Batman Arkham Asylum Walkthrough

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    Batman: Arkham Asylum Walkthrough (PS3)Share |

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    m | \| y 4.09] Arkham Mansion....................[WK09]| /|} l 4.10] Intensive Treatment...............[WK10]

    {|/ | u 4.11] Lair..............................[WK11]|\ | m 4.12] Final Battles.....................[WK12]| \|} 5] - Riddler Guide............................[RG00]*

    {|/ | 5.01] Intensive Treatment................[RG01]|\ | 5.02] Arkham East........................[RG02]

    T | \|} 5.03] Arkham North.......................[RG03]i {| /| ?? 5.04] Arkham West........................[RG04]t | \|} 5.05] Medical Facility...................[RG05]a | /| 5.06] Penitentiary.......................[RG06]n {|/ |} 5.07] Caves..............................[RG07]

    |\ | 5.08] Arkham Mansion.....................[RG08]| \|} 5.09] Botanical Gardens..................[RG09]| /| 5.10] The Final Chronicle.(Penitentiary).[RG10]*| \|} 6] - Equipment Listing........................[EQ00]

    {|/`| 7] - Trophies/Achievements....................[TR00]|\ | 8] - Credits..................................[CR00]|_\| 9] - Legal Disclaimer.........................[LD00]

    `.'~~~~`. * New content

    \`.

    _..--""````""--.._.' |\/| './ /`._ | | _.'\ \; / \ ; I n t r o d u c t i o n| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [IN00] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Hey again, it's ChaosDemon here, making his not so

    ''--..____..--'' anticipated return to FAQing! I have returned for thisvery exciting installment of the Batman video game franchise from Eidos. Idecided to come back for another walkthrough because I am currently in thefinal weeks of Summer holidays, so my schedule is considerably more open thanit was during school.

    As for the FAQ, you are going to find a complete walkthrough, of course. I alsoplan on documenting all of that Riddler nonsense, so hang on tight for that.Enough of introducing myself for now, let's get onto the FAQ!

    -- ChaosDemon

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; V e r s i o n H i s t o r y| / \ |----------------------------------------------------+

    ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [VH00] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' [ August 31, 2009 ] - Walkthrough is complete.

    ''--..____..--'' Some Riddles (like, actual riddles) have beenincorporated into the walkthrough. I'm going to add everything else in insubsequent updates, so hang on tight.

    [ September 9, 2009 ] - Well, finished off the Botanical Gardens and gotstarted on the trophy/achievement guide. I also started the Equipment sectionof the guide. Stay tuned for more.

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    [ September 10, 2009 ] - Nothing really new to report. Just did somehousekeeping, and tidied up a few things. Maybe we'll have more news tomorrow.

    [ September 15, 2009 ] - I finished off the Trophy/Achievement Guide. I dobelieve that we are nearing the home stretch for this FAQ.

    [ September 23, 2009 ] - The last few updates have been behind-the-scenes work,but this one is a true revision. I fixed up the walkthrough, and also added aChronicle that I had forgotten. Thanks to Lloyd R. and Julian L.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; G a m e B a s i c s| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [GB00] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.'

    ''--..____..--''

    _,.--.,_ _,.--.,_

    | _____ | | _____ ||-' `'.--------------------------,'` `-|,' __ `. S O N Y ,' .,. `./ | | \ / (/_\) \

    ! __ \/ __ | SELECT START ! ,-. `-' ,-. || |__ > < __| !__ ,--. __| ([ ]) ( O ) !! /\ ___`-. ( PS ) ,-'___ `-' ,-. `-' ||\ |__| ,' `. \ `--` / ,' `. ( X ) /|| `. / \ | | / \ `-' ,' || `-.____,-. \ / |____| \ / ,-.____,-' || ,'\ `.___,' / \ `.___,' /`. || / `-.___,-' `-.___,-' \ |\ / \ /

    \ / \ /`.__,-' `-.__,'

    +----+| 1. | Default Controls+----+------------------------------+

    1] - Basic Controls-------------------------------D-Pad.....................Change Equipped ItemLeft Analog Stick.........MovementRight Analog Stick........CameraL1 Button (hold)..........Aim GadgetR1 Button.................Use Gadget (when L1 is held)R2 Button.................Gadget attack (when L1 is held)

    L2 Button (hold)..........Detective ModeTriangle Button...........Counter AttackCircle Button.............Cape StunX Button..................Run/Action ButtonSquare Button.............Melee Strike

    - I really don't know how the 360 controller works, but for the most part I'msure every action is in the same place. I.E. I'm sure for you 360 users the RunButton would be where the X button is.

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    gargoyle vantage point. Once this is activated, Batman will swoop down anddeliver a devastating kick to the targeted Henchman. Follow it with a GroundTakedown and you have a two-strike instant KO. This is attack very useful whenfaced with a room full of armed enemies.

    Throw: Once upgraded, this will become available to Batman once he builds up acombo of 8. The throw will give you the opportunity to not only perform apowerful attack on the guy you're throwing, but to also add to your combo byknocking down a few guys in the process. It is recommended that you use this onthe "combo breakers" of the henchmen, such as the guys carrying knives orelectric batons (you'll run into them later), because it is not possible toblock this attack.

    Takedown: This is the same as the Throw. You have to upgrade it, and it canonly be used when Batman builds up a combo of 8. Upon activation, Batman willperform an unblockable attack on the target and KO him instantly. You are alsofree of anyone interrupting you, so this is the best attack to use on thoseguys with the knives.

    Corner Takedown: First, you need to crouch next to a corner and wait there. Asan enemy approaches you, you can hit the Counter Button to jump out andsilently takeout the target.

    Ledge Takedown: This will require Batman to first stand next to a ledge and

    hold R2+Run Button to Climb Down. Then, just wait there and wait for a henchmanto approach. Once he gets close enough, hit the Counter button to performanother silent takedown.

    +----+| 4. | Critical Hit... It's Super Effective!+----+------------------------------+

    No matter what, this needs to be the first upgrade that you get. A critical hitwill give you credit for two strikes after landing one. It seems to happen moreoften when you hit an enemy before he gets his attack off. With this, you willobviously be able to build up your combos more quickly. I should also takethis time to recommend what else you should upgrade. After Critical Hit, youshould get a Special Attack (Takedown), followed by a Multi-Baterang.

    Everything else is pretty much up to you.

    +----+| 5. | Enemies packing heat+----+------------------------------+

    Some enemies are, you guessed it, packing heat. I don't just mean guns. Thereare some enemies with knives, and even some with electric batons. These guysaren't too particularly dangerous alone, but once they're with a bunch of meleehenchmen, they're a lot more difficult. Not really that they can kill you tooquickly, but they are pretty nasty combo breakers. I'd recommend trying todispose of them first. For the guys with the knives, you'll have to hit themwith a Cape Stun and striking them. For the guys with the electric batons, youcan either grapple hook them towards you (GET OVER HERE!) or jump over them

    (sprint towards him + X button) and getting to either the side or behind them.From here you can strike them. Any enemy with a weapon other than their fistsor a pipe will have red bolts on top of their heads instead of blue when theyare about to attack. You cannot counter these types of attacks.

    +----+| 6. | Tactical Espionage Action+----+------------------------------+

    A good portion of the combat in Arkham Asylum also depends on your noggin. Tome, these sequences are the best parts of the game. Because, well, anyone can

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    fight through a wave of 20 melee attackers, but when you're faced with a roomof 8 guys armed with automatic weapons, then really an entire new combat systemis introduced. In situations like this, you have, have to, take advantage ofthe vantage points (gargoyles). When you're up there, you can evaluate thewhole area and plan your attack without getting interrupted. Look for enemiesthat are wandering off by themselves. These lone enemies are absolutely theones you need to attack (with the Glide Kick). As soon as you take one out,grapple back up to a vantage point. If you get spotted, quickly grapple fromone statue to another until you lose them.

    Alternatively, Batman also the option of performing a Silent Takedown attack.In order to pull this off, you have to crouch walk up to your target and onceyou get close hit the Counter button. This attack is essential in a room fullof guys packing heat because you will be able to eliminate one of the bad guyswithout alerting the rest of the clowns. It is a good strategy to perform aSilent Takedown and quickly get back to your vantage point. This is becauselater in the game, the bad guys will know when one of their guys are down, evenif they don't see anything. They'll come and check on him, leaving the checkersopen for some attacks.

    +----+| 7. | Use the gadgets+----+------------------------------+

    The Gadgets you come across in this game aren't just for getting Batman around

    and helping you solve puzzles. Many of them are also pretty useful for combat.Try out each gadget in a fight and you might find something that fits yourfighting style.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; W a l k t h r o u g h| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK00] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Walkthrough is written on the Normal difficulty.

