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    ContentsBully Scholarship.............................................................................................................................2

    1. An Introduction........................................................................................................................2

    1.1. How to use this guide.......................................................................................................2

    2. The Walkthrough.....................................................................................................................2

    2.1. The Basics.........................................................................................................................2

    2.2. Chapter I: aking !ew "riends and #ne$ies..................................................................%

    2.&. Chapter II: 'ich (id Blues.............................................................................................12

    2.). Chapter III: *o+e akes The World ,o 'ound.............................................................1-

    2.%. Chapter I: A Healthy ind Is A Healthy Body / 0ther *ies......................................2&

    2.. Chapter : The 'ise And "all 0 3i$$y Hopkins4 Aged 1%..........................................25

    2.-. Chapter I: #ndless Su$$er and Achie+ing 1667.......................................................&)

    &. 0utside o the ain ,a$e.....................................................................................................)6

    &.1. Achie+e$ent ,uide........................................................................................................)6

    &.2. Classes ,uide..................................................................................................................)%

    &.&. #rrands ,uide.................................................................................................................%&

    Bully Scholarship

    1. An Introduction

    1

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    1.1. How to use this guide

    2. The Walkthrough

    2.1. The Basics

    2.1.1. Controls on Foot:Y button................Grab/InteractX button................Melee attackB button................Jump/ClimbA button................SprintLeft Stick..............MoveRi!t Stick.............CameraBAC" button.............#pen mapS$AR$ button............%au&e menuLeft Stick 'click(......Look be!in)Ri!t Stick 'click(.....Crouc!/Cra*l+,%a) Left..............Brin up &econ)ar- ta&k&

    +,%a) Ri!t.............Brin up primar- ta&k&+,%a) p/+o*n...........oom In/#utLeft $rier............$aretLeft Bumper.............%reviou& 0eaponRi!t $rier...........1ireRi!t Bumper............2e3t 0eapon

    2.1.2. Control Variations on Bike:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Y button................+i&mountX button................Brake/Rever&eA button................%e)al

    2.1.3. Control Variations in Vehicle:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Y button................+i&mountX button................Brake/Rever&eA button................Accelerate

    2.1.4. The HUD:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Your t-pical ame 4+ '4ea)&,p +i&pla-( *ill &!o* a number of )ifferentitem&.

    In t!e top,left5 t!e ame clock5 *!ic! a)vance& at one ame minute per reallife &econ). $op ri!t &!o*& t!e mini,map5 &!o*in -our location 't!e biarro*a& *ell a& *!ereabout& of aut!orit- fiure& &uc! a& police or prefect& an)icon& ui)in -ou to cla&&e& '&!o*n b- -ello* &tar&(5 c!allene) 're) &tar&(5&ave point& 'book&(5 be)& '666 'onl- after 7pm(( an) -our opponent&. Aroun)t!e mini,map are t*o bar& , on t!e left5 -our !ealt!5 an) t!e ri!t5 -ourtrouble meter. $!i& i& -our *ante) level in t!e ame. $!e !i!er it i&5 t!e

    2

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    more t!e police an) prefect& *ant to catc! -ou. $r- an) keep it lo*. $!ebottom,left of -our 4+ )i&pla-& -our *eapon& *!en &crollin5 an) finall-5t!e bottom,ri!t )i&pla-& -our current interaction&.

    $-picall-5 A i& to reet a per&on an) B i& to taunt t!em. 0!en -ou8ve taunte)&omeone5 -ou can apoloi&e u&in A or continue to taunt t!em *it! B until-ou8ve &tarte) a fi!t. B al&o act& a& -our 8fini&!in move8 in fi!t&5 &o*!en-our opponent !a& lo* enou! !elp -ou can bull- t!em *it! B an) &en) t!empackin. A can al&o be u&e) for ivin ift& to an) ki&&in -our irlfrien)&5a& *ell a& acceptin erran)& off citi6en&.

    $!e Y button enerall- )oe& little more t!an let -ou interact *it! t!in&. Infront of &*itc!e&5 ven)in mac!ine& etc.5 pre&& Y an) -ou8ll interact *it!t!atob9ect. Simple.

    2.1.5. The Weapons:

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,You8ll learn to rel- on t!e&e. "no* t!em an) -ou8ll et b- no problem.

    1irecracker: ;3actl- !o* it &oun)&. $!ro* one an) *atc! it e3plo)e. $!ro* oneat &omeone8& face an) *atc! t!em o )o*n. ;a&-. $!e- can al&o be place) intoilet& for e3tra fun.

    Slin&!ot: Your main *eapon in t!e ame. It can be upra)e) *it! 6oom an)a))e)accurac-. Lock onto a taret5 c!are -our &!ot an) let o. A full-,c!are)&!otcan )o &ome fairl- ma9or )amae.

    Skateboar): 0!- t!i& count& a& a *eapon I !ave no i)ea. &e it to &kate -our*a- aroun) to*n an) t!e &c!ool. $!at8& about it. Serve& a& a )ecent mo)e oftran&port before -ou unlock bike&.

    Stink bomb: $!e cla&&ic. $!ro* it at &omeone an) *atc! t!em &uffer. It )oe& no)amae5 but &top& -our opponent for &ome time. 0ork& in cro*)& too5 but tr-notto *alk into t!e reen mi&t -our&elf.

    Marble&: Anot!er cla&&ic. $!ro* t!em at &omeone an) *atc! t!em fall. Aain5)oe& no )amae5 but fun to *atc! an) it &lo*& t!em )o*n. If -ou8re feelinelaborate5 &et up &ome trap& an) lure -our victim& in.

    Itc!in po*)er: See above. 2o )amae )one5 but a cla&&ic piece of kit t!at8&

    fun to u&e.

    ;&: $!e&e ten) to be u&e) in erran)& an) ac!ievement&. A& a *eapon5 t!e-8refairl- u&ele&&. #ne bi a)vantae5 t!ou!5 i& t!at t!e- can be u&e) *!enri)ina bike.

    Spu) un: Launc! potatoe& from t!i& bea&t. *!at more can be &ai)< 0atc! t!eammo5 t!ou!.

    &

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    Bottle Rocket Launc!er: ;&&entiall- a un t!at fire& firecracker&. #ne !it "#&are al*a-& nice.

    Spra- %aint: 4it up variou& &pot& aroun) to*n. +oe&n8t &erve muc! u&e out&i)eof time *a&tin an) erran)&.

    Rubber Ban) Ball: $!i& i& -our re*ar) for collectin all 7= rubber ban)&.$!ro*it5 *atc! it bounce aroun) for a *!ile an) *ait for it to return. Soun)& oo)5but u&e it in a bu&- &treet an) -ou8ll likel- fill -our trouble meter from t!einnocent people -ou !it. Coul) !ave been better.

    Camera: $ake picture& *it! t!i&5 funnil- enou!. A&i)e from u&e in t!e%!otorap!- Cla&&5 -ou nee) t!i& to fill up t!e Yearbook. If -ou8re feelin&cenic5 take &ome nice picture& an) &ave t!em for future u&e.

    So)a: 2ot a *eapon per &e5 but u&eful. %ickin one up in&tantl- refill& partof-our !ealt!. #ut&i)e of bein )roppe) from enemie&5 t!e- co&t >? eac! from

    &!op& or ven)in mac!ine&.

    Apple&: A &tan)ar) pro9ectile. You can fin) t!e&e l-in aroun) &c!ool roun)&.

    Banana&: You cannot u&e t!e&e5 but pupil& can eat t!em an) )rop t!eir &kin& ont!e floor. 0alkin over a &kin act& t!e &ame a& )roppe) marble&5 &o *atc! out.

    0oo)/ba&eball bat/brick&: You can fin) t!e&e l-in aroun) t!e to*n&. 1airl-&tan)ar)5 a))& more )amae to -our attack&.

    2.1.6. The Cli!es:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    +otte) aroun) t!e roun)& of Bull*ort! -ou8ll come acro&& variou& roup& of&imilarl-,)re&&e) ki)&. $!e&e are t!e cli@ue&5 an) for t!e mo&t part act a&-our enemie& in t!e ame. It !elp& to kno* t!em5 &o !ere8& a fe* note& oneac!.

    2er)&: $!e- *ear blue pant& an) *!ite &!irt& *it! reen ve&t&. $!e-8ll ive-ou little !a&&le5 an) if -ou )o et into a fi!t *it! one or more5 -our ba&icfi!tin move& &!oul) be enou! to take t!em out. 0ort! it 9u&t for t!eircomment&. $!e- !an aroun) t!e ob&ervator- an) librar-.

    Bullie&: 0ear 9ean& an) *!ite &!irt&. $ou!er t!an ner)& but not!in to keep-ou )o*n.$!e- !an aroun) an-*!ere on campu&.

    %reppie&: 0ear bro*n pant&5 *!ite &!irt& *it! tie& an) blue ve&t&. Aain5 not

    overl- tou! to )eal *it!5 but are almo&t al*a-& in pack&. $r- not to etcornere). $!e- !an aroun) t!e upmarket e&tate& out of &c!ool an) 4arrinton4ou&e *it!in t!e roun)&.

    Grea&er&: $!eir clot!e& var-5 but t!e- enerall- *ear blue ve&t& *it! bro*n orblack leat!er 9acket&. If all el&e fail& t!e- can be i)entifie) b- t!eir !air.$!e- take more of a beatin t!an mo&t ot!er cli@ue& an) al&o !an in pack&5&o eit!er be prepare) or outrun t!em. $!e- !an aroun) t!e arae in &c!oolan) t!e )i&trict of 2e* Coventr-.

    )

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    Jock&: $!e bi u-&. I)entifie) b- t!eir lare c!aracter mo)el& an) footballuniform. $!e-8re ver- tou!5 e&peciall- earl- on in t!e ame5 an) -ou )on8t*ant to et in a roup fi!t *it! t!em. If -ou can8t take t!em5 u&e *eapon&or &impl- run a*a-. $!e- !an aroun) t!e -m.

    %refect&: $!e bi5 anno-in one& in full uniform 'pant& an) bla6er&(. $!e- acta& aut!orit- in &c!ool5 &o )on8t fi!t t!em5 an) if one8& c!a&in -ou5 run

    naffiliate) &tu)ent&: $!e&e con&i&t of reular pupil& an) elementar- pupil&.;lementar- pupil& are t!e &mall one& *!o -ou )on8t *ant to &tart a fi!t *it!5a& -our trouble meter *ill fill. 2ormal &tu)ent& ten) to be irl&. $!e- )olittle el&e ot!er t!an act a& irlfrien)& for Jimm-5 &o keep an e-e on t!em.

    $eac!er&: Rarel- -ou8ll &ee t!e&e u-& out&i)e of t!e &c!ool. You8ll reconi&et!eir face& from cut&cene& an) cla&&e&. $!e- )o ab&olutel- not!in.

    $o*nie&: You8ll kno* t!e&e u-& *!en -ou come acro&& t!em. $!e-8re onl- everinBlue Skie& an) ten) to &tart fi!t& *it! -ou for no rea&on *!at&oever. $r- not

    to arevate t!em.

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2.2. Chapter I: Making New riends and !ne"ies,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2.2.1. Welco"e to B!ll#orth,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,So5 -ou8ve loa)e) up a &inle pla-er ame for t!e fir&t time5 an) !ere -ouare.0atc! t!e...in&i!tful cut&cene5 a)mire t!e fir&t limp&e& of Jimm-8&

    c!aracter5 an) before lon -ou8re )roppe) out&i)e of t!e &c!ool. 0atc! anot!ercut&cene an) finall- -ou8re in control. 4ea) over to t!e main buil)in a&-ou are in&tructe).

    2o*8& a oo) c!ance to et to rip& *it! control&5 &opractice tauntin &ome of t!e ki)&5 runnin a*a- from t!em5 &tartin a fi!t'an) !opefull- &innin( before -ou et to t!e main buil)in. #nce t!ere5 runup t!e &tair& an) *atc! anot!er cut&cene.

