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CD5560 FABER Formal Languages, Automata and Models of Computation Lecture 13 Mälardalen University 2006. Content Introduction Universal Turing Machine Chomsky Hierarchy Decidability Reducibility Uncomputable Functions Rice’s Theorem Interactive Computing, Persistent TM’s (Dina Goldin). - PowerPoint PPT Presentation
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1
CD5560
FABER
Formal Languages, Automata and Models of Computation
Lecture 13
Mälardalen University
2006
2
Content
Introduction Universal Turing Machine Chomsky Hierarchy DecidabilityReducibilityUncomputable FunctionsRice’s TheoremInteractive Computing, Persistent TM’s (Dina Goldin)
3
http://www.turing.org.uk/turing/
Who was Alan Turing?
Founder of computer science,
mathematician,
philosopher,
codebreaker,
visionary man before his time.
http://www.cs.usfca.edu/www.AlanTuring.net/turing_archive/index.html- Jack
Copeland and Diane Proudfoot http://www.turing.org.uk/turing/ The Alan Turing Home Page
Andrew Hodges
4
Alan Turing
1912 (23 June): Birth, London
1926-31: Sherborne School
1930: Death of friend Christopher Morcom
1931-34: Undergraduate at King's College, Cambridge University
1932-35: Quantum mechanics, probability, logic
1935: Elected fellow of King's College, Cambridge
1936: The Turing machine, computability, universal machine
1936-38: Princeton University. Ph.D. Logic, algebra, number theory
1938-39: Return to Cambridge. Introduced to German Enigma cipher machine
1939-40: The Bombe, machine for Enigma decryption
1939-42: Breaking of U-boat Enigma, saving battle of the Atlantic
5
Alan Turing
1943-45: Chief Anglo-American crypto consultant. Electronic work.
1945: National Physical Laboratory, London
1946: Computer and software design leading the world.
1947-48: Programming, neural nets, and artificial intelligence
1948: Manchester University
1949: First serious mathematical use of a computer
1950: The Turing Test for machine intelligence
1951: Elected FRS. Non-linear theory of biological growth
1952: Arrested as a homosexual, loss of security clearance
1953-54: Unfinished work in biology and physics
1954 (7 June): Death (suicide) by cyanide poisoning, Wilmslow, Cheshire.
6
Hilbert’s Program, 1900
Hilbert’s hope was that mathematics would be reducible to finding proofs (manipulating the strings of symbols) from a fixed system of axioms, axioms that everyone could agree were true.
Can all of mathematics be made algorithmic, or will there always be new problems that outstrip any given algorithm, and so require creative acts of mind to solve?
7
TURING MACHINES
8
Turing’s "Machines". These machines are humans who calculate.
(Wittgenstein)
A man provided with paper, pencil, and rubber, and subject to strict discipline, is in effect a universal machine.
(Turing)
9
............Tape
Read-Write head
Control Unit
Standard Turing Machine
10
............
Read-Write head
No boundaries -- infinite length
The head moves Left or Right
The Tape
11
............
Read-Write head
1. Reads a symbol
2. Writes a symbol
3. Moves Left or Right
The head at each time step:
12
ExampleTime 0
............ a a cb
Time 1............ a b k c
1. Reads a2. Writes k3. Moves Left
13
Head starts at the leftmost position
of the input string
............
Blank symbol
head
a b ca
Input string
The Input String
#####
14
1q 2qLba ,
Read WriteMove Left
1q 2qRba ,
Move Right
States & Transitions
15
............ # a b caTime 1
1q 2qRba ,
............ a b cbTime 2
1q
2q
# # # #
# # # # #
16
Determinism
1q
2qRba ,
Allowed Not Allowed
3qLdb ,
1q
2qRba ,
3qLda ,
No lambda transitions allowed in standard TM!
Turing Machines are deterministic
17
Formal Definitions for
Turing Machines
18
Transition Function
1q 2qRba ,
),,(),( 21 Rbqaq
19
Turing Machine
),#,,,,,( 0 FqQM
Transition
functionInitial
stateblank
Final
states
States
Input
alphabetTape
alphabet
20
Universal Turing Machine
21
A limitation of Turing Machines:
Better are reprogrammable machines.
