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Catalog Addendum 2009 COMPUTER ANIMATION Bachelor of Science Degree Program - Online

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CatalogAddendum

2009

COMPUTER ANIMATIONBachelor of Science Degree Program - Online

2 FULL SAIL UNIVERSITY

FULL SAIL UNIVERSITY 3COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

OVERVIEW & OBJECTIVE 0 5

DEGREE PROGRAM 0 6

PROGR A M OU T L INE

CHRONOLOGICA L ORDER OF COURSES

COURSE DESCRIP T IONS

ADMISSION INFORMATION 12

REQ UIREMEN T S F OR A DMISSION

A DMISSION A PPL ICAT ION PROCESS

IN T ERN AT ION A L A PPL ICA N T S

DEGREE PROGRAM PRICING 13

BACHELOR OF SCIENCE DEGREE PROGR A M

DEGREE AWA RDED

W HAT ’S INCL UDED

INS T I T U T ION A L F EES

F EES/ DEPOSI T S

NON-SUF F ICIEN T F UNDS

POLICIES & PROCEDURES 13

ONL INE EDUCAT ION AT F UL L SA IL

REF UND A ND REPAY MEN T POL ICY

REPAY MEN T OF GOV ERNMEN T PROGR A M F UNDS

L I V ING E X PENSE REPAY MEN T

GR A DUAT ION REQ UIREMEN T S

COMPA R AT I V E PROGR A M INF ORM AT ION

Table of Contents

{table of conten

ts}

COMPUTER ANIMATION

TRADITIONAL art concepts

TECHNIQUE

craft life DRAWING

SCULPTINGLIGHTINGtexturing

FINE ARTS

modelingB A S I C S3D curves

S U R F A C E S MODELINGanatomical

MODELING

2D 3D T E C H N I Q U E S

characterM O T I O N

bodyL A N G U A G E

RIGGINGcharacter

storyBOARDINGANIMATION

lightingCAMERA

effects

dynamicsPARTICLEEFFECTS ACTIONS

realisticMOVEMENT

REEL

PROFESSIONAL

demo characterM O D E L I N G

texturingSPECIALe f f e c t s

EFFECTS & DEMO REEL CRATION

COMPUTER ANIMATION

TRADITIONAL art concepts

TECHNIQUE

craft life DRAWING

SCULPTINGLIGHTINGtexturing

FINE ARTS

modelingB A S I C S3D curves

S U R F A C E S MODELINGanatomical

MODELING

2D 3D T E C H N I Q U E S

characterM O T I O N

bodyL A N G U A G E

RIGGINGcharacter

storyBOARDINGANIMATION

lightingCAMERA

effects

dynamicsPARTICLEEFFECTS ACTIONS

realisticMOVEMENT

REEL

PROFESSIONAL

demo characterM O D E L I N G

texturingSPECIALe f f e c t s

EFFECTS & DEMO REEL CRATION

COMPUTER ANIMATION

TRADITIONAL art concepts

TECHNIQUE

craft life DRAWING

SCULPTINGLIGHTINGtexturing

FINE ARTS

modelingB A S I C S3D curves

S U R F A C E S MODELINGanatomical

MODELING

2D 3D T E C H N I Q U E S

characterM O T I O N

bodyL A N G U A G E

RIGGINGcharacter

storyBOARDINGANIMATION

lightingCAMERA

effects

dynamicsPARTICLEEFFECTS ACTIONS

realisticMOVEMENT

REEL

PROFESSIONAL

demo characterM O D E L I N G

texturingSPECIALe f f e c t s

EFFECTS & DEMO REEL CRATION

4 FULL SAIL UNIVERSITY

FULL SAIL UNIVERSITY 5COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

COMPUTER ANIMATION

OVERVIEW & OBJECTIVE

Objective

Our goal is to provide you with the focused knowledge and understanding of 3D computer character animation and visual effects needed to qualify for entry-level, industry positions as scene builders, character designers, technical directors, motion animators, lighters, and renderers. Besides the program’s strong 3D computer graphics focus, you will build other skills in peripheral media and digital courses that will enhance your opportunities in related fields.

In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry.

Overview

The Computer Animation Bachelor of Science Degree Program at Full Sail is centered on real world production processes. From storyboarding, sketching, and modeling to character animation and final compositing, the Computer Animation degree program at Full Sail takes you through the entire production pipeline.