    4ea) out&i)e an) make -our *a- to t!e bo-&8 )orm *!en it8& fini&!e). #ut&i)e-ou8ll be confronte). Simpl- )o a& t!e prompt& tell -ou an) -ou8ll !ave noproblem. You8ll be attacke) b- anot!er bull- , t!at8& Ru&&ell5 -ou8ll et tokno* !im a lot more later. 0!en in&i)e5 *atc! t!e cut&cene *it! Gar- t!en o

    an) et a &o)a from t!e mac!ine. C!ane into -our uniform an) meet anot!er ne*c!aracter , %ete-.

    Mi&&ion complete.

    2.2.2. This $s %o!r &chool,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Cla&&e&

    %

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    0alk over to t!e main buil)in. 0!en -ou8re in&i)e5 talk to Gar- an) follo*!imaroun) t!e corner. Learn t!e mec!anic& of apoloi&in *it! Ru&&ell5 an) *!en!eoe&5 break into !i& locker b- rotatin t!e left &tick a& prompte). 0!en t!eprefect c!a&e& after Gar-5 !ea) aroun) t!e corner an) !op into t!e bin until-our trouble meter oe& )o*n5 t!en !op out.

    1ollo* Gar- aain until -ou et to ;unice. $alk to !er5 run acro&& to t!ebo-&8toilet&5 et !er c!ocolate& back an) run back to ;unice. ;n9o- t!e cut&cene5t!en follo* Gar- over to t!e cafeteria. 0atc! anot!er cut&cene5 an) learnaboutt!e cli@ue&.

    After t!e cut&cene -ou8re tol) to et to cla&&. Your fir&t cla&& i& C!emi&tr-5&o !ea) over t!ere an) atten) cla&&. $!i& fir&t one &!oul) be ea&- enou!59u&tpre&& t!e button& a& t!e- appear.

    Mi&&ion Complete. You8ll no* !ave cla&&e& appear t*ice )urin t!e )a-. See t!e&ection . for a ui)e to all cla&&e&.

    2.2.3. The &et!p,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Slin&!ot5 Bull- Re&pect ,=

    After t!e cut&cene5 bein to c!a&e t!e bull-. %re&& B at t!e fencin to leapover it5 an) remember to tap A for e3tra &print &pee). You8ll be &toppe) b-&ome more bullie& *!en -ou reac! t!ae auto &!op5 &o &en) eac! one packinuntil-ou finall- reac! t!e oriinal bull-. $!ere are brick& l-in aroun) t!e place5

    &o pick t!em up5 taret t!e bull- an) t!ro*. 4e &!oul) o )o*n no problem.

    Mi&&ion Complete. You8ve no* ot t!e Slin&!ot available in -our *eapon&ro&ter.

    2.2.4. &lin'shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: 2er) Re&pect ,=

    0!en -ou8re rea)-5 follo* Gar- over to t!e aban)one) &c!ool bu&5 e@uip -our&lin&!ot an) put eac! of t!e *in)o*& t!rou!. Gar- *ill run off once aain5&o follo* !im )o*n to t!e football fiel).

    You8re tol) to climb a nearb- tree. Make &ure -ou o to t!e ri!t tree5 a&&!o*n on -our mini,map5 an) pre&& Y at t!e bottom. CLimb up5 &it on t!e branc!an) taret t!e 9ock&. Some *ill take more t!an one &!ot eac! to o )o*n5 &o be&ure to c!are eac! &!ot an) t!i& *ill be over @uickl-.

    Mi&&ion Complete.

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    2.2.5. ( )ittle Help $*V$,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: 1i!tin move& 'one for eac! mi&&ion complete)(

    4ea) back over to t!e aban)one) &c!ool bu&. $!i& time5 open t!e )oor an) *alkt!rou!. You8ll come acro&& a &mall fiel)5 *!ere a !obo live&5 funnil- enou!.

    4e a&k& -ou to retrieve a tran&i&tor5 an) luckil- t!ere8& one nearb-. Go overto t!e auto &!op area5 an) -ou8ll be approac!e) b- rea&er&. 1i!t t!em if -ou*i&!5 or -ou can 9u&t !ea) to t!e nearb- la))er5 -our c!oice. At t!e top5 rabt!e tran&i&tor5 9ump off t!e roof an) make -our *a- back to t!e !obo.

    2o*5 a& -our re*ar) for brinin !im a tran&i&tor !e8ll teac! -ou a fi!tinmove. $!e-8re learne) ver- ea&il-5 9u&t follo* t!e prompt& on,&creen. 0!ent!at8& )one5 -ou8re iven t!e opportunit- to brin back more tran&i&tor& inreturn for more fi!tin move&. $!ere are D in total5 &cattere) acro&& t!eame*orl). Luckil-5 -our re*ar) for completin Georap!- E i& to !ave tran&i&toricon& appear on -our main map5 &o if -ou8re !avin trouble fin)in t!em all5u&e t!at.

    Mo&t tran&i&tor& onl- appear in area& unlocke) later in t!e ame5 &o t!e&e D&eparate mi&&ion& *ill be onoin.

    Mi&&ion Complete.

    2.2.6. &a+e (l'ie,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Bull- Re&pect ,=5 2er) Re&pect F?5 >=

    0!en -ou reac! t!e marker5 *atc! t!e cut&cene an) meet -our favourite ner):Alernon. 4e a&k& to be e&corte) aroun) t!e &c!ool an) -ou oblie. Alon t!e

    *a- to t!e main buil)in5 variou& bullie& *ill &tart to fi!t *it! -ou bot!."eep an e-e on Alie8& !ealt! meter5 a& -ou8ll fail t!e mi&&ion if it emptie&.$!e bullie& t!em&elve& can be taken out ea&il- *it! &ome full-,c!are)&!ot& from t!e &lin&!ot5 or u&e -our move& learne) from G-m cla&& or t!e!obo.

    0!en -ou reac! t!e main buil)in5 Alie )eci)e& !e nee)& to u&e t!e toilet.$ake !im up t!ere an) prepare to be attacke). $*o bullie& c!are into t!eroom5&o @uickl- take t!em out an) Alie *ill &oon return. $ake !im to !i& locker.

    Mi&&ion Complete.

    2.2.,. De-en B!ck/,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Skateboar)5 Bull- Re&pect ,?5 2er) Re&pect F=

    So it &eem& Gar- i& plannin &omet!in. You8ll never ue&& *!at. An-*a-5 *!en-ou8re in control5 !ea) over to Buck- @uickl-5 a& !i& !ealt! *ill becontinuall- fallin. 0!en -ou et t!ere5 take care of t!e t*o bullie& an) becareful t!at Buck- )oe&n8t lo&e too muc! !ealt!.

    -

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    0!en t!at8& )one5 run over tot !e auto,&!op5 beatin up an- bullie& in -our*a-. 4ea) back out aain *!en Buck-8& )one5 t!i& time back to t!e !obo be!in)t!e aban)one) &c!ool bu&.

    Mi&&ion Complete. You8ll et a &kateboar) for -our trouble&.

    2.2.0. That Bitch,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Beatrice a& a irlfrien)

    0atc! t!e cut&cene5 *!ic! intro)uce& t*o female c!aracter&: Beatrice5 t!efemale ner)5 an) Man)-5 t!e female 9ock '*ell5 c!eerlea)er5 but t!e-8re in t!e&ame cli@ue(. After talkin *it! Beatrice5 run over to t!e G-m an) o in&i)e.

    +o*n&tair&5 -ou nee) to o into t!e irl&8 c!anin room& an) lockpick acertain locker. If -ou *ant to pla- it &afe5 !i)e in t!e laun)r- ba&ket untilt!e coa&t i& clear before tr-in to lockpick5 a& it8& ver- ri&k- to ru&! -our*a- t!rou! it.

    0!en -ou8ve ot t!e note&5 run back to Beatrice an) &!e8ll t!ank -ou *it! aki&&. I kno* *!at -ou8re t!inkin5 but )on8t *orr-5 -ou et better irlfrien)&t!rou! t!e cour&e of t!e ame. 1rom no* on5 if -ou ever &ee Beatrice *alkinaroun) campu&5 -ou can ive !er &ome flo*er& in e3c!ane for a ki&&.

    2.2.. The Diar/,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >

    After t!e *orr-in cut&cene5 &kate aroun) t!e back of t!e &c!ool5 climb up t!etrelli& an) o t!rou! t!e *in)o*.

    $r- not to et &potte) b- an- prefect& !ere. If -ou )o5 run aroun) for a *!ileuntil -ou lo&e t!em or !i)e in a locker *!en t!e- cannot &ee -ou. An-*a-5 runto t!e Mat! room. It8& locke). 4ea) )o*n&tair& to*ar)& t!e &taff room. In&i)e5look in t!e )e&k in t!e corner to retrieve t!e )iar-. Rea) it if -ou *ant5 butfrankl- it8& )i&turbin. 0alk out t!e front )oor of t!e &c!ool if -ou *ant5t!en &kate back to Beatrice *!o ive& -ou a ki&& an) >.

    Mi&&ion Complete.

    2.2.1. The Caniate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Super Slin&!ot5 Jock Re&pect ,=5 2er) Re&pect F=5 >?

    Run over to t!e marker once t!e cut&cene !a& fini&!e). $!i& mi&&ion i&entirel-in fir&t,per&on5 &o in ot!er *or)&5 it8& reall- ea&-. Ju&t u&e -our mini,maptoanticipate *!ere t!e 9ock& come from before t!e- appear. Bear in min) t!at-ou )on8t nee) to c!are -our &!ot&5 an) remember t!at &ome appear on t!ebalconie& a& *ell a& )o*n belo*.

    5

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    ;ventuall- t!e flo* of 9ock& *ill &top. 1acepalm at t!e ner)& 8)ance85 an)it8&over. You et an upra)e to -our &lin&!ot in return.

    Mi&&ion Complete.

    2.2.11. Hallo#een,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: $!e Bi %rank

    A& -ou can &ee5 t!e *!ole &c!ool i& )re&&e) up for 4allo*een. $!i& mean& t!ereare no prefect& or teac!er& about5 an) -ou !ave unlimite) time to )o *!atever-ou *ant.

    You ma- notice t!at aroun) t!e place are pumpkin& an) tomb&tone&. $!e&e counta& collectible& an) o to*ar)& -our ?H ratin. You can o an) )e&tro- t!emall no* *!ile -ou !ave t!e time5 or -ou can &ave t!em until later in t!e ame5a& t!e- *ill &till appear. It8& up to -ou5 but -ou8re oin to !ave to ett!em

    all eventuall-.

    $!e main mi&&ion it&elf !ere act& muc! like ;rran)&. $!ere are five in total5an) -ou mu&t complete t!em all to prore&&.

    , "ick Me &in. Simple enou!5 *alk up to a &tu)ent8& back an) pre&& X to &lap t!e &in onto t!em. Job )one.

    , ; &tu)ent&. Aain5 &imple. $aret an) t!ro* e& at an- &tu)ent&.

    , olcano E. 1in) an- roup of &tu)ent& an) plant t!i& lare fire*ork ne3t to t!em. 0ait a fe* moment& an) after &ome &@uealin it8ll e3plo)e an) !opefull- knock a fe* out.

    , Get &tu)ent& *it! a &tink bomb. Be&t t!ro*n at a roup of &tu)ent&5 a& -ou can et of t!em ver- @uickl-.

    , $rip a &tu)ent *it! marble&. 1in) an- &tu)ent5 taret t!em an) t!ro*. $!e- trip up. Can it et an- ea&ier?=

    After t!e )i&u&tin cut&cene5 !ea) out&i)e an) t!ere8& a biek *aitin for-ou.4op on an) !ea) voer to Bull*ort! $o*n. Your fir&t &top i& t!e Yum,Yum Market.

    Simpl- rab t!e meat from t!e table5 e3it5 an) run acro&& t!e &treet to t!ebarber &!op. Aain5 it8& on t!e table.

    1inall-5 et back on -our bike an) !ea) to t!e final )e&tination5 0orn In.It8&in t!e c!anin room at t!e far &i)e of t!e &!op. 2o* bike -our *a- back tot!e&c!ool an) ive t!e item& to ;)na5 *!o8& *aitin )o*n in t!e cafeteria. You8llet a ca&! re*ar) of >?=.

