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7/27/2019 BASIC CQB.pdf http://slidepdf.com/reader/full/basic-cqbpdf 1/8 BASIC CLOSE QUARTERS BATTLE Compiled by A. AMORETTI 2/18/2011 This handout is to reinforce the basic tactics and concepts regarding CQB (Close Quarters Battle). For a more in depth instruction, please refer to FM 3-06.11 (Doctrine for Joint Urban Operations); FM 90-10 (Military Operations on Urbanized Terrain); FM 90-10-1 (An Infantrymans Guide to Combat in Built-up Areas; Sharp Corners: Urban Operations at Centurys End Dr. Roger J. Spiller, US Army Combat Studies Institute, April 2001

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Page 1: BASIC CQB.pdf

7/27/2019 BASIC CQB.pdf

http://slidepdf.com/reader/full/basic-cqbpdf 1/8

BASIC CLOSE

QUARTERS BATTLE

Compiled by A. AMORETTI 

2 / 1 8 / 2 0 1 1

This handout is to reinforce the basic tactics and concepts

regarding CQB (Close Quarters Battle). For a more in depth

instruction, please refer to FM 3-06.11 (Doctrine for Joint

Urban Operations); FM 90-10 (Military Operations on

Urbanized Terrain); FM 90-10-1 (An Infantryman’s Guide to

Combat in Built-up Areas; Sharp Corners: Urban Operations

at Century’s End Dr. Roger J. Spiller, US Army Combat

Studies Institute, April 2001

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CQB = Swift, Silent, Deadly

Tangos will know your entry point (the fatal funnel) and will defend against that

entry point. This gives tangos the advantage. Enter the room quickly, clear thefunnel. DO NOT STOP IN THE FUNNEL.

Never look away from your gun. At the ready in clear areas, firing position in

danger areas. If your head moves, the weapon goes with it.

Know your field of fire. Do not engage targets of opportunity. Engage targets in

your field of fire. If there is a threat in your field of fire (opening, window,

doorway, an obstacle that needs to be cleared), cover the threat.

OODA – Observe, Orient (yourself to the situation), Decide, Act.

Go the opposite way of the operator in front of you when entering a room, unless

ordered otherwise by team leader.

Point man is never wrong. If you’re the point man, make a decision; commit to

your action. Remember to use the path of least resistance. If the door opens

inward, move away from the hinges. If the door opens outward, move towards the

hinges.

Fill in the blanks. If a team member deviates from SOP, fill in the blanks to make

the situation work.

Remember your angles.

Learn to “slice the pie” without barrel leading.

It takes at least two to clear a room. Divide the attention of the tangos. Two in

fast, make them hesitate.

If you fall down, stay down. Do not get up until signaled by another member of 

the team. You may stand up in the line of fire or impede the movement of the rest

of the team.

Find an area to cover or support someone. Find a threat area to cover. If all areas

are covered, support someone. Engage bodies, then doors and openings, then

clear hides.

Don’t flag your team members. Muzzle awareness. Flagging is pointing your 

weapon or sweeping your weapon across another team member.

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FIELDS OF FIRE

Point Man;

Second Man;

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FIELDS OF FIRE (CONT.)

Third Man;

Fourth man will break opposite of third man and take up a position supporting

second man’s field of fire. 

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“SLICING THE PIE” 

“Slicing the pie” is a corner technique done by aiming the weapon beyond the

corner into the direction of travel (without flagging) and side-stepping around thecorner in a circular fashion with the muzzle as the pivot point.

HALLWAYS

 Your shadow is an extension of yourself and can give away your position.

Stay 12 to 18 inches from walls when moving. Don’t alert the enemy.

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HALLWAYS (CONT)

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HALLWAYS (CONT)

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VERBAL SIGNALS

TERM  EXPLANATION 

"STATUS!" Signal by an element leader that requires all members to report whether their sectors are clear and if they are prepared to continue the mission.

"CLEAR!" Signal given by individuals to report their sector is clear.

"UP!" Signal given by individuals to report they are ready to continue the mission(weapon loaded, equipment accounted for).

"ROOM CLEAR!" Signal from team leader to team members, squad leader, and follow-onteams that the room is secure and cleared.

"COMING OUT!" Signal given by an individual or team that they are about to exit a room.

"COME OUT!" Reply given by security element or follow-on team that it is safe to exit theroom.

"COMING IN!" Signal given by an individual who is about to enter an occupied room.

"COME IN!" Reply given by an occupant of a room stating it is safe to enter.

"COMING UP(DOWN)!

Signal given by an individual or team that is about to ascend or descend astairway.

"COME UP(DOWN)!"

Reply given by security element that it is safe to ascend or descend astairway.

"MAN DOWN!" Signal given when an individual has been wounded or injured and cannotcontinue his mission.

"SHORT ROOM!" Signal given by either the number 1 man or the number 2 man to indicate asmall room, and that all team members should not enter.

"GRENADE!" A command given by any soldier, when an enemy grenade has been thrown. All soldiers need to take immediate actions. Although difficult, the soldier should identify the location of the grenade, if possible.

"GO LONG!" A command given by one member of the team to tell another team member to take up security farther into the room or farther down a hallway.

"GUN DOWN" A signal given when an individual's weapon has malfunctioned and is beingcorrected.

"GUN UP" A signal given when an individual has corrected a malfunction and is readyfor action.

"RELOADING" A signal given when an individual is reloading any weapon system. Thissignal is followed by "GUN UP" when ready.

NOTE: The use of loud verbal commands may reveal to the enemy thelocation and immediate intent of friendly forces.