Upload
anonymous-fg33m6
View
233
Download
0
Embed Size (px)
Citation preview
8/20/2019 Bard guide review
1/23
CHEAT SHEET
MAIN BARD BUILDS
CHAMPION MATCHUPS
Standard Aggro BardBARD BUILD
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFIRE
BARD BUILD GUIDE BY WILLOWRAN
S+ S- FAV REPORT
Bard: Playmaker of the Century
Willowran Last updated on Today @ 08:57am
BUILD GUIDE DISCUSSION (2) MORE BARD GUIDES
Mark of ScalingHealth
9x
Glyph of ScalingHealth
9x
Quint of HealthRegen
3x
Seal of HealthRegen
9x
Bard
MARCH
REGISTER
MARCH
REGISTER
COMMEND
2KVIEWS
2COMMENTS
0VOTES
CREATE GUIDE Builds & GuidesLEAGUE OF LEGENDS
Database& LOL WIKI
TournamentsLEAGUE OF LEGENDS
CommunityLOL FORUMS & NEWS
Watch LeagueSTREAMS & VIDEO
League of Legends Champion Guides
MFN VAINGLORY OVE RWATCH 0 0 0 utopus
CHAMPIONSGET
PRIME
The lack of defensive runes is concerning.
A safer alternative if armor red + quints, health
seals, and MR quints. Until you defend your
runes better on this cheat sheet, i'm still obliged
to think that that rune loadout is better.
-3
2/50
http://www.mobafire.com/league-of-legends/streamshttp://www.mobafire.com/http://www.mobafire.com/http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.elophant.com/league-of-legends/champion/bard/statshttp://www.mobafire.com/league-of-legends/rune/greater-mark-of-scaling-health-317http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-health-265http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-health-regeneration-299http://www.mobafire.com/league-of-legends/rune/greater-seal-of-health-regeneration-281http://www.mobafire.com/league-of-legends/rune/greater-seal-of-health-regeneration-281http://www.elophant.com/league-of-legends/champion/bard/statshttp://www.mobafire.com/primehttp://www.mobafire.com/http://www.mobafire.com/profile/utopus-158299http://www.mobafire.com/profile/utopus-158299/subscriptionshttp://www.mobafire.com/pmhttp://www.mobafire.com/commendationshttp://www.owfire.com/http://www.vaingloryfire.com/http://www.mobafire.com/https://twitter.com/mobafirehttps://www.facebook.com/MOBAFirehttp://www.mobafire.com/league-of-legends/streamshttp://www.mobafire.com/league-of-legends/forumhttp://www.mobafire.com/league-of-legends/tournamentshttp://www.mobafire.com/league-of-legends/championshttp://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/edit/guidehttp://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-euw-mar-168http://www.mobafire.com/league-of-legends/tournament/mobafire-community-cup-na-mar-169http://www.mobafire.com/league-of-legends/rune/greater-seal-of-health-regeneration-281http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-health-regeneration-299http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-health-265http://www.mobafire.com/league-of-legends/rune/greater-mark-of-scaling-health-317http://www.mobafire.com/league-of-legends/champion/bard-124http://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559/discussionhttp://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559http://www.mobafire.com/profile/willowran-375861http://www.mobafire.com/report?relation_type=Build&relation_id=450559http://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559?subscribehttp://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559?scout=-1http://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559?scout=1http://www.mobafire.com/league-of-legends/tournamentshttp://www.mobafire.com/primehttp://www.elophant.com/league-of-legends/champion/bard/statshttp://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/flash-14
8/20/2019 Bard guide review
2/23
WardingTotem
Spellthief'sEdge
Health Potion Vision Ward
FIRST BUY
S ig ht st one I ce bornGauntlet
RapidFirecannon
Dead Man'sPlate
FarsightAlteration
CORE ITEMS
Dead Man's
Plate
Guardian
Angel
Iceborn
Gauntlet
Eye of the
Watchers
Liandry's
Torment
Locket of the
Iron Solari
Spirit Visage Warmog's
Armor
Boots of
Swiftness
Enchantment:
Alacrity
Enchantment:
Captain
Farsight
Alteration
Elixir of Iron Boots of
Mobility
STANDARD ITEMS
Eye of theWatchers
RapidFirecannon
IcebornGauntlet
Boots of Swiftness -
Captain
Dead Man'sPlate
Locket of theIron Solari
EXAMPLE (STANDARD) FULL BUILD
1 3 5 7 9
2 8 10 12 13
4 14 15 17 18
ABILITY SEQUENCE
Hide item names MORE GUIDES
TOP BARD GUIDES
[6.4]Time to Chime -Journey to High ELO [BY QEEKNIQUE
[S6]Bard: The Fattest
Supp of Summoner'sBY KIKOHYUUGA
[S6] (Patch 5.22) Bar Support / Pseudo-JunglBY AQUALADGCAL
[S6][5.22] In-Depth g BardBY LANEXIA
WEEKLY FREE CHAMPI
MORE GUIDES
Early vision ward usually isn't needed. It can easily
be cleared by your opponents by simply pushing in
to your tower.
Additionally, you're sacrificing around 300 health
worth of combat stats, that will make trading almost
unconditionally favor your opponents.
-2
So the only thing i really agree with for core items are
Sighstone and DMP.
I don't see any reason why Froozen fist or RFC should
be listed under core, especially on a champion that
isn't known for exceptionally strong poking like say,
karma. Also, the lack of vision denial really rubs me
the wrong way. -5
This is your guide,
you need to give yourreaders guidance as
to how to itemize,
and simply adding 14
items as possible
choices and saying pick from these
isn't really helping your readers as much as it should. Be
opinionated, and really try to also show an order of
preference for your other items. Also, some of the items
(Liandry's???? GA???) I really disagree with, and you
haven't defended them well. -4
http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/enchantment-alacrity-173http://www.mobafire.com/league-of-legends/item/enchantment-captain-174http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/enchantment-alacrity-173http://www.mobafire.com/league-of-legends/item/enchantment-captain-174http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/enchantment-alacrity-173http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/league-of-legends/champion/nidalee-42http://www.mobafire.com/league-of-legends/champion/nautilus-93http://www.mobafire.com/league-of-legends/champion/lee-sin-73http://www.mobafire.com/league-of-legends/champion/katarina-36http://www.mobafire.com/league-of-legends/champion/heimerdinger-40http://www.mobafire.com/league-of-legends/champion/garen-51http://www.mobafire.com/league-of-legends/champion/caitlyn-67http://www.mobafire.com/league-of-legends/champion/braum-119http://www.mobafire.com/league-of-legends/champion/bard-124http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/caretakers-shrine-708http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/travelers-call-706http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-captain-229http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/elixir-of-iron-254http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/enchantment-captain-174http://www.mobafire.com/league-of-legends/item/enchantment-alacrity-173http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/liandrys-torment-153http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/guardian-angel-43http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/vision-ward-33http://www.mobafire.com/league-of-legends/item/health-potion-27http://www.mobafire.com/league-of-legends/item/spellthiefs-edge-183http://www.mobafire.com/league-of-legends/item/warding-totem-188
8/20/2019 Bard guide review
3/23
6 11 16
MASTERIES
TABLE OF CONTENTS
Introduction
Pros / Cons
Runes
Masteries
Summoner Spells
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
You're being inconsistent here. If you want to sell bard as
being a high poke champion, I see no reason to put more
emphasis on health regen (12 in resolve) as opposed to
the bonus combat stats that you'd get from ferocity
(expose weakness) -3
http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/legendary-guardian-243http://www.mobafire.com/league-of-legends/mastery/swiftness-242http://www.mobafire.com/league-of-legends/mastery/perseverance-241http://www.mobafire.com/league-of-legends/mastery/insight-240http://www.mobafire.com/league-of-legends/mastery/veterans-scars-239http://www.mobafire.com/league-of-legends/mastery/runic-armor-238http://www.mobafire.com/league-of-legends/mastery/tough-skin-237http://www.mobafire.com/league-of-legends/mastery/explorer-236http://www.mobafire.com/league-of-legends/mastery/unyielding-235http://www.mobafire.com/league-of-legends/mastery/recovery-234http://www.mobafire.com/league-of-legends/mastery/windspeakers-blessing-233http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/mastery/stormraiders-surge-231http://www.mobafire.com/league-of-legends/mastery/intelligence-230http://www.mobafire.com/league-of-legends/mastery/precision-229http://www.mobafire.com/league-of-legends/mastery/dangerous-game-228http://www.mobafire.com/league-of-legends/mastery/bandit-227http://www.mobafire.com/league-of-legends/mastery/meditation-226http://www.mobafire.com/league-of-legends/mastery/merciless-225http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/runic-affinity-223http://www.mobafire.com/league-of-legends/mastery/savagery-222http://www.mobafire.com/league-of-legends/mastery/wanderer-221http://www.mobafire.com/league-of-legends/mastery/deathfire-touch-220http://www.mobafire.com/league-of-legends/mastery/fervor-of-battle-219http://www.mobafire.com/league-of-legends/mastery/warlords-bloodlust-218http://www.mobafire.com/league-of-legends/mastery/piercing-thoughts-217http://www.mobafire.com/league-of-legends/mastery/battering-blows-216http://www.mobafire.com/league-of-legends/mastery/oppressor-215http://www.mobafire.com/league-of-legends/mastery/bounty-hunter-214http://www.mobafire.com/league-of-legends/mastery/natural-talent-213http://www.mobafire.com/league-of-legends/mastery/vampirism-212http://www.mobafire.com/league-of-legends/mastery/expose-weakness-248http://www.mobafire.com/league-of-legends/mastery/feast-211http://www.mobafire.com/league-of-legends/mastery/double-edged-sword-210http://www.mobafire.com/league-of-legends/mastery/sorcery-209http://www.mobafire.com/league-of-legends/mastery/fury-208http://www.mobafire.com/league-of-legends/ability/tempered-fate-710
8/20/2019 Bard guide review
4/23
Skills
Items
Rapid Firecannon vs Frost Queen's Claim
Early Game: Dominating the Laning Phase
(Or Just Surviving It)
Meep Collection, and Bard's Gameplay Focus
Teamfights: To Peel, or to Lock Down?
