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8/13/2019 BA2-BA5 Digital Sculpture
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Digital Sculpture
BA2 / BA5
8/13/2019 BA2-BA5 Digital Sculpture
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Disclaimer
This session will introduce and discuss thetheory, development and application of digital
sculpture. It will not discuss which buttons to
press!
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Asset Creation: Modelling
Polygons
Vertex Edge
Face
Normal (asurfaceat a point Pis a vectorthatis perpendicularto the tangent planeto that surface at P.)
Source: http://en.wikipedia.org/wiki/Normal_(geometry)
http://en.wikipedia.org/wiki/Surfacehttp://en.wikipedia.org/wiki/Vector_(geometry)http://en.wikipedia.org/wiki/Perpendicularhttp://en.wikipedia.org/wiki/Tangent_spacehttp://en.wikipedia.org/wiki/Normal_(geometry)http://en.wikipedia.org/wiki/Normal_(geometry)http://en.wikipedia.org/wiki/Normal_(geometry)http://en.wikipedia.org/wiki/Tangent_spacehttp://en.wikipedia.org/wiki/Perpendicularhttp://en.wikipedia.org/wiki/Vector_(geometry)http://en.wikipedia.org/wiki/Surface8/13/2019 BA2-BA5 Digital Sculpture
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Asset Creation: Modelling
NURBS (Non-Uniform Rational B-Spline)
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Asset Creation: Modelling
o NURBS
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Asset Creation: Modelling
Sub-Division Surfaces
Geris Game / Pixar Paper)
http://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Game
http://graphics.pixar.com/library/Geri/paper.pdf
http://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://graphics.pixar.com/library/Geri/paper.pdfhttp://graphics.pixar.com/library/Geri/paper.pdfhttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Gamehttp://www.pixar.com/short_films/Theatrical-Shorts/Geri's-Game8/13/2019 BA2-BA5 Digital Sculpture
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Asset Creation: Modelling
Quads are good. Tris are bad. N-gons have their
place?
http://www.youtube.com/watch?v=k_S1INdEmdI#t=52
http://www.youtube.com/watch?v=k_S1INdEmdI#t=52http://www.youtube.com/watch?v=k_S1INdEmdI#t=52http://www.youtube.com/watch?v=k_S1INdEmdI#t=528/13/2019 BA2-BA5 Digital Sculpture
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Asset Creation: Methods
o Point-by-point / Poly-by-polyo http://www.youtube.com/watch?v=O9UZYTwwQcc
o Box-modellingo http://www.youtube.com/watch?v=ubgvomRTW80
Sub-division
Sculpture
http://www.youtube.com/watch?v=O9UZYTwwQcchttp://www.youtube.com/watch?v=ubgvomRTW80http://www.youtube.com/watch?v=ubgvomRTW80http://www.youtube.com/watch?v=O9UZYTwwQcc8/13/2019 BA2-BA5 Digital Sculpture
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Asset Creation: Sculpture
Sub-Divided Object
vs. Voxels
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Asset Creation: Sculpture
o Sub-Divided Object
o Voxels
o Dynamic tessellation (Sculptris; also see DX11)o http://www.nvidia.com/object/tessellation.html
o http://www.youtube.com/watch?v=X9H-EZuJNvk
o http://www.youtube.com/watch?v=CvaGd4KqlvQ
o Re-Mesh (DynaMesh demo)
http://www.nvidia.com/object/tessellation.htmlhttp://www.youtube.com/watch?v=X9H-EZuJNvkhttp://www.youtube.com/watch?v=CvaGd4KqlvQhttp://www.youtube.com/watch?v=CvaGd4KqlvQhttp://www.youtube.com/watch?v=CvaGd4KqlvQhttp://www.youtube.com/watch?v=X9H-EZuJNvkhttp://www.youtube.com/watch?v=X9H-EZuJNvkhttp://www.youtube.com/watch?v=X9H-EZuJNvkhttp://www.youtube.com/watch?v=X9H-EZuJNvkhttp://www.nvidia.com/object/tessellation.htmlhttp://www.nvidia.com/object/tessellation.htmlhttp://www.nvidia.com/object/tessellation.html8/13/2019 BA2-BA5 Digital Sculpture
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Concept Art: Concept-to-Asset
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Game-Ready: Requirements
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Game-Ready: Requirements
High-poly to Low poly work flow
Transfer Detail
Sculpt high poly *transfer to* maps:
Normal
Bump
Displacement
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Game-Ready: Requirements
Topology
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Game-Ready: Requirements
Topology
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Tools
Software:o Amorphium
o ZBrush
o Mudbox
o
3DCoato Sculptris
o Mari
Hardware:o Haptic devices (ClayTools)o Scanning (Passive / Active / Photogrammetry)
o 3DPrinting
o Leap Motion
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Pixologic: ZBrush
o 2.5D
o Sub-Division & Subtools
o ZSpheres
o Transpose
o DynaMesh
o ShadowBox
o Polypaint & Projection
o Matcap
o Re-topology / Zremesher
o Render / Presentation
http://pixologic.com/zbrush/industry/
http://pixologic.com/zbrush/industry/http://pixologic.com/zbrush/industry/8/13/2019 BA2-BA5 Digital Sculpture
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Pixologic: Sculptris
http://pixologic.com/sculptris/emails/operating-
system.php
http://pixologic.com/sculptris/emails/operating-system.phphttp://pixologic.com/sculptris/emails/operating-system.phphttp://pixologic.com/sculptris/emails/operating-system.phphttp://pixologic.com/sculptris/emails/operating-system.phphttp://pixologic.com/sculptris/emails/operating-system.php8/13/2019 BA2-BA5 Digital Sculpture
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Term 2: Schedule**
Wk 10Briefing / Introduction
Wk 11Dynamesh
Wk 12 - ZSpheres / TransposeWk 13 - Shadow Box
Wk 14 - Materials / Polypaint / Go-Z
Wk 15 - (Re-)Topology
Wk 16 - UV / Transfer Maps (Baking)
Wk 17 SubmissionFriday21st Feb.
** Subject to change
8/13/2019 BA2-BA5 Digital Sculpture
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Check-out
http://pixologic.com/interview/
http://www.zbrushcentral.com/forum.php
http://www.gameartisans.org/forums/forum.php
http://cghub.com/
http://www.polycount.com/
http://pixologic.com/zbrush/getting-started/
http://pixologic.com/interview/http://www.zbrushcentral.com/forum.phphttp://www.gameartisans.org/forums/forum.phphttp://cghub.com/http://www.polycount.com/http://pixologic.com/zbrush/getting-started/http://pixologic.com/zbrush/getting-started/http://pixologic.com/zbrush/getting-started/http://pixologic.com/zbrush/getting-started/http://www.polycount.com/http://cghub.com/http://www.gameartisans.org/forums/forum.phphttp://www.zbrushcentral.com/forum.phphttp://pixologic.com/interview/http://pixologic.com/interview/8/13/2019 BA2-BA5 Digital Sculpture
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Questions?