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CARRFIELD CURRICULUM
KNOWLEDGE & SKILLS OUTCOMES IN
D.T.
D.T. NATIONAL CURRICULUM
AIMS
The National Curriculum ensures that all children:
develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
critique, evaluate and test their ideas and products and the work of others
understand and apply the principles of nutrition and learn how to cook
KEY STAGE 1
Children should be taught about:
Design
design purposeful, functional, appealing products for themselves and other users based on design criteria
generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
Make
select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
Evaluate
explore and evaluate a range of existing products
evaluate their ideas and products against design criteria
Technical Knowledge
build structures, exploring how they can be made stronger, stiffer and more stable
explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products
KEY STAGE 2
Children should be taught about:
Design
use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
investigate and analyse a range of existing products
evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
understand how key events and individuals in design and technology have helped shape the world
Technical Knowledge
apply their understanding of how to strengthen, stiffen and reinforce more complex structures
understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
apply their understanding of computing to program, monitor and control their products
COOKING & NUTRITION
Children should be taught about:
Key Stage 1
use the basic principles of a healthy and varied diet to prepare dishes
understand where food comes from
Key Stage 2
understand and apply the principles of a healthy and varied diet
prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed
LONG TERM OVERVIEW: D.T.
Cycle Autumn Spring Summer
HT1: Explore HT2: Discover HT1: Create HT2: Explore HT1: Discover HT2: Create
Y1/Y2 Cycle A
Food Technology: BBQ – Cooking
on a Fire
Textiles: 3D Animals -
Product Design: Wheeled Vehicles
Food Technology: Ice Cream & Sorbet -
Y1/Y2 Cycle B
Textiles: Design & Print
Food Technology: African Cuisine -
Product Design: Flying a Kite
Food Technology: Picnic -
Y3/Y4 Cycle A
Textiles: Dream Catchers
Product Design: Earthquake Architecture
- Food Technology: Mexican Cuisine
Food Technology: Foraging / Stew -
Y3/Y4 Cycle B
Textiles: Beaded Bracelets
Food Technology: Seafood -
Product Design: Floating Vessels
Food Technology: European Cuisine -
Y5/Y6 Cycle A
Food Technology: Sponge Puddings
Food Technology: Local Cuisine (Yorkshire)
- Textiles:
House Banners Product Design: Electronic Game -
Y5/Y6 Cycle B
Product Design: Roman Weapons
Textiles: Upcycling Materials -
Food Technology: Rationing Recipes
Food Technology: Burger Cook Out -
CURRICULUM PILLARS: D.T.
End of … Designing Evaluating Product Specification Practical Skills
KS2
Children are able to identify multiple solutions for a design brief; they draw, annotate and explain these and the choices with detail and choose a final design.
Children are able to explain their likes and dislikes about a product. They can evaluate their own product, identify strengths and weaknesses and ways it can be improved.
Children are able to consider materials, cost, usage, safety, functions and aesthetics in designing their product. They use a specification to judge the success of their designs.
Children are able to select appropriate materials and equipment and justify. They use these with precision to ensure a high-quality product.
Y4
Children are able to identify different ideas for a design brief. They draw these with some detail and annotation and can explain these.
Children are able to express their likes and dislikes, discuss and explain their own success/failure and suggest ways to improve a design.
Children are able to describe and explain the features, including materials and cost, of their product using an appropriate specification format in their designs.
Children are able to select appropriate materials and equipment with guidance. They show increasing control and accuracy with a range of equipment.
KS1
Children are able to design a product and describe it. They can draw it in simple terms.
Children are able to explain what they like and don’t like about a product. They can say what went well with the product they made.
Children are able to state what their product is going to look like and how it will work/ feel/ taste.
Children are able to choose appropriate materials and equipment with guidance.
TEACHING SEQUENCE: D.T.