Our program starts by getting you familiar with the art concepts behind animation; drawing, sculpting, and other traditional forms of expression are essential parts of getting your art onto the computer. You’ll also learn the basic principles behind computer-generated models, characters, and animation. Then you’ll put those principles to use just like animation pros do when developing films, TV shows, commercials, and games. By using the same hardware and software as professional animation studios, you’ll gain the skills you’ll need to hit the ground running when you embark on your career. To highlight these skills, you’ll finish your education by creating a demo reel that showcases your best work.

Learning the essential art and technology elements of this field is just one part of the Computer Animation program. You’ll also have courses focusing on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the animation industry. To help you make that transition, we’ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career – not just during your education.

6 FULL SAIL UNIVERSITY

Computer AnimationBachelor of Science Degree Program - Online

TOTAL CREDIT HOURS: 120

TOTAL WEEKS: 128

PROGRAM CORE

Code Course Credit Hours

CGA 221 2D Animation 4.0

CGA 121 3D Foundations 4.0

CGA 361 Animation Preproduction 4.0

CGA 461 Animation Production 4.0

CGA 251 Art Creation for Games 4.0

CGA 223 Character Animation I 3.0

CGA 235 Character Animation II 4.0

CGA 342 Character Design and Creation 4.0

CGA 433 Character Rigging I 3.0

CGA 435 Character Rigging II 4.0

CGA 241 Compositing Fundamentals 4.0

CGA 354 Compositing and Scene Finishing I 3.0

CGA 355 Compositing and Scene Finishing II 4.0

CGA 482 Demo Reel Creation 4.0

CGA 131 Fundamentals of Animation 3.0

CGA 101 Fundamentals of Art I 3.0

CGA 102 Fundamentals of Art II 3.0

CGA 141 Model Creation 4.0

CGA 471 Portfolio Content Creation I 3.0

CGA 472 Portfolio Content Creation II 3.0

Chronological Schedule by Months1 2 3 4 5 6 7

ENGLISH COMPOSITION 3D FOUNDATIONS ETHICS &

PSYCHOLOGYFUNDAMENTALS

OF ART IMODEL

CREATIONFUNDAMENTALS

OF ART IISHADING

& LIGHTING

8 9 10 11 12 13 14

COLLEGE MATHEMATICS

PRINCIPLES OF DESIGN

HISTORICAL ARCHETYPES

CHARACTER DESIGN & CREATION

GEOMETRY & MEASUREMENT

PRODUCTION MODELING

FUNDAMENTALS OF PHYSICS

15 16 17 18 19 20 21

2D ANIMATION COMPOSITING FUNDAMENTALS

FUNDAMENTALS OF ANIMATION

CHARACTER RIGGING I

CHARACTER RIGGING II

CHARACTER ANIMATION I

CHARACTER ANIMATION II

22 23 24 25 26 27 28

ANIMATION PRODUCTION

PSYCHOLOGY OF HUMAN INTERACTION

ART CREATION FOR GAMES

COMPOSITING & SCENE FINISHING I

COMPOSITING & SCENE FINISHING II

INTERPERSONAL COMMUNICATIONS

ANIMATION PREPRODUCTION

29 30 31 32

PORTFOLIO CONTENT CREATION I

PORTFOLIO CONTENT CREATION II

PORTFOLIO CONTENT CREATION III

DEMO REEL CREATION

CGA 473 Portfolio Content Creation III 4.0

CGA 112 Principles of Design 4.0

CGA 352 Production Modeling 4.0

CGA 142 Shading and Lighting 4.0

Totals: 88.00

GENERAL EDUCATION

Code Course Credit Hours

MGF 1111 College Mathematics 4.00

ENC 1101 English Composition 4.00

GEN 233 Ethics and Psychology 4.00

PHY 1020 Fundamentals of Physics 4.00

MGF 1112 Geometry and Measurement 4.00

GEN 251 Historical Archetypes and Mythology 4.00

SPC 2140 Interpersonal Communications 4.00

GEN 237 Psychology of Human Interaction 4.00

Totals: 32.00

FULL SAIL UNIVERSITY 7COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

Course Descriptions

CGA 221

2D AnimationThe 2D Animation Course develops students’ appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject’s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students’ skills as computer animators and enhances their creative ability.

Course Outline

Animation Fundamentals

Principles of Animation

Timing Charts

Character Animation

Advanced Character Principles

Clean Up

Character Personality

Total credit hours 4.00Course length 4 weeks

CGA 121

3D FoundationsThe 3D Fundamentals Course familiarizes students with the foundations of creating 2D and 3D computer graphics. Students learn the interface and controls of multiple programs as they learn basic animation skills that prepare them for more advanced courses later in the Computer Animation Bachelor of Science Degree Program.

