AToE Named Spaces

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  • 7/30/2019 AToE Named Spaces

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    A Touch of Ev

    Named Spaces

    ShadowbrookAToE Abandoned KeepL Smuggler's Cove Cunning, Honor, Dangers

    Manor (the)L Monastery Spirit, Secrets, Books

    Olde Woods (the)L Spirit, Combat, Magik

    WindmillL Cunning, combined Tests, Items

    Covered Bridge Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.

    Crossroads Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.

    Fields

    Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.

    1-3: the Manor; 4-6: Windmill

    Marsh Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.Shadowbrook

    Blacksmith Draw an Event.[Store]: Buy Town Items here.

    Church Draw an Event.[Train Spirit]: Pay 2 Investigation to make an Honor 5+ Test. If successful, gain +1 Spirit.

    Doctor's Office Draw an Event.

    [Heal]: Heal Wounds for 1 Investigation each.[Cure]: Pay 6 Investigation to cure a Curse (discard).

    Magistrate's Office Draw an Event.[Train Cunning]: Pay 2 Investigation to make an Honor 5+ Test. If succesful, gain +1 Cunning.

    ' Town Hall Draw 2 Events. Choose 1 to keep and roll a D6. On the roll of 1 or 2, draw a Mystery Card.

    Echo LakeSW

    Forgotten IslandL 1-3: North Dock; 4-6 South Dock Curses, powerful Items, extreme Dangers

    Inn (the)L Before Encountering, gain 2 Investigation or Heal 1 Wound. Cunning, Allies, unique rooms

    MonasteryL

    Buy Monastery Items here.If attacked while lingering here, fight Order of the Crimson Hand.

    the Manor

    Spirit, Health, Crimson Hand

    Bog Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.

    This space starts with 2 Investigation.North Dock Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.

    This space starts with 2 Investigation.

    South Dock Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.This space starts with 2 Investigation.

    The CoastTC

    LighthouseL Cunning, Spirit, the Kraken

    ShipwreckL 1-3: Smuggler's Cove; 4-6: Ice Waters Honor, powerful Items, Descendants of the Deep

    Smuggler's CoveL Abandoned Keep Spirit, Health, dangerous passages

    Icy Waters

    Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.This space starts with 3 Investigation.

    1-2: the Docks; 3-4: the Beach; 5-6: Lighthouse

    Stone Bridge Roll a D6. On 3+, draw an Event. On 1 or 2, draw a Mystery Card.Tidewater

    Barracks Draw a Village Encounter.[Deploy Militia]: Pay 2 Investigation to place a Militia in any space.

    Beach (the) Draw a Village Encounter.[Widow's Cottage]: Heal 1 Wound or cure a Curse on the D6 roll of 5 or 6.

    Docks (the) Draw a Village Encounter.[Market]: Discard any Corner Location Item to gain D6 Investigation OR pay 2D6 Investigation to take any Item out of

    any discard pile (limit once per turn).

    ' Town Square Draw a Village Encounter.[Store]: Buy Coastal Town Items here.

    04-May-13