Upload
vuongnhan
View
221
Download
0
Embed Size (px)
Citation preview
Runninghead:ESCAPEROOM 1
Candy Store Escape Room:
Project Charlie
Erica Long, Barbara Lukasz, Laura Snider, and Chao Yang
The University of Waterloo
ESCAPEROOM 2
Table of Contents
Annotated Map of Candy Store Escape Room 3Stations 4Pictures 4Concept 9Walkthrough 9
Design Features for Effective Teamwork 11Silence 11Room layout and Lockbox Sequence 12The video 13The chained boxes 13The hanging cipher 14The Recipe Jigsaw Puzzle 14
Works Cited 15
Appendix A: Video Script 18
Appendix B: The Puzzle and the Cipher 19
Appendix C: Hint Document 22
ESCAPEROOM 3
Annotated Map of Candy Store Escape Room
ESCAPEROOM 4
Stations 1 Marshmallow jars puzzle 2 Gummy bear puzzle 3 Balloon puzzle 4 Chained boxes 5 Cake and iPad 6 Picture puzzle 7 Cipher for the recipe
Pictures
TheRoom
Leftsideoftheescaperoomwithgummybearpuzzleandfirsthalfofcipher.
ESCAPEROOM 5
CenteroftheescaperoomwithcakeandiPadwiththeTVscreenforthevideoandcountdown.
Backoftheescaperoomwithpicturepuzzleandthemarshmallowjarspuzzle.
ESCAPEROOM 6
Rightsideoftheescaperoomwiththeballoonpuzzleandlasthalfofthecipher.
Puzzles
1.Marshmallowjar
ESCAPEROOM 7
2.Gummybearpuzzle
4.Chainedboxes
ESCAPEROOM 8
5.Cake
6.Picturepuzzle
ESCAPEROOM 9
Concept
The escape room takes place in a candy store. A situation in Willy Wonka and the Chocolate
Factory (WWCF) inspired the storyline and concept of our escape room. In WWCF, a
mysterious man asks the children to get a secret recipe. Thus, our escape room has players
getting locked into a candy store for the purpose of finding the recipe to the inside-out candy
cake recipe. Players are given this storyline through a video at the beginning of the escape room
(see Appendix A for the script of the video).
Walkthrough • Walk in and play the video. The video guides players by giving them the rules.
• After the video, students must play the first 15 minutes of the game in silence, to
avoid the security guard finding them. There is a timer on the video that will
countdown so that the players know how much “silent search” time they have left.
After 15 minutes of silence, the players may talk.
• The last sentence in the video is a clue for the players to “look behind you”. Behind
players will be the table with four jars.
• Players will have to put their hands inside the jars and feel for the marshmallow. Each
marshmallow will have a number on it. The marshmallows will reveal the code
0374. The lockbox will have a puzzle piece and a gummy bear inside.
• The gummy bear clue leads to the lockbox with gummy bears on top. Players must
count the gummy bears. The gummy bears lockbox code is 4573. Inside, there will be
a pin and puzzle piece inside.
• The pin leads to the balloons. Players will pop the balloons to reveal a puzzle piece
and key.
ESCAPEROOM 10
• The key leads to the wrapped boxes in the corner. Two of those boxes are chained
and locked. The boxes have numbers on the top and the bottom; hence why they are
chained. The bottom box also has a lock box inside. Once that lockbox is opened
with the code 2418, a knife and fork are inside. In order to retrieve the number codes
(2418), players must unlock the boxes in order to reveal the codes.
• The knife and fork clues lead to the cake. The cake has a lockbox inside. The code
for the cake is on top of the candles (0426). Once that lockbox is opened, the clues
inside are a puzzle piece, a pencil, and paper. Lifting up the cake from the base
accesses the lockbox.
• There is one stand-alone puzzle. It is on the right side wall. There are four framed
pictures with hidden numbers. The numbers open a lockbox that has a puzzle piece.
The code is 9735.
• Players will assemble the six puzzle pieces. The puzzle pieces will have two sides to
it: picture of a cake and picture of the cake with the recipe. The side with the recipe
should be showing. However, solving the jigsaw puzzle is not the end.
• The recipe needs to be decrypted. The puzzle even says to use the cipher in order to
get the recipe (see Appendix B for the puzzle and cipher).
• Once the puzzle has been solved, players are DONE!
• If players require a hint, there is an iPad by the cake table where they can access hints
(see Appendix C for the hints document).
ESCAPEROOM 11
Design Features for Effective Teamwork We took into consideration many design features that demand effective teamwork from players.
The puzzles and design features that will be talked about silence, the hanging cipher, the chained
boxes, the video, the room layout and lockbox sequence, and the recipe jigsaw puzzle. Each of
these features creates a supportive atmosphere since there is a collaborative effort, clear and
defined tasks to complete, team assistance through hints, and feedback after the escape room
(Carson, 2016b). Trust and diversity (such as skills and perspectives) are needed in each of the
puzzles as they help the team get out of the escape room in 30 minutes with the inside-out candy
cake recipe.
