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    The computer program and its associated documentation and materials are protected bynational and international copyright laws. Storage of the computer program and itsassociated documentation and materials in a retrieval system, reproduction, translation,

    copying, hiring, lending, broadcasting and public performance are prohibited without theexpress permission of V irgin I nteractive Entertainment (Europe) L td. A ll rights of theauthor and owner are reserved world-wide. This program and its associated documentationand materials are sold according to V irgin I nteractive E ntertainments terms of trade andconditions of sale, copies of which are available on request.

    B r oken Sword I I - T he Smoking M irror & 1997 R evolution Software L td.

    P ublished by V irgin I nteractive E ntertainment (E urope) L td. A ll rights reserved.V irgin is a registered trademark of V irgin E nterprises L td.

    EPILEPSY WARNING

    PL EA SE R EA D THIS BEF ORE P L A YING BROK EN SWORD I I!

    A very small percentage of individuals may experience epileptic seizureswhen exposed to certain light patterns or flashing lights. Exposure to certainlight on backgrounds on a television screen or while playing computer gamesmay induce an epileptic seizure in these individuals. Certain conditions mayinduce undetected epileptic symptoms in persons who have no history ofprior seizures or epilepsy. I f you, or anyone in your family, has an epilepticcondition, consult your doctor prior to playing. I f you experience any of the

    following symptoms while playing a computer game then immediatelydiscontinue use and consult your doctor before resuming play: dizziness,altered vision, eye or muscle twitches, loss of awareness, disorientation, anyinvoluntary movement, or convulsions.

    This product is exempt from classification under UK law, in accordance withthe V ideo Standards Council code of practice it is considered suitable forviewing by the age range(s) indicated.

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    TABLE OF CONTENTS

    INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

    GETTING STARTEDSystem R equirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

    How To I nstall A nd R un Broken Sword I I. . .9

    GENERAL PLAYING GUIDEMoving George A round. . . . . . . . . . . . . . . . . . . . . . . . . .10Collecting Objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11

    Georges P ossessions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Using other I tems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12Talking To Other Characters. . . . . . . . . . . . . . . . . . . .12

    Selecting Destinations. . . . . . . . . . . . . . . . . . . . . . . . . . . .13The Control Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

    P ausing The A ction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

    BEGINNERS TUTORIAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18

    TROUBLESHOOTING. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24

    CUSTOMER SUPPORT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28

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    INTRODUCTIONTHE F IR ST BR OK E N SWOR D adventure introducedreluctant but resourceful hero George Stobbart - anA merican caught up in an explosive plot involving thelegacy of the K nights Templar. Tragedy follows the

    triumph of that tale, with George forced to leave hisnew love Nico in order to tend to his dying father inA merica. Now back in P aris for a reunion, its not longbefore George f inds that his headstrong F renchgirlfriend has led them into mortal danger once again.

    P hoto-journalist Nico has been doing her best toe xpose a drugs smuggl ing r ing, but inadvertentl ystumbles upon something far more sinister when shegains possession of a mysterious obsidian stone.Visiting the house of Mayan archaeologist P rofessorOubier in the hope of discovering more about theartefact, the pair are attacked. N ico is kidnapped, andGeorge left to be bitten by a deadly tarantula. This

    brush with death is the first of many for our hero, ina race against time to prevent a criminal mastermindfrom fulfilling an age-old prophesy to bring about thedestruction of mankind.

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    IMP ORTA NT: P L EA SE REA D THE FOL L OWING INF ORMA TIONBE F OR E I NSTA L L ING DIR E CTX 5.0 ONTO YOUR COMP UTE R ....

    F irstly though, we thought that you would like to know a little about

    the program itself....

    DirectX technology has been wholly developed by M icrosoft for use under

    the Windows 95/NT operating systems. The result is that programs and software

    designed exclusively for Windows 95/NT and that are using DirectX(, are able

    to talk directly to the hardware inside your computer. This means that there are

    many benefits such as faster gameplay and smoother graphics. However, in order

    for DirectX 5.0 to work properly, you must ensure that you have compatible

    DirectX 5.0 drivers installed on your system.

    NT Users please note: D irectX 5.0 is exclusively for W indows 95.

    Windows NT includes its own DirectX drivers. I f you experience problems

    please contact Microsoft for a service pack to upgrade your drivers.