Course Outline

Introduction to Operating Systems

Introduction to Digital Imagery

Photoshop Interface and Tools

Digital Concept Art

Introduction to the Maya Interface

Working in the 3D World

Geometry and Surface Types

Working with Objects and Components

Total credit hours 4.00Course length 4 weeks

CGA 461

Animation ProductionThe Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency.

Course Outline

Preproduction

Applications of Animation

Motion Analysis

Timing Development

Total credit hours 4.00Course length 4 weeks

CGA 251

Art Creation for GamesThe Art Creation for Games Course provides students with a strong knowledge of the way real time 3D content is modeled and textured. Students develop gaming models of simple and complex props, foliage, and various game environments. Special attention will be paid to the creation of clean and optimized models of use in games.

Course Outline

Preproduction and Concept

Modeling Techniques

Reduction Techniques

Effective UV Mapping

Normal Map Generation

Texture Painting in Photoshop

Practical and Presentation

Total credit hours 4.00Course length 4 weeks

CGA 223

Character Animation IThe Character Animation I Course focuses on the basics of creating strong character animation in 3D software. Students develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character.

Course Outline

Animation Fundamentals to Complex Movement

Scene Composition and Staging

Entertainment Analysis

Acting Theory, Development, and Techniques

Group Participation and Critique

Total credit hours 4.00Course length 4 weeks

CGA 235

Character Animation IIThe Character Animation II Course continues to strengthen students’ animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters’ emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other’s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world.

Course Outline

Animation Fundamentals to Complex Movement

Scene Composition and Staging

Entertainment Analysis

Acting Theory, Development, and Techniques

Group Participation and Critique

Total credit hours 3.00Course length 4 weeks

CGA 361

Animation PreproductionThe Animation Preproduction Course develops students’ ability to plan, coordinate, and execute a game or feature film idea. Working from a preconceived story line, students design characters, environments, and camera action. Successful completion of this course arms students with the knowledge of how to develop ideas into production blueprints.

Course Outline

Art Direction

Set Design

Character Design

Storyboards

Animatics

Total credit hours 4.00Course length 4 weeks

8 FULL SAIL UNIVERSITY

Course Descriptions

CGA 342

Character Design and CreationThe Character Design and Creation Course builds on the concepts introduced in the Model Creation course. In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions.

Course Outline

Character Design

NURBS Modeling

Sub Division Surface Modeling

Surface Flow and Anatomy

Painting Character Textures

Generating Textures for Characters

Character Rendering

Total credit hours 4.00Course length 4 weeks

CGA 433

Character Rigging IThe Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D software operates, using that knowledge to create scripts to aid in the interface between the animator and the software. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines.

Course Outline

Biped Skeleton Rig Design

Inverse Kinematics Control

Muscle and Skin Deformation

Mathematical Expressions

Set Driven Key Controls

Scripted Controls

Alternative Skeleton Set Up Techniques

Total credit hours 4.00Course length 4 weeks

CGA 435

Character Rigging IIThe Character Rigging II Course builds upon the skills learned in the Character Rigging 1 course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation and how to integrate their capabilities into a production workflow. This course also expands students’ knowledge of higher level scripting, challenging them to create a character interface for their advanced rig.

Course Outline

Biped Skeleton Rig Design

Inverse Kinematics Control

Muscle and Skin Deformation

Mathematical Expressions

Set Driven Key Controls

Scripted Controls

Alternative Skeleton Set Up Techniques

Total credit hours 3.00Course length 4 weeks

CGG 241

Compositing FundamentalsThe Compositing Fundamentals Course focuses on the seamless integration of computer-generated elements with real world live action video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-generated elements to properly match a high definition film or video source, while presenting them the opportunity of working in a node-based compositing environment.

Course Outline

Matte Creation Techniques

Photoshop Fundamentals

3D Card Systems and Camera Mapping

Lighting and Rendering

Node-based Compositing

Total credit hours 4.00Course length 4 weeks

CGA 354

Compositing and Scene Finishing IThe Compositing and Scene Finishing I Course broadens the base of students’ knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students come to better understand the core principles of proper compositing and finishing practices. Students are introduced to the fundamentals of Node-based compositing systems and 3D Camera tracking tools accompanied with common rendering methods utilized in current postproduction pipelines.