Silence
In the beginning of the challenge, all team members are not allowed to talk for 15 minutes,
which is half the time of the escape room. Because the team cannot chat, they will have to use
gestures or another way to communicate if they want to get out of the room in time. The forced
silence means that they really have to cooperate and collaborate. The team is forced into
collaboration.
Talking is the easiest way to communicate. Pentland (2012) says that communication exchanges
should be done face-to-face as it is the best form of communication (p. 65). The team are face-to-
face, but they will not get to speak to one another. Emails and texts are the worst ways to
communicate, and we have forced the team to have to do it (Pentland, 2012, p. 65). Perhaps, the
team will come up with a creative solution to the problem. If they do come up with a creative
solution, the solution shows that the team is working together.
ESCAPEROOM 12
We hope that since the team cannot chat for the first 15 minutes, they will have to stick together.
If the team members try and solve the puzzles solo through multitasking, the puzzles will be
harder to solve. There is no such thing as productivity through multitasking; much research has
shown that multitasking is a problem and actually does the reverse of productivity (Carson,
2016a; PBS, 2009; Weimer, 2012; Suhasini, 2013). Furthermore, members who solo solve will
have problems co-ordinating since there is no talking allowed. Thus, it is best for all team
members to stick together as a group and go through the puzzles together.
Room layout and Lockbox Sequence
The layout of the specific room chosen is key for accommodating team collaboration. Having no
architectural obstructions allows the players to move freely around the room. We chose the
number of tables, furniture, and other objects in the room specifically to allow all players to have
puzzles and clues in their visual field. It is important that the players all be able to see all the
elements of individual puzzles.
Furthermore, the lockbox sequence is primarily a singular sequence, with only one lockbox that
is not part of the whole lockbox sequence. We ensured that the layout of the room is clear for the
players, but they still have to work together to solve each puzzle before moving on to the next.
All players must stay together as a team. The sequence further ensures that there is a balance of
individual- and team-based activities to get to the lockboxes (Carson, 2016d).
The escape room’s layout with its spread out stations means that there are a variety of activities
where each member can display their expertise and perspectives, a key for ensuring teamwork
(Carson, 2016a).
ESCAPEROOM 13
The video
The video that starts the escape room is important. Everyone must watch and pay attention to the
video. If the team members are not paying attention to the instructions given in the video, then
important details such as no talking and finding the recipe are missed. If details such as those are
not understood, then everyone will not be on the same page. The video ensures that the team is
given clear instructions on what they need to do. Clear guidelines, directions, and goals are
important for a team so that they know the parameters of the task they need to complete (Levi,
2001, pp. 31).
The chained boxes
In the corner, there are four wrapped boxes: two boxes will be linked by chains and a lock. In
order to get the boxes opened, team members must work together to unlink the chains. The
chains are intricately linked, and untangling them is difficult due to the boxes being odd shapes.
One person will have to hold the top or bottom box while another manoeuvres the chain.
The chained boxes occur near the last half of the escape room, so clear communication on how to
untangle the boxes from the chains is necessary. Talking, not gestures or writing, is key here.
However, if the boxes are attempted during the first half, no talking, team members will have to
really work together, coordinate, to get the boxes unchained and opened.
The co-ordination of the boxes ensures that there is little chance for power plays or power tactics
to occur. The boxes ensure cooperative tactics where rational arguments and consultation occur
to ensure a supportive atmosphere (Levi, 2001, p. 138).
ESCAPEROOM 14
The hanging cipher
This is the most difficult part of our puzzle room. The team members will have assembled the
puzzle which has an encrypted recipe. The cipher is up top. The encrypted recipe cannot be
solved alone if the team wants to complete the room in time. Because the recipe is a puzzle, team
members can even work on half the cipher.
With the hanging cipher being the most difficult, teamwork is needed. To solve the recipe, the
cipher needs a variety of perspectives and skills: one-two people to decode and one to two people
searching for the letters (Carson, 2016a). In the end, the cipher can be solved alone, but a
coordinated effort by the team will get the task completed faster (Carson, 2016b).
The Recipe Jigsaw Puzzle
Finding the recipe is the goal of the escape room. The team must escape the Candy Store with
the recipe. However, the recipe is a jigsaw puzzle, which is scattered all around in the locked
boxes. The team members might decide to try and solve the lockboxes themselves, but they
actually cannot because they will eventually have to come together and combine the puzzle
pieces. Team members will be forced to work together in order to get out the the Candy Store.
The puzzle forces the team members to have task interdependence if they were able to open
lockboxes separately (Carson, 2016d).