    T o check that your system is ful ly compatible, pl ease fol low theinstructions below:

    Click on the [ST A R T] button select [F I ND] then select [F I L E S OR

    F OL DE R S]. I n the Named box type in DXSETUP.E XE and in the L ook in box

    ensure your CD-ROM drive is selected, (this is normally D:\). Now click on the

    [F I N D N OW] button. Once the search has completed double-click on the

    DXSE TUP .E XE icon with your left mouse button. A window containing a list of

    drivers currently supported on your system by DirectX 5.0 will appear.

    I f any of the components do not have Certified next to them in the third

    column, then there will be a few explanations for this, and these are listed below

    with bullet points.

    The version of DirectX you currently have installed has been provided by the

    component manufacturer. This will not have the certified tag in the display driver area,but should still be compatible with DirectX 5.0 and work without any problems.

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    I f the driver is not certified and no version number is given, then you will probably

    e xperience dif f icul ties. I t is recommended that you contact your component

    manufacturer (for example your display card manufacturer or your hardwar e

    supplier) and obtain the latest DirectX 5.0 compatible drivers from them.

    I f there is a version number, but the driver is not certified, then this particular

    driver was not installed with the current version of DirectX( on your system but

    should be DirectX 5.0 compatible. You may want to try installing the version

    from B rok en Sword I I or contacting your hardware manufacturer or your

    hardware supplier for the latest compatible drivers.

    I f you notice the message No Hardware Support, then this driver is not

    supported by DirectX 5.0 and therefore in most cases the program will not work

    at all . I t is possible that the program may run, but it will use a lot of processor

    power. A gain it is recommended that you contact your hardware manufacturer or

    supplier, and obtain the latest DirectX 5.0 compatible drivers.

    Note: I n most cases, you will generally find that DirectX 5.0 errors will

    occur with your Display card or Sound Card, so please contact your hardware

    supplier or manufacturer and ensure that you have the latest compatible DirectX

    5.0 drivers for these devices. I f you do experience a problem you can restore your

    old drivers by using DXSE TUP .E XE as mentioned above and selecting Restore

    A udio Drivers or R estore Display drivers.

    I f your computer has never had the pleasure of having DirectX 5.0 installed

    onto it, then when you attempt to install Broken Sword 2, you may see a message

    prompting you to replace your existing drivers with the ones from the DirectX

    5.0 installation. I t is recommended that you do NOT do this, unless you are certain

    that your current drivers are fully D irectX 5.0 compatible. I f you are unsure, then

    please contact your hardware supplier or manufacturer and verify this informationwith them.

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    GETTING STARTEDSYSTE M RE QUIR EM EN TS

    Before attempting to play, please ensure that your system meets the followingrequirements:

    Computers:Broken Sword I I requires a 100% IBM P C compatible computer, with a 486

    DX2 66Mhz processor or faster. A P entium processor is recommended.

    Operating System:Broken Sword I I can only be played under Windows 95/NT .

    Memory:16Mb of R A M minimum is required.

    Drives:E nsure that you have at least 66Mb free on your hard disk, and that you areusing a CD-ROM drive of dual-speed or faster. 280Mb of free hard drive spaceand a quad-speed CD-ROM drive are recommended.

    V ideo:

    You wi ll need a Windows95 DirectDraw compatible video card with aminimum of 1Mb of R A M.

    Sound:Broken Sword I I requires a Windows95 DirectSound compatible sound card.

    Controller:A standard P C keyboard and 100% M icrosoft compatible mouse are required.

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    HOW TO IN STA L L A ND RUN BROK E N SWORD I I

    I nstalling the Game

    P lease refer to the readme file on your CD R OM . This file contains complete

    step by step loading instruction regarding the game. I t also cointains any

    F A Qs that you may have.

    R unning the game

    Once installed, the game can be run from the program folder selected duringinstallation. This is accessed by moving the cursor to the Windows 95 StartMenu, then selecting P rograms - Revolution - Broken Sword I I (or whateverpath was selected during installation).

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    GENERAL PLAYING GUIDET hroughout the game, the player can direct Georges actions using a verysimple, yet powerful cursor control system. By moving the on-screen cursor

    over the playing area with the mouse, it is possible to instruct George to walkaround, hold conversations, examine his surroundings, and manipulate objects.A s the cursor is moved around the screen, it will automatically change toindicate which relevant action can be undertaken, with the two mouse buttonsperforming the actions listed below.