If you fall behind...
AP Bard
The Proof's in the Pudding
Changelog
Introduction
I'm Willowran. Was G3 last season, working my way back up now, and Bard is my main. A mid/late-game champ
that only gets better the longer the game goes on, his high levels of harass in-lane let him dominate there, too. His
kit is one of the best for peeling, as well as initiating fights, and he's one of the best champions for chasing AND
escaping as well. Bard is a support that can seriously be the carry in a game.
Pros / Cons
Pros:
One of the (if not the) highest
damage among all utility
supports
Strong CC
High mobility leads to very
high map presence
Strong initiation with
Tempered Fate and/or
Magical Journey.
One of the best chasers in the
game, with Magical Journey
Cons:
Can have a high learning curve...
Especially in the early game, where
he is weakest.
Delay after cast of Tempered
Fate before its actual impact can
cause some serious trouble for your
team in unlucky circumstances.
Additionally, poorly aimed
Tempered Fates can also severely
damage your team.
If you cannot roam safely (i.e. if the
In my opinion, bard also as a really strong early game
powerspikes, which can really be exploited against low
range supports like braum or alistar. -2
http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/tempered-fate-710
8/20/2019 Bard guide review
5/23
One of the best escaper-s in
the game, with Magical
Journey and Cosmic Binding
As a support, he feels
especially impactful once
you've gotten used to him.
enemy team snowballs) then Bard
cannot collect his chimes, making it
more difficult for him to scale into
the late game.
LeBlanc and Blitzcrank will
make you cry.
Runes
RUNES
Greater Glyph of Scaling
Health
9
Greater Mark of Scaling
Health
9
Greater Quintessence of
Health Regeneration
3
Greater Seal of Health
Regeneration
9
I run these runes pretty much regardless as to the Bard build. The scaling HP runes both provide +9.72 HP per
levelup (which increases lane sustain), but also provide almost 200 HP at level 18, which helps you get the passive
of Warmog's Armor earlier, while also increasing your general tankiness.
The HP regen runes are what gets Bard through the early game, and enables him to play so aggressively. These
runes, plus his base HP regeneration, plus mastery bonuses allow Bard to start the game restoring 5 HP per
second. This is half the HP regen that a potion grants you, meaning that Bard is effectively drinking a free HP
potion every 30 seconds. Especially early game, before people do too much damage, this is some serious sustain.
Even after a bad trade, you can wait a minute and be nearly full health, whereas your opponents will not be as
lucky. With this passive regeneration I can outsustain most enemy laners, even when they come to lane with
three health cookies, and even if you take some serious beatings.
Masteries
There are two mastery buildpaths I use on Bard, depending on whether I am playing aggressively, or playing for
Tank, and they're very similar.
The Cunning Tree
or Savagery
What's to prevent your opponents from simply CCing
you and focusing you down in 2 seconds. A thresh canvery easily abuse your lack of early defensive stats. -2
I'm unhappy with the way you've formatted these
masteries. Take a look as some popular guides, and
change this section around based on some of the other
guides you've read.
http://www.mobafire.com/league-of-legends/mastery/savagery-222http://www.mobafire.com/league-of-legends/mastery/wanderer-221http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/rune/greater-seal-of-health-regeneration-281http://www.mobafire.com/league-of-legends/rune/greater-quintessence-of-health-regeneration-299http://www.mobafire.com/league-of-legends/rune/greater-mark-of-scaling-health-317http://www.mobafire.com/league-of-legends/rune/greater-glyph-of-scaling-health-265http://www.mobafire.com/league-of-legends/champion/blitzcrank-34http://www.mobafire.com/league-of-legends/champion/leblanc-63http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/magical-journey-709
8/20/2019 Bard guide review
6/23
This one is obvious: Bard roams a lot, and movement speed helps one do this faster, thus losing out on xp and
money less.
or
Another obvious one. Bard is a support, and will not be assassinating people or getting buffs, usually. The HP potion
buff boosts our sustain.
or
Bard wants the mana, in order to better spam spells across all stages of the game. Bard is not a damage carry: his
damage is fantastic, but secondary in focus to the utility Bard provides (which needs spells).
or
Early game, one of the most important goals Bard has is money generation, to better scale. Bandit offers money
generation. Therefore, Bandit. Bard has enough mana and HP sustain.
or
The faster Bard can cast spells, the more utility he can provide his team. Bard doesn't build damage, and so the
penetration would be largely useless.
or or
While Bard could easily chunk a squishy carry late game, that would only ever happen late game, making
Stormraider's Surge useless until then. Windspeaker's Blessing COULD work, but Bard's heal is mediocre aross most
stages of the game, and that would be the only proc for Windspeaker's. By comparison, since a single meep-buffedAutoattack counts as two hits for Thunderlord's Decree, proccing the damage is easy for Bard (and late game, this
damage is rather significant). Couple that with his typically aggressive lane, Thunderlord's is the way to go.
The Resolve Tree
or
We maximize as much HP regeneration as possible, as all together that is our early game sustain.
http://www.mobafire.com/league-of-legends/mastery/unyielding-235http://www.mobafire.com/league-of-legends/mastery/recovery-234http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/mastery/windspeakers-blessing-233http://www.mobafire.com/league-of-legends/mastery/stormraiders-surge-231http://www.mobafire.com/league-of-legends/mastery/intelligence-230http://www.mobafire.com/league-of-legends/mastery/precision-229http://www.mobafire.com/league-of-legends/mastery/dangerous-game-228http://www.mobafire.com/league-of-legends/mastery/bandit-227http://www.mobafire.com/league-of-legends/mastery/meditation-226http://www.mobafire.com/league-of-legends/mastery/merciless-225http://www.mobafire.com/league-of-legends/mastery/assassin-247http://www.mobafire.com/league-of-legends/mastery/secret-stash-224http://www.mobafire.com/league-of-legends/mastery/runic-affinity-223
8/20/2019 Bard guide review
7/23
Tough Skin provides a minor defensive bonus, but with the health and regen Bard will start the game with (per
these runes/masteries), the 2 damage defense is not needed. Comparatively, Bard's movement speed is one of his
primary statistics, and so Explorer is where we go here.
or
Again, we want to stack as much HP regeneration as possible for our lane sustain: restoring 5 HP per second goes
much further for our sustain than an extra 45 health.
or
This one is a very tough choice. Summoner spells are never not useful. However, as sustain is what minimizes
Bard's otherwise lackluster lane, I tend to go for Perseverance. That said, either can work.
or
An extra potential 15 armor/magic resist is decent, however I'd much rather shrug off enemy CC so that I can go
where I need to, when I need to, whether it be peeling or chasing or escaping. Of course, 15% isn't exactly
"shrugging off" cc, but it's better than 0%.
or or
I could easily see a good argument for all three of these. I choose Grasp of the Undying because whenever
possible, I play Bard aggressively. While Bond of Stone and Strength of the Ages both in crease survivability,
they do so in a more passive role. While Grasp of the Undying arguably doesn't increase survivability as much, itis the only one of the three that actively increases Bard's aggressive capability, and so this is the keystone that I
prefer when building TankBard.