Turing Machines are “hardwired”
they execute
only one program
22
Solution: Universal Turing Machine
• Reprogrammable machine
• Simulates any other Turing Machine
Characteristics:
23
Universal Turing Machine
simulates any other Turing Machine M
Input of Universal Turing Machine
• Description of transitions of M
• Initial tape contents of M
24
Universal
Turing
Machine
Description of Three tapes
MTape Contents of
Tape 2
State of M
Tape 3
M
Tape 1
25
We describe Turing machine
as a string of symbols:
We encode as a string of symbols
M
M
Description of M
Tape 1
26
Alphabet Encoding
Symbols: a b c d
Encoding: 1 11 111 1111
27
State Encoding
States: 1q 2q 3q 4q
Encoding: 1 11 111 1111
Head Move Encoding
Move:
Encoding:
L R
1 11
28
Transition Encoding
Transition: ),,(),( 21 Lbqaq
Encoding: 10110110101
separator
29
Machine Encoding
Transitions:
),,(),( 21 Lbqaq
Encoding:
10110110101
),,(),( 32 Rcqbq
110111011110101100
separator
30
Tape 1 contents of Universal Turing Machine:
encoding of the simulated machine
as a binary string of 0’s and 1’s
M
31
A Turing Machine is described
with a binary string of 0’s and 1’s.
The set of Turing machines forms a language:
Each string of the language is
the binary encoding of a Turing Machine.
Therefore:
32
Language of Turing Machines
L = { 010100101,
00100100101111,
111010011110010101,
…… }
(Turing Machine 1)
(Turing Machine 2)
……
33
The Chomsky Hierarchy
34Non-recursively enumerable
Recursively-enumerable
Recursive
Context-sensitive
Context-free
Regular
The Chomsky Language Hierarchy
35
Unrestricted Grammars
Productions
vu
String of variables
and terminals
String of variables
and terminals
36
Example of unrestricted grammar
dAc
cAaB
aBcS
37
A language is recursively enumerable
if and only if it is generated by an
unrestricted grammar.
L
Theorem
38
Context-Sensitive Grammars
and |||| vu
Productions
vu
String of variables
and terminals
String of variables
and terminals
39
The language }{ nnn cba
is context-sensitive:
aaAaaaB
BbbB
BbccAc
bAAb
aAbcabcS
|
|
40
A language is context sensitive
if and only if
it is accepted by a Linear-Bounded automaton.
L
Theorem
41
Linear Bounded Automata (LBAs)
are the same as Turing Machines
with one difference:
The input string tape space
is the only tape space allowed to use.
42
[ ]a b c d e
Left-end
marker
Input string
Right-end
marker
Working space
in tape
All computation is done between end markers.
Linear Bounded Automaton (LBA)
43
There is a language which is context-sensitive
but not recursive.
Observation
44
Decidability
45
Consider problems with answer YES or NO.
Examples
• Does Machine have three states ?M
• Is string a binary number? w
• Does DFA accept any input? M
46
A problem is decidable if some Turing machine
solves (decides) the problem.
Decidable problems:
• Does Machine have three states ?M
• Is string a binary number? w
• Does DFA accept any input? M
47
Turing MachineInput
problem
instance
YES
NO
The Turing machine that solves a problem
answers YES or NO for each instance.
48
The machine that decides a problem:
• If the answer is YES
then halts in a yes state
• If the answer is NO
then halts in a no state
These states may not be the final states.
49
YES
NO
Turing Machine that decides a problem
YES and NO states are halting states
50
Difference between
Recursive Languages (“Acceptera”) and Decidable problems (“Avgöra”)
The YES states may not be final states.
For decidable problems:
51
Some problems are undecidable:
There is no Turing Machine that
solves all instances of the problem.
52
A famous undecidable problem:
The halting problem
53
The Halting Problem
Input: • Turing Machine M• String w
Question: Does halt on ? M w
54
Theorem
The halting problem is undecidable.
Proof
Assume to the contrary that
the halting problem is decidable.
