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By Rigel
21
Welcome1 The Starter Gags2
Welcome to this ToonTown Guide.
This book will help you learn about
ToonTown, including hidden strategies, and
much more.
This book covers many subjects related to:
• Gags
• Cogs
• Areas
• Gameplay
• Servers
I hope you will find this book of good use
and I hope you enjoy reading this.
Regarding Servers, I believe there should
be no backlash or “war” against these
successful servers. All of these have unique
things about them, so please do not take
these too seriously.
The starter gags are the two tracks all toons
have in the world of ToonTown.
They are:
• Throw
• Squirt
You will receive the first two gags in the
tutorial. They are:
• (Throw) Cupcake, 4-6 damage
• (Squirt) Squirting Flower, 3-4 damage
These gags, namely throw, are usually the
most used in the game.
However, there are
stronger and weaker
gags in the game.
We will go over them
in the next pages.
The cupcake and the squirting flower
are the two very first gags all toons
receive.
43
The Servers3 Toontown Rewritten4
Back in 2001, ToonTown Online Alpha was
released. The Open version was released in
2003. In 2013 Disney announced that they
were to close ToonTown on September 19
2013.
Since then, a few servers have popped up.
Currently (at time of publishing) there are
THREE main ToonTown servers that are still
running, they are:
• Toontown Rewritten
• Toontown Fellowship
• Toontown Relived
There is another server, Toontown Apex, but
it is not currently released to the open
public. It is estimated that the game will
enter open beta by November 2016.
Toontown rewritten is by far the most
popular Toontown server at the moment.
At peak times there is around 3,500 players
online at once. According to Joey, the
creator of TTR, there is estimated to be
nearly one million accounts, and nearly
100,000 active ones.
Toontown rewritten follows the main vanilla
Toontown experience, however lacking
Field offices and Doodles, most people still
consider the server “vanilla”.
Toontown Rewritten’s Logo
65
ToonTown Fellowship, ToontownInfinite, and ToonTown Relived5 Toontown Apex6
Toontown Infinite was a private server released late 2013, it shut
down some nearly two years later.
Even though this particular server doesn’t exist anymore, the
latter two, Relived and Fellowship, were both used from Infinite’s
source code.
Toontown Fellowship was released first, and has an average of 85
players on at peak times.
Toontown Relived has an average of just 10 players on at peak
times.
Both have differences even though used with TTI’s source code.
In Toontown Fellowship (TTF), players can pick their own starting
gag tracks and choose any other gag track in later gameplay,
they also have doodles, but is considered unfinished.
Toontown Relived, while smaller, has Doodles and Field offices.
Doodles are ‘pets’ and players can train them do do more tricks,
which evidently heal laff in estates and battles.
Field offices are an alternative to buildings and the VP, they give
out 1.5x esperience and give players weaker versions of SOS
toons than the VP’s SOS toons.
Toontown Apex is becoming more widely
popular with the expansion of the currently
locked server. It is not currently open to the
public but it is estimated it will in November.
Toontown Apex has included a bunch of
new features TTO and TTR have not added,
such as Battle towers, new CEO and CFO
battles, and more. Once opened, it is
estimated it will have about 1,000 players
on at peak times, this estimate is because
of the popularity of
rumours of this server.
87
Toontown Central7 Donald’s Dock8
From this point onwards, we will be
following the Toontown Rewritten tasks and
activities as it is more popular than the
other servers.
Toontown Central is the first playground players will enter upon Tutorial completion.
It is also the base for many experienced players because of welcome valley.
Toontown Central, as the name suggests, is in the center of the map.
Normally, Toontown central starts from 15 laff until 25 laff, but depending on fishing, golfing and VP promotions as
an Uber, the higher end may be slightly higher, for example, you may earn 2 laff points from fishing, meaning you
would finish TTC at 27 laff.
Ubers commonly are doing TTC tasks, because the term ‘uber’ means ‘low laff, good gags’. An uber would
normally be described as a maxed 15 laff, meaning a 15 laff with the maxed throw and squirt tracks all the way
to the level 7 gags.