Course Outline

Node-based Compositing

Color Theory and Practice

3D Camera Tracking (Matchmoving)

Rendering Methods and Practices

Proper Integration Techniques

Total credit hours 4.00Course length 4 weeks

CGA 355

Compositing and Scene Finishing IIThe Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months’ courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buffers derived from professional 3D software.

Course Outline

Node-based Compositing

Color Theory and Practice

3D Camera Tracking (Matchmoving)

Rendering Methods and Practices

Proper Integration Techniques

Total credit hours 3.00Course length 4 weeks

FULL SAIL UNIVERSITY 9COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

CGA 482

Demo Reel CreationThe Demo Reel Creation Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student’s content is reviewed in an effort to help the student determine the best material for showcasing their talents as a computer animation artist.

Course Outline

Content Review and Assembly

Audio Assembly

Demo Reel Output

Demo Reel Review

Package Presentation Development

Total credit hours 4.00Course length 4 weeks

CGA 101

Fundamentals of Art IThe Fundamentals of Art I Course prepares students for the virtual world by having them observe, touch, and create in the real world. This course includes instruction in beginning drawing fundamentals, texture studies, color theory and atmospheric and linear perspective. This course suggests that real-world observation and touch is invaluable in the planning of 3D computer generated people, places and things.

Course Outline

Keyframe Animation

Motion Timing and Analysis

Dope Sheet and Action Graphs

Hierarchical Animation

Camera and Light Positional Animation

Animation Rendering

Total credit hours 3.00Course length 4 weeks

CGA 141

Model CreationThe Model Creation Course is the first of three fundamental courses that teach computer modeling, and rendering. The philosophy of the course dictates that good curves make good surfaces, and modeling strategies start with an object’s profile curves. Students are introduced to the tools used in each step of creating a computer model. By learning the capabilities of each tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models.

Course Outline

Surface Creation Methods

Building Strategies

3D Modeling Basics

Curves and Surfaces

Surface Continuity

Trimming and Blending

Modeling Optimization

Total credit hours 4.00Course length 4 weeks

CGA 472

Portfolio Content Creation IIIn the Portfolio Content Creation II Course, students continue developing asset completion to deadline based on preproduction developed in Animation Preproduction. The students will incorporate knowledge developed from Portfolio Content Creation I to improve their artistic sensibilities, workflow, skills sets, technical knowledge, and personal time management. Students continue working with the in lab art directors and critique process to develop photorealistic content.

Course Outline

Object Observation

Sculpting

Colors and Textures

Lighting and Shadows

Life Drawing

Character Development

Total credit hours 3.00Course length 4 weeks

CGA 131

Fundamentals of AnimationThe Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them.

Course Outline

Keyframe Animation

Motion Timing and Analysis

Dope Sheet and Action Graphs

Hierarchical Animation

Camera and Light Positional Animation

Animation Rendering

Total credit hours 3.00Course length 4 weeks

CGA 473

Portfolio Content Creation IIIIn the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for thier portfolio. With the knowledge obtained during previous months, students meet their final four-week production deadline. In this course, students work at optimal speed and precision, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior preparing them for the methods, environments, and conditions experienced in the production arena.

Course Outline

Object Observation

Sculpting

Colors and Textures

Lighting and Shadows

Life Drawing

Character Development

Total credit hours 4.00Course length 4 weeks

CGA 102

Fundamentals of Art IIThe Fundamentals of Art II Course prepares students for the virtual world by having them observe, touch, and create in the real world. This course includes instruction in beginning life drawing, plant and animal study, character development and sculpture. This course suggests that real-world observation and touch is invaluable in the planning of 3D computer generated people, places and things.

Course Outline

Keyframe Animation

Motion Timing and Analysis

Dope Sheet and Action Graphs

Hierarchical Animation

Camera and Light Positional Animation

Animation Rendering

Total credit hours 3.00Course length 4 weeks

CGA 471

Portfolio Content Creation IThe Portfolio Content Creation I Course helps students review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces the concept of working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines.

Course Outline

Motion Data Shoot

Data Tracking

Skeleton Retargeting

Application and Simulation

Total credit hours 3.00Course length 4 weeks

10 FULL SAIL UNIVERSITY

Course Descriptions

CGA 112

Principles of DesignThe Principles of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course.

Course Outline

Critical Thinking

Elements and Principles of 3D

Aspects and Elements of Time

Narrative and Non-narrative

Architecture and Scenery

Character Design and Development

Total credit hours 4.00Course length 4 weeks

CGA 352

Production ModelingThe Production Modeling Course develops students’ understanding of model development as it applies to production in the animation industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques.