    ''--..____..--'

    This walkthrough is intended to aid you on your first playthrough. Let's clearthe game first before we find all of the Riddler Challenges. We'll find thechallenges that won't take you too far off the path, but everything else willbe left until after you've beaten the game. This is because not every singlechallenge is accessible until you are working with a full house of gadgets. Ifyou are looking for Riddler help, go to the comprehensive walkthrough I'vewritten for that.

    * How do I blow up a destructible wall?

    * How do I get through a Security Gate?

    * What can I do with a Security Control Panel?

    * How do I reach these vent doors that are out of reach?

    * How do I go across large gaps?

    * How do I get to the destructible walls that are way out of my reach?

    All of these questions (and probably a few more) can be answered with thefollowing:

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    You can't (yet). Once you receive certain gadgets, you will know how to do allof the above, and more.

    So, let's get on with the walkthrough!

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; I n t e n s i v e T r e a t m e n t| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK01] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' In these opening moments, just keep the linear path.

    ''--..____..--'' Keep going straight ahead as the opening credits roll.Head onto the lift when you arrive at that point to keep the action moving.There really aren't many other comments to make. Escort Joker until you make itto the next checkpoint.

    +----H o l d i n g C e l l s----+There will two waves of melee enemies to deal with. This will be good time toknock off the 5 combo trophy by getting the enemies to bunch up and mashing thestrike button. There is a Riddler Trophy crappily hidden in this room. There

    are 240 of them hidden on Arkham Island, and each will is worth a very nice 200XP. All right, so to find it, turn around and face the ramp that you came downfrom. Look to the left of it now and you should see a little vent. go right upto it and you should see the "Open" prompt. Crouch and head inside to find thefirst Riddler Trophy.

    Head up the only other ramp in the room now turn left into the room when yousee it. Hold still, and aim your Baterang at those Joker Teeth. These arecalled Joker Teeth. Each one is worth 50 XP, and once you break 5 of them, youwill receive a 200 XP bonus. Find 10 and you will get another bonus, and so on.Try not to stand too close to them to get a better aim. Continue down thehallway to the next checkpoint.

    +----P r o c e s s i n g C o r r i d o r----+You'll see a few more of the Joker Teeth here, so be sure to pick up the bonusXP. Sprint straight down the hall until you hit a fork. There will be two meleeenemies for you to deal with. Nothing that should be too concerning, though.Now, turn right at the fork, towards the portrait of the old man. There will bea door at the end of the hallway here that will lead to the next checkpoint.

    +----P a t i e n t P a c i f i c a t i o n C e n t e r----+Sprint straight through to the opened door, past the guards, and up the stairsinside. Make your way to where the two guards are standing and just wait thereuntil Batman talks to himself. Enter detective mode and look up. Take notice ofthe coloured gargoyles here. You can't grapple towards it just yet, so leaveDetective Mode, wait a few moments, and look up again. You should be able to

    grapple now.

    Keep grappling to the closest gargoyle statue until you are at the last one.You'll be facing the balcony the two guards were standing on. The Glide Kickprompt should also appear now. Hit the strike button to deliver a devastatingblow to Victor Zsasz. This is a stunning blow, so immediately follow up bystanding over him and executing the ground takedown to put his lights out forgood.

    Once the cut scene finishes, take note of the vent to the right. Before going

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    through, head to the northwest corner of the room. You'll find another venthere, so open it up to find the second of 240 Riddler Trophies. Head throughthe vent you ignored earlier and just follow the linear path. Once you reachthe top, and the end of this particular vent, you'll see a Riddler Trophy, sobe sure to grab it. Jump down, and sprint north to the next check point.

    +----D e c o n t a m i n a t i o n----+Head over to where the lone guard is standing, and look up. You should see ahole in the ceiling that will allow you to grapple up. Another vent, so makeyourself at home and head on through. At the end of it, you'll find yourself inthe room full of poison gas (fun). Follow the on-screen instruction and get arunning start with the Action Button to jump over the large gap. Next, time tolook above and you should see a grapple prompt. Make your way up, and go rescuethe guard to the left by hitting the Action Button. Next, glide over to theplatform below. There's one more guy who needs rescuing (but he's a henchman),so do it to grab the trophy. He won't be of any threat to you because Batmanwill immediately put him to sleep after saving his sorry keister.

    Next, look over to the left of the platform and ready your Baterang. You shouldsee another one of those Joker Teeth. Collect your XP and more importantly, aimtowards the wall above where the guard is hunched over and your Baterang shouldlock onto something an operating box of sorts. Throw the Baterang at the box torid the room of the gas.

    There are two more Joker Teeth in the southern portion of the room (just belowthe platforms you first came in on). I'd recommend grabbing the XP, but do notethat you can't get the Riddler Trophy just yet so ignore it and head north tothe door and through to the next checkpoint.

    +----T r a n s f e r L o o p----+Head to the right, there are two henchmen in here, so dispose of them quickly.Next, follow the arrows on the ground to the nearby door. Sprint straight downthe hallway and into the next security door to initiate a fun sequence.

    Don't let this huge slimy thing intimidate you, he will be down before you knowit (he's a Batman equivalent of Bob Sapp if you will). Go right up to it andstart swinging for the fences. Once it lowers its head to charge at you, double

    tap the Run Button + Left or Right to dodge. Go up to him and continue yourassault to take him down, this time for good. Before continuing, head up thesmall ramp on the right and into the little cubicle to find a Riddler Trophy.Now head over to the other side and talk to the guard.

    All right, time to head out the door you came in from. Turn left when you canand through the new opening follow the hallway and soon you'll come across ared corridor.

    _____/ ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "A top hat and tails is the only dress code for this party in the

    ( ( "North."| |(_) Before continuing to the red corridor, turn to the right and look_ for the office labelled "Emergency Shutdown." You will have to crouch(_) walk through the hole. Inside, turn to the right and look at the wall

    to find a black and white poster with a guy wearing a hat. Scan thisto solve the riddle.

    Continue through to the red corridor and get into Detective Mode as your each

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    the end of it to see two guards. You can sneak up on one to make your life alittle easier. One is armed with pipe so he's only slightly more dangerous thanthe regular guys. Best to sneak up on him.

    Before going through the door, circle around to the left to find an openingleading to a long hallway. At the end of it are (count 'em) 3 Joker Teeth, soplease do pick up the free XP. Now time to head through the door. Turn to theleft, go into Detective Mode and into the evidence scanner (it will beautomatic, a contextual situation). Look to the right, on the ground. It's alittle circular object. Once you see it, the scanner should automatically lockon to it. Once it does, hold the Run Button and wait for a gold circle to formon the screen for the process to complete. Now it's time to start tracking.

    So how this is going to work is you'll have to be in Detective mode, and followthe little circular prompts (looks like DNA) on screen. keep going from one DNAthing to the next until we reach our destination. Let's turn around and head tothe first evidence trace by the door. Turn right and there's the next oneinfront of the next door. Head on through the door and you should see the nextone to the left.

    The next few alcohol samples are going to lead you right to that long hallwaythat led you to the three Joker teeth. You can go ahead and sprint straightdown the hallway to speed things up a bit. Head on through the door when yousee it to the next checkpoint.

    +----S e c u r e T r a n s i t----+Continue north to activate a brief sequence. All right, so the old-fashionedway it is. Before proceeding though, head to the left and up the set of stairs.at the top, you'll find a little room with a table in about the middle portion.Go to the table and hit the action button to an Interview Tape. There are abunch of these scattered around Arkham as well, and each one found will earnyou a nice 200 XP bonus. All right, time to continue our mission.

    Go back into Detective Mode if you aren't already, and go back to where theguard is sitting. Go to the alcohol sample and look up. grapple up to thetarget and climb onto the platform. next, look up towards the right and you'llsee another grapple target. Get onto this platform an sprint straight ahead to

    jump onto the ledge. Shimmy to the right a little bit and you'll reach anopening. Stop and you should see the prompt to climb up on the bottom right ofthe screen (if you don't keep going to the right).

    Follow the vent and you'll reach another one of those small vent doors. Open itup and head on through. Immediately look up, and to the right to find a ledgeto grapple to. Once you make it onto the platform, look above and to the rightagain to find the next ledge. Sprint straight across and climb up the platformto the left. You should also see another target to grapple now. Grapple ontothe next platform and turn left. Sprint ahead now and crouch under the bigplatform when you come across it.

    You might notice the path to the left, but there isn't anything worthwhile in

    that direction for now, so just continue on. Climb up the next platform and goright up to the wall. You should receive the prompt to climb, do so, and shimmyleft. Climb over the metal structure and immediately turn to the left. Sprinttowards the fan and turn left again when you can. You'll see a bunch of thosemetal structures you just climbed over stacked on one another now. Look all theway up and you'll see another target to grapple towards. Crouch and head intothe crawl space now, veering to the left to the next area.