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    Mi&&ion Complete.

    2.3.3. rep Challen'e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Beac! Club!ou&e

    4ere -ou !ave to face &eparate opponent& in a bo3in matc!. $!e control& are&!o*n at t!e bottom of t!e &creen. After eac! roun)5 -ou an) -our opponentreain a portion of -our !elp5 an) *it! eac! ne* c!allener -ou8ll be full-!eale).

    $!ere are no real &trateie&5 9u&t be &ure to block often an) !ol) X forlonera& -our punc!e& *ill be &troner. &e &ome of t!e combo& -ou learn from t!e!obo an) in G-m cla&& to -our a)vantae5 too. 0!en -our opponent& !ealt! i&lo*-ou nee) to pull a fini&!in move on t!em5 &o !ol) X *!en -ou8re clo&e an)t!e-o )o*n ea&-.

    0!en -ou8ve knocke) out all opponent&5 -ou et a nift- little &afe!ou&e b-t!e beac!. 2o* -ou no loner !ave to return to t!e bo-8& )orm ni!t afterni!t.

    Mi&&ion Complete.

    2.3.4. The ''s,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: %reppie Re&pect ,?5 ;& available from -our )orm

    $o &tart t!i& mi&&ion -ou nee) to purc!a&e an A@uaberr- e&t from t!e nearb-

    A@uaberr- &tore. It8& onl- >?7.=. In t!e intere&t of &avin time5 -ou mi!ta& *ell bu- -our&elf a carton of e& from t!e rocer- &tore a& -ou8ll benee)in t!o&e for t!i& mi&&ion5 too.

    0!en t!at8& all )one5 !ea) to t!e marker5 *atc! t!e cut&cene t!en make -our*a-to t!e !ou&e at t!e top of t!e !ill. Stan) at t!e ate an) !ammer at t!e Ybutton to open it. You8ll be face) *it! anot!er cut&cene. $!at Gar-8& &uc! anice la)...

    A& &oon a& -ou reain control take out t!e nearb- preppie&. $!ere8ll be a fe*t!ro*in e& at -ou &o take t!em out fir&t if -ou *ant. 0!en t!e-8re )o*n5-ou8ll notice t!ere8& anot!er &too) in front of t!e ate. Beat !im up an)

    !e8ll)rop t!e ke-. #pen t!e ate aain5 &tep out&i)e an) it8& mi&&ion over. Becareful a& t!e preppie& *on8t &top attackin -ou5 an) t!ere8ll be &ome *aitinout&i)e. It mi!t be in -our be&t intere&t& &impl- to !i!,tail it out oft!ere.

    Mi&&ion Complete.

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    2.3.5. o+ie Tickets,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: %reppie Re&pect , =5 >?=

    You nee) to clear t!e line of people. Start b- 9umpin on t!e nearb- bike an)ri)in it out of t!e imme)iate area5 an) t!e line *ill clear &li!tl-.

    2e3t up i& ;unice. $alk to !er an) iver !er c!ocolate&. 0alk *it! !er to t!enearb- alle- '&!e *alk& incre)ibl- &lo* &o be patient(5 an) -ou8ll be8treate)8*it! anot!er ki&&. Return to t!e line. $rent an) "irb- are t!e onl- t*oremainin5 an) &u&piciou&l-5 t!e- &eem to be 8toet!er8. Approac! t!em an)t!e-8ll run a*a-5 embarra&&e).

    $!e line& no* cleare)5 &o talk to %ink- an) receive -our re*ar).

    Mi&&ion Complete.

    2.3.6. Carni+al Date,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: %ink- a& a irlfrien).

    A!5 -oun Jimm-8& ot !im&elf a )ate. Make -our *a- over to t!e Carnival5purc!a&e a ticker '>?( an) !ea) in&i)e. You nee) ? ticket& to bu- %ink- abear5 an) t!e&e can nol- be *on b- pla-in t!e four ame& in t!e Carnival.Seein a& -ou8re !ere5 -ou mi!t a& *ell pla- all four ri!t no* for t!eac!ievement.

    A& for ettin t!e ticket&5 t!e ea&ie&t ame to *in t!em on i& 4i! Striker.All -ou nee) to )o i& ma&! t!e A button5 an) -ou8ll !it t!e ? mark ea&il-.It pa-& at ticket& per tr-5 &o pla- or E time& until -ou8ve ot -our ?.2o* *alk over to t!e pri6e tent5 purc!a&e t!e bear5 !ea) out&i)e an) ive it

    to%ink-.

    Mi&&ion Complete.

    2.3.,. ant/ 7ai,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >

    It *oul)n8t be a &c!ool *it!out one of 8t!o&e8 teac!er&. 0atc! t!e cut&cenet!en return to &c!ool. Climb up t!e trelli& at t!e &i)e of t!e irl&8 )orm an)-ou8ll fin) -our&elf in t!e &ttic. 0alk )o*n t!e &tair& an) imme)iatel- !i)e

    -our&elf in t!e cupboar). 0atc! -our mini,map an) *ait for t!e teac!er to turn!er back on -ou. ;3it an) run acro&& t!e corri)or an) pick up t!e pantie& ont!e floor.

    0!en t!e coa&t8& clear5 run to t!e ne3t room an) )o t!e &ame. 2e3t &top i& t!ec!anin room. $!ere8& a rubber ban) on t!e floor ne3t to t!e &!o*er&5 an)*!ile it mi!t be temptin to pick it up no*5 -ou8ll be t!ro*n out if -ou )o&o. You8ll et a c!ance to pick it up at a later mi&&ion5 &o leave it for no*.%ick up t!e pantie& !ere5 an) t!e patrollin teac!er &!oul) be )o*n&tair& b-no*. $!i& ive& -ou a clear run at t!e final t*o room&5 &o )a&! in&i)e an)

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    pick up t!e pantie& in bot!.

    Run back up to t!e attic5 out of t!e *in)o* an) be &ure to CLIMB back )o*n t!etrelli&. +on8t &impl- fall5 a& t!ere8& a c!ance -ou8ll be knocke) out an) !aveto repeat t!e *!ole mi&&ion. Mr. Burton8& 9u&t out&i)e t!e front ate5 &o ive!im t!e pantie& an) claim -our re*ar).

    Mi&&ion Complete.

    2.3.0. 7ace the Vale,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: %repp- Re&pect ,?5 >?=

    $!ere8& a bike parke) 9u&t out&i)e t!e )orm if -ou )on8t !ave one of -our o*n.Get on it an) follo* %ete to t!e race.

    $!ere8& not!in out of t!e or)inar- !ere. 4ammer a*a- at t!e A button to etma3 &pee)5 an) o for it. $!ere8& onl- one lap5 but it8& &trai!tfor*ar) 9u&tmake &ure to *atc! -our mini,map for upcomin c!eckpoint& an) note t!e

    )irection of t!e arro*&.

    0!en -ou return to t!e beac! t!e o*ner of t!e bike &!op tell& -ou -ou8ve *on atrop!- for -our trouble&.

    Mi&&ion Complete.

    2.3.. Beach 7!"8le,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Bike Race5 %reppie Re&pect , ?

    So t!e preppie& !ave &tolen -our belove) trop!-. #! noe&5 *!at a &!ame etc.

    Run)o*n onto t!e beac! an) -ou8ll be 9oine) b- Rick-5 t!e Grea&er. More preppie&*ill appear out of t!e beac! !ou&e. All -ou !ave to )o i& beat t!em up5 a&-ou8ve )one *it! &o man- enemie& in t!e ame &o far. $!ere are no tactic& ort!in& to *atc! out for , 9u&t beat t!em up.

    0!en -ou8re )one5 -ou et -our trop!- back an) all i& *ell.

    Mi&&ion Complete.

    2.3.1. Ta9s Ho!se,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    nlock&: %reppie Re&pect , ?=5 >?=

    After t!e cut&cene5 follo* Ru&&ell up to $a)8& !ou&e at t!e top of t!e !ill.#pen t!e ate5 an) *!en in&i)e -ou nee) to manuall- aim an) t!ro* an e ineac! of t!e D open *in)o*&. You8ll et &ome !a&&le from t!e preppie& *!ile)oin t!i&5 but Ru&&ell *ill be t!ere to take care of mo&t of t!em. If it8&reall- ba)5 9u&t take &ome of t!em out -our&elf.

    0!en all D *in)o*& are )one5 *alk out&i)e of of t!e ate an) -ou8re )one.

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    Mi&&ion Complete.

    2.3.11. Wee iller,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >

    If -ou )on8t alrea)- !ave a !aircut from t!e #l) Bull*ort! ale barber &!op5-ou8ll be in&tructe) to et one at t!e &tart of t!i& mi&&ion. An- *ill&uffice5&o once t!t8& )one return to &c!ool an) *alk t!rou! t!e front )oor of4arrinton 4ou&e.

    2o* -ou nee) to fin) t!e plant. It8& on t!e roof5 &o *alk up t!e fir&t &et of&tair&5 !ea) t!rou! t!e )oor t!en ri!t in t!e ne3t room. 0alk t!rou! t!eopen )oor at t!e far en) of t!e !ou&e t!en up t!e &tair& out&i)e.

    $!at bi t!in i& t!e plant. %ick up t!e to3ic un an) &pra- it until it8&)ea). You8ll be attacke) b- preppie&5 &o beat t!em up5 &ma&! t!e no*,clo&e))oor an) !ea) )o*n&tair&. Sma&! t!e ne3t &et of )oor& an) take out t!e ne3t

    t*opreppie&.

    2o* it8& a ca&e of oin out t!e *a- -ou came in5 beatin up an- preppie& on-our *a- t!ere. 0alk out of t!e front )oor an) -ou8re )one.

    Mi&&ion Complete.

    2.3.12. Bo;in' Challen'e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: C!apter III5 %reppie Re&pect to ma3

    After -our meatin *it! %ete-5 make -our *a- over to t!e G-m. You8ll probabl-notice it8& no* &no*in5 too. A &in of t!in& to come. In&i)e5 -ou8re )ra*ninto a fi!t *it! Bif. $reat t!i& t!e &ame a& all ot!er bo3in matc!e& -ou8ve!a) &o far. It !&oul) be no problem.

    0!en !e8& )o*n5 *atc! t!e cut&cene *it! +erb- 4arrinton. You can &ee *!eret!i& i& oin. 4e8ll run up&tair& to t!e office5 &o follo* !im up5 beatin upan- preppie& on -our *a- t!ere. In&i)e !e8ll call upon more preppie& to attack-ou. You can8t !it +erb- be!in) !i& )e&k5 but *!en fi!tin !i& minion& !e8llocca&ionall- come out to attack -ou !im&elf. 0!en t!i& !appen&5 focu& -ourattention completel- on !im.

    4e can take a beatin5 &o t!i& bo&& fi!t *ill la&t a *!ile. A& al*a-&5 *atc!

    -our o*n !ealt!5 an) make u&e of *eapon& *!enever po&&ible.

    0!en !e8& )o*n5 ba&k in -our rein of control of t!e preppie cli@ue an) etrea)- for a ne*5 &no*,fille) c!apter.

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2.&. Chapter III: 'o(e Makes The World )o $ound,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,1ollo*in t!e e3pecte) pattern5 -ou8re movin on to a ne* cli@ue , t!e

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    Grea&er&. $!e-8re t!e tou!e&t one& &o far5 an) t!i& c!apter i& t!e lone&t int!e ame5 &o be patient. #!5 an) et u&e) to t!e &no* a& -ou8ll be &tuck *it!it for a oo)5 lon *!ile.

    2.4.1. Christ"as $s Here

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Rein)eer S*eater

    An apt *a- to &tart t!e c!apter. Sleepin *ill cau&e -ou to be cau&e) to becalle) up t!e &c!ool office imme)iatel-. 0!en -ou et t!ere5 -ou8re treate)*it! a ift from -our mot!er , a Rein)eer S*eater. Lovel-.