Course Outline

Advanced Modeling Techniques

Production Modeling

Geometry Parameterization

Anatomical Modeling

Surface Flow

Total credit hours 4.00Course length 4 weeks

CGA 142

Shading and LightingThe Shading and Lighting Course investigates the look, shading, and atmosphere that bring scenes to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects that parallel the real world. This course builds on the concepts established in the Fundamentals of Art Course, including light and shadow observation techniques.

Course Outline

Textures and Shaders

Image Manipulation

Reflection and Refraction

Lighting Strategies

Highlights and Shadows

Rendering and Raytracing

Optimization

Total credit hours 4.00Course length 4 weeks

General Education

MGF 1111

College MathematicsThe College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations.

Course Outline

Sets & Logic

The Real Number System

Rational Exponents & Radical Expressions

Fundamentals of Polynomials & Factoring

Rational Expressions

Linear Equations & Inequalities

Proportions, Formulas, and Word Problems

Mathematical Models

Total credit hours 4.00Course length 4 weeks

ENC 1101

English CompositionThe English Composition Course is designed to help students refine their own writing processes while developing an in-depth personal and intellectual inquiry into a subject of their choosing. The course connects personal reflection with critical analysis, providing varied opportunities for writing and for strengthening language skills. As the course unfolds, a series of assignments leads students through a continually deepening creative research process, which then develops into a complex and detailed written project.

Course Outline

Composition and Revision

Critical Analysis

Literary Devices

Grammar and Structure

Portfolio

Total credit hours 4.00Course length 4 weeks

GEN 233

Ethics and PsychologyThe Ethics and Psychology Course provides a strong psychological theory base to the process of character development within the context of storytelling. The foundation of sound psychological theory provides students with the capability of creating films or games that present characters that have distinct personalities, interesting backstories, and relevant roles within the context of the film or game.

Course Outline

Archetypes and Behavioral Styles

Values, Morals, Ethics

Learning Theories and Behaviorism

Psychoanalytic Theory

Existential-humanistic Theory

Cognitive Psychology

Neuro-linguistic Programming: Personality Disorders

Gender Issues: Proxemic, Kinesics Chromatics

Total credit hours 4.00Course length 4 weeks

PHY 1020

Fundamentals of PhysicsThe Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae.

Course Outline

Kinematics

Motion

Energy and Mechanics

Electricity and Magnetism

Electromagnetic Spectrum

Survey of Light

Physical Theories and Formulae

Total credit hours 4.00Course length 4 weeks

FULL SAIL UNIVERSITY 11COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

MGF 1112

Geometry and MeasurementThe Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations.

Course Outline

A Brief History of Geometry

Inductive and Deductive Reasoning

Foundations of Geometry

Triangles

Parallel Lines and Polygons

Quadrilaterals

Similar Triangles and the Pythagorean Theorem

Circles

Areas of Polygons and Circles

Solid Geometry

Analytic Geometry

Trigonometry

Polar Coordinates

Total credit hours 4.00Course length 4 weeks

GEN 251

Historical Archetypes and MythologyThe Historical Archetypes and Mythology Course explores how myths, fairy tales, folklores, gods, heroes, and monsters link cultures together in today’s entertainment market place. These cross-cultural themes are frequently represented in a variety of contemporary media such as computer animation, video games and movies. The course topics are examined primarily through Jungian psychological and literary theory, as well as Joseph Campbell’s Hero Cycle. The class provides a foundation for understanding the connections between culture, history, color symbolism, iconic archetypes and mythology often represented in various forms of visual media and entertainment. Students apply the course concepts through artistic creation of projects such as archetypal characters and modeling preproduction.

Course Outline

Introduction to Archetypes, Culture, and Myths

Archetypes Influence on Culture

Exploring Contemporary Western Myths and Archetypes

Cultural Archetypes of Asia, Europe, and Latin America

Cross Cultural Comparisons of World Archetypes and Myths to Western Culture

Explore Examples of Differing Myths and Archetypes in Contemporary Media and Advertising

Total credit hours 4.00Course length 4 weeks

SPC 2140

Interpersonal CommunicationThe Interpersonal Communications Course is designed to provide strategies and skills to enable clear and professional communications in the workplace. The students are guided through the career planning process and are provided with strategies necessary for a lifetime of career-related decision-making. By establishing clear goals and a clear approach for attaining those goals, students will increase their own self-confidence with respect to the transition from student life to professional life.

