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Cave Hideout
Level 1
General Dungeon History The dungeon was created by a beholder as a maze. It was eventuallyconquered by invaders, and has lain empty for many centuries untilrecently.
Dungeon Walls Hewn Ice (DC 20 to climb)
Dungeon Floor Packed Snow (DC 10 to charge or run)
Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)
Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)
Illumination Average (shadowy in corridors, lamps or torches in most rooms)
WanderingMonsters
1 1 x Orc (mm 246, cr 1/2) and 1 x Half-ogre (mm 238, cr 1), wielding bizarreeldritch powers
2 3 x Winged Kobold (mm 195, cr 1/4), wielding bizarre eldritch powers
3 4 x Winged Kobold (mm 195, cr 1/4), tracking the party
4 3 x Shadow (mm 269, cr 1/2), searching for an object stolen from their lair
5 1 x Polar Bear (mm 334, cr 2), scouting from another part of the dungeon
6 5 x Kobold (mm 195, cr 1/8), lost and desperate
Room #1 Room Features A stone dais and throne sits in the center of the room, Someone hasscrawled "Run away!" on the west wall
Monster 5 x Winged Kobold (mm 195, cr 1/4); 250 xp
Room #2 Empty
Room #3 Room Features A faded and torn tapestry hangs from the west wall, Unintelligiblewhispering can be faintly heard near the north wall
Monster 4 x Winged Kobold (mm 195, cr 1/4); 200 xp
Hidden Treasure Hidden (DC 20 to find) Locked Simple Wooden Chest (DC 15 to unlock, DC15 to break; 10 hp)
2500 cp, 800 sp, 80 gp, Carnelian (50 gp), Chalcedony (50 gp), Onyx (50gp), Quartz (50 gp), 2 x Sardonyx (50 gp), Star rose quartz (50 gp), Zircon(50 gp), Eyes of the Eagle, Wand of Magic Missiles
Room #4 Room Features A stream of oil flows along a channel in the floor, An iron sarcophagus sitsin the center of the room
Room #5 Room Features Someone has scrawled "The Marauders of Anan killed eighteen goblinshere" on the east wall, Several pieces of blood-soaked clothing arescattered throughout the room
Room #6 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp
Room #7 Room Features A chute falls into the room from above, Someone has scrawled "The Realmof Crowns shall be sundered when the Walls of Miracles are broken" inorcish runes on the south wall
Trap Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds
Room #8 Room Features An iron chandelier hangs from the ceiling in the east side of the room,Someone has scrawled "straight, door, left" on the south wall
Monster 3 x Winged Kobold (mm 195, cr 1/4); 150 xp
Room #9 Room Features A shallow pit lies in the north side of the room, A dulled dagger lies in thesouth-east corner of the room
Room #10 Room Features Someone has scrawled "No, I said it had eleven eyes" in orcish runes onthe west wall, A pile of trash lies in the west side of the room
Trap Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft.square area, DC 11 save or become restrained
Room #11 Empty
Room #12 Monster 1 x Orc (mm 246, cr 1/2) and 1 x Half-ogre (mm 238, cr 1); 300 xp
Room #13 Room Features Someone has scrawled "Anthohn was here" on the south wall, The walls arecovered with sword cuts
Monster 2 x Ice Mephit (mm 215, cr 1/2); 200 xp
Room #14 Room Features Someone has scrawled "It is awake" on the north wall, A rattling noise canbe faintly heard near the east wall
Monster 2 x Shadow (mm 269, cr 1/2); 200 xp
Room #15 Monster 2 x Ice Mephit (mm 215, cr 1/2); 200 xp
Room #16 Room Features An iron sarcophagus sits in the north-west corner of the room, The ceiling iscovered with cracks
Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Strong Wooden Chest (DC 25to unlock, DC 25 to break; 20 hp)
Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targetswithin 10 ft., DC 14 save or become confused (phb 224) for 1d4 rounds
2100 cp, 700 sp, 60 gp, Moss agate (10 gp), 2 x Turquoise (10 gp)
Room #17 Room Features A narrow ledge runs along the south and west walls, Burning torches in ironsconces line the north and south walls
Room #18 Empty
Room #19 Room Features A mural of ancient mythology covers the ceiling, Several iron cages arescattered throughout the room
Room #20 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp
Room #21 Monster 4 x Kobold (mm 195, cr 1/8); 100 xp
Trap Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creaturewhich touches the crystal, DC 10 save or be teleported to another location
Hidden Treasure Hidden (DC 15 to find) Trapped and Unlocked Iron Chest (60 hp)
Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +12 to hit againstone target, 4d10 piercing/poison damage
2000 cp, 1300 sp, 40 gp, Box of Perfumed Candles (25 gp), Leather Beltwith Brass Buckle (25 gp), Silk Hunter's Cap threaded with Gold (25 gp),Painted Glass Ewer (25 gp), Cloak of the Manta Ray, Philter of Love
Room #22 Room Features A magical shrine in the north side of the room conjures a tankard of ale forwhomever offers a prayer to a god of dwarves (but only once), An altar ofevil sits in the south side of the room
Room #23 Trap Symbol of Panic: DC 15 to find, DC 20 to disable; affects all targets within10 ft., DC 10 save or become frightened for 1d4 rounds
Hidden Treasure Hidden (DC 25 to find) Unlocked Simple Wooden Chest (10 hp)
2300 cp, 1300 sp, 80 gp, Bloodstone (50 gp), 2 x Chalcedony (50 gp),Citrine (50 gp), 2 x Jasper (50 gp), 2 x Moonstone (50 gp), Quartz (50 gp),Star rose quartz (50 gp), Spell Scroll (Greater Invisibility), Oil ofEtherealness, Potion of Superior Healing
Room #24 Monster 3 x Shadow (mm 269, cr 1/2); 300 xp
Trap Rune of Hypnosis: DC 10 to find, DC 20 to disable; affects all targetswithin 10 ft., DC 11 save or become incapacitated for 1d4 rounds
Room #25 Room Features The ceiling is covered with dripping stalactites, A charred club lies in thewest side of the room
Monster 1 x Orog (mm 247, cr 2); 450 xp
Room #26 Monster 2 x Shadow (mm 269, cr 1/2); 200 xp
Room #27 Room Features The floor is covered in square tiles, alternating white and black, A carvedstone statue stands in the north-west corner of the room
Monster 2 x Shadow (mm 269, cr 1/2); 200 xp
Room #28 Room Features A magical statue in the south-east corner of the room speaks riddles andcryptic prophecies, Numerous pillars line the east wall
Room #29 Room Features Someone has scrawled "Golegilg was here" on the east wall, A pile ofbroken glass lies in the west side of the room
Monster 3 x Shadow (mm 269, cr 1/2); 300 xp
Room #30 Empty
Room #31 Room Features A forge and anvil sit in the north-east corner of the room, A sour odor fillsthe south-west corner of the room
Room #32 Room Features Someone has scrawled a monstrous face on the east wall, Mysterious leversand mechanisms cover the east wall
Monster 1 x Orog (mm 247, cr 2); 450 xp
Room #33 Empty
Room #34 Trap Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against onetarget, 2d10 piercing damage
Room #35 Room Features Burning torches in iron sconces line the north and east walls, Floatingmotes of light fill the east side of the room
Monster 3 x Shadow (mm 269, cr 1/2); 300 xp
Room #36 Room Features A magical mirror on the south wall answers simple questions about thedungeon (yes/no), A set of demonic war masks hangs on the east wall
Monster 3 x Shadow (mm 269, cr 1/2); 300 xp
Room #37 Empty
Room #38 Empty
Room #39 Room Features A tile mosaic of ancient mythology covers the floor, A torn backpack liesin the east side of the room
Monster 1 x Orog (mm 247, cr 2); 450 xp
Trap Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets enteringa 10 ft. square area, DC 15 save or take 2d10 damage
Room #40 Empty
Room #41 Room Features A tapestry of legendary monsters hangs from the south wall, A simplefireplace sits against the west wall
Room #42 Room Features A stream of quicksilver flows along a channel in the floor, Moaning can befaintly heard near the west wall
Room #43 Empty
Room #44 Empty
Room #45 Monster 5 x Kobold (mm 195, cr 1/8); 125 xp
Room #46 Monster 1 x Orog (mm 247, cr 2); 450 xp
Room #47 Room Features A stone ramp ascends towards the south wall, A mural of legendarymonsters covers the ceiling
Monster 5 x Kobold (mm 195, cr 1/8); 125 xp
Trap Thunderstone Mine: DC 10 to find, DC 15 to disable; affects all targetswithin 20 ft., DC 20 save or take 4d10 thunder damage and becomedeafened for 1d4 rounds
Room #48 Room Features Several iron cages are scattered throughout the room, A metallic odor fillsthe center of the room
Room #49
Room #49 Room Features A stone stair ascends towards the south wall, The north and east walls havebeen engraved with geometric patterns
Room #50 Monster 1 x Orog (mm 247, cr 2); 450 xp
Room #51 Room Features A ladder ascends to a balcony hanging from the north wall, A forge andanvil sit in the north-east corner of the room
Monster 3 x Ice Mephit (mm 215, cr 1/2); 300 xp
Cave Hideout http://donjon.bin.sh/
Some content used under the terms of the Open Gaming License