    $!at8& it. 2o mi&&ion !ere5 but it count& to*ar)& -our total.

    Mi&&ion Complete.

    2.4.2. Cook9s Cr!sh,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >E

    ;)na8& et !er&elf a man,frien)5 it &eem&. 1ir&t &top i& t!e perfume5 &o runover to t!e teac!er8& loune5 pull t!e nearb- fire alarm in or)er to lure t!eteac!er& a*a-5 an) !i)e in a nearb- locker or bin. 0!en t!e !eat8& one5 !ea)in&i)e an) t!e bottle i& on t!e )e&k.

    2o* make -our *a- into Bull*ort! $o*n. In one of t!e alle-& i& a &et oftra&!can& an) t!e &e)itive i& in one of t!em. Sma&! t!em all until -ou fin)it5t!en et out of t!ere.

    If -ou )on8t alrea)- !ave c!ocolate&5 make a @uick &top at t!e Yum,Yum Market

    to pick &ome up. 0it! all item& in -our inventor-5 !ea) back to t!e &c!oolan) ive -our item& to ;)na. After anot!er )i&u&tin cut&cene5 -ou8re )one.

    Mi&&ion Complete.

    2.4.3. Cook9s Date,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >=

    A& &oon a& t!e mi&&ion &tart&5 climb t!e tree5 perc! -our&elf on t!e branc!an)*!ip out -our &lin&!ot. $!i& mi&&ion i& muc! like 8$!e Collector8 from

    C!apterI5 in t!at -ou mu&t u&e -our &lin&!ot to keep a*a- approac!in ki)&. Aain5t!ere i& little &trte- to be tol) !ere. You )on8t nee) to *a&te time c!arinup -our &!ot&5 keep referrin to -our mini,map5 an) eventuall-5 t!e )ate *illbe over. 0atc! t!e cut&cene an) -ou8re )one.

    Mi&&ion complete

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    2.4.4. Balls o- &no#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Rein)eer Antler&5 >

    $!i& i& e&&entiall- t!e &tart of t!e 8&erie&8 of ne* mi&&ion& inclu)e) in t!eSc!olar&!ip ;)ition. After meetin t!e ne* !obo c!aracter5 climb t!e la))er

    an)-ou8ll o into fir&t,per&on vie*. 2o* -ou nee) to !it people *it! &no*ball&.$ake a fe* &!ot& in or)er to et u&e) to &no*ball,t!ro*in5 a& -ou8ll nee) toreatl- a)9u&t -our &!ot& if -ou *ant to !it -our taret&5 e&peciall- *!ent!e-8re movin.

    Al&o5 take care a& -our trouble meter *ill ri&e *it! eac! taret -ou !it.4ittin ot!er pe)e&trian& or multiple taret& in &ucce&&ion can cau&e it tofill5 an) t!en t!e police *ill come. An) -ou )on8t *ant t!at.

    0!en all taret& are )o*n5 *atc! t!e final cu&t&cene an) receive -our re*ar)&.

    Mi&&ion Complete.

    2.4.5. iracle on B!ll#orth &t.,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: ;lf co&tume

    You8re *orkin for -our !obo frien) once aain. After t!e cut&cene5 run overtoto*n !all an) &ma&! t!e &no*man. $r- an) pre&erve -our bat b- not !ittin t!eelve&5 t!ou! t!e- &!oul)n8t ive -ou too muc! trouble an-*a-. If t!e- )o59u&t!it t!em a fe* time& an) t!e-8ll o )o*n. 0!en -our bat )oe& &ma&!5 9u&t u&e-our fi&t&.

    "eep &ma&!in t!in& a& t!e ame tell& -ou. ;ventuall-5 *!en -ou8ve brou!tt!e&tan)& )o*n5 t!e mi&&ion8& over an) -ou et a ne* outfit a& a re*ar).

    Mi&&ion Complete.

    2.4.6.

    $!i& mi&&ion pla-& out e3actl- t!e &ame a& an- of -our Mu&ic Cla&&e&5 onl-ea&ier. $!e &ame &trateie& appl-5 &o look to &ection ..E. if -ou8re !avin

    an- trouble.

    Mi&&ion Complete.

    2.4.,. 7!/ the 7e*=

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    Start off b- runnin bet*een marker& a& -ou pick up t!e packae&. $!e mini,map)enote& *!ere to fin) t!em. A& -ou fini&! -our collection -ou8ll be c!a&e) b-a pack of )o& an) elve&5 but t!e-8re &lo*. "eep &printin until -ou make itback to t!e !obo.

    $!e &econ) part of t!i& mi&&ion involve& takin picture& of t!e ki)&. $!i& canet anno-in5 but *!at -ou8re lookin for i& t!e &plit &econ) t!at t!e- &it&till an) crack a &mile5 ot!er*i&e it *on8t count. Ju&t be patient !ere an)-ou8ll et t!em eventuall-.

    Mi&i&on Complete.

    2.4.0. Discreet Deli+ieries,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >=

    Get -our&elf a bike to bein an) !ea) over to 2e* Coventr-. A& lon a& -ou)on8t *a&te time -ou8ll be fine !ere. 0!en -ou8ve ot t!e packae& -ou &impl-nee) to )eliver t!em to t!e variou& cu&tomer& )otte) aroun) t!e to*n&. Aain5

    t!e ame8& enerou& *it! time !ere an) -ou can al*a-& refer to -our mini,mapif -ou *ant to plan out a route.

    0!en t!e-8re all )one5 !ea) back to Mr. 0att& an) -ou8re fini&!e).

    Mi&&ion Complete.

    2.4.. =ealo!s =ohnn/,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Grea&er Re&pect F=5 >

    2o*5 onto t!e R;AL &tor- arc for t!i& c!apter. 0!en t!e mi&&ion &tart&5 o to

    t!e marker& an) -ou8ll &ee Lola an) Gor) !ol)in !an)&. Kuickl- &nap a pictureof t!em5 but keep -our )i&tance. 2o* -ou nee) more one of t!em !ol)in!an)&an) anot!er of t!em ki&&in. $!e- *alk aroun) in a c-cle5 repeatin eac! &tep5&o )on8t *orr- about mi&&in an- &nap&. Ju&t keep -our )i&tance an) tr- not tolet t!em &ee -ou.

    0!en -ou8ve ot all 5 return to t!e bri)e an) et -our re*ar).

    2.4.1. Bait,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Bike %ark5 %repp- Re&pect , =5 Grea&er Re&pect F=5 >

    4ea) over to t!e movin marker in Bull*ort! $o*n. It8& Gor) on !i& bike. 0!en-o8ve cau!t up to !im5 -ou can eit!er punc! !im u&in -our left an) ri!ttrier&5 or taret !im an) t!ro* an e at !im. ;it!er *a-5 once !e8&follo*in -ou5 ri)e over to t!e marker pa&t t!e bri)e in 2e* Coventr-. You8relookin to ri)e t!rou! t!e re) )oor.

    In&i)e5 it become& &omet!in of a *ar6one. Get off -our bike5 e@uip -ourbottlerocket launc!er5 an) taret t!e prep& a& t!e- ri)e b-. 0!en t!e-8re all )o*n

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    t!e mi&&ion8& )one.

    Mi&&ion Complete.

    2.4.11. lass Ho!se

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >E

    After anot!er in&i!tful cut&cene5 boar) -our *a- over to t!e car park an)pre&& Y be!in) 4attrick8& car to &kitc!. $!i& i& a lon 9ourne-5 but &tick*it!it an) eventuall-5 -ou8ll arrive at !i& !ou&e.

    ;@uip -our &lin&!ot. $!ere8& a reen!ou&e aroun) t!e back &o let8& &tart *it!t!at. Sma&!on ever- pane et& -our meter up ver- !i!5 &o all -ou8ll nee) to)o after t!at i& a *in)o* or t*o on !i& !ou&e. 0!en -our meter8& fille)5 *alk&trai!t out of t!e front ate. +on8t *orr- about t!e police a& -our troublemeter re&et& once -ou8ve fini&!e) t!e mi&&ion.

    Mi&&ion Complete.

    2.4.12. Wron' art o- To#n,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Grea&er Re&pect ,=5 2er) Re&pect F=

    4ea) to t!e bo-8& )orm a& &oon a& t!i& mi&&ion &tart&. Ju&t aroun) t!e corneri& Corneliu&5 an) after !e ive& up Alie8& location5 t!e Grea&er& *ill runoffleavin 9ut left. $ake care of t!o&e an) Corneliu& tell& -ou Alie8& reallocation.

    Make -our *a- over to 2e* Coventr- *!ere Alie i& *aitin. After t!e cut&cene-ou8ll o into a fir&t,per&on vie* *!ere -ou8re u&in -our &lin&!ot to keept!e Grea&er& a*a-. $!ere8& not!in too )ifficult !ere5 9u&t plan -our &!ot&carefull-5 be patient an) eventuall- -ou8ll arrive back at &c!ool.

    Mi&&ion Complete.

    2.4.13. Ta''in',,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: $ain5 Grea&er Re&pect ,=5 %repp- Re&pect F=5 >arie&

    Get on -our bike an) make -our *a- over to 2e* Coventr-. n)er t!e bri)e

    t!ere8& a tain &pot. Stan) in front of it an) -ou nee) to !ol) )o*n A an)trace t!e line *it! t!e left &tick.

    0!en t!at8& )one5 !ea) to t!e nearb- &!op an) bu- &ome more &pra- paint. 2o*-ou nee) to et = more ta& in e3actl- t!e &ame fa&!ion. $!e-8re all &!o*n on-our mini,map5 &o c!oo&e an- =5 but bear in min) t!e one& on t!e roof '&!o*na& trianle& on t!e map( et -ou a larer ca&! re*ar) at t!e en) of t!emi&&ion. $r- an) not let an- cop& or Grea&er& &ee -ou. 0!en t!e = are )one5 &oare -ou.

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    Mi&&ion Complete.

    2.4.14. reasers Challen'e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Grea&er Safe!ou&e

    pon *alkin in&i)e5 -ou8re attacke) b- a multitu)e of Grea&er&. $!i& mi&&ioni& purel- fi!tin5 &o take t!em a& -ou *oul) an- enem-. +on8t be afrai) tou&e*eapon& if -ou8re runnin lo* on !ealt! an) *ant a @uick #4"#.

    2o &trateie& to )e&cribe !ere. 0!en t!e-8re all )o*n -ou *in t!e &afe!ou&e a&a re*ar).

    Mi&&ion Complete.

    2.4.15.

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    punc! -ou an) t!ro* t!in& at -ou5 an) *!ile it mi!t be temptin5 tr- not toretaliate a& it8ll onl- &lo* -ou )o*n.

    Some ot!er t!in& to *atc! out for are t!at fir&t5 *!en -ou et onto t!e traintrack&5 &ome carriae& *ill &tart to move to*ar) -ou a& -ou ri)e. $!e- ive-ouplent- of time to et out of t!e *a- &o t!e- &!oul)n8t be too muc! !a&&le59u&t follo* t!e marker& a& t!e- appear. Later5 in t!e fore&t5 &ome Grea&er&*ill be knockin )o*n tre&& at -ou. You can 9ump over t!em a& t!e- fall5 butt!e- )on8t &lo* -ou )o*n too muc!.

    Aain5 treat t!i& like an- ot!er bike race. 0!en -ou return to t!e fini&! line-ou et a ki&& off Lola a& a re*ar). 2ice.

    2.4.10. The Tene"ents,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Grea&er Re&pect ,?5 >

    Alri!t5 &tart b- ri)in over to t!e tenement& an) climb in t!rou! t!e

    *in)o*.You8ll imme)iatel- notice t!at t!ere8& an item nearb- t!at -ou can8t et to5an) -ou8re tol) to fin) a *a- to knock *all& )o*n. +on8t *orr- about t!at -et.In&tea)5 o into t!e room *!ic! !ol)& an item -ou can acce&&. $!ere8& aGrea&erin !ere5 &o take !im out an) nab t!e a))re&& book. Go )o*n t!e !all*a- an) ont!e left before t!e &tair& i& a room full of Grea&er&. $ake t!em out.