Course Outline

Assessment and Evaluation

Research and Planning

Writing Resumes and Other Documents

Networking and Interviewing

Total credit hours 4.00Course length 4 weeks

GEN 237

Psychology of Human InteractionThe Psychology of Human Interaction Course introduces students to the psychology of human interactions and the science that regulates them. This course provides information on the complex types of relationships that form when people engage in activities together, utilizing case studies to illustrate outcomes of these interactions. Throughout this course, students focus on types of human interactions and ways to effectively manage those activities.

Course Outline

Teams and Teamwork

Communication

Power

Decision-making

Leadership

Total credit hours 4.00Course length 4 weeks

Ad

mis

sion

sRequirements for Admission International Applicants

12 FULL SAIL UNIVERSITY

Applicants must submit the following to be considered for admission:• Application for Admission – Applicants must submit the

completed application and fulfill all the requirements therein.• $75.00 application fee – The application fee must be submitted

with the application. The application and application fee may be submitted prior to submission of the following supporting documents.

• Official Final High School Transcript, or GED test scores—GED must be approved by your state’s Department of Education.

» Full Sail requires that all applicants have completed high school and received a standard high school diploma or have passed the GED. High school seniors may still apply with official high school transcripts. Accepted applicants must provide their official final high school transcript before beginning any degree program.

» Transcripts must be sealed and may be included with the application or sent directly from the high school to Full Sail’s Enrollment Department.

» Official GED test scores are required to prove high school equivalency.

» Home-schooled applicants are asked to provide home-school transcripts with the date of completion along with verification that the home school has been recognized by the applicant’s state of residence.

• One Letter of Recommendation— At least one letter should be written by a teacher, guidance counselor, employer or community leader. A second letter is recommended, and is preferred to be from the above, but may be a personal letter written on behalf of the applicant (but should not come from a family member). These letters should address the applicant’s character, motivation, creativity and academic achievement.

NOTE: ALL REQUIRED DOCUMENTATION THAT IS NOT IN ENGLISH MUST BE ACCOMPANIED BY A CERTIFIED ENGLISH TRANSLATION.

Computer Animation Bachelor of Science Degree Program applicants should possess artistic skills. Traditional art classes are recommended prior to entering the program. A foundation of sketching, sculpting, and painting are important for the animation industry and are essential in developing the 3D artist.

Admission Application Process

The Admissions Department is prepared to assist with completing the application process. To apply simply:

• Complete the Application for Admission.• Submit completed application along with $75 application fee.• If applying for additional degree programs, a $200 deposit is

required for each additional program.

Applicants will be notified in writing in regards to acceptance upon completion and review of all required documents. The application fee and deposit(s) are credited to the cost of tuition but are not covered by financial aid. All deposits are fully refundable.

International applicants must meet the standard admission requirements, must currently reside in the US, and must provide the following:

• Language Proficiency - Applicants whose native language is not English must demonstrate the required level of language proficiency by providing documentation of one of the following:

TOEFL (Test of English as a Foreign Language) » Paper and pencil test: minimum score accepted is 550 » Computer-based test; minimum score accepted is 213 » New internet-based test; minimum score accepted is 79

IELTS (International English Language Testing System) » The minimum required score is 6

• Financial Guarantee - must be provided to verify available funding for tuition and related expenses for the duration of the chosen degree program.

• Foreign School Credentials - must be submitted to an outside evaluation service for determination of U.S. equivalency. Please contact your Admissions Representative or an International Liaison for recommended evaluation services.

• English Translation - any documentation not in English must be accompanied by a certified English translation.

In an effort to minimize costs due to international currency exchange and bank surcharges, a wire transfer or a credit card is recommended for payment of all fees, deposits and tuition for International applicants and students. Regardless of payment method, all fees must be paid in United States currency. Please contact Full Sail’s International Liaison for details.

NOTE: REQUIREMENTS FOR ADMISSION APPLY EQUALLY TO ALL APPLICANTS WITHOUT REGARD TO RACE, COLOR, NATIONAL ORIGIN, SEX, DISABILITY, AGE, SEXUAL ORIENTATION, OR MARITAL STATUS.

Information regarding Services for Students with Disabilities in the classroom can be found in the Full Sail Catalog.

Degree Program Price

FULL SAIL UNIVERSITY 13COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

Online Education at Full Sail

Bachelor of Science Degree Program

Computer AnimationEnrollment Period 1 $11,000Enrollment Period 2 $15,000Enrollment Period 3 $16,000Enrollment Period 4 $12,000Total Price $54,000

Degrees Awarded

Upon completion of the degree program, the student will be awarded a Computer Animation Bachelor of Science degree.