    MOVI NG GEORGE A R OUNDThe mouse cursor will be displayed as an A R R OW when it is notover a significant object.L eft or right mouse button: I f the pathway is clear, George willwalk over to where the arrow is pointing. I f the cursor is movedbelow the main display, then objects that have been collected so

    far will be shown. I f the cursor is moved above the main displaythen game options are shown.

    The cursor transforms into a BECK ON I NG HA ND to indicatethat since the location is wider than one screen there is more ofthe room to be seen.L eft or right button: George will walk across the scene to revealan area that was previously off-screen.

    I f the cursor changes to look like a P OINT ING HA ND it indicatesan exit from the current location.L eft mouse button: George will leave the current scene via thisexit. I f the left button is clicked on the exit again (double click)while George is walking to that exit he will instantly leave thescene, making it possible to move rapidly between locations.

    R ight mouse button: A description of where the exit leads will begiven.

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    COL L ECTIN G OBJ ECTS

    George is capable of holding a huge array of items, so it isadvisable to collect everything you possibly can during the

    adventure. I f you see an item that you want to pick up, simplyplace the cursor over it. I f the mouse cursor transforms to looklike a GR A BBING HA ND, then the object is collectable.L eft or right mouse button: George will try to pick up the object.R ight mouse button: George will give a description of the object.

    GEORGES P OSSE SSIONSYou can access a visual list of all theitems in Georges possession bymoving the cursor onto the stripbelow the main game screen.L eft mouse button: Clicking the left

    mouse button on any of theseobjects instructs George to ready theobject for use. The mouse pointerwill now show an icon of that objectnext to it. Clicking on anything onthe game screen tells George to usethe selected object on that game

    screen object. A similar method can be used for selecting an object to give orshow to another person. Possessions can be used on each other (to combinethem or put one inside the other) by selecting one object and clicking it onanother. I f you select an object then change your mind, return the object tothe menu where it is greyed out and click the left button again. When youredone move the cursor back to the main game screen to continue.R ight mouse button: I f you want George to look at an object in his possession,

    click on it with the right mouse button. Note that vital information is oftenrevealed by examining objects that are in your possession.

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    USIN G OTH ER IT EM S

    The method for using objects in Georges possession is describedabove, but it is often possible to use or operate background objects

    directly. I f necessary George wil l walk over to it first. I f nothinghappens then try thinking whether there is a possession object thatcan be used on the background object to achieve the desiredobjective.L eft mouse button:This prompts George to operate or use an objectin whatever way he can.R ight mouse button: George will give a description of the object.

    TA L K ING TO OT HE R CHA R A CT E RS

    On his adventures George will encounter a wide variety of characters,some helpful, others potentially deadly. To initiate a conversationwith someone, place the cursor over them so that it transforms intoa mouth symbol.

    L eft mouse button: Clicking the left mouse button will initiate theconversation. You can also click on a person with an object from theinventory in order to ask them about that object. Once youre talking,George will handle the general chat himself, but will need prompting

    on the subject matter.

    When he needs guidance a list ofsymbols representing various topicsof conversation will appear in the barbelow the main game screen. Movethe cursor over whichever you wantGeorge to ask about and click the leftmouse button. N ote that the topic

    chosen will disappear, unless theresmore to discuss. I ts a good idea tocontinue asking about something

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    until that line of questioning has been exhausted. Click the swirling arrowsymbol at the left of the list to end the conversation. Note that George canoften go back to chat further with a character if new subjects have beendiscovered, new places visited or new items collected.

    R ight mouse button: I nstructs George to give a description of that person.

    SEL ECTI NG DESTI NA TIONS

    There may be times when the game presents a choice of locations to visit,depicted on the bar below the main game screen. In these situations simply

    click on the symbol representing the desired destination as you would a topicof conversation or object.

    THE CONTR OL ME NU

    Moving the cursor to the bar above the maingame screen brings up the Control M enu.F rom here you can select to access the

    options screen, save your current position, load a previously saved game,restart the game, or quit to Windows 95. You can return to the action at anytime by moving the cursor back into the main game screen.