    You should notice a strange looking spider stone now. Go into Detective Modeand head towards it. Hold onto the Detective Mode button to scan. There are

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    more of these stones scattered around Arkham too, and once again, you willreceive a nice XP bonus for finding them. Now turn to the right and headthrough the opening. Look to the right again to see a grapple target. Get upthere and brace yourself for a showdown with 5 unarmed guards. They are closeenough that you can time several attacks together to pull off a big combo.There's also a Joker teeth thing to the left, where the body of the guard is.

    Now that you've disposed of everybody, look to the right of where the guardswere to find another vent. Head on through to the next checkpoint.

    +----C e l l B l o c k T r a n s f e r----+Go into Detective Mode and look to the right. Oh crap, guys with weapons now.No worries, answer the call with the Oracle and look up. You'll see anothergargoyle there. Latch onto it when you can (you won't be able to do it whenBatman still has his finger on his ear). Once you're up there, look towards theright and grapple onto the next few gargoyles.

    Once you reach the final one, you'll be positioned behind the guards. Drop downsilently and crouch walk towards them. Hit the counter button when prompted toperform a Silent Takedown. Takedown at least the first two guards this way, andwhen one's left, well, it's up to your imagination on how you want to disposeof him. All right, now goto where the last gargoyle statue was (before youdropped down), and look for the stairs on the right. Crawl up though, as thereis a single guard here that you can easily dispose of with a silent takedown

    next, open up the vent to the right and head on through.

    +----I n t e n s i v e T r e a t m e n t L o b b y----+There's a single guard immediately as you enter. Best to take him out silently.Next, look to the structure in the middle and grapple up. Next, look directlyahead, and grapple onto the gargoyle statue. Wait here, and you should see ahenchman directly below. Glide kick him if you can. If you miss, and he goesinto the glass shelter in the middle, you can still take him down by standingon the glass and hitting the counter button.

    In fact, this is the preferred method because it will alert a guard and he willcome check on him, leaving him wide open for a glide kick. Otherwise, a glidekick from any of the nearby statues would be ideal. Once you dispose of this

    second guard, a brief sequence will activate and three more will pour in. Nomatter what, you'll start this sequence safely on top of a vantage point.

    The key to this battle is to grapple along the statues, and wait for the guardsto separate off. Once they do, position yourself and look for the lonehenchman. Execute a Glide Kick and immediately follow up with an immediateground takedown. Get right back onto a gargoyle statue as soon as you concludeyour attack. Keep grappling around and repeating until each of the three aredown. Now, time to head to the platform that these guards spawned from.Immediately take aim at the three Joker Teeth and take them out. Head over tothe body to activate a sequence.

    _____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "Don't cut yourself on this sharp portrait."

    ( (| | To solve this one, turn around and walk to the edge of the platform.(_) Look to the LEFT, and you should see a portrait of an old man. Go into_ Detective Mode and hold the Detective Button to solve it.(_)

    A brief sequence will happen now. At its conclusion, talk to the guard and

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    you finish, go right up to the Batmobile and hit the action button to collect anew gadget: explosive gel. Ok, now time to do some detective work. Go intoDetective Mode and look on the ground on the front of the Batmobile. You shoulddetect a piece of evidence. Hold the action button to scan it to complete thisobjective._____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "Tweedledum and Tweedledee SAW it, can you SEE it?"

    ( (| | Head to the very north of Arkham North to find the Arkham Asylum(_) gate. To the right of the gate is a see-saw set (like the one you_ would find on a playground). Get right up to it and scan to solve the(_) riddle. Head back to the Batmobile.

    All right, you've done this before. It's time to follow some evidence samples.Go into Detective Mode and follow the tobacco samples on the ground. It willlead you right to the Arkham West door, but it's locked! Go into Detective Modeand look on the wall to the right of the door.

    You should see that it's weak enough for you to use the explosive gel. Equipit with the D-pad (it will be set to the left by default). Once inside, sprintdeeper down the hallway and turn left and head on through the door. Go backinto Detective Mode and follow the tobacco samples through the big opening.

    Sprint down the hill here and it will lead directly to a door. Go on throughand you should see a few more tobacco samples outside. Follow them down theinitial hill here. Turn left when you reach the fork to see another tobaccosample.

    Sprint straight ahead and follow the tobacco samples. They will soon lead youveering off the right to a bit, to a set of stairs. Since you're Batman, youprobably don't feel like going up the stairs like anyone else, so look up, andto the right a little bit to find a grapple target. Proceed on this path for abit and you should see about 8 thugs below the stairs. Time to get down thereand whoop some ass. To the left of where they were standing, there's a door, sohead on through

    You can stay for the conversation, or you can leave outside right away. Look tothe top of the medical facility doors and you should see a grapple target.Climb up the ledge and sprint straight ahead to climb up another one. Gromhere, you have to head to Batman's northwest, do it in Detective Mode and youshould see the weakness in the exterior that you're looking for. Head right upto it and blow it up with your explosive gel. Drop down and head through thedoor on the right into the Medical Facility.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; M e d i c a l F a c i l i t y

    | / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK02] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Sprint straight ahead and climb over the fence. Jump

    ''--..____..--'' over the next fence you come on. Drop down to the groundnow and go into the vent on the right. Navigate through this vent and then gointo the next one. As you navigate through this vent, keep an eye out for apath that leads to the right, downwards. Keep going in this direction and itwill lead you right to a Riddler Trophy. Next, get back into the vent and headtowards the right to drop down back to the ground. Sprint deeper into this room

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    and crawl into the next vent. Crawl out of the vent and stay put on thisplatform.

    +----S a n a t o r i u m----+Drop down to the ground, go into Detective Mode and keep an eye on the guard onthe other side of the wall. Spray some of the explosive gel onto this wall anddetonate it to immediately take him out. Take cover behind the pillar and waitfor some of the henchmen to come and check on him. Wait for them to bunch upand sprint right out, swinging for the fences.

    If you start to get into trouble just look up at any part of the room andgrapple onto the gargoyle. As usual, grapple around very quickly to lose them.Now, you can use a glide kick + ground takedown to quickly dispose of any theremaining henchmen. Now time to head over to the cubicle on the right portionof the room, to find the doctors. Stay against the wall the doctors were on,and turn left (basically go as far away from the vents you came in from aspossible), and look for a little office. You will find an Interview Tape.

    Talk to them, and then turn around and sprint straight ahead to jump over theledge when you arrive to it. If you turn left now, and turn left again to thelittle area in the corner here, you will come across a detonable wall, andinside you will find a Riddler Trophy._____

    / ___ \

    ( ( ) ) R i d d l e r C h a l l e n g e\/ / / "TICK! TOCK! News flash! Someone is not getting out of here alive."( (| | Drop down to the bottom floor of the Sanatorium and make your way to(_) the doors. Don't go in though, instead, turn around and face the_ south. Go into the first opening to Batman's right (in the west).(_) You should see a little chamber here, and it's filled with skeletons

    and skulls. Take a scan of the chamber to solve the riddle. Make sureto position yourself so you can get as much of the chamber in yourshot as possible.

    Now, head through the doors to the next checkpoint.

    +----U p p e r C o r r i d o r----+Turn left up the stairs and sprint down the hallway. Once you come to the fork,turn right and follow the stairs down to the Surgery Room. Go up to the man onthe dentist chair and talk to him. Get ready for a battle here. A group ofenemies are going to drop down, but don't worry they are all melee. Go at themthe normal way, but do watch out for the guys that goto the walls and get thesebricks to throw at you._____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / /

    ( ( "Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. Can| | it be true?"

    (_)_ After dispatching this wave of guards, look up to where they jumped(_)

    Once you grab this riddle, head back outside and run up the stairs. A box willblow up in the hallway and a bunch of Joker Teeth are going to appear, socollect the XP.

    Continue down the hallway and ignore the path to the left to keep going. Getinto detective mode and watch for the two melee guards coming up. One of them

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    This part won't be too difficult. Go into Detective Mode to get a good view.Watch for the guards to separate off, and focus your Glide Kicks on the loneguys. Once you knock one out, immediately get back up to the vantage point. Ifyou're lucky, a guy is going to come check on his fallen comrade, leavinghimself wide open for another Glide Kick. Either way, just repeat the strategyof attacking the lone guards._____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "A question can only be answered from a new perspective. Don't you

    ( ( agree?"| |(_) Grapple back up to the upper floor of the Sanatorium, and make your_ way to the western side of it. Go into Detective Mode and look for a(_) detonable part of the floor (not in a cubicle). Set the Explosive Gel

    on there and stand clear of the floor when you detonate it, so thatyou won't fall through. Ok, now stand next to the square hole in the ground,and position Batman so he's looking at the north. Look down at the square inDetective Mode and you should see the top hook of a question mark. The circleis on the bottom floor, below. Take a few steps back from the square hole andmanuever the camera to line up the queston mark. Scan to solve.

    Once everybody is disposed of and you've got the riddle, head into the elevatorwith the title "Morgue" on top to get to the next area.

