Bible - Our Universe

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    OVERVIEW

    Synopsis: A group of individuals who protect humans and supernatural creatures from eachother cross paths in a small Pennsylvania town, where they are drawn into an ever-increasingand mysterious string of supernatural murders.

    Overall Story: A witch, Angelique, works to do a spell to go back in time to save her twin brother from death at

    the hands of Barnabas Collins in 1791, one which requires sacrificing three people in the same bloodline, eachborn 100 years apart and each turned into creatures. Collinses from past and present including Barnabashimself and the 140 year old Quentin Collins work to uncover this plot and fight for their lives, equipped onlywith the knowledge that Angelique made Quentin immortal and is after them all for some unknown purpose.

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    SERIES BACKGROUND

    THE PROTECTORATE

    The Protectorate is a worldwide collective (though without any overhead controlling organization) of smallerfamilies and organizations of Protectors that each control a specific geographical area, or territory (sometimeswhole small countries, sometimes states or smaller regions within countries, sometimes individual large cities

    and/or surrounding areas) and fulfill the Protectorate mandate: protect humans from supernatural forces, preventhumans from finding out about supernatural forces, do damage control when humans do find out, and preventanyone from killing innocent {creatures}.

    A list of Six* Laws exist that all supernatural creatures must follow and all Protectors are required to uphold. Thepunishment for breaking any of the Six Laws is death.

    1. It is illegal to knowingly or willfully kill or attempt to kill a Protector.2. It is illegal to knowingly, willfully, or remorselessly kill a human, save in self defense or in the defense of aninnocent.3. It is illegal to knowingly or willfully turn any human into a {creature} without their consent.4. It is illegal to summon any demon.5. It is illegal to knowingly or willfully kill an innocent {creature}.6. It is illegal for any {creature} to produce a child with a witch.

    All other issues of physical harm (or threats of such) against humans are dealt with on a case by case basis; theProtectors are left to make judgement calls based on their own considerations and the general accepted order ofthings.

    The Protectorate doesn't police any white collar crimes, or other non-physically-damaging cases, but they willstep in if human authorities catch a supernatural for such crimes: they take custody of the creature and lock it upin their own facility for the length of their assigned sentence.

    Witches, who are usually subjugated and looked down upon as half-breeds, must follow the Six Laws, but areotherwise not under the purview of the Protectorate, as they aren't considered {creatures} under the law; theywill be punished for going out of line, but they won't be protected or given any considerations like {othercreatures} are. This generally yields two different types of witch: ones who just stay quiet and try to live under

    the radar and ones who do basically anything they please. Demons are always killed or sent back to where theycame from on the spot and are given zero protection.

    Though some supernaturals try to resist the power of the Protectorate, most respect the authority becausethey're generally fair and they protect both ways by making sure humans don't find out about or attack them aswell as policing those on both sides who go out of line.

    Protectors respect the territories of other Protectors and on the rare occasion that one has to enter another'sterritory they try to alert the local Protectorate there of their presence. In general, they all remain within their ownterritories and most don't care what goes on beyond the borders of their own territory.

    Many Protector families come from similar very old family lines, split many centuries ago. One common traitamong several modern families is eidetic memory (i.e. photographic memory or total recall), at varying levels of

    ability. The Collins family possesses this skill at a very high level, many of them able to recall tiny details read,seen, heard, or otherwise experienced from almost any point in their life.

    *There were originally four laws, but a fifth and sixth were added after a very powerful multiple-generation witch was born with the ability tocontrol all supernatural creatures and abused that power to essentially try and create a new world order with herself in charge, and in theend was almost unstoppable since no other single supernatural creature, witch, or human was powerful enough to stop her.

    History of the Protectorate

    In ancient times, most humans were unaware of the supernatural, or at most revered creatures as mythical or asgods without knowing their true natures. Around 3000 BC, Demons began roaming freely around the earth,

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    taking human hosts, making humans worship them, and raising and destroying civilizations as they pleased, justfor fun. Between 1200-1100 BC they caused the collapse of Bronze-Age civilization throughout theMediterranean and Near East and began the Ancient Dark Age.

    Finally, around 850 BC, a group of humans who discovered the truth worked in secret with {creatures} to learn away to defeat the demons and drive them out. They succeeded in finding a way to exorcise all demons andsend them back to where they came from (the humans of the time just assumed it was the underworld, and thattheory stuck), allowing the Mediterranean to come out of the Dark Age (around 800 BC, Greek city-states began

    to form).

    The humans who helped drive out the demons created an organization, at that point against the wishes of mostsupernaturals, which they called the League of Protectors, which vowed to protect humans from the supernaturalforces around them. They agreed to protect their supernatural allies from humans as well, but as hardly anyhumans knew of them at that point, it was somewhat of a one-sided deal, and that quickly faded from theirmandate.

    It was several decades before they devised the original Four Laws and implemented it. Most supernaturalsfollowed the laws on threat of death, but some groups revolted against the self-appointed League. After acentury of small revolts, a large revolt in Greece around 600 BC sent the League into relative exile across theMediterranean in North Africa, from where they sent out mercenaries to stop supernaturals who harmed humans,secretly infiltrated governments and armies, and in the meantime built up an army of their own loyal followers.

    This practice carried on for about 900 years, through many shifts in power and across the rise and fall of the bothClassical Greece and the Roman Empire.

    Everything changed around 350 AD, when a third generation witch was born with immense power, including theability to control hundreds of supernatural creatures at any one time, and around 403 began using her ability totry and take over the world by enslaving both humans and supernaturals alike. Her real name was never known,but she took the moniker Medea as symbolic of her willingness to do anything to achieve her ends, and that shewas after revenge for some unspecified slight against herself, and witches in general.

    It took her several more years to become powerful enough to be a very real threat, but in 404 she started a largefire in the city of Constantinople, and (thanks in no small part to the weak rule of Emperor Arcadius) by 405 shehad essentially taken control of the city, one of the most powerful in the world. At that point, supernaturals

    realized they were almost entirely helpless to defeat her and they reluctantly called on the help of the League ofProtectors, who at that point had a relatively large army at their disposal.

    In 406, the armies of the League, along with a small collection of supernaturals who had protection against thewitch's magic, marched on Constantinople. A week-long battle and siege ensued, but in the end, after hundredsof deaths on both sides, the humans were victorious; wanting to the end the siege and fighting, they set fire tothe building where Medea was housed, which killed her, freeing all supernaturals from her control, ending thebattle, and stopping her reign of terror, but also caused a huge fire that destroyed much of Constantinople in theprocess.

    After her defeat, the supernaturals and the survivors of the League's army agreed that such a thing could neverbe allowed to happen again. The supernaturals also agreed that having humans on their side was worth beingpoliced by them and worth not killing humans for, but only if humans also agreed not to kill supernaturals either.

    Thus, a new organization was formed out of the ashes of the old League: the Protectorate. They kept theiroriginal four laws and added two more: one to make it illegal to kill any innocent {creature} and one to make itillegal for any second generation witch to be born, so as to prevent any more unstoppable witches from beingborn ever again.

    As their first act to fulfill their pledge to protect {creatures} from humans, they made sure that absolutely nothingof the incident with Medea ever made it into the human history books (with the help of everything from politicalinfluence and using magic to alter the memories of key individuals to active removal of any reference that shouldmake its way to the page), save the resulting great fire, which was blamed on an earthquake.

    With the support of the supernaturals, the Protectorate grew and expanded and maintained a relative peace

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    through to the present day, in large part in the hands of the descendants of the soldiers who defeated Medeaand began the organization.

    DRIFTERS

    Over the last century and a half*, some Protector families and organizations have started to slowly disappear,either the last of them dead, or they just stopped for whatever reason. Since there is no overhead worldwide ornational organization for the Protectorate, when gaps appear they generally go unnoticed and unfilled.

    In those areas, there is no one to prevent creatures from killing humans and no one to stop humans from findingout about the supernatural. As such, some individuals who encounter the supernatural in a violent way take itupon themselves to start hunting down {creatures} and getting rid of them to protect humans.

    These people have many individual names for themselves (some don't even have a name for what they do), butthe Protectors call them Drifters; the first few started to appear in the late 19th century, and Protectors startedcalling them Drifters in the early 1900s after the fact that they viewed them as rogues who were nomadic mainlyso no one could catch them for crimes they committed along the way.

    Unlike Protectors, Drifters follow no supernatural laws, and many (though not all) of them don't care whethercreatures are guilty or innocent of killing humans and just want to get rid of them all because they think they're

    dangerous and mightkill humans in the future.

    Even though Drifters is the name given to them by the Protectorate, they are sometimes also called Hunters orPoachers by creatures who feel they're hunting them down like animals. Some also call them Xenos (short for"xenophobes") if they're trying to be even more insulting; the term is considered extremely rude and derogatory.