For the first main task you are told to visit Flippy, who gives you advice on different gags. However, he will ask you
to defeat 4 cogs. Then, after completing of the task, he will then ask you to defeat 4 cogs again, however, they
have to be either all sellbot, cashbot, bossbot and lawbot.
If you have a task that requires you to defeat a cog but doesn’t tell you exactly what type, any cog will put
experience towards the task. If you have one that asks you to defeat 4 sellbots, you must defeat 4 sellbots.
After that, you must visit either Franz Neckvein, Professor Pete, or Librarian Larry, to be given the option to choose
Toon-up or Sound. These NPC toons that are allocated to you can be totally random.
Professor Pete’s tasks gives you +1 laff point.
Professor Wiggle’s tasks gives you +2 laff points.
Honey HaHa’s tasks gives you +2 laff points.
Sticky Lou’s tasks gives you +3 laff points.
There are two random tasks also that give you +1 and +2 laff boosts.
There are also tasks to carry more jellybeans, toontasks and gags.
More jellybeans gives you less need to restock them at home or the trolley if you already have a full jar.
Jellybean jars start from 40 and finish at 250. In fellowship, relived and possibly apex, jars are unlimited from game
start.
More toontasks gives you the ability to progress quicker. You can have three tasks at once to all defeat sellbots
for example. You don’t need to defeat sellbots for one tasks then move to the next sellbot task, each cog will
allocate to all tasks at once.
More gags lets you carry more gags in battle, making them last more worthwile in boss
battles, buildings and field offices.
Toontown Central’s cogs range from levels 1-3 on all streets.
After completing the final Toontown Central tasks, and have now received the
Toon-Up or Sound gags, you will move on to the next playground. All players
repeat this process until Donald’s Dreamland.
Donald’s Dock is the second playground you will be allocated to.
The minimum laff, if no activity-made laff boosts were given, to leave the
playground is 34 laff. Players choose between Drop and Lure, coincidentally,
they are both low accuracy gags, with the exception if the Lure was made
organic.
A few ~34 laff ubers also come from Donald’s Dock, most common using
Sound and Lure, as those two gag tracks are more commonly used in Boss
Battles.
Unlike TTC, players do not need to go to a certain NPC to be given their
choice of gag track, instead, the HQ just gives the players the options. This also
applies to future playgrounds.
Billy Budd’s tasks gives you +2 laff points.
There are three random tasks, two of which are of +3 laff and one with +1.
Also, trolley games are more difficult than
TTC and reward more per game.
Donald’s Dock is the only place which
does NOT have a particular road to
Bossbot HQ. Instead, players go though
Chip and Dale’s acorn acres.
Donald’s Dock’s cogs range from levels 2-4 in Barnacle Boulevard, and levels
3-6 in the two other streets.
Donald’s Dock
109
Daisy gardens9 Minnie’s Melodyland10
Daisy Gardens is the third playground you
encounter. Unlike all other playgrounds
except Donald’s Dreamland, you do not
get the option to choose a gag track.
Daisy Gardens also gives tasks to defeat
cogs, mainly to recover “Sellbot HQ
memos” from Sellbot Headquarters.
Cog levels range from 2-4 in Elm Street, and
3-6 in Oak street and Maple Street. Oak
street, leading to Sellbot Headquarters, is
the shortest street in the game.
The tasks given add up to a laff boost of +9,
meaning the minimum laff limit to leave
Daisy gardens is 43.
Minnie’s Melodyland is the fourth
playground players encounter. You get to
choose either Trap or the gag you didn’t
pick at Toontown Central. For example, if
you picked Toon-Up in Toontown Central,
you will get the option to choose Sound or
Trap.
Cogs range from 2-4 in Alto Avenue, and
3-6 in other streets.
The tasks given add up to a total of +9 laff
point boosts, meaning the minimum laff
limit to leave MML is 52.
According to players, Minnie’s Melodyland
is the most boring, mainly because of the
long streets, and that because most of the
NPC-related tasks require you to walk from
end-to-end on different streets.