    2o* o up t!e &tair& an) -ou8ll notice t!ere8& a !ue !ole t!at -ou nee) tocro&& for t!e ne3t item. Go into t!e room on t!e left5 an) t!e Grea&er in&i)e*ill run a*a- to *arn !i& bu))ie&. 1ollo* !im a)n -ou8ll be met on t!e balcon-b- Grea&er&. $ake t!em all out t!en follo* t!e blacon- aroun) until -ou8reback

    in t!e buil)in. You8ve no* cro&&e) t!e !ole. In t!e oppo&ite room i& anot!eritem5 &o rab it before oin up t!e final &et of &tair&5 takin out an- ot!erGrea&er& on -our *a-.

    $!ere are Grea&er& *aitin for -ou at t!e top. $ake t!em all out t!en ot!rou! t!e room on t!e ri!t5 t!en o left imme)iatel-. %ick up t!e t!ir)iteman) -ou8ll be attacke) b- orton *iel)in a &le)e!ammer. +on8t tr- an) u&econventional fi!tin move& !ere. In&tea) break out t!e &lin&!ot or bottlerocket launc!er an) !e8ll be )one for. Grab !i& &le)e!ammer an) u&e it to&ma&! t!e previou&l- unbreakable *all&. $!ere8& an item be!in) *all& on ever-floor5 &o make &ure -ou8ve rabbe) t!em all5 an) t!at8& t!at. Climb out of t!e*in)o* once aain an) make -our *a- back to Lola.

    Mi&&ion Complete.

    2.4.1. The 7!"8le,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: C!apter I5 Grea&er Re&pect to ma3

    After t!e cut&cene5 rab a bike an) make -our *a- to*ar)& %eanut. $!ere8ll belot& of fi!tin oin on aroun) -ou5 but tr- to inore it. 0!en -ou fin) !im

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    !e8ll make a break for it5 &o ive c!a&e until !e lea)& -ou into an alle-*a-.$*o Grea&er& *ill &tart to fi!t -ou !ere5 &o beat t!em up a& -ou normall-*oul). $!en -ou nee) to take on %eanut5 but !e8& no !ar)er t!an t!e re&t oft!em.

    0atc! t!e &!ort cut&cene5 a& it8ll be interrupte) b- t!e cop&. 0!en -ou8re onbike5 -ou8re oin alon a ver- linear pat!5 &o -ou can8t )o an-t!in ot!ert!an keep on pe)allin. ;ventuall- -ou8ll fin) -our&elf an) Jo!nn- in&i)e a9umk-ar)5 an) !ere bein& t!e bo&& fi!t.

    $!e be&t &trate- !ere i& to *!ip out t!e &lin&!ot an) take out ever- one oft!e rea&er& &tan)on on t!e out&i)e5 ivin %ete- a clear run at t!e crane.0!en Jo!nn- ri)e& un)er t!e bike i& pulle) up5 leavin !im for -ou to take on.4e8& actuall- reall- ea&- to beat in a fi&t fi!t5 an) -ou can &till u&e -our*eapon& if -ou *i&!. 0!en !e8& )o*n5 -ou rein &upreme over t!e Grea&er& an)can move on to a ne* c!apter.

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2.*. Chapter I+: A Health, Mind Is A Health, Bod, - ther 'ies

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,You probabl- alrea)- ue&&e) *!at t!i& c!apter con&i&t& of5 &o it8ll be no&urpri&e to -ou t!at -ou8re takin on t!e Jock&. nlike C!apter III5 C!apterIi& ver- &!ort5 &o -ou8re clo&e to t!e ame8& en) no*. ;n9o- it *!ile it la&t&.Al&o5 t!e &no*8& one. Ya-

    2.5.1. Here9s to /o! s. hilips,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >=

    Anot!er &imple collect mi&&ion. 1ir&t !ea) to t!e barber &!op in Bull*ort!

    $o*n. Grab t!e pefume off t!e counter5 e3it 5 an) -ou8ll be attacke) b- &omeGrea&er&. $!e- never learn5 e!< Inore t!em for no* an) o to A@uaberr- 9u&tupt!e roa). Aain5 it8& on t!e counter.

    1inal &top i& 0orn In5 over in 2e* Coventr-. 2ot!in &pecial !ere5 9u&t o in5et t!e &tuff an) come out. 0it! all item&5 return to &c!ool an) *atc!t!e...un)er*!elmin cut&cene.

    Mi&&ion Complete.

    2.5.2. &tron'hol (ssa!lt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Spu) Gun

    Start b- approac!in t!e fat ner) an) reetin !im *it! A. Jimm- *ill a&k*!ere;arne&t i&5 but to no avail. Beat !im up in&tea)5 t!en After a fe* !it& !e8llive in. Go aroun) t!e &i)e of t!e librar- an) t!ere8ll be anot!er ner) in t!e*a-. 4it !im a fe* time& an) !e8ll ive -ou t!e ke- co)e.

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    0alk t!rou! t!e )oor an) -ou8ll be ambu&!e) b- ner)&. A& -ou make -our *a-alon t!e pat! more *ill appear5 &!ootin bottle rocket& at -ou. +on8t *a&tean- time fi!tin back5 9u&t &print pa&t t!em. It8& unlikel- t!e-8ll !it -ou.eventuall- t!ere8ll be a &cene &!o*in ;arne&t &too) at a mounte) &pu) un.

    Run for*ar) an) !i)e be!in) &ome of t!e rock& or pillar&. $!e un fire& inbur&t&5 ivin -ou a c!ance to take out &ome of t!e nearb- ner)& *!enver it&top& &!ootin. 0!en all t!e ner)& are )o*n5 et out t!e &lin&!ot an) ittake&9u&t one *ell,place) &!ot to knock out t!e tran&former.

    0!en it8& )o*n5 rab an- cola can& left b- t!e ner)& to refill -our !ealt!t!en9ump on t!e un -our&elf. "epp firin at t!e )oor. 2er)& *ill bein to appearin t!e *in)o*& an) on t!e blacon- at t!e top5 &o 9u&t let off a &!ot or t*o5make &ure t!e-8re )o*n5 t!en o back to t!e )oor.

    0!en t!e )oor8& )o*n5 -ou8re treate) to anot!er cut&cene an) t!en a bo&& fi!t*it! ;arne&t. $!i& i& &imple , !i)e be!in) pillar& a& !e fire& at -ou5 c!areup a &!ot *it! -our &lin&!ot t!en &!oot one of t*o...t!in& t!at are on

    eit!er&i)e of !im. +o t!i& time& an) it8& over.

    Mi&&ion Complete.

    2.5.3. allo#a/ (#a/,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >D

    4ea) )o*n to t!e football fiel)5 make a left an) -ou8ll be at t!e ob&ervator-.Make a ri!t !ere an) follo* t!e pat! -ou came )o*n in t!e la&t mi&&ion until-ou can take anot!er ri!t. 1ollo* t!i& pa&&ae until -ou come out at t!e

    a&-lum.

    After t!e meetin *it! M&. %!ilip& -ou *ant to !ea) ri!t aroun) t!e a&-lumfence5 climb t!e tree !ere5 u&e t!e branc! to et -our&elf over t!e fence an))rop )o*n. 1ollo* t!e fence aroun) t!e &i)e &o t!at -ou aren8t &een until -oucome to t!e little arae *it! la))er& on t!e back. CLimb up t!e&e an) u&e-our&lin&!ot to put out t!e blinkin li!t on t!e front of t!e &tatue. 2o* runin&i)e t!e a&-lum.

    0!en t!e receptioni&t oe& move t!rou! t!e )oor&. After t!e &econ) &et of)oor& move left aroun) t!e block& &o t!at -ou aren8t &een. 0!en it8& clear5runinto allo*a-8& room5 *atc! t!e cut&cene& an) -ou8re )one.

    Mi&&ion Complete.

    2.5.4. =ocks Challen'e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Jock&8 Safe!ou&e

    er- ;a&-. $!i& pla-& like an- ame of )o)eball -ou8ve pla-e) in G-m Cla&&.

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    Remember to 9ump before t!ro*in t!e ball an) )o -our be&t to catc! an- t!ro*nat -ou.

    Mi&&ion Complete. You et a ne* &afe!ou&e for -our trouble&.

    2.5.5. apara>>i,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: 2er) Re&pect F=5 >=

    Start b- makin -our *a- to t!e G-m an) takin an- ol) picture of Man)-. It)oe&n8t matter if &!e &ee& -ou. 0!en &!e leave&5 o to t!e irl&8 )orm an)enter t!e &ame *a- -ou )i) in 8%ant- Rai)8. after oin )o*n t!e attic &tair&!i)e in t!e cupboar) until t!e teac!er8& one t!en run into t!e c!anin room.

    All -ou nee) !ear i& a picture of t!e &!o*er room. ;ven t!ou! it8& covere) inmi&t an) -ou can8t &ee Man)- )ue to t!e )oor5 it &till rei&ter&. 0!en &!eoe&to !er room5 be &ure to pick up t!e rubber ban) in t!e &!o*er t!at *a&previou&l- inacce&&ible.

    #ut&i)e Man)-8& room5 6oom in &o -ou et a clear &!ot of !er an) &nap a pic.;3it t!e &ame *a- -ou came in5 make -our *a- back to ;arne&t. +one.

    Mi&&ion Complete.

    2.5.6. F!nho!se F!n,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Jock Re&pect ,?5 2er) Re&pect F=5 >=

    Ri)e over to t!e Carnival5 o in&i)e an) t!e 1un 4ou&e i& 9u&t ne3t to t!eS!ootin Rane. ;nter.

    Run fora*r) acro&& t!e *alk*a- t!en )uck into t!e ne3t room. $!e ner)& arebein attacke) &o &ave t!em a& -ou normall- *oul). 0!en t!at8& over5 climb ontop of t!e table an) pre&& Y to pu&! t!e book an) make t!e la))er& come )o*n.Climb t!em.

    In t!e ne3t room5 time -our&elf ri!t &o -ou make it pa&t t!e reaper&un&cat!e). %re&& Y to control t!e reaper& in t!e control room. After t!e ner)&o pa&t5 it8& &impl- a ca&e of pre&&in t!e button at t!e ri!t time to etallt!e 9ock&. $!ere8& onl- 5 &o *!en t!e-8re all )o*n o back out of t!e controlroom an) t!rou! t!e ne*l-,opene) )oor.

    In t!e ma6e5 -ou nee) to fin) t!e t*o ner)& *!o manae) to et t!em&elve&lo&t.$!e- appear ran)oml-5 but -ou !ave a map to refer to &o it &!oul)n8t take lonto fin) t!em. 0!en -ou8ve o t!em5 lea) t!em out of t!e ma6e an) into t!eminer8& room. Climb t!e la))er !ere5 take out t!e 9ock an) pull t!e &*itc!.Carr- on alon t!e *alk*a- an) pull t!e ne3t t*o &*itc!e& in t!e &ame manner5takin out t!e 9ock& fir&t.

    0!en t!at8& )one5 !ea) out an) -ou8ll nee) to fin) t!e ner)& aain. 1att-8&9u&t aroun) t!e corner )ancin in front of a mirror5 an) Buck8& at t!e ot!er

    2)

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    mirror. Run over to t!e curtain in t!e en3t room an) it8ll open5 ivin -ou aclear run to t!e out&i)e.

    Mi&&ion Complete.

    2.5.,. De-ener ?- The Castle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: 2er) Re&pect F5 Jock Re&pect ,?5 >=

    $ake -our &pu) un alon t!e pat! up to t!e barrica)e. $!ere8& one piece of&!eet metal t!at8& &lante) up aai&nt t!e re&t5 &o &tan) on t!i& an) let ripaain&t t!e oncomin 9ock&. If -ou run out of ammo5 9u&t u&e t!e bottle rocketlaunc!er.

