 Spirit.
Doctor's Office Draw an Event.
[Heal]: Heal Wounds for 1 Investigation each.[Cure]: Pay 6 Investigation to cure a Curse (discard).
Magistrate's Office Draw an Event.[Train Cunning]: Pay 2 Investigation to make an Honor 5+ Test. If succesful, gain +1 Cunning.
' Town Hall Draw 2 Events. Choose 1 to keep and roll a D6. On the roll of 1 or 2, draw a Mystery Card.
Echo LakeSW
Forgotten IslandL 1-3: North Dock; 4-6 South Dock Curses, powerful Items, extreme Dangers
Inn (the)L Before Encountering, gain 2 Investigation or Heal 1 Wound. Cunning, Allies, unique rooms
MonasteryL
Buy Monastery Items here.If attacked while lingering here, fight Order of the Crimson Hand.
the Manor
Spirit, Health, Crimson Hand
Bog Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.
This space starts with 2 Investigation.North Dock Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.
This space starts with 2 Investigation.
South Dock Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.This space starts with 2 Investigation.
The CoastTC
LighthouseL Cunning, Spirit, the Kraken
ShipwreckL 1-3: Smuggler's Cove; 4-6: Ice Waters Honor, powerful Items, Descendants of the Deep
Smuggler's CoveL Abandoned Keep Spirit, Health, dangerous passages
Icy Waters
Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.This space starts with 3 Investigation.
1-2: the Docks; 3-4: the Beach; 5-6: Lighthouse
Stone Bridge Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.Tidewater
Barracks Draw a Village Encounter.[Deploy Militia]: Pay 2 Investigation to place a Militia in any space.
Beach (the) Draw a Village Encounter.[Widow's Cottage]: Heal 1 Wound or cure a Curse on the D6 roll of 5 or 6.
Docks (the) Draw a Village Encounter.[Market]: Discard any Corner Location Item to gain D6 Investigation OR pay 2D6 Investigation to take any Item out of
any discard pile (limit once per turn).
' Town Square Draw a Village Encounter.[Store]: Buy Coastal Town Items here.
04-May-13