1211
The Brrrgh11 Donald’s Dreamland12
The Brrrgh is the fifth playground toons
encounter. You get the option to choose
the gag you didn’t pick at Minnie’s
Melodyland along with the one you didn’t
pick at Donald’s Dock.
Cogs range from 5-7 in Sleet Street and
Lighthouse Lane, and 7-9 in Polar Place,
which leads to Lawbot HQ. Strangely
enough, even though toons encounter the
Brrrgh first, Lawbot HQ comes later than
Donald’s Dreamland’s adjacent Cashbot
HQ.
Laff point boosts add to +9, meaning the
minimum laff limit to leave the playground
is 61.
Polar Place is the hardest street in the
game, with no level 6 cogs.
Donald’s Dreamland is the final
playground. Unlike Daisy gardens, you
have to earn Cashbot HQ suit parts from
random tasks and a few NPC tasks.
Part one, to complete the playground,
gives you a total minimum of 71 laff.
Part two, for the Cashbot Suit parts, also
gives you laff tasks, ending at 81 laff.
Part three, for the Lawbot suit parts, gives
you a total minimum of 100 laff.
Donald’s dreamland is the only playground
with +4 laff boost tasks.
It also has cog levels ranged from 6-9 on all
streets.
1413
Bossbot HQ parts13 Sellbot HQ14
Shep Ahoy is the final task in the game, he
resides in Donald’s Dock. Shep will give you
16 tasks, 8 of which to defeat all the
different Bossbot cogs in order per
toontask. Unlike the Lawbot HQ tasks, you
may only carry one task at a time for the
BBHQ suit parts.
The latter 8 you must defeat any version 2.0
cog for each task. The most common way
to find V2.0 cogs are in the Bossbot HQ golf
courses.
After completing the 16 tasks, you must visit
Flippy, and there you will receive your final
disguise part.
Sellbot Hq is the first Cog Headquarters. It is mainly aimed for 34 laff and up, because daisy gardens has SBHQ
tasks and you have a minimum of 34 laff at Daisy Gardens.
It is recommended to have about 50 laff to start taking on the VP, and it is a good idea to have level 5 throw
and squirt, with perhaps level 3 sound and level 2 lure. Please note this is just a guide and there is no actual
compulsory gag or laff limit.
Ubers often join the VP also, but they are more likely to go sad.
The VP battles consist of 3 rounds.
The first round consists of 40 cogs (roughly 20 on each side) ranging from levels 1-12.
The second round consists of another 40 cogs however they are all skelecogs and range from levels 8-12. This is
often considered the hardest round on all four bosses as level 11 minglers can do 24 damage to the whole team
and are rather common on this round.
The final round is the pie round. Players must throw pies into the undercarriage and knock him over the tower.
The way to get promotions on your Sellbot suit parts is to get Merits. You can get merits from the Factory.
There are commonly two different versions of the Factory; long and short. There is also another version of short
which avoids the gear room, but gives you less merits. Since Early 2015, Factories and all other cog HQ facilities
now give you double Merits. Below are the directions in the Sellbot HQ factory, conveniently directed with long
and the short routes:
A short factory via the gear room gives you 480 merits.
A short factory via the boiler room gives you 472 merits.
A long factory via all rooms gives you 776 merits.
1615
Cashbot HQ15 Lawbot HQ16
Cashbot HQ is the second Cog headquarters. If
you calculate the Cogbucks needed per Mint per
promotion, it requires the least runs on average for
a maxed promotion.
There are three types of mint; Coin, Dollar and
Bullion. The Toontown Wiki page has the values of
these types of mints. The minimum limit is 81 laff to
fight the CFO.Coin mints give out the least bucks, dollar is in the middle, and bullion mints give
out the most. There are also many unique floors for each type of mint. For
example, there are twenty unique floors in a bullion mint, most floors give out
different amounts of Cogbucks, so you’re advised to check the floor you’re on
when you start and look at how many Cogbucks you will receive upon
completion. There are twenty unique floors on all mint types.
If you are connected to the internet and you have an app that can scan QR
codes, scan the relevant QR code for your type of mint below and see how
many Cogbucks you can get for the floor you’re on. The QR codes lead you to
the official ToonTown wiki page for your chosen mint.