    ;ventuall- t!e barrica)e *ill be )e&tro-e). 0!en t!i& !appen&5 run back to t!eob&ervator- an) et on t!e mounte) &pu) un. "eep firin at t!e 9ock&5 an))on8t let A2Y of t!em t!rou!. $!ere are a lot of t!em5 but it8ll )ie )o*neventuall-.

    Mi&&ion Complete.

    2.5.0.

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    it an) take out t!e &urroun)in 9ock&. If -ou take too lon movin bet*eenpo&ter& Buck- *ill continue to put up ne* one&5 &o *a&te no time. 0!en t!e-8reall )one5 !ea) back to t!e bo-& )orm an) meet Man)-.

    Mi&&ion Complete.

    2.5.1. The Bi' a"e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Jock Re&pect to ma35 2er) Re&pect F=5 C!apter

    +re&& up a& t!e Ma&cot before attemptin t!i& mi&&ion. You8ll be tol) topractice t!e ma&cot )ance5 *!ic! i& a ver- ea&- button matc!,up ame &imilarto C!emi&tr- Cla&&. You8ll nee) to perform t!i& )ance *!enever -ou8reapproac!e) b- 9ock&5 &o et u&e) to it.

    $!ere are = ner) aent& -ou nee) to &peak to in or)er to complete t!i&mi&&ion.$!e fir&t i& be!in) t!e &tan)& neare&t t!e ob&ervator-. See !im5 an) !e tell&-ou to ri t!e ame ball. Run over to t!e oriinal ball in front of -our

    &afe!ou&e an) *atc! t!e 8!ilarit-8 unfol).

    2e3t5 o to t!e ner) be!in) t!e ot!er &tan). $!i& one8& ea&- enou!. Ju&t u&et!e lue b- pre&&in Y in front of t!e benc!e&. Remember to keep t!e 9ock&a*a-b- )ancin for t!em. 0!en all t!e benc!e& are )one5 *atc! Juri &it )o*n an)et&tuck before movin on.

    2o* o over to t!e entrance of 4arrinton 4ou&e a& Alie *ill be *aitinnearb-. 4e *ant& -ou to pi&& in t!e *ater cooler. 4ea) over to t!e G-m5 o)o*n&tair& an) clear t!e *a- of 9ock& b- )ancin for t!em. 0!en t!eir one5 )o-our t!in *it! t!e *ater an) *atc!e t!e )eli!tful cut&cene.

    to o. Go to t!e ner) near t!e auto,&!op an) !e *ant& -ou to la- marble&alon t!e football fiel). Simple enou!. Grab t!e marble&5 !ea) over to t!emarker& an) )rop t!em appropriatel-. 0atc! anot!er cut&cene.

    $!e la&t ner)8& near t!e fountain. 4e *ant& -ou to c!ane t!e &coreboar)5 &oo)o*n to t!e football fiel)5 clear t!e area near t!e &coreboar) of c!eerlea)er&b- )ancin for t!em5 an) )o -our t!in. $ime for anot!er bo&& fi!t.

    You can )o)e t!e ball& &impl- b- runnin out of t!e *a-. 0!en it8& on t!efloor5 pick it up5 taret an- of t!e Jock& in front of $e)5 an) t!ro* it back.It8ll blo* up in t!eir face&. After -ou8ve taken all of t!e line&men out5t!e fi!t *ill move furt!er )o*nfiel) an) -ou8ll !ave to repeat t!e *!ole

    proce&& aain. $!i& time5 *atc! out for an- 9ock& t!at ma- run onto t!e fiel)an) tackle -ou.

    0!en $e)8& t!e onl- one left &tan)in5 !e8ll run off5 leavin -ou to ivec!a&e. $ackle !im to t!e roun) an) !e8ll o )o*n in one !it. Anot!er cli@ue)o*n5 an) 9u&t one more c!apter to o.

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2

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    2./. Chapter +: The $ise And all 0 i"", Hopkins Aged 1*,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,So !ere *e are5 t!e final c!apter. After *atc!in t!e intro)uctor- cut&cene5-ou can certainl- &ee t!e )irection t!e ame i& takin. take -our time toe3plore t!e ne* area of Blue Skie& if -ou *i&!5 or intro)uce -our&elf to t!e$o*nie&.

    2.6.1. Cheatin' Ti"e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >D

    A& &oon a& t!i& bein&5 o over to t!e auto,&!op an) climb t!e la))er onto t!eroof. After t!e meetin of t!e prep& an) rea&er&5 -ou nee) to @uickl- &nap ap!oto of t!em. $!e-8re ri!t belo* *!ere -ou8re &tan)in5 &o nab a @uick &!ot.

    2o* !ea) over to t!e pool !all5 an) climb up t!e &tair& in&i)e. Kuickl- eta p!oto of t!e 9ock an) prep5 an) t!en -ou nee) to follo* !im. Jump )o*n an)!ea) out&i)e. Climb t!e la))er& 9u&t ne3t to t!e )oor5 t!an )rop off at t!e

    topan) follo* t!e prep. 0!en -ou8re tol)5 et a p!oto fof !im *it! 4attrick5 t!enreturn to t!e car park an) *atc! 9u&tice be ri!tl- &erve). Sort of.

    2.6.2. akin' ( ark,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Jock& Re&pect ,7=5 Grea&er Re&pect ,7=5 %repp- Re&pect ,7=5 2er) Re&pect ,7=5 $o*nie Re&pect F=

    It8& be&t to &tock up on paint on -our *a- to t!e $o*n 4all. 0!en -pu8ret!ere5!ea) aroun) t!e ri!t &i)e an) t!ere8& a la))er *aitin for -ou. Climb it5t!enmake -ou *a- to t!e ne3t one. Climb t!i& one5 an) anot!er5 an) -ou8ll finall-be at t!e top.

    2o* -ou nee) to ta &eparate ta&. *!en t!e-8re )one5 -ou8ll &ee t!at -ou8veattracte) @uite a bit of attention. Make -our *a- )o*n5 an) !opefull- -ou8lllo&e &ome of t!e !eat on t!e *a- )o*n. If not5 )ive for a nearb- bin untilit8&clear.

    2o* &tan) near t!e memorial5 6oom in *it! -our camera an) take a picture of-our fine *ork. Make -our *a- back to &c!ool to fini&! t!e mi&&ion.

    Mi&&ion Complete.

    2.6.3. 7ats in the )i8rar/,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: 2er) Re&pect F?=5 >

    $!i& i& a ver- &imple mi&&ion. In&i)e t!e librar-5 e@uip -our&elf *it! t!e&lin&!ot5 taret a rat an) fire. 2o* 9u&t )o t!i& time& over. $!e mini,map)i&pla-& t!e location& of all rat& if -ou can8t fin) an- on t!e floor.

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    Mi&&ion Complete.

    2.6.4. The /" is B!rnin',,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    nlock&: Jock Re&cpet F?=5 >

    $ime to &ave &ome live&. Go into aimin mo)e an) aim t!e e3tinui&!er at allt!e fire&. 0!en t!e-8re all out5 -ou nee) to &ave t!e ki)& b- !ammerin Y&too)ne3t to t!em to lift t!e e@uipment off t!em. Juri *ill be blocke) off *!en !ee&cape) b- anot!er fire5 &o put t!at one out5 too.

    A&k Man)- *!at !appene) an) &!e &a-& &!e &a* t!e ar&oni&t )o*n&tair&. Go intot!e irl&8 c!anin room& an) a $o*nie *ill run -ou over an) e&cape. $!at8&it.

    Mi&&ion Complete.

    2.6.5. Finin' =ohnn/ Vincent,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: Grea&er Re&pect F=5 >

    $ime to et back to t!e a&-lum. Save -our&elf &ome bot!er b- oin t!rou! 2e*coventr- an) Blue Skie& to reac! it. $!e fir&t portion of t!i& mi&&ioninvolve&breakin in 9u&t like -ou )i) in 8Gallo*a- A*a-85 &o climb up t!e tree5 etover t!e fence an) run t!rou! t!e front )oor *!en t!e coa&t8& clear. Sneak-our *a- into t!e room Gallo*a- *a& kept in5 but t!i& time carr- on t!rou!t!ecell&.

    You &!oul) be in a !all *it! poker table& la-in about. 4ea) ri!t5 t!rou!t!e)oor&5 an) time it ri!t &o -ou aren8t &een. Go left aroun) t!e block& toavoi)capture an) t!en o for Jo!nn-8& cell. You nee) a uniform5 &o o back t!e *a--ou came but o ri!t into t!e &!o*er&. $!ere8& an or)erel- !ere *!o patrol&ina fairl- reular fa&!ion5 &o &neak pa&t !im an) et -our uniform.

    4ea) back out to*ar)& t!e control room. Relieve t!e ot!er or)erel-5 o in&i)ean) open Jo!nn-8& cell. 1ollo* !im out into t!e !all *!ere -ou8ll be locke)in.

    #ne of t!e )oor& )oe&n8t &!ut properl-5 &o !ammer at Y to lift it up an) ot!rou!.

    2o* o left5 aroun) all t!e block&5 t!rou! t!e )oor at t!e far &i)e an) make-our e&cape.

    Mi&&ion Complete.

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    2.6.6. To#nies Challen'e,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: $o*nie&8 Safe!ou&e

    A ver- &tan)ar) mi&&ion. Beat up all t!e inital to*nie& an) anot!er *ave *illcome t!rou!. 0!en t!e-8re ll )o*n5 t!e !ou&e i& -our&. Be &ure to rab t!e

    GGcar) in !ere5 too.

    Mi&&ion Complete.

    2.6.,. 7e+en'e on r. B!rton,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >

    Ri)e over to Bull*ort! $o*n an) t!e bolt cutter& are *aitin for -ou in analle-. Grab t!em t!e o on over to t!e #l) Bull*ort! ale Gar)en& to meet oe.You nee) to )e&tro- t!e ot!er toilet&5 &o u&e -our &lin&!ot an) fire a fe*

    &!ot& at eac! until t!e-8re full- broken.

    2o* et back to oe. 0!en Mr. Burton enter& t!e toilet5 et on t!e la*n mo*eran) )rive &trai!t into it. Simple.

    Mi&&ion complete.

    2.6.0. reppies Vanalise,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: %rep Re&pect F?=5 $o*nie Re&pect ,=5 >

    Get on -our bike an) !ea) over to 2e* Coventr-. 1ir&t &top i& an alle- *it! abunc! of Grea&er&. $!e- &a- it *a&n8t t!em5 &o no* !ea) over to Blue Skie&5an) enter a *are!ou&e near t!e )ock&.

    Run to t!e far &i)e of t!e *are!ou&e5 up t!e &tair&5 an) imme)iatel- et apicture of t!e to*nie puttin rat& in a crate. You !ear about &ome trop!-,burnin at t!e )ock&5 &o run out of t!e *are!ou&e an) !ea) over t!ere. $!e-8llbe on a &!ip 9u&t about to &tart up t!e fire5 &o @uickl- et a &nap of t!em.

    0it! bot! picture& in !an)5 o back to t!e %rep& an) *atc! t!e cut&cene.

    Mi&&ion Complete.

    2.6.. o &ee the Hea"aster,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,You8ll et a call comman)in -ou to &ee Crabble&nitc!. 4ea) up t!ere am) *atc!t!e cut&cene. $urn out Jimm-8& e3pelle)5 an) !a& to &tick aroun) until t!e-canet !ol) of !i& mot!er. %re)ictable5 but t!e cut&cene8& *ort! it 9u&t forCrabble&nitc!8& comment on Alie. 4e!e.

    Mi&&ion Complete.

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    2.6.1. B!stin' $n art $,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,You nee) to !ea) to Ru&&ell8& !ou&e at t!e top of t!e !ill in #l) Bull*ort!ale. 0!en -ou8re t!ere5 *atc! t!e &!ort cut&cene an) !op on t!e &cooter int!earae. Your trouble meter *ill be rai&e) &li!tl- if -ou8re not *earin a

    !elmet5 but not enou! to cau&e an- &eriou& anno-ance. ;ventuall- -ou8ll ettoBlue Skie&5 *!ere Ru&&ell &ma&!e& t!rou! a ate5 an) t!e ne3t mi&&ion bein&imme)iatel-.

