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It’s been a while since I’ve put one of these together — the funny thing is I’d collected these images months ago, [12 of December] according to my Dropbox account and never really got round to it until now. All these responsibilities and other side projects that come along with getting older were completely unexpected. Anyway enough about me and more about this issue.
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#5
I SSUE #5
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#videogamephotography
@Ceiga
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ceiga.co.uk
C O N T E N T S
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Editor ’s Letter
Richard BrayE D I T O R
It’s been a while since I’ve put one of these together — the funny thing is I’d collected these
images months ago, [12 of December] according to my Dropbox account and never really got
round to it until now. All these responsibilities and other side projects that come along with getting
older were completely unexpected. Anyway enough about me and more about this issue.
Now I know I’ve already put together and issue on video game photography but that one focused
more on what was current gen at the time which is old gen now, games are looking a lot better
now I mean have you seen what Assassin Creed Unity, Driveclub and The Order 1886 look
like? These games and many others are pushing the boundaries of what can be done with the
hardware to they run on and it really shows. I actually wouldn’t blame you if you thought some of
these screenshot were pre-rendered cg scenes. The amount of polygons on show, simulation and
render techniques used are pretty much the same as something form a Pixar movie, well apart
from the post production. It’s a very positive and some what scary glimpse of what games might
look like in the future.
One final note before you go to the next page, I’ve started a small gaming/movie/tv podcast with
a few friends called Jump Shoot Reload ( jumpshootreload.com) , if you’re into any of those topics
topics I would really appreciate it if you gave the show a listen.
“THE HEART-RENDING STORY ISN`T ROMANTICIZING NOR DOES IT DRIFT
INTO THE PATHOS OTHER, LESS SUBTLE GAMES SO OFTEN LEAN TOWARDS.
THAT’S THE LINE WHERE GOOD CRAFTSMANSHIP BECOMES ART, AND
AN EXCELLENT GAME.”Alexander Bohn-Elias, Eurogamer Germany, 2014
TLOU: REMASTERED
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TLOU: REMASTEREDDeveloper: NAUGHTY DOG Publisher: SONY COMPUTER ENTERTAINMENT
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“BLENDS THE COMPLEXITY OF REALISTIC SIMULATION WITH INVITING MECHANICS AND GIVES JUST ENOUGH
LEEWAY TO EVOKE HEART-PUMPING POWER AND INTENSITY IN EVERY KIND
OF RACING FAN.”Kyle Prahl , Playstation Universe, 2011
DRIVECLUB
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DRIVECLUBDeveloper: EVOLUTION STUDIOS Publisher: SONY COMPUTER ENTERTAINMENT
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“SO GOOD THAT IT ALMOST SEEMS DECEITFUL: LIKE A CG TRAILER OF WHAT THE HIGHEST LEVEL OF FUN MIGHT LOOK LIKE. AFTER 17 YEARS,
IT’S INCREDIBLE THAT THE SERIES STILL HAS SUCH POWER TO ASTOUND AND
EXCITE.”Official Xbox Magazine UK, 2014
GRAND THEFT AUTO 5
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GRAND THEFT AUTO 5Developer: ROCKSTAR NORTH Publisher: ROCKSTAR GAMES
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“THE OPEN WORLD OF SOUTHERN EUROPE, RAIN OR SHINE, NOT ONLY PROVIDES A GREAT BACKDROP, BUT
IT IS AN AWESOME AUTOMOTIVE PLAYGROUND TOO.”
Kirby Yablonski , Canadian Online Gamers , 2014
FORZA HORIZON 2
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FORZA HORIZON 2
Developer: TURN 10 STUDIOS Publisher: MICROSOFT STUDIOS
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“A HUGE ASSASSIN’S CREED EPISODE, WITH GORGEOUS VISUALS AND
VERY FUNNY AND ENGAGING CO-OP MISSIONS AND ACTIVITIES.”
ASSASSIN CREED: UNITYdi Gianluca Loggia, IGN Italia, 2014
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ASSASSIN CREED: UNITYDeveloper: UBISOFT MONTREAL Publisher: UBISOFT
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