    THE OP T ION S SCR E E NThis is where you can tailor the presentation to suit your tastes. L abels for on-screen object labels and subtitles can be toggled on or off, as can music,speech, and general sound effects. Slider bars are also available to alter thevolume level of three sound categories. There is also a reverse stereo switchto swap the stereo output between the speakers. A nother slider bar governsgraphical quality. The lower the quality the faster the game will run. Click on

    OK to confirm your changes, or cancel if you want to restore the previoussettings.

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    QUIT TO WIN95

    Select this if you wish to quit the game. You may wish to save your position inthe game first by clicking on the Save symbol. Dont worry if you click on Quit

    by mistake, the game will ask you to confirm your choice.

    SAVE

    This will allow you to save your position in the game on your hard disk, makingit possible to reload at a later date. Multiple game slots wil l appear on screen,each capable of holding a single save game position. Click on the slot you wish

    to use and type in a suitable file name, then press the R E TUR N key or clickon the Save symbol. A lternatively, click on Cancel if youve changed your mind.

    You can save a game over a previously used slot if you wish, but youll be askedto confirm whether you want to overwrite the old file first. You can move upand down through all available game slots by clicking on the scroll bar buttonsto the right of the window.

    RESTORE

    R eloads a previously saved game position. Simply click on the required filefrom the on-screen list, then the R estore symbol to load the required file. Selectthe Cancel symbol to abort and return to your current game. You can scrollthrough all available game slots by using the scroll buttons.

    RESTART

    Click on the this to abandon your current game and start again from thebeginning. Youll be asked to confirm your decision.

    P A USIN G THE A CTI ON

    You can pause the game at any time simply by pressing the P key on yourkeyboard. P ressing it again will resume the game.

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    BEGINNERS TUTORIALThe following playing guide provides step-by-step instructions for escapingfrom the perilous situation George Stobbart finds himself in as the gamebegins, and so should be referred to only if youre really stumped. The followingscene represents just the first few steps on a long and hazardous journey thatwill take our hero to the farthest reaches of the globe.

    The game opens with N ico having beenkidnapped, and George left to die in themysterious P rofessor Oubiers house.T ied to a chair, George is left to face anadvancing tarantula. Something nearbymust be of use. Try examining theb o okcase to the lef t of George (ri ght

    mouse button). T his will reveal theexistence of a block of wood.

    That loose block of wood supporting thebookcase may just save the day. Move

    the mouse pointer over it, and the cursorwill change to indicated that its a usableobject. P ress the left mouse button tokick the block of wood away.

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    The spider may be squished, but theresstill the small matter of Georges seatingarrangement to be solved. Try using thatmetal bracket protruding from the wall.

    A gain its just a matter of moving thecursor over it, then clicking the leftmouse button.

    N ico must have dropped her handbagwhen she was kidnapped. I t may holdsome clue as to who has taken her, soleft click on i t to take a closer look .George will rummage through and takeany items that may prove useful.

    Nearby is the blow dart that was used to

    stun Nico. L eft click on this, too. Noticehow George automatically walks over toobjects when you instruct him to pick anobject up. The camera will followGeorge as he makes his way across alocation.

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    I ts also possible to move George to anunseen part of a location in another way.

    T ry moving the cursor to the left of thecurrent scene. It will change to look like

    a beckoning hand. Click the left mousebutton and George will walk further left,the camera following him as he goes.

    T ry opening that cabinet for yourself ,again simply by pointing the cursor at itthen clicking. No luck? Maybe a sharpobject could be used to pick the lock.M ove the cursor to the bottom of thescreen. A row of all the objects George

    currently possesses will appear. Nowmove the cursor over the dart and clickthe left mouse button.

    When you move the cursor back into themain game scene, the cursor will have apicture of the dart next to it. This meansGeorge can use the dart in conjunctionwith other things. Click on that cabinetagain to use the dart on the lock.

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    Now try examining the contents of thecabinet for yourself. You should find anexploded gas cylinder and another thatsfull of gas but too hot to hold. This is

    where N icos underwear wi ll come inuseful. Using the same method as for thedart, select the red briefs from the barat the bottom of the screen, then clickon the hot cylinder.

    I t worked, and the gas cylinder has nowbeen added to Georges growing list ofpossessions. Now lets try to use thecylinder with that soda dispenser on topof the cabinet. A s before, select thecylinder from the object list then move

    the cursor back over the soda bottle andclick on it. With the siphon still activeclick on the fire to put it out. But beforetrying the door, lets have a final searchof the room.