    On the flip side, Drifters have no specific name that they call themselves; usually they don't give themselves anytitle at all.

    *They likely existed around the globe for centuries before, but never in large enough numbers for the Protectorate to label them or considerthem a nuisance. Plus, back before the age of media and advanced communication technologies, a few rogues traveling around thecountryside didn't attract nearly as much attention and wouldn't necessarily get recognized across different territories.

    Drifters vs. Protectors

    Because of their existence outside the purview of the Protectorate and their penchant for killing creaturesregardless of their innocence, Protectors view Drifters as rogue vigilantes who follow no laws or code. In return,Drifters view Protectors as misguided self-righteous individuals with more loyalty to {creatures} than to humanswho will even protect murderers.

    Because of their obvious difference in ideologies, Protectors and Drifters generally dislike and distrust eachother, though they both tolerate each others' existence.

    Drifters leave Protectors to their business in their own territories because there are too many of them to take onand it gives them less area to have to patrol, and Protectors leave Drifters to patrol the areas where noProtectors exist because at least there's someone there to protect humans and for them to go into that territory

    themselves would be to stretch themselves too thin and leave their own territory unprotected.

    That, and Protectors feel there's no good way to get rid of Drifters as they're all human and to kill them would goagainst what they believe. Though, if a Drifter kills an innocent creature in their own territory, they will takematters into their own hands, generally in the form of locking them up or getting human authorities to lock themup.

    {CREATURES}

    {Creatures} as a collective includes all supernatural beings save Witches ({creature}/human half-breeds) and

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    Demons (who aren't from the living world).

    In general, they don't attack humans any more than humans attack other humans, but some species feed offhumans (like vampires) or aren't in control when they're in {creature} form (like werewolves), and some are justmore violent than others, and those tend to attack humans more than other species. Also, as with humans, thereare some individuals that are just violent, or ones who get overzealous about the fact that they're more powerfulthan humans and some believe they should be in control of humans.

    Most traits are specific to individual species of{creatures}, but there are some attributes shared among all.

    All are supernatural and have some kind of supernatural ability (in many cases more than one). They all appearhuman on the outside save when they are about to attack or they want to show off their supernatural nature,usually when fighting.

    They are all immortal, growing to adulthood and then either not aging further or aging very very very slowly, butall can be killed.

    Every {creature} has a weakness that can kill them and other weaknesses that can harm them but not kill them(see specific creatures below).

    Most {creatures} reproduce normally, albeit somewhat infrequently (as they're immortal), but a relatively rare few

    creatures all started as humans and must turn humans into their kind to reproduce. Even fewer do both, as theycan turn humans but don't have to.

    {Creatures} that can't reproduce on their own and have to turn humans to create more of their kind similarly can'thave children with humans and thus can't give birth to witches.

    Humans with a witch ancestor in their bloodline that are turned into {creatures} end up as creatures with slightlydifferent traits than normal {creatures} of the same species.

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    TERMINOLOGIES

    Protectorate | either a) individual (local) organization of Protectors or b) the overall collection of all Protectorfamilies and organizations.

    Protector Family| an individual family who are all Protectors.

    Protector| an individual within the Protectorate.

    Territory| the geographical area controlled by a single Protector organization or family.

    Drifter | term used by Protectorate for any rogue human who kills supernaturals outside the authority of theProtectorate.

    Hunter, Poacher, orXeno | derogatory nicknames for Drifters used mainly by supernaturals, but occasionally byother humans; "Hunter" is the least rude, with "Poacher" being a bit worse and "Xeno" being highly inflammatory.

    Creatures, Supernatural Creatures, orSupernaturals | collective term for all beings who aren't human, includingwitches and demons; Drifters use "creatures" almost exclusively, and (partly for that reason) "supernaturals" orsupernatural creatures are considered more proper and less derogatory by many Protectors, but by most theterms are just used interchangeably.

    {Creatures} | collective term for all earth-bound full-blooded supernatural beings, i.e. not including witches ordemons. There are numerous species, but there are universal traits shared by all of them.

    Witch | supernatural who is half-{creature} and half-human, or, more rarely (as it's illegal), half- {creature} andhalf-witch. The latter are far more powerful and it is illegal to give birth to one, though some slip through thecracks. Originally called "psychics", after one of the first half-human/half-{creature)s, who was named Psyche.Some witches still prefer to be called that and consider "witch" to be derogatory.

    Demons | ancient supernatural creatures that once ran rampant around earth and controlled many cultures, butwere all exorcised and driven back to their original realm. Can only be brought back by being summoned, andwith the exception of reapers must take human hosts (either living or dead, depending on the demon) to kill orotherwise affect the world around them.

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    CHARACTERS

    Main Characters

    Quentin Collins | 140 year old Protector cursed with lycanthropy in 1897 when his family was slaughtered bywerewolves, only to have that curse replaced by immortality at the hands of the witch Angelique. | Goofy, cheeky,sarcastic, and a little bit mad, and yet, charming, genuine, kind, and trustworthy; despite his outward, and even

    inner, joviality, he is haunted by his past, and there is always a hint of that in his eyes that he can never hide;drinks copious amounts of brandy, but hardly ever actually gets drunk; flirts with women left and right, but alwaysover the top, even sarcastically, and never with the intention of actually getting anywhere with them.

    Barnabas Collins | 240 year old vampire and former Protector, locked in a cellar by his father in 1795 after killinghis fiance Josette. | Kind and gracious, but tough, strong, and, in the right situations, dangerous; tries to makethe best of situations, but always carries around an unwavering darkness with him, as well as a guilt that he'salways trying to make up for even though he knows he'll never be able to.

    Carolyn Collins Stoddard| 25 year old heiress of the Collins family fortune, grew up shuffled between her motherin Pennsylvania and her father in England; born civilian and unaware of her family's past as Protectors, butturned Drifter after being possessed by a demon and rescued by Jeb. | Tough and smart, but kind-hearted,trusting, and willing to listen and see all sides, and a good judge of character; knows Jujitsu and can fight anddefend herself, but isn't cocky or over-confident; is a bit rebellious, but because her childhood split her between

    two lives and she's always searching for a place to belong and a life to belong to; she carries around anunderlying fear of losing that belonging that good life once she finds it, which is ironic in a way, as she makeseveryone else feel like they belong when they're with her; she's a natural leader and has the right balance ofstrength and gentleness to be a good one.

    Jeb Hawkes | 27 years old, raised a Drifter by his mother after his father was killed when he was 10, left hismother behind at 17 to hunt creatures on his own and did so until meeting Carolyn. | Gruff, tough, snarky, andserious exterior hides the damaged yet unceasingly dedicated person underneath the surface; suspicious andtakes a long time to trust anyone, and even then the only person he trusts implicitly is Carolyn; always strives todo what he thinks is right, and to selflessly help others; utterly devoted to protecting Carolyn and her family; likesto get down to business and not mess around, and likes to do it his way.

    Willie Loomis | 25 year old high-end thief from New York recently released from a Pennsylvania prison after a

    five-year sentence for possession of stolen property. | Quirky, kind, and good through and through, but just a bitoff-kilter; appears awkward, a bit nervous, and unconfident to the outside viewer, but he can be remarkablybrave and spirited given the right situation, and when he's working as a thief, where he's most comfortable, he'sexceptionally confident.

    Chris Jennings | 41 year old Philadelphia cop who has unknowingly been a werewolf for 11 years; became a copafter his twin brother went missing when they were 29. | Constantly driven by his brother's disappearance to helpothers and get others answers even though he's mostly given up hope of ever getting them for himself; similarlydriven to do anything to protect his daughter, especially after his wife died in the line of duty; feels the emptinessof his brother's disappearance and the loss of his wife's death but has had time to move on and is a strongenough person to let it drive him instead of hold him back; tough and smart, but also upbeat and goofy, and likesto tease and banter with his friends.

    Amy Jennings | Chris' 10 year old daughter, a witch who can enter and influence others' dreams, read peoples'feelings, and sense danger and darkness. | Highly mature and inquisitive, wise beyond her years, but with achildlike innocence befitting her age; always seems to see right through people, which makes some peopleuncomfortable around her; since the time her abilities started to manifest around age five she's never reallyhad a normal childhood, always being the weird one out, especially since she didn't understand her abilities orthe fact that no one else had them.

    Recurring Present-Day Characters

    Elizabeth Collins Stoddard (Liz) | Carolyn's mother

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    Roger Collins |

    David Collins |

    Victoria Winters (Vicki) | 180 year old vampire

    T. Elliot Stokes | Mid-40's, leader of the Philadelphia Protectorate. Quick to judge, a bit ruthless, but also

    believes his power is a bit greater than it is and is thus manipulatable, as he trusts that his underlings wouldn'tmislead him on fear of their lives.