Lawbot HQ is the third Cog Headquarters. It is considered the
hardest as you need the most runs for your Jury notices and
promotions.Unlike the Mint, there are no floors, the order of the
rooms are completely random. Lawbot HQ features puzzles.
These reward 5/10 laff when completed. If incorrect, Red
Skelecogs will appear. However, these do not reward EXP or Jury
Notices, so be careful! The Minimum limit to fight the CJ is 100 laff.
There are four of the district attorney’s offices. They are:
A office – 489 Notices
B office – 794 notices
C office – 1145 notices
D office – 1542 notices
Players often call these offices “A”, “Bee”, “Cee”, and “Dee”.
However, you can actually say the type of office in full if you say
it like “D-Office” or “B-Office” Obviously you cant say the letter
“D” – I’m not going to go into detail!
Coin Dollar Bullion
17
Bossbot HQ17 Buildings18Bossbot Headquarters is the hardest and most senior to the game. The laff limit
for the CEO battle is 100 laff.
The facilities are golf courses which consist of mole stomps, mazes and cog
ball.
The mole stomp is a part in the gold course where you must stomp on the red
moles before the time runs out. You do not need to jump on the moles –
walking over them will count. Standing on yellow moles will make you launch
into the air for 3 seconds.
The maze is often considered tricky, however, ToonTown Rewritten wiki explains
that “If there are vines, you go left, if there are no vines, you go right”.
Not many players know this, however, it is useful if they do as it will make them
complete the maze quicker. Ideally, most toons follow the highest toon in the
facility as they are more likely to have experience.
The cog ball is similar to AE bubble, a game on the app store. You simply have
to match 3 balls to get rid of them. A multi-coloured ball will drop off any
colour, and a flashing orange ball will explode in a hexagonal radius.
A back nine usually takes a whole hour to complete meaning a maxed
promotion could take a casual player a day or two.
Front three – 764 options
Middle six – 1874 options
Back nine – 3350 options
A cog building is spawned when a cog enters a toon building.
Depending of the level of the cog that enters, the building can
be 1-5 floors. To calculate, here is a convenient list of the levels of
the buildings certain cogs make.
Level 1 – 1 floor
Level 2 – 2 floors (rare), 1 floor
Level 3 – 3 floors, 2 floors, 1 floor
Level 4 – 3 floors, 2 floors, 1 floor
Level 5 – 4 floors, 3 floors, 2 floors, 1 floor (super rare)
Level 6 – 4 floors, 3 floors, 2 floors
Level 7 – 5 floors, 4 floors, 3 floors, 2 floors (rare)
Level 8 – 5 floors, 4 floors, 3 floors
Level 9 – 5 Floors, 4 floors
As it is virtually impossible for a level 10+ cog to spawn in a street,
it is unknown what level building it will spawn.
A level 8 invasion (eg, Big Wig) is likely to spawn a 5 story
building even in Toontown Central
Field offices are different versions of buildings. In a Sellbot field
office, you must go through a maze-like environment, squirting
water at the Mover and Shakers. Then the second floor you must
defeat a couple of cogs. In ToonTown Relived, it is somewhat
common to have level 10 cogs in ToonTown Central.
Lawbot field offices have different rounds. The first having
required to fly and land safely on several platforms without being
hit by legal eagles, the second round you have to defeat two or
so cogs, and the third is the same as the second round on the
Sellbot field office.
Unlike Sellbot field offices, you’re 90% likely to be given a
jellybean reward. In sellbot offices, you’re 90% likely
to receive a weak SOS toon, but you can still be
rewarded with jellybeans rarely. 18
19
Organic Gags19 Damage requirement20When you plant a gag tree, it will make that gag organic after a certain number of
days.
Organic gag bonus damage is calculated by adding the ‘ten’ number to the total
damage. For example:
80 damage will turn to 88
170 damage will turn to 187
35 damage will turn to 38
ORGANIC TOONUP
Organic toonup means it will heal more laff in a battle. It is rare to see a toon with
organic toonup.