1. Explore & Evaluate (1 session)
2. Designing & Generating (1 session)
3. Planning (1 session)
Children should explore existing products, how well they are made and comment on their appeal and appearance. They should identify how they work and are used and explain why certain materials have been used. They should look at cost and sustainability of products and express their opinions about them.
Children should gather information and research needs of others to identify and describe their own ideas. They should describe how it will work and use design criteria, using research of others’ needs, to generate realistic ideas. They should model and communicate these using labelled sketches and prototypes and indicate the features of their design and how it will appeal to users.
Children should plan and justify their ideas and the tools and equipment that they will need to create lists. They should select materials and components using characteristics, ensure they are suitable to task and explain choices; they should consider functional qualities and aesthetics. They should order the stages for making their design and create step-by-step plans.
4. Making (2-3 sessions)
5. Evaluation (1 session)
Children should make their products. To do this, they should be taught about the following aspects of Design Technology:
Practical Skills & Techniques Technical Knowledge Food & Nutrition Textiles
Further information on this, on a unit-by-unit basis, can be found later in this document.
Children should talk about their designs and products and identify strengths and areas for development. They should evaluate whether it has achieved its purpose and met the needs of the user. They should evaluate against the design criteria and suggest how it could be improved. Older children should critically evaluate the design, manufacture and quality of their product.
D.T.: KEY STAGE 1
KEY SKILLS
What skills are we looking to develop during Key Stage 1?
Explore & Evaluate
Explore what products are and who or what they are for Explore how products work and how or where they might be used Explore what materials products are made from Say what they like and dislike about products
Designing & Generating Ideas
State what products they are making and who they are for Describe what their products are for Say how their products will work Say how they will make their products suitable for their intended users Use simple design criteria to help develop their ideas Generate ideas by drawing on their own experiences Use knowledge of existing products to help come up with ideas Model ideas by exploring materials, components and construction kits
and by making templates and mockups
Planning
Plan by suggesting what to do next Select from a range of tools and equipment, explaining their choices Select from a range of materials and components according to their
characteristics
Evaluating
Talk about their design ideas Make simple judgements about their products and ideas against design
criteria Suggest how their products could be improved
TEXTILES: 3D ANIMALS
What will the outcome of this unit be?
A 3D animal constructed from fabric Running stitch used to combine materials and contain ‘stuffing’ A range of materials to be added to the surface to create texture and
detail
What knowledge/skills will children be taught during this unit?
Understand the simple working characteristics of materials including fabrics and different stuffing material
Understand that a 3D textiles product is assembled from two identical fabric shapes
Mark out and cut out two identical shapes Combine two identical animal shapes with a running stitch Decorate with a range of materials (sequins, buttons, ribbon, beads etc)
to add detail and texture
Key Vocabulary
X
TEXTILES: DESIGN & PRINT
What will the outcome of this unit be?
A cushion/ shopping bag that has been printed with a design influenced by the topic subject (1960s)
What knowledge/skills will children be taught during this unit?
Different forms of printing (stamp, block, screen) Follow safety procedures to produce an image to print Print image and use finishing techniques including those from art and
design Decorate using a range of materials (fabric paints/3D fabric paint,
glitter, beads, ribbon etc)
Key Vocabulary
X
PRODUCT DESIGN: WHEELED VEHICLES
What will the outcome of this unit be?
Create a wheeled vehicle that is able to carry two passengers (e.g. Barbie dolls) over a specified distance
What knowledge/skills will children be taught during this unit?
Understand the simple working characteristics of materials and components including how to make freestanding structures stronger, stiffer and more stable
Understand about the movement of simple mechanisms such as wheels and axles
Follow safety procedures when marking and cutting out materials including construction materials and kits and mechanical components
Key Vocabulary
X
PRODUCT DESIGN: FLYING A KITE
What will the outcome of this unit be?
A constructed shape that will fly in the wind and the user have simple control
What knowledge/skills will children be taught during this unit?