What’s Included

The cost of a Full Sail Degree Program includes expenses such as textbooks, manuals, media, production materials, lab fees, technology fees, and other associated costs except as noted.

Institutional Fees

Students will incur an additional fee (separate from tuition) for the cost of a computer and software, and equipment configured in accordance with program specifications which will change from time to time. Computer, software, and equipment prices and specifications will vary depending on degree program, start date, availability, and manufacturer changes. Please consult your Admissions Representative for information about the current institutional fee per degree program.

Fees/Deposits

A $75 application fee is required to apply for a Degree Program.

For those applying for a second, or multiple degrees, an additional $200 refundable deposit is required.

The application fee and deposit(s) are not covered by financial aid.

The application fee and deposit(s) are included in the tuition prices listed.

Non-Sufficient Funds

A $25 fee will be charged for any check returned for non-sufficient funds.

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Online degree programs and courses are delivered over the Full Sail Online Learning Environment—a secure web-based platform that employs modern multimedia technologies and is accessible 24 hours a day via the Internet. Online students use this system to view video content, receive and submit project work and assignments, take tests and quizzes, communicate with instructors and classmates, and review grades and course progress.

On-campus students also use Full Sail’s Online learning system for online-only courses, which are notated in their respective degree sections.

Policies & Procedures – Online Exceptions

Most of the information in this catalog is applicable to both on-campus and online applicants. However, there are a few exceptions for online students, which are noted below:

Institutional Fee

Online students living outside the continental United States will incur an additional fee for the cost of shipping their computer, software, equipment, and educational materials configured in accordance with their degree program specifications, which will change from time to time. This shipping fee to students living outside the continental United States will be separate from tuition and in addition to the cost of the computer, software and equipment specific to their degree program. The shipping fee may vary depending on the online student’s place of residence.

Requirements

Applicants to online-only degree programs will be required to complete an online orientation and assessment module. The assessment module confirms that the applicant has received sufficient instruction and information from the orientation module. The module explains the best practices for conducting online learning, overall operation of the online platform, procedures for troubleshooting problems and contacting the technical support team, and general school policy as it applies to the online format.

Online Support

The staff of Full Sail Online Support works together with students, faculty, and administration to make the student experience positive, reassuring, and seamless throughout our online courses and degree programs.

Our mission is to provide the highest standard of technical support and to nurture students’ growth and development while allowing them to enhance the skills necessary to be successful in an online environment.

Full Sail Support Specialists can assist with resolving technical issues associated with the functionality of the online platform. Support specialists are available either by phone or email, Monday through Friday 8am – 10pm, Saturday 3pm – 10pm, and Sunday 5pm – 12am Eastern Standard Time. Students can contact Online Support with the understanding that their concerns will be addressed promptly within 24 hours and communicated to the appropriate party. You can reach Online Support by phone at 877-437-6349 or by email at [email protected].

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sGraduation Requirements

In order to receive a Bachelor of Science Degree from Full Sail’s Online Degree Program, a student must:

1. achieve a minimum GPA of 1.0 in each course,

2. complete all applicable courses within the degree,

3. not accrue in excess of 1.5 times the credits required to complete the program,

4. achieve an overall cumulative GPA of 2.0, and

5. fulfill all financial responsibilities.

Class Times & Schedules

Online students may log in to their courses and assignments at any hour and day they choose provided they meet all assignment deadlines. Full Sail reserves the right to adjust the order of courses and program content, staff or materials on a course-by-course basis as needed.

Attendance

As online students do not attend class on Full Sail’s campus, their attendance is based on participation and timely completion of assignments.

Refund and Repayment Policy

Refunds

Full Sail provides refunds in accordance with current state and federal regulations, and applicable accrediting standards. Refunds may result from either the federal Return to Title IV Refund calculation or the Full Sail Refund and Repayment Policy.

The following categories of applicants are entitled to a full refund including the new application fee:

1. an applicant rejected by the college,

2. an applicant canceling application within five (5) business days of Full Sail’s receipt of the application fee,

3. an applicant canceling enrollment within five (5) business days of Full Sail’s receipt of a signed enrollment agreement, an applicant who cancels enrollment within five (5) business days after either successful completion of orientation or following a tour of the school facilities and inspection of equipment where training and services are provided, and

4. a student enrolled in the first enrollment period of the degree program who is dissatisfied with his or her progress and withdraws within the first five (5) days of instruction.

Under any other circumstances, the $75 application fee is retained by Full Sail. Percentages of refunds are based on 100 percent of the contract price including the deposit.