    Mi&&ion Complete.

    2.6.11. B!stin' $n art $$,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Goo) ol) Ru&&ell make& a break for it !ere5 )ra*in t!e cop& a*a- from -ou.After t!e conver&ation *it! oe5 follo* !er alon t!e roa). Go t!rou! t!eate

    an) beat up t!e to*nie&. 0!en t!e-8re )o*n5 cra*l t!rou! t!eap an) beat upt!e ne3t . %u&! t!e nearb- &*itc! *!en all E are )o*n5 t!en meet back up *it!oe.

    1ollo* !er to t!e ne3t buil)in. Go t!rou! into t!e office !ere an) t!e&*itc!i& on t!e far &i)e of t!e room. 4ea) back out an follo* oe all t!e *a- aroun)until &!e &top& at a )oor. You8ll be attacke) on t!e *a- b- a $o*nie5 but -ou&!oul) make &!ort *ork of !im.

    $ake a little )etour !ere aroun) to t!e train -ar). Be!in) t!e carriae i& t!efir&t &*itc!5 &o pull it an) move acro&& to t!e &econ). %ull t!at an) continuefor*ar) alon t!e pat!. You8ll be attacke) b- $o*nie&5 &o take t!em out an)keep movin. 4ea) up t!e ramp an) alon t!e pat! *!ere t!ere8& more to*nie&.

    $ake t!e&e out too5 an) eventuall-5 -ou8ll reac! t!e &*itc!. %ull it an) 9oinback up *it! oe.

    ;ventuall- -ou8ll come acro&& a lare roup of $o*nie&. A& oe take& care oft!em5 make -our *a- up t!e &piral ramp of t!e c!emical buil)in. At t!e top5#mar i& *aitin. $ake !im an) !i& cronie& out from a )i&tance *it! -our &pu)un or &lin&!ot5 rab t!e ke- an) enter t!e buil)in.

    2.6.12. &ho#o#n at the lant,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,Run )o*n t!e ramp an) enter t!rou! t!e )oor. Run acro&& to ;)ar *!o oe&)o*n

    in t!e lift. In&tea)5 o ri!t an) )rop )o*n *!ere t!e fence i& broken. +o*n!ere5 crouc! un)er t!e pipe& an) make -our *a- alon t!e *alk*a-. You8ll comeacro&& a narro* pipe -ou nee) to *alk acro&&. If -ou fall off5 9u&t !ammer Ytoet back up. $ake it ea&- !ere.

    At t!e ot!er &i)e5 run acro&& to t!e la))er *!ic! -ou nee) to climb )o*n.Repeat t!e proce&& of balancin -our *a- acro&& t!e pipe5 t!en climb )o*nanot!er &et of la))er& an) -ou8re at t!e bottom. Approac! ;)ar.

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    Your &!iel) can onl- take !it& from t!e pipe. 0!en it8& one5 la- into ;)aran) &cramble for anot!er @uickl-. Repeat t!i& proce&& until !i& !ealt! i& ataroun) !alf5 an) !e8ll run a*a-. 0ait for t!e &team to )ie )o*n an) t!enfollo*!im.

    4i& pipe *ill )o a lot of )amae to -ou no*5 &o )on8t let !im et a &!ot at-ou. Grab -our o*n at keep !ittin !im. 4e *on8t !ave a c!ance. 0!en !e8&)o*n5!e8ll e3plain *!o8& reall- be!in) all of t!i& , Gar-.

    Mi&&ion Complete.

    2.6.13. Co"plete a/he",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,$ime to fini&! t!i&. oe e3plain& t!at t!e &c!ool8& in an uproar. 1ir&t -ounee) to &ave Ru&&ell in t!e &lau!ter!ou&e. C-cle over t!ere an) &printt!rou!t!e front )oor. Ru&&ell8& in t!e corner5 &o o an) &peak to !im an) !e8ll o

    ona rampae. 1ollo* !im out fo t!e factor-5 an) take note of !i& marker on t!emini,map. "eep c!a&in !im an) eventuall- !e8ll rab -ou an) t!e c!a&e i&over.

    After t!e meetin *it! ;)ar5 !ea) in&i)e t!e &c!ool. 1ir&t &top &!oul) beJo!nn- in t!e irl&8 )orm. 4e8& tra&!in t!e place5 &o take !im an) !i&fello*&out. You8ll !ave Ru&&ell *it! -ou5 &o )on8t *orr-5 !e can take a !it.

    2e3t up5 o over to t!e librar- *!ere -ou8ll fin) $e) an) !i& 9ock bu))ie&5al&o tra&!in t!e place. of t!e&e u-& !ave bat&5 &o *atc! out. Beat t!em upa& -ou normall- *oul). 2o* o over to 4arrinton !ou&e *!ere -ou8ll fin) t!e

    %rep&5 a)mitte)l- not )oin muc!. Aain5 take t!em all out before movin on.

    1inall-5 t!e ner)& are in t!e -m '*!ic! i& on fire aain5 mi!t I a))(. $!e&e&!oul) be t!e ea&ie&t5 a& t!e-8re ner)&. 0!en t!e-8re taken care off -ou nee)to o in&i)e t!e &c!ool. After t!e meetin *it! ;)ar t!e prefect& *ill takeall of -our *eapon& off -ou5 preparin -ou for t!e upcomin fi!t. 0atc! t!ecut&cene&5 an) *!en -ou8re in control aain it8ll be on t!e roof5 c!a&in ourol) frien) Gar-.

    Balance -our *a- acro&& t!e plank5 !opin t!at Gar- )oe&n8t !it -ou. If !e)oe&5 -ou can al*a-& climb back up. 4e8ll run up t!e la))er before -ou catc!!im5 but &tick *it! !im. You8ll be repeatin t!i& proce&& a bit5 &o et u&e)toit. 0!en climbin up la))er& Gar-8ll t!ro* brick& at -ou5 &o u&e t!e &tick to

    )o)e t!em.

    0!en -ou et to t!e top5 *atc! anot!er cut&cene an) t!e real fi!t bein&.4e8&9u&t t!e &ame a& an- ot!er opponent5 onl- !e block& more. $ake car of -ourmove& an) remember -our combo&. 0it! eac! &inificant portion of !ealt! !elo&e& -ou8ll fall )o*n t!e &caffol)in furt!er until eventuall-5 *!en !i&!ealt! !it& 6ero...

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    I8ll let t!e cut&cene e3plain. Mi&&ion Complete.

    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    2.3. Chapter +I: !ndless 4u""er and Achie(ing 1556,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

    0ell )one You complete) t!e main &tor- of Bull-: Sc!olar&!ip ;)ition. But5 a&-ou ma- !ave ue&&e)5 -ou8re not @uite )one -et. You8ve &till ot ?H to aimfor5 ri!t< 1or no*5 -ou &!oul) !ave more mi&&ion& to complete. $!e- allappear in Blue Skie& after 7pm.

    2.,.1. ail8o; (r"a''eon,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >

    $o*nie& are funn-. $!e mi&&ion *ill &tart *it! -ou alrea)- on -our bike5 batin!an). $!e mailbo3e& are mo&tl- &prea) apart in a linear fa&!ion &o -ou &!oul)!ave no trobule fin)in t!em5 but if -ou8re lo&t5 9u&t refer to -our mini,map.

    +on8t *a&te an- time ettin off -our bike 9u&t to et a clearer &!ot at t!emailbo3e&5 -ou can !it t!em from -our bike. It8& muc! le&& accurate5 t!ou!5&oit8& be&t to &lo* )oen or even &top completel- ne3t to t!e mailbo3 before*ackin it. $ime can be a bit &trict5 9u&t )on8t )o an-t!in &tupi) an) inorean- )o& t!at ma- &tart c!a&in -ou.

    Mi&&ion Complete.

    2.,.2. &"ash $t Up,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: oe a& a Girlfrien)

    Start b- follo*in oe to t!e *are!ou&e. In&i)e5 -our be&t bet i& to climb upt!e la))er& an) &tart &ma&in t!e variou& &tatue& up t!ere. Jump acro&& fromle)e to le)e until t!e-8re all )one. 2o* o back )o*n&tair& an) &ma&!an-t!in oe8& left be!in). &ome notable item& are t!e &ofa&5 *!ic! take 9u&tone kick to be )e&tro-e)5 an) t!e lare pane& of la&&.

    oe can occa&&ionall- et litc!e) if -ou leave !er on t!e &econ) floor.Approac!in !er or nu)in !er &eem& to &nap !er out of it. 0!en ever-t!in ont!e fir&t floor i& &ma&!e) oe8ll run up&tair& to fin) more &tuff5 t!u&*a&tintime. S!e move& &lo* &o u&e t!i& to -our a)vantae. A& lon a& -ou8re @uick

    an)*a&te no time runnin from t!in& to &ma&! -ou &!oul) )o alri!t.

    Mi&&ion Complete.

    2.,.3. The Collector,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,nlock&: >=

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    Alri!t5 fir&t t!in& fir&t: )o 2#$ )ive for t!e neare&t bike a& &oon a& t!emi&&ion bein&. $!ere are cop& t!at appear out of no*!ere if -ou )o &o5 an)t!e-8ll take -ou )o*n in an in&tant. In&tea)5 o for t!e one up near 2e*Coventr- fir&t5 near t!e bri)e. Simpl- t!ro* t!e u- off t!e bike an) it8&-our&. Return it to t!e arae an) -ou8re onto t!e ne3t one.

    If -ou !ea) over to t!e *are!ou&e -ou an) oe *!ere in in t!e previou&mi&&ion5t!ere &!oul) be abiker makin !i& *a- up 9u&t a& -ou et clo&e. Same tactic5t!ro* !im off -our !it !im *it! -our &lin&!ot an) rab t!e bike. Brin itbackto t!e arae.

    $!ere &!oul) be bike& left no*. +on8t o for t!e one on t!e nearb- fiel)5but in&tea) eit!er of t!e ot!er t*o. $!e- ive -ou le&& !a&&le from t!epolice.Repeat t!e &tealin proce&&5 brin t!e bike back5 9ob )one.

    Mi&&ion Complete.

    2.,.4. (chie+in' 1A,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,4ere *e o5 t!e main rea&on *!- mo&t of -ou are !ere5 an) ea&il- t!e !ar)e&tpart of t!e ame. Mainl- becau&e t!e re@uirement& for ?H )on8t actuall- a&k-ou to complete ?H of t!e ame. Certain t!in& count to*ar)& t!i&percentae5certain t!in& )o not. Belo* i& a li&t of e3actl- ever-t!in nee)e) to ac!ieve?H. 0!atever )oe&n8t count to*ar)& ?H i&n8t inclu)e) !ere.

    Before -ou embark on t!e ?H @ue&t5 make &ure t!at -ou !ave complete) t!eprere@ui&ite& fir&t: all 7D mi&&ion& )one5 all cla&&e& complete5 all

    ac!ievement&5 a&i)e from %erfectioni&t5 ac!ieve) an) all collectible&collecte). ;n&urin -ou !ave t!e&e E )one before -ou even attempt ?H make&ita !ell of a lot ea&ier5 tru&t me.

    4avin )one t!e E prere@ui&ite&5 -ou percentae &!oul) be ver- !i! alrea)-.$!e onl- ot!er t!in& -ou nee) to )o are li&te) belo*:

    ?. #*n F item& of clot!in.. nlock all Secret&.. Complete all Carnival Game&.E. Complete all Si)e Mi&&ion&.=. Complete F ;rran)&.D. Complete t!e Yearbook.

    An) no*5 !ere t!e- are &li!tl- more in,)ept!.

    1. Own 330+ items of clothing.$!e e3act amount can var-5 I believe. You8ll kno* *!en -ou8ve ot t!i& one)onea& -ou unlock t!e Gol) ;lvi& Suit. If -ou )on8t !ave t!e Gol) Suit5 -ou!aven8t

    &&

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    )one t!i& re@uirement. $!e onl- *a- -ou8re oin to et t!i& i& to fir&t5clearout all t!e &tore&. $!e &c!ool &tore5 A@uaberr-5 1inal Cut an) 0orn In. ;ver-piece of clot!in available in t!e&e &tore& nee)& to be bou!t. $!i& i& aproblem a& t!e mone- earne) from mi&&ion& an) t!e like i& no*!ere near enou!to bu- out all t!e &!op&5 e&peciall- A@uaberr-.