55
There exists Turing Machine
that solves the halting problemH
HM
w
YES M halts on w
Mdoesn’t
halt onwNO
56
H
wwM 0q
yq
nq
Input:
initial tape contents
Encoding
of M wString
YES
NO
Construction of H
57
Construct machine H
returns YES then loop forever. HIf
returns NO then halt.HIf
58
H
wwM 0q
yq
nq NO
aq bq
H
Loop forever
YES
59
HConstruct machine
Input:
If M halts on input Mw
Then loop forever
Else halt
Mw (machine )M
60
Mw MM wwcopy
Mw H
H
61
HRun machine with input itself
Input:
If halts on input
Then loop forever
Else halt
Hw ˆ (machine )H
H Hw ˆ
62
on input H Hw ˆ
If halts then loops forever.
If doesn’t halt then it halts.
:
H
H
CONTRADICTION !
63
This means that
The halting problem is undecidable.
END OF PROOF
64
Another proof of the same theorem
If the halting problem was decidable then
every recursively enumerable language
would be recursive.
65
Theorem
The halting problem is undecidable.
Proof
Assume to the contrary that
the halting problem is decidable.
66
There exists Turing Machine
that solves the halting problem.
H
HM
w
YES M halts on w
Mdoesn’t
halt onwNO
67
Let be a recursively enumerable language. L
Let be the Turing Machine that accepts .M L
We will prove that is also recursive: L
We will describe a Turing machine that
accepts and halts on any input.L
68
M halts on ?wYES
NOM
w
Run
with input
Mw
Hreject w
accept w
reject w
Turing Machine that accepts
and halts on any input
L
Halts on final state
Halts on non-final
state
69
Therefore L is recursive.
But there are recursively enumerable
languages which are not recursive.
Contradiction!
Since is chosen arbitrarily, we have
proven that every recursively enumerable
language is also recursive.
L
70
Therefore, the halting problem is undecidable.
END OF PROOF
71
A simple undecidable problem:
The Membership Problem
72
The Membership Problem
Input: • Turing Machine M
• String w
Question: Does accept ? M w
73
Theorem
The membership problem is undecidable.
Proof
Assume to the contrary that
the membership problem is decidable.
74
There exists a Turing Machine
that solves the membership problem
H
HM
w
YES M accepts w
NO M rejects w
75
Let be a recursively enumerable language. L
Let be the Turing Machine that accepts .M L
We will prove that is also recursive: L
We will describe a Turing machine that
accepts and halts on any input.L
76
M accepts ?wNO
YESM
w
Haccept w
Turing Machine that accepts
and halts on any input
L
reject w
77
Therefore, L is recursive.
But there are recursively enumerable
languages which are not recursive.
Contradiction!
Since is chosen arbitrarily, we have
proven that every recursively enumerable
language is also recursive.
L
78
Therefore, the membership problem
is undecidable.
END OF PROOF
79
Reducibility
80
Problem is reduced to problemA B
If we can solve problem then
we can solve problem .
BA
B
A
81
If is decidable then is decidable.B A
If is undecidable then is undecidable.A B
Problem is reduced to problemA B
82
Example
the halting problem
reduced to
the state-entry problem.
83
The state-entry problem
Inputs:
Question:
M•Turing Machine
•State q
•String w
Does M enter state q
on input ?w
84
Theorem
The state-entry problem is undecidable.
ProofReduce the halting problem to
the state-entry problem.
85
Suppose we have an algorithm (Turing Machine)
that solves the state-entry problem.
We will construct an algorithm
that solves the halting problem.
86
Algorithm for
state-entry
problem
M
w
q
YES
NO
entersM q
doesn’t
enterM q
Assume we have the state-entry algorithm:
87
Algorithm for
Halting problem
M
w
YES
NO
halts onM w
doesn’t
halt onM w
We want to design the halting algorithm:
88
Modify input machine M• Add new state q
• From any halting state add transitions to q
M q
halting statesSingle
halt state
M
89
M halts
M halts on state q
if and only if
90
Algorithm for halting problem
Inputs: machine and stringM w
2. Run algorithm for state-entry problem
with inputs: M wq, ,
1. Construct machine with state M q
91
Generate
M M
w
M qw
State-entry
algorithm
Halting problem algorithm
YES
NO
YES
NO
92
Since the halting problem is undecidable,
it must be that the state-entry problem
is also undecidable.