A student who is terminated, withdraws, or otherwise fails to complete his or her course of study may be eligible for a refund.

If a student is terminated, withdraws, or otherwise fails to complete an enrollment period and received financial aid while enrolled, the Federal Government dictates how refunds (if applicable) are repaid.

The return of financial aid is dictated by The Return of Title IV Funds calculation policy. If a refund results from this calculation, federal policy requires that these unearned funds be returned to the applicable Title IV financial aid fund source.

Funds are refunded to the Title IV Programs in the following federally mandated order:

1. Unsubsidized Federal Stafford loans

2. Subsidized Federal Stafford loans

3. Federal PLUS loans

4. Federal Pell grants

5. Academic Competitiveness Grant (ACG)

6. National Science and Mathematics Access to Retain Talent (SMART)

7. Federal Supplemental Education Opportunity Grant (FSEOG)

8. Other grant or loan assistance authorized by Title IV of the HEA, as amended

When a student withdrawal involves the repayment of Title IV funds, Full Sail returns these funds based upon a federally recognized payment period. Full Sail’s federally recognized payment period is defined as half of an academic year.

If a student withdraws on or before completing sixty (60%) of the federally recognized payment period (defined above), a portion of the total Title IV funds awarded will be returned. The Return of Title IV Funds calculation may result in the student owing a balance to the Federal Government and, in some cases, to Full Sail.

Refunds are made within thirty (30) days of termination or withdrawal.

Living Expense Repayment

If a student is provided with living expense funds originating from a student financial assistance program and the student fails to complete the enrollment period for any reason, the student is required to return the unearned funds. Full Sail will notify the student of the amount owed. If the student fails to satisfy the repayment, he or she will be ineligible for any further federal student financial aid assistance.

Online Education at Full Sail, cont. Repayment of Government Program Funds

Produced by Platinum Creative

©2009 Full Sail, Inc. All rights reserved.The terms “Full Sail,” “Full Sail University,” “Full Sail Real World Education,” “If you’re

serious about your dream, we’ll take your dream seriously,”“You Can Get There From

Here,” and the Full Sail University Logo are either registered service marks or service

marks of Full Sail, Inc.

Other product and company names mentioned herein may be the trademarks of their

respective owners. The appearance of these marks does not necessarily indicate a formalized

sponsorship or affiliation with other such companies.

Refund Chart Comparative Program Information

15COMPUTER ANIMATION | Bache lor o f Sc ience Degree Program

Comparative program information related to tuition and program length is available from:

» Accrediting Commission of Career Schools and Colleges of Technology 2101 Wilson Boulevard, Suite 302 Arlington, VA 22201 (703) 247-4212

Full Sail calculates a pro-rated refund for all students who do not complete thirty (30) percent of an enrollment period. Refunds are calculated by determination of the number of weeks of instruction attended by the student and dividing this figure by the total weeks of instruction required to complete the enrollment period. The resulting percentage is rounded up to the nearest ten (10) percent as the amount of the enrollment period the student has completed. The amount of tuition to be refunded is based on the amount of the enrollment period completed and is illustrated in the chart below.

% ENROLLMENT PERIOD COMPLETED % CONTRACT PRICE REFUNDED1-10% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90%10.1%-20% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80%20.1%-30% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70%30.1%-100% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0%

Using the percentage completed as calculated in the chart above, cancellation after attendance has begun but prior to thirty (30) percent completion of the enrollment period will result in a pro-rated refund.

Please note that after a student completes over thirty (30) percent of an enrollment period, he or she is responsible for one hundred (100) percent of the tuition for that enrollment period. The date from which the refund is calculated is either the date of the student’s formal withdrawal or the date Full Sail terminated, withdrew, or otherwise determined a student failed to complete his or her course of study.

Refunds are made within thirty (30) days of termination or withdrawal. The original source of any refunded amounts dictates the entity to which funds are returned. Refunds due to the student that are less than two dollars are not issued unless the student submits a written request.

In the event of a student’s prolonged illness, accident, death in the family or other circumstances that make completion of the enrollment period impossible or impractical, the school will attempt to make a fair and reasonable settlement.

Full Sail reserves the right to modify these policies in order to remain in compliance with any changes in the applicable laws and regulations.

Catalog Addendum2009

Full Sail University3300 University BoulevardWinter Park, FL 32792-7429

Toll Free: 888.993.7338Local/International: 407.679.6333

fullsail.edu/online

Accredited University, ACCSCT. Financial Aid available to those who qualify. Career development assistance.

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