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By: Quincy Ford and Jared Tunks Next Generation Italian Gaming Chair

By: Quincy Ford and Jared Tunks Next Generation Italian Gaming Chair

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By: Quincy Ford and Jared Tunks

Next Generation Italian Gaming Chair

DESIGN PROCESS

Define Problem We want a comfy Gaming Chair.

We think we will build our own chair

Generate Concepts We generate possible chair designs.

We think of the criteria that we need to abide by.

Develop a Solution We chose our 3rd idea.

The 3rd one is rated best on our criteria.

Construct and Test Prototype

We built our prototype and it looks how we want it.

We put the modeling clay to use by building with it.

Evaluate Solution The solution is how we want it.

We discussed it and it is how we planned.

Present Solution We want to display our design.

We chose PowerPoint to display our information.

Design Brief

Client Gamers

Designer

Problem Statement Gamers have troubles playing games because their seat isn't comfortable so we want to make a chair that is.

Design Statement We will make a chair that abides to the criteria which is cost, comfort, recline ability, mobility, safety, and sturdiness.

Constraints Two constraints we have are the size of it and the availability of it.

Deliverables We can give them a fantastic gaming chair that meets their needs at a good price.

DESIGN MATRIX

Ideas

Price Comfort

Reclines

Mobility

Safety

Sturdy

Totals

ADesigned by Quincy

2 1 1 2 2 1 7

BDesigned by Jared

3 2 2 1 1 2 11

CDesigned by both

1 3 3 3 3 3 16

PHOTOS Yeah!

Sketch

Better side View

Side view

Aerial view

AUTO DESK INVENTOR Gaming Chair Design (3-D)Made by Quincy