Summoner Spells
Flash is a default spell in almost 100% of LoL games. Used for escaping or chasing. Coupled
with Magical Journey it can lead to some pretty neat jukes when your Cosmic Binding is
on cooldown- you can journey over a gap, and if they follow you can flash back over the gap
and make good your escape.
http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/summoner-spell/flash-14http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/bond-of-stone-246http://www.mobafire.com/league-of-legends/mastery/strength-of-the-ages-245http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/mastery/legendary-guardian-243http://www.mobafire.com/league-of-legends/mastery/swiftness-242http://www.mobafire.com/league-of-legends/ability/perseverance-254http://www.mobafire.com/league-of-legends/ability/perseverance-254http://www.mobafire.com/league-of-legends/mastery/insight-240http://www.mobafire.com/league-of-legends/mastery/veterans-scars-239http://www.mobafire.com/league-of-legends/mastery/runic-armor-238http://www.mobafire.com/league-of-legends/mastery/tough-skin-237http://www.mobafire.com/league-of-legends/mastery/explorer-236
8/20/2019 Bard guide review
8/23
Why take Ignite over Exhaust, though? Exhaust is a staple spell for nearly every
support, after all: it peels and might save your ally. However, Bard's entire kit is good for
peeling: you have two slows, two (potential) stuns, a speedbuff, and Magical Journey: there
is so much peel potential in Bard's kit that Exhaust is almost redundant. Ignite on the
other hand synchronizes extremely well with Bard's aggressive lane gameplay. Most of Bard's
laning revolves around your harassment, and with Ignite you have rather decent kill-
pressure in-lane. Late game Bard does pretty reasonable damage, and with Ignite you even
have the potential to solo many of their carries.
Skills
Traveler's Call is Bard's passive, and it largely defines his gameplay. Chimes provide utility,
restoring your mana and providing a speed buff, while increasing the AoE, damage, and slow of
your meeps.
Early game it is important that you DO NOT ABANDON YOUR ADC IN LANE. Chimes spawn in
pairs every 50 seconds, but leaving your adc for one or two meeps is not worth it- especially
not if your ADC dies. Early game Bard is slow- so only leave lane to collect chimes when there
are several grouped together, for the combined speedbuff that get you back to lane faster.
A great thing about meeps is that a meep-based AA counts as both spell damage and two hits:
so a meep will proc two hits towards Thunderlords, two hits for Spellthief's edge, and it will proc
Luden's Echo if you're building AP.
Mid-game meep collection is one of your priorities. Once you have boots you can start roaming
around, collecting meeps as you pass to speed up your roaming supportnature.
Cosmic Binding is a pretty decent spell- though it is much MUCH stronger mid/late game,
once you leave the lane. This is because during the laning phase, erratic minion movement (or
merely their existence) can make it difficult to land the stun, and the early CD of the spell is
very long. After the laning phase, higher concentrations of enemy champs + minions being
melted by everyone's higher-damage makes it much easier to land the stun. Jungle fights
especially are great for Bard. No minion blockage + plentiful walls for tunnels and stuns make
the jungle Bard's best friend.
The spell does fairly decent damage if maxed first, and the mana cost is low enough that you
can spam it fairly reasonably without running out of Mana too soon. With max CDR you can be
pumping out 2 second stuns ever 3 seconds.
TIP: If ever you need to escape, or even just buy time, make a tunnel: if the enemy champs
follow you can guarantee a stun on them as they come out of the tunnel.
uhhh... Idk about THAT
So when IS it worth it to leave your ADC? When the
lane's pushed? When it's frozen? Yoou've gotta be
more specific here. Perhaps even show an example!
You've got to expand on how to use this spell in lane. If i
recall correctly, cosmic binding is strong to use to stun
your opponent ADC when casted through caster
minions - especially when your opponent ADC is looking
to last hit one of your caster minions. -2
http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/travelers-call-706http://www.mobafire.com/league-of-legends/ability/travelers-call-706http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/summoner-spell/exhaust-1http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11http://www.mobafire.com/league-of-legends/summoner-spell/ignite-11
8/20/2019 Bard guide review
9/23
TIP 2: The hitbox on Cosmic Binding will land the stun if any part of the thing touches a
second solid surface- it does not need to directly hit a wall, merely brushing a wall/champ with
the second half of the spell will do enough. Unfortunately, this also can make it difficult to land
the spell through smaller gaps in minion walls.
TIP 3: Cosmic Binding will stun also if it hits player-made terrain, such as Trundle's pillar,
or Anivia's wall. The spell stuns on what you consider to be solid terrain. The gates in the
enemy base will count for stuns, even though to the enemy team they are not solid terrain.
The gates in your base, however, will not.
Caretaker's Shrine is a bit of a mediocre spell. High mana costs and long cooldowns make it
almost impossible to spam early game, and the heal is very low unless you max it first (though
having two points in it early game make for an "ok" heal to keep your ADC sustain up). Early
game it's best to set up the heals in a line behind you, so that if you're ganked your ADC can
run across them for the speed buff in order to escape. Of course, it's best to also remind your
ADC that the heal more than doubles when it fully charges, else they may be liable to waste
the shrine. Also, allies often run PAST the shrines frustratingly often in-game, so there's that.
Mid/late game toss them around your backline if it looks like a fight is setting up, to help people
escape if need be. Most of the game, however, this heal will be directly cast on people to give
them short-lived speedbuffs. Remember that you'll get assists for any kill if a healed ally has
dealt damage on that kill. Tossing a heal on an ADC or APC can net you plenty of extra assists.
Magical Journey is a skill with immense utility- though it is limited in use during the laning
phase. Use it to chase, escape, cut off escapes, set up ganks, or merely just traverse the map
quickly. Remember that enemies can travel through the tunnel too- but in doing so they set
themselves up for a perfect Cosmic Binding stun, which can often lead to their deaths.
A fantastic part about Magical Journey is that while you can be hit and/or knocked out of the
tunnel, travelling through it ignores both stuns and slows. Nasus cast Wither on you? Flee
through a tunnel and you'll move just as fast as you would normally, effectively nullifying the
slow.
In teamfights, tunnels will usually be used to chase, escape, or cut enemies off. They flashed a
wall? Magical Journey through with your allies to finish the kill. You're team is winning the
fight, but their carries are escaping? Magical Journey to their backlines and cut them off. If
you're getting chunked in a fight, use this to create some distance. The longer the tunnel the
better: it's a perfect tool for repositioning, and stalling so that you can refresh your cooldowns and
start casting them Qs again.
It is important to note that the cooldown on Magical Journey is pretty long early game, and
you CAN be knocked out of the tunnel by something like Blitzcrank's pull, or a knockup effect.
Magical journey is especially strong on the purple side,
since it's very easy to set up a gank for your jungler by
using magical journey while your opponents are pushed
up to your tower. -2
You forgot to outline an important aspect to magical
journey, which is that it allows you to travel in ways thatcan dodge your opponents wards, and also gives you
more safety when you're deep warding your opponents
jungle, as you have a way to escape without getting as
easily collapsed upon. -2
http://www.mobafire.com/league-of-legends/champion/blitzcrank-34http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/wither-184http://www.mobafire.com/league-of-legends/champion/nasus-37http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/caretakers-shrine-708http://www.mobafire.com/league-of-legends/ability/caretakers-shrine-708http://www.mobafire.com/league-of-legends/champion/anivia-25http://www.mobafire.com/league-of-legends/champion/trundle-65http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707
8/20/2019 Bard guide review
10/23
Tempered Fate is Bard's final skill, and the utility on this ult is enormous. It gives a
Zhonya's Hourglass active effect to everything it hits, rendering every tower, champion,
minion, dragon, and baron invulnerable, but unable to move/attack/spellcast etc for the
duration. Using this ability, you can
Shut down towers to enable a towerdive.
Catch an enemy out of position, and give your team time to set up for the kill.
Initiate a teamfight.
Peel enemies if you lose a teamfight.
Buy time for your cooldowns to refresh/get somewhere/get your
teamsomewhere.
Cut off an enemy's escape
Save an enemy from Zed's ult (or any other source of damage).
