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Asia Pacific University of Technology and Innovation
1. Name of Course/Module: Creativity & InnovationVersion 3 (Effective 1st September 2013)
2. Course Code: BM006-3-2
3. Name(s) of academic staff: Darlina
4. Rationale for the inclusion of the course/module in the programme:
Refer to Programme Specification
5. Semester and Year offered: Refer to Programme Specification
6. Total Student Learning Time (SLT) 140 hoursFace to Face Total Guided and Independent Learning
L = Lecture
T = Tutorial
P = Practical
O= OthersL
16T
32P
O
120
7. Credit Value: 3
8. Prerequisite (if any): Introduction To Management (BM 007-3-1)
9. Objectives
The objectives of this module is to: 1. Contribute to the achievement of the Learning Outcomes specified for the students award at Level 2
2. Enable students to develop their knowledge and skills in relation to Creativity and Innovation
3. Meet the prerequisite requirements of modules at Level 3 of study
4. Develop the ability of students to apply the knowledge they gain in relation to the study of creativity; how to foster creativity and innovation; how creativity and innovation differ
5. Further develop lifelong learning skills of independent learning and study in relation to creative thinking
6. Enable students to develop their ability to:
Critically Analyse
Innovate
Learn from varied sources
Be aware of the needs of others and self
10. Learning outcomes:
On successful completion of this module, you should be able to:
1. Explore the different types of creativity and creative processes usually found in the workplace (MQF1)
2. Explore and understand the many different facets of individual creativity (MQF1:MQF3:)
3. Identify, practice, and increase ones individual creativity skills (MQF2:MQF6:MQF8)
4. Understand how team creativity differs from individual creativity (MQF1:MQF8)
5. Understand how creativity and innovation differ and how they are related (MQF1:MQF8)
6. Understand the leaders role in fostering creativity and innovation in individuals and teams (MQF5:MQF7)
7. Understand the leaders role in designing systems for fostering creativity and innovation in an organization (MQF7:MQF8)
11. MQF Learning Outcome Area
MQF1 - Knowledge
MQF2 - Practical skills
MQF3 - Social skills & responsibilities
MQF4 - Values, attitudes and professionalism
MQF5 - Communications, leadership and team skills
MQF6 - Problem solving & scientific skills
MQF7 - Information management and lifelong learning skills
MQF8 - Managerial & entrepreneurial skills
12. Transferable Skills:
The following employability skills are introduced (I), developed (D) and/or assessed (A):
Analytical Skill (I & D), Client Focus (I & D), Innovation (I & D), Learning (I & D), Self management (I & D)
13. Teaching-learning and assessment strategy:
The module comprises lectures and tutorials and involves individual creativity and innovation within the assignment.
14. Synopsis:
This course provides a strategy framework for managing innovations in businesses. The emphasis throughout is on the development and application of models and analytical tools that clarify the interactions between competition, patterns of technological and market change, and the structure and development of internal firm capabilities.
The course also examines the challenge to building and maintaining an innovative organization, and how individuals can successfully innovate in organizations. These tools can provide the framework for insightful planning when deciding which initiatives to invest in, how to structure your resources to gain competitive advantage over other industry participants, and how to use you capabilities to exploit innovative activities.
The course should be of particular interest to those interested in managing a business where external or internal innovation is a necessity for competition, those interested in new business ventures, and consulting.
15. Mode of Delivery:
Lecture, Tutorial and Directed Independent Study
16. Assessment Methods and Types
An individual assignment weighted at 100% (LOs 1 - 7)
17. Mapping of the course/module to the Programme Aims :
Refer to the Programme Specification
18. Mapping of the course/module to the Programme Learning Outcomes:
Refer to the Programme Specification
19. Content outline of the course/module and the SLT per topic:
WeekTopicsLTPOInd
1Introduction
Learning Outcomes for the module.
Key terms.
Learning methods, subjects to be covered.
Introduction to Management including definitions discussions of general applications
Assessment briefing124.5
2Link between creativity and innovation The discipline of Innovation Creativity Is Not Enough, Theodore Levitt
What is the difference between creativity and innovation?
124.5
3Characteristics of Creative Individuals The mental make up of a creative person124.5
4Can creativity of be fostered, or is it something you just get out of the way of? What is the relationship between creativity, knowledge, information and routines within the firm?
124.5
5 & 6Managing Creativity and learning
Theory of Organizational Knowledge Creation Becoming a Learning Organization through Relentless Reflection and Continuous Improvements249
7 & 8Looking for innovative opportunities Models for innovation Evaluating framework of innovative opportunities
Case: Innovative At 3M Corporation
249
9Connection between existing competencies Competencies of an innovative based organization The Underpining of Profits: Competencies, Endowments, and Knowledge
124.5
10How Valuable is Your Innovation
Understanding the Value of Innovation How Innovation can add value to organization Real Options: Valuing Managerial Flexibility124.5
11Choosing the direction of innovative creativity Picking the Best New Business Opportunity124.5
12 Disruptive Technologies Understanding power in organizations124.5
13Innovation and Setting the standard Benchmarking Innovation Standards set by innovative firms124.5
14 Innovation and External Networking Effective Networking Strategies? Strategy for building a network of relationships
124.5
15 Cultivating Capabilities to Innovate
Core Capabilities and Core Rigidities The organisation culture124.5
16Consolidation of the module
Question and answers
Assessment clinics
Presentations124.5
TOTAL321672
20. Main references supporting the course
Essential ReadingHarvard Business Review On Business Model Innovation, 2010, Harvard Business Press: Boston. ISBN:9781422133422
David. S, 2010, Exploring Innovation, McGraw-Hill: London. ISBN: 9780077121235
Trott. P, 2008, Innovation Management and New Product Development (4TH Edition) Prentice Hall Financial Times: Harlow, England. ISBN: 9780273713159
Von Stam. B, 2008, Managing Innovation, Design And Creativity, (2nd Edition), John Wiley & Sons: Chichester. ISBN: 0470510668
Further Reading Business Week, 2008, Innovation Power Plays: How The Worlds Hottest Change Agents Reach The Top of Their Game. McGraw-Hill: New York.
ISBN: 9780071486316
Esty, Daniel C.; Winston, Andrew S, 2009, Green To Gold: How Smart Companies Use Environmental Strategy To Innovate, Create Value, And Build Competitive Advantage, Wiley: Hoboken, N.J. ISBN: 9780470393741
Hasting, Hunter; Saperstein, Jeff, 2008, Your Marketing to Grow Your Business: Insights And Innovation That Drive Business And Brand Growth. Wharton School Publishing: Upper Saddle River, N. J. ISBN: 9780132331593
Jugulum, Rajesh; Samuel, Philip, 2008, Design for Lean Six Sigma: A Holistic Approach to Design And Innovation. John Wiley & Sons: Hoboken, New Jersey.ISBN: 9780470007518
Linsay, Jeff; Perkins, Cheryl; Karajikar, Mukund, 2009, Conquering Innovation Fatigue: Overcoming the Barriers to Personal and Corporate Success. Wiley; Hoboken, NJ.ISBN: 9780470460078
Verganti, Roberto, 2009, Design Driven Innovation: Changing The Rules Of Competition by Radically Innovating What Things Mean. Harvard Business Press: Boston. ISBN: 9781422124826
Yew, Kam Keong, 2007, You Are Creative: Let Your Creativity Bloom! (3rd Edition),
Advantage Quest Publications: Petaling Jaya, Selangor. ISBN: 9789833830152
21. Other additional information:
None
Creativity & Innovation BM006-3-2
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