    Julia Hoffman |

    Tom Jennings | Chris' twin brother, who went missing when he was 29 and was never seen again. In reality,Angelique tried to turn him into a vampire, but the werewolf-induced witch in his bloodline made it go all wrongand he went mad with literally insatiable hunger for blood. She used her power to control him long enough towrite a goodbye letter to his family, then captured him and locked him away, just in case something happened toChris or she had need of a mad vampire, and because part of her couldn't kill someone's twin brother since shelost her own.

    Recurring Past Characters

    Josette DuPres Collins | Barnabas wife, who he accidentally killed in 1795 before he knew he'd been turned intoa vampire. Spirit survived by her drive to protect Barnabas and their son Daniel, spent 200 years becomingpowerful enough to manifest herself and speak to the living. In cases of extreme emotion, like anger or fear, shecan even telekinetically affect things around her, though not normally controlled; things just go crazy.

    Beth Chavez| Woman Quentin meets and, thanks to the influence of Angelique, falls in love with around 1909.He has a daughter with her in 1911, but then Angelique arranges for him to kill her on the full moon shortlythereafter. Angelique makes Quentin forget she and his daughter ever existed.

    Carl Collins | Quentin's younger brother, and the youngest of the four Collins siblings. Killed by werewolves inthe 1897 massacre, and Quentin had to watch him die. | The jokester of the family, even goofier than Quentin in

    many ways, but also far more serious about his work and duties. Smart, tough, brave, but as the youngest in thefamily is always afraid of not doing things good enough, and is a bit of a perfectionist as a result; gets on verywell with Quentin, with whom he is very close, since they are only 2 years apart in age.

    Edward Collins | Quentin's oldest brother, oldest in the main line of Collinses and thus in charge of theProtectorate while he was alive. Died in the werewolf massacre that killed the rest of his family in 1897. | Bossy,bitchy, way too glad to be in charge, and likes to take advantage or try to take advantage of his position, onlyto be shot down by Judith.

    Judith Collins | Quentin's older sister, second in command to Edward. Also died in the werewolf attack in 1897. |Calm, smug, and intelligent; bosses Edward (or anyone else) around and bitches back at him when he doessomething rude or stupid, and is pretty much always right; essentially hates that Edward is in charge instead ofher and acts like the matriarch she feels she should be.

    Jamison Collins | Edward's son, and Quentin's nephew, only survivor (other than Quentin) of the werewolfmassacre of 1897. Grandfather of Elizabeth, and told her stories about creatures and Protectors when she wasgrowing up, but everyone in the family, including her, thought he was just a crazy old man telling fantasy stories.| As a result of his family's death, grew paranoid, ended his role as Protector, put a spell around Collinwood toward off the supernatural, and locked away everything connected to his past life.

    Joshua Collins | Barnabas' father, moved to America from England with his wife Naomi around 1760, fought inthe revolutionary war; locked Barnabas in a cellar in 1795 with the promise of either finding a cure for vampirismor a way to save him, but died before he could do either and never told anyone else of Barnabas' situation toprotect the reputation of the family.

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    Naomi Collins | Barnabas' mother, moved to America with her husband Joshua around 1760.

    Enemies and Associates

    Angelique Bouchard| 700 year old witch, born in the early 1300's in rural France along with her twin brotherAlexis; nearly followed her family to death via the Plague, but was saved when Alexis beat the traveling witchPatrick at a game for years and Patrick offered to cure Angelique as well and take both of them with him. After

    her brother was killed by Barnabas in 1791, was told of a way to save him and left Patrick to spend the next 200years pursuing it. | Not evil, or even cruel, by nature, and in fact never did harmful magic while she was withPatrick and Alexis, but since Alexis' death has been driven by a near-insane desire to get her brother and thelife they had together back, and feels that doing almost anything is an acceptable means to that end, that shemay be doing evil but only to achieve something good, especially as she believes that when she's done, it will allbe undone anyway; willing especially to cause Barnabas as much anguish as possible since he killed herbrother; obsessed with Quentin and in her own twisted way even loves him and doesn't want to see him hurt byanyone she didn't tell to do so, and will never physically harm him herself; she has an emptiness inside her thatonly getting her brother back can fill.

    Alexis Bouchard| Angelique's twin brother, born in the early 1300's in France, nearly died of the Plague alongwith his sister, but was saved by beating the witch Patrick at a game for years and returning to youth before thePlague. Along with Angelique, left France with Patrick and never looked back. Spent over 400 years traveling

    the world with them, but was killed by Barnabas in 1791. Brought back to life by Nick, but without the benefit ofhis memories was twisted by Nick into being his loyal bodyguard. Still feels a connection to Angelique but can'texplain it since he doesn't remember her.

    Patrick| Witch who's been traveling the world for 900 years and has the rare ability to either return youth (byactually aging them backward, and thus curing any ailments or injuries they received in that time) or advance oldage in humans; during the time of the Plague he picked up Angelique and Alexis when he realized they werepowerful witches.

    Nick| Immortal human, once worked for Medea, now obsessively driven to bring her back.

    OTHER CHARACTER DETAILS

    -Barney and Quentin tell each other the phrase "You faced whatever you had to, and I will to." whenever one ofthem is about to go into a particularly dangerous situation alone, or as self-motivation to continue on after theother has been injured or captured.

    -Alexis learned to play the violin during their travels, and he would often play for Patrick and Angelique when thethree of them had downtime together; Angelique always found it calming and extremely beautiful. After hisdeath, violins always reminded her of him, and violin music is in many ways of weakness of hers; in public and inthe presence of others she pretends to hate it, but only because it often makes her cry and she doesn't want tocry in front of others.

    -Quentin has a craptastic car. He bought it new in the 60's, and hasn't really taken care of it since, aside fromregular oil changes and such. It is a blue two-door 1966 Pontiac GTO that now has rust around the edges, is

    missing paint in places, and half the stuff in it doesn't work: the radio broke in the 80's, there's only onewindshield wiper, the passenger side window doesn't roll down, the driver side seat doesn't move forward, thefan barely works, the heater doesn't, etc. Also, it was left in storage for almost 30 years, so it's really a miracle iteven runs.

    Willie is constantly making fun of the car (and Quentin for having it), and he tries to fix it at times, but some partsare just beyond what he can repair and he gives up. When Willie first sees the car, he says "you drive around inTHAT?" and after they find out who Quentin is, exchanges like "you've been around for 140 years and you neverlearned how to fix a car? what kind of man are you?" "one who's been saving little people like you from horrormovie monsters instead of wasting time taking shop class" happen often.

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    Quentin tells Barnabas he "just bought it". Later on, after they know he's immortal already, he mentions hebought the car new, and Barnabas says "I thought you just bought it".

    -At first, Barney is kind of in shock at being thrust into the 21st century, but once he slowly gets over it, itbecomes clear that he's really a quick study and learns most-all of the new things he is taught or has explainedto him (what words mean, what devices are used for, etc) and usually doesn't need to have things explainedmore than once. When he first encounters something he doesn't understand, he immediately asks what it is... ifit's something that is similar to or an upgrade of something he is familiar with, though, he'll make a comparison toit instead of just asking (e.g. "it's a carriage without horses!")... after a while, however, he gives up asking everysingle time he doesn't know something and starts just eying things dubiously.

    -Barnabas is overwhelmed and frightened (if only of someone finding out the truth about him should he slip upfor not knowing something), but also fascinated, at how the world has completely changed from what he used toknow. It takes him a while to come around to being fascinated, and even longer to admit he is, but it's clear fromhis actions.

    -Barney is also surprised at all the cultural diversity in America, since when he was put in the box, there was stillslavery. He's happy when he finds out slavery's been abolished. In fact, when he finds out, he acts like it's justhappened (kind of how someone is very satisfied and happy that their kid just graduated school or that a newlaw was passed) and Quentin has to tell him "it happened over a hundred years ago".

    -Barney hates elevators; Quentin finds them practical for going up more than three flights, but rather impracticalfor going less than that.

    -Carolyn is tough, but sympathetic and willing to listen. She has to be smart too, so not 100% trusting withoutknowing all the facts, but also wanting to KNOW all said facts. And willing to hear people out to learn all thesides.

    -Carolyn doesn't like guns. She prefers fighting with knives and swords. She willuse guns when absolutelynecessary, but she knows she's not as good with them as she is with swords, as she studied Jiu-Jitsu for severalyears, but was never taught how to use guns. She tells people "I'm a traditionalist."

    -Carolyn is a closet nerd, and Willie is very openly a geek... they occasionally make references to stuff and high

    five each other, and they make friends that way.

