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Cave Hideout Level 1 General Dungeon History The dungeon was created by a beholder as a maze. It was eventually conquered by invaders, and has lain empty for many centuries until recently. Dungeon Walls Hewn Ice (DC 20 to climb) Dungeon Floor Packed Snow (DC 10 to charge or run) Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)

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  • Cave Hideout

    Level 1

    General Dungeon History The dungeon was created by a beholder as a maze. It was eventuallyconquered by invaders, and has lain empty for many centuries untilrecently.

    Dungeon Walls Hewn Ice (DC 20 to climb)

    Dungeon Floor Packed Snow (DC 10 to charge or run)

    Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)

  • Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)

    Illumination Average (shadowy in corridors, lamps or torches in most rooms)

    WanderingMonsters

    1 1 x Orc (mm 246, cr 1/2) and 1 x Half-ogre (mm 238, cr 1), wielding bizarreeldritch powers

    2 3 x Winged Kobold (mm 195, cr 1/4), wielding bizarre eldritch powers

    3 4 x Winged Kobold (mm 195, cr 1/4), tracking the party

    4 3 x Shadow (mm 269, cr 1/2), searching for an object stolen from their lair

    5 1 x Polar Bear (mm 334, cr 2), scouting from another part of the dungeon

    6 5 x Kobold (mm 195, cr 1/8), lost and desperate

    Room #1 Room Features A stone dais and throne sits in the center of the room, Someone hasscrawled "Run away!" on the west wall

    Monster 5 x Winged Kobold (mm 195, cr 1/4); 250 xp

    Room #2 Empty

    Room #3 Room Features A faded and torn tapestry hangs from the west wall, Unintelligiblewhispering can be faintly heard near the north wall

    Monster 4 x Winged Kobold (mm 195, cr 1/4); 200 xp

    Hidden Treasure Hidden (DC 20 to find) Locked Simple Wooden Chest (DC 15 to unlock, DC15 to break; 10 hp)

    2500 cp, 800 sp, 80 gp, Carnelian (50 gp), Chalcedony (50 gp), Onyx (50gp), Quartz (50 gp), 2 x Sardonyx (50 gp), Star rose quartz (50 gp), Zircon(50 gp), Eyes of the Eagle, Wand of Magic Missiles

    Room #4 Room Features A stream of oil flows along a channel in the floor, An iron sarcophagus sitsin the center of the room

    Room #5 Room Features Someone has scrawled "The Marauders of Anan killed eighteen goblinshere" on the east wall, Several pieces of blood-soaked clothing arescattered throughout the room

    Room #6 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp

    Room #7 Room Features A chute falls into the room from above, Someone has scrawled "The Realmof Crowns shall be sundered when the Walls of Miracles are broken" inorcish runes on the south wall

    Trap Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds

    Room #8 Room Features An iron chandelier hangs from the ceiling in the east side of the room,Someone has scrawled "straight, door, left" on the south wall

    Monster 3 x Winged Kobold (mm 195, cr 1/4); 150 xp

    Room #9 Room Features A shallow pit lies in the north side of the room, A dulled dagger lies in thesouth-east corner of the room

  • Room #10 Room Features Someone has scrawled "No, I said it had eleven eyes" in orcish runes onthe west wall, A pile of trash lies in the west side of the room

    Trap Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft.square area, DC 11 save or become restrained

    Room #11 Empty

    Room #12 Monster 1 x Orc (mm 246, cr 1/2) and 1 x Half-ogre (mm 238, cr 1); 300 xp

    Room #13 Room Features Someone has scrawled "Anthohn was here" on the south wall, The walls arecovered with sword cuts

    Monster 2 x Ice Mephit (mm 215, cr 1/2); 200 xp

    Room #14 Room Features Someone has scrawled "It is awake" on the north wall, A rattling noise canbe faintly heard near the east wall

    Monster 2 x Shadow (mm 269, cr 1/2); 200 xp

    Room #15 Monster 2 x Ice Mephit (mm 215, cr 1/2); 200 xp

    Room #16 Room Features An iron sarcophagus sits in the north-west corner of the room, The ceiling iscovered with cracks

    Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Strong Wooden Chest (DC 25to unlock, DC 25 to break; 20 hp)

    Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targetswithin 10 ft., DC 14 save or become confused (phb 224) for 1d4 rounds

    2100 cp, 700 sp, 60 gp, Moss agate (10 gp), 2 x Turquoise (10 gp)

    Room #17 Room Features A narrow ledge runs along the south and west walls, Burning torches in ironsconces line the north and south walls

    Room #18 Empty

    Room #19 Room Features A mural of ancient mythology covers the ceiling, Several iron cages arescattered throughout the room

    Room #20 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp

    Room #21 Monster 4 x Kobold (mm 195, cr 1/8); 100 xp

    Trap Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creaturewhich touches the crystal, DC 10 save or be teleported to another location

    Hidden Treasure Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)

    Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +12 to hit againstone target, 4d10 piercing/poison damage

    2000 cp, 1300 sp, 40 gp, Box of Perfumed Candles (25 gp), Leather Beltwith Brass Buckle (25 gp), Silk Hunter's Cap threaded with Gold (25 gp),Painted Glass Ewer (25 gp), Cloak of the Manta Ray, Philter of Love

  • Room #22 Room Features A magical shrine in the north side of the room conjures a tankard of ale forwhomever offers a prayer to a god of dwarves (but only once), An altar ofevil sits in the south side of the room

    Room #23 Trap Symbol of Panic: DC 15 to find, DC 20 to disable; affects all targets within10 ft., DC 10 save or become frightened for 1d4 rounds

    Hidden Treasure Hidden (DC 25 to find) Unlocked Simple Wooden Chest (10 hp)

    2300 cp, 1300 sp, 80 gp, Bloodstone (50 gp), 2 x Chalcedony (50 gp),Citrine (50 gp), 2 x Jasper (50 gp), 2 x Moonstone (50 gp), Quartz (50 gp),Star rose quartz (50 gp), Spell Scroll (Greater Invisibility), Oil ofEtherealness, Potion of Superior Healing

    Room #24 Monster 3 x Shadow (mm 269, cr 1/2); 300 xp

    Trap Rune of Hypnosis: DC 10 to find, DC 20 to disable; affects all targetswithin 10 ft., DC 11 save or become incapacitated for 1d4 rounds

    Room #25 Room Features The ceiling is covered with dripping stalactites, A charred club lies in thewest side of the room

    Monster 1 x Orog (mm 247, cr 2); 450 xp

    Room #26 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp

    Room #27 Room Features The floor is covered in square tiles, alternating white and black, A carvedstone statue stands in the north-west corner of the room

    Monster 2 x Shadow (mm 269, cr 1/2); 200 xp

    Room #28 Room Features A magical statue in the south-east corner of the room speaks riddles andcryptic prophecies, Numerous pillars line the east wall

    Room #29 Room Features Someone has scrawled "Golegilg was here" on the east wall, A pile ofbroken glass lies in the west side of the room

    Monster 3 x Shadow (mm 269, cr 1/2); 300 xp

    Room #30 Empty

    Room #31 Room Features A forge and anvil sit in the north-east corner of the room, A sour odor fillsthe south-west corner of the room

    Room #32 Room Features Someone has scrawled a monstrous face on the east wall, Mysterious leversand mechanisms cover the east wall

    Monster 1 x Orog (mm 247, cr 2); 450 xp

    Room #33 Empty

    Room #34 Trap Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against onetarget, 2d10 piercing damage

  • Room #35 Room Features Burning torches in iron sconces line the north and east walls, Floatingmotes of light fill the east side of the room

    Monster 3 x Shadow (mm 269, cr 1/2); 300 xp

    Room #36 Room Features A magical mirror on the south wall answers simple questions about thedungeon (yes/no), A set of demonic war masks hangs on the east wall

    Monster 3 x Shadow (mm 269, cr 1/2); 300 xp

    Room #37 Empty

    Room #38 Empty

    Room #39 Room Features A tile mosaic of ancient mythology covers the floor, A torn backpack liesin the east side of the room

    Monster 1 x Orog (mm 247, cr 2); 450 xp

    Trap Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets enteringa 10 ft. square area, DC 15 save or take 2d10 damage

    Room #40 Empty

    Room #41 Room Features A tapestry of legendary monsters hangs from the south wall, A simplefireplace sits against the west wall

    Room #42 Room Features A stream of quicksilver flows along a channel in the floor, Moaning can befaintly heard near the west wall

    Room #43 Empty

    Room #44 Empty

    Room #45 Monster 5 x Kobold (mm 195, cr 1/8); 125 xp

    Room #46 Monster 1 x Orog (mm 247, cr 2); 450 xp

    Room #47 Room Features A stone ramp ascends towards the south wall, A mural of legendarymonsters covers the ceiling

    Monster 5 x Kobold (mm 195, cr 1/8); 125 xp

    Trap Thunderstone Mine: DC 10 to find, DC 15 to disable; affects all targetswithin 20 ft., DC 20 save or take 4d10 thunder damage and becomedeafened for 1d4 rounds

    Room #48 Room Features Several iron cages are scattered throughout the room, A metallic odor fillsthe center of the room

    Room #49

  • Room #49 Room Features A stone stair ascends towards the south wall, The north and east walls havebeen engraved with geometric patterns

    Room #50 Monster 1 x Orog (mm 247, cr 2); 450 xp

    Room #51 Room Features A ladder ascends to a balcony hanging from the north wall, A forge andanvil sit in the north-east corner of the room

    Monster 3 x Ice Mephit (mm 215, cr 1/2); 300 xp

    Cave Hideout http://donjon.bin.sh/

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