    +----S e c u r e A c c e s s----+Watch the brief sequence here and turn to the left. Go into Detective Mode andspray some Explosive Gel onto the wall here. Blow it up and head on through.Run down the hallway for a bit and keep descending. The next little bit isgoing to be very linear, so there are no directional challenges. Soon, you willcome across a brief scene with Commissioner Gordon. Once it's finished, look tothe right of where he was to find a little vent. Time to crawl on through. Headover to the body on the ground and watch the brief sequence. Once it's over,sprint straight down the hallway. After a little while, you hit a door. Head onthrough to go into the Morgue.

    +----M o r g u e----+

    Walk around the room here and leave the room. You should notice that you end upanother place altogether. Don't worry, it's all part of the mind ****. Justwalk to the centre of the room now and open up the body bags. Get ready forsome fun. Once you've opened everything up, make your way towards the door andyou'll notice everything is just getting very weird. It's starting to rain, thebuilding is in shambles. Just keep going directly ahead and you should sooncome to a cinematic.

    All right, for this battle we'll have to fight him with our brains. You have toavoid Scarecrow's gaze at all costs. It's like a searchlight/laser beam. Beginby running right up the stairs. Wait at the brick wall corner for Scarecrow'sgaze to pass. Sprint straight across the next long walkway. Crouch behind thesmall wall when you reach the fan and the gap. Jump across the gap when the

    coast is clear and climb up the ledge. Climb up the next ledge and shimmy over.Climb up when you are able. Before jumping across the next gap, take coverbehind the wall.

    You'll soon come to a wall with three... "freezer" doors that open and close.Take cover here for a bit and wait for the Scarecrow's gaze to pass. As youwait here, take note of the wall to your right. It is detonable. Plant theExplosive Gel on it and stand behind the wall as you detonate. Scarecrow isgoing to come check on the explosion. When it's looking to YOUR left, sprintright and jump across the gap. Don't stop and make a full sprint through the

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    obstacles. When you reach the stairs, wait here for Scarecrow's gaze to passand sprint to the light. Hit the Run Button to use to end this sequence._____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "What silent killer of the oceans can be found in a tiny jar?"

    ( (| | Before leaving the Morgue room, go to the very centre to find a few(_) surgical beds. You should also see a jar nearby. Go into first person_ mode and scan the label that reads "The Great White Shark" to solve.(_)

    All right, time to leave this room through the doors now. Follow the arrows onthe ground down the hallway here. Batman will briefly halt to look at the body.Go into detective mode and look at the door. You should see three guards on theother side. These guys all have knives, so be sure to set up your attacks withCape Stun. Follow the arrows again and you'll come to a few Joker Teeth. Followthe arrow up the stairs and turn right into the room. Head through door in hereto get into the Experimental Chamber.

    +---E x p e r i m e n t a l C h a m b e r----+Head straight down this hallway towards the next room. When you come in, lookat the table to your left and you should find the Riddler Map on here. TheRiddler Map will show each of the Riddler secrets on your own map (Select).

    _____/ ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "Is this bear the Bane of his life?"

    ( (| | On the same table as the Secrets Map is a Teddy Bear. Scan this bear(_) to solve the riddle._(_)

    Go up to the window and you should see Harley Quinn with Gordon. Turn to theright now and open up the vent door. Navigate your way through the vent to headdown to the floor below. There's another vent in here, so get your ass in. Once

    you arrive out of the vent again, you will be in a fortress of sorts. Do notethat in order to complete this part successfully, you must take down each guardwithout being detected. Won't be too difficult though.

    Get into Detective Mode and immediately crouch walk to the guard to your rightand deliver the Silent Takedown on him. Ok, so you should see that there'sanother guard to the right of him as well. Crouch walk over and Silent Takedownhim as well. There are two more guards to the left. One might be on the lowerportion of the room. Start with the one who's on your level. Crouch walk to himand take him out. For the last guy below, wait for him to walk up so he's onthe same level as you are before disposing of him.

    Go to the area below Harley Quinn now. Look for the stairs leading up to where

    she's standing. Once you reach the Security Gate, grapple up and you are nowstanding above Harley and Gordon. Be sure to grab the Riddler Trophy to yourleft. Now, stand on the glass in Detective Mode and hit the Takedown action toinitiate a cut scene.

    - B a n e - (Boiler Room)

    This battle is actually pretty simple. For the most part, focus on avoidingBane's attacks. You do this by double tapping the Run Button + Left/Right onyour left stick. His attacks consist of a tackle, throwing boulders at you, and

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    melee strikes. The time to strike is when he uses his tackle manuever. Try toposition yourself so you're nice and far away from him. As he charges, throwyour Baterang from the hip (L1). As SOON as you throw it, dodge to either theleft of the right to get out of the way. Bane will now charge into the wall.Watch him after he does this. If he grabs onto his eyes, sprint up to him andswing for the fences. As SOON as his hands leave his eyes, get the hell out ofthe way. Note that the fourth and last strike of your combo is Batman jumpingonto Bane's back and taking a swipe at the tentacles in his neck. When Batmanswipes all of them, this battle will be over.

    Repeat the above method until Joker summons the goons on you. When thishappens, it's still important to keep your eye on Bane. Throw some combos onthe goons, but if Bane throws a boulder at you, get the hell out of the way.Try to use Bane's attacks to KO some of the henchmen by getting out of the wayat the last second. Once the battle ends you will find yourself back on ArkhamIsland, outside.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; A r k h a m I s l a n d| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK03] |

    -\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' You'll find yourself in Arkham West. Our target is in''--..____..--'' in the central portion of the map, by Intensive

    Treatment. Let's make our way across the field here, keeping to the left,towards Arkham North. Head through the Arkham North doors and up the hill. Turnto the left now and through the small door here. Now time to head towards theArkham East. You'll run into three henchmen along the way, but they are niceand easy to handle. There is that one guy with the knives, so you'll have toCape Stun him first.

    Stand in front of the Arkham East door but don't head through. Instead, turn tothe right and sprint towards this fence. Sprint straight ahead and head turnsthe cave opening. Once inside, grapple up and scan the Chronicle of Arkham. Now

    turn to the right and head towards this opening. Grapple up here and headthrough the door. Turn left and sprint straight down the long corridor. Onceyou reach the room with the moonlight, turn to the right and blow up the wallto find a Riddler Trophy. Now climb up the only ledge in this room and headback outside to activate another cinematic.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; C a v e s| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK04] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+

    '._ \/ _.'''--..____..--''

    Once the cinematic concludes, just sprint straight ahead deeper into the cave.You'll soon come to a waterfall of sorts. Head on through the tunnel. You'llsoon reach the Batcave checkpoint. Head onto the computer to activate anothercut scene. At the scene's conclusion you will receive the Batclaw, a very coolgadget. All right, armed with your new gadget, head down the stairs and turnright. You'll notice three crates blocking your way here. Take out the Batclawand aim towards the crates with L1. Then, hit R1 to fire.

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    cementer and make your way to the two henchmen perched on top of the mansiontogether. Dispatch of these two and look up, towards the mansion. You shouldsee a vent here. Use your Batclaw and pull the door down to create a safeentrance into the uber scary Arkham Mansion. (You still have to head throughthe door inside the room >___>).

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; A r k h a m M a n s i o n| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK05] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Look down below. There are three henchmen, one of whom

    ''--..____..--'' are armed. Aim your Glide Kick at the guy with the gunand follow up with a sweet Ground Takedown to separate him from his senses.Grapple up to the platform you were standing on when you first got here. Lookup to a vent door. Shoot it with your Batclaw and pull it down. Navigate thevents and you'll come across another one of those Chronicles of Arkham stones.Follow the vents and head to the next checkpoint.

    +---M a i n H a l l----+Get into Detective Mode and size up the competition below. We might be in forquite a delectation. None of them are armed so feel free to get right down

    there and starting a Rush Hour action sequence.Once you've disposed of everybody, head over to the door in the south, (aptlynamed South Wing). Before heading through the door though, pick off the riddlebelow._____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "Who is the main man in the main hall?"

    ( (| | Look to the wall on the north for a good plaque of Commissioner(_) Gordon, above and between two large display cases. Scan the plaque to_ solve this.(_)

    +----S o u t h C o r r i d o r----+_____

    / ___ \( ( ) ) R i d d l e r C h a l l e n g e\/ / / "What does a bird need in the rain?"

    ( (| | Near the initial portions of the south corridor, keep your eye(_) on the eastern wall. There's a cube display case here, and it holds_ a top hat, and several closed umbrellas. Scan this display case to(_) solve the riddle.

    Get into Detective Mode and head towards the guards. Crouch and do a corner

    cover at the wall here. Aim your Baterang at the guard with the gun and let 'errip. Immediately sprint towards them and swing for the fences. Head through thedoor here and into the next room.