ORGANIC TRAP
Organic trap is more common mainly because it allows the level 7 gag Railroad to
defeat a row of level 12 cogs. It also allows a trapdoor to defeat level 7 cogs, making it
the only non-senior gag to defeat a level 7 cog.
ORGANIC LURE
Organic lure is common. It makes lure have 10% better accuracy, making it work more
likely, however, it is argued whether it is worth it or not.
ORGANIC SOUND
Organic sound is somewhat common. An organic elephant trunk means there is only
need for two trunks and one aoogah with a foghorn instead of 3 trunks and a foghorn
to defeat level 10 cogs. Two organic foghorns also defeat level 10 cogs.
ORGANIC THROW
Organic throw is the most common in the game. It allows a fruit pie to defeat a lured
level 5, a cream pie to defeat an unlured 5, a cake to defeat an unlured 9 and also a
lured 11. It is useful for a temporary level 4 lure + level 4 throw for factory solo run.
A useful strategy for lower players, a normal cream slice and an organic cream slice
can defeat a level 5 unlured. Two non-organic cream slices will not.
ORGANIC SQUIRT
While organic squirt is the least common, it acts as a secondary throw, because an
organic Stormcloud can defeat a lured 10. 2 hoses and an organic hose not only
defeats unlured level 9 cogs, but also lured 11 cogs. And finally, a normal hose and an
organic stormcloud can defeat a lured 12. It will also defeat an unlured 10 if the hose is
not maxed.
ORGANIC DROP
Organic drop is slightly common. It is useful in boss battles as an organic piano means
you only need a trunk and saves a hose or even a foghorn if there’s 2 level 12s. Two
organic safes can defeat level 11s and 2 organic weights can defeat a level 9.
This page shows a decent picture showing damage requirements
for each cog level.
20
IMPORTANT:Remember that the knockback
requirement (with multi-damage
bonus) is shown as it would in the
game, however it is not exactly
calculated with the right
numbers. An odd damage will
have half bonus rounded down
to the nearest whole number.
For example, an organic
squirtgun on a lured cog may
show up as 13+7, but as 13 is an
odd number, it is actually 13+6.
REMEMBER THIS!
21
Useful videos21 Useful Links22
This page has useful QR codes which you can scan using your
smartphone which will send you directly to the website.
22
SOS Toons21An SOS toon is a toon that helps a plyer out when they are having a difficult situation in
a battle. Field office SOS toons range from 0-2 stars and VP SOS toons range from 3-5
stars.
Here is a list of all known SOS toons.
• Toon-up – Phil Bettur (Cane) 10 laff
• Toon-Up – Emma Phatic (Cane) 20 laff
• Toon-Up – GiggleMesh (Cane) 30 laff
• Toon-Up – Madam Chuckle (Cane) 45 laff
• Toon-Up – Daffy Don (Cane) 70 laff
• Toon-Up – Flippy (Juggle) 124 laff
• Trap – Clerk Will (Quicksand) 50 dmg
• Trap – Clerk Penny (Quicksand) 70 dmg
• Trap – Clerk Clara (Trapdoor) 180 dmg
• Lure – Des traction (Small Magnet) 1 round
• Lure – Dee version (Small magnet) 1 round
• Lure – Bo Nanapeel (Big Magnet) 2 rounds
• Lure – Stinky Ned (Big Magnet) 3 rounds
• Lure – Nancy gas (Hypno) 4 rounds
• Lure – Lil Old man (Presentation) 15 rounds
• Sound – Bea Sharp (Whistle) 10 dmg
• Sound – Otto Toon (Aoogah) 20 dmg
• Sound – Al Capella (Trunk) 30 dmg
• Sound – Barbara Seville (Aoogah) 40 dmg
• Sound – Sid Sonata (Trunk) 50 dmg
• Sound – Moe Zart (Fog) 80 dmg
• Throw – Rocky (Wedding) 132 dmg
• Squirt – Loopy Loopenloop (Geyser) 115 damage
• Drop – Anne Ville (Sandbag) 20 dmg
• Drop – Bud Erfingerz (Anvil) 35 dmg
• Drop – JS Bark (Weight) 50 dmg
• Drop – Clumsy Ned (Weight) 60 dmg
• Drop – Franz Neckvein (Safe) 100 dmg
• Drop – Barnacle Bessie (Piano) 170 dmg
• Drop – Dwagers (Flower Pot) 199 dmg (Only on Toontown Relived)
• Restock Toonup – Professor Guffaw