END OF PROOF
We reduced the halting problem
to the state-entry problem.
93
Another example
The halting problem
reduced to
the blank-tape halting problem.
94
The blank-tape halting problem
Input: MTuring Machine
Question: Does M halt when started with
a blank tape?
95
ProofReduce the halting problem to the
blank-tape halting problem.
Theorem
The blank-tape halting problem is undecidable.
96
Suppose we have an algorithm
for the blank-tape halting problem.
We will construct an algorithm
for the halting problem.
97
Algorithm for
blank-tape
halting problemM
YES
NO
halts on
blank tape
M
doesn’t halt
on blank tape
M
Assume we have the
blank-tape halting algorithm
98
Algorithm for
halting problem
M
w
YES
NO
halts onM w
doesn’t
halt onM w
We want to design the halting algorithm:
99
wMConstruct a new machine
• On blank tape writes w• Then continues execution like M
wM
Mthen write w
step 1 step2
if blank tape execute
with input w
100
M halts on input string
wM halts when started with blank tape.
if and only if
w
101
Algorithm for halting problem
1. Construct wM
2. Run algorithm for
blank-tape halting problem
with input wM
Inputs: machine and stringM w
102
Generate
wMMw
Blank-tape
halting
algorithm
Halting problem algorithm
YES
NOwM
YES
NO
103
Since the halting problem is undecidable,
the blank-tape halting problem is
also undecidable.
END OF PROOF
We reduced the halting problem
to the blank-tape halting problem.
104
Summary of Undecidable Problems
Halting Problem
Does machine halt on input ?M w
Membership problem
Does machine accept string ?M w
Is a string member of a
recursively enumerable language ?)Lw(In other words:
105
Does machine halt when starting
on blank tape?
Blank-tape halting problem
M
State-entry Problem:
Does machine enter state
on input ?
Mw
q
106
Uncomputable Functions
107
Uncomputable Functions
A function is uncomputable if it cannot
be computed for all of its domain.
Domain Rangef
108
An uncomputable function:
)(nfmaximum number of moves until
any Turing machine with states
halts when started with the blank tape.
n
Example
109
TheoremFunction is uncomputable.)(nf
Then the blank-tape halting problem
is decidable.
ProofAssume to the contrary that
is computable.)(nf
110
Algorithm for blank-tape halting problem
Input: machine M
1. Count states of : M m
2. Compute )(mf
3. Simulate for steps
starting with empty tape
M )(mf
If halts then return YES
otherwise return NO
M
111
Therefore, the blank-tape halting
problem must be decidable.
However, we know that the blank-tape
halting problem is undecidable.
Contradiction!
112
Therefore, function is uncomputable.)(nf
END OF PROOF
113
Rice’s Theorem
114
Non-trivial properties of
recursively enumerable languages:
any property possessed by some (not all)
recursively enumerable languages.
Definition
115
Some non-trivial properties of
recursively enumerable languages:
• is emptyL
L• is finite
L• contains two different strings
of the same length
116
Rice’s Theorem
Any non-trivial property of
a recursively enumerable language
is undecidable.
117
We will prove some non-trivial properties
without using Rice’s theorem.
118
Theorem
For any recursively enumerable language Lit is undecidable whether it is empty.
Proof
We will reduce the membership problem
to the problem of deciding whether
is empty.
L
119
Membership problem:
Does machine accept string ?wM
120
Algorithm for
empty language
problem
M
YES
NO
Assume we have the empty language algorithm:
Let be the machine that accepts M L
)(ML
)(ML
empty
not empty
LML )(
121
Algorithm for
membership
problem
M
w
YES
NO
acceptsM w
rejectsM w
We will design the membership algorithm:
122
First construct machine : wM
When enters a final state,
compare original input string with . wM
Accept if original input is
the same as .w
123
Lw
)( wML is not empty
if and only if
}{)( wML w
124
Algorithm for membership problem
Inputs: machine and string M w
1. Construct wM
2. Determine if is empty )( wML
YES: then )(MLw
NO: then )(MLw
125
construct
wM
Check if
)( wML
is empty
YES
NO
M
w
NO
YES
Membership algorithm
wM
126
Since the membership problem is undecidable,
the empty language problem is
also undecidable.