Understand the simple working characteristics of materials and components (e.g. which shapes and materials are aerodynamic)
Understand how to make structures stronger and more stable Follow safety procedures when marking and cutting out materials
including construction materials and kits and mechanical components
Key Vocabulary
X
FOOD TECHNOLOGY UNITS
What will the outcome of these units be?
Children will:
Design and make a hot buffet, with supervision, with one dish being vegetarian
Produce a fruit flavoured dessert working with seasonal fruit Make a rice-based dish inspired by a different culture (e.g. jambalaya) Design and create a healthy picnic for others
What knowledge/skills will children be taught during these units?
Know that all food comes from plants or animals Know that food has to be farmed, grown elsewhere or caught Name and sort foods into the five food groups Prepare simple dishes safely Know how to peel, cut, grate, mix and mould foods (with supervision)
Demonstrate and explain how/why to wash hands properly Keep raw and cooked food separate (while prepping and storing food) Demonstrate how to hold and use equipment properly, including a knife Explain the rules of the workspace and equipment used
Key Vocabulary
X
D.T.: LOWER KEY STAGE 2
KEY SKILLS
What skills are we looking to develop during Year 3 and 4?
Explore & Evaluate
Identify how well products have been designed and made, including how they appeal and their appearance
Explain why materials have been chosen Identify what methods of construction have been used
Designing & Generating Ideas
Describe the purpose of their products Gather information about needs and wants of particular individuals
and groups Develop their own design criteria and use these to inform their ideas Indicate the design features of their products that will appeal to
intended users Explain how particular parts of their products work Model their ideas using prototypes and pattern pieces Use accurately labelled sketches, to develop and communicate their
ideas Generate realistic ideas, focusing on the needs of the user
Planning
Select tools and equipment suitable for the task Explain their choice of tools and equipment in relation to the skills and
techniques they will be using Select materials and components suitable for the task Explain their choice of materials and components according to
functional properties and aesthetic qualities Order the main stages of making
Evaluating
Identify strengths / areas for development in their ideas and products Consider the views of others, inc. intended users, to improve their work Refer to their design criteria as they design and make Use their design criteria to evaluate their completed products Identify how well products work to achieve their purposes Identify how well products meet user needs and wants
TEXTILES: DREAM CATCHERS
What will the outcome of this unit be?
Produce a dream catcher combining multiple materials including the use of natural materials
The design should be influenced from the time of origin and the spiritual beliefs linked with the ancient civilisations
What knowledge/skills will children be taught during this unit?
Explain how product will be made with the aid of a prototype and labelled sketches and pattern pieces
Follow safety procedures to measure, mark out, cut and shape materials and components with some accuracy.
Assemble, join and combine materials and components with some accuracy and a range of finishes
Understand that materials have a functional and aesthetical quality and they can be combined and mixed to create more useful characteristics
Key Vocabulary
X
TEXTILES: BEADED BRACELETS
What will the outcome of this unit be?
Produce a piece of jewellery from fabric, decorative stitches and beading that would be suitable for an Egyptian pharaoh
What knowledge/skills will children be taught during this unit?
Understand materials have functional and aesthetical qualities Follow safety procedures to measure, mark out, cut and shape
materials and components with some accuracy Assemble, join and combine materials and components with some
accuracy and a range of finishes Understand that materials have a functional and aesthetical quality
and they can be combined and mixed to create more useful characteristics
Understand how to make structures stronger and use linkages to create movement
Use running, back and blanket stitch to assemble, join and combine materials and to apply a range of finishing techniques
Use applique (adding secondary materials to the surface of another) to create detail (e.g. beads, sequins, buttons and decorative stitches)
Key Vocabulary
X
PRODUCT DESIGN: EARTHQUAKE ARCHITECTURE
What will the outcome of this unit be?
Design a structure that can withstand a specified weight (kg weight/ amount of model cars)
The structure needs to endure wind force (fan/ hairdryer) and an instability test (bouncy/ wobbly surface)
What knowledge/skills will children be taught during this unit?
