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ByN.Gopinath
AP/CSE
Unit – IIntroduction to Computer Networks
Computer Networks
Computer network connects two or more autonomous computers.
The computers can be geographically located anywhere.
Introduction to Computer Networks
LAN, MAN & WAN
Introduction to Computer Networks
Network in small geographical Area (Room, Building or a Campus) is called LAN (Local Area Network)
Network in a City is call MAN (Metropolitan Area Network)
Network spread geographically (Country or across Globe) is called WAN (Wide Area Network)
Applications of Networks
Introduction to Computer Networks
Resource SharingHardware (computing resources, disks, printers)Software (application software)
Information SharingEasy accessibility from anywhere (files, databases)Search Capability (WWW)
CommunicationEmailMessage broadcast
Remote computing
Distributed processing (GRID Computing)
Network Topology
The network topology defines the way in which computers, printers, and other devices are connected. A network topology describes the layout of the wire and devices as well as the paths used by data transmissions.
Introduction to Computer Networks
Bus Topology
Commonly referred to as a linear bus, all the devices on a bus topology are connected by one single cable.
Introduction to Computer Networks
Star & Tree Topology
Introduction to Computer Networks
The star topology is the most commonly used architecture in Ethernet LANs.
When installed, the star topology resembles spokes in a bicycle wheel.
Larger networks use the extended star topology also called tree topology. When used with network devices that filter frames or packets, like bridges, switches, and routers, this topology significantly reduces the traffic on the wires by sending packets only to the wires of the destination host.
Ring Topology
Introduction to Computer Networks
A frame travels around the ring, stopping at each node. If a node wants to transmit data, it adds the data as well as the destination address to the frame.
The frame then continues around the ring until it finds the destination node, which takes the data out of the frame.
Single ring – All the devices on the network share a single cable
Dual ring – The dual ring topology allows data to be sent in both directions.
Mesh Topology
The mesh topology connects all devices (nodes) to each other for redundancy and fault tolerance.
It is used in WANs to interconnect LANs and for mission critical networks like those used by banks and financial institutions.
Implementing the mesh topology is expensive and difficult.
Introduction to Computer Networks
Network Components
Introduction to Computer Networks
Physical Media
Interconnecting Devices
Computers
Networking Software
Applications
Networking Media
Networking media can be defined simply as the means by which signals (data) are sent from one computer to another (either by cable or wireless means).
Introduction to Computer Networks
Networking Devices
Introduction to Computer Networks
HUB, Switches, Routers, Wireless Access Points, Modems etc.
Computers: Clients and ServersIn a client/server network arrangement, network services are located in a dedicated computer whose only function is to respond to the requests of clients.
The server contains the file, print, application, security, and other services in a central computer that is continuously available to respond to client requests.
Introduction to Computer Networks
Networking Protocol: TCP/IP
Introduction to Computer Networks
Applications
E-mailSearchable Data (Web Sites)E-CommerceNews GroupsInternet Telephony (VoIP)Video ConferencingChat GroupsInstant Messengers Internet Radio
Introduction to Computer Networks
Network Architecture• Provides a general, effective, fair, and robust connectivity of
computers• Provides a blueprint
– Types
• OSI Architecture• Internet Architecture
OSI ARCHITECTURE
• Open Systems Interconnection (OSI) model is a reference model developed by ISO (International Organization for Standardization) in 1984
OSI model defines the communications process into Layers
Provides a standards for communication in thenetwork
Primary architectural model for inter-computing and Inter networking communications.