    +----L i b r a r y----+There are a couple of guys with knives in here, so be very careful with them.Otherwise, get right in there and start whoopin' dat ass. Always try to startyour combos on the knives guys, as they are the most dangerous of the bunch. Soit looks like we're going to have to rescue some ordinary folk beforecontinuing our mission to save Gotham City. No problem. When you're finished,

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    When the cut scene ends, go into Detective Mode and look at the safe. Youshould pick something up on the safe door. Analyze the evidence to isolate thesample. Now, time to follow the prints. Leave through the vents and wait in theroom. A few guards should burst in, ready for a beating. Pick up the InterviewTape on the table to the left (inside the first door). Now time to head throughthe next door into the West Wing Corridor. You'll come across a present prettysoon, and three Joker Teeth await you inside. Turn left at the present andsprint down the stairs here.

    Don't make anymore turns and sprint straight down the opening towards the doorlabelled "Reception". Open up the door to find yourself back in the Main Hall.Turn right and sprint down the stairs. Follow the prints as they lead you left,to the South Corridor. Sprint down the hallway in this room and go through thedoor back into the Library. Drop down the hole in the ground to arrive at thebottom where the hostages are. Look to the left, towards the book shelves. Youshould find that the prints stop there. Go right up to it and hit the RunButton to Search.

    +----R e s c u e----+All right, the Warden's office is in the northeast portion of the mansion. Sohead up the stairs and out of the Library to the South Corridor. You'll noticethat we are back in Wayne Manor. For this next part, just keep going ahead, andkeeping the linear path. I think you know what's happening, as it has happenedbefore. This next little sequence is pretty cool so I'll just let you enjoy it.

    Once you arrive at the door and open it, things will be kind of normal again.

    In the next room, turn to the right and sprint up the stairs. It's boss battletime.

    - S c a r e c r o w -The same basic principles apply from the first battle. We have to avoid hisgaze and navigate our way to the Batman light. Watch the ground and watch forshadows, as these will be safe patches as you make your way. For the firstpart, just go straight ahead. You'll soon come across a suspended crate. Standbehind some cover and take aim at it. Pull that sum'***** down and take cover.Do the same for the next one. You'll soon make your way to the a platform, soclimb up. You'll be safe behind some cover for now, so sprint straight ahead.

    A couple of skeleton warriors have been resurrected to take revenge on Batman.Robin, is that you? But anyway, these are just your run-of-the-mill meleecombatants. No match for THEEE Dark Knight. Dispose of these guys and climb upthe next platform. Take cover at the brick wall for a while and wait forScarecrow to look the other way. Then, jump across and time to shimmy. Shimmyyour way to the right and take cover here if you need to, because you are 100%safe.

    Climb up the next ledge when you are ready and jump across. Once again, takecover here and wait for a bit. Climb up the next two platforms now and takecover again at the brick wall. Jump across when you feel ready and once againclimb up to the ledge to shimmy. Shimmy to the right and wait here. Wait for

    Scarecrow's gaze to pass and jump on the platform to the right. There's anothercover shortly. Next, sprint straight ahead. Just a few more skeleton warriorshere.

    Sprint straight ahead now, but watch out for the little gap where the gaze canget through. Climb up and then grapple up. Jump over to the ledge to Shimmy.You're safe here (Checkpoint as well). Stand here and get the timing of thependulum down. Wait for Scarecrow to gaze at the platform ahead, and as soon asit passes, make your move. Climb up the next platform and run down the longcatwalk towards you (the Take cover at the final brick and make your way to the

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    platform. Climb up and wait here if Scarecrow is gazing in your direction. Assoon as it passes, sprint straight to the light and end this motherflower.

    Snap! back to reality, Oh, there goes Rabbit...

    +----R e s c u e (cont)----+

    All right, turn to the large bell in the centre of this room here. Aim at theline with your Baterang. Throw to cut that down, creating the business foranyone standing below at the moment. Time to Climb Over and descend to safety.Watch for a balcony here, as it contains the Chronicle of Arkham. Go throughthe newly opened door to the East Wing Corridor now.

    Step out into the hallway and you will be introduced to a new enemy. Well,technically, it's the same enemy, but now armed with electric batons.Immediately take out your Batclaw, and aim it at him. Fire at him and you a GETOVER HERE! should commence. Be sure to step to the side as you pull him towardsyou to avoid getting hit with the batons.

    _____/ ___ \( ( ) ) R i d d l e r ' s C h a l l e n g e\/ / / "A game of Cat and mouse can be painful."

    ( (

    | | - From the door with the guy and electric batons was standing (where(_) you need to go), sprint across this long hallway to the area parallel_ to the door. You should come across a glass display case. Do an(_) environment analysis to solve.

    Once he's done with, and you've got the challenge, head through the door acrossthe room. Stop right there and get into Detective Mode. Wait for the henchmanto move into the room, to the right. Stay in detective mode and crouch walktowards them. Stay close to the wall and when you get the prompt for wallcover, do so. Aim your Baterang at him and throw. And DOWN HE GOES, IT IS ALLOVER!!! (translation: a cut scene will now initiate).

    At the scene's conclusion, there are three henchmen that needs to be taken careof. One of them has the electric batons again, so you'll need a new approachthis time. Instead of trying to use the Batclaw on him, try to jump over him bysprinting right at him. Get behind him, and land a combination. You can stilltry the Batclaw method if you like though. Once you've taken care of everybody,head over to the desk against the wall to the left. You'll find a Riddler Maphere.

    All right, when the call ends, get into Detective Mode and look towards the redcarpet. You should notice the broken sceptre here. Scan it to isolate the DNA.Get into Detective Mode and follow the trail out to the East Corridor. Anotherpresent awaits you pretty soon, and a few Joker Teeth are inside. Once you makeit back to the Main Hall, there is a group of armed enemies below. Handle them

    like you always do--attack the lone henchman and get back to the gargoyleimmediately. Take these guys out and open up the door to the left to take youback to the mansion entrance. Follow the DNA back outside now.

    +----P a t h t o P e n i t e n t i a r y----+The DNA will now lead you past the fountain and towards the entrance to theAbandoned Tunnel. Grapple up and go deeper into the tunnel. Get into DetectiveMode and you should soon see a group of six enemies. Two of them are armed. Ifyou don't have the Multi-Baterang (double or triple) this will be slightly moredifficult. Try to position Batman so that you have a Glide Kick on one of the

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    armed henchmen. From here, take an aim at the other with the Baterang, butdon't throw it. Instead, stop aiming and see if you still have the Glide Kick.You can also try using the Batclaw on one guy and the Baterang on the other.Finally, you can just try Glide Kicking one and immediately punching the other.

    Take out these henchmen and head into Arkham West. Follow the samples for a bitbut stop at the sign that reads "Medical Facility". Go into Detective Mode andtake note of the snipers in this area. Crouch walk to the right and grapple upto the closest one. Now jump back down and follow the samples further. Theywill lead you around to the stairs. Follow the samples up the stairs to find abig fight. One guy has the electric batons so be careful of him. The rest arejust your run-of-the-mill guys. Try to build up your combo and hit the batonsguy with a critical srike. Once you've gotten everyone, head into the door tothe left and to the Penitentiary.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; P e n i t e n t i a r y| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK06] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' As soon as you come in, head over to the table on

    ''--..____..--'' the right and pick up the Interview Tape. Go into Go intoDetective Mode and take note of the henchmen ahead. Go into crouch walk modeand Silent Takedown the guy with the gun. Finish off the other two. All right,follow the samples to the left and then turn left again, up the small hill.Follow this hallway for a bit and it should lead you to an area with a deadwarden. There are also a bunch of Joker Teeth around here.

    _____/ ___ \( ( ) ) R i d d l e r ' s C h a l l e n g e\/ / / "How do you reflect on your successes and failures, Batman?"

    ( (| | The DNA samples are going to lead you to the left of the guard. Instead

    (_) of going in that direction, enter into the opening directly ahead. It_ will lead you right to the washroom area. Head down the steps and turn(_) right to the women's side. Go into Detective Mode and do an Environment

    Analysis on the reflection on the wall to do complete this one.

    Now that you've got this Riddler Challenge, you can also pick up the RiddlerTrophy in one of the stalls in the men's washroom. Head back up the stairs now,and follow the samples into the door you ignored earlier. Don't let all of theenemies scare you, as they are in the cells. Go down this hallway now, and headinto the prison area. Stick to the left here, and it should lead you to anopening. Stay in Detective Mode and look to the left to find a detonable wallwith a Riddler Trophy. Turn around and head up the nearby stairs and through

    the door. Proceed deeper into the Green Mile room to activate a brief cutscene.

    Now time to follow the samples to the right, and circle to the door behindIvy's cell.