Understand that materials have a functional and aesthetical quality and they can be combined and mixed to create more useful characteristics
Understand how to make structures stronger and use linkages to create movement
Follow safety procedures to measure, mark out, cut and shape materials and components with some accuracy
Assemble, join and combine materials and components with some accuracy and a range of finishes
Understand how forces can impact on structures
Key Vocabulary
X
PRODUCT DESIGN: FLOATING VESSELS
What will the outcome of this unit be?
Create a floating vessel that can carry two people across a given distance
What knowledge/skills will children be taught during this unit?
Understand that materials have a functional and aesthetical quality and they can be combined and mixed to create more useful characteristics
Understand how to make stiff shell structures Follow safety procedures to measure, mark out, cut and shape
materials and components with some accuracy Assemble, join and combine materials and components with some
accuracy and a range of finishes Re-visit materials that float and sink – use prior/test knowledge to
design a floating vessel
Key Vocabulary
X
FOOD TECHNOLOGY UNITS
What will the outcome of these units be?
Children will:
Design and make a Mexican dish and show how it can fit into a balanced diet (e.g. quesadillas, fajitas)
Design a dish using foods/ingredients that have been foraged (e.g. garlic, berries)
Design and make a dish that uses seafood to encourage people to have one meat-free day per week (e.g. fish pie, fish fingers, and paella)
Produce a balanced meal inspired by European cuisine (e.g. pizza, lasagne, moussaka)
What knowledge/skills will children be taught during these units?
Know that food is grown (such as tomatoes, wheat and potatoes), Know that food is reared (such as pigs, chickens and cattle) and
caught (such as fish) in the UK, Europe and the wider world Know how to prepare and cook a variety of predominantly savoury
dishes safely and hygienically including, where appropriate, the use of a heat source
Know how to use a range of techniques such as peeling, chopping, slicing, grating, mixing, spreading, kneading and baking
Understand that a healthy diet is made up from a variety and balance of different food and drink, as depicted in The Eatwell Plate
Understand that to be active and healthy, food and drink are needed to provide energy for the body
Demonstrate and explain how/why to wash hands as part of preparation
Keep raw and cooked food separate to prevent cross-contamination Demonstrate how to hold and use equipment properly including a knife
(e.g. bridge hold, claw hold) Explain the rules of the workspace and equipment used
Key Vocabulary
X
D.T.: UPPER KEY STAGE 2
KEY SKILLS
What skills are we looking to develop during Year 5 and 6?
Explore & Evaluate
Understand how well products have been designed and made Explain why materials have been chosen Understand what methods of construction have been used Explain how well products work to achieve their purposes Explain how much products cost to make Explain how sustainable the materials in products are
Designing & Generating Ideas
Describe the purpose of their products Indicate the design features of their products that will appeal to
intended users Explain how particular parts of their products work Carry out research, using surveys, interviews, questionnaires and web-
based resources Identify the needs, wants, preferences and values of particular
individuals and groups Develop a simple design specification to guide their thinking Share and clarify ideas through discussion Model their ideas using prototypes and pattern pieces Use annotated sketches, cross-sectional drawings and exploded
diagrams to develop and communicate their ideas Generate realistic ideas, focusing on the needs of the user Make design decisions that take account of the availability of resources
and tools
Planning
Select tools and equipment suitable for the task Explain their choice of tools and equipment in relation to the skills and
techniques they will be using Select materials and components suitable for the task Explain their choice of materials and components according to
functional properties and aesthetic qualities Produce appropriate lists of tools, equipment and materials that they
need Formulate step-by-step plans as a guide to making
Evaluating
Identify the strengths and areas for development in their ideas and products
Consider the views of others, including intended users, to improve their work
Critically evaluate the quality of the design, manufacture and fitness for purpose of their products as they design and make
Evaluate their ideas and products against their original design specification
TEXTILES: HOUSE BANNERS
What will the outcome of this unit be?
Produce a house banner which depicts the logo of a family against a background and decorated with stitches
What knowledge/skills will children be taught during this unit?