END OF PROOF
We reduced the empty language problem
to the membership problem.
127
Decidability…continued…
128
Theorem
For a recursively enumerable language Lit is undecidable to determine whether
is finite. L
Proof
We will reduce the halting problem
to the finite language problem.
129
Assume we have the finite language algorithm:
Algorithm for
finite language
problem
M
YES
NO
)(ML
)(ML
finite
not finite
Let be the machine that accepts M L
LML )(
130
We will design the halting problem algorithm:
Algorithm for
Halting problem
M
w
YES
NO
halts onM w
doesn’t
halt onM w
131
First construct machine .wM
When enters a halt state,
accept any input (infinite language).
M
Initially, simulates on input . M w
Otherwise accept nothing (finite language).
132
M halts on
)( wML is not finite.
if and only if
w
133
Algorithm for halting problem:
Inputs: machine and string M w
1. Construct wM
2. Determine if is finite )( wML
YES: then doesn’t halt on M wNO: then halts on M w
134
construct
wM
Check if
)( wMLis finite
YES
NO
M
w
NO
YES
Machine for halting problem
135
Since the halting problem is undecidable,
the finite language problem is
also undecidable.
END OF PROOF
We reduced the finite language problem
to the halting problem.
136
Theorem
For a recursively enumerable language Lit is undecidable whether contains
two different strings of same length.
L
ProofWe will reduce the halting problem
to the two strings of equal length- problem.
137
Assume we have the two-strings algorithm:
Let be the machine that accepts M LLML )(
Algorithm for
two-strings
problem
M
YES
NO
)(ML
)(ML
contains
doesn’t
contain
two equal length strings
138
We will design the halting problem algorithm:
Algorithm for
Halting problem
M
w
YES
NO
halts onM w
doesn’t
halt onM w
139
First construct machine . wM
When enters a halt state,
accept symbols or .
M
Initially, simulates on input . M w
a b
(two equal length strings)
140
M halts on
wM
if and only if
w
accepts and a b
(two equal length strings)
141
Algorithm for halting problem
Inputs: machine and string M w
1. Construct wM
2. Determine if accepts
two strings of equal lengthwM
YES: then halts on M w
NO: then doesn’t halt on M w
142
construct
wM
Check if)( wML
has two
equal length
strings
YES
NO
M
w
YES
NO
Machine for halting problem
143
Since the halting problem is undecidable,
the two strings of equal length problem is
also undecidable.
END OF PROOF
We reduced the two strings of equal length -
problem to the halting problem.
144
Rices sats
Om är en mängd av Turing-accepterbara språk som innehåller något men inte alla sådana språk, så kan ingen TM avgöra för ett godtyckligt Turing-accepterbart språk L om L tillhör eller ej.
145
Exempel
Givet en Turingmaskin M, kan man avgöra om alla strängar som accepteras av M börjar och slutar på samma tecken?
146
Oavgörbart
Problemet handlar om en icke-trivial språkegenskap. Det finns TM:er vars accepterade strängar har egenskapen i fråga, och det finns TM:er vars accepterade strängar inte har egenskapen.
147
Formellt:
= { L | TM accepterbara språkvars strängar börjar och slutar på samma tecken. }
148
Interaction: Conjectures, Results, and Myths
Dina GoldinUniv. of Connecticut, Brown University
http://www.cse.uconn.edu/~dqg
149
Fundamental Questions Underlying Theory of
Computation
What is computation?
How do we model it?
150
Shared Wisdom(from our undergraduate Theory of Computation courses)
computation: finite transformation of input to output
input: finite size (e.g. string or number)
closed system: all input available at start, all output generated at end
behavior: functions, transformation of input data to output data
Church-Turing thesis: Turing Machines capture this (algorithmic) notion of computation
Mathematical worldview: All computable problems
are function-based.
151
“The theory of computability and non-computability [is] usually referred to as the theory of recursive functions... the notion of TM has been made central in the development."
Martin Davis, Computability & Unsolvability, 1958
“Of all undergraduate CS subjects, theoretical computer science has changed the least over the decades.”
SIGACT News, March 2004
“A TM can do anything that a computer can do.”