    _____/ ___ \( ( ) ) R i d d l e r ' s C h a l l e n g e\/ / / "A case of mistaken identity?"

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    ( (| | Before following the samples to the left, circle to the right and you(_) should see a glass with someone who appears to be Aaron Cash behind_ it. Do an environment analysis on this guy to solve this riddle.(_)

    Head up the nearby stairs to the left of where the fake Aaron Cash was, and bein Detective Mode. Keep an eye out for the detonable wall on the left. Now headdown the stairs and follow the samples up the next set of stairs. Once youreach the top, a brief cut scene will initiate. As soon as it concludes, helpSharpe and you will receive a new gadget! The Cryptographic Sequencer willallow you to (finally) to open those doors bugged by the Security ControlPanels. Head outside and you will find a security control panel to test it on.

    To use it, you have to take advantage of the rumble feature on your controller.The combination needed to "jam" each Security Control Panel consists of Up,down, left, right, and also a diagonal direction on EITHER of the sticks. So acombination could be left on the left stick and top-right on the right stick.The rumble feature assists you because as you get closer to the combination, itwill rumble more intensely. The screen on Batman's sequencer will also turnlighter as you get closer to jamming it.

    Head back down the stairs and head towards the door to the Green Mile (where

    Ivy was). If you want, you can turn up the stairs to the right and jam aSecurity Control Panel to grab another Riddler Trophy. Otherwise, head onthrough. Circle around to the next door and back to the Main Cell Block. As youmake your way, watch out a single jumping maniac to come out of a cell to yourleft. You can dispose of it with a melee attack. Anyway, head on through thedoor and down the stairs. Go straight ahead and a cut scene will activate.

    The floor is filled with electricity, but don't worry. Immediately sprint tothe right and just run along the wall here. Soon you should see a grappletarget. Get your ass up there and prepare for a battle with a few unarmedhenchmen. Watch for the guys to run to a weapon's crate to try and grab someweapons. Once you see someone standing there, looking for something, take himout immediately.

    Once you clear you this first wave, a few more guys are going to come in. Oneof them is going to have a gun so be sure to dispose of him quickly. Once youtake out the entire wave, Harley Quinn is going to be shown running away. Allright, stay on the platform you are on now. Sprint towards the tunnelsurrounded with metal bars, and turn left to the Security Control Panel. Gointo Detective Mode to assist your search. Don't forget about the InterviewTape on the table. Jam this panel the floor will no longer be electrified andthe security gate Harley Quinn ran through will now be opened.

    Immediately one of those Lunatics will charge at you. Just spam the CounterButton as you wait for it to approach you. Inside, turn to the left and lookfor a Riddler Trophy in the middle cell here.

    _____/ ___ \( ( ) ) R i d d l e r ' s C h a l l e n g e\/ / / "This room is the end of days for even the most celebrated killer."

    ( (| | Once you've got the above Riddler Trophy, look for a cell in this(_) room filled with a bunch of calendar pages. Do a scan here to solve_ this riddle.(_)

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    | |(_) From where you came in, there's a big frozen structure along the wall_ to the right. If you stand right in front of it, such that you're(_) basically parallel with the "4", scan from this position to solve

    the riddle.

    All right, now that the battle is over time to head out of the penitentiary.Before we do that though, let's grab the Riddler Secrets Map. Head north,towards the building that Harley was standing in when you first came in. Headinto this room and look left for a desk. You'll find the Secrets Map here. Withthis map, you will be able to see which room has some of the Riddler goodieson your own map (select).

    Anyway, time to continue. Leave through the door you came in from and out ofthis room with the electrified floors. Head up the stairs and turn left, intothe little office. There's an Interview Tape on the desk by the TV. What wecame in for though, is the Security Gate Control. Go up to it and the frequencyis hold Right on the Right Stick and left on the Left stick. Now let's headback down the stairs and through the new opening. Now turn right and go in thisdirection down the small stairs. There are three Joker Teeth in your way aswell. Continue down the stairs and sprint straight down the hallway to the nextdoor as well.

    Turn right when you're in the next room and go down this hallway. Be preparedfor one of those running crazy guys who like to jump on you. Counter it down.Once you head through the door in this hallway, there's a single Joker Teethset on the ground. Turn right in this room and follow the linear path here.There's going to be another one of those crazy jumping guys shortly. Follow thepath to leave the Penitentiary.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; A r k h a m I s l a n d| / \ |----------------------------------------------------+

    ; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK07] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Once outside, there's a lone Lunatic here so be ready

    ''--..____..--'' to counter it as well. So now that you've taken care ofthis one, turn left and sprint in this direction. Two more of those jumpingenemies await you. It's a good idea to just spam the Counter button as youapproach them. You'll come across the door leading to Arkham North, so head onthrough. You'll come across two Joker Teeth as you make your way up the hill.

    Turn left when you can and go through the small door. Be prepared to beambushed by a bunch of Lunatics. You can shoot your Batclaw at any of them thatare coming towards you and pull them a little closer. Run up to their downedbodies and use a ground takedown to immediately neutralize the threat. Sprint

    straight across the field towards the Arkham East door. Spam the Counter buttonas you go so you won't get tackled by a Lunatic. Once back in Arkham East,proceed a little bit and keep an eye out for a large staircase to your left.There's also a couple Joker Teeth in front of you as well. Anyway, thestaircase will lead you to the Botanical Gardens. You'll be interrupted by afew more Lunatics along the way.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \

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    ; / \ ; B o t a n i c a l G a r d e n s| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK08] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Go into Detective Mode to see the tracks lead you

    ''--..____..--'' towards the left. There are two armed thugs awaiting youat the bottom of the stairs. Hug the corner (Crouch + Contextual Action) andthrow your Baterang at them. With any luck, they should fall right into theSecurity Gate, knocking them unconscious. In any event, you should leave thecorner and sprint to their bodies and spam ground takedown just in case one ofthem needs to put to sleep.

    In the next room, proceed closer to the fountain and look up to find somegargoyles/vantage points. Again, use a combination of your Baterang and GlideKicks to take all of these guys out. Look for lone henchman and they will beeasy pickings. Also, stun a two or three of them with your Baterang and GlideKick the only one standing. Finally, wait for two or three of them to bunch up(which ever is the max number of Baterangs you can throw) and swoop down,spamming Ground Takedowns.

    Once everybody is taken care of, the finger prints are going to lead you up0the stairs to the right. Head through the small door here and be sure to pickoff the few Joker Teeth. Once inside the next room, circle to the right andgrab the Interview Tape on the bench and continue into the next hallway and

    room.

    There is a pretty big wave of enemies that you needs your attention in here.Start by using your Multi-Baterang on as many enemies as you can. Next, yourmove absolutely has to be using your Batclaw on the one with the electricbatons. Step aside slightly as you pull him over and separate him from hissenses with the ground takedown. There's also a guy with the knives in here,but he's a lot easier to handle than the batons one. Cap stun him and set upyour combos.

    Once you've taken care of everyone, turn your attention to the SabotagedSecurity Control. Keep messing around with the sticks until you jam it up.You'll know when you're getting closer to the correct combination because your

    controller will rumble more intensively. All right, time to leave the roomthrough the door you came in from and follow the orange lines. It will lead youto the next set of fingerprints. Follow them for a bit, and look to the rightto see a ladder + the next print.

    The prints will lead you to a door now, so open it up and watch the briefcinematic. Run across the room and towards the rubble. Look for a vent to theleft of all the rocks. Make yourself comfortable and head on through. As younavigate through the vent, look for the path that opens up, to the right. Itwill lead you right to a Riddler Trophy. Collect it and follow to the end ofthe vent.

    Once back onto the ground, turn to the right to find a wall you can blow up. Do

    so and head through the door. In this next room, sprint straight ahead to dropdown to the water below. Turn right to head up a set of stairs, and head rightup the next set of stairs. Now, sprint straight ahead to jump across the gap tothe door. Keep going to the right, and climbing up the platforms. Use yourgrapple hook on the last ledge and into the vent. There are two unarmedhenchmen here that you need to attend to.

    Get into Detective Mode now and follow the prints across the room. Head throughthe door and into the Aviary. All right, stick to the left wall here, and justcrawl straight ahead. You should soon see a vent to your left. Open it up and

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    Sprint straight ahead, to the Garden entrance. A huge plant is blocking yourexit now. Drop down to the hole in the ground, just slightly ahead. There's aChronicle of Arkham here, so be sure to take care of it. Follow the path downhere and grapple up when you see the target. Drop down to the floor below, andturn right, out the doors.