    -Willie is really a quirky combination of the original Willie, Andrew Wells (from Buffy), Jamie McCrimmon (fromDoctor Who), and Parker (from Leverage). Also, a bit of Mozzie. Coincidentally, Buffy and Doctor Who are twoof his favorite shows. Fitting, really.

    -Liz and Paul are legally divorced, since shortly after Carolyn was born, but it was mutual and they still got along.Nevertheless, he moved back to his native England. He never came back and visited Carolyn at home, but shewent back and forth between the two countries frequently.

    -When Jamison stopped everything and hid it all away, he still told his family stories about creatures, but noreally listened to him (they all thought he was crazy)... except Liz. Liz was just a kid when Jamison was in his70's and 80's, and he told her lots of stories. He said many times that Collinwood was the safest place to live,

    and that no Collins should ever live anywhere else... he told stories about creatures, framed as fiction. Liz wasthe only one to ever show interest. On his deathbed (or the last time he ever saw her), he told her it was all true,but at that point she thought he was just crazy too (she was 19 by then), and there were no creatures aroundanyway to prove him right. She is never sure whether to believe him until Quentin and Barney show up andmore and more stuff starts happening around her and she slowly becomes aware of it.

    -Roger is the illegitimate half-brother (by mother) of Elizabeth. His mother took him away when he was a baby,but he came back after she died... he was allowed back but he has zero control over family affairs and will neverget willed any of the family money without scheming.

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    -Roger is the illegitimate half-brother (by mother) of Elizabeth. This is why his mother took him away when hewas a baby and also why he has zero control over family affairs. This is also why he wouldn't possibly get willedany of the family money without scheming.

    -Joshua fought in the Revolutionary War.

    -Carolyn has naturally dark brunette hair, which she keeps that way... but to spice things up and add spunk, shehas lots of expensive wigs in all colors and styles which she wears all the time, so her hair appears to constantly

    change.

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    OTHER BACKGROUND INFORMATION

    CREATURE RUN-DOWNS

    Vampires

    Can only be killed by having their head chopped off.

    Can heal from any injury except their head being removed from their bodies. This can include getting cut off,ripped off, or blown off. Seriously bad injuries (e.g. being burnt to a crisp) take a few days sleeping in seclusionto heal from, but all other injuries heal within in a few hours. A bomb can kill them if they're close enough to beblown to pieces, but shrapnel or the force of being blown back by the blast will not.

    Weakened by_______, either by consumption, injection, or direct contact with their blood in small doses; largedose will knock them out. Gorgon venom has the same effect, but is slower to act and harder to come by.

    Find sunlight painful, but it doesn't harm them or weaken them

    Because their sight is very sensitive in the dark, sunlight and other bright lights are painful to their eyes,especially when they've just been in the dark; their eyes take longer to adjust to brighter light than humans, but

    adjust must more quickly to darkness.

    Have extremely sensitive hearing; when they listen closely, they can hear normal volume human voices fromnearly a quarter mile away (though they have to be closer to actually make out the words) and can hearheartbeats from 50 feet away. At a distance, with many other noises around, it takes time and work to actuallypinpoint a particular voice or other noise amongst the rabble, but if it's generally quiet, it's easy for them to listenin on things from a great distance.

    Have heightened sense of smell, though mainly for blood and the scents of other creatures.

    One vampire can tell another vampire by scent.

    On first encounter with any other creature (other than vampires) they can't tell anything other than that they smelldifferent from humans, but once they know the scent of a certain kind of creature they know that scent forevertoo. They can't recognize any other creature by sight when in human form, only scent, so they have to get closeto them.

    Need blood to survive, though they can get it from any creature, either human, animal, or supernatural, evenfrom other vampires; human just has what most consider to be the best taste; many of those that prefer humanblood find methods of getting blood without killing, either by stealing from blood banks or drinking from humanswithout killing them. Some, however, kill for their blood, either on purpose or on accident, and as such vampiresare one of the creatures caught more often for killing humans than other{creatures}.

    Vampires won't die if they go without blood, but they will get so hungry that it will often drive them to hunger-driven madness.

    Humans are turned into vampires by either ingesting vampire blood or getting vampire blood directly into their

    bloodstream. They usually get dizzy, collapse, slip into a coma, run a high fever, and either die and never wakeup or wake up a vampire within 8-10 hours.

    When first turned, they have an uncontrollable drive to drink blood, and many new accidentally-turned vampireskill humans because they have no one there to teach them what to do.

    Their blood dries black, visibly distinct from human blood.

    Generally live either alone, in pairs (usually mates), or in small groups of 3-4 at most.

    Often nomadic, not staying in any one territory for a long period of time, especially if they have a penchant for

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    killing humans for blood.

    Run a bit faster than average humans and don't ever run out of breath or get tired, even over long distance. Andthey can move supernaturally fast over short distances, including ability to jump over 5-10 feet through the air.

    When they vamp out, their teeth aren't like fangs, but rows of razor sharp anglerfish-like teeth, and they havedark red bloodshot eyes.

    Werewolves

    Turn only on full moon, the day before, and the day after, and when they turn they are no longer in control of theiractions, running totally on instinct (though their emotions toward people while human generally affect how theybehave toward them running on base instinct).

    They don't actually turn into wolves, but get sharp wolf teeth, yellow eyes, and claws that retract, and they'restronger than the average human (though not quite as strong as vampires).

    Even when human, have extremely sensitive sense of smell, like a bloodhound, and can run very fast (thoughnot supernaturally fast) without ever tiring. They can hear sounds outside the range of human hearing (bothlower and higher), but otherwise have just slightly more sensitive hearing than average humans.

    Usually live in packs, of varying size (usually somewhat large), and don't usually move around unless they'reforced out, either of their pack or of their territory, or both; packs are very territorial and don't like newwerewolves entering their territory without joining their pack.

    Can only be killed by getting their head chopped off, and can heal from any other injury (see entry for vampires).

    Sensitive to very high and low pitched noises, and can be weakened or knocked out by extremely loud highpitched sounds, especially if prolonged.

    Many like wolfsbane like cats on catnip. They started the rumor that it was bad for them specifically because ithas the opposite effect.

    One of very few creatures that can either reproduce with their own kind OR turn humans. Humans are turned bybeing bitten or scratched without being killed. As with vampires, they get really sick, generally slip unconsciousfor hours, and if they make through without dying and wake up, they're turned.

    Since they aren't in control when they turn and are thus unpredictable, Protectors keep a close watch on allwerewolves within their territory (or at least a general watch most of the time, just keeping tabs on them, but thenkeeping close watch on them and knowing where they all are during full moon time), which is fairly easy sincethey live in packs. If they do kill while turned, they only get locked up, not killed, since they weren't in control.

    Witches

    Historically called "Psychics" after the first human-{creature} hybrid, Psyche. ("Psychics" in this sense meaningroughly "in the same form as Psyche"), but when humans started calling them "Witches", supernaturals scoopedup the term too and it stuck. Many consider "Witch" derogatory and prefer to be called "Psychic" but most don'tcare, and some even flaunt the term Witch to show it has no power as a negative term.

    Witches are human-{creature} half-breeds. They have immortality and magic from the supernatural side, but nofreaky creature features; they are essentially immortal humans with magical abilities.

    A {creature}-witch hybrid creates a more powerful witch with unique innate abilities that no first generationwitches ever possess. The more generations of witch an individual is, the more powerful, and the more uniqueabilities they possess.

    When witches have children with humans, a much weaker witch (generally with just simple abilities, like sensing

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    danger) is born, and with every further generation, less magical ability is present. When two witches have achild, a witch of equal or lesser power to their parents is born.

    Witches born with a single witch ancestor farther back in their bloodline (on either side) are more powerful thanother first generation witches, but still much less powerful than second generation witches.

    Only witches can do magic and spells; it's their unique supernatural ability.

    As well as just the base ability to do magic (aka spells), every witch is born with certain special abilities withvarying levels of rarity, many with more than one ability (particularly second-generation witches). The abilitiesdiffer based on what {creature} their parent was, and they are specific to each witch; no one else can do thesame things using spells.

    Some abilities include: the ability to age other individuals backward or forward, the ability to enter and controldreams, the ability to control supernatural creatures, the ability to contact the spirit world, the ability to reademotions and/or thoughts, telepathy, the ability to bring people back from the dead, the ability to send peopleback through time, the ability to jump into other people's bodies, the ability to alter memories, etc.

    All witches have the innate ability to sense danger, recognize when someone is possessed by either a demon oranother witch, and generally tell on the air when things aren't right.

    Witches cannot use any spells on other witches... they can't track them, they can't locate them, etc using magic.But they can use their natural abilities on them. (Note: Angelique's ability to control creatures is an exception;she can't control other witches.)