Michael Sipser, Introduction to the Theory of Computation, 1997
The Mathematical Worldview
152
The Operating System Conundrum
Real programs, such as operating systems and word processors, often receive an unbounded amount of input over time, and never "finish" their task. Turing machines do not model such ongoing computation well…
[TM entry, Wikipedia]
If a computation does not terminate,
it’s “useless” – but aren’t OS’s
useful??
153
Rethinking Shared Wisdom:(what do computers do?)
computation: finite transformation of input to output
input: finite-size (string or number)
closed system: all input available at start, all output generated at end
behavior: functions, algorithmic transformation of input data to output data
Church-Turing thesis: Turing Machines capture this (algorithmic) notion of computation
computation: ongoing process which performs a task or delivers a service
dynamically generated stream of input tokens (requests, percepts, messages)
open system: later inputs depend on earlier outputs and vice versa (I/O entanglement, history dependence)
behavior: processes, components, control devices, reactive systems, intelligent agents
Wegner’s conjecture: Interaction is more powerful than algorithms
154
Example: Driving home from work
Algorithmic input: a description of the world (a static “map”)
Output: a sequence of pairs of #s (time-series data)- for turning the wheel- for pressing gas/break
Similar to classic AI search/planning problems.
155
But… in a real-world environment, the output depends on every grain of sand in the road (chaotic behavior).
Can we possibly have a map that’s detailed enough?
Worse yet… the domain is dynamic. The output depends on weather conditions, and on other drivers and pedestrians.
We can’t possibly be expected to predict that in advance!
Nevertheless the problem is solvable!
Google “autonomous vehicle research”
Driving home from work (cont.)
?
156
Driving home from work (cont.)
The problem is solvable interactively.
Interactive input: stream of video camera images, gathered as we are driving
Output: the desired time-series data, generated as we are driving
similar to control systems, or online computation
A paradigm shift in the conceptualization of computational problem solving.
157
• Rethinking the mathematical worldview
• Persistent Turing Machines (PTMs)
• PTM expressiveness
• Sequential Interaction – Sequential Interaction Thesis
• The Myth of the Church-Turing Thesis
– the origins of the myth
• Conclusions and future work
Outline
158
Sequential Interaction
• Sequential interactive computation:
system continuously interacts with its environment by alternately accepting an input string
and computing a corresponding output string.
• Examples:
- method invocations of an object instance in an OO language
- a C function with static variables- queries/updates to single-user databases- recurrent neural networks
- control systems- online computation- transducers- dynamic algorithms- embedded systems
159
Sequential Interaction Thesis
• Universal PTM: simulates any other PTM– Need additional input describing the PTM (only once)
• Example: simulating Answering Machine(simulate AM, will-do), (record hello, ok), (erase, done), (record John, ok),(record Hopkins, ok), (playback, John Hopkins), …
Simulation of other sequential interactive systems is analogous.
Whenever there is an effective method for performing sequential interactive computation, this computation
can be performed by a Persistent Turing Machine
160
Church-Turing Thesis Revisited
• Church-Turing Thesis:
Whenever there is an effective method for obtaining the values of a mathematical function, the function can be computed by a Turing Machine
• Common Reinterpretation (Strong Church-Turing Thesis)
A TM can do (compute) anything that a computer can do • The equivalence of the two is a myth
– the function-based behavior of algorithms does not capture all forms of computation
– this myth has been dogmatically accepted by the CS community
• Turing himself would have denied it
– in the same paper where he introduced what we now call Turing Machines, he also introduced choice machines, as a distinct model of computation
– choice machines extend Turing Machines to interaction by allowing a human operator to make choices during the computation.
161
Origins of the Church-Turing Thesis Myth
A TM can do anything that a computer can do.
Based on several claims:1. A problem is solvable if there exists a Turing Machine
for computing it.
2. A problem is solvable if it can be specified by an algorithm.
3. Algorithms are what computers do.
Each claim is correct in isolationprovided we understand the underlying assumptions
Together, they induce an incorrect conclusion
TMs = solvable problems = algorithms = computation
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Deconstructing the Turing Thesis Myth (1)
TMs = solvable problems
• Assumes:All computable problems are function-based.
• Reasons:
– Theory of Computation started as a field of mathematics; mathematical principles were adopted for the fundamental notions of computation, identifying computability with the computation of functions, as well as with Turing Machines.