    All right, now that you're back outside, be aware that these plants are notfriendly towards Batman. Those bulbs will fire red bubbles at you, and theyhurt. As far as I know, those plants are also immune to any attacks, so thebest way to handle them is to avoid them. [ According to Matt D., equip yourbaterang, allow the pod to spit a spore, baterang it and then run up to thepod, get close and use 'X' to kill the pod. ]

    All right, our target is the Arkham Mansion, towards the left. Climb up thesteps, and grapple up towards your usual entrance--the vent.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \; / \ ; A r k h a m M a n s i o n| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK09] |

    -\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Once inside, you'll notice that the mansion is filled''--..____..--' with gas. FUN! Start by taking out your Line Launcher and

    firing it across the room. Next, look up and grapple up the vent. Navigate thevent now and drop down once you are able. Look to the right here and drop downto the catwalk below. Sprint straight ahead now until you hit a plant. Once youdo, look to the left and Line Launcher across. Once across, sprint straightahead to the end of this catwalk. Drop down here and make your way towardsAaron Cash.

    Now that the conversation is over, grapple up the catwalk to the right andsprint straight ahead. Keep going until you hit a plant. Once you do, LineLauncher to the catwalk across. Sprint straight down this catwalk and look for

    the grapple up. Look for the vent you came in from and grapple up there. Onceout of the vent, use the Line Launcher to get across the room and head out thedoor back to Arkham East. Grapple up the vent and drop out of the mansion.

    +----P a t h t o I n t e n s i v e T r e a t m e n t----+All right, let's head down the stairs and sprint past the large fountain,towards Arkham North. Inside, you'll see a bunch of firemen... but wait,they're imposters! Let's rush them, already. All of these guys are meleefighters, so let's get to work. Dispose of these guys and head through the doorto Arkham North.

    You'll hear now that all entrances to Intensive Treatment are blocked off. Noworries. Go into Detective Mode and take note of the Sniper to your left.

    Instead of going towards him, turn to the right, and make your way to one ofthe sniper towers. Climb up, and try not to use your grapple to avoid gettingshot. Once up there, look towards where the Sniper is standing. Quickly useyour Line Launcher and make your way across to the sniper. Take him out andhead inside. Go through the door to make it to Intensive Treatment.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \

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    ; / \ ; I n t e n s i v e T r e a t m e n t| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK10] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Once inside, look for the vent door to the right

    ''--..____..--' and help yourself through. This time, instead of followingall the way through to the other vent door, look for a path that opens up tothe left. Emerge out of the vent and turn right, towards the mesh. You'll see agrapple target here so shoot yourself up and head through this vent as well. Atthe end of the vent, take a right here and sprint down. Drop down to the areabelow and turn into the vent to your left. You should notice a cut scene thatshows you the number of cronies Joker has waiting for you.

    Kick down the vent door and take a few steps back so you are deeper in thevent. Wait for the henchman on the catwalk below to turn his back to you, andyou should soon see him walking away. Immediately drop down and crouch walktowards him. Give him a Silent Takedown and crouch walk to the next henchman,towards your left. Take him out, and immediately drop down to the lower levelby jumping over the railing. Go into Detective Mode and stay away from theguy's unconscious body as possible. That's because with their little collars,they will be able to detect when Batman's close.

    For the rest of the enemies, you will have to do your best Solid Snakeimpression. Try to look for enemies for you to sneak up on and use a Silent

    Takedown on. Do that, and immediately get the hell out. You'd want to stay inDetective Mode the entire time. You don't always have to use the SilentTakedown, by the way. You can also grapple upto a vantage point and Glide Kicksomeone. Be careful though, because you won't be able to hide from them becausethere are explosives on the statues, making them unsafe. Once you've disposedof everyone, head through the door below the vent you came in from, on theground floor.

    In the next room, sprint straight down the hallway. When your game startsglitching, don't worry about it, nothing is broken. Once the cut scene is over,you will be in control of someone cool. Just like the first time you playedthis part, follow the linear path and just let the game progress. Once the gameabruptly ends, Retry and you will regain control of Batman.

    All right, head up the ramp here and jump across the gap. Turn to the right andwalk towards the broken door here. Stop once you hit the wall and aim acrosswith your Line Launcher. Time to complete our trilogy against Scarecrow. Thistrilogy has also been about as competitive as Tito Ortiz vs. Ken Shamrock Ithink. Sure, the first one might have been pretty challenging, but you cansleep on the last two.

    Sorry, just had to get that out of the system. Begin by jumping across the gapto your right. Crouch behind that machine thing on the next platform. LetScarecrow past now and sprint straight ahead. You'll be greeted with a few moreof those Skeleton guys so just dispose of them like anyone else. Once they'reover with, sprint straight down this path and climb up. Do take cover briefly

    at this brick wall. Wait for Scarecrow to look at your desired path, and let itpass. Sprint straight ahead when you can. Take cover at that machine again whenyou can.

    Next, continue ahead and wait a bit before jumping the gap [Checkpoint]. Crouchwalk the next little bit and use the wall for cover. Jump over the next gap andjust continue on until you reach the sliding platform. Use the sliding platformfor cover and sprint alongside it. Use the next brick wall for scarecrow'sgaze to pass. Climb up the next platform and jump onto the metal crate. Thiswill drop you down, but just wait. Wait for Scarecrow to look left so you can

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    grapple up to the right. As you pass this last bit, be very careful of thegate, as Scarecrow can see through it. Make your way to the light, but it won'tbe over this time.

    For this next part, you will have to deal with three more waves of enemies. Thefirst wave are a bunch of those Skeleton warriors. The second "wave" is aSkeleton Titan. Blind it once with the Baterang and it will run into the wallto kill itself. The final wave will be a combination of the Skeleton melee guysand a Titan. The Titan will spawn last so immediately goto work on the meleeguys. If you are fast, you might even be able to kill them all before Titanstarts attacking. Otherwise, keep an eye on the Titan, and just counter theskeleton attacks. Look for the Baterang to take out Titan first, and then gotowork on the others.

    Once this Scarecrow sequence ends, sprint straight ahead and through the door.

    +----S e c u r e T r a n s i t----+

    At the short cut scene's conclusion, sprint straight ahead and right down theelevator shaft.

    _____/ ___ \( ( ) ) R i d d l e r ' s C h a l l e n g e

    \/ / / "Dr. Jonathan Crane plans on elevating fear to new depths."( (| | Once you hit the bottom of the elevator shaft, climb into the vent on(_) the wall. As you navigate through it, keep an eye out for a path that_ opens up to the right. Take a scan of the green map to solve this one.(_)

    With another riddle solved, it's time to turn around and crawl out of thisvent. Go into Detective Mode now and look for the orange wire to your right.Take note of the three henchmen here. Grapple up and head up the stairs. Youcan sneak up on the guy with the gun and immediately incapacitate him. Followsuit by destroying the other two clowns. Grab the Interview Tape on the tablebefore turning your attention to the Security Control Panel. All right, the

    elevator shaft has opened up, allowing you to go another level deeper.

    Drop down there and engage the unarmed henchmen. They will attempt to armthemselves with the two gun crates in this room, so watch out for that. Onceyou've taken care of these guys, head through the door to the left.

    As soon as you come in, pick up the Interview Tape on the crate to your left.Follow the hallway to the right now, and open up the door to emerge into Croc'sLair.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \

    ; / \ ; L a i r| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK11] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.' Watch the little cut scene here and come back. Turn

    ''--..____..--'' to the right here and proceed on the catwalk until itends. Once it does, Line Launcher yourself to the opposite side and continuealong here. Once the path on this side ends, Line Launcher yourself to thecircular opening. Sprint straight down this tunnel and you are officially inthe bowels of Arkham. I hope your bags are packed.

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    island beside you. Go deeper into this island and look up for the grappletarget. Once you get on this platform, look up again to find another target inyour little island (i.e. don't look outside). Look up again and find the finalgrapple target.

    Back outside now, use the Line Launcher and make your way across to the islandacross. Glide down to the little stone bridge below now. Look to the right fora vent to grapple up to. You're back in the sewer now. Head up the stairs tothe left and sprint down this hallway. You'll see a Riddler Trophy in the ventabove here. The hallway to the left is where we want to go when you are ready.By the way, you can use a contextual action to take out those damn plants.

    All right, you're now back in the Main Sewer Junction. Head up this area as younormally would. First, turn to the right and climb up the platform. Jump acrossthe next few catwalks and then jump over to the platform leading to the ramp.Once you make it to the top, there's a huge plant blocking you from where you'dnormally go. Instead, take out your Line Launcher and aim towards the middle ofthe room, to the very left. There's a wall here you'll be able to shoot yourline onto. Sprint to the right on this middle platform now, and you'll be ableto climb up pretty soon.

    Sprint across this middle platform now, until you are right above the wall youused to get over here in the first place. Take out your Line Launcher again andlook to the corner in the left. There should be another target for your to

    latch onto. Once you make it over, climb up the next few platforms and go intoDetective Mode. Look up and identify the detonable wall. Use your Ultra Batclawand bring it down. Use your Batclaw to dispose of these henchmen easily, usingL1+R2 to bring them down. Once you've got them, grapple your way up. There area couple of henchmen for you to take care of here. Once you've taken care ofthem, look for the Riddler Map to the right of the detonable wall you used toget up here, by a control panel and the Joker TV set.