network communication protocols have a structure based on OSI Model
OSI Architecture
Direct Links: Outline• Physical Layer
– Link technologies– Encoding
• Link Layer– Framing– Error Detection– Reliable Transmission (ARQ protocols)– Medium Access Control:
• Existing protocols: Ethernet, Token Rings, Wireless
Link Technologies
• Cables: – Cat 5 twisted pair, 10-100Mbps, 100m– Thin-net coax, 10-100Mbps, 200m– Thick-net coax, 10-100Mbps, 500m– Fiber, 100Mbps-2.4Gbps, 2-40km
• Leased Lines:– Copper based: T1 (1.544Mbps), T3 (44.736Mbps)– Optical fiber: STS-1 (51.84Mbps), STS-N (N*51.84Mbps)
Link Technologies
• Last-Mile Links:– POTS (56Kbps), ISDN (2*64Kbps)– xDSL: ADSL (16-640Kbps, 1.554-8.448Mbps), VDSL (12.96Mbps-
55.2Mbps)– CATV: 40Mbps downstream, 20Mbps upstream
• Wireless Links: Cellular, Satellite, Wireless Local Loop
FRAMING
• An efficient data transmission technique
• It is a message forwarding system in which data packets, called frames, are passed from one or many start-points to one
Approaches
• Byte oriented Protocol(PPP)BISYNCBinary Synchronous CommunicationDDCMPDigital Data Communication Message Protocol
• Bit oriented Protocol(HDLC)• Clock based Framing(SONET)
Byte oriented Protocol(PPP)
SYH SYH SOH Header STX Body ETX CRC
BISYNC FRAME FORMAT
Flag Address Control Protocol Payload Flag
PPP Frame Format
SYN SYN Class Count Header Body CRC
DDCMP Frame Format
Bit Oriented Protocol(HDLC)
• Collection of Bits1.HDLC
High-Level Data Link Control
2.Closed Based Framing(SONET)Synchronous Optical Network
HDLC Frame Format
Beginning sequence
Header Body CRC Ending sequence
Bit Stufffing
After 5 consecutive 1s insert 0
Next bit is 0 – stuffed removed Next bit is 1 –end of frame or erorr
Closed Based Framing(SONET)
• STS-1 Frame9 rows of 90 byte eachFirst 3 byte for overhead rest contains data
Payload bytes scrambled- exclusive OR Supports Multiplexing
90 columuns
Payloads
9 rows
ERROR DETECTION• Detecting Errors In Transmission
Electrical Interference, thermal noise
ApproachesTwo Dimensional ParityInternet Checksum AlgorithmCyclic Redundancy Check
Two Dimensional Parity
7 bits of data 8 bits including parity
Number of 1s even odd
0000000 (0) 00000000 100000000
1010001 (3) 11010001 01010001
1101001 (4) 01101001 11101001
1111111 (7) 11111111 01111111
Transmission sent using even parity:
• A wants to transmit: 1001
• A computes parity bit value: 1^0^0^1 = 0
• A adds parity bit and sends: 10010
• B receives: 10010 B computes parity: 1^0^0^1^0 = 0
• B reports correct transmission after observing expected even result.
Transmission sent using odd parity:
• A wants to transmit: 1001 • A computes parity bit value: ~(1^0^0^1) = 1 • A adds parity bit and sends: 10011• B receives: 10011 • B computes overall parity: 1^0^0^1^1 = 1 • B reports correct transmission after observing expected odd result.
Reliable Transmission
Deliver Frames Reliably
Accomplished by Acknowledgements and Timeouts
ARQ-Automatic Repeat Request
Mechanism:
Stop and Wait
Sliding Window
Concurrent Logical Channels
Stop And Wait ARQ• The source station transmits a single frame and then waits for an
acknowledgement (ACK).
• Data frames cannot be sent until the destination station’s reply arrives at the source station.
• It discards the frame and sends a negative acknowledgement (NAK) back to the sender
• causes the source to retransmit the damaged frame in case of error
Acknowledgements & TimeoutsSender Receiver
Frame
ACK
Tim
eout
Tim
e
Sender Receiver
Frame
ACK
Tim
eout
Frame
ACKTim
eout
Sender Receiver
Frame
ACKTim
eout
Frame
ACKTim
eout
Sender Receiver
Frame
Tim
eout
Frame
ACKTim
eout
(a) (c)
(b) (d)
Stop & wait sequence numbersSender Receiver
Frame 0
ACK 0
Tim
eo
ut
Frame 0
ACK 0
Tim
eo
ut
Sender Receiver
Frame 0
ACK 0Tim
eo
ut
Frame 0
ACK 0Tim
eo
ut
(c) (d)
Sender Receiver
Frame 0
ACK 0
Frame 1
ACK 1
(e)
Frame 0
ACK 0
• Simple sequence numbers enable the client to discard duplicate copies of the same frame
• Stop & wait allows one outstanding frame, requires two distinct sequence numbers
Stop And Wait
Sliding Window
• bi-directional data transmission protocol used in the data link layer (OSI model) as well as in TCP
• It is used to keep a record of the frame sequences sent
• respective acknowledgements received by both the users.
Sliding Window: Sender
• Assign sequence number to each frame (SeqNum)• Maintain three state variables:
– send window size (SWS)– last acknowledgment received (LAR)– last frame sent (LFS)
• Maintain invariant: LFS - LAR <= SWS• Advance LAR when ACK arrives • Buffer up to SWS frames SWS
LAR LFS
… …
Sequence Number Space
• SeqNum field is finite; sequence numbers wrap around• Sequence number space must be larger then number of outstanding frames• SWS <= MaxSeqNum-1 is not sufficient
– suppose 3-bit SeqNum field (0..7)– SWS=RWS=7– sender transmit frames 0..6– arrive successfully, but ACKs lost– sender retransmits 0..6– receiver expecting 7, 0..5, but receives the original incarnation of 0..5
• SWS < (MaxSeqNum+1)/2 is correct rule• Intuitively, SeqNum “slides” between two halves of sequence number space
Sliding Window: Receiver
• Maintain three state variables– receive window size (RWS)– largest frame acceptable (LFA)– last frame received (LFR)
• Maintain invariant: LFA - LFR <= RWS
• Frame SeqNum arrives:– if LFR < SeqNum < = LFA accept– if SeqNum < = LFR or SeqNum > LFA discarded
• Send cumulative ACKs – send ACK for largest frame such that all frames less than this have been received
RWS
LFR LFA
… …
Ehernet
• local-area network (LAN) covered by the IEEE 802.3.