– The batch-based modus operandi of original computers did
not lend itself to other conceptualizations of computation.
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Deconstructing the Turing Thesis Myth (2)
solvable problems = algorithms
Assumes:- Algorithmic computation is also function based;
i.e., the computational role of an algorithm is to transform input data to output data.
• Reasons: – Original (mathematical) meaning of “algorithms”
E.g. Euclid’s greatest common divisor algorithm
– Original (Knuthian) meaning of “algorithms”
“An algorithm has zero or more inputs, i.e., quantities which are given to it initially before the algorithm begins.“ [Knuth’68]
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Deconstructing the Turing Thesis Myth (3)
algorithms = computation
• Reasons: – The ACM Curriculum (1968): Adopted algorithms as the central
concept of CS without explicit agreement on the meaning of this term.
– Textbooks: When defining algorithms, the assumption of their closed function-based nature was often left implicit, if not forgotten
“An algorithm is a recipe, a set of instructions or the specifications of a process for doing something. That something is usually solving a problem of some sort.” [Rice&Rice’69]
“An algorithm is a collection of simple instructions for carrying out some task. Commonplace in everyday life, algorithms sometimes are called procedures or recipes...” [Sipser’97]
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• Rethinking the mathematical worldview
• Persistent Turing Machines (PTMs)
• PTM expressiveness
• Sequential Interaction
• The Myth of the Church-Turing Thesis
• Conclusions and future work
Outline
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The Shift to Interaction in CS
Computation = transforming input to output
Computation = carrying out a task over time
Logic and search in AI Intelligent agents, partially observable environments, learning
Procedure-oriented programming
Object-oriented programming
Closed systems Open systems
Compositional behavior Emergent behavior
Rule-based reasoning Simulation, control, semi-Markov processes
Algorithmic Interactive
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The Interactive Turing Test
• From answering questions to holding discussions.• Learning from -- and adapting to -- the questioner.• “Book intelligence” vs. “street smarts”.
“It is hard to draw the line at what is intelligence and what is environmental interaction. In a sense, it does not really matter which is which, as all intelligent systems must be situated in some world or other if they are to be useful entities.” [Brooks]
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• Many other interactive models– Reactive [MP] and embedded systems– Dataflow, I/O automata [Lynch], synchronous languages, finite/pushdown
automata over infinite words– Interaction games [Abramsky], online algorithms [Albers]– TM extensions: on-line Turing machines [Fischer], interactive Turing
machines [Goldreich]...
• Concurrency Theory– Focuses on communication (between concurrent agents/processes) rather than
computation [Milner]– Orthogonal to the theory of computation and TMs.
• What makes PTMs unique?– Provably more expressive than TMs.– Bridging the gap between concurrency theory (labeled transition systems) and
traditional TOC.
Modeling Interactive Computation: PTMs in Perspective
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• Theory of Sequential Interactionconjecture: notions analogous to computational complexity, logic, and recursive functions can be developed for sequential interaction computation
• Multi-stream interaction– From hidden variables to hidden interfaces
conjecture: multi-stream interaction is more powerful than sequential interaction [Wegner’97]
• Formalizing indirect interaction– Interaction via persistent, observable changes to the
common environment– In contrast to direct interaction (via message passing)
conjecture: direct interaction does not capture all forms of multi-agent behaviors
Future Work: 3 conjectures
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Referenceshttp://www.cse.uconn.edu/~dqg/papers/
[Wegner’97] Peter WegnerWhy Interaction is more Powerful than AlgorithmsCommunications of the ACM, May 1997
[EGW’04] Eugene Eberbach, Dina Goldin, Peter Wegner Turing's Ideas and Models of Computationbook chapter, in Alan Turing: Life and Legacy of a Great Thinker, Springer 2004
[I&C’04] Dina Goldin, Scott Smolka, Paul Attie, Elaine SondereggerTuring Machines, Transition Systems, and InteractionInformation & Computation Journal, 2004
[GW’04] Dina Goldin, Peter WegnerThe Church-Turing Thesis: Breaking the Mythpresented at CiE 2005, Amsterdam, June 2005 to be published in LNCS