    Proceed into the hallway now, and be sure to pick up the Interview Tape on theright. Head through the door when you're ready. There are two henchmen in here,immediately. Rough them up, and turn into the opening to the right. Proceeddown this hallway and into the Control Room. Use the Silent Takedown on thefirst guy and work your way through this room. Don't engage in any battles with

    them, as you will lose.

    Begin by grappling onto the ledge above the entrance ahead. Look to westernportion of the room to your left and Line Launcher your way to the wall here.Climb through the vent now and head on through. Get into Detective Mode andstop when you reach the room with the two destructible walls. Set yourExplosive Gel on both of these walls and turn around, back through the vent youcame from. Head back outside now and grapple up onto a gargoyle. Don't worry,it's not booby-trapped. Keep an eye on the two Explosive Gels and wait for anyhenchmen to approach the walls. If you really feel like trying, you can dropdown there and take out a guy on the bottom floor just as he is under yourExplosive Gel. His collar will go off now, and some henchmen will come check onhim. Perfect time to bring life "crashing down".

    Once you've blown up these walls, stick on the gargoyles and make your way tothe eastern portion of the room. Look towards the control centre along theeastern wall here, and wait for two henchmen to enter (trust me, they will).Once that happens, drop down to the bottom floor and make your way under thecontrol centre. Go into Detective Mode and you should see that the floor isweak. Use the Ultra Batclaw and pull it down to take out these two. You shouldjust have a few more left. Take advantage of the Inverted Takedown and GlideKick to clear out the remaining henchmen. You can also continue to use theExplosive Gel, or the Sonic Baterang if you have that upgrade.

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    Don't worry this room is a lot easier. There are some guys with the knives, butotherwise, you will be dealing with run-of-the-mill enemies here. Take care ofthese guys and jam the two Security Control Panels in this room to completeyour tasks. Head back outside to the main hallway now. Stay put for a bit andwait for the Titan to arrive. He will come with a bunch of cronies. The keyagain is to focus on the Titan. Counter the henchmen's attacks so you don't gethurt, but your primary focus should always be to land a Baterang attack on theTitan, and hopefully to take control of him. This might take a few tries, butas long as you focus on the Titan and don't get distracted by the henchmen, youwill be fine.

    Leave through the opening and grapple/Batclaw your way up. Once you reach thesmall detonable platform, you'll have to use some Explosive Gel on it beforeyou can Bat Claw further. Once you reach the surface, it's time to head toBotanical Gardens. Once in Botanical Gardens, there are no directionalchallenges. Make your way to the room where you found Ivy the first time youwere here.

    _..--""````""--.._.' |\/| '.

    / /`._ | | _.'\ \

    ; / \ ; F i n a l B a t t l e s| / \ |----------------------------------------------------+; / .-. .-. \ ; -+=-+=-=+-=+-=+-=+-=+-=+-=+-=+-=+- [WK12] |-\ |/ \.-. .-./ \| /-----------------------------------------------------+'._ \/ _.'

    ''--..____..--'

    - P o i s o n I v y -Surprisingly, this battle won't be too difficult. You only have one way toattack, and that's the Quick Baterang (L1). For the majority of the fight,focus on dodging from side to side (X Button + left/right). You have to avoidthe vines that come from the ground. If you get caught, repeatedly tap the Xbutton to break free. Once Poison Ivy's plant goes even higher, she will start

    launching those bubbles at you. Keep dodging and answering back with your QuickBaterang. Once you stun her, and she lets go a little scream, she will becoming right back with a barrage of bubbles. So if you hear the scream, dodgelike your life depended on it! (it does depend on it, btw).

    Ivy has two health bars, a white one and a grey one. Once you deplete the whiteone, run up to her and get your explosive gel up. You won't be able to blowher yet, because she still has a grey life bar. Deplete this one and now go upto her with the gel. Blow her up and end this for good.

    Do note that when she sends guards after you, don't bother attacking themwhatsoever. Instead, just counter their attacks, and when you get a chance tothrow your Baterang. So, got that? Counter the cops and throw the Baterang!

    +----T i m e F o r R e d e m p t i o n----+With Ivy down, it's time to set our sights on the grand prize: The Jokerhimself. Make your way to the Penitentiary. Do note that you won't be able togoto the Arkham West door directly. Instead, leave through Arkham East, andcircle around on the southern portion of the map. Once at Arkham West, head toto the big Joker Face close to the Arkham North door. There are some guards outhere. I would recommend whooping some ass if you want a trophy. Take out theseguys outside of the door, and once you get inside, you'll see two huge lines of

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    riddle was solved. There are three Joker Teeth around the body in a surgerychair.

    +----U t i l i t y C o r r i d o r----+Head through the exit in the west to make your way to the Utility Corridor.

    +----------------+| Riddler Trophy |+----------------+As soon as you come in, you'll see a Riddler Trophy behind the fence. Go intoDetective Mode and look for the detonable wall to the right. Blow it up andcollect this.

    +--------+| Riddle |+--------+"You don't know Jack about Gotham. Tune in to find out."

    Keep going until you see the broken wheel chair to the right, as well as signsthat you would typically see on a women's washroom, and a men's washroom. Thereare also arrows below them. Go to the WOMEN's side, and right away you shouldsee a bench to the right, as well as a radio on that bench. Crouch, go intoDetective Mode, and hit the right stick (R3 on the PS3) to go into first personmode (check your default config to find out what input this is, if it's not the

    right stick). Don't stand too close, and get the radio in your view. Hold theDetective Mode button to do an environmental analysis to solve the radio. If itsays "object is out of view", you are standing too close.

    +----C e l l B l o c k T r a n s f e r----+Enter the Cell Block Transfer through the door on the right, from the IntensiveTreatment Lobby.

    +--------+| Riddle |+--------+"Hook up with the relatives before you're transferred out of here."

    As soon as you get in jam the Security Control Panel and head up the stairs. Uphere, look over to the table and identify the picture in a frame. Go into FirstPerson mode (click the right stick), and look at the picture. Scan this tosolve the riddle.

    +----------------+| Interview Tape |+----------------+From the above riddle, head north down the hallway and you'll see an openingleading to a set of stairs to the right. In order to get this, you must havethe Cryptographic Range Amplifier upgrade. This will allow you to reach thesecurity control panel that is behind the security gate.

    +----S e c u r e T r a n s i t----+Enter Secure Transit through one of the doors at the end of the hallway in CellBlock Transfer.

    +----------------+| Interview Tape |+----------------+Turn to the right when you come in and head up the stairs. You'll find a tapeon the table here.

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    +-------------+| Joker Teeth |+-------------+You should see these as you attempt to grab the above Interview Tape. You'llspot the teeth on the ground, near the dead guard.

    +-------------------+| ***Secrets Map*** |+-------------------+Drop all the way down the elevator shaft until you are on the bottom floor, inthe room leading to Croc's Lair. Look for the stairs to your left, in theeastern part of the room. Head up these stairs and look to the left immediatelywhen you come in. You'll see the map on a table with some flowers.

    +--------+| Riddle |+--------+"Dr. Jonathan Crane plans on elevating fear to new depths."

    Once you hit the bottom of the elevator shaft, grapple up to a vent on thewall. As you navigate through it, keep an eye out for a path that opens up tothe right. Take a scan of the green map to solve this one.

    +----------------+

    | Interview Tape |+----------------+On the floor with the door leading back to Transfer Loop, there are a set ofstairs that lead right to a little office. You'll find the Interview Tape onthe table.

    .-----------------------------------------------------------------------------.| Now, climb up the elevator shaft like you did the first time you came here. |'-----------------------------------------------------------------------------'

    +----------------+| Riddler Trophy |+----------------+

    Keep an eye out for a vent door in the north that you can use your UltraBatclaw on, right at the beginning of the climb. You can sprint and jumptowards the vent to grab the trophy inside.

    +---------------------+| Chronicle of Arkham |+---------------------+Remember when you were climbing up the first time, and ignored a path to theleft? After climbing up a few platforms, and you have to crouch to move under ahuge structure, there's a path that opens up to the left. There are twodetonable walls here. Blow up the one on the left to find it inside.

    +---------------------+

    | Chronicle of Arkham |+---------------------+There's really no way you could have missed this one... once you're almost atthe top-- just a grapple hook away as a matter of fact, there's a stone rightin front of you. Scan it to get this one.

    .-----------------------------------------------------------------------------.| Time to drop back down, to the floor where you began your climb, and where || the door leading to Transfer Loop is. |'-----------------------------------------------------------------------------'

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    +----T r a n s f e r L o o p----++-------------+| Joker Teeth |+-------------+If you haven't gotten these already, there are three Joker Teeth to the left ofwhere you came in from.

    +---------------------+| Chronicle of Arkham |+---------------------+In the eastern part of the map,