    Click on the upper part of the bureau.George will open it to reveal a bottleinside. One quick drink wont harm, soleft click on the bottle.

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    The worm at the bottom of the tequilamay not have been to Georges taste, butit could come in handy later. Move thecursor over to where its lying on the

    ground and click the left mouse button topick it up.

    The bureau also has small drawer. Clickon it and George will open it, discoveringa small pot i nside. I nstruct George tocollect the pot.

    Now move the cursor down to Georgeslist of possessions at the bottom of thescreen, move the cursor over the pot andthis time click the right mouse button.

    This tells George to take a close look atit. He will find a key inside.

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    With these extra objects in hispossession George is ready to go insearch of N ico. Guide him back to themain door, and click on it to escape. The

    fate of George, and the world, is now inyour hands.

    I f you get stuck, remember to examine everything for clues - including objectsin your possession. Then think through what you are trying to achieve andthink of how the objects that you are holding could help. A t no point in thegame will you find yourself unable to proceed - there is always a logical wayforward.

    Good luck.

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    TROUBLESHOOTINGQ. When I insert the CD, the menu doesnt appear.A . I f the auto-insert notification is not enabled on your system, you will have

    to run the installation program manually. P lace CD1 in your CD-ROMdrive and click on the Windows Start button, and select Run. Click onbrowse, and select your CD-ROM drive, and double-click setup.exe in theroot directory. You will then return to the run window which shouldcontain D\SETUP .EXE (or an alternative letter if D is not your CD-ROM

    drive), then click OK . The installation screen should be displayed.

    Q. The system profile tool does not complete correctlyA . I f the prof iler f inds problems with your system, it may crash. I f this

    happens you may wish to examine P R OF I L E .TXT in the Broken SwordI I installation directory. T his wil l give some indication of where the

    problem occurred. Broken Sword I I may still run even if the profiler fails.You will have to set the graphics detail level manually in the control panel.

    Q. When I start the game I get an Out Of Memory errorA .You need at least 8 Megabytes of physical R A M to run Broken Sword I I.

    You may need to qui t al l other applications before playing B rok e nS word I I .

    Q. The windows mouse flickers when I move the cursor tothe edge of the screen.

    A .The M icrosoft office toolbar (and other toolbars) can cause problems with

    DirectX applications. I t is recommended that you close all toolbarsbefore playing Broken Sword I I.

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    Q. The windows mouse flickers when I move around thescreen.

    A . This may be caused by having an animated mouse cursor set up inWindows. R eplace the animating cursor with the standard Win d o w smouse cursor.

    Q. Why does the game run slowly on my PC?

    A .The prof iler sets the graphics detail appropriate to your systemperformance. I f you find that it is running slowly, go to the gamescontrol panel and slide the graphics level to the left to reduce theamount of special effects processing performed by the game.

    Q. How can I see the subtitles on the introductorysequence?

    A .The game defaults to no subtitles after installation; the first opportunityyou have to switch them on is when you get mouse control after thesequence has finished. A t this point, bring up the game control panel,switch on the subtitles, press ok to return to the game, then select the

    R estart icon in the top-menu bar and press ok to restart the game fromthe very first sequence.

    Q. The introduction animation breaks up

    A . T he animated sequences require a CD data transfer rate (DT R ) of600kps. I f the system profiler reports a DT R of less than 600kps, youmay get the images breaking up at certain points.

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    Q. The introduction and other animations dont play at all.A .This may happen if you have more than one version of the smacker dll

    on your system. Search through your path for multiple copies ofsmackw32.dll and replace older versions with the one installed in theBroken Sword I I directory.

    Q. My sound doesnt work.A . Broken Sword I I requires a Windows 95 DirectX compatible sound

    card. E nsure that no applications are using the sound card when you run

    Broken Sword I I . Only one application may use the device at a time.

    Q. The game crashes.A . I f you have a game crash problem which you cannot negotiate, it would

    be advisable to try playing from a previously saved game, in case theone that you are playing has been corrupted.

    Q. How can I maintain my Save Games when uninstallingand re-installing?

    A . You should uninstall Broken Sword I I via the uninstall button on themain game menu. I f you do this you wil l be asked whether you wish forthe save games to be deleted or not. I f you select not to delete the savegames, and later re-install to the same location, the save games will

    remain intact.