Freeze a chunk of the enemy team to give your team a temporary numbers
advantage in a fight.
Cast Tempered Fate over a Zhonyas'd ally to freeze nearby enemies- your
ally will de-Zhonyas first, and give them a second or two head start to flee.
The list goes on. Usually the ult will be used to initiate a teamfight, or cut off chasing enemies
to save an ally, but always keep an eye open for other opportunities. In both cases, you can
use that 2.5 seconds to set yourself up for the perfect Q stun (if you're using the ult
aggressively).
There are three main risks to remember about this spell.
1: Tempered Fate does not differentiate between enemies and allies: if you miss it could do
as much damage to your team as it could've done to the enemy's team.
2: (And most importantly) there is a travel delay on the casting of Tempered Fate, which
gets longer the further away you are casting this spell. Generally, you want to cast your ult on
targets that are very close, because at max range you may very rarely actually land the ult onyour targets- it could take several seconds for the spell to land. This can sometimes lead to a
ruined engage if an ally casts a thing after you've ulted, but before the ult lands. On the other
hand, it DOES create a space your enemies cannot enter: so it can still be useful to slow
down/cut off/stop chasing enemies and save an ally.
3: Spellshields will block Tempered Fate- so be cautious when casting it against a
Morgana, Sivir, or Nocturne.
Items
As a champion, Bard can be pretty versatile in buildpath, but he is always dependant on items. Here are the items I
http://www.mobafire.com/league-of-legends/champion/nocturne-72http://www.mobafire.com/league-of-legends/champion/sivir-7http://www.mobafire.com/league-of-legends/champion/morgana-16http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/champion/zed-107http://www.mobafire.com/league-of-legends/item/zhonyas-hourglass-114http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/tempered-fate-710
8/20/2019 Bard guide review
11/23
recommend building on Bard, and why.
Main Items.
These items you ought to build almost every single game.
Spellthief's Edge
This (and its upgraded lvl 2 variant) is the staple of most Bard laning phases. With your meep-enhanced
autoattacks, this item gives you the most money out of all support gold items (by a very significant margin), and it
also provides you with increased damage and mana regeneration- both of which are great for laning. Even if your
opponents are able to outsustain your poke don't stop poking! Early game, this item is your primary source of
income- the more you hit enemies, the more money you make. Harassment is your version of farming.
Ancient Coin
If your opponent gets a dangerous advantage, or you are otherwise unable to keep up a steady stream of
harassment, don't hesitate to sell your Spellthief's Edge for an Ancient Coin. This increases your sustain, and
provides the second greatest source of income out of support gold items for you. Even though this item does not
provide extra harassment damage, you still make money by autoattacking enemies (via masteries), so keep up the
harass if and when you can do so safely.
Sighttone
This is a mandatory item. As the team's support, you are the primary source of vision for your team, which enables
you to see the enemy team's movement, which protects you from ganks and ambushes. Do not forget to ward ! Itis especially important to keep vision on Dragon and Baron (especially-especially on Baron).
Iceborn Gauntlet
If I could pick a single core item for Bard, this would be it. This item gives Bard nearly every statistic he needs:
cooldown reduction for spell spamming, mana to better enable spell spamming, higher damage for harass, a longer-
lasting slow for peeling and chasing, and armour to keep you alive. This item is fantastic.
Boots of Swiftness/Mobility
Give examples of dangerous lanes for bard.
It seems sort of selfish. I don't see how this beats the
defensive utility of something like mikaels or locket, and
you really need to sell me on precisely that. -2
http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/ancient-coin-185http://www.mobafire.com/league-of-legends/item/spellthiefs-edge-183http://www.mobafire.com/league-of-legends/item/ancient-coin-185http://www.mobafire.com/league-of-legends/item/spellthiefs-edge-183
8/20/2019 Bard guide review
12/23
These are my standard boots of choice for Bard. Both are viable. The Boots of Swiftness is not as fast as the
boots mobility, meaning you will lose more time as you roam about the map and collect chimes. However, unlike
Boots of Mobility, the green boots do not lose any movement speed in combat, and provide a minor slow
resistance, making it easier for you to chase/escape/kite.
Comparatively, Boots of Mobility are much slower/more risky in combat, but give you a travel movement speed
of more than 500 when coupled with your other items.
Farsight Alteration
I prefer Farsight Alteration t o Oracle Alteration because if I had to pick between the enemy team seeing my
team, or vice versa, I would choose seeing the enemy team. As support, you can only ever have 3 wards + 1 vision
ward on the map at all times. Considering the mandatory nature of a ward on Baron, and the near-mandatory
nature of a ward on Dragon, that leaves you with only one ward (maybe two, if you leave Dragon visionless) + one
vision ward to cover the rest of the map- and that's simply not enough. Farsight Alteration allows you to litter
the entire map with wards, and while the vision radius is greatly reduced, they do last forever. You can fill your
jungle w ith this ward, and so long as the wards are u p you will know that there are no enemies on your h alf of the
field. This, in turn, tells you where the enemy must be, and allows you to roam your jungle at all times for chimes,
without ever fearing an ambush.
Farsight Alteration can also scout likely ambush points, letting you collect chimes deep in the enemy's junglesafely, knowing no one is near, or check Baron if you've no vision on it.
Use Farsight Alteration to ward all non-extremely-important locations, and that lets you save your
Sightstone wards for the front-lines whenever your team pushes, without ever losing vision in your jungle, Baron,
or Dragon.
I do not deny that Oracle Alteration has a use, nor do I deny the importance of vision denial, but Farsight
Alteration right now is simply a better defensive item, and more gold efficient, considering that 100% of the blue
wards you pop will give you half a vision ward, whereas you won't necessarily find enemy wards to clear 100% of
the times you pop a red trinket.
Rapid Firecannon
This item is surprisingly effective on an aggressive bard, even when you don't build damage. Coupled with
Iceborn Gauntlet, Traveler's Call, Dead Man's Plate, and Thunderlord's Decree Bard actually ends up doing
a very decent amount of mini-burst, that only increases the more chimes you collect (though without penetration,
you won't be hurting tanks too much). Early-mid game this can allow you to zone some opponents rather easily,
allowing your team some breathing room.
Mainly, though, you would be buying this item for the increased range. Bard has a rather mediocre-ranged kit,
which can make it hard to get close enough to trade or initiate through many parts of the game without either
being kited, or dealt too much damage to follow through. The longer range provided by the Rapid Firecannon
can allow you to lay down some harass without retaliation, or catch someone out of position easier: a meep/
Which do you prefer?
You have several allies that can use their farsight
alteration to plant wards in your jungle. If you use frost
queen's claim (i'm not quite sure why you don't), you can
use it to catch opponents, or use it to scout while warding.
Lack of vision denial makes it significantly more difficult to
control vision over neutral objectives like baron and
dragon, and also makes it more difficult to catch
opponents.
As it stands right now, I don't think your argument is
convincing enough to sell me on blue trinket >red trinket.-2
RFC gives you 650 range on your next empowered
autoattack. That's the range of caitlyn's autoattack. If
you're a caitlyn trying to autoattack the tank line before a
team fight, at 650 range, you're going to get initiated on
and absolutely deleted. I simply don't see how bard's fate
can end any better when his only defensive itemization (it
seems like you like to itemize SS -> Frozen Fist -> RFC)
is 60 armor.
You've done a better job convincing me of RFCcompared to frozen fist though.
http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/mastery/thunderlords-decree-232http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/ability/travelers-call-706http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/sightstone-164http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/boots-of-swiftness-38
8/20/2019 Bard guide review
13/23
Iceborn Gauntlet slow can enable your team to catch up/let you set up a Cosmic Binding and allow you to start
the cc chaining. While appearing to be counter-intuitive for a utility support, I consider the Rapid Firecannon to
be integral for setting up a lot of pressure in many of my games.
Finally. Rapid Firecannon also provides you with some extra movement speed, which is an added bonus.
Dead Man's Plate
If I were to choose a second mandatory staple of Bard's items, this one would be it. Decent tanky statistics make
you reasonably sturdy, but you take this item primarily for the passive. With this item, your other items, and your
masteries, Bard's base movespeed increases to 492 while out of combat. This lets you positively fly across the map,
collecting chimes as fast as is possible. This item also increases your harass, chasing, and escaping potential,
making it extremely viable on Bard.
Situational Items
These items fill in your remaining item slots, and are more dependent in your opponent's team composition.