    All witches smell different from normal humans... a little musty. It's subtle, but unmistakably different to asupernatural nose.

    Can only be killed by being burned to ashes, but can be weakened or knocked out (for varying lengths of time)by anything that would kill a normal human.

    A full-blooded witch cannot be turned into a creature, as they aren't actually human, and indeed are already half-{creature}. Half-blooded or less and they can, and but they turn into a creature with abilities unique to that kindof creature.

    Prior to the 5th century, witches were not considered any lower than other supernaturals, and if anything evenlooked up to for their unique abilities; the humans considered them oracles and soothsayers. However, after theincident with Medea and the founding of the modern Protectorate, witches were not considered {creatures} underthe law and it became illegal for second generation witches to be born and even first generation witches werefeared, and thus in turn became subjugated and looked down upon.

    Witches are required to follow the Six Laws, but are not generally given any leniency on matters not covered bythe laws, and Protectors tend to care less when a witch is killed than when another supernatural is killed, and infact it is thus not punishable by death to kill them as they are not {creatures} under the law.

    In modern times, mainly because of this mindset, two types of witch typically exist: ones that lay low and try to f lyunder the radar and stay out of trouble and ones that do anything they please because they feel the Protectoratewon't protect them anyway so there's no point in respecting their authority or follow their rules. Some middle-ground witches exist, even some that help and work with Protectors, but they're in the minority.

    Demons

    Ancient creatures not originally from earth who used to roam about the earth wreaking havoc and controllingpopulations, but were kicked back out to their own realm* in ancient times.

    They can only return to earth by being summoned using an ancient talisman, but once summoned, they cannotbe controlled save by witches with the ability to control supernatural creatures.

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    No demons have corporeal form of their own, and thus none can be seen in their normal forms, save castingshadows reflecting their true form.

    Almost all demons must take human hosts (either living or dead, depending on the kind of demon) in order to beseen or to kill or otherwise affect anything around them. The one exception to this rule is Reapers, which can'ttake human hosts.

    Different demons kill or otherwise attack in different ways, and this is how the type of demon present can be

    identified.

    When possessing a human host, they can read all the host's thoughts and blend in perfectly as a human if theychoose to. When they wish to show off their demon-ness, or if they get angry and lose control of attempting toappear human, they simultaneously flash black eyes and a shadow of their true demonic form.

    They can only be sent back to their own realm in three ways: by breaking the talisman used to summon thedemon (which only works if done by the person who summoned them), by killing the person who summonedthem, or by locking them inside a human body (via branding) and then doing an exorcism (a passage recited inAkkadian). Each kind of demon has a different exorcism, and one must know what kind of demon they aredealing with and what exorcism works for that demon in order for it to work.

    They can also be exorcised from any single host body by exorcism without branding, but it just leaves them free

    to take over another host. Exorcisms are painful for demon and human host alike, and most demons try to justleave the body before it gets to that point in order to possess another, if the exorcists can't brand them.

    While they are being exorcised, their true face flashes back and forth with the human host's face, and when theyleave the body, they appear visible as a shadowy image of their true self separating from the host body, like aghostly shape being ripped out. Once it is completely expelled, it is pulled all the way free of the host body anddisappears.

    In most cases, demons can only be killed by branding their human host to trap them inside (the same as with anexorcism), and then burning the host with the demon inside it. As Reapers don't take hosts, it is generallyimpossible to kill them.

    The only other way to kill demons is using the Seal of Solomon, which can kill Reapers as well, as it kills demons

    in their natural forms, whether inside or outside a host, without harming anyone else.

    All demons (and their summoners) are dealt with mercilessly on the spot by the Protectorate; they are killed (ifthey can be trapped in a dead host) or exorcised (if they can be trapped in a living host) if possible, but if it is notpossible, the people who summon them are killed to exorcise them back to their own realm (after all, thepunishment for summoning a demon is death anyway).

    *They are from another realm or dimension. Most people call it hell based on the fact that the ancients believed they were from theunderworld, but whether that's actually where they're from is unknown.

    Specific Demons

    Reapers | Sometimes called death dealers, or simply the Grim Reaper; do not need to (and indeed can't) take

    human hosts; can only be seen when they are coming for you, and they appear as a shadowy black humanoidfigure with no recognizable face (hence the traditional image of the Grim Reaper as a hooded and black-robedfigure); their kills always appear as natural deaths, and they can telekinetically control things around them (whichthey usually use to do things like shut down buildings and seal doors so people can't open them in order toincrease fear in their victims).

    Vetala | Demons that can only inhabit dead human bodies, which stop decaying when they're possessed;electrocutes people by placing both hands over a victim's heart, and electricity passes from one hand to theother; also drives people irreversibly mad by grasping a victim's head and passing electricity through it; can alsokill by touching lips or feet to the victim, but it usually uses its hands; once it enters a body, the hands, feet, andlips of the host turn greenish-white, and remain that way after the demon is gone.

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    Leviathans

    {Creatures} that exist primarily in human form but can turn themselves into water (either liquid or steam - theyjust dissolve into either, and they can't take anything with them, so when they do it their clothing and anythingthey're carrying just falls to the ground and they don't have any of it when they retake human form again) anytime and need lots of water all the time to survive (drink a certain amount of water each day, and if they go too

    long without, they die).

    They can conduct electricity really well, and it won't kill them, though it's painful and weakens them.

    As they're essentially water, they have no internal temperature regulation, so they're affected greatly by outsidetemperatures, and to the touch they always feel the same temperature as the air (or water) around them.

    Overheating isn't dangerous unless they reach boiling point, which is very painful (albeit not deadly), or if they'releft in a dry heat for too long without nearly constant water, which will dry them out and kill them.

    Any cold temperatures, below about 45 F, will slow them down, and they can be frozen solid by any prolongedexposure to temperatures below freezing (essentially, as long as it would take a human-sized cube of water tofreeze in that temperature). This will not kill them, but stops them until they are warmed back up and is

    extremely painful, as it isn't instantaneous and their extremities freeze solid first and they don't loseconsciousness until completely frozen.

    Only drying out (going too long without water, enduring too much dry heat, getting sucked dry or water, orotherwise being exposed to excessive heat without pretty much constant water to replenish, etc) will actually killthem.

    They can't reproduce on their own and must turn humans to replenish their numbers. To turn humans, they haveto drown them, basically on themselves (as in, drown them on the water they're made up of) and kill them. Theydie, then a few hours later they come back to life as a leviathan. However, if they don't get to water really quicklyafter waking up turned, they'll die for good.

    They used to just drown people at sea but nowadays they drown people on dry land too, and they always take

    willing victims (usually people who are about to die anyway).

    They can get water by either drinking it or just soaking it up through the skin (including humidity in the air, thoughthat really just provides enough to keep them going without drinking). They can also take on water and shoot itout at things (they need enough excess water in their system, though... water that they've just taken on toconserve their natural water level won't do, since it's essentially been converted to be a part of them).

    They can move as fast as water or steam as they can in human form, just basically unnoticed.

    They can breathe underwater, and they generally sleep immersed in water, lest they not get enough water duringthe night hours.

    They can communicate psychically (after all, they come from under water, where they wouldn't be able to talk),but only with other psychic creatures and witches, not with just normal humans or with every supernatural... andthey can't just read minds.

    They normally live only in the sea or in seaside towns or on ships, or in other really wet environments,occasionally (but rarely) in lakes and rivers.

    Phoenix

    A {creature} that can create fire anywhere on it within its body, and usually focuses it through its hands (thoughthey can spit fire out their mouths as well). They can light things on fire by touching them with flame, but canalso shoot flames out and away from their bodies, though doing so for too long taxes them, as it takes a great

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    deal of energy to produce that heat and flame.

    Phoenixes have the rare ability to teleport themselves, which they do by heating up to extremely hightemperatures super fast and spontaneously combusting (occasionally singing other things around them, orstarting small fires), leaving a pile of ashes in their wake and reappearing somewhere else. When they do it,they can't take anything with them, including clothes. Some have a habit of faking their deaths this way to foolunknowing individuals, but as this is even more taxing on their bodies than shooting fire, most tend to avoiddoing it unless absolutely necessary.

    Despite being able to produce flame, their core body temperature actually remains colder than the averagehuman to balance out the heat. Cold outside temperatures don't affect them either, as they can heat themselvesup, and neither does outside heat, obviously.

    The one thing that can kill a phoenix is drowning. If they are held under for more than two minutes (at the most),they will die. If held under for less time, it will knock them unconscious without killing them, but the timing has tobe perfect, so most people don't like to use it as a method of knocking them out.

    The only other way to knock them out or weaken them is using gorgon venom.