ESCAPEROOM 15
Works Cited
98.3 The Snake - The Classic Rock Station. (2015, May 12).Totally Free Sound Effects #27 -
Knocking on a Glass Door [Video file]. Retrieved from
https://www.youtube.com/watch?v=mD0e4SKx2As
Billisea. (n.d.).10 Types of codes and ciphers commonly used in history. Retrieved from
http://www.enkivillage.com/types-of-codes.htm
Carson, L. (2016a). 2016DEI612-01 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016b). 2016DEI612-02 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016c). 2016DEI612-03 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016d). 2016DEI612-04 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016e). 2016DEI612-05 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016f). 2016DEI612-06 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016g). 2016DEI612-07 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
ESCAPEROOM 16
Carson, L. (2016h). 2016DEI612-08 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016i). 2016DEI612-09 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016j). 2016DEI612-10 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Carson, L. (2016k). 2016DEI612-11 [PowerPoint slides]. Retrieved from
https://learn.uwaterloo.ca/d2l/le/content/269540/Home
Clare.A. (2015, July 27). Tips on designing room escape games. Retrieved from
http://www.realityisagame.com/archives/3109/tips-on-designing-room-escape-games/
Cmuic100. (2012, May 22). Keys jangling sound effect [Video file]. Retrieved
from https://www.youtube.com/watch?v=yl7g8k9BT6sL
Dropsumthin. (2008, March 7).Slugworth [Video file]. Retrieved from
https://www.youtube.com/watch?v=7xU8_TSmPCY
Educational Technology Network. ( 2009). http://www.edtechnetwork.com/powerpoint.html
Fred. (2016, March 18). 101 Best escape room puzzle ideas. Retrieved from:
http://blog.nowescape.com/101-best-puzzle-ideas-for-escape-rooms/
Jojikiba. (2012, Sep 11).Walking on concrete sound effect [Video file]. Retrieved from
https://www.youtube.com/watch?v=EdFzvf2hMT8
Levi, D., (2001). Group Dynamic for Teams. Thousand Oaks, CA: Sage Publications.
ESCAPEROOM 17
Melendez,S. (2015, November 25). How to design an escape room. Retrieved from
https://www.fastcompany.com/3053917/elasticity/how-to-design-an-escape-room
Nicholson,S. (2015).Peeking behind the locked door: A survey of escape room facilities. White
Paper available at http://scottnicholson.com/pubs/erfacwhite.pdf
Pentland, A., (2012, April). The new science of building great teams. Harvard Business Review,
60-70.
PBS. (2009, December 1). Interview Clifford Nass. Retrieved from
http://www.pbs.org/wgbh/pages/frontline/digitalnation/interviews/nass.html
Rainbows Are Great For Candy, Bad For 40K. (n.d.). Retrieved from /react-text
http://forgethenarrative.net/articles/rainbows-are-great-for-candy-bad-for-40k/
Suhasini. G. (2013, March 13). Multitasking on laptop impedes classroom learning, York U
study shows. Retrieved from http://news.yorku.ca/2013/03/13/multitasking-on-laptop-
impedes-classroom-learning-york-u-study-shows/
Vecteezy. (n.d.). Free Vector Sweets. Retrieved from https://www.vecteezy.com/free-
vector/sweets
Weimer, M. (2012, September 26). Students Think They Can Multitask. Here’s Proof They
Can’t. Retrieved from http://www.facultyfocus.com/articles/teaching-professor-
blog/multitasking-confronting-students-with-the-facts/
ESCAPEROOM 18
Appendix A: Video Script May I introduce myself? I am Mrs. Carry Feels the President of Feels Candy Incorporated. Now
listen carefully because I am going to make you very rich indeed. Mr. Sweets at this moment
working on a fantastic invention: the inside-out candy cake. If he succeeds he’ll ruin me. So all I
want you to do is to find the secret formula.
You only have 30 minutes to search the room before the nightly security guard will come around
and check the store. And there’s a catch, you must search silently for the first 15 minutes.
Otherwise, someone might hear you. And if someone hears you, our chances of finding the
recipe will be destroyed.
Ready? Go look behind you
ESCAPEROOM 19
Appendix B: The Puzzle and the Cipher
The Puzzle
ESCAPEROOM 20
1 guk dhitf sugvr1/2 guk ruttfr2 fggs2 tfvskoons vvnihhv fxtrvgt1 1/2 guks vhh-kurkosf llour1 3/4 tfvskoons rvking kodbfr1/2 guk mihk2 trsk ol fvrh grfy tov2 guks ol gvnby
USE THE CIPHER
GE EFF VND RVQE!
ESCAPEROOM 21
The Cipher
A B C D E F G H I
V R G B F L O M P
J K L M N O P Q R
U Q H I A E K Z N
S T U V W X Y Z
S Y T C D W X J
ESCAPEROOM 22
Appendix C: Hint Document
PuzzleLockbox4
Lockbox3Lockbox2Lockbox1
Hint Hint
Hint
Hint
Hint Hint
Lockbox5
ESCAPEROOM 23
Lockbox 1
GBPB
ESCAPEROOM 24
Lockbox 2
The green gummy bear leads the way
ESCAPEROOM 25
Lockbox 3
Look closely at the pictures…and the clue will
jump out at you
ESCAPEROOM 26
Lockbox4
Pink and blue hold the clue!
ESCAPEROOM 27
Lockbox 5
Blow out the candles
ESCAPEROOM 28
Puzzle
A B
so, B = A