    Q. Upon changing disks, the screen goes blue and asks meto insert the last CD.

    A . E nsure that you do not leave the autorun window open, and then run thegame manually. A lso, do not remove any discs from the CD-ROM driveunless prompted to whilst playing Broken Sword I I .

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    CUSTOME R SE RV ICES & TE CHNI CA L SUP P OR T

    Thank you for purchasing Broken Sword I I. I f you are experiencingdifficulties with this title, please take advantage of the following productsupport. P lease note that all our operators only speak E nglish and thatwe are unable to give game play hints through our T echnical Supportnumber.

    Technical Support : +44 (0)20 7928 9655

    E mail : [email protected] Web : http://www.sold-out.co.uk

    A ddress : Customer Services Department,Sold Out Sales & Marketing L td122 Southwark Street,L ondon, United K ingdomSE1 0SW.

    In the unlikely event of a software fault, please return the completepackage, with your receipt, to the original place of purchase.

    I f you do telephone, please be sitting in f ront of your computer (ifpossible) and be sure to provide us with as much information as possible.Make sure to note the exact type of hardware that you are using in yoursystem, including:

    - Speed and Manufacturer of your P rocessor.- Make and model of your Sound Card and V ideo Card

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    2329

    - Make and model of your CD-ROM drive

    - A mount of R A M present- A ny additional Hardware and Peripherals- I nformation contained in your Config.Sys and A utoexec.Bat fi les

    Note: I f you have any problems in obtaining any System Informationplease consult your System supplier.

    When contacting us by post, ensure you include the T itle and Version ofthe game, a detailed description of the problem you are experiencingand the exact type of hardware that you are using.

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    CREDITS

    Director: Charles CecilP roducer: Steve I nceWriters: Dave Cummins and J onathan HowardL ead P rogrammer: J ames L ongA nimation Director: Steve OadesI mplementation: J ames L ong, T ony Warriner,

    Patrick Skelton and Chris ReaTechnical P rogramming: Paul P orter and P ete E llacottTools Development: David Sykes, P ete E llacott and Chris R eaStory/Design: Charles Cecil, Dave Cummins,

    J onathan Howard and Steve I nceCharacter Design: Mat TaylorSprite A nimation: Steve Oades, M ichael R yan, A ndi F orster,

    Gary Bendelow, David Birkenshaw, GaryWelch, Simon Garrigan, Michael Bowes,Wayne Billingham, P aul Humphries,Stephen Cavalier and Martin P ovey

    Storyboards: N ick Martinelli and Steve I ncePaper A nimation: F il Cartoons, R os A llen, Colin Hughes

    and Sarah K eoghPosing: R os A llen, Mat Taylor and Mark P oveyCel Colouring: Geraldine Williams, Callum J ewitt

    and J ane StroudBackground L ayouts: Eoghan Cahill , Neil Breen, A my Berenz

    and L ee TaylorBackground Colourists: J ane Stroud and R ichard GreyScene Composition: J ane Stroud and Geraldine WilliamsStory Consultant: Noirin CarmodyScript and A ctor L iason: E dward HallMarketing: Noirin Carmody

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    A ctors: R olf Saxon, Gary P arker,J eff F letcher, Dennis Chinnery,J ohn J ohnson, Chris M iles,F laminia Cinque, J enny Halland Stephanie Clive

    R ecorded and Sampled at: F lying Dutchman StudiosSound E ffects: Hackenbacker

    A udio P ost P roduction: Barrington P heloungSound E ffects Editor: J onathan HowardBusiness A ffairs: Noirin CarmodyR olling Demo: Dave Boyle and Steve I nce

    Virgin I nteractive E ntertainmentP roducer: M ike MerrenA ssistant P roducer: Tony ByusE xecutive P roducer: J oss E llisGaffer: J ulian L ynn-E vansStunt Co-ordinator: Sarah E wingChief Design Test Supervisors: David I sherwood and David Casey

    Music Composed and Conducted by: Barrington P heloungMusic A rrangement by: Heather L ovejoyMusic Technical A rrangements: Matthew Slater

    Uses Smacker V ideo Technology,Copyright c 1994 byInvisible Inc.

    d.b.a. R A D Software