    They can be subdued and prevented from creating flames or teleporting by being immersed from the neck downin any liquid or gel substance, or by being immersed all the way with an air supply (like scuba).

    Gorgons

    When attacking, their skin morphs to reveal snake-like scales, and inside their mouth is a mass of anemone-liketentacles which have poisonous venom in them that is released on contact and can petrify living tissue, turningan entire human body to stone in under a minute.

    Gorgon venom will not kill a supernatural, but it can weaken almost any that have blood, is even more effectiveon creatures that used to be human, like vampires and werewolves, and is the only safe way to knock out aphoenix. For this reason, gorgons are highly sought after by many, including Protectors (to help subduecreatures who need to be dealt with but not killed) and Drifters (mainly to weaken creatures so they're easier tokill). Protectors generally compensate gorgons for their contributions, and many gorgons actually market their

    venom for Protectors and Drifters to buy, but some Drifters will kill for the poison, figuring it kills two birds withone stone.

    Gorgons can only be killed by having their head chopped off.

    They can be weakened by being injected with some of their own venom, though it obviously won't kill them. Canalso be weakened by severe blood loss, though again, they won't die.

    Spirits

    Most supposed "hauntings" are crap, particularly ones where people think they just hear voices or weird stuffhappens. In the case of people actually seeing what they think are ghosts, they are generally not actual spirits,but kind of "afterimages" that have no soul or memories, can't talk to anyone, etc.

    Actual spirits of the dead exist in three different forms:

    1. Almost any time someone dies a supernatural death (at the hands of a supernatural creature or demon, or bya witch spell), their spirit inhabits the place where they died for a short time before fading away, usually a weekat most, sometimes as little as a few hours.

    They also don't normally manifest themselves and can be identified mainly as energy. They can only manifestthemselves if they have an extreme emotional outburst and expend a great deal of energy, or sometimes ifsomeone they have a strong emotional connection to is around them.

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    2. Self-aware, conscious ghosts are created in the rare case that someone who died a supernatural death hasan an exceptionally strong drive to protect someone, otherwise watch over someone, or, on even rarer occasion,get revenge for someone they were unable to protect.

    They can be very powerful, especially if they've been around for a long time, able to manifest themselves forothers to see, speak to the living, and, coinciding with extreme emotion, telekinetically affect things around them,or even touch things if they're strong enough. If they do affect things around them in that way, it saps all theirenergy and they can't manifest again for a period of time.

    They can only manifest normally for either people they have a strong emotion connection with or witches, thoughthey can appear to others when in an extreme emotional state, or by expending a great deal of their energy.

    They are not tied to any one location and are usually harmless (just there to be protective or there to warnpeople of danger, and usually can only speak), though some will be so protective and so emotionally driven thatthey will actually fight to protect the person they're watching over and hurt or even kill someone endangeringthem, and those who are out for vengeance will almost always kill those they set out to get revenge on and thendisappear for good.

    These spirits generally fade away and disappear for good after those they stayed to protect have beenprotected, or their vengeance has been wrought.

    On the rare occasion that one is out to kill someone and you have to stop them, they can be destroyed by________.

    3. Summoned by witches using a spell.

    Spirits can only be summoned at the place they died, and are tied to that location. As opposed to the other twotypes of spirits, summoned spirits can be anyone, whether they died a supernatural death or not.

    They are as self-aware and conscious as they were when they were alive, and thus cannot be controlled and willbehave in whatever way they did when they were alive... so, a murderer summoned as a spirit will probably try tokill someone, but a good person summoned will probably answer questions you have to ask of them.

    Spirits can only be summoned for short periods of time, a week at most usually, sometimes just a few hours.

    The only way to get rid of a summoned spirit is to wait for it to disappear on its own, or kill the witch whosummoned it.

    SPECIFIC MAGIC, SPELLS, ETC

    General

    Two types of magic can be used by anyone, not only witches: a) summoning demons and b) using talismansalready imbued with magical power by a witch.

    All magical spells (though not special innate abilities) require blood, though usually just a little and not a fullsacrifice, unless it's something really dark and powerful.

    Spells and curses can only be undone by either a) the witch who cast them, b) a blood relative of the witch whocast them, or c) a more powerful witch or group of witches with some blood (or other DNA) from the witch whocast them.

    Most spells are chanted in either Latin, Ancient Greek, or Akkadian, and then some in Gaelic, depending on howold they are and where they're from.

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    Time Travel

    Sending someone back in time normally sends people back halfway, so they exist in the past but theirunconscious bodies remain in the present, and they can't actually change anything in the past since they're tiedto the future; anything they try to change will only result in the same ending by different means.

    In order to go back all the way and actually change things requires a huge powerful spell. But doing that meansserious consequences.

    Since people are only sent half-back to the past, their bodies go only and only part of them at that. Whencreatures go back, their abilities don't work, so they are essentially turned temporarily human. They also can'ttake anything with them no clothes, no weapons, nothing.

    Reviving the Dead

    One cannot be brought back from the dead whole, unless it is done within minutes of their death.

    If brought back, one is usually brought back without any of their memories (or, at least, any of their physicalmemories; emotional memories remain intact) and left with only their bodies and natural abilities (such as awitch's magic).

    If they get their memories back, it kills them, by basically just overloading and frying their brain... as theirmemories return, it starts to slowly overload or melt. The more they remember and the faster they remember,the more quickly death comes to them. It usually isn't instantaneous, giving them a few minutes or the very mosta few hours to say goodbye to people they love, but no more. To outside observers, they start getting splittingheadaches as they remember, then they collapse and get weak, then eventually have seizures and die.

    To be brought back at all requires a blood sacrifice, kill one to bring back another, even though you don't get thatperson back all the way.

    MAGICAL OBJECTS

    Seal of Solomon

    The Seal of Solomon (http://en.wikipedia.org/wiki/Seal_of_Solomon) is a magical brass ring that imprisonsdemons.

    The wearer of the ring can control demons telekinetically and make them freeze in place or do whatever theywant them to (note: the wearer of the ring cannot mentally control the demon, only physically).

    When any part of the ring (while being worn) touches the skin of a demon's host, the demon becomes trappedinside the host body and is also instantly immobilized, completely unable to move or speak unless the ringwearer commands it to do so. As soon as the ring is removed from the skin, however, the demon is immediatelyfreed from this control.

    Alternatively, if one says a certain incantation while the ring is touching a host's skin, the demon is exorcised.With another incantation the demon can be killed without harming the host. With yet another incantation and ablood sacrifice, the Seal can be used to kill demons outside of human hosts, including Reapers, the only demonsthat don't ever take human hosts.

    The Seal was created when demons still roamed the earth, and after they were all gone it passed out ofusefulness and eventually disappeared. It has been thought lost for centuries since no one knows what it lookslike.

    There are weaker copies that have been made of the Seal of Solomon (none of which look exactly the same),

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    but most were made around the same time (while demons still roamed earth) so most of them too have beenlost. The copies can only exorcise demons, not kill them. Also, they cannot work remotely; only the method oftouching the skin works. As a copy ring can by design only be used at close range, this makes it much moredangerous to use than the original.

    Protective Tattoos

    Magically-imbued tattoos that are essentially (painfully) burned into the skin, and can only be applied by witches.Different kinds afford the wearer different types of magical protection: some protect against magic, some hidefrom magic, some protect against demonic possession, some protect against death at the hands of supernaturalcreatures, etc. They will work on anyone, human or supernatural, but finding a witch willing and able to give youone can be difficult.

    Quentin has a very powerful tattoo that protects him from all magic, save other protection magic or reversal ofmagic already present (i.e. his immortality).

    {Teleportation Rings}

    A set of three rings created in the 1500's by Patrick, Angelique, and Alexis, who needed a way to escape witch

    trials (among other things) at a moment's notice, just in case. They were forged especially for the three of themand they imbued them with magic while they were being created.

    Alexis' was lost when he died and it was buried with him, but Patrick and Angelique both still have theirs.

    Each ring will only transport the wearer and anyone else physically touching it, and only works if worn by a witch.

    {Blood Necklace}

    Medea gave each of her followers a necklace with a drop of her blood magically contained within as a way toshow her love for their devotion and for them to identify each other.

    Nick still has his, and the blood within is still as fresh as the day it was put into the necklace.

    THE SPELL

    Three men of the same line, each of them separated by another hundred years, made supernatural and drainedof blood; three ancient demons, killed in their natural form; and a witch's daughter, drained of blood; sacrificedupon earth soiled with the human-spilled supernatural blood of a dozen innocents and the ashes the brother ofthe same witch's daughter.

    note: demons in their natural form (aka not in human hosts) can be killed only with the Seal of Solomon.