• Restock Trap – Clerk Ray
• Restock Lure – Doctor Drift
• Restock Sound – Melody Wavers
• Restock Throw – Baker bridget
• Restock Squirt – Sofie Squirt
• Restock Drop – Shelly Seaweed
• Restock All – Professor Pete
• Toons Hit – Soggy Bottom, Soggy Nell, Sticky Lou
• Cogs Miss – Flim Flam, Mr Freeze, Julius Wheezer
Rumored SOS Toons (Not released, in development, or community rumoured)
• Fire – Riot (Fires one random cog)
• Fire – Smirky (Fires two random cogs)
• Fire – Megasnoop (Fires three random cogs)
• Fire – Sir Max (Fires four random cogs)
• Lure – Ahab (Lured for 8 rounds)
My own SOS ideas
• Organic – Bingo (Makes toonup organic for one turn)
• Organic – Epic Frizzy Doggenpop (Makes trap organic for one turn)
• Organic – Sharky Jones (Makes lure organic for one turn)
• Organic – Coach Zuccini (Makes sound organic for one turn)
• Organic – Dizzy (Makes throw organic for one turn)
• Organic – Rigel (Makes squirt organic for one turn)
• Organic – Doctor Surlee (Makes Drop organic for one turn)
• Organic – Lord Lowden Clear (Makes all gags organic for one turn)
ToonTown Wiki
TTRWebsite
TTRForums
ToontownFellowship
ToontownRelived
23
Greening23 Elevator trapping24
Elevator trapping is a rather new type of “passive greening”
which does not use the method of battling.
There are two ways of elevator trapping:
• Going in the elevator with a group which doesn’t want to go,
however, the toons who do not want to go should’ve asked
not to be invited or instead leave the room, so in this case it
would not be trapping if a toon is selfish about a group.
• Inviting a group, going into the elevator, and disconnecting
(pressing the x, or alt+f4) forcing the other toons in the group to
stay and not be able to leave the elevator. Normally, other
toons in the group would disconnect like they normally would,
but if a toon does not disconnect, the elevator would stop
working, and will freeze until a district reset, forcing elevator-
goers into another district where the elevator would work.
24
Greening is a way to forcibly make other players go sad, or as
some people call it “greened”.
Greening is often done from a high-levelled toon.
There are a few ways of battle greening:
• Repetitively choosing the wrong gags, for example, you use a
bike horn on a row of lured level 12 cogs, meaning the team
could take a maximum of 88 damage because of the sound
gag used on lured cogs.
• Sounding on lured cogs – similar to the above but repetitively
using sound, this is a common type of greening in low toons.
• Using low level traps on high cogs – such as using a banana
peel trap gag on a level 12 when everyone else is using cream
pies on the same cog, or using trap instead of luring.
• Using low lure on high cogs – This is sometimes considered
greening, but most people do this for fun. Using a small magnet
for example on level 12s has about 25% accuracy, but it can
hit. As long as if other team members are fine with this, it is not
considered greening.
Since 2015, greening is now a bannable action.
1. The blue mouse invites the red duck.
2. The blue mouse gets the duck into the elevator.
3. The mouse disconnects, forcing the duck to be trapped.
25
Phantom Jump25
Forcing the VP to phantom jump is also considered greening.
However, it is a common mistake as some players do not realise
the VP moves after its first jump.
A phantom jump is a player-created attack. A phantom jump is
triggered when:
• The VP must jump first
• A player must be in front of the VP and also in front of the
wheels.
• When the VP jumps, the player runs forward exactly the same
time when he jumps. Sometimes the player will jump into the VP
whilst he is in mid-air, causing a phantom jump.
Scan the QR code below for an example of a phantom jump.
This QR code is directed to a YouTube video.