Liandry's Torment
Nab this item mainly if the enemy team has a large number of tanks, and your allies are having a hard time
breaking them down- as a potential last item only. If you build Liandry's early, you'll only be weakening your
personal survive-ability, which is far more important. That said, if the enemy team is extremely tanky, and late
game your team is having a very hard time in teamfights, Liandry's becomes a viable option. With it, you can
personally bleed their entire team with a single AoE meep-attack (meeps count as spell damage), and soften up
their tanks before a teamfight, making it easier for your allies to actually kill them.
Remember, however, that you are primarily a utility support, not a damage dealer . Your job is to set up kills and
protect your allies. If your allies are unable to crack through enemy tanks, consider picking up this mask, but do
not do so with the intent of actually killing people, so much as better enabling your allies to kill people.
Locket of the Iron Solari
Build this item early if your opponents have an APC that is snowballing, otherwise this item is one of the "last-item-
slot-variables," trading less personal tankiness for a minor defensive boost for the team. Late game the shield
might do little more than protect against an autoattack, or mitigate a spell, but it could potentially be the difference
between someone bleeding out to an ignite vs surviving to fight another day.
This is weakly defended, since %current health damage
is countered by flat resistances, and your rune loadout /
itemization doesn't prioritize magic pen to really exploit
the % health damage.
I again think that you're overemphasizing bard's poking
ability.
http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/liandrys-torment-153http://www.mobafire.com/league-of-legends/item/dead-mans-plate-287http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150
8/20/2019 Bard guide review
14/23
Spirit Visage
Nab this item if the enemy team has a larger amount of AP damage than AD damage, and you're finding it very
difficult to tank it all up. This item is preferable to Banshee's Veil, because this also grants cooldown reduction,
increasing your ability to spellspam.
You will probably usually rather build Locket of the Iron Solari over Spirit Visage, because the former providesmore support to your team as a whole, but if you need more personal surviveability/if your team does not need the
Locket, then consider this for your final item slot.
Warmog's Armor
If there is no seriously severe AP threat that is constantly killing you, Warmong's is another option for your last
item slot. The health makes you tanky (and synergizes well with Grasp of the Undying if you're going tankbard).
Mostly, though, you'll want this item for the passive, which lets you fully restore HP extremely quickly in between
fights, letting you stay out longer without having to go back, which in turn allows you to collect more meeps, or
push with your allies after a teamfight instead of backing to restore health.
Generally, you don't want to back without a reason: wards, picking up items, or restoring health being most
common. Each time you back, you're then forced to lose time travelling back to relevant parts of the map. With
Warmog's, you will only need to B for ward-refills or item buys, saving you time and making you more relevant
across the rest of the game.
Rapid Firecannon vs Frost Queen's Claim
&
VS
&
I was trying to figure out at one point why I use the Rapid Firecannon after someone pointed out it was rather
atypical for a support. The item is a damage item, providing increased attack speed and critical chance- things that
Bard will never use much in a support capacity. By comparison, I never liked using the Frost Queen's Claim
item, but didn't look at why .
Why is ruby sightstone and Eye of the watchers being
brought into this argument? There's literally no reason to
include sightstone purchases in this argument when
you're comparing RFC to FQC.Based on that precedent, I'm refraining from arguing this
comparison further - That said, i'm still very happy that
you've included this little paragraph in your guide.
Regardless of whether or not i agree with it, it shows the
reader that you've really put thought into your guide. -0
http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/champion/bard-124http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/mastery/grasp-of-the-undying-244http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/item/spirit-visage-56http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135http://www.mobafire.com/league-of-legends/item/banshees-veil-76http://www.mobafire.com/league-of-legends/item/spirit-visage-56
8/20/2019 Bard guide review
15/23
I ran some tests, comparing the two across a number of games. I compare the two based on three criterion. First,
the usefulness of the stats provided. Second, the gold efficiency, and third, the actual game-impact of the item.
Stats Provided
SPOILER: CLICK TO VIEW
Next, lets look at the items in terms of gold efficiency.
SPOILER: CLICK TO VIEW
Finally, the in-game use of the items- mainly a comparison of the active and triggered abilities.
SPOILER: CLICK TO VIEW
TLDR: The Rapid Firecannon provides a delivery system for CC more than 10 times as regularly as the active of
Frost Queen's Claim. The crits of the cannon provide higher damage output than the +25 AP provided by the
Frost queen. The Attack Speed provides comparable utility (faster meeps/ Iceborn Gauntlet procs) to the 10%item cooldown reduction, considering my build barely runs any active-effect items. The movement speed is
comparable (though I lean towards better than) the +300 HP. Finally, the Rapid Firecannon is almost 300%
gold efficient over the time it would take the Frost Queen's Claim to be 114% gold efficient. Therefore, while the
Frost Queen's Claim and the Ruby Sightstone provides a better single-cast active effect, and are a more
traditional support item combination, with Bard's Traveler's Call and my suggested buildpath, Rapid
Firecannon and Eye of the Watchers is my preferred item combination.
Early Game: Dominating the Laning Phase (Or Just Surviving It)
Early game is Bard's weakest point of the game. His Q can be difficult to land due to minion blockage, and his spellsall start out with very high cooldowns- Caretaker's Shrine especially starts off with a very high mana cost.
However, against most supports, Bard can play extremely aggressively. Between thunderlords, meeps, regular
autos, Cosmic Binding, and the damage buff by Spellthief's Edge, Bard has one of the strongest harassments
from a utility support. You won't have the same burst as Sona, but you can not-so-slowly wither away at your lane
opponent's HP.
Your primary goals early game are to "stay alive," "keep your ADC alive," and "make money." Your HP regen ought
to keep you alive, nullifying your opponent's return harassment. If you can keep your opponents on the defensive,
they won't have the opportunity to kill your ADC or farm as well, and you can make the most possible money by
harassing, speeding up your core-item-aquisition: so playing extremely aggressively is usually the best thing to do.
Remember to keep your lane warded at all times. I usually start a game with a vision ward, because againstmost opponents my harassing will cause my opponents to lose out on farm and that ends up pushing my lane. You
If that's the case, then why does he have a weak early
game? It seems like this section was very half-heartedly
written. Look to put more work into it, and really show
how to exert pressure. See the CLG vs C9 W7D2
NALCS game if you really want to see an example of
pressure.
http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/caretakers-shrine-708http://www.mobafire.com/league-of-legends/item/eye-of-the-watchers-300http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/ability/travelers-call-706http://www.mobafire.com/league-of-legends/champion/bard-124http://www.mobafire.com/league-of-legends/item/ruby-sightstone-160http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294http://www.mobafire.com/league-of-legends/item/iceborn-gauntlet-150http://www.mobafire.com/league-of-legends/item/frost-queens-claim-152http://www.mobafire.com/league-of-legends/item/rapid-firecannon-294
8/20/2019 Bard guide review
16/23
want to keep ward coverage out at all times. If you or your adc dies to a gank, that is almost always 100% your
fault as the support for not preventing that with vision. If you do not have any vision on you, communicate with
your ADC: tell them to back up, not to push, and play more passively until the lane shifts closer to your tower.
It may also be beneficial to specifically tell your ADC to focus on farming- not harass. You can tank the return
trade, thanks to your HP regeneration, but your allied ADC cannot, and you are not Soraka. I've had a number
of ADCs get baited by low enemies, and commit suicide trying to finish off the kill. Unless they can do so safely,
your ADC ought to focus on their CS while you harass, in order to maximize your lane gold lead.
If you start losing lane, do not continue playing aggressively! If your lane opponents gain a dangerousadvantage over you and your opponent, do not foolishly continue to expose yourself for poke. Your regen keeps you
alive only if you survive their return harassment, and with a shorter-than-average range Bard often has to put
himself into danger in order to get his poke off. It is far better to not make as much money than it is to feed your
opponent's lane.
Meep Collection, and Bard's Gameplay Focus
Bard's first primary statistic is his Cooldown Reduction, because while Bard's Cooldowns are fairly long, the utility
they provide jumps massively the more often you're able to cast your spells- for example, at max rank, Cosmic
Binding will stun for 1.8 seconds, and the cooldown would be 3.2 seconds (@45% CDR). That's essentially a 2second stun every 3 seconds, and that can massively impact teamfights.