    FOR FUN: HISTORICAL EVENTS WITH SUPERNATURAL "TRUTH"

    -Rasputin was a witch. In an attempt to gain some power for himself (which worked, sort of), he got himself an inwith the royal family of the Russian Empire and got others to believe him a mystic, faith-healing, religious figure.He also manipulatively fueled the revolution, planning to take the power himself, but was murdered before hecould, and after several attempts finally gave in and played dead in order to move on to another con another day,but he was finally killed for good when his buried body was dug up by Protectors (and then burned) instead ofthe guys he paid to help him.

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    -The Boston Tea Party did not happen exactly as history depicts it; in fact, Protectors boarded the tea ship inorder to find a creature that stowed away there to escape punishment. They find it, trap it in one of the teaboxes, and throw it overboard, as drowning is a way to kill that kind of creature. Other people see them throwingthe tea box overboard, think it's a great idea, and join in. The Protectors go along with it so as to protect theircover.

    -Caesar was a creature. He had to be stabbed so many times because one time wasn't enough. He justwouldn't die.

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    SERIES BACKSTORY (PRE-SEASON ONE)

    MEDEA is a powerful multiple-generation witch in the 4th century who was born with the unique ability to controlany supernatural creature in existence, and she abuses that power to try and essentially take over the world,create a new world order with herself in charge. NICK is a human that works for her and is granted immortalityin return for his servitude. Medea ends up almost unstoppable, but in the end is killed (though not beforewreaking havoc and killing thousands) by the precursors to the Protectorate. All her other loyal servants are

    hunted down and killed after her defeat, but Nick escapes. As he was a true believer, he sets about trying to finda way to bring his master back.

    Nick soon discovers that he can't just bring her back to life because no one can be brought back to life in onepiece (the nicest way to bring them back is missing all their physical memories). So, he goes about scouring theworld to find another way to bring her back. After several centuries of searching (in the meantime getting moreand more obsessed), he eventually stumbles upon THE SPELL, a badass magical spell that will allow him totravel all the way back in time (time traveling is normally not possible save by still existing half in the present andthus not being able to change anything).

    Not having any magic himself, however, he can't do the spell, so he needs witches to do it for him, and thespellwork and requirements of the spell are as such that he needs two second generation witches who aresiblings to complete it. And since it's illegal for second generation witches to be born thanks to his own master'sactions, they're not exactly easy to come by. He spends several centuries trying to specifically create the

    witches he needs for the spell, with no success.

    Around that same time, a witch named Patrick is born, who has the unique ability to turn back the clock for asingle individual, to give them back their youth, or to kill them with old age. After several hundred years oftraveling the world alone, he meets two twins who remain healthy among a sea of people dying of the Plague inFrance in the late 1300's: ANGELIQUE and ALEXIS BOUCHARD. Though they don't know it, Alexis andAngelique are second generation witches - their parents were a witch (a werewolf-human hybrid) and a Phoenix,who were both killed for having children together against laws of the Protectorate, but an unknowing humancouple rescued the twins and took them away to a small village in France and raised them as their own, only tobe killed themselves by the Plague. When Patrick meets the twins he realizes almost immediately that they arewitches, and very powerful ones, and invites them to come with him. They are scared, but as they're beingpersecuted by other villagers for not getting sick, they agree. The three of them set off around the world togetherand Patrick teaches them to hone their powers, and together the three of them become very powerful, though

    they remain overall light witches, not doing harmful magic.

    Nick, still failing at creating his own witches to do the spell for him, catches wind of two second generationwitches powerful enough to do what he needs, and when he discovers one can actually control supernaturalforces like his old master, he decides it's kismet and plans to use them.

    Nick arranges to have Alexis killed in order to convince Angelique to do the spell to get him back. In 1791, hekills a member of a Protector family: JEREMIAH COLLINS. But in killing him he frames Alexis, then leaks wordto the family about who did it: Alexis. The punishment for killing a Protector is death, so when they find evidencethat supports the tip, Jeremiah's nephew and best friend BARNABAS COLLINS kills Alexis.

    Several years after Alexis' death, Nick approaches Angelique (or sends someone else to her with theinformation, or somehow guides her to him) and tells her about a spell she can do to get her brother back. She

    says that's impossible, that the only way to bring someone back from the dead brings them back less thanwhole, that that's not enough for her. He tells her about the spell, and that she can get back at the manresponsible for killing Alexis at the same time, and gives her Barnabas' identity.

    Unbeknownst to Angelique, Nick revives the dead Alexis, who returns from the dead minus all his memories (butwith his natural magical ability intact). He lies to Alexis and twists him to be his completely loyal servant andbodyguard.

    Angelique does some research of her own, and when she finds something that supports what Nick told her, shetakes his advice to heart and gets to work. She asks Patrick to help her, but he says he loved Alexis too but isn'twilling to get involved in something like what she's asking and risk the wrath of the Protectorate. So he leaves

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    her to do the spell on her own. And she does.

    She starts watching Barnabas.

    In 1795, when he goes after a group of vampires alone, she makes sure he gets a giant gash in his arm and getsinfected with vampire blood and turned into one. Before he knows he's been turned, he accidentally kills hiswife, JOSETTE COLLINS. Fortunately, his family locks him up (though she would have stepped in if they didn't),and she makes certain he stays there to live out 200 years of torture as just the beginning of payback for killing

    her brother.

    75 years later, Angelique returns to the Collinses. She makes certain that a Collins is conceived in 1869 to beborn in 1870, exactly 100 years after Barnabas. According to plan, QUENTIN COLLINS is born in 1870.

    27 years later, she returns again, and makes contact with Quentin. Then she controls a pack of werewolves andsends them to kill Quentin's entirely family, making sure they turn him and leave no one else alive. Only oneother besides Quentin is spared: Quentin's nephew JAMISON COLLINS, who was gone at the time of the attack.

    When he and Jamison discover he's been turned into a werewolf, Jamison, in pain over the death of the entirefamily and in small part already angry at Quentin for surviving when no one else did, drives him out of the house.Quentin sends letters back to Jamison for about five years, saying how sorry he is, and how he doesn't blameJamison for making him leave, hoping he'll be allowed to come home. But no word ever comes back to him, and

    eventually he gives up.

    Once he is left alone in the house with full control, he gets a bit paranoid. He hires a witch to do a spell to keepcreatures away from Collinwood (which is one time only and only lasts 100 years, and is essentially a hugeinvisible bubble that no supernatural creature can cross, going in or out) and locks away everything on theCollins estate that could ever connect back to the old life (including all family portraits) and puts it into the oldlibrary (already full of the majority of the hunting stuff), then seals off that section of the house, leaving it hiddenforever. Eventually, he has a son and then a granddaughter: ELIZABETH COLLINS. Liz grows up hearing lotsof stories of Grandpa Jamison's, many of them about supernatural creatures, some about his family (includingQuentin)... before he dies, he tells Liz that it was all true, everything he told her about creatures and everything.But he was always a bit crazy, so she doesn't honestly know whether to believe him. Liz eventually marriesEnglishman PAUL STODDARD and together they have a daughter: CAROLYN COLLINS STODDARD. Liz andPaul get amicably divorced and Paul moves back to England.

    Back in 1897, Angelique starts following Quentin. When Jamison does the spell and cuts her off from access tohim, she realizes she has to make sure Quentin has a descendant to carry on the bloodline or else her spell isdone. Fortunately for Angelique's plans, Quentin is unable to bring himself to commit suicide even after he findsout he's a werewolf. Several years after he is turned and shortly after he stops sending letters to Jamison, hemeets a woman named BETH CHAVEZ. Their first meeting is brief, but then Angelique, seeing an opportunity,takes over Beth's body and gets close to Quentin, and eventually in a relationship with him. Together, they havea daughter, but shortly after she is born, Angelique moves on to the next stage of her plan.

    Returning to her own body, Angelique approaches Quentin with an offer of a deal: cure his lycanthropy inexchange for a favor to be collected later. He refuses and returns to Beth. Angelique returns to being Beth andstays there until the next full moon, at which point she returns again to her rightful body, waits until Quentin turns,and locks Beth into a house with him. Quentin as a werewolf kills Beth, and Angelique breaks in a window tomake it look like he broke in and accidentally killed her. Then she approaches Quentin again while he is stillmourning and makes her offer again, this time telling him she can also make him forget this. He agrees. Butinstead of just making him forget killing Beth, he makes him forget her completely, including his daughter. And inexchange for curing him, she puts a new spell on him: immortality.

    Angelique takes Quentin and Beth's daughter and places her with a family. For the next 100 years shesimultaneously follows the daughter and Quentin. In 1970, she makes sure a baby is born along the baby'sbloodline: CHRIS JENNINGS. Angelique arranges for Chris to be turned into a werewolf. After he is already awerewolf, he has a daughter: AMY JENNINGS, who, as half creature and half human, is born a witch.