    $!erefore5 -ou8re oin to !ave to repla- &ome &i)e mi&&ion&. ;rran)&5 *!ile aoo) met!o) of rai&in &ome ca&!5 ten) to &lo* )o*n lot& *!en -ou reac! t!e complete) mark. Si)e mi&&ion& &uc! a& race&5 la*n mo*in5 paper route etc. areal*a-& available5 an) enerall- ive more ca&! t!an erran)&. %er&onall- Irepeate) t!e !ou&e la*n mo*in &i)e mi&&ion over an) over5 ettin >E eac!time. It8& time con&umin more t!an an-t!in5 but -ou8ll et it.

    0!en -ou8ve bou!t out all t!e &!op&5 c!ance& are -ou )on8t !ave t!e Gol)Suit.t!ere are ot!er item& of clot!in available5 namel- t!o&e a& carnival pri6e&.You nee) to bu- all !at&5 &!oe& etc. from t!e carnival in or)er to et -ourF. $!e po&ter& for &ale !ere count a& room trop!ie&5 &o t!ere i& no nee) tobu- t!o&e a& t!e- )o not count for ?H.

    0!en -ou !ave bou!t ab&olutel- ever- item of clot!in5 an) -ou S$ILL )o not!ave t!e Gol) Suit5 t!e onl- ot!er met!o)& of ac@uirin clot!in are certainerran)&5 *!ic! -ou8ll et onto later5 completin mi&&ion&5 *!ic! -ou &!oul)!ave alrea)- )one5 or unlockin &ecret&. #nto t!o&e no*.

    2. Unlock all Secrets.$!ere are a limite) number of &ecret& in t!e ame5 an) mo&t5 if not all5 ivean item of clot!in a& a re*ar). So if -ou8re &till &tuck on ettin t!at Gol)Suit5 look no furt!er. $!e &ecret& are a& follo*&:

    Beat Up the Secret Pirate, 1rom -our li!t!ou&e &ave point5 &*im &out!.

    $!ere8& a lare i&lan) in front of -ou5 an) -ou *ant to &*im aroun) it to t!eleft. You &!oul) &ee a *recke) pirate &!ip in t!e *ater &*im to it. 1rom!ere5look to*ar)& t!e i&lan) an) -ou &!oul) &ee a &mall bit of lan) -ou can &*imto.$!e &ecret pirate i& !ere5 alon *it! a rubber ban). 4opefull- -ou8ve been!erebefore *!en collectin t!e 7= ban)&. All -ou nee) to )o i& beat !im up a& -ouo*ul) an- &tu)ent. Secret nlocke).

    Pull the Fire Alarm 20 Times , A& &imple a& it &oun)&. 0alk up to a fire alarman) pre&& Y. $!e alarm oe& off. Repeat 3. You8ll et a 1ireman8& !at a& are*ar).

    Drink 500 Sodas, &e t!e met!o) )e&cribe) for t!e So)a,liciou& ac!ievement!ere. Go to an- Yum,Yum Market an) !ammer a*a- at t!e A button to bu- &o)a&in&tantl-. $!e-8re free after t!e fir&t ? or &o &o mone- &!oul)n8t be aproblem. Rememebr t!at t!e- )o run out of &tock5 &o leave an) come back in an)t!e-8ll be back.

    Spray Tags, 2ot ever- ta in t!e ame5 9u&t one for eac! cli@ue. -ou canc!eck!o* man- -ou8ve )one for eac! cli@ue un)er -our Stat&. If -ou can8t fin) an-

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    for a particular cli@ue5 o to t!eir !anout &pot an) t!ere &!oul) be plent-.

    Pumpkins/ra!estones, $ec!nicall- t!e&e are collectible&5 but no *orr-. $!e-appeare) in t!e 4allo*een mi&&ion&5 an) c!ance& are -ou )i)n8t et t!em allt!en. Luckil- t!e- all appear aain furt!er in t!e ame. 1or pumpkin&5 -ounee)to et )o*n into t!e &c!ool ba&ement an) follo* t!e pat! -ou took *it! Gar- att!e en) of C!apter I. $!e-8re all in a room )o*n t!ere5 an) even appear *!en-ou8re )o*n t!ere *it! Gar- for t!e fir&t time5 &o c!ance& are -ou !aven8tmi&&e) t!e&e. Grave&tone& appear in a *are!ou&e in Blue Skie&. You8ll entert!i& *are!ou&e a fe* time&5 an) one mi&&ion *it! oe re@uire& -ou to o int!ere an) &ma&! &tuff up. A& &oon a& -ou enter5 !ea) left an) t!e-8re line) upaain&t a *all.

    Fail at least 5 classes, $!i& &!oul) be no problem. If -ou8re in ;n)le&&Summer an) !aven8t )one t!i&5 repla- an- = cla&&e& an) )eliberatel- fail. Youet t!e +unce Cap for -our trouble&.

    3. Complete all Carnival Games

    I8ve a))e) a full &ection for t!i& becau&e t!i& i& *!at oriinall- &toppe) mefrom ettin ?H t!e fir&t time. You nee) to 0I2 ever- ame. $!e- a)) a oo)?H or &o eac!5 &o if -ou8re &tuck at aroun) H *it! no erran)& left5 c!ance&are -ou mi&&e) one of t!e&e. $!e E main ame& are all relativel- ea&- tocomplete *it! t!e e3ception of Strike #ut. $ake -our time *it! t!i& one5 -ou!ave limite) ball& an) nee) to et -our timin ri!t.

    1or t!e &ake of orani&ation5 I mi!t a& *ell mention !ere -ou nee) to ri)eeac! ri)e at lea&t once5 too. $!at8& t!e rollercoa&ter5 &pinnin mac!ine an)ferri& *!eel.

    4. Complete all Sie !issions

    Si)e mi&&ion& inclu)e la*n mo*in5 paper route&5 o,kart an) bike race&5bo3inmatc!e&5 arca)e ame& an) t!e ball mini,ame&. La*n mo*in -ou nee) tocompleteto et t!e ac!ievement5 but make &ure -ou )o t!e t!ree !ou&e mo*in mi&&ion&too. %aper route& -ou aain nee) to )o for t!e ac!ievement5 an) -ou8llprobabl-fini&! t!e&e numerou& time& to rai&e ca&! for bu-in clot!e&.

    $!e race& are )etaile) in t!e ac!ievement& &ection5 t!e onl- t!in I nee) toa)) i& t!at t!ere are o,kart race& t!at appear out in t!e to*n& t!at )on8tcount to*ar)& t!i& ac!ievement. 1or verification5 vi&it all t!e trop!- icon&on -our map an) make &ure -ou8ve complete) *!atever nee)& )oin t!ere.

    Bo3in matc!e& appear at t!e -m in #l) Bull*ort! ale. A& -ou et off t!ebri)e into t!e ale5 !ea) ri!t an) it8& at t!e en) of t!e &treet. $!e-8reavailable ever- )a- from Epm on*ar)&5 an) -ou8ll be fi!tin %reppie&. "eepfi!tin -our opponent& until -ou et t!e option to fi!t a ran)om opponent ,t!en -ou kno* -ou8ve complete) all bo3in matc!e&.

    Arca)e ame& can be foun) in -our &afe!ou&e&5 but all appear toet!er in t!epri6e tent at t!e carnival. You nee) to &et !i! &core& for eac! of t!e&e5 a&)etaile) in t!e ac!ievement& &ection. 2ote t!at -ou )on8t nee) to complete

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    t!e 1uture Street Race ame& for t!i& to count.

    1inall-5 t!e t*o ball mini,ame& appear near t!e G-m on campu&. %enalt-S!ootout i& on t!e ba&ketball court. Ju&t &et an- bet an) !it t!e ki) in t!enet. "eep,up& i& )o*n near t!e footbal fiel). 4ea) left a& t!ou! -ou8re ointo t!e ob&ervator- an) it8& alon t!e pat! t!ere. All -ou nee) to )o !ere i&pre&& t!e button& a& t!e- appear.

    ". Complete 30+ #rransSee &ection .. for more information on erran)&. $!e actual number5 a& *it!clot!e&5 *ill var- from pla-er to pla-er. Ju&t keep )oin t!em until -ou can8tfin) an-more/et ?H.

    $. Complete the %ear&ook$!i& al&o ive& an item of clot!in a& a re*ar). A ver- u&eful one5 in factt!e black nin9a &uit. 0earin it mean& aut!orit- fiure& cannot &ee -ou unle&&-ou8re clo&e up.

    If -ou take picture& of &tu)ent& t!rou!out t!e ame -ou &!oul) fill up a oo)portion of t!e Yearbook before -ou even nee) to tr- an) fill it. 0!en tr-intofin) an- remainin &tu)ent&5 &impl- o to t!at cli@ue8& !anout &pot& an)p!otrap! ever-one t!ere , -ou8ll et t!em eventull-. Some *on8t &eem toappearat all5 but t!e- are t!ere. "eep tr-in.

    $!e &tu)ent& an) t!eir cli@ue& are a& follo*&:

    Alernon , 2er)5 iner !air an) fat '&een in mi&&ion&(Anie , unaffiliate)5 black !air an) la&&e&Buck- , 2er)5 la&&e& '&een in mi&&ion&(

    Beatrice , 2er)5 irlfrien) '&een in mi&&ion&(Bif , %repp-Bo , Jock5 blackBr-ce , %repp-Ca&e- , JockC!a) , %repp-5 blackC!ri&t- , unaffiliate)5 iner !air5 irlfrie)Con&tantino& , unaffiliate)Corneliu& , 2er)+amon , Jock5 black+an , Jock+avi& , Bull-+erb- , %repp- '&een in mi&&ion&(

    +onal) , 2er);t!an , Bull-5 black;unice , 2er)5 fat5 irlfrien);arne&t , unaffiliate)5 la&&e& '&een in mi&&ion&(1att- , 2er)5 fat5 iner !air '&een in mi&&ion&(Gar-Gloria , unaffiliate)5 c!il)5 la&&e&Gor) , %repp-Gor)on , unaffiliate)5 c!il)4al , Grea&er5 fat

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    Ivan , unaffiliate)5 c!il)Jimm-Jo!nn- , Grea&er '&een in mi&&ion&(Juri , JockJu&tin , %repp-"aren , unaffiliate)5 c!il)"irb- , JockLeft- , Grea&erLola , Gra&er5 irlfrien) '&een in mi&&ion&(Luck- , Grea&erLui& , JockMan)- , Jock5 irlfrien) '&een in mi&&ion&(Melo)- , unaffliliate)5 c!il)Melvin , 2er)2orton , Grea&er5 black%arker , %repp-%eanut , Grea&er '&een in mi&&ion&(%e)ro , unaffiliate)5 c!il)%ete-%ink- , %repp-5 irlfrien)

    Ra- , unaffiliate)5 fatRick- , Grea&erRu&&ell , Bull- '&een in mi&&ion&(S!el)on , unaffliliate)5 c!il)5 black$a) , %repp- '&een in mi&&ion&($e) , Jock$!a) , 2er)$om , Bull-$rent , Bull-5 blon) !air$revor , unaffliate)5 black$ro- , Bull-ance , Grea&er0a)e , Bull-oe , $o*nie5 irlfrien) '&een in mi&&ion&(

    Stu)ent& t!at are &een in mi&&ion& &!oul) be obviou&5 a& -ou8ll kno* t!eirc!aracter&. Certain &tu)ent& cannot be &een out&i)e of mi&&ion& an) t!erefore-ou can8t take t!eir picture&. You nee) to beat t!em a& a bo&& c!aracter toett!eir picture. $!e onl- ot!er are Jimm- an) %ete-5 *!ic! automaticall-appear*!en -ou fir&t receive t!e Yearbook.

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