• two modes of operation: – half-duplex – full-duplex modes. .
Three basic elements :1. the physical medium used to carry Ethernet signals between computers,
2. a set of medium access control rules embedded in each Ethernet interface that allow multiple computers to fairly arbitrate access to the shared Ethernet channel,
3. an Ethernet frame that consists of a standardized set of bits used to carry data over the system
IEEE 802.5 Format
Frame Format IEEE 802.5
IEEE 802.3 MAC Data Frame Format
Wireless
• The process by which the radio waves are propagated through air and transmits data
• Wireless technologies are differentiated by :
• Protocol• Connection type—Point-to-Point (P2P) • Spectrum—Licensed or unlicensed
Types• Infrared Wireless Transmission
– Tranmission of data signals using infrared-light waves
• Microwave Radio
– sends data over long distances (regions, states, countries) at up to 2 megabits per second (AM/FM Radio)
• Communications Satellites– microwave relay stations in orbit around the earth.
UNIT III Packet Switching
• Is a network communications method • Groups all transmitted data, irrespective of content, type, or structure
into suitably-sized blocks, called packets. • Optimize utilization of available link capacity • Increase the robustness of communication. • When traversing network adapters, switches and other network nodes• packets are buffered and queued, resulting in variable delay and
throughput, depending on the traffic
Types
• Connectionless • each packet is labeled with a connection ID rather than
an address. • Example:Datagram packet switching
• connection-oriented– each packet is labeled with a destination address – Example:X.25 vs. Frame Relay
Star Topology
Source Routing
0
13
2
0
1 3
2
0
13
2
0
13
2
3 0 1 3 01
30 1
Switch 3
Host B
Switch 2
Host A
Switch 1
Virtual Circuit Switching• Explicit connection setup (and tear-down) phase• Subsequence packets follow same circuit• Sometimes called connection-oriented model
0
13
2
01 3
2
0
13
25 11
4
7
Switch 3
Host B
Switch 2
Host A
Switch 1
Analogy: phone call
Each switch maintains a VC table
Datagram Switching
• No connection setup phase• Each packet forwarded independently • Sometimes called connectionless model
0
13
2
0
1 3
2
0
13
2
Switch 3Host B
Switch 2
Host A
Switch 1
Host C
Host D
Host EHost F
Host G
Host H
Analogy: postal system
Each switch maintains a forwarding (routing) table
Virtual Circuit Model
• Typically wait full RTT for connection setup before sending first data packet.
• While the connection request contains the full address for destination
• each data packet contains only a small identifier, making the per-packet header overhead small.
• If a switch or a link in a connection fails, the connection is broken and a new one needs to be established.
• Connection setup provides an opportunity to reserve resources.
Datagram Model
• There is no round trip delay waiting for connection setup; a host can send data as soon as it is ready.
• Source host has no way of knowing if the network is capable of delivering a packet or if the destination host is even up.
• Since packets are treated independently, it is possible to route around link and node failures.
• Since every packet must carry the full address of the destination, the overhead per packet is higher than for the connection-oriented model.
Bridges and Extended LANs• LANs have physical limitations (e.g., 2500m)• Connect two or more LANs with a bridge
– accept and forward strategy– level 2 connection (does not add packet header)
• Ethernet Switch = Bridge on Steroids
A
Bridge
B C
X Y Z
Port 1
Port 2
Spanning Tree Algorithm • Problem: loops
• Bridges run a distributed spanning tree algorithm – select which bridges actively forward– developed by Radia Perlman– now IEEE 802.1 specification
B3
A
C
E
DB2
B5
B
B7 K
F
H
B4
J
B1
B6
G
I
Algorithm Details
• Bridges exchange configuration messages– id for bridge sending the message– id for what the sending bridge believes to be root bridge– distance (hops) from sending bridge to root bridge
• Each bridge records current best configuration message for each port
• Initially, each bridge believes it is the root
Algorithm Details
• Bridges exchange configuration messages– id for bridge sending the message– id for what the sending bridge believes to be root bridge– distance (hops) from sending bridge to root bridge
• Each bridge records current best configuration message for each port
• Initially, each bridge believes it is the root
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