    Over those same 100 years, Quentin discovers he's been made immortal and realizes Angelique did it. At firsthe actually likes it, but eventually he wants it to stop and wants to get rid of it. He finds dozens of witches on his

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    way to find Angelique but every one tells him the same thing: only Angelique can undo it. Since she also has aneye on him, she always avoids him and gets away from him. She taunts him along the way, though, letting himalmost catch her but not quite. Eventually he clues into the fact that she can see him coming and gets a magicalTATTOO that allows him to hide from all magic. After about 50 years of that, he eventually gets tired and has tostop. He retires to a small house on Unalaska island and lives there for about 25 years, keeping an eye out foranything particularly interesting, especially about Angelique, or about his home town.

    In 2010, the spell that Jamison put up around Collinwood goes down. Angelique can finally move on with her

    plan. She arranges for run-down thief WILLIE LOOMIS to set Barnabas free from his cellar, knowing that willdraw Quentin back home and get her access to Barnabas at the same time (he was locked in with magic thatprevented her getting access to him). It works, Quentin returns to Union, they keep Barnabas alive, and shegoes about making sure they stay there. And that's where SEASON ONE BEGINS.

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    STORY OVERVIEW BY SEASON

    Season One

    Quentin arrives in Union, finds Barnabas, and teams up with Jeb, Carolyn, and Willie; Willie leaves but comesback later, and the group adjusts to living under one roof. Barnabas suffers from the torture of 200 years inisolation, but is helped out of it by the spirit of his dead fiance. At the same time, the gang are led through an

    investigation that leads them to someone using creatures as weapons for assassinations, all connected toPhiladelphia. When they reach Philly, they find a cop named Chris, who is a werewolf but doesn't know it, andwhose daughter Amy is a witch. When the investigation leads them to believe Quentin is responsible due in nosmall part to a suspicious Roger looking into Quentin and Barnabas and finding out Quentin isn't who he claimsto be they confront him and learn the truth: that he is in fact immortal and has been for 100 years, and that awitch named Angelique did it to him in exchange for curing him of lycanthropy. After they discover she's placed ademon in their midst and exorcise it from Jeb, the gang has to regroup; they realize that Angelique framedQuentin for the murders, and they go after her. She kidnaps Carolyn and takes her place, but Quentin gets Amyin order to be ready for her... but he doesn't know she's also ready for him, and when she is called out, she grabsQuentin, and kidnaps him. The others go to rescue both Quentin and Carolyn but are in fact lured into a trap byAngelique and captured.

    Season Two

    Angelique holds the hunters captive and questions them about a ring called the Seal of Solomon, but when sheis convinced they don't actually have it she allows them to escape, including Chris, who she had alreadycaptured. After escaping her clutches, the gang now including Chris and Amy, who have both joined thempermanently after being dragged into things start looking into what the Seal of Solomon could be, who couldactually have it, and why Angelique wants it. As Angelique seems to disappear from sight again, their searchleads them to the discovery of a sealed section of Collinwood which holds all the family's old Protectoratesecrets, as well as some answers about the Seal of Solomon's properties. At the same time, a member of thePhiladelphia Protectorate Joe secretly contacts them and tells them that they have a spy somewhere inCollinwood... it doesn't them long to figure out it's Roger. They follow Roger, which leads them to who he's beenspying for in the Protectorate; they capture that Protectorate member and find out Angelique's been using thePhiladelphia Protectorate to do some of her dirty work and also keep an eye on them... and that she's been outhunting for the Seal. They pretend to have found it in order to set a trap for her, which works and they catch her.

    They interrogate her, both about the Seal and her bigger plans. Getting nowhere, they get in contact with Joe{and somehow they get someone in the Protectorate to gather information about Angelique while they have hertied up}.

    In the end, they find out that Angelique can indeed has the power to control creatures but she also uses threatsand incentives to get people to do what she wants and she's been drawing them to Union and PA in general fora purpose and that she wants the gang to kill them for some reason. However, Roger discovers that they haveAngelique captive and alerts the Protectorate, who sends some creatures loyal to her to collect her, including atleast one demon that she's forced to work for her. {Joe} is captured, and during Angelique's rescue, Angeliquediscovers that Willie had the Seal all along; she goes back and captures him at the first opportunity. Shortlythereafter, an unknown force frees Willie and {Joe} and steals the Seal from her. Believing the gang to beresponsible, she brings Carolyn to the brink of death to force Jeb to give it back to her, giving him an ultimatumthat she will kill Carolyn if they don't give her the ring. He tries to insist they don't have it, but she doesn't believe

    them. Jeb is driven mad with pain, guilt, and anger, but once Liz who learns about what they're all doing earlyin the season helps him move on, he comes up with a plan to stalemate Angelique by threatening to killBarnabas if she doesn't bring Carolyn back. It works, but, apparently in retribution, Angelique uses her ability tocontrol creatures to use Barnabas as a weapon to kill Liz.

    Season Three

    In the aftermath of her mother's death, Carolyn has to deal with mourning and taking over Collinwood at thesame time. Their troubles are compounded when Roger using Liz's death as a long-awaited opportunity to getthe others out of the way for good so that he can get the family wealth gets them arrested and thrown into a

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    mental hospital by proving they believe they hunt monsters and claiming that they killed Liz themselves throughtheir delusions. They manage to escape and convince the police that Roger is in fact the one who killed her, andget him put away in an asylum for life, but only with the help of a mysterious third party. After that's over andthey've buried Liz, they immediately begin hunting Angelique. They find her quickly, but she tells them that itwasn't her who did it, and that she helped them get out of prison. They don't believe her, however, and in orderto buy time to prove it to them and to simultaneously keep them off her back in general, Angelique beginssending hordes of creatures after them. Before she manages to get any proof, {something happens} that makesQuentin begin to believe her and convince the others to look into it before killing her. The gang reluctantly listens

    to him and they switch their focus toward looking into who the string puller could be. At the same time as all that,Quentin starts having dreams and then waking visions about Amy, werewolves, and a dead woman again,and he eventually suspects they are long-lost memories. He manages to slowly recover the memories, only todiscover the dead woman was a woman (Beth) he loved when he was a werewolf, that he killed her, and that itwas that incident which made him agree to Angelique's deal, with the promise that she would make him forget.Later, after losing his memory completely and getting everything back, including his lost memories of Beth, healso remembers that he and Beth had a daughter, and that Angelique made him forget her too and stole her fromhim. The gang captures Angelique again, without much resistance from her this time, and Quentin questions herabout what happened to his daughter, and whether he was wrong to believe her. After continuing to trust thatshe didn't kill Liz, however, he learns from one of the people pulling strings that Angelique was in fact pretendingto be Beth the entire time, that his daughter was thus with Angelique, and that Angelique locked the real Beth ina room with him when he turned into a werewolf, thus making sure he killed her. He puts the pieces togetherwith what he already knows and realizes it's all true. At the same time, Maggie discovers that Joe is in fact a

    demon, and exorcises the demon, but not before the demon lethally stabs both of them. Before Joe does, hereveals to one of the others everything he learned from the demon: that there is indeed someone else pullingstrings, and that they're more powerful than Angelique, and, more importantly, that everything has been about apowerful spell that involved sacrificing three people... and that Quentin and Barnabas are two of them. Inanother location and unaware of the revelations, Quentin is shot protecting {one of the others}, and he beginsbleeding and collapses.

    Season Four

    ????

    Season Five

    ????

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    STORY OUTLINES BY EPISODE

    SEASON ONE

    Naming Scheme:

    The Human Seasons by John Keats

    Four seasons fill the measure of the year;There are four seasons in the mind of Man:He has his lusty Spring, when fancy clearTakes in all beauty with an easy span:He has his Summer, when luxuriouslySpring's honeyed cud of youthful thought he lovesTo ruminate, and by such dreaming highIs nearest unto heaven: quiet covesHis soul has in its Autumn, when his wingsHe furleth close; contented so to lookOn mists in idleness -to let fair thingsPass by unheeded as a threshold brook: -

    He has his Winter too of pale misfeature,Or else he would forgo his mortal nature.

    1x01 - His Mortal Nature

    Quentin returns to Union because Barnabas is set loose. He finds Willie, gets him to reveal where the vampirecame from, where they meet Jeb and Carolyn... after a slight pissing match over whose way is the right way,they go after Barnabas together with the intent of capturing him and not killing him... but Carolyn gets capturedby Barnabas instead. Jeb is pissed and vows to go after her alone. Quentin recognized Barnabas' face whenthey faced off with him and he sends Willie to go after some records while he goes after Jeb so Jeb doesn't gethimself, Carolyn, and Barney all killed... he suspects Carolyn is still alive for the same reason that he suspe