How to colour fabric with different processes (tie-dye) Measure, cut, shape and assemble materials and components Use blanket stitch, cross stitch and outline stitch to apply a range of
finishes, including those from art and design Understand that materials have both functional and aesthetical
qualities Understand that materials can be combined and mixed to create more
useful characteristics Demonstrate resourcefulness when tackling practical problems (how to
hang the banner)
Key Vocabulary
X
TEXTILES: UPCYCLING MATERIALS
What will the outcome of this unit be?
A soft toy made from old fabric (clothes) using a screen printing kit Combine fabric with running/back stitch and to contain ‘stuffing’
What knowledge/skills will children be taught during this unit?
Describe the purpose of their product linking with how upcycling was a necessity during historical periods of British history e.g. war
Understand that materials have both functional and aesthetical qualities and properties
Materials can be combined and mixed to create more useful characteristics
Understand that a 3D textile product can be made from a combination of fabric shapes
Use blanket, back, cross and outline stitch to combine and decorate materials
Understand that screen printing was developed to mass produce items and increase cost efficiency and involves a number of steps
Key Vocabulary
X
PRODUCT DESIGN: ELECTRONIC GAME
What will the outcome of this unit be?
Create an electronic game for KS1 involving multiple circuits and components that will challenge and help fine motor skills and resilience
What knowledge/skills will children be taught during this unit?
Understand that materials have a functional and aesthetical quality and they can be combined and mixed to create more useful characteristics
Follow safety procedures to measure, mark out, cut and shape materials and components
Assemble, join and combine materials and components with accuracy and a range of finishes
Understand how simple electrical circuits and components can be used to create functional products
Understand how to program a computer to control their products and that mechanical and electrical systems have inputs and outputs
Key Vocabulary
X
PRODUCT DESIGN: ROMAN WEAPONS
What will the outcome of this unit be?
Create a weapon that could support the Romans in their battles
What knowledge/skills will children be taught during this unit?
Understand that materials have a functional and aesthetical quality and they can be combined and mixed to create more useful characteristics
Follow safety procedures to measure, mark out, cut and shape materials and components
Assemble, join and combine materials and components with accuracy and a range of finishes
Understand how simple electrical circuits and components can be used to create functional products
Understand how to program a computer to control their products and that mechanical and electrical systems have inputs and outputs
Key Vocabulary
X
FOOD TECHNOLOGY UNITS
What will the outcome of these units be?
Children will:
Produce a sponge-based pudding with seasonal fruit (e.g. Eve’s pudding, pineapple turnover, Swiss-roll)
Research into traditional local cuisine from Yorkshire and make a twist on a traditional dish
Produce a meal/dish considering the rations available during war time (e.g. eggless cakes)
Design and produce a burger and make it for an audience (e.g. cheese bomb burger, lamb and mint burger, turkey and cranberry burger)
What knowledge/skills will children be taught during these units?
Understand that seasons may affect the food available Understand how food is processed into ingredients that can be eaten or
used in cooking Understand that a recipe can be adapted by adding or substituting one
or more ingredients Know how to prepare and cook a variety of predominantly savoury
dishes safely and hygienically including, where appropriate, the use of a heat source
Know how to use a range of techniques such as peeling, chopping, slicing, grating, mixing, spreading, kneading and baking
Understand that recipes can be adapted to change the appearance, taste, texture and aroma
Know that different food and drink contain different substances – nutrients, water and fibre – that are needed for health
Demonstrate and explain the importance of washing hands to prevent staphylococcus aureus
Keep raw and cooked food separate to prevent cross-contamination Demonstrate how to hold and use equipment properly including a knife
(e.g. bridge hold, claw hold) Use food knowledge to prepare ingredients (e.g. cut tomatoes from the
flesh side not the skin to prevent the knife slipping etc) Understand how to use heat sources safely with guidance and some
independence Explain the rules of the workspace and equipment used
Key Vocabulary
X