Bard's second main stat is his movement speed, and here's where meep collection comes in. Early game, before
you have the chance to buy boots (with mastery bonus), Bard's movement speed is 340. This is rather slow. While
Bard is the "roaming support" of LoL, you also have to remember that the longer it takes to roam somewhere, the
less money you will be making: you can't farm (because you're the support), can't harass if you're travelling
between lanes (where there aren't enemy champs), and you won't be getting as much experience as in lane,
either. This is why movement speed is so important for Bard: the faster you can traverse the map to collect
chimes, the faster you'll scale, and you'll lose out on less money and experience (because you'll be spending less
time away from the action).
Early game, you should not roam at all (or to collect meeps) unless
There are several chimes close together
Your ADC is not in lane
Your opponents are not in lane
You desperately need mana, and there are chimes very close to your lane, and/or
You are heading back to lane, and there are chimes not too far out of your path.
If your ADC dies because you are collecting meeps, then you are not doing your job properly. If you fall behind on
items and levels because you spent too much time trying to collect meeps before you became fast, then you are
not doing your job properly.
The thing is with the new vision changes, this is simply
impossible. Trinket wards last 60 seconds and
recharge every 180 seconds, meaning that there will be
some down time between your trinket wards.
There are many times that you don't even need to ward
your river. Often times, you can analyze the behavior of
solo lanes and determine from their behavior whether
or not the jungler is near that side of the map.As a support that neglects CS, you get to see things
that your teammates don't that part of that is making an
educated guess as to where the opponent jungler is. -3
You also need to visually show your readers how to
exert pressure in lane. These walls of text are getting
excessive and boring for me as a guide reviewer to
read - nonetheless a regular guide reader. -2
Give your readers an idea of what a good 'meep goal' is
at various times in the game. Of course these meep
goals will vary depending on how bloody the game is
and also how your laning phase is going, but doing this
will give your reader an idea of how frequently they
should leave lane to collect meeps.
You may also want to give your readers some quizzes by
taking snapshots of your bot lane + minimap and asking
your reader "Is this an opportune time to grab meeps?"-4
http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/champion/soraka-8
8/20/2019 Bard guide review
17/23
Don't worry about losing out on chimes- they last, remember, 10 minutes each. It is not uncommon to end the
laning phase with only 10/15 chimes, but jumping by 10 or even more in a single sweep of your jungle.
----
Mid Game
is where Bard truly begins to thrive. After laning phase, members of both teams start to roam, looking for
openings and advantage. Remember: time spent roaming is time not spent getting money. Take advantage
of people roaming to do most of your own roaming: by now you ought to have boots, and so your goal is to
collect as many meeps as you can, while looking for opportunities to lead your team ahead. Your
Tempered Fate and Magical Journey can both be used extremely efficiently to catch an opponent (ormore) out of position and net your team some kills.
DO NOT FORGET TO KEEP WARDING. My build uses the Blue Trinket instead of the red, because I
believe that having vision is far more important than denying your opponent vision. Vision saves lives. If
you know where the enemy is, then you can collect chimes safely, the enemy cannot ambush you or your
allies, and you will know where to go in order to catch people out. Warding is an incredibly important
job: you ought to have more than 3 wards out at all time, and especially make sure you have
eyes on Baron.
Late Game
The longer the game goes on, the stronger Bard becomes. His meeps begin to do some serious damage (to
non-tanks (since Bard doesn't build penetration)), and you are tanky enough that you can potentially 1 v 1
an enemy carry. With your CDR, mobility, and CC, if you can catch an enemy for your team, they'll
probably die. Late game, Bard's role is that of initiator, and of peeler. Use your Tempered Fate and/or
Cosmic Binding to either set up fights, or peel your team out of fights. Remember that you need to protect
your allies as much as you need to set up kills: if your AD or APC needs help because they're being dived, it
is as much your job to save them as it is for you to lock down the opponent's carries, if not more so. Let
your team's tank dive their backline if need be, in order to save your carry's lives.
Late game, the best time to collect chimes is after a successful teamfight, and/or after most of each team
has gone back. Bard does next to no damage to towers, so in many cases it would be better for you to let
your allies push while you collect chimes, in order to continue your infinite scaling and make a larger
impact on the next fight.
Teamfights: To Peel, or to Lock Down?
Bard has the ability to peel or lock down enemy carries equally efficiently. The question is, then, which takes
priority under which circumstances?
In order to answer that question, you must first consider these conditions.
Where are the enemy carries?
If your opponent's carries are not in the teamfight, where are they? You should never initiate a fight
If this part of the game is where bard's suupposed
power spike is, then why are there only two paragraphs
written on this section of the guide? This should be the
apex of your guide. -7
Also, these blocks of text are seriously becoming really
difficult to read. Look to experiment with images, andalso [table]s to make your points easier to read.
You may also want to head to the artist's corner and get
some nice dividers for yourself, since the dividers that
jhoijhoi includes in her guide to making a guide are
kinda shitty.
Your build has 2 defensive items (2 armor/health, 1
MR). That's not exactly very tanky against a carry withlifesteal and penetration.
Show an example of yourself catching an opponent
carry.
Really explicitly state which of these roles take
precedence. Does Peeling assassins from your carries
takes higher precedence than initiating a fight?.
.
.
.
.
.
..
.
Ah - you answer that here. So if you answer my
question here, then what was the point of your late
game paragraphs? I didn't really get a meaningful
message out of that section...
http://www.mobafire.com/league-of-legends/ability/cosmic-binding-707http://www.mobafire.com/league-of-legends/ability/tempered-fate-710http://www.mobafire.com/league-of-legends/ability/magical-journey-709http://www.mobafire.com/league-of-legends/ability/tempered-fate-710
8/20/2019 Bard guide review
18/23
without vision of surrounding bushes: else an enemy carry could jump your carries after the fight
has started. Master Yi especially is great at cleaning up fights.
If the enemy carries are towards the front of their lines, then they are out of position, and you
would do well to initiate a fight against them. If their carries are on a different part of the map, you
could initiate to push advantage. If their carries are towards their backlines, or not visible, then it is
better to play safer.
Where are your carries?
If your carries are towards your frontline, then they are out of position and you had best save them
from their own recklessness- focus on peel. If your carries are towards the back, then they'rerelatively safe and don't need peeling. If your carries are diving in, then do what you can to keep
them alive so that they can do what they're trying to do (or survive, if what they're trying to do is
ill-advised).
How far ahead is your team- is the enemy likely to try kiting you, or push against you?
If your team has a large advantage, the enemies will most likely kite your team in a fight, in order
to best protect their carries. In this instance, you can go aggressively ham, and lock down
whomever you can for kills, reasonably safe in the knowledge that your opponents will fall back
instead of reacting with damage. If your team is at the disadvantage, however, then the opponents
will most likely be pushing against/diving your carries, in which case it would be better to save some
of your CC for a counter-engage/peel, as YOUR team kites for survival.
How dangerous are your carries/how important are they to the teamfight?A carry is a carry, but sometimes they're not carrying. A 0/10 ADC is not very dangerous, will
contribute little to the fight, and give little gold when they die. If your carries are doing nothing,
there is little point in using your CC to save them, when you could instead lock down the opposing
carries and help your tank/bruiser kill your opponent's carries and stop the fight.
How dangerous are the enemy carries?
If your opponents carries are behind, then it might be better to peel off your opponents
tanks/bruisers. If your opponent's carries are ahead, then locking them down ought to take priority:
this would also double as peeling for your team.
How much health/mana do you have?
If you are low on health and/or mana, you ought to peel, every time. Initiating/diving their carries is
a dangerous job that will take a toll on your odds of surviving. When you're low, it is better to flit
about the edges of the fight and survive, CCing the enemies as safely as you can without dying.
If you fall behind...
Some opponents ( Blitzcrank, LeBlanc, Quinn, Akali, etc) have a very high snowball potential. Whether
it is your fault or not, you won't be able to win every game, and sometimes you may find yourself on a team that is
falling behind.
If your opponents are dominating the game, your top priority is to deny them money. Use your CC to deny the
opponent's money, and peel out your allies as often as you can.
Okay first of all, you need to really clarify and
differentiate between assassins and carries. You should
always initiate a 5v4 fight if you know your opponent
ADC is somewhere else on the map.
You shouldn't necessarily initiate a 5v4 fight if you know
that your opponent ASSASSIN cannot be seen, and
may be in a position to easily flank your carries. Thissmall difference can SERIOUSLY mislead your readers
-5
Give your readers an idea of what % health threshold
you should be at before you leave the front line and
help your team through your continued utility?
Also look to give your readers a tutorial on identifyingand playing around flanks in team fights.
I don't understand the point of this section. can you
expand on exactly how you deny your opponents
money without getting caught? Perhaps give anexample
http://www.mobafire.com/league-of-legends/champion/akali-50http://www.mobafire.com/league-of-legends/champion/quinn-111http://www.mobafire.com/league-of-legends/champion/leblanc-63http://www.mobafire.com/league-of-legends/champion/blitzcrank-34http://www.mobafire.com/league-of-legends/champion/master-yi-3
8/20/2019 Bard guide review
19/23
Nomatter which build you originally aimed for, if your opponents get ahead you want to start building tank as
soon as you can: specifically aiming for resistances that would protect you against their main carr(ies).
Be careful collecting chimes. While chimes largely define Bard's late game potential, they are not worth dying
for when they're further ahead than you. Save chime collection for when you have eyes on the enemies
somewhere else, collect as many as you can, and go B immediately. Do not roam without vision.
If your team falls behind, your goal is the late game. The longer the game goes on, the more your team can catch
up in items. Nomatter how much gold your opponents get, they cannot get more than 6 items each. It is your job
to try to stall the game out as long as possible. Once your team gets some more items, your opponent's lead willdiminish until you are on square footing again.
AP Bard
AP Bard is an option, though it is a very niche pick- by which I mean that it CAN work, but you probably do not
want to make this a regular pick in ranked. The advantage is that Bard's meeps plus Lich Bane and Luden's
Echo and Nashor's Tooth can do some serious damage late game, and few will expect it to come from the
Support. As a downside, you will be very squishy, and you'll be relying heavily on Bard's natural utility early game.
Your kit doesn't stop providing utility just because you do damage, and with damage added in you can be
surprisingly dangerous.
Don't get the wrong idea, however. Even as a support-APC, Bard is still a utility-based champion, and your priorities
throughout the game will not change. The difference is that in locking down an enemy, or peeling them, you might
chunk them at the same time.
Don't forget, though, if your opponents draw ahead, build tank immediately . Bard has a rather mediocre range. If
the enemy team gets ahead, your squishiness and lack of range will probably kill you more often than not. It is far
better to resort to non-damage and survive, peeling out your team, than it is to keep trying to chunk the enemy
and out-damage them when they have a significant advantage.
The Proof's in the Pudding
Here are some example games where I show these builds. In these videos you will be able to see examples of
ability useage, meep collection, warding, and the lane phase (and why HP Regen runes are extremely helpful on
that front).
In this video, I start out planning to build the standard Agro build. However, the enemy Talon started to snowball,
causing me to switch and start building tanky instead, until we were able to turn it around.
Include how/where to ward where behind.
Also, include a tutorial on how to ward when even, and
ahead too.
I'm of the opinion that if you don't advise a pick more
than 5% of the time, it'll do more harm to your reader
than it would do help them. I'd personally take this
section out of the guide.
I haven't watched these videos, but you should outline
and reiterate some of the things that you find important
in these games (WHEN, where do you ward? How do
you know it's safe to ward there?)
Reiterate how you position in team fights to minimize
the threat of your ADC being assassinated. Spoon feed
this kind of important information to your readers. Don't
just dump a couple games in a youtube video and
expect your readers to get all the meaningful things you
did from watching that video.
http://www.mobafire.com/league-of-legends/item/nashors-tooth-84http://www.mobafire.com/league-of-legends/item/ludens-echo-283http://www.mobafire.com/league-of-legends/item/lich-bane-74
8/20/2019 Bard guide review
20/23
2016 02 03 23 23 36 ses
In this game, I went full ham and built AP. Unfortunately, we won lane so hard that their Graves started borderline
feeding- and the graves was playing poorly in general. At the end of the match I had dealt the most damage to
champions on my team.
2016 02 04 14 13 51 ses
Changelog
2016-02-03: Published Guide
2016-02-04: Added "Proof's in the Pudding" Chapter, and the APBard + Aggro/TankBard videos.
2016-02-22: Fixed some spelling errors, minor formatting edits, minor expansions in a couple areas.
2016-02-27: Added some clarification to the Locket of the Iron Solari, prioritizing it over
http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/item/locket-of-the-iron-solari-135https://www.youtube.com/watch?v=ENAacBmXODQhttps://www.youtube.com/watch?v=aDFWCsvUKps
8/20/2019 Bard guide review
21/23
MOBAFIRE & LEAGUE OF LEGENDS
MOBAFire is a strategy guide tool and community for League of
Legends, an online battle arena style game based on Defense of
the Ancients, a popular mod for Warcraft 3.
LoL fans are encouraged to explore our vast library of usergenerated champion build guides to enhance their battlefield
strategy. Learn new, effective, winning strategy from players
dominating the field.
League of Legends is a team based, real time strategy game set
in a mythical world of swords & magic where epic battles decide
the fate of mystical nations. Game players take on the role of a
Summoner who conjures and controls champions to fight for them
at the Institute of War. During game play champions gain
experience and items to enhance their skills and abilities. How
players develop and play their champions can be the difference
between a crushing defeat or a glorious victory!
LEAGUE OF LEGENDS CHAMPION
Aatrox
Ahri
Akali
Alistar
Amumu
Anivia
AnnieAshe
Azir
Bard
Blitzcrank
Brand
Braum
Caitlyn
Cassiopeia
Cho'Gath
Corki
Darius
Diana
Dr. Mundo
Draven
EkkoElise
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Gangplank
Garen
Gnar
Gragas
Graves
Hecarim
Heimerdinger
Illaoi
Irelia
Janna
GUIDE DISCUSSION (2)
Warmog's Armor, and adding to some item explanations.
2016-02-28: Fixed more typoes, added more in-depth defense of Farsight Alteration over
Oracle Alteration.
2016-02-29: Added Boots of Mobility to the items list as a viable option.
2016-03-01: Added chapter: "Rapid Firecannon vs Frost Queen's Claim]]
http://www.mobafire.com/league-of-legends/item/boots-of-mobility-86http://www.mobafire.com/league-of-legends/item/oracle-alteration-313http://www.mobafire.com/league-of-legends/item/farsight-alteration-312http://www.mobafire.com/league-of-legends/item/warmogs-armor-65http://www.mobafire.com/league-of-legends/build/bard-playmaker-of-the-century-450559/discussionhttp://www.mobafire.com/league-of-legends/janna-guidehttp://www.mobafire.com/league-of-legends/irelia-guidehttp://www.mobafire.com/league-of-legends/illaoi-guidehttp://www.mobafire.com/league-of-legends/heimerdinger-guidehttp://www.mobafire.com/league-of-legends/hecarim-guidehttp://www.mobafire.com/league-of-legends/graves-guidehttp://www.mobafire.com/league-of-legends/gragas-guidehttp://www.mobafire.com/league-of-legends/gnar-guidehttp://www.mobafire.com/league-of-legends/garen-guidehttp://www.mobafire.com/league-of-legends/gangplank-guidehttp://www.mobafire.com/league-of-legends/galio-guidehttp://www.mobafire.com/league-of-legends/fizz-guidehttp://www.mobafire.com/league-of-legends/fiora-guidehttp://www.mobafire.com/league-of-legends/fiddlesticks-guidehttp://www.mobafire.com/league-of-legends/ezreal-guidehttp://www.mobafire.com/league-of-legends/evelynn-guidehttp://www.mobafire.com/league-of-legends/elise-guidehttp://www.mobafire.com/league-of-legends/ekko-guidehttp://www.mobafire.com/league-of-legends/draven-guidehttp://www.mobafire.com/league-of-legends/dr-mundo-guidehttp://www.mobafire.com/league-of-legends/diana-guidehttp://www.mobafire.com/league-of-legends/darius-guidehttp://www.mobafire.com/league-of-legends/corki-guidehttp://www.mobafire.com/league-of-legends/chogath-guidehttp://www.mobafire.com/league-of-legends/cassiopeia-guidehttp://www.mobafire.com/league-of-legends/caitlyn-guidehttp://www.mobafire.com/league-of-legends/braum-guidehttp://www.mobafire.com/league-of-legends/brand-guidehttp://www.mobafire.com/league-of-legends/blitzcrank-guidehttp://www.mobafire.com/league-of-legends/bard-guidehttp://www.mobafire.com/league-of-legends/azir-guidehttp://www.mobafire.com/league-of-legends/ashe-guidehttp://www.mobafire.com/league-of-legends/annie-guidehttp://www.mobafire.com/league-of-legends/anivia-guidehttp://www.mobafire.com/league-of-legends/amumu-guidehttp://www.mobafire.com/league-of-legends/alistar-guidehttp://www.mobafire.com/league-of-legends/akali-guidehttp://www.mobafire.com/league-of-legends/ahri-guidehttp://www.mobafire.com/league-of-legends/aatrox-guide
8/20/2019 Bard guide review
22/23
Jarvan IV
Jax
Jayce
Jhin
Jinx
Kalista
Karma
Karthus
Kassadin
Katarina
Kayle
Kennen
Kha'ZixKindred
Kog'Maw
LeBlanc
Lee Sin
Leona
Lissandra
Lucian
Lulu
Lux
Malphite
Malzahar
Maokai
Master Yi
Miss Fortune
MordekaiserMorgana
Nami
Nasus
Nautilus
Nidalee
Nocturne
Nunu
Olaf
Orianna
Pantheon
Poppy
Quinn
Rammus
Rek'Sai
Renekton
RengarRiven
Rumble
Ryze
Sejuani
Shaco
Shen
Shyvana
Singed
Sion
Sivir
Skarner
Sona
Soraka
Swain
SyndraTahm Kench
Talon
http://www.mobafire.com/league-of-legends/talon-guidehttp://www.mobafire.com/league-of-legends/tahm-kench-guidehttp://www.mobafire.com/league-of-legends/syndra-guidehttp://www.mobafire.com/league-of-legends/swain-guidehttp://www.mobafire.com/league-of-legends/soraka-guidehttp://www.mobafire.com/league-of-legends/sona-guidehttp://www.mobafire.com/league-of-legends/skarner-guidehttp://www.mobafire.com/league-of-legends/sivir-guidehttp://www.mobafire.com/league-of-legends/sion-guidehttp://www.mobafire.com/league-of-legends/singed-guidehttp://www.mobafire.com/league-of-legends/shyvana-guidehttp://www.mobafire.com/league-of-legends/shen-guidehttp://www.mobafire.com/league-of-legends/shaco-guidehttp://www.mobafire.com/league-of-legends/sejuani-guidehttp://www.mobafire.com/league-of-legends/ryze-guidehttp://www.mobafire.com/league-of-legends/rumble-guidehttp://www.mobafire.com/league-of-legends/riven-guidehttp://www.mobafire.com/league-of-legends/rengar-guidehttp://www.mobafire.com/league-of-legends/renekton-guidehttp://www.mobafire.com/league-of-legends/reksai-guidehttp://www.mobafire.com/league-of-legends/rammus-guidehttp://www.mobafire.com/league-of-legends/quinn-guidehttp://www.mobafire.com/league-of-legends/poppy-guidehttp://www.mobafire.com/league-of-legends/pantheon-guidehttp://www.mobafire.com/league-of-legends/orianna-guidehttp://www.mobafire.com/league-of-legends/olaf-guidehttp://www.mobafire.com/league-of-legends/nunu-guidehttp://www.mobafire.com/league-of-legends/nocturne-guidehttp://www.mobafire.com/league-of-legends/nidalee-guidehttp://www.mobafire.com/league-of-legends/nautilus-guidehttp://www.mobafire.com/league-of-legends/nasus-guidehttp://www.mobafire.com/league-of-legends/nami-guidehttp://www.mobafire.com/league-of-legends/morgana-guidehttp://www.mobafire.com/league-of-legends/mordekaiser-guidehttp://www.mobafire.com/league-of-legends/miss-fortune-guidehttp://www.mobafire.com/league-of-legends/master-yi-guidehttp://www.mobafire.com/league-of-legends/maokai-guidehttp://www.mobafire.com/league-of-legends/malzahar-guidehttp://www.mobafire.com/league-of-legends/malphite-guidehttp://www.mobafire.com/league-of-legends/lux-guidehttp://www.mobafire.com/league-of-legends/lulu-guidehttp://www.mobafire.com/league-of-legends/lucian-guidehttp://www.mobafire.com/league-of-legends/lissandra-guidehttp://www.mobafire.com/league-of-legends/leona-guidehttp://www.mobafire.com/league-of-legends/lee-sin-guidehttp://www.mobafire.com/league-of-legends/leblanc-guidehttp://www.mobafire.com/league-of-legends/kogmaw-guidehttp://www.mobafire.com/league-of-legends/kindred-guidehttp://www.mobafire.com/league-of-legends/khazix-guidehttp://www.mobafire.com/league-of-legends/kennen-guidehttp://www.mobafire.com/league-of-legends/kayle-guidehttp://www.mobafire.com/league-of-legends/katarina-guidehttp://www.mobafire.com/league-of-legends/kassadin-guidehttp://www.mobafire.com/league-of-legends/karthus-guidehttp://www.mobafire.com/league-of-legends/karma-guidehttp://www.mobafire.com/league-of-legends/kalista-guidehttp://www.mobafire.com/league-of-legends/jinx-guidehttp://www.mobafire.com/league-of-legends/jhin-guidehttp://www.mobafire.com/league-of-legends/jayce-guidehttp://www.mobafire.com/league-of-legends/jax-guidehttp://www.mobafire.com/league-of-legends/jarvan-iv-guide
8/20/2019 Bard guide review
23/23
Taric
Teemo
Thresh
Tristana
Trundle
Tryndamere
Twisted Fate
Twitch
Udyr
Urgot
Varus
Vayne
VeigarVel'Koz
Vi
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
Xin Zhao
Yasuo
Yorick
Zac
Zed
Ziggs
ZileanZyra
QUICK NAVIGATION
Build Guides
Create Guide
Champions
Tournaments
Forums
FOLLOW US
BROWSE MOBAFIRE NETWORK
MOBAFire
ELOphant
HeroesFire
DOTAFire
SMITEFire
VaingloryFire
InfiniteFire
MOBAFIRE NETWORK ADVERTISING USER AGREEMENT CONTACT US JOBS
http://www.mobafire.com/jobshttp://www.mobafire.com/feedbackhttp://www.mobafire.com/user-agreementhttp://www.mobafire.com/advertisinghttp://www.infinitefire.net/http://www.vaingloryfire.com/http://www.smitefire.com/http://www.dotafire.com/http://www.heroesfire.com/http://www.elophant.com/http://www.mobafire.com/https://twitter.com/mobafirehttp://www.facebook.com/MOBAFirehttp://www.mobafire.com/league-of-legends/forumhttp://www.mobafire.com/league-of-legends/tournamentshttp://www.mobafire.com/league-of-legends/championshttp://www.mobafire.com/edit/guidehttp://www.mobafire.com/league-of-legends/browsehttp://www.mobafire.com/league-of-legends/zyra-guidehttp://www.mobafire.com/league-of-legends/zilean-guidehttp://www.mobafire.com/league-of-legends/ziggs-guidehttp://www.mobafire.com/league-of-legends/zed-guidehttp://www.mobafire.com/league-of-legends/zac-guidehttp://www.mobafire.com/league-of-legends/yorick-guidehttp://www.mobafire.com/league-of-legends/yasuo-guidehttp://www.mobafire.com/league-of-legends/xin-zhao-guidehttp://www.mobafire.com/league-of-legends/xerath-guidehttp://www.mobafire.com/league-of-legends/wukong-guidehttp://www.mobafire.com/league-of-legends/warwick-guidehttp://www.mobafire.com/league-of-legends/volibear-guidehttp://www.mobafire.com/league-of-legends/vladimir-guidehttp://www.mobafire.com/league-of-legends/viktor-guidehttp://www.mobafire.com/league-of-legends/vi-guidehttp://www.mobafire.com/league-of-legends/velkoz-guidehttp://www.mobafire.com/league-of-legends/veigar-guidehttp://www.mobafire.com/league-of-legends/vayne-guidehttp://www.mobafire.com/league-of-legends/varus-guidehttp://www.mobafire.com/league-of-legends/urgot-guidehttp://www.mobafire.com/league-of-legends/udyr-guidehttp://www.mobafire.com/league-of-legends/twitch-guidehttp://www.mobafire.com/league-of-legends/twisted-fate-guidehttp://www.mobafire.com/league-of-legends/tryndamere-guidehttp://www.mobafire.com/league-of-legends/trundle-guidehttp://www.mobafire.com/league-of-legends/tristana-guidehttp://www.mobafire.com/league-of-legends/thresh-guidehttp://www.mobafire.com/league-of-legends/teemo-guidehttp://www.mobafire